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What I will cover today
• Introduction
• Process of implementing In-App Purchase
• StoreKit Framework
• Business & Tips
• Parse Integration With In App Purchase
• Consumables. This means things you can buy more than once and can be used up, like extra lives, in-game currency, temporary power-ups, and the like.
• Non-Consumables. This means something that you buy once, and expect to have it permanently. This means things like extra levels, unlockable content, and the like.
• Any Non-Consumable purchase should be available to user on any device they have.
SubscriptionsAuto-renewable subscriptions: When a user signs up for an auto-renewable subscription, they continue to be charged until they manually cancel it. This is obviously great from a developer’s point of view, because it takes a lot more effort to cancel something than to just let it continue.
However, Apple has placed some very strict rules around auto-renewable subscriptions, meaning their usage is (usually) exclusive to Newsstand apps.
Subscriptions
Non-Renewing Subscriptions:
When a user signs up for a non-renewing subscription, they subscribe for a set period of time (1 month, 3 months, etc). When the time runs out, their access to the content ends – but to continue to access the content, they have to re-subscribe and we have to maintain a server side (like PARSE) for maintaining and restoring subscription across all kind of devices