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WEAPON & AMMUNITION
The trend in the warfare decides the trends in weapon & armament developments.
Armament is a mechanism that enables warfighters to inflict damage to enemy targets to a degree that will inhibit the enemy’s ability to engage in the further act of warfare.
Weapon is any means by which one contends against another.
DOMINATED BY MUSCULAR POWER
DOMINATED BY TECHNOLOGY
WEAPON DEVELOPMENTWEAPON DEVELOPMENT
• Human endeavors.• Biological inspiration
– Learning from the Animal World• Sensing, Learning and Reasoning Capabilities: Smart & Intelligent• Alert even when not Active: Sleep Mode• Adaptation, Camouflage and Concealment• Communications
– Cooperative Behaviour• Common Goal• Individual / Team Work Behaviour• Intra Group Communication
• Battlefield environment & Target developments.• Doctrinal and other influences
– Availability of technology with in the country – Political and Social Developments– Global and National Policies and Treaties– Self Reliance, Globalisation of Technology Sources– Legality, Ethical consideration, etc
• Technology evolution/ revolution process.• Amalgamation of Technology with Engineering.
MAJOR FACTORSMAJOR FACTORS
CHARACTERISTIC WEAPON
COUNTERMEASURES
BATTLEFIELD REQUIREMENTS
OPERATIONAL REQUIREMENTS
THREATSPECTRUM
CHARACTERISTICWEAPON
Adaptation to accelerated pace of military operations. Applications at all places. Increased target damage capability. Higher life cycle to encounter futuristic threats.
WEAPON SYSTEM REQUIREMENTWEAPON DYNAMICS• The ability to launch a weapon with sufficient
energy and structural stability for it to reach its intended target.
WEAPON CONTROL• The ability to guide a weapon from the launch
point to its intended end point.
TARGET DEFEAT• The ability of the weapon, when delivered to its
intended end point, to inflict required degree of damage to its target.
WEAPON IN OPERATIONWEAPON IN OPERATION
LAUNCH ATMOSPHERIC FLIGHT
FUN
CTI
ON
ING
Bursting of Projectile
Projectile
Cartridge
Range
Ballistic Trajectory
Weapon Target
Projectile
Muzzle Blast Projectile Burst
Ammunition Before Firing
ELEMENTS OF WEAPON SYSTEM• Projectile/ Payload/ Warhead/ Kill Mechanism
– Kinetic Energy, Chemical Energy, Electro-magnetic Energy• Trajectory/ Flight path/ Ballistic/ Dynamics
– Unguided, Guided• Propulsion
– Impulse Based (Gun), Reaction Based (Rocket)• Launcher
– Tube, Rail, Pod• Platform
– Land, Sea, Air, Space, Buried• Sensor, Control & Guidance
– Fire Control Systems• Surveillance & Target Acquisition
– Fixed Tgt• Satellite, Intelligence
– Emitting Tgt• Early Warning Systems
– Mobile Tgt• Visual, EO&IR, Radar, MMW, Acoustic, Seismic, Magnetic, Electro Magnetic,
Laser
INFANTRY
ARTILLERY
ARMOURED VEHICLES
LAND BASED SYSTEMS
ARMY: LAND BASED
WEAPON SYSTEMS
INFANTRY
SMALL ARMSSHOULDER FIRED
MISSILES / PROJECTILES
MORTARS
WEAPON SYSTEMS
ARTILLERY
AD ARTY
SELF PROPELLEDTOWED
FIELD ARTILLERY
MBRS MORTARS
SELF PROPELLEDTOWED
FREE FLIGHTGUIDED
TOWEDSELF PROPELLED
ALL WEATHERFAIR WEATHERMUNITIONSCONVENTIONALSMART
ARTY MUNITIONSCONVENTIONALICMPGM
AMMUNITIONCONVENTIONAL SMART
WEAPON SYSTEMS
ARMOURED VEHICLES
TANKS ICVs
ARMAMENTS : PRIMARYARMAMENTS : SECONDARY
CE & KE AMMUNITION
WEAPON SYSTEMS
LAND BASED SYSTEMS
MINES MINE DELIVERY SYSTEMS
WEAPON SYSTEMS
NAVY & AIR FORCE
NAVALSEA BASED
AIR FORCE AIR BASED SYSTEMS
WEAPON SYSTEMS
WEAPON TECHNOLOGY
Aero dynamics
Ballistics
Chemical Engineering
Computer Science
Electrical Engineering
Electronics
Explosive Science
Gun Technology
Instrumentation
Material Science
Mathematics
Mechanical Engineering
Mechatronics
Modern physics
Model/Simulation Studies
Opto-electronics
Production Technology
Propulsion Technology
Rapid prototyping
Space Science
Structural Engineering
Virtual Reality
Others
TECHNOLOGIES INVOLVED IN WEAPON SYSTEM DEVELOPMENT
ARMAMENTS
Weapons Ammunition
• Weapon and Ammunition are two complementary and derivative systems.
• The design and operational features are derived from the capabilities and limitations of both of them.
• An effective weapon system will have an optimal match of both the weapon and ammunition characteristics.
AMMUNITION
WEAPON AND AMMUNITION
WEAPON
ANY WEAPON SYSTEM DEVELOPMENT PLAN SHOULD
ESSENTIALLY LOOK INTO ASPECTS OF BOTH WEAPON
AND AMMUNITION ABILITIES.
ANY WEAPON SYSTEM DEVELOPMENT PLAN SHOULD
ESSENTIALLY LOOK INTO ASPECTS OF BOTH WEAPON
AND AMMUNITION ABILITIES.
Various Types of Ammunition
Introduction to Ammunition• Munition is anything that can be used in war• Any munition of war
– Defensive or Offensive– Shot or Shell
• Explosive, Smoke, Chemical, Incendiary, Pyrotechnic, Inert
• Training, Practice, Drill
• Ammunition is the generic term for all devices from a– Pistol bullet to a high velocity KE antitank projectile– Hand thrown grenade (25m) to a artillery shell (>40km)– Illuminating rocket to an intercontinental ballistic missile A device charged with explosives, propellant, pyrotechnic,
initiating composition or nuclear, biological or chemical material for use in connection with offence or defence, including demolition
It includes ammunitions used for training, ceremonial or non-operational purposes
• Historical Background– Requirement of ammunition
• Man’s need to kill, either to feed himself or to protect himself
– Ammunition projection• To overcome the problem of distance between himself and his quarry• To put distance between himself and his adversary• Throw of simple missiles: Stones, Spears
– Dependant on strength of each individual man
• Bows and slings: Increased Range and Hitting or Stopping Power• Development of simple mechanical devices to store energy
– Catapulta, Ballista, Crossbow– Heavier and larger missiles thrown with Greater force over a Longer range
• Explosive projection: Gunpowder
Refinement of gunpowder in thirteenth century, revolutionised the concepts of warfare and changed the strategies and tactics
Industrial revolution in eighteenth and nineteenth century provided necessary impetus for the development of explosives
Manufacture of high explosives: Beginning of conventional modern warfare
Introduction to Ammunition
• Purpose of Ammunition– To provide a required target effect at a selected target
• Interaction with the target• Purpose of interaction: Offensive, Defensive or Practice
• Categories of Ammunition– Reach up to target: CE Ammunition
– Reach on target: KE Ammunition
– Burst after target: Bunker bursting, Runway bursting
• Means of delivering ammunition– Thrown by hand or non explosive mechanical means
– Explosive projection : Gun, Mortar
– Self propulsion : Guided and unguided Rockets, Torpedoes
– Hand placed : Demolition charge
– Left to be initiated remotely orby the target itself : Mines, Booby traps
Introduction to Ammunition
• Target– It is an object or part of it whose intended functionality is to be defeated
• DamageHarm / injury to
– Functionality
– Value
– Comfort
– Safety
– Serviceability
• Defeat of Target– Energy Input in excess of what can be dissipated by the target
• Magnitude, Rate of Transfer
– Kill mechanisms• KE, Blast, Fragmentation, P Charge (EFP) , Shaped Charge (Hollow Charge)• Lasers, Information, Non Lethal
– Sources of Energy• Kinetic Energy• Chemical Energy
Introduction to Ammunition
What is ammunition?• Ammunition is that part of munition which
interacts with the target to give the desired target effect.
– Part of Munition : Functional and operational characteristics of launcher and ammunition are interdependent.
– Purpose of Interaction : Offensive, Defensive, Practice and Drill
– Target : Object whose functionalities are to be dysfunctioned
– Target Effect: Damage Level on target
2525
PEOPLEMANNED AND UNMANNED VEHICLES ARMOURED VEHICLESSTRUCTURESEQUIPMENTAIRBORNE SYSTEMSSURFACE AND UNDER WATER SYSTEMSBURIED SYSTEMSSPACE BASED SYSTEMS
TARGET TARGET CATEGORIESCATEGORIES
ATTACK MECHANISM ATTACK MECHANISM
HOW MUCH? HOW FAST?
TARGETINPUT RESPONSE
SHORT TERMDYNAMICS
TARGETEVOLUTION
DAMAGE IS DUE TO INTERNALLY
STORED ENERGY
DAMAGE IS DUE TO INTERNALLY
STORED ENERGY
INPUTPOWER
DISSIPATEDPOWER
BY TRANSFER OF ENERGY TO TARGET
TARGET DAMAGETARGET DAMAGE
2727
3D computation of a bullet impacting a ceramic-metal targetThe ceramic (AlN) is on the top and the metal (Al) is on the bottom. The projectile
impacts at a 45-degree obliquity. The computation shows the complex fracture pattern that occurs from impact and penetration.
DAMAGE DAMAGE EVOLUTIONEVOLUTION
DAMAGE DAMAGE EVOLUTIONEVOLUTION
Path of an unstable projectile in soap
KILL KILL MECHANISMSMECHANISMS
KILL MECHANISM INITIATION
KILL MECHANISM FORMATION TRAVEL TO
TARGET
TARGET INTERACTION
TARGET DAMAGETARGET ATTACK TARGET ATTACK
KILL MECHANISMS KILL MECHANISMS
BLAST
FRAGMENTATION
HOLLOW CHARGE
KINETIC ENERGY
NON - LETHALNON - LETHAL
DIRECTED ENERGYDIRECTED ENERGY
INFORMATIONINFORMATION
KILL KILL MECHANISMSMECHANISMS
PRIMARYPRIMARY UPCOMINGUPCOMING
Well Known Classification of HE Charges
• Blast charge
According to the mode of operation, broadly grouped in to 3 basic types of high explosive (HE) charges :
• Fragmentation charge
• Shaped charge
Energy transmitted through shock waves.
Energy transmitted through fragments of metal casing.
Energy transmitted through metal jet.
KILL KILL MECHANISMSMECHANISMS
Fragmentation
Hollow Charge Kinetic Energy
• Kinetic Energy– Energy derived by virtue of
its motion– Requirement of secondary
source of energy: Propellant– Dissipates energy on
impact: Positive interaction with target
– Does not require a triggering device to control the energy release: No fuze
– Always armed: No safety and arming mechanism
– Direct fire only
• Chemical Energy– Energy released by virtue of
chemical bonding / reaction of Explosive substance: Has considerable potential energy relative to its mass
– Primary source of energy– No requirement of positive
interaction with target– Energy released when
suitably initiated: Fuze - Trigger mechanism
– Armed after a safe distance– Can be used in indirect fire
CHOICE OF AMMUNITION
AMMUNITION PROJECTILES
Kinetic Energy Projectile
Chemical Energy Projectile
Arm our P iercing
APDS
APFSDS
APFSSDS
Kinetic Energy
Blast
NaturalNotchedPreform ed
Discrete RodContinuous Rod
Rod Cluster
Deform able
Fragm entation
Linear ChargeHem i Charge
Shaped Charge Plate Charge
HESH
Chem ical Energy
Kill Mechanism
AMMUNITION AND KILL MECHANISM
Essentials of Ammunition– Projectile
• Solid• Shell
– Payload
– Propellant– Primer– Propellant Container
• Cased Charge• Bagged Charge
PRINCIPLES OF AMMUNITION FUNCTIONING
• Bursting
• Emission
• Ejection
• Projection
• Penetration
FILLINGS USED IN AMMUNITION
• High Explosive• Pyrotechnic
– Smoke– Signal– Illuminating– Flare– Incendiary
• Propaganda• Non lethal• Electronic• Decoy• Jammer• NBC• Practice or Drill
Ammunition Design Considerations
• It should be able to withstand the conditions due to launch environment– Strength of Design– Bore Safety
• It should be able to reach to the target– Projectile Aerodynamics– Projectile Dynamics
• Trajectory, Range, Stability etc
• It should be able to damage the target– End Game Kinematics– Target Interaction– Kill Mechanism Formation
Ballistic components
Pressure- Space curve
Forces acting on a projectile while Firing
Spin
Explosive Pressure
Set back
Band Pressure
Gas Pressure
Set upAny setup after firing is a critical defect
Weight
Lift
Drag
Velocity
Trajectory
Range
Height
Body Axis
Projectile Dynamics
• Trajectory – path described by c.g.
• Projectile motion – External forces and
moments
• External Forces– Gravity– Aerodynamic– Propulsive
• External Moments– Aerodynamic– Propulsive
Role of Gravity• Gravity is fully conservative field.
– Work done against gravity can be converted into KE.– Can be used for energy storage like battery.
• Gravity gives curvature to Trajectory.– Indirect target engagement at different ranges. – Trajectory shaping by initial launch conditions.
• Gravity always directed towards the center of earth.– Can be used as reference for navigation along the trajectory in the
indirect fire.– Surface to Surface engagement.
• Gravity is deterministic – Can be precisely calculated at any position.– Weapon developed at any location can be used from another location
by giving corrections.• Gravity centric warfare
– Controlling forces imparted to manipulate over gravity.– Trajectories other than ballistic trajectories to produce surprise.
Projectile Dynamics
FLOW FIELD AROUND RIFLE
BULLET AT M=2.5
Projectile drag
Projectile Aerodynamics
APDS Shot in action
2-D FLOW FIELDS
Projectile Aerodynamics
Comparative Plot of Simulation Result & Range Table Data for 130mm HE Service
Shell
Projectile DynamicsDIAT Aero Model
Comparative Plot of Simulation Result & Range Table Data for 130mm HE Service
Shell
Projectile DynamicsDIAT Aero Model
DETECTION/ FUZING/ FRAGMENT EJECTION & TIME DELAY
End Game Kinematics
Proximity Forward Looking
FUZE
Blast Fragmentation KE Rod Deformable Aimed
Shaped Charge Gimbal P-Charge
WARHEAD
Cross Angle Velocity Angle of Attack Altitude
ENGAGEMENT
FUZE PERFORMANCE
END GAME LOGIC
DAMAGE ASSESSMENT
Subsystem and System
Probabilities
Geometric Model of Internal &
External Components
Test Data & Hydrocode
Analysis
Projectile Dynamics
Guidance, Autopilot, Terminal Engagement,
Trajectory Shaping
Vulnerability Criteria
Penetration Equation
Blast Model
Direct Hit Model
END GAME ENCOUNTER MODEL
Material Catalogue
Drawing
Pressure Margin
Inertia, Geometry, Aero Characteristics
Stability
Stable
Strength
Safe
Inbore Dynamics
Flight Dynamics
Requirement
Atmosphere Model
Gun Characteristics
Objectives & Constraints
Trajectory
Range
Prototype & Trials
PROJECTILE DEVELOPMENT
FLOW CHART
Y
Y
Y
N
N N
• Artillery ammunition• Mortar ammunition• Small arms ammunition• Tank / anti tank ammunition• Grenades• Mines• Rockets and Missiles• Pyrotechnic stores• Demolition charges• Bombs: Guided, Unguided• Torpedoes• Carrier ammunition• Cargo ammunition• Smart and Intelligent munitions
Categories of Ammunition
Gun (Artillery) Ammunition
ServiceTarget / PracticeDrillBlank
Service Use
High ExplosiveArm our P iercingChemicalSm okeIllum inatingCanisterSpecial
Tactical Use
FixedSemifixedSeparate
Cased Charge
FabricM odular
Bagged Charge
M ethod of Containing Propellant
Artillery Am m unition
High Explosive Projectile
• Methods of operation– Bursting– Base Ejection– Nose Ejection– Base Emission
Carrier Projectiles
Bursting Type
Carrier Projectile
Cargo Projectile
Mortar Ammunition
• Types– High Explosive– Fragmentation– Sub-Munition
• Hollow Charge• Terminal Guidance
– Smoke– Illuminating– Propaganda– Practice and Drill
Mortar Bomb
Primary and Secondary Charges
Mortar Ammunition
Small Arms Ammunition
Typical RoundJacketed Envelop
Anti-Tank Ammunition
APAPDSAPFSDSAPFSSDS
Kinetic Energy
HEATHESHP Charge
Chem ical Energy
Anti-Tank Am m unition
Kinetic Energy Attack of ArmourPenetrative Path of Shot
Evolution of A/Tk Ammunition
FSAPDS Ammunition
High Explosive Anti Tank Ammunition
Jet Formation from HEAT Ammunition
HESH Shell
HESH Effect
High Explosive Squash Head Ammunition
Grenades
• Anti - Personnel Grenade– Hand Thrown– Rifle Projected
• Anti Armour Grenade• Smoke Grenade
– for Screening and Signalling
• Irritant Chemical Grenade– for Riot Control
• Stun Grenade– for Counter Terrorist Operations
Grenades
NaturalPre - Form ed
Fragm entation
OffensivePracticeTraining / Dum my
Service Use
DefensiveOfensive
High Explosive
ChemicalSm okeIncendiary
Tactical Use
Autom atic Dealy TimeContact Grenades
Tim e of Functioning
Hand ThrownProjected
M ode of Projection
Grenades
Grenades
Hand Grenade
Grenades
Anti Tank Grenade : Rifle Grenade
Mines
• Waits for the Enemy to come• No mis-distance• Target activated• Categories
– Anti personnel– Anti-tank
• Belly Attack• Track Cutting• Off Route
Rocket
• Free Flight
• Larger payload
• Longer Range
• Area Damage
RESUPPLY CHAIN
3 RV 6 LCR
Command Post
FDR
MET radar
PINAKA MBRLS WEAPON SYSTEMPINAKA MBRLS WEAPON SYSTEM
Trends in Ammunition Development
• Enhanced Lethality– Preformed Fragments– Bomblets– Top attack– Better Explosives
• Improved Aerodynamics– Streamlined body : Full bore– Base Bleed– Rocket Assistance
• Precision Munition– Guided Trajectory (GPS, INS, Laser)– Course Corrected Munition
• Smart Munition– Sensor Fuzed Munition– Terminally Guided Munition
Pre-Formed Fragment HE Projectile
– Dual purposearmour defeating andanti personnel bomblets
– Each Bomblet contains• HEAT to attack armour• Pre-notched inside wall for
controlled fragmentation effects against personnel
– Carrier projectiles can also be used to remotely deliver small mines: Minelets
Dual Purpose Improved Conventional Munition (DPICM)
Longer BarrelHigher Cham berPressure
Im proved W eaponPerform ance
Aerodynam icOptim isationBase BleedExternal Burning
Reduced Drag
Spin StabilisedFin Stabilised
Sub CalibreDiscarding Sabot
Im proved BallisticCoeffic ient
Rocket AssistedProjectileRam jet BoostedProjectiles
Post FiringBoost
Extended Range by
Extended Range Projectiles
EXTENDED RANGE FULL BORE (ERFB)
PRINCIPLE
To minimise nose drag in supersonic velocity zone by streamlining the frontal nose portion of the projectile.
TECHNOLOGIES INVOLVED
Design of long ogive streamlined shell body.
Selection of high strength material.
Machining of long ogive body with nubs.
Selection of high energy explosive to achieve optimum terminal effects.
EXTENDED RANGE FULL BORE WITH BASE BLEED
PRINCIPLE
To reduce the base drag by increasing base pressure with ejection of heavy gases in wake region of the shell.
TECHNOLOGIES INVOLVED
Development of Base Bleed propellant.
Development of suitable hardware to withstand high firing stresses.
Integrating of BB unit with ERFB shell body.
PROJECTILE WITH BASE BLEED
EFFECT OF BOAT TAILING
VELOCITY-ENHANCED LONG RANGE PROJECTILE
PRINCIPLE
Enhancing range of ERFB/ BB shell with Rocket assistance.
TECHNOLOGY INVOLVED
Development of rocket unit.
Integration of rocket with ERFB/ BB shell.
• Cased Charge– Propellant housed in a case
– Obturation by cartridge case
– Primer for initiation• Integral to case
– Cartridge acts as barrier for heat
– High rate of fire
– Auto loading• Fixed case
– Bulky for heavy calibres• Limited employability
– High Cost• Metallic cases
• Bagged Charge– Propellant housed in bags
– Obturation by breech mechanism
– Tube for initiation• Just tube can be replaced in the
case of misfire
– No barrier for heat• Thermal erosion of chamber• Risk of premature ignition• Coating inside the chamber
– Debatable rate of fire
– Not suitable for auto loading
– Heavy calibre application
– Economical in transport and storage
– Cheap and easier to manufacture
Charge Systems
• Charge Weight (Various Charges in Service)
– Normal Service Charge– Full Service Adjusted Charge– Super Charge– Reduced Charge– Super Velocity Charge– Composite Charge– Fractional Charge– Blank Charge– Paper Shot Charge– Proof Charge– Clearing Charge– Intermediate Charge Increments– Equivalent Full Charge (EFC)
Charge Systems
• Charge Weight (Various Charges in Service)
– Normal Service Charge• Based on ballistic calculations
• Given in range tables
• Velocity of Adjustment (V of A)
– Actual trials and measurement of velocity– Charge weight slightly adjusted to get intended velocity
– Full Service Adjusted Charge• Variation in characteristics of propellant in each lot
• Each lot tested for intended velocity
– Charge weight slightly adjusted to get intended velocity• Charge weight varies from lot to lot for the given velocity
– Super Charge• Charge is more than full charge
• Service pressure < Super charge pressure < Design pressure
Charge Systems
– Reduced Charge• Lesser charge weight
– Lower gun wear• Practice purposes
– Super Velocity Charge• Normal charge as used for HE round• Higher velocity obtained with APDS, APFSDS rounds
– Composite Charge• Combination of various charges• To keep ABC with in designed limits
– Fractional Charge• Applicable for BL charge system• Divided charges, less than normal charge• Ease of handling
– Blank Charge• No projectile• Normally filled with gunpowder only to simulate noise
Charge Systems
– Paper Shot Charge• To test recoil system
– Proof Charge• P1 is 115% of design pressure
– For testing of ammunition components• P2 is 120% of design pressure
– For testing of gun components: Barrel, mountings
– Fired only once during the life of the gun
– Clearing Charge• 2/3 of the normal service charge• for clearing the jammed projectile
– Intermediate Charge Increments• To obtain intermediate ranges by varying muzzle velocity• Full charge mass is divided in steps
– Full range is divided equally
– 10% range overlapping
» To cater for variations in ammunition and avoid dead zone (Grey area)
– Different charge types (tubular, hepta tubular etc) and charge weights are used
Charge Systems
– Equivalent Full Charge (EFC)• Standard charge for a gun in terms of which the Probable Life of the gun is
assessed• It is a charge which will fire standard service projectile with full charge muzzle
velocity• Life of gun is specified in terms of number of EFCs
– EFC life of a barrel is the number of full charges which bring the gun to prescribed condemning limit of wear
» Life of barrel is specified in four quarters of wear– Determined practically by many firings from many guns– EFC value depends not only on quantity of charge fired, but also
type of propellant used e.g. Hotter or Cooler burning propellants– Firing details are recorded by crew and sentencing of life is done
based on actual dimensions Used for planning timely replacement of barrels, war reserves and production
targets Applying correction to ranges based on data compiled in range tables
depending on extent of wear
Charge Systems
Cartridge Case• Functions
– Hold and protect the charge– Efficient obturation– Easy loading and Extraction– Housing of primer
• Properties– Strong– Ductile– Compatibility
• Material– Brass– Steel– Aluminium– Plastics– Combustible
Manufacture Ingots Strips (Rolling) Circular Disks (Punching) Cold Drawing
A number of drawing operations interspersed by annealing and cleaning
Heading Tapering of case Necking Reducing thickness of mouth Grooving / rimming the base Boring, threading for primer Finished case
1/3
Manufacture of Brass Case
Attachment of Projectile
Cartridge Case 2/3
Cartridge Case• Functioning of Cartridge Case
– Operating chamber pressure > 340 MPa– Both cartridge case and chamber wall expand radially outwards under the action of gas pressure– Yield strength of barrel material >> Yield strength of cartridge case– The cartridge case of thin section will follow the expansion of the steel chamber, which will restrict its
dilation– Chamber, after expanding, will revert to its previous dimensions, not having exceeded its elastic limit
but,– Cartridge case may or may not return to its original dimensions– Initial clearance between the chamber wall and cartridge case
• To allow the case to enter the chamber
– Permanent setup of cartridge case > initial clearance• Interference: Extraction is difficult or sometimes impossible
– Easy extraction is a function of• Yield strength of chamber and cartridge case materials• Operating pressure• Chamber wall thickness• Chamber wall temperature• Initial clearance between chamber wall and cartridge case
3/3
High Explosive Projectile
• Design Requirements– Tactical performance
• Target effect
– Ballistic performance• Stability, Shape, Carrying power, Range, Accuracy
– Safety• Strength: Firing Stresses
• Loading: No premature detonation of shell
• Handling and transportation
– Economy in manufacture• Mass production
1/6
High Explosive Projectile2/6
High Explosive Projectile
Forces acting on a projectile
Projectile drag
3/6
High Explosive Projectile
• Driving Band– Primary Functions
• Forward obturation
• Spin to projectile
– Secondary Functions• Centering of projectile
• Rear bearing
• Preventing slip back of projectile at high elevations
• Allows gas pressure to buildup
– High grade Copper or Gilding metal
4/6
High Explosive ProjectileManufacture of HE Shell 5/6
High Explosive ProjectileFilling of HE Shell 6/6
Carrier Projectiles– Relies on its payload to give the desired effect at the target
• Smoke, Illuminating, Propaganda, Radar Echo, Incendiary• Anti-Personnel
– Steel fragments: Sphere, Cylinder, Cube, Wedge etc– Flechette projectiles
– Projectile body merely used a carrier
1/5
Carrier ProjectilesCased Shot 2/5
Carrier Projectiles2/5
• Methods of operation– Bursting– Base Ejection– Nose Ejection– Base Emission
Carrier Projectiles
Bursting Type
3/5
Carrier ProjectilesBase Ejection Type
4/5
Carrier Projectiles
Base Emission Type
Canister Type
5/5
ICMs, ERPs, TGMs and TGSMs
– Development of conventional gun fired ammunition for the future• More effective in terms of lethality, increased range and accuracy
– Ability to hit the enemy in the greatest possible depth
– Tactical flexibility• More targets within the range• Ability to concentrate or disperse the fire power
– Indirect fire artillery to engage armoured targets more effectively Improved Conventional Munitions (ICMs) Extended Range Projectiles (ERPs) Terminally Guided Munitions (TGMs) Terminally Guided Sub-Munitions (TGSMs)
Improved Conventional Munitions
– Designed to give improved performance• Compared with standard HE Shell against hard and semi hard targets
– Tanks, Armoured Personnel Carriers
– Precision and high degree of lethality
• Improved performanceby placing a number of
– Lethal sub munitions in a carrier type projectile• Bomblets
• Minelets
– Pre-fragments around an HE filling
1/3
Improved Conventional Munitions
American M483 Bomblet round 88 Dual purpose armour defeating and anti personnel
grenades or bomblets Each Bomblet contains
HEAT to attack armour Pre-notched inside wall for controlled
fragmentation effects against personnel
Carrier projectiles can also be used to remotely deliver small mines: Minelets
Carrier Shell
2/3
Improved Conventional Munitions
Bomblet Projectile
3/3
Improved Conventional Munitions
Pre-Formed Fragment HE Projectile
3/3
Improved Conventional Munitions
Remote Anti Armour Mine
3/3
Longer BarrelHigher Cham berPressure
Im proved W eaponPerform ance
Aerodynam icOptim isationBase BleedExternal Burning
Reduced Drag
Spin StabilisedFin Stabilised
Sub CalibreDiscarding Sabot
Im proved BallisticCoeffic ient
Rocket AssistedProjectileRam jet BoostedProjectiles
Post FiringBoost
Extended Range by
Extended Range Projectiles1/2
Extended Range Projectiles
Extended Range Full Bore
2/2
Extended Range Full Bore Base Bleed
Extended Range Projectiles2/2
Bomblet Projectile Base Bleed
Extended Range Projectiles
Rocket Assisted Projectile
Base Bleed Projectile
2/2
Terminally Guided Munitions– TGMs are also known as Precision Guided Munitions (PGMs) or Cannon Launched Guided
Projectile (CLGP)– American 155mm Copperhead Projectile
• Laser Designator and Seeker– To indicate and fix the target for the projectile to home on
• Shaped charge warhead capable of destroying MBT• 16km range
– TGM Projectile incorporates• Warhead (usually HEAT), Guidance and Control systems, Gyro, Power Supplies, etc
– TGMs are• Complex and expensive systems• Depend on additional and expensive target illuminating systems
– Requires a dedicated communications link with guns
– Performance of first generation TGMs are degraded by• Bad weather, enemy weapons fire, smoke and dust• Easy to counter by jamming and electro-optical measures aimed specifically at defeating the
guidance link
1/3
Terminally Guided Munitions
Terminally Guided Munition155mm Copperhead
2/3
Terminally Guided Munitions
155mm Copperhead in action
3/3
Terminally Guided Sub-Munitions• Concept
– A time fuzed shell ejects three or four sub-munitions over the target area– each sub-munition is programmed to search a large area of ground for
an armoured target– Once aligned with the target it fires an EFP(Explosively Formed
projectile) which is capable of penetrating a relatively thin top armour likely to replace CLGP Simpler and cheaper Possibility of rapidly destroying large numbers of armoured vehicles as
effectively as tactical nuclear weapons, but without side effects
– US SADARM (Sense and Destroy Armour) Programme– Swedish BONUS (Bofors Nutating Shell) Concept
1/3
Terminally Guided Sub-Munitions
– Both SADARM and BONUS• use Infra Red beams to search the ground
• Rapid nutating motion (Oscillation about an axis of spin) helps to search large areas while descend
– SADARM: Oscillation beneath a parachute– BONUS: Oscillates because of its eccentric shape after
IR sensor and ballistic discs are deployed• When the IR Beam detects an armoured target, the warhead fires
an EFP with a velocity of approximately 2200m/s
• Very negligible delay in firing warhead
– A good chance of a hit against armoured target
BONUS
2/3
Terminally Guided
Sub-Munitions
BONUS in action
3/3
PRECISION ENGAGEMENTPRECISION ENGAGEMENT
Ability to locate, discern, and track objectives or targets; select, organise, and use correct systems to engage or attack; generate desired effects; assess results; and re-engage with decisive speed and overwhelming effect, as required throughout the military operation.
Ability to locate, discern, and track objectives or targets; select, organise, and use correct systems to engage or attack; generate desired effects; assess results; and re-engage with decisive speed and overwhelming effect, as required throughout the military operation.
HUMAN FACTOR, AUTOMATION AND MUNITIONHUMAN FACTOR, AUTOMATION AND MUNITIONH
UM
AN
CO
NTR
OL
AUTOMATION
Dumb Munitions
Guided Munitions
Smart Munitions
Adaptive Munitions
HIGH VALUE SUBJECTIVE HIGH COLLATERAL
DAMAGE
HIGH THREAT OBJECTIVE LOW COLLATERAL
DAMAGE
Area Engagement
Precision Engagement
Cos
t per
kill
Intelligence Quotient
Dumb Munitions
Guided Munitions
Smart Munitions
Adaptive Munitions
Low unit cost of munition, but many are required for kill
Cost compensated by military advantages.
Volume of Fire
Sense and
Kill
Hit to
Kill
Search, Sense, Decide
and Destroy
ILLOGICAL HIGHLY LOGICAL
MUNITION COST/ EFFECTIVENESS RELATIONSHIPSMUNITION COST/ EFFECTIVENESS RELATIONSHIPS
SENSOR FUZED MUNITION
Expulsion and dispersion of cylinders
GUIDANCE SECTION
WARHEAD SECTION
GYRO
SEEKER SHAPED CHARGE
FIXED WINGS
CONTROL SECTION
FINS CONTROL
TERMINALLY GUIDED MUNITION
Terminally Guided Munitions
TGM in action
The forward observer illuminates the target using a laser designator for the last
12 seconds of the projectile flight. Here we see the complete system layout and firing
sequence of ammunition.
Ammunition along with its cartridge
in an unfired status.
The laser locator/designator used
for terminal guidance of ammunition. Transparent head to facilitate signal pickup.
Krasnopol-M 155mm
Laser Guided Ammunition
EXTENDED RANGE GUIDED MUNITION
COURSE CORRECTED PROJECTILE
SUMMARY• WEAPON AND AMMUNITION ARE WAR WINNING ASSETS.
• DEVELOPMENT IN AMMUNITION IS MORE FREQUENT THAN WEAPON.
• TARGETS AND OPERATIONAL REQUIREMENTS ARE GUIDING FACTOR FOR DEVELOPMENT.
• TECHNOLOGICAL INNOVATION AND APPLICATION WILL REDUCE THE CONCEPT TO DEPLOYMENT TIME.
• A LARGE NUMBER OF STATE OF THE ART SYSTEMS FOR WEAPON AND AMMUNITION ARE AVAILABLE GLOBALLY.
• INDIGENOUS DEVELOPMENT IS BASED ON NATIONAL INTEREST, TECHNICAL COMPETENCE AND RESOURCE AVAILABILITY.
THANK YOU
SIX GENERATIONS OF WARFARESIX GENERATIONS OF WARFARE
• First Generation wars ( upto 1250AD)– Dependant upon the forces of warring nations.– Fought on muscular strength without firearms. – Used the most primitive technological production.
• Second Generation wars (1250 - 1850AD)– Expansion of technological production– Appearance of gunpowder, propellants and explosives.– Appearance of small arms and tube artillery.
• Third Generation wars (1850 - 1900AD)– Introduction of automatic weapons.– Weapon developments in terms of range, accuracy and
firepower.
• Fourth Generation wars (1900 - 1945AD)– Mechanization and battlefield specific technology
developments.– Use of high power destructive mechanisms.– Use of weapon platform concepts (Tanks, Aircraft, Rocket
Launchers, etc.)– Mobility, protection and telecommunication was of prime
importance.• Fifth Generation wars (1945 - 1990AD)
– Dominated by nuclear threats. Development of inhuman and horrible weapons (viz. Thermobaric weapons).
– High emphasis on C4I2SR structures and space technology.– Limits of warfare extended from military to casualties of
population, economics, environment and politics.
SIX GENERATIONS OF WARFARESIX GENERATIONS OF WARFARE
• Sixth Generation wars (1990AD onwards)– Technology driven digitized battlefield.– Precise attack and Minimum collateral damages due to
developed sensors, guidance, control and communication technology.
– Use of remotely controlled weapons and platforms.– Weaponization of information.– Use of Commercial-off-the-shelf (COTS) technology.– Transformation of military from a legacy force to
objective force.
SIX GENERATIONS OF WARFARESIX GENERATIONS OF WARFARE
Weapon will act as surgical instrument in battlefield. Multi-functional, Multi-role, Multi-mission, highly
Objective systems. Multi purpose, versatile, flexible, ultra light weights. Enhanced lethality and higher on-target efficiency
range, accuracy and reliability. All weather, all terrain fighting capabilities. Self-adaptive to all environmental conditions. Minimum signature and maximum detection
avoidance. Intelligent and autonomous in search, detection,
identification, attack and decision capabilities.
CHARACTERISTICS OF FUTURISTIC WEAPONCHARACTERISTICS OF FUTURISTIC WEAPON
Multi dimensional countermeasures and enhanced survivability.
Active defence capabilities. Weapon will act as reflex system. Minimum man interference. Standardised and modularised components and
assemblies with maximum inter-changeability and minimum inventory burdens.
Highly cost effective. Maintenance free and High shelf life. Weapons will create surprises and illusions.
CHARACTERISTICS OF FUTURISTIC WEAPONCHARACTERISTICS OF FUTURISTIC WEAPON
THE CONCEPTTHE CONCEPT
TARGET
DAMAGE
SAFETY
SERVICEABILITY
COMFORT
VALUE
REDUCTION INREDUCTION IN
CONVENTIONALLY UNDERSTOOD AS MATERIAL DAMAGE IS EXTENDED FURTHER TO NON MATERIAL DAMAGE OR MINIMUM MATERIAL DAMAGE.
DAMAGE MEANS REDUCTION IN THE ABILITY OF THE TARGET TO PERFORM ITS INTENDED FUNCTION OR OPERATION.
TARGET DAMAGETARGET DAMAGE
131366
DAMAGE DAMAGE EVOLUTIONEVOLUTION
LOW VELOCITY IMPACT
X-ray photo sequence of an aluminum plate being pierced by a copper long rod penetrator, impacting at a speed of 1200m/sec.
The hydrodynamic nature of the penetration process is clearly evident : the armour plate is not broken, cracked or shattered but rather it flows like a fluid together with the penetrator.
HYDRODYNAMIC PENETRATION
DAMAGE DAMAGE EVOLUTIONEVOLUTION
KILL KILL MECHANISMSMECHANISMS
Chemical Energy of Explosive
Warhead Mechanism
Kinetic Energy of the Penetrator Target
Energy Losses to the Environment
Debris EnergyResidual Penetrator EnergyThermal Energy
Pk
ENERGY TRANSFER PROCESS DURING FUNCTIONING OF HE WARHEAD
EVENTSEVENTS
DETONATION
METAL ACCELERATION
DEFEAT MECHANISM FORMATION
FLIGHT TO THE TARGET
TERMINAL BALLISTICS
EFFECTSEFFECTS
CHEMICAL
THERMAL
MECHANICAL
Damage is time dependent, i.e. the target interaction should continue for a finite duration of time.
Damage may be concerned with the total system or part of it, i.e. target oriented.
Damage may result in a repairable fault or irreparable fault in the target, i.e. lethality.
CHARACTERISTICS OF DAMAGE
TARGET DAMAGETARGET DAMAGE
FACTORS AFFECTING FACTORS AFFECTING TARGET DAMAGE TARGET DAMAGE
• Dissipated power• Design Quality• Manufacturing
Quality• Load Intensity• Renewal Quality• Location
RECOVERY POOOF OF AMMUNITIONRECOVERY POOOF OF AMMUNITIONDEFECT CLASSIFICATION
CRITICAL DEFECTS• SETUP OF BODY.• SET DOWN OF BODY EXCEEDING 0.8mm.• BREAKUP OF SHELL IN THE BARREL OR ON IMPACT
AFTER LANDING.
MAJOR DEFECTS• CIRCUMFERENTIAL MOVEMENT OF THE DRIVING BAND
WITH RESPECT TO BODY.• STRIPPING/ BREAKING/ LIFTING OF DB.• SMOOTHENING OF DB.• DIVERGENCE OF DB.• HEAVY LAND ENGRAVING ON BODY.• OPENING, CRACKING/ SEPARATION OF PIPING DISC.
MINOR DEFECTS• FANNING OF DB.• PARTIAL DOUBLE ENGRAVING OF DB.• SLIGHT LAND STENCILING ON BODY.