Upload
taylor-york
View
219
Download
0
Tags:
Embed Size (px)
Citation preview
Media Enhanced Learning
Theory and Practice
Workshop Goals
encourage you to incorporate multimedia into teaching
give guidelines on best use of multimedia
provide resources gather suggestions for future
workshops
Workshop Agenda
overview of human learning processes cognitive vs. information delivery suggest methods for improving learning
review six media element principles apply guidelines to course materials discussion and brainstorming
throughout get suggestions for future workshops
Diagram of Cognitive Learning Processes
Cognitive Learning Theory human memory has 2 channels for
processing information: visual and auditory
human memory has limited capacity for processing information
learning occurs by active processing in memory system
new knowledge and skills must be retrieved from long term memory to be used
Metacognition Defined learner’s overall
ability to manage their learning
set goals for learning create a plan for
reaching goals monitor progress in
achieving goals ex. Freshman vs.
Senior
Information Delivery
information is delivered through eyes and ears (if sound, music, narration, etc. is used)
stored briefly in visual and auditory sensory memory
Working Memory information from
temporary sensory memory enters working memory
site where all active thinking happens
has limited capacity active processing
called rehearsal
Encoding and Retrieval encoding is
process of integrating new knowledge with existing knowledge in long-term memory
retrieval is process of getting knowledge from long-term memory
Processes Needed for Learning
selection of important information for learner management of limited capacity in working
memory to allow for rehearsal integration of information in working memory
with existing knowledge from long-term memory
retrieval of new knowledge when needed management of above via metacognitive
skills
Methods for Improving Learning
direct student attention to important information by adding learning objectives at beginning of
lessons use an arrow to point to relevant part of a
diagram or picture suggestions from group
Methods for Improving Learning
manage limited capacity in working memory by following “less is more” principle and
avoiding extraneous images, text, sound (if using audio)
suggestions from group
Methods for Improving Learning
aid integration by presenting verbal and visual information
together show text explanation in a graphic within the
image rather than above or below it (see next slide for example)
providing practice exercises and worked examples
suggestions from group
Present text within graphic
Methods for Improving Learning
promote retrieval from long-term memory by creating practice exercises that fall within
the context of future use of the knowledge or skills use “real life or job” scenarios for good
retrieval hooks later on avoid edutainment – type exercises (Jeopardy)
suggestions from group
Methods for Improving Learning
develop better metacognitive management by including monitoring systems
self-checks or quizzes journals
suggestions from group
Six Media Element Principles
1. multimedia
2. contiguity
3. modality
4. redundancy
5. coherence
6. personalization
Multimedia Principle
multimedia – any presentation containing words and pictures words may be written or spoken pictures are
static images like charts, diagrams, maps, photos
dynamic graphics like animations or video
use words and graphics rather than words alone to promote active learning
Graphics
use graphics that support content avoid graphics that merely decorate
use representative graphics (e.g., screen snap shots) to illustrate facts and concepts
use graphics to illustrate concepts use graphics to teach facts use graphics to show relationships
Illustrate Concepts
Click on imageto view thisexample online
Teach Facts
Click on imageto view thisexample online
Show Relationships
Click on imageto view thisexample online
Contiguity Principle
contiguity principle means placing corresponding words and graphics near each other
reduces need to search for which part of graphic relates to which words
web pages should not require scrolling to see words that go with a graphic
printed pages should have graphic and words on same page
Contiguity Example 1
Contiguity Example 2
Modality Principle
modality principle suggests that words be spoken rather than presented as printed text when simultaneously presenting a graphic
and words that explain it reduces demands on visual processing
since both incoming information channels (visual and auditory) are used not just visual
Modality Example
Click on imageto view thisexample online
PrintedWords
Pictures
Ears
Eyes
Multimedia Sensory Memory Working Memory
PhoneticProcessing
VisualProcessing
Visual Overload
Two Channels Used
SpokenWords
Pictures
Ears
Eyes
Multimedia Sensory Memory Working Memory
PhoneticProcessing
VisualProcessing
Exceptions to Modality
use words instead of (or in addition to) audio narration when technical terms are presented key steps in a procedure are given directions for a practice exercise are
needed words are needed as reference support
Redundancy Principle
redundancy principle suggests that presenting both printed and spoken words can hurt learning graphics explained by audio and
redundant printed text should be avoided graphics explained by audio is usually best
redundant printed text overloads the visual channel
VisualComponent
Animation
PrintedWords
Eyes
Ears
MultimediaPresentation
SensoryMemory
WorkingMemory
SpokenWords
AuditoryComponent
Overloading Visual Channel
Exceptions to Redundancy
consider narrating printed text when: there are no pictures on screen learner has enough time to process the
pictures and text learner is likely to have trouble processing
spoken words non-native speakers
seeing AND hearing words might be a benefit foreign language, technical jargon, etc.
Coherence Principle
coherence principle suggests that adding interesting but non essential material hurts learning
exclude extraneous information entertaining stories and graphics not essential
to learning objectives background music and sounds detailed textural descriptions
often done to “spice up” a presentation
Extra Content Harmful
causes distraction – diverts attention from what is important
causes disruption – learner can’t build links among appropriate pieces of material
causes seduction – learner calls on inappropriate existing knowledge to organize the incoming material
Extraneous Sounds, Pictures & Words
extraneous sounds can overload working memory capacity
pictures used to decorate distract and should be avoided interest can’t be added to an otherwise boring
lesson can interfere with the process of sense-
making due to limited cognitive capacity extra words present same problems
Personalization Principle personalization principle suggests the
use of conversational style printed and spoken text is best done in
informal/conversational style use “you”, “your”, “I”, “our”, and “we” don’t be too informal (Hey Dude…)
narrator is perceived as a partner engaging learner in conversation so learner works harder to understand
Formal vs. Informal Writing
This program is about what type of plants survive on different planets.For each planet, a plan will be designed. The goal is to learn what type of roots, stem, and leaves allow the plant to survive in each environment.Some hints are provided throughout the program.
You are about to start a journey where you will be visiting differentplanets. For each planet, you will need to design a plant. Your missionis to learn what type of roots, stem, and leaves will allow your plant tosurvive in each environment. I will be guiding you through by giving outsome hints.
Formal Example:
Informal Example
Applying Guidelines in Visual Mode Only
use relevant graphics & text to communicate content (multimedia)
integrate text into the graphic on the screen, slide or page (contiguity)
avoid separating information that must be integrated for learning (contiguity)
Applying Guidelines in Visual Mode Only
avoid irrelevant graphics, stories, & lengthy text (coherence)
write in conversational style using first and second person (personalization)
Applying Guidelines in Audio & Visual Mode
use relevant graphics explained by audio narration to communicate content (multimedia)
maintain information the learner needs time to process in text on the screen (exception to modality principle) directions to tasks new terminology
Applying Guidelines in Audio & Visual Mode
avoid covering or separating information that must be integrated for learning (contiguity)
do not present words as both onscreen text and narration when there are graphics on the screen (redundancy)
Applying Guidelines in Audio & Visual Mode
script audio in a conversational style using first and second person (personalization)
avoid irrelevant videos, animations, music, stories, and lengthy narrations (coherence)
Resources for Media
**MERLOT - http://www.merlot.org/Home.po UMUC http://www.umuc.edu/virtualteaching/
Virtual Resource Site for Teaching with Technology
CSU Center for Distributed Learning http://www.cdl.edu/
World Lecture Hall http://wnt.cc.utexas.edu/~wlh/index.cfm
The End!
e-Learning and the Science of Instruction: Proven Guidelines forConsumers and Designers of Multimedia Learning by Ruth ColvinClark and Richard E. Mayer. Jossey-Bass, 2003. 0-07879-6501-9
Two copies available in SCCD Libraries at NSCC & SCCC Call number: HF1106.C55 2003