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Integrating Educational Technology into the Curriculum. Ying Wang EDN 303 Fall 2008. Objectives. Define curriculum-specific learning Explain the difference between computer, information, and integration literacy - PowerPoint PPT Presentation
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Ying Wang EDN 303Fall 2008
ObjectivesDefine curriculum-specific learningExplain the difference between computer,
information, and integration literacyExplain the necessity of moving instructional
strategies from traditional to new learning environments
Describe the evolution of computers and digital media
Differentiate among the various categories of computers
2
ObjectivesExplain why computer technology is important for
educationDescribe the National Educational Technology
Standards for Teachers (NETS-T) and Students (NETS-S)
Explain why 21st century skills need to be incorporated in K-12 curriculum
Describe the characteristics of today’s digital studentsDescribe six categories of what today’s students need
to knowProvide examples of how computers are changing the
way people teach and learn
3
Curriculum-Specific LearningLearning how to apply teaching principles,
knowledge, and ideas to authentic and practical classroom lessons and projects that can benefit your students
4
Computer, Information, and Integration LiteracyComputer literacy
Knowledge and understanding of computers and their uses
Information literacyKnowing how to find, analyze, and use
informationIntegration literacy
The ability to use computers and other technologies combined with a variety of teaching and learning strategies
5
Computer, Information, and Integration Literacy
6
Computer technology and digital media are present in every aspect of daily living — in the workplace, at home, in the classroom, and for entertainment
What Is a Computer and What Does It Do?An electronic device, operating under the
control of instructions stored in its memory, that can accept data, process the data according to specified rules, produce results, and store the results for future use
A computer is a computational device
7
What Is a Computer and What Does It Do?Data - collection of unorganized factsInformation - data that is organizedInput - data entered into a computerOutput - processed results from a computer
8
What Is a Computer and What Does It Do?Storage – holding data and information for
future useInformation processing cycle – the cycle of
input, process, output, and storageHardware – the electronic and mechanical
equipment that makes up the computerSoftware – a series of instructions that tells
the hardware how to perform tasks
Chapter 1: Integrating Educational Technology into the Curriculum 9
The Evolution of Computers and Digital MediaThe goal of multimedia computing and
communications is to assist individuals in organizing and managing vast amounts of information in various types of media
Digital media – technologies that allow users to create new forms of interaction, expression, communication, and entertainment in a digital format
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The Evolution of Computers and Digital Media
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Categories of ComputersPersonal computersMobile computers and mobile devicesServers, supercomputers, and embedded
computers
Chapter 1: Integrating Educational Technology into the Curriculum 12
Personal ComputersA computer that performs all of its input,
processing, output, and storage activities by itself
Chapter 1: Integrating Educational Technology into the Curriculum 13
Mobile Computers and Mobile Devices
Mobile ComputersNotebook computerTablet PC
Mobile DevicesHandheld Computer PDASmart Phones
14
Servers, Supercomputers, and Embedded ComputersServer
Manages the resources on a network and provides a centralized storage area for software programs and data
SupercomputerUsed for tasks such as analyzing weather
patterns, tracking hurricanes, and identifying safety issues regarding the space shuttle
Embedded computerA special-purpose computer that functions as
one component in a larger product
15
Servers, Supercomputers, and Embedded Computers
16
Why Use Computer Technology in Education?Technology and digital media are everywhereTechnology can support learningComputers support communications beyond
classroom wallsSupport of national and international
organizations
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Why Use Computer Technology in Education?
18
The World Is FlatThe World Is Flat
Lightning-swift changes in technology and communications put people all over the globe in touch with each other as never before
19
21st Century Skills
20
Computing in the Digital AgeDigital Students: Who are they and how do
they learn?Digital generations - students use different
technologies to communicate and to access information from multiple resources
Digital students (digital kids) Hypercommunicators Multitaskers Goal oriented
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Computing in the Digital Age
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Computing in the Digital AgeDigital Students: What they should know
Creativity and innovation
23
Computing in the Digital AgeGamemaker is an example of a software
program that allows students to create video games while fostering opportunities for creativity and innovation
24
Computing in the Digital AgeDigital Students: What they should know
Communications and collaboration
25
Computing in the Digital AgeDigital Students: What they should know
Research and Information Fluency Information fluency is when a person has mastered
the ability to analyze and evaluate information
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Computing in the Digital AgeDigital Students: What they should know
Critical thinking, problem solving, & decision making
27
Computing in the Digital AgeDigital Students: What they should know
Digital Citizenship
28
Computing in the Digital AgeDigital Students: What they should know
Technology operations and concepts
29
Computing in the Digital AgeARCS motivational model
Developed in 1983 and applicable to learning in the digital age Attention Relevance Challenge/Confidence Satisfaction/Success
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Computing in the Digital Age
31
An Example of How One School Uses ComputersRidgedale High School
All computers on a local area networkThree labs of 30 computers each
PC and AppleHigh-speed Internet connection in each
classroom
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An Example of How One School Uses Computers
33
An Example of How One School Uses ComputersSuperintendentTechnology planCommittee members can access the plan
remotely
34
An Example of How One School Uses ComputersPrincipal
Sending several e-mail messages to teachers and staff
Research on digital storytelling
35
An Example of How One School Uses Computers
School secretaryComputerized
telephone systemE-mail and voice mailDatabase softwareSchool inventory
databaseDesktop publishing
36
An Example of How One School Uses Computers
Technology coordinatorInstalling and testing
new softwareSupporting systemsProblem solving
37
An Example of How One School Uses Computers
TeachersCommunity digital
storytellingTransmedia storyResearch assignmentsWireless mobile labNetwork stores
student data
38
An Example of How One School Uses Computers
Media specialistMaintains online
catalogCreates classroom
activitiesRuns media centerAssists with research
projects
39
An Example of How One School Uses Computers
StudentsLive broadcast of
Ridgedale News ShowTalking and instant
messaging about digital storytelling projects
40
An Example of How One School Uses Computers
ParentWeb site links parents
and schoolKeep track of eventsSchool information
41
An Example of How One School Uses Computers
CommunityLinks school and
communityStudents teach senior
citizens how to use a computer
42
Chapter SummaryDefine curriculum-specific learningExplain the difference between computer,
information, and integration literacyExplain the necessity of moving instructional
strategies from traditional to new learning environments
Describe the evolution of computers and digital media
Differentiate among the various categories of computers
43
Chapter SummaryExplain why computer technology is important for
educationDescribe the National Educational Technology
Standards for Teachers (NETS-T) and Students (NETS-S)
Explain why 21st century skills need to be incorporated in K-12 curriculum
Describe the characteristics of today’s digital studentsDescribe six categories of what today’s students need
to knowProvide examples of how computers are changing the
way people teach and learn44