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Learning in the 21st Century

Learning in the 21st Century. Different Perspectives

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Learning in the 21st Century

Different Perspectives

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“Children are native to cyberspace, and we, as adults, are immigrants.”

- Douglas Rushkoff

Millennials…

• Consumers- $150 billion annually• Digital Media Users - 6 hrs daily• Multi taskers• Hyper communicators• Gamers• Less violence, drugs and alcohol• Interested in college• More socially/civically conscious• Optimistic

Different World

Industrial workers were Industrial workers were measured by their efficiencymeasured by their efficiency

Knowledge workers are Knowledge workers are measured by their effectivenessmeasured by their effectiveness

Digital Disconnect

Schools

Millennials

Which Devices Do You Own or Use?Teens Aged 13-18:

82%

62%

49%

40%

35%

32%

30%

30%

19%

17%

15%

13%

10%

7%

3%

4%

2%

0% 20% 40% 60% 80% 100%

Computer

Video Game Console

Cell Phone

Game Boy/Advance

Digital Camera

SMS

Digital Cable TV

Digital Music Player

Pay per View/Video on Demand

Satellite TV

Web Enabled Cell Phone

PDA

PDA with Wireless

Satellite Radio

Cell Phone with Camera

Pager

Two Way

Source: HarrisInteractive 2003.

Send e-mailSurfing around/seeing what is out thereLooking up musical groups and artistsChatting with friends onlineDoing homework or researchListening to musicUsing instant messagingChecking movies, TV, or concert listingsReading the news or magazines onlinePlaying online gamesMeeting people who share interestsWatching streaming videosExchanging own creative work with friendsBuying stuffParticipating in online auctions

What they do online100%98%95%93%92%90%89%84%81%80%77%70%69%61%38%

Source: TBWA/Chiat/Day Research, 2000

4035

51

36

29

47

31

24

41

28

21

39

0

10

20

30

40

50

60

School work is often or alwaysmeaningful

Courses are quite or veryinteresting

School learning will be quite orvery important in later life

1983 1990 1995 2000

Seniors’ Interest in School WaningPercentage of 12th graders expressing opinions on…

Assign Intellectually Stimulating Work

• Relevance beyond school

• Disciplined Inquiry

• Knowledge Construction

Quality of Assignment Counts

0

0.2

0.4

0.6

0.8

1

1.2

ITBS Reading ITBS Math

Students Learn More in Classrooms with High Quality Assignments: Effects on One-Year ITBS Gains

Classrooms with low-quality assignmentsClassrooms with high-quality assignments

Millennials Want to Learn…

• With technology• With one another• Online• In their own time• In their own place• Doing things that

matter

Geometry and Architecture

www.glef.org