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SAVING THROWS COMBAT OPTIONS COVERLEVEL PARALYZS POISON BREATH DEVICE MAGIC ACTION BONUS COVER AC
1-4 14 11 16 12 15 PARRY AC +2 / AC +4* 25% +2U 5-8 12 9 14 10 12 AIM Ranged AB +4 50% +4
§ 9-12 10 7 12 8 9 PRESS‘ AB +2,AC+4 75% +70 13-16 8 3 8 4 6 DEFENSIVE* AB -4,AC+2 90% +10
1311 166 126 166 146 156M 1_3 14 12 15 13 16 FIGHTER OTHERS AB ITEM AC
E 4-6 12 10 13 11 14 0 0 0 N096 12
5 7_9 10 8 9 9 12 — 1+ +1 Leat11er 145 10-12 8 6 7 7 10 1 311:?13+ 6 4 5 5 8
1-5 13 13 16 13 14 3 +4 51118101 +1’+2
51 6-10 11 11 14 11 12 4 +5 Melee/R1"ged
3 11 15 9 9 12 9 8 5 +6~ '
1 + 6 4 4E4 154 1 6 175 14 148 +9 B11ff Coa)t +1
5 5-8 11 12 14 13 12 9+ +10 T1’11“°'111‘111514
:51 9-12 9 10 12 11 10
3 1316 7 8 10 6 8 Fu11Arm0r 18a 17+ 5 6 8 7 6 R011 REACTION He1m** +1
0 12 10 15 11 142 Hostile Motion‘ +1
_ 8 13 9 123-5 Unfriendly secrete * -
E1 3 10
6-8 Indifferent *+IPh1s1ca1Sav1ngThmw< 4-6 8 6 10 7 10
9_11 Talkative*1 +2 Pl11s1calSaV1ngThmw
% 7-9 6 4 7 5 812 Helpful
10-11 4 2 4 3 6 ITEM DAM—T
1(2)+ 125 124 127 125 147 EXPERIENCE Gems 1 d3ENEMYHIT DICE XPAWARD Garrote 1d
1'3 13 12 15 13 15 <1 5 Lance ldlg4'6 11 10 13 11 13 1 10 Mancatcher —
E 7'9 9 8 9 9 11 2 25 Polearm 1d810'12 7 6 7 7 9 3 50 Rapier 1d8
5 4 5 5 7 4 75 Spear 1d63 3 3 3 5 5 100 Staff 1d412 10 15 11 14 6 250 W G1 1611010 8 13 9 12 7 500 \/v,Md 16188 6 10 7 10 8 750 WM1 1d46 4 7 5 8 9 1,000 W,Sm 1d64 2 4 3 6 10 1,2502 2 2 2 4 11+ 1,500
by
RANGED VVEAPONS ABILITIES
RANGE ABILITY SCORE MODIEIER
FIREARM DAMAGE SHORT MEDIUM LONG 3 -3Pistol 1d8 < 25' < 50' < 100' 4-5 -2
Arquebus 1d8 < 50' < 100' < 600' 6-8 -1Musket 1d8 < 50' < 100' < 600' 9—12 0
—4tohit -8 tohit 13-15 +1MISSILE WEAPONS DAMAGE SHORT MEDIUM LONG 16-17 +2Blowgun — < 20' < 50' < 80' 18 +3Bow, Lon 1d6 < 50' < 600' < 900'
Shortg
has <50‘ <3oo' <45o'Crossbow, 1d8 < 50' < 200' < 600' TERRAIN CHANCE
Light 1d6 < 50' < 150' < 400' Plains +1 in 6Rock 1d2 < 10' < 20' < 30' Mountain normalSling 1d4 < 50' < 300' < 450' Forest +2 in 6Dart 1d4 < 10' < 20' < 30' Desert -1 in 6
Spear 1d6 < 10' < 20' < 60' Jungle +2 in 6Other Thrown Weapon < 10' < 20' < 30' Swamp normal
-2 to hit -4 to hit
TERRAIN ADJUSTMENT CONDITIONS ADJUSTMENT 1 gp =
Jungle’ Mountains’ swamp X 1/3 High Winds or Precipitation X 1/2 50 Sp =Desert’ Forest’ Hills X 1/7' Storm Conditions X 1/3 500 CpClear, Plains, Trail X 2/3
Road X 1
MOVEMENT AND ENCUMBRANCE
MOVEMENT PER TURN MOVEMENT PER ROUND
POINTS ENCUMBRANCE EXPLORATION COMBAT RUNNING MILES PER DAY0-1 Unencumbered 120' 40' 120' 24
2 Lightly Encumbered 90' 30' 90' 18
3 Heavily Encumbered 60' 20' 60' 12
4 Severely Encumbered 30' 10' 30' 6
5+ Over Encumbered 0' 0' 0' 0
Character is wearing chain armor* +1 Point
plate armor* +2 PointsCharacter is carrying 6 or more different items overall* +1 Point
11 or more different items overall” +1 Point16 or more different items overall” +1 Point
21 or more different items overall” +1 PointCharacter is carrying an oversized item*** +1 Point per item
Created by Toni Ruiz roIandgames.toniruiz.es
WATERVESSELSMILES PER DAY SHIP
NONE -2 -4 INTERVAI WATERCRAFT CREW SAILING ROWING CARGO (TONS) HP
’ Dwarf 200 250 300 5 Raft 1 _ 18 ()_3 1Elf Elves do not age Canoe 1 _ 18 ()_5 3Hal ing 70 80 100 1 Lifeboat 1 — 18 0.75 4Human 40 50 60 1 Trireme 170 24 18 65 24
Q_uadrireme 170 24 18 320 36
M0V. WIND Longship 75 24 18 40 15
ROLL ADJ. CONDITIONS River Galley 20 24 18 50 12
2 NO Sail. NO WindRiverboat 16 24 18 10 6
3 -3/4 Greatl UnfavorableSailboat 1 24 _ 3 5
Y Cog 20 48 _ 150 204 "1/2 U“f*‘V°”‘b1e Caravel 35 72 _ 100 255 —% Slightly Unfavorable Carrack 82 48 _ 68 5 34
6-3 None Normal Galleon 150 48 — I50 1049 +14 Slightly Favorable Cutter 20 72 _ 190 2710 +1/2 Favorable Brig 45 72 _ 250 4211 X 2 Greatly Favorable Corvette 84 96 — 270 5112 X 3 Fierce Wind Frigate 84 72 — 610 60
ACTIVITY TIME REQUIRED COST
Writing a Scroll Spell Level X 2d6 Days 50 sp/dayTranscribing a Spell from Scroll to Spellbook Spell Level X 1d6 Days 20 sp/dayTranscribing a Spell from Spellbook to Spellbook Spell Level X 1d3 Days 10 sp/dayResearching a Spell on the Spell Lists Spell Level X 3d6 Days 25 sp/dayResearching a New Spell Spell Level X 4d6 Days 30 sp/dayCreating a Potion Spell Level X 1d6 Days 50 sp/dayCreating a Wand or Staff Total Spell Levels X 10 X 1d6 Days 50 sp/day
CIERIC UNDEAD HIT DICE
LEVEL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1 7 9 1 1 12 — — — — — — — — — — —
2 5 7 9 1 1 12 — — — — — — — — — —
3 3 5 7 9 1 1 12 — — — — — — — — —
4 T 3 5 7 9 1 1 12 — — — — — — — —
5 T T 3 5 7 9 1 1 12 — — — — — — —
6 T T T 3 5 7 9 1 1 12 — — — — — —
7 T* T T T 3 5 7 9 1 1 12 — — — — —
8 T* T* T T T 3 5 7 9 1 1 12 — — — —
9 T* T* T* T T T 3 5 7 9 1 1 12 — — —
10 D T* T* T* T T T 3 5 7 9 1 1 12 — —
11 D D T* T* T* T T T 3 5 7 9 1 1 12 —
12 D D D T* T* T* T T 3 5 7 9 1 1 12 —
13 D* D D D T* T* T* T T 3 5 7 9 1 1 1214 D* D* D D D T* T* T* T T 3 5 7 9 1 115 D* D* D* D D D T* T* T T T 3 5 7 9
Created by Toni Ruiz roIandgames.toniruiz.es
MOUNT MOVEMENT AND ENCUMBRANCEMOVEMENT PER TURN MOVEMENT PER ROUND
POINTS ENCUMBRANCE EXPLORATION COMBAT RUNNING MILES PER DAY0-10 Unencumbered 240' 80' 240' 4811-15 Lightly Encumbered 180' 60' 180' 3616-20 Heavily Encumbered 120' 40' 120' 2421-25 Severely Encumbered 60' 20' 60' 1226+ Over Encumbered 0' 0' 0' 0
For every Human or Dwarf riding the animal +5 Points (plus rider's Encumbrance Points)Elf riding the animal +4 Points (plus rider's Encumbrance Points)Hal ingriding the animal +3 Points (plus rider's Encumbrance Points)
Animal is wearing leather barding +1 Pointchain barding +2 Points
plate barding +3 PointsAnimal is pulling a vehicle -10 Points against vehicle load per axlePer 5 items that the animal is carrying +1 PointA Teamster has packed the animal's load
RETAINERS LOYALTY
-5 Points
MONTHLY SPACE REQUIREMENTSRETAINER DAILY WAGE WAGE LIVE'IN WAGE (IN FEET SQUARE) SHARE
3Accountant 5% ofamount handled 10'+20' —
4Alchemist — 250 sp 187 sp 15' —
5Animal Handler 14 sp 140 sp 105 sp 10' —
6Armorer — 50 sp 37 sp 10' —
7Butler — 150 sp 112.5 sp 10' —
8Coachman 6 sp 60 sp 45 sp 10' —
9Craftsman — 100 sp 75 sp 10'+ 20' —10Guard 8.4 sp 84 sp 63 sp 10' —
Guide 14 sp — — — 1/1o 1 1
Henchman — — — 10' 1/2 12
Laborer 5.6 sp 56 sp 42 sp 10' — 13
Linkboy 4.2 sp 42 sp 31.5 sp 10' — 14
Mercenary, Archer — 125 sp 93.75 sp 5' 1/5 15
Mercenary, Cavalry — 200 sp 150 sp 5' 1/5 16
Mercenary, Infantry — 100 sp 75 sp 5' 1/5 17
Mercenary, Polearm — 150 sp 112.5 sp 10' 1/5 18
Physician 28 sp 280 sp 210 sp 20' —
Sailor — — 63 sp — 1/5 TYPESailor, Captain — — 250 sp — 1 StableSailor, Navigator — — 100 sp — 1/2
RiskySailor, Oarsman — — 30 sp — 1/5
WHdScholar — 100 sp 75 sp 10' —
Servant 5.6 sp 56 sp 42 sp 10' —
Slave (1 sp) — — 5' —
Slave Master — 70 sp 52.5 sp 10' —
Spy — 200 sp — — —
Teamster 10 sp 100 sp 75 sp 10' —
Created by Toni Ruiz roIandgames.toniruiz.es
ACCEPT LOYALTYROLL POSITION? MORALE
No 2
3456677
Yes 778
8
910
1 112
INVESTMENTSBANKRUPTCY
5%