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Interactive Exhibition Design Or Death By Powerpoint

Interactive Exhibition Design Or Death By Powerpoint

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Page 1: Interactive Exhibition Design Or Death By Powerpoint

Interactive Exhibition Design

Or Death By Powerpoint

Page 2: Interactive Exhibition Design Or Death By Powerpoint

I have too much to tell you

• Sorry

• It’s mostly to help shape how you think about the project.

• There are no rules

• It doesn’t mean you can’t go wrong

• Sorry

Page 3: Interactive Exhibition Design Or Death By Powerpoint

SAFE SEX DRUGS & AIDS

• Scientifically Accurate Fascinating & Exploratory

• Suitable for Everyone Xcluding none

• Direct Resetable Usable by Groups or Singly

• Activated Information Systems

Page 4: Interactive Exhibition Design Or Death By Powerpoint

Interactives

• WHY

• WHEN

• WHERE

• WHAT

• WHO

Page 5: Interactive Exhibition Design Or Death By Powerpoint
Page 6: Interactive Exhibition Design Or Death By Powerpoint

WHY?

• Why are you doing it– Propaganda– Influence opinion– Influence attitude– Influence behaviour– Are you after information

Page 7: Interactive Exhibition Design Or Death By Powerpoint

WHO?

• Who are you trying to reach– Can you reach them directly– Can you reach them via existing channels– Do the cluster in space or time, or media– Do you need to set bait

Page 8: Interactive Exhibition Design Or Death By Powerpoint

What

• Is it information rich (or info seeking)

• Is it phenomenological

• Is it affective

Page 9: Interactive Exhibition Design Or Death By Powerpoint

Where

• Are you located IN CONTEXT– Are people coming to your location because

you are there? or– Are you there because people are going to be

there?

Page 10: Interactive Exhibition Design Or Death By Powerpoint

When

• Is the time right for the message• Are you going to be competing for attention• Can you reach them while they are trapped.• Is your message/success influenced by what

they have just seen, or will see• Is your message adding to other messages,

working against other influences, or getting lost in the noise.

Page 11: Interactive Exhibition Design Or Death By Powerpoint

General tips

• Your passion is less important than their interest – “beware the zealot”.

• People are very literal

• Never underestimate the power of mis-directed people in large numbers

• Don’t over-estimate the power of flashing lights

Page 12: Interactive Exhibition Design Or Death By Powerpoint

Become an observer of behaviour

• Predation

• Parasitism

• Symbiosis

• Commensalism

• Putting the milk at the back of the supermarket

• Putting chocolates/magazines next to checkouts

Page 13: Interactive Exhibition Design Or Death By Powerpoint

Some exhibit/exhibition case studies

Page 14: Interactive Exhibition Design Or Death By Powerpoint

Trade show, Science festival, Shopping centre, Ag field day

• Trade show

• Shopping centre

• Science festival

• Agricultural Field day

• Floriard

• Summer Nats

Page 15: Interactive Exhibition Design Or Death By Powerpoint

How are you going to run it?

• Transport• Setup time• Power ( ICT)• Security• Staffing• Take aways• Follow ups• Weather

Page 16: Interactive Exhibition Design Or Death By Powerpoint

You have 3 seconds

Page 17: Interactive Exhibition Design Or Death By Powerpoint

Where to from here

• Choose your mission

• Have a couple of options

• Do some quick behavioural research ( go to the mall)

• Get in touch with me to bounce your ideas

[email protected]

Page 18: Interactive Exhibition Design Or Death By Powerpoint

What are we looking for?

• You are science communication students– So elegant design drawings aren’t needed– Costings aren’t needed

– CLEARLY identified messages aligned with well reasoned strategies

– A bit of creativity helps everyone– Have fun with it.. Otherwise no one else will– Be true to your objective