Upload
tom-r-lund
View
503
Download
3
Embed Size (px)
Citation preview
8/2/2019 Imperial Guard Codex
1/27
Army Special Rules:
Army specialization:
An Imperial guard army must choose 1 specialization:
Infantry specialization:
Infantry units can use the Doctrine upgrades
Infantry units may add medics to their squad
Infantry units may add commissars to their squad
Infantry units may have 2 additional special weapons in the squad
Infantry units may have 1 additional heavy weapon team in the squad
- Leman Russ Tanks may not be used with this specialization
Mechanized specialization:
Vehicles with the mechanized special rule may be in a squadron from 1-3 pr space
All infantry units must take a chimera or a LVTP-40 as a dedicated transport even if they got the option
or not.
May use the Commander Tank
May use the Commissar Tank
If no elite space is used the armys heavy support spaces changes to 0-6
- Infantry units can now only have 1 special weapon pr squad
Airborne Specialization:
May have 0-3 Storm Trooper Squads as troops
All Infantry units may deep strike
Units may re-roll the scatter dice when deep striking at +20 pts pr unit
May have 0-3 Air Striker Squads as troops All infantry units may take a valkyries/vendetta as a dedicated transport
Close Combat Specialization:
All units with lasguns may replaces their lasguns with a laspistol and a Close Combat weapon
Sergeants, commissars, officers and priests can buy special close combat weapon for 5 points cheaper
All infantry squads have fleet of foot special rule
Doctrines:
Light infantry:
Units may can choose to either have infiltrate or have scout USR
Units get the move through Cover special rule
Units with this doctrine may not be mounted in a Chimera (or LVTP-40) May not have any heavy weapons in the squad (except for snipers)
Jungle fighters:
Units may take a heavy flamer instead of a heavy weapon team
Get a 3+ Cover save when in forest or jungle terrain
Move at full speed in forest or jungle terrain
Battle hardened:
+1 Weapon skill (units)
+1 Weapon skill, +1 Attack (officers, commissars, priests, psyker)
Sharpshooter:
A model with this doctrine may re-roll the roll of 1 on to hit when shooting with any weapons except
snipers and plasma weapons.
1
8/2/2019 Imperial Guard Codex
2/27
Flexible Fighters:
Units that buys this doctrine, before deployment rolls a 2D6 to determine what preferred enemy it has.
2 Chaos (Chaos space marines, Deamons)3 Orks
4 Necrons
5 Tyranids6 Tau7 Eldar
8 Dark Eldar
9 Grey Knights10 Sister of Battle
11 Imperial guards
12 Space Marines
HQ
Name: CompanyCommand Squad
Orders: The orders have unlimited range as long as the target and the officers squad have a vox caster.Otherwise the senior officer has a command range of 12. If the senior officer dies the junior officer will step up
to take his place as the commander.
Name Pts/model WS BS S T I W A LD Sv
Field Colonel 50 4 5 3 3 4 3 3 10 5+
Captain 25 4 4 3 3 4 2 2 9 5+
Bodyguard +15 4 4 3 3 3 1 2 8 5+
Veteran +7 3 4 3 3 3 1 1 8 5+
Composition: 1 senior officers and 1 junior officer and 5-10 Squad members in any combination
Equipment
Laspistol
Close Combat Weapon
Frag and krak grenades
Flak Armour
Special Rules
Look out! ARGH (Bodyguard)
Deep strike (Airborne Specialization)
Options:
The Officers may exchange their Laspistol and/or Close Combat Weapon for:
- Power weapon .. 10 points- Power fist .. 15 points
- Lightning Claw 15 points- Hellblade.. 20 points
- Lasgun Free- Plasma Pistol . 10 points
- Hot-shot laspistol .. 2 points- Hot-shot Lasgun . 3 points
- Attach Grenade launcher to weapon 5 points
The officers may take additionally:
- Refractor shield 10 points- Rosarius . 20 points
- Holy Relic .. 30 points
2
8/2/2019 Imperial Guard Codex
3/27
- Bionics 5 points
The officers may Have their weapons master crafted at +15 points pr weapon
All squad members may replace their laspistol with: Lasgun Free
Shotgun ... Free Hot-shot laspistol 2 points pr model
Hot-shot Lasgun 3 points pr model
Attach grenade launcher to weapon 5 points
Flamer .. 5 points pr model
Sniper Rifle . 5 points pr model
Meltagun .. 10 points pr model (max 5)
Plasmagun 15 points pr model (max 5)
Heavy flamer .. 20 points pr model (max 3)
All squad members may replace their Close Combat Weapon with:
Power weapon . 10 points pr model
Power fist . 15 points pr model
Lightning claws . 15 points pr model
A squad member may be upgraded to a:
Regiment Standard bearer 20 points
Master Vox-Caster .10 points
Vox Caster ........ 5 points
The entire squad may take:
Melta bombs . 5 points pr model
Carapace armor .. 2 points pr model
Camo Cloaks 2 point pr model
Two Squad members may form a heavy weapons team armed with the following: Mortar .. 5 points
Autocannon or Heavy bolter ... 10 points
Missile Launcher . 15 points
Lascannon 20 points
Squad may add: (Infantry Specialization)
Medic 20 points
Commissar ... 35+ points
The squad may be upgraded with the following doctrines: (Infantry specialization)
Light infantry .. 10 points
Jungle fighters ...... 10 points
Sharpshooter ... 20 points Battle hardened ........................................................................................ 15 points
Flexible Fighters . 5 points
Transport:
The squad may take a Chimera or LVTP-40 as dedicated transport
Name: StormCommand SquadOrders: The orders have unlimited range as long as the target and the officers squad have a vox caster.
Otherwise the storm captain has a command range of 12. If the Captain dies the lieutenant will step up to takehis place as the commander.
Name Pts/model WS BS S T I W A LD Sv
Storm Captain 60 5 4 3 3 4 3 3 10 4+
Storm Lieutenant 30 4 4 3 3 4 2 3 9 4+
Storm Trooper +13 4 4 3 3 3 2 1 8 4+
3
8/2/2019 Imperial Guard Codex
4/27
Composition: 1 Storm Captain and 1 Storm Lieutenant and 5-10 Storm troopers
Equipment
Hot-shot Lasgun
Hot-shot Laspistol
Close Combat Weapon
Frag and krak grenades Caraspace Armour
Special Rules
Deep strike
Deep strike (Airborne Specialization)
Quiet after the storm (Storm Lieutenant) (Rapid fire weapons in the command squad becomes assault 2)
Options:
Storm Captain & Lieutenant may exchange their Hot-shot Laspistol and/or Close Combat Weapon for:- Power weapon . 5 points
- Power fist 15 points- Power claw . 15 points
- Power claws (pair) .. 30 points- Storm shield 15 points
- Attach Grenade launcher to weapon 5 points
- Storm shotgun 5 points
Storm Captain & Lieutenant may take additionally:
- Refractor shield 10 points- Rosarius . 20 points
- Bionics 5 points
Captain & Lieutenant may have their weapons master crafted at +15 points pr weapon
All Storm Troopers may replace their Hot-shot lasgun with: Shotgun ... Free
Storm Shotgun .............................................................................. 2 points pr model
Attach grenade launcher to weapon 5 points pr model
Flamer .. 5 points pr model
Meltagun .. 10 points pr model
Plasmagun 15 points pr model
Heavy flamer .. 20 points pr model
All Storm Troopers may replace their Close Combat Weapon with:- Power weapon . 5 points pr model
- Power fist 15 points pr model- Power claw . 15 points pr model
- Power claws (pair) .. 30 points pr model- Storm shield 15 points pr model
A squad member may be upgraded to a:
Vox Caster ........ 5 points
The entire squad may take:
Melta bombs . 5 points pr model
Camo Cloaks 2 point pr model
Two Squad members may form a heavy weapons team armed with the following: Mortar .. 5 points
Autocannon or Heavy bolter ... 10 points
Missile Launcher . 15 points
Lascannon 20 points
4
8/2/2019 Imperial Guard Codex
5/27
Squad may add: (Infantry Specialization) Medic 20 points
Commissar ... 35+ points
The squad may be upgraded with the following doctrines: (Infantry specialization)
Light infantry .. 10 points Jungle fighters ...... 10 points
Sharpshooter ... 20 points
Battle hardened ........................................................................................ 15 points
Flexible Fighters . 5 points
Transport:
The squad may take a Chimera or LVTP-40 as dedicated transport
Name: Command tank (Mechanized specialization)
Name Pts/model FA SA RA BS WS
C41000 Command Tank 210 14 13 12 4 -
Composition: 1 Command tank
Wargear
Smoke launchers
Searchlight
Battle cannon
Special Rules
Command vehicle (can give 2 order pr turn 12 range, Vehicles within 6 ignore crew shaken results)
Lumbering behemoth
Options:
The C41000 command tank may take hull mounted:
Heavy flamer . 10 points Heavy Stubber ............................................... 10 points
Heavy bolter .. 10 points
Lascannon 25 points
The C41000 command tank may exchange its battle cannon with:
Vanquiser cannon 5 points
Punisher cannon 35 points
Executiner cannon 45 points
May add side sponsors to the C41000 Command tank with the following: Heavy flamers 10 points Heavy stubber side sponsors .................................................................... 15 points
Heavy bolters . 20 points
Multi Melta .. 30 points
Plasma cannons . 40 points
May add:
Extra armour 15 points
Hunter killer missile 10 points
Dozer blade .. 10 points
Camo netting 20 points
Name: Commisar tank (Mechanized specialization)
Name Pts/model FA SA RA BS WS
5
8/2/2019 Imperial Guard Codex
6/27
C41000 Commissar Tank 200 14 13 12 4 -
Composition: 1 Commissar Tank
Wargear
Smoke launchers
Searchlight
Battle cannon
Special Rules
Command vehicle (units within 12 may use the commissars leadership of 10)
Lumbering behemoth
Options:
The C41000 command tank may take hull mounted:
Heavy flamer . 10 points
Heavy Stubber ............................................... 10 points
Heavy bolter .. 10 points
Lascannon 25 points
The C41000 command tank may exchange its battle cannon with: Vanquiser cannon 5 points
Punisher cannon 35 points
Executiner cannon 45 points
May add side sponsors to the C41000 Command tank with the following: Heavy flamers 10 points
Heavy stubber side sponsors .................................................................... 15 points
Heavy bolters . 20 points
Multi Melta .. 30 points
Plasma cannons . 40 points
May add: Extra armour 15 points
Hunter killer missile 10 points
Dozer blade .. 10 points
Camo netting 20 points
Name: Commissars (Does not take an HQ space, max 5)
Name Pts/model WS BS S T I W A LD Sv
Lord Commissar 50 5 5 4 3 4 3 3 10 5+
Commisar 35 4 4 3 3 3 2 3 9 5+
Composition: 1 Commissar
Equipment
Laspistol
Close Combat Weapon
Flak Armour
Frag and krak grenades
Special Rules
Summary execution
Stubborn
Aura of discipline (Lord Commissar only)
Independent Character
Deep strike (Airborne Specialization)
Options:
6
8/2/2019 Imperial Guard Codex
7/27
The Commissar may exchange their Laspistol and/or Close Combat Weapon for:
- Power weapon .. 10 points- Power fist .. 15 points
- Lightning Claw 15 points- Hellblade . 20 points
Lasgun Free
Shotgun ... Free Hot-shot laspistol 2 points
Hot-shot Lasgun 3 points
Attach grenade launcher to weapon 5 points
The Commissar may take additionally:- Refractor shield 15 points
- Rosarius . 25 points- Melta Bomb .. 5 points
- Carapace armour . 5 points- Jump pack 10 points
- Bionics 5 points
The Commissars may have his weapons master crafted at +15 points
Name: MinistorumPriest (does not take an HQ space, max 5)
Name Pts/model WS BS S T I W A LD Sv
MinistorumPriest 20 3 3 3 3 3 1 2 7 5+
Composition: 1 Ministorum Priest
Equipment
Laspistol
Close Combat Weapon
Frag and krak grenades Flak Armour
Special Rules
Independent Character
Righteous Fury
Deep strike (Airborne Specialization)
Options:
The Ministorum Priest may exchange his Laspistol and/or Close Combat Weapon for:
- Power weapon .. 10 points- Power fist .. 15 points
- Lightning Claw 15 points
- Hellblade 20 points- Lasgun Free- Plasma Pistol . 10 points
- Eviscerator . 15 points
The Ministorum Priest may take additionally:- Refractor shield 15 points
- Rosarius . 25 points
- Melta Bomb .. 5 points- Carapace armour . 5 points
- Jump pack (must join air striker squad with this) 15 points
- Holy Relic 30 points- Bionics . 5 points
The Ministorum Priest may have his weapons master crafted at +15 points
7
8/2/2019 Imperial Guard Codex
8/27
Name: Primaris Psyker (does not take an HQ space, max 5)
Name Pts/model WS BS S T I W A LD Sv
Primaris Psyker 55 4 4 3 3 3 2 3 7 5+
Composition: 1 Primaris Psyker
Equipment Laspistol
Frag grenades
Force Weapon
Flak Armour
Special Rules
Independent Character
Psyker
Its for your own good
Deep strike (Airborne Specialization)
Options: The Primaris Psyker may take additionally:
- Refractor shield 15 points
- Rosarius . 25 points- Melta Bomb .. 5 points
- Bionics 5 points
The Primaris Psyker may have his weapons master crafted at +15 points
EliteName: Kasrkin Grenadier Squad
Name Pts/model WS BS S T I W A LD Sv
Kasrkin Grenadier 20+ 3 5 3 3 3 1 1 8 4+
Kasrkin Grenadier Sergeant 25 3 5 3 3 3 1 2 9 4+
Composition: 4-19 kasrkin grenadiers+ 1 kasrkin grenadier Sergeant
Equipment
Terrapistol
Terragun
Close Combat Weapon
Frag and krak grenades
Carapace armour with terraplating
Special Rules Infiltrate
Scout
Deep strike (Airborne Specialization)
Options:
The Sergeant may exchange his Terrapistol and/or Close Combat Weapon for:
- Power weapon .. 10 points- Power fist .. 15 points
- Lightning claw .. 15 points- Lightning claw (pair) 30 points
- Hellblade 20 points
The Sergeant may take additionally:
8
8/2/2019 Imperial Guard Codex
9/27
- Melta Bomb .. 5 points
- Bionics . 5 points
Up to 2(4) Storm troopers may exchange their terragun for a special weapon: Meltagun .. 10 points pr model
Plasmagun 15 points pr model
Heavy flamer .. 20 points pr model
A squad member may be upgraded to a: Vox Caster . ... 5 points
Squad may add: (Infantry Specialization) Medic 20 points
Commissar ... 35+ points
The squad may take:
Melta bombs . 5 points pr model
Camo Cloaks 2 point pr model
Two Squad members may form a heavy weapons team armed with the following: Mortar .. 5 points
Autocannon or Heavy bolter .... 10 points
Missile Launcher .. 15 points
Lascannon . 20 points
The squad may be upgraded with the following doctrines: (Infantry specialization) Light infantry .. 10 points
Jungle fighters ...... 10 points
Battle hardened . 10 points
Sharpshooter ... 20 points
Flexible Fighters .. 5 points
Name: Storm Troopers
Name Pts/model WS BS S T I W A LD Sv
Storm trooper 13+ 4 4 3 3 4 1 2 8 4+
Storm trooper Sergeant 18 4 4 3 3 4 1 3 8 4+
Composition: 4-19 Storm troopers + 1 Sergeant
Equipment
Bolt pistols
Storm shotgun
Close Combat Weapon
Frag and krak grenades
Carapace armour
Special Rules
Special Operations
Deep strike
Scout
Stubborn
Deep strike (Airborne Specialization)
Options:
The Sergeant may exchange his Bolt pistol and/or Close Combat Weapon for:- Power weapon .. 10 points
- Power fist .. 15 points- Lightning claw .. 15 points
9
8/2/2019 Imperial Guard Codex
10/27
- Lightning claw (pair) 30 points
- Storm shield 15 points- Thunder hammer . 30 points
- Hellblade 20 points- Plasma Pistol . 10 points
The Sergeant may take additionally:- Melta Bomb .. 5 points
- Bionics . 5 points
Up to 4 storm troopers may replace their close combat weapon and/or their bolt pistols with:- Power weapon . 5 points pr model
- Power fist 15 points pr model- Power claw . 15 points pr model
- Power claws (pair) .. 30 points pr model- Storm shield 15 points pr model
Up to 2(4) Storm troopers may exchange their storm shotgun for a special weapon: Flamer .. 5 points pr model
Grenade launcher . 5 points pr model
Sniper Rifle . 5 points pr model
Meltagun .. 10 points pr model
Plasmagun 15 points pr model
Heavy flamer .. 20 points pr model
A squad member may be upgraded to a: Vox Caster . ... 5 points
Squad may add: (Infantry Specialization)
Medic 20 points Commissar ... 35+ points
The squad may take: Melta bombs . 5 points pr model
Camo Cloaks 2 point pr model
The squad may be upgraded with the following doctrines: (Infantry specialization)
Light infantry .. 10 points
Jungle fighters ...... 10 points
Battle hardened . 10 points
Sharpshooter ... 20 points
Flexible Fighters .. 5 points
Name: Ogryn Assault squad
Name Pts/model WS BS S T I W A LD Sv
Orgyns +30 4 3 5 5 2 3 3 6 5+
Boneead 40 4 3 5 5 2 3 4 7 5+
Composition: 2-9 Ogryns + Boneead
Equipment
Frag grenades
Flak Armour
Ripper gun
Special Rules
Bulky
10
8/2/2019 Imperial Guard Codex
11/27
Furious Charge
Stubborn
Deep strike (Airborne Specialization)
Options
The squad may be upgraded with the following doctrines: (Infantry specialization)
Light infantry .. 10 points Jungle fighters ...... 10 points
Name: Psyker battle squad
Name Pts/model WS BS S T I W A LD Sv
Psyker 10+ 2 3 2 3 3 1 1 9 5+
Overseer 70 3 3 3 3 3 1 2 9 5+
Composition: 4-11 Psykers + 1 Overseer
Equipment
Laspistol
Close Combat Weapon Flak Armour
Special Rules
Psyker
Psychic choir
Ultimate Sanction
Deep strike (Airborne Specialization)
Transport:
The squad may take a Chimera or LVTP-40 as dedicated transport
TroopsName: Infantry PlatoonOrders: Platoon officer has a command range of 6 and can issue one order
Composition: 1 Command squad, 2-5 Infantry squads, 2-5 Conscript squads*
* Must choose either 2 infantry squads or to conscript squads
Name: Platoon Command Squad*
Name Pts/model WS BS S T I W A LD Sv
Lieutenant 20 3 4 3 3 3 1 2 8 5+
Veteran +7 3 4 3 3 3 1 1 8 5+Guardsman +5 3 3 3 3 3 1 1 7 5+
Constript +3 2 2 3 3 3 1 1 5 5+
Composition: 1 platoon officer and 5-10 Squad members in any combination
Equipment
Laspistol
Close Combat Weapon
Frag grenades
Flak Armour
Special Rules
Deep strike (Airborne Specialization)
Options:
11
8/2/2019 Imperial Guard Codex
12/27
The Officer may exchange his Laspistol and/or Close Combat Weapon for:
- Power weapon .. 10 points- Power fist .. 15 points
- Hellblade . 20 points- Lasgun Free
- Plasma Pistol . 10 points
- Hot-shot laspistol .. 2 points- Hotshot lasgun .. 3 points
The officer may take additionally:
- Refractor shield 15 points- Melta Bomb .. 5 points
- Carapace armour . 5 points- Bionics . 5 points
The officer may Have his weapons master crafted at +15 points
Half of squad members (rounding down) (+2) may replace their laspistol with:
Lasgun Free Shotgun ... Free
Hot-shot lasgun .............................................................................. 3 points pr model
Flamer .. 5 points pr model
Grenade launcher . 5 points pr model
Sniper Rifle . 5 points pr model
Meltagun .. 10 points pr model
Plasmagun 15 points pr model
Heavy flamer .. 20 points pr model
Up to 3(5) squad members may replace their Close Combat Weapon with: Power weapon . 10 points pr model
Power fist . 15 points pr model
A squad member may be upgraded to a: Standard bearer .. 20 points
Master Vox-Caster . 10 points
Vox Caster ..... 5 points
Squad may add: (Infantry Specialization) Medic 20 points
Commissar ... 35+ points
The squad may take:
Krak Grenades . 0,5 points pr model Carapace armor .. 2 points pr model
Camo Cloaks 1 points pr model
Two Squad members may form a heavy weapons team armed with the following: Mortar .. 5 points
Autocannon or Heavy bolter ... 10 points
Missile Launcher .. 15 points
Lascannon . 20 points
The squad may be upgraded with the following doctrines: (Infantry specialization) Light infantry .. 10 points
Jungle fighters ...... 10 points
Battle hardened . 10 points Sharpshooter ... 20 points
12
8/2/2019 Imperial Guard Codex
13/27
Flexible Fighters . 5 points
Transport:
The squad may take a Chimera or LVTP-40 as dedicated transport
Name: Infantry Squad*Name Pts/model WS BS S T I W A LD Sv
Guardsmen 5+ 3 3 3 3 3 1 1 7 5+
Composition: 5-12 Guardsmen
Equipment
Lasgun
Close Combat Weapon
Frag grenades
Flak armour
Special Rules
Deep strike (Airborne Specialization)
Options:
Up to 1(3) Guardsmen may exchange his/their Lasgun for a special weapon:
Shotgun ... Free
Hot-shot laspistol 2 points pr model
Hot-shot Lasgun 3 points pr model
Flamer .. 5 points pr model
Grenade launcher . 5 points pr model
Sniper Rifle . 5 points pr model
Meltagun .. 10 points pr model
Plasmagun 15 points pr model
Heavy flamer .. 20 points pr model
A squad member may be upgraded to a:
Vox Caster ... 5 points
Squad may add: (Infantry Specialization)
Medic 20 points
Commissar ... 35+ points
The squad may take:
Krak Grenades . 0,5 points pr model
Carapace armor 2 points pr model
Camo Cloaks 1 point pr model
Two Squad members may form a heavy weapons team armed with the following:
Mortar .. 5 points
Autocannon or Heavy bolter .. 10 points
Missile Launcher .. 15 points
Lascannon . 20 points
The squad may be upgraded with the following doctrines: (Infantry specialization)
Light infantry .. 10 points
Jungle fighters ...... 10 points
Battle hardened . 10 points
Sharpshooter ... 20 points
Flexible Fighters .. 5 points
Transport The squad may take a Chimera or LVTP-40 as dedicated transport
13
8/2/2019 Imperial Guard Codex
14/27
Name: Conscript squad*
Name Pts/model WS BS S T I W A LD Sv
Conscript 3+ 2 2 3 3 3 1 1 5 5+
Composition: 5-12 Conscripts
Equipment Lasgun
Close Combat Weapon
Frag grenades
Flak armour
Special Rules
Deep strike (Airborne Specialization)
Options:
Up to 1(3) Conscripts may exchange their Lasgun for a special weapon: Flamer .. 5 points pr model
Grenade launcher . 5 points pr model
Sniper Rifle . 5 points pr model Meltagun .. 10 points pr model
Plasmagun 15 points pr model
Heavy flamer .. 20 points pr model
The squad may take:
Krak Grenades . 0,5 points pr model
Squad may add: (Infantry Specialization)
Medic 20 points
Commissar ... 35+ points
Two Squad members may form a heavy weapons team armed with the following:
Mortar .. 5 points Autocannon or Heavy bolter .. 10 points
Missile Launcher .. 15 points
Lascannon . 20 points
Transport
The squad may take a Chimera or LVTP-40 as dedicated transport
*Cannot be taken separately from the infantry platoon
Name: Veteran Squad
Name Pts/model WS BS S T I W A LD Sv
Veterans 7+ 3 4 3 3 3 1 1 8 5+
Composition: 5-12 Veterans
Equipment
Lasgun
Close Combat Weapon
Frag grenades
Flak armour
Special Rules
Deep strike (Airborne Specialization)
Options:
All veterans may replace their Lasgun with:
Shotgun ... Free Hot-shot laspistol 2 points pr model
14
8/2/2019 Imperial Guard Codex
15/27
Hot-shot Lasgun 3 points pr model
Up to 3(5) Veterans may exchange their Lasgun for a special weapon:
- Flamer .. 5 points pr model- Grenade launcher . 5 points pr model
- Sniper Rifle . 5 points pr model- Meltagun .. 10 points pr model
- Plasmagun 15 points pr model- Heavy flamer .. 20 points pr model
A squad member may be upgraded to a: Vox Caster . ... 5 points
Squad may add: (Infantry Specialization)
Medic 20 points
Commissar ... 35+ points
The squad may take:
Krak Grenades . 0,5 points pr model Carapace armor .. 2 points pr model
Camo Cloaks 1 point pr model
Two Squad members may form a heavy weapons team armed with the following:
Mortar .. 5 points
Autocannon or Heavy bolter .. 10 points
Missile Launcher .. 15 points
Lascannon . 20 points
The squad may be upgraded with the following doctrines: (Infantry Specialization)
Light infantry .. 10 points
Jungle fighters ...... 10 points Battle hardened . 10 points
Sharpshooter ... 20 points
Flexible Fighters .. 5 points
Transport
The squad may take a Chimera or LVTP-40 as dedicated transport
Name: Penal Legion
Name Pts/model WS BS S T I W A LD Sv
Penal Legionnaire 8+ 4 3 3 3 3 1 1 8 5+
Penal Custodian 8 4 3 3 3 3 1 2 8 5+
Composition: 4-23 Penal Legionnaire + 1 Penal Custodian
Equipment
Lasgun
Close Combat Weapon
Frag grenades
Flak armour
Special Rules
Desperados
Scout
Stubborn
Deep strike (Airborne Specialization)Options:
15
8/2/2019 Imperial Guard Codex
16/27
Squad may add: (Infantry Specialization)
Penal Medic 20 points
Penal Commissar ... 35+ points
The squad may be upgraded with the following doctrines: (Infantry Specialization)
Light infantry .. 10 points
Jungle fighters ...... 10 points Battle hardened . 10 points
Sharpshooter ... 20 points
Flexible Fighters ... 5 points
Dedicated transportName: Chimera
Name Pts/model FA SA RA BS WS
Chimera 55 12 10 10 3 -
Composition: 1 Infantry Transport halftrack
Transport capacity: 12 modelsWargear
Smoke launchers
Searchlight
Heavy bolter
Multi-laser turret
Special Rules
Command Vehicle
Amphibious
Options:
May replace multi-laser turret with: Heavy flamer or heavy bolter . Free
May replace heavy bolter with: Heavy flamer . Free
May add: Extra armour 5 points
Hunter killer missile 10 points
Dozer blade .. 10 points
Camo netting 20 points
Name: LVTP-40
Name Pts/model FA SA RA BS WSLVTP-40 35 12 10 10 3 -
Composition: 1 LVTP-40
Transport capacity: 12(24) models
Wargear
Smoke launchers
Searchlight
Heavy bolter
Special Rules
Fast Vehicle
Open topped
Amphibious
Options:
16
8/2/2019 Imperial Guard Codex
17/27
May take enclosed crew compartment for 15 points
May add:
Extra armour 5 points
Hunter killer missile 10 points
Dozer blade .. 10 points
Camo netting 20 points Extra transport capacity .. 10 points
Fast AttackName: Air Striker Squad
Name Pts/model WS BS S T I W A LD Sv
Guardsmen 7+ 3 3 3 3 3 1 1 7 5+
Sergeant 12 3 3 3 3 3 1 2 8 5+
Veterans 9+ 3 3 3 3 3 1 2 8 5+
Veteran Sergeant 14 3 3 3 3 3 1 3 9 5+
Composition: 4-19 Guardsmen/Veterans + 1 Sergeant
Equipment
Laspistol
Close Combat Weapon
Frag and krak grenades
Flak armour
Jump packs
Special Rules
Hit and Run
Deep strike
Deep strike (Airborne Specialization)
Options: The Sergeant may exchange his Laspistol and/or Close Combat Weapon for:
- Power weapon .. 10 points- Power fist .. 15 points
- Plasma Pistol . 10 points Lasgun Free
Shotgun ... Free
Hot-shot laspistol 2 points pr model
Hot-shot Lasgun 3 points pr model
The Sergeant may take additionally:
- Melta Bomb .. 5 points
- Bionics .. 5 points
Up to 1(3) Squad members may exchange their Laspistol for a special weapon:
Flamer .. 5 points pr model
Grenade launcher . 5 points pr model
Sniper Rifle . 5 points pr model
Meltagun .. 10 points pr model
Plasmagun 15 points pr model
Heavy flamer .. 20 points pr model
For every 5(+2) models in the unit it may exchange their Close Combat weapon with: Power Weapon . 10 points pr model
All squad members may replace their laspistol with:
17
8/2/2019 Imperial Guard Codex
18/27
Hot-shot laspistol 2 points pr model
The squad may take: Melta bombs. 5 points pr model
Carapace armor .. 2 point pr model
Squad may add: (Infantry Specialization) Medic (with jump pack, price included) 35 points
Commissar (with jump pack, price included) .. 50+ points
The squad may be upgraded with the following doctrines: (Infantry Specialization) Light infantry .. 10 points
Jungle fighters ...... 10 points
Battle hardened . 10 points
Sharpshooter ... 20 points
Flexible Fighters ... 5 points
The squad may remove their jump packs for free
Transport:
The squad may take a Chimera or LVTP-40 as dedicated transport for free (only if they have removed
their jump packs)
Name: Jeep Squadron
Name Pts/model FA SA RA BS WS
M144A Jeep 35 11 9 9 3 -
Composition: 1-3 Jeeps
Wargear
Smoke launchers
Searchlight
Special Rules
Agile vehicle (may re-roll failed dangerous terrain tests)
Capture Vehicle (this vehicle can be used to capture tactical point & targets)
Fast Vehicle
Open topped
Options:
Each jeep must have one of these: (mounted rear)
Mortar 5 points
Heavy bolter .. 5 points
Heavy flamer . 5 points
Autocannon 5 points
Missile Launcher 10 points
Lascannon 10 points
Multi Melta .. 20 points
Plasma cannon 20 points
Each jeep may also take one if these: (mounted front seat) Storm bolter 10 points
Heavy flamer 10 points
Heavy stubber . 10 points
The squadron may take enclosed crew compartment for +10 points pr model
The squadron may be upgraded to BS 4 at +20 points pr model
18
8/2/2019 Imperial Guard Codex
19/27
May add: Extra armour 5 points
Hunter killer missile 10 points
Camo netting 20 points
Name: Armored Car Squadron
Name Pts/model FA SA RA BS WS
T234 Armored Car 100 12 11 11 3 -
Composition: 1 Armored Cars (1-3 with mechanized specialization)
Wargear
Smoke launchers
Searchlight
Autocannon
Special Rules
Capture Vehicle (this vehicle can be used to capture tactical point & targets) Mechanized
Fast Vehicle
Options:
The T234 Armored Car may Exchange their Autocannon with:
Heavy flamer . free
Heavy bolter . free
Lascannon 10 points
Multi laser 15 points
Assault cannon 30 points
Each armored car may take:
Storm bolter 10 points Heavy stubber 10 points
The squadron may be upgraded to BS 4 for +20 points pr model
May add:
Extra armour 5 points
Hunter killer missile 10 points
Dozer blade .. 10 points
Camo netting 20 points
Name: M144A Halftrack
Name Pts/model FA SA RA BS WS
M144A Halftrack 100 12 12 10 3 -
Composition: 1 Halftracks (1-3 with mechanized specialization)
War gear
Smoke launchers
Searchlight
Special Rules
Healing vehicle (Units within 6 of the vehicle has Feel no pain special rule)
Support vehicle (1 unit within 6 of the vehicle may fire 1 additional shot then normally allowed)
Beacon vehicle (units who deep strike within 12 of the vehicle dont need to roll the scatter dice)
Mechanized
Options: The squadron may take:
19
8/2/2019 Imperial Guard Codex
20/27
Storm bolter 10 points
Heavy stubber . 10 points
The squadron may be upgraded to BS 4 at +20 points pr model
The squadron must choose what kind of vehicle the halftrack is, it can only be one of the 3 vehicles. Of
course of u have 3 u can take one of each The squadron may upgrade the halftracks with 4 Hydra Autocannons (2 twin linked) & Auto targeting
system for free but will lose both the healing, support and beacon vehicle special rule
May add:
Extra armour 5 points
Hunter killer missile 10 points
Dozer blade .. 10 points
Camo netting 20 points
Name: Bane Wolf Squadron
Name Pts/model FA SA RA BS WS
Hellhound 120 12 12 10 3 -
Bane wolf 120 12 12 10 3 -
Devil dog 110 12 12 10 3 -
Composition: 1 vehicle (1-3 with mechanized specialization)
Wargear
Chem Cannon (Bane wolf)
Melta Cannon (Devil Dog)
Inferno Cannon (Hellhound)
Special Rules
Mechanized
Fast Vehicle
Options: May take one of these (hull mounted):
Heavy flamer . 10 points
Heavy Stubber ............................................... 10 points
Heavy bolter . 10 points
Lascannon 10 points
Chem Cannon . 15 points (bane wolf only)
The squadron may take:
Storm bolter 10 points
Heavy stubber 10 points
The squadron may be upgraded to BS 4 for +20 points pr model
May add:
Extra armour 5 points
Hunter killer missile 10 points
Dozer blade .. 10 points
Searchlight ... 1 point
Smoke launcher 5 points
Camo netting 20 points
Name: Vendetta Gun Squadron
Name Pts/model FA SA RA BS WSVendetta 130 12 12 10 3 -
20
8/2/2019 Imperial Guard Codex
21/27
Composition: 1 Vendettas (1-3 with mechanized specialization)
Wargear
Extra armour
Searchlight
3 twin linked lascannons
Special Rules
Deep strike
Grav Chute insertion
Scout
Mechanized
Fast Vehicle
Options:
May exchange 2 twin linked Lascannon with: 2 Hellfury missiles . Free
May add side sponsors Vendetta with the following: Heavy flamers 10 points
Heavy bolters . 10 points
Multi Melta .. 30 points
Plasma cannons . 40 points
The squadron may be upgraded to BS 4 for +20 points pr vehicle
May add: Extra armour 5 points
Hunter killer missile 10 points
Name: Valkyrie Assault Carrier Squadron
Name Pts/model FA SA RA BS WSValkyrie 100 12 12 10 3 -
Composition: 1 Valkyries (1-3 with mechanized specialization)
Transport capacity: 12 models
Wargear
Extra armour
Searchlight
Multilaser
2 Hellstrike missiles
Special Rules
Mechanized
Fast Vehicle Deep strike
Scout
Grav Chute insertion
Options:
May exchange multilaser with:
Lascannon . 15 points
Twin linked lascannon 30 points
May exchange the hellstrike missiles with:
2 Multi rocket pods .. 15 points
2 Twin linked lascannons 60 points
May add side sponsors Vendetta with the following:
21
8/2/2019 Imperial Guard Codex
22/27
Heavy flamers 10 points
Heavy bolters . 10 points
Multi Melta .. 30 points
Plasma cannons . 40 points
The squadron may be upgraded to BS 4 for +20 points pr vehicle
May add: Extra armour 5 points
Hunter killer missile 10 points
Heavy Support
Name: Leman Russ Battle Tank Squadron
Name Pts/model FA SA RA BS WS
Leman Russ Battle Tank 115 14 12 10 3 -
Leman Russ Exterminator 115 14 12 10 3 -
Leman Russ Vanquisher 120 14 12 10 3 -
Leman Russ Demolisher 115 14 12 10 3 -
Leman Russ Eradicator 130 14 12 10 3 -
Leman Russ Punisher 135 14 12 10 3 -
Lemon Russ Executioner 145 14 12 10 3 -
Composition: 1 Leman Russ Tanks (1-3 with mechanized specialization)
Wargear
Battle cannon (Battle tank)
Exterminator Autocannon (Exterminator)
Vanquisher battle cannon (Vanquisher)
Demolisher Siege cannon (Demolisher)
Eradicator Nova cannon (Eradicator)
Punisher Gattling cannon (Punisher)
Executioner Plasma Cannon (Executioner)
Searchlight
Special Rules
Mechanized
Lumbering behemoth
Options:
May take one of the following (hull mounted):
Heavy flamer . 10 points Heavy Stubber ............................................... 10 points
Heavy bolter 10 points
Lascannon 25 points
The squadron may take one of the following (top-hatch): Storm bolter 10 points
Heavy stubber 10 points
The squadron may be upgraded to BS 4 for +28 points pr vehicle
If the squadron has side sponsors its an additional +14 points pr vehicle
If the squadron takes a top-hatch weapon its an additional +7 points pr vehicle
May add side sponsors with the following: Heavy flamers 10 points
22
8/2/2019 Imperial Guard Codex
23/27
Heavy stubber side sponsors .................................................................... 15 points
Heavy bolters . 20 points
Multi Melta .. 30 points
Plasma cannons . 40 points
Punisher Gattling cannon side sponsors .................................................... 120 points
May add: Extra armour 5 points
Hunter killer missile 10 points
Dozer blade .. 10 points
Camo netting 20 points
Smoke launcher 5 points
Add extra rear armor 10 points pr point (max 11)
Add extra side armor 20 points pr point (max 13)
Name: Ordnance Battery Squadron
Name Pts/model FA SA RA BS WS
Griffin 60 12 10 10 3 -
Basilisk 110 12 10 10 3 -
Medusa 120 12 10 10 3 -
Colossus 125 12 10 10 3 -
Manticore 145 12 10 10 3 -
Composition: 1 Ordnance Battery tank (1-3 with mechanized specialization)
Wargear
Griffin Heavy mortar (Griffin)
Earth shaker cannon (basilisk)
Medusa Siege cannon (Medusa)
Colossus Siege mortar (Colossus)
Storm Eagle Rockets (Manticore)
Searchlight
Special Rules
Mechanized
Options:
The squadron may take one of the following:
Storm bolter 10 points
Heavy stubber 10 points
The squadron may be upgraded to BS 4 for +20 points pr vehicle
May add:
Extra armour 5 points Hunter killer missile 10 points
Dozer blade .. 10 points
Enclosed Crew Compartment .. 25 points
Medusa may take bastion breacher shells . 5 points
Camo netting 20 points
Smoke launchers 5 points
Heavy bolter (hull mounted) 10 points
Heavy Stubber (hull mounted) .............................................. 10 points
Name: Hydra Flak Rank Battery
Name Pts/model FA SA RA BS WSHydra 60 12 10 10 3 -
23
8/2/2019 Imperial Guard Codex
24/27
Composition: 1 Hydra flak Rank Battery (1-3 with mechanized specialization)
Wargear
Auto targeting system
2 Twin-linked hydra Autocannon
Searchlight
Special Rules Mechanized
Options:
The squadron may take one of the following:
Storm bolter 10 points
Heavy stubber 10 points
The squadron may be upgraded to BS 4 for +20 points pr vehicle
May add:
Extra armour 5 points
Hunter killer missile 10 points
Dozer blade .. 10 points
Camo netting 20 points
Smoke launchers 5 points
Heavy bolter 10 points
Name: Death strike missile launcher
Name Pts/model FA SA RA BS WS
Death strike ML 145 12 10 10 3 -
Composition: 1 Deathstrike ML (1-3 with mechanized specialization)Wargear
Death strike missile
Searchlight
Special Rules T-minus 5 minutes to launch . And counting
Mechanized
Options:
The squadron may take one of the following: Storm bolter 10 points
Heavy stubber 10 points
The squadron may be upgraded to BS 4 for +20 points pr vehicle
May add: Extra armour 5 points
Hunter killer missile 10 points
Dozer blade .. 10 points
Smoke launcher .. 5 points
Camo netting 20 points
Heavy bolter (hull mounted) 10 points
Name: Heavy Support Platoon
Orders: Platoon officer has a command range of 6 and can issue one order to hes own squad
Composition: 1 Heavy Support Platoon, 0-5 Heavy Weapon Squad, 0-5 Special Weapon Squad*
* Must choose either 2 infantry squads or to conscript squads
Name Pts/model WS BS S T I W A LD Sv
Platoon officer 30 3 4 3 3 3 2 2 9 5+Veteran HWT 14+ 3 4 3 3 3 2 2 8 5+
24
8/2/2019 Imperial Guard Codex
25/27
Composition: 3 Heavy weapon teams + Platoon officer
Equipment
Lasgun
Close Combat Weapon
Frag grenades
Flak armour Targeter (platoon officer)
Special Rules
Deep strike (Airborne Specialization)
Options:
The squad may take:
Krak Grenades . 5 points
Carapace armor .. 20 points
Camo Cloaks 10 points
The heavy weapon teams must take 3 of these: Mortar ... 5 points
Autocannon or Heavy bolter .. 10 points
Missile Launcher .. 15 points
Lascannon . 20 points
The squad may be upgraded with the following doctrines: (Infantry Specialization) Light infantry .. 10 points
Jungle fighters ...... 10 points
Battle hardened . 10 points
Sharpshooter ... 20 points
Flexible Fighters .. 5 points
Transport The squad may take a Chimera or LVTP-40 as dedicated transport
Name: Heavy Weapon Team squad
Name Pts/model WS BS S T I W A LD Sv
Guardsmen HWT 10+ 3 3 3 3 3 2 2 7 5+
Veteran HWT 14+ 3 4 3 3 3 2 2 8 5+
Composition: 3 Heavy weapon teams
Equipment
Lasgun
Close Combat Weapon
Frag grenades
Flak armour
Special Rules
Deep strike (Airborne Specialization)
Options:
The squad may take: Krak Grenades . 5 points
Carapace armor .. 20 points
Camo Cloaks 10 points
The squad may take up 6 conscripts to join them (as meat shield against incoming fire) for +3 pts prconscript
25
8/2/2019 Imperial Guard Codex
26/27
The heavy weapon teams must take 3 of these: Mortar ... 5 points
Autocannon or Heavy bolter .. 10 points
Missile Launcher .. 15 points
Lascannon . 20 points
The squad may be upgraded with the following doctrines: (Infantry Specialization) Light infantry .. 10 points
Jungle fighters ...... 10 points
Battle hardened . 10 points
Sharpshooter ... 20 points
Flexible Fighters .. 5 points
Transport
The squad may take a Chimera or LVTP-40 as dedicated transport
Name: Special Weapon Squad
Name Pts/model WS BS S T I W A LD SvGuardsmen 5+ 3 3 3 3 3 1 1 7 5+
Veteran 7+ 3 4 3 3 3 1 1 8 5+
Composition: 6 Guardsmen/Veterans
Equipment
Lasgun
Close Combat Weapon
Frag grenades
Flak armour
Special Rules
Deep strike (Airborne Specialization)
Options:
Up to 3(5) Guardsmen must exchange their Lasgun for a special weapon:
Flamer .. 5 points pr model
Grenade launcher . 5 points pr model
Sniper Rifle . 5 points pr model
Meltagun .. 10 points pr model
Plasmagun 15 points pr model
Heavy flamer .. 20 points pr model
The squad may take:
Krak Grenades . 5 points
Carapace armor .. 20 points Camo Cloaks 10 points
The squad may take up 6 conscripts to join them (as meat shield against incoming fire) for +3 pts pr
conscript
The squad may be upgraded with the following doctrines: (Infantry Specialization) Light infantry .. 10 points
Jungle fighters ...... 10 points
Battle hardened . 10 points
Sharpshooter ... 20 points
Flexible Fighters .. 5 points
Transport
The squad may take a Chimera or LVTP-40 as dedicated transport
26
8/2/2019 Imperial Guard Codex
27/27
Weapon statsName Range
Strengt
h
Armour
PiercingType
Destroyer Cannon 48 8 1 Heavy2
Terragun 36 5 3Assault
1
Terrapistol 12 5 3 Pistol
Storm shotguns 12 3 -
Assault3,
rending
Attached Grenade Launcher
A model with an attached grenade launcher may fire both theweapon and the grenade launcher at the same time. Each time the grenade launcher fires, the
controlling player can choose which type of grenade is being used. (frag or krak) works like a normal grenadelauncher.
Hellblade
The Hellblade works the same way as a power weapon except that the hell blade hits with the strength of 5regardless of the users strength, two handed
Bionics
If a model with bionics is killed dont remove to model just lay it down. At the start of the Imperial guardplayers next turn it will wake up on a 6 on a D6 with 1 wound
Holy Relic
The model with the holy relic may activate it anytime during the close combat phase (both yours and youropponents). All units within 12 gets +1A
Terraplating
A plate put under carapace armour which ignore AP 4 weapons (normally AP 4 weapons ignore carapace armourbut with Terraplating the enemy needs AP 3 or better to ignore the carapace armour. The save is still a 4+ in case
of confusion)
27