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Mobile Multimedia Information Retrieval
A study submitted in partial fulfilment
of the requirements for the degree of
Master of Science in Information Systems Management
at
THE UNIVERSITY OF SHEFFIELD
By
Vinod Sunder
September 2011
Mobile Multimedia Information retrieval 2011
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Abstract
Background
This project reveals the variety of problems faced by mobile multimedia users and their
retrieval process carried out during the search for information on particular media types
(Video, Audio and Images) and the problems faced by them during the retrieval process.
Aims
The study carried out here aimed to understand the problems faced by mobile multimedia,
which are said to be one of the most happening fields in today‟s world.
Methods
Survey questions were developed, based on the variety of problems that are faced by the
mobile users in retrieval of information on particular media types and this survey is carried
out with 40 participants (Conducted between the age group of 20 - 27) using variety of
mobile devices and browsers. The response received is really interesting and the response
rate is 100%.
Results
The three key factors that are needed to be considered for Information Retrieval in Mobile
Multimedia devices are choosing multimedia mobile devices, choosing the best multimedia
web services, multimedia features widely used in mobile phones. Surveys played a crucial
role in determining these factors. There are also factors that affect users in handling
multimedia content in mobile phones. The three main solutions proposed to address the
problem of information retrieval are explained in detail in the implementation (Survey)
phase of the project.
Conclusion
We can conclude that the problems faced by the mobile users appear to be very less.
Operating systems and speed of the mobile Internet plays a vital role in retrieval of
information through mobile. Future work must be carried out with a detailed description of
each part of media types so that it will be more effective and pave a way for in depth
understanding of the problems faced by them.
Mobile Multimedia Information retrieval 2011
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Acknowledgements
It is a great indulgence to thank those who made this Dissertation possible such as my
parents and Friends especially Mr. Bhushan Sukumar and Mr. Shankar Arumugham who
gave me the virtuous support I required as my professor in helping me with the materials that
are required for my research.
I also would like to thank my Supervisor Prof. Nigel Ford, Whose encouragement, support
and guidance from the inchoate stage to the concluding stage helped me to complete this
project.
- Vinod Sunder
Mobile Multimedia Information retrieval 2011
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Contents
Chapter 1: Introduction
1.1 Aim……………………………………………………………………..9
1.2 Objectives.............................................................................................. 10
1.3 Motivation..............................................................................................10
1.4 Challenges..............................................................................................11
Chapter 2: Background
2.1 Information Retrieval.............................................................................12
2.2 Multimedia.............................................................................................13
2.3 Multimedia Information Retrieval.........................................................13
2.4 Search engines....................................................................................... 13
2.4.1 Working methodology.....................................................................14
2.4.2 Multimedia Search engines..............................................................15
2.4.2.1 AltaVista...................................................................................15
2.4.2.2 Yahoo Picture gallery............................................................... 16
2.4.2.3 Lycos search.............................................................................16
2.4.2.4 Google Image search................................................................16
2.4.2.5 Vast Video................................................................................17
2.4.3 Multimedia search Technology providers.......................................17
2.4.3.1 Alta Vista..................................................................................17
2.4.3.2 FAST (Fast search and Transfer) .............................................18
2.4.3.3 Inktomi......................................................................................18
2.4.3.4 Singingfish................................................................................18
Chapter 3: Design plan and timeliness....................................................... 19
Chapter 4: Literature review
4.1 Information Retrieval.............................................................................21
4.1.1 History of Information Retrieval......................................................22
4.1.2 User information needs and information retrieval...........................23
4.1.2.1Information behaviour.................................................................25
4.1.2.2 Information seeking behaviour...................................................25
4.1.2.3 Information searching behaviour............................................... 25
4.1.2.4 Information use behaviour......................................................... 26
4.2 Multimedia.............................................................................................26
4.2.1History of multimedia.......................................................................26
4.2.2 Features of multimedia.....................................................................28
4.2.2.1 Digital environment....................................................................28
4.2.2.2 Interactivity.................................................................................29
4.2.3 Factors affecting Multimedia............................................................29
4.3 Multimedia Information retrieval............................................................29
4.3.1 History of MIR...................................................................................31
4.3.1.1 Music retrieval............................................................................. 32
4.3.1.2 Image retrieval............................................................................. 33
Mobile Multimedia Information retrieval 2011
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4.3.1.3 Video retrieval.............................................................................34
4.3.1.4 Text retrieval............................................................................... 35
4.3.1.4.1 Text based application for Information retrieval.................. 35
4.3.2 Multimedia semantics...................................................................... 36
4.4 Mobile Multimedia Information retrieval.............................................. 36
4.4.1Wireless communications................................................................. 36
4.4.1.1 First generation networks............................................................37
4.4.1.2 Second generation networks....................................................... 38
4.4.1.3 Second and half generation networks......................................... 38
4.4.1.4 Third generation networks.......................................................... 38
4.4.1.5 Problems Faced by wireless multimedia.....................................39
4.2.2 User applications of mobile multimedia.......................................... 39
4.2.2.1 Introduction.................................................................................39
4.2.2.2 Experimenting with users............................................................40
4.2.2.3 Adopting commercial services....................................................40
4.2.2.4 Multimedia messaging service ...................................................41
4.4.2.5Enhanced messaging service .......................................................42
4.4.3 Mobile media .................................................................................. 42
4.4.3.1 Mobile Internet............................................................................42
4.4.3.2 Smart Phones...............................................................................43
4.4.3.3 Evolving Features........................................................................43
Chapter 5: Research Questions.................................................................. 44
Chapter6: Methodology
6.1 Survey....................................................................................................45
6.1.1 Survey Design..................................................................................45
6.1.1.1 Survey Definition........................................................................46
6.1.1.2 Generation of Questions..............................................................46
6.1.2Survey Implementation..................................................................... 47
6.1.2.1 Survey Monkey........................................................................... 47
6.1.2.2 Sampling for the Survey..............................................................48
6.1.2.3 Survey execution.........................................................................48
6.2 Ethics......................................................................................................49
Chapter 7: Results
7.1 Analysis of the survey...........................................................................50
7.1.1 Participants Background and Knowledge………………………… 50
7.1.2 Choosing Multimedia Mobile devices.............................................50
7.1.3Choosing the Best Multimedia web services....................................51
7.1.4 Multimedia Features Widely used in mobile phones.......................52
7.2 Problem identification and investigation...............................................53
7.2.1 Incompatible data Types..................................................................54
7.2.2 Consequences of using Multimedia Application in Mobile Phones 55
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Chapter 8: Discussion
8.1 Solution discovery.................................................................................56
8.1.1 Enhance Primary Mobile Multimedia Operations...........................56
8.1.2 Mobile-Friendly Multimedia Website..............................................56
8.1.3 Unify Multimedia Data Types..........................................................57
8.2 Reflective Analysis...............................................................................57
8.3 Problems Encountered...........................................................................58
8.4 Evaluation..............................................................................................59
Chapter 9: Conclusions
9.1 Summary...............................................................................................61
9.2 Limitations............................................................................................61
9.3 Future directions................................................................................... 61
9.3.1 Human Centered Methods...............................................................62
9.3.2 Multimedia Collaboration................................................................63
9.3.3 No Solved Problems.........................................................................63
Chapter 10: References..............................................................................64
Chapter 11: Appendix
Appendix A ……………………………………………………………….74
Appendix B ………………………………………………………………..75
Appendix C……………………………………………………..…………76
Appendix D………………………………….…………………………….77
Appendix E……………………………………………………………...…80
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List of Figures
Figure [2.1] Information Retrieval Process 12
Figure [2.1] Search engine working process 14
Figure [2.1] Variety of search engines 15
Figure [2.1] AltaVista search engine 15
Figure [2.1] Google Image search engine 17
Figure [3.1] Design Plan and Timelines 19
Figure [4.1] A simple information Retrieval Architecture 22
Figure [4.2] User Information Retrieval 24
Figure [4.3] Information Retrieval practices 25
Figure [4.4] Representation of Multimedia in Today‟s World 27
Figure [4.5] Features of Multimedia 28
Figure [4.6] Multimedia Information Retrieval and Management 30
Figure [4.7] Multimedia Information Retrieval Architecture 31
Figure [4.8] Multimedia- Image Information Retrieval and Management 33
Figure [4.9] Semantic Multimedia Database Architecture (SMDB) 36
Figure [4.10] Wireless Communications 37
Figure [4.11] Mobile Media 42
Figure [6.1] Methodology Process 45
Figure [6.2] Survey Implementation Process 47
Figure [6.3] Survey Monkey 48
Figure [7.1] Representation of Design feature rated highly by mobile users 51
Figure [7.2] Website used for Viewing and Watching / Images and Videos 52
Figure [7.3] Features Mostly used in Mobile Phones 53
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Figure [7.4] Key problems faced in using Multimedia Content 53
Figure [7.5] Represents the least compatible data types 54
Figure [7.6] Factors affect when using Multimedia apps 55
Figure [8.1] Users Perspective on good mobile friendly web site 56
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Abbreviations
EMS Enhanced Messaging Service
IR Information Retrieval
IS Information Systems
IRS Information Retrieval Systems
ISM Information Systems management
MDS Multimedia Database Systems
MI Multimedia Information
MIS MultiMedia Information Retrieval
MMS Multimedia Messaging Service
MoMIR Mobile MultiMedia Information Retrieval
SMDB Semantic Multimedia Database
SMS Short Message Service
WWW World Wide Web
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Chapter: 1
Introduction
This MSc Individual project is based on Mobile Multimedia Information retrieval (MoMIR),
which is one of the emerging fields in information retrieval that involves searching or
querying of AV files, image files and graphical files (Canuel and Crichton, 2011). In the
recent years, the need for efficient searching mechanisms is greatly emphasised as there has
been a significant increase of multimedia content usage in the internet. A Multimedia
Information System (MIS) is an Information System (IS) that contains the metadata, features
and the multimedia content. The MIS is responsible for sharing of information to the users.
This takes into account the Type of information, its features and composition (Audio, video,
text, images), in order to allow the access to those information for the users (Premkamolnetr,
2002).
Generally, Users extract the information from IS in the form of queries. These queries are
translated and matched internally and are searched in the databases to find the information
requested in the query. Information retrieval (IR) includes the Logical aspects of describing
information and the specifications of the totality of the system. According to Keshavarz
(2008), Information systems are the way by which people and organisations, utilising
technologies, gather, process, store, use and disperse information.
Currently, the usage of multimedia information along with the growth of various
communication media has rocketed to a great level. This inevitably has generated new
problems at various levels of Information processing like Information flow, Storage and
Management (Vickery, 2002). Interestingly, the problems aroused revolve around the
extraction of information rather than the information itself.
1.1 Aim
The primary aim of this project is to analyse the impacts of multimedia content on mobile
technologies. In order to make an effective analysis, a comprehensive survey covering a
wide variety of mobile multimedia users must be taken. In this project, through the survey, I
intend to identify, analyse, comprehend and explain the problems faced by users at present.
Mobile Multimedia Information retrieval 2011
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1.2 Objectives
The primary objective of this project is to provide a comprehensive analysis of the problems
faced by MIR systems when dealing with multimedia content. This objective can be
achieved by executing a two-step methodology.
The first step would involve a deep understanding of MIR technology. In this report, as part
of solution discovery, the report affairs it with a variety of current and potential mechanisms
where information stored in the World Wide Web (WWW) could be organised, searched and
retrieved. As a result, a greater understanding of the problem is achieved.
The second stage of the process would include a detailed study of search behaviour on the
mobile platform by analysing the web search developed in recent years. This is achieved by
conducting a survey report and the inference gained from the report would greatly help in
analysing the problems faced by users regarding MIR.
Nowadays, a general belief is that, Multimedia Database Systems (MDS) provide content-
based retrieval facilities, which facilitates query that refers to several data types
instantaneously. There are strategies related to finding documents in a MDS, which provide
additional information concerning user needs and behaviour. This could help in discovering
more potential solutions to certain problems found in web.
1.3 Motivation
In recent years, there has been a significant development in MIR systems. Due to this
unprecedented growth of multimedia services, high volumes of data are used in wireless
communications & future generation systems.
The growth and development of mobile computing devices, composed with high speed,
reasonable mobile networks, have contributed a lot to mobile multimedia by increasing their
intricacy and variety of applications and facilities provided to the end-users. Furthermore
there is a great revolution in this field with the innovative developments in the novelty, types,
number and difficulty of the applications used in mobile multimedia and their facilities.
Due to the evolving business environment nature and high expectations, satisfying the user‟s
requirements is a big task. User satisfaction involves quality, reliability, service & cost. In
this project we are going to analyse deeply on the problems that are faced by the mobile
users during the retrieval of multimedia information. Moreover Mobile Multimedia is one of
Mobile Multimedia Information retrieval 2011
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the interesting research topics that provide great opportunity for researchers to analyze and
find an effective solution to these problems.
The two main fundamental necessities of multimedia information retrieval systems are:
1. Searching for a particular type of media item: There are few limitations in
the current systems such as understanding the user‟s information needs
2. Ways in which the search process is carried out
1.4 Challenges
Due to rapid advancement in web and mobile technologies, the exposure experienced by
users varies greatly. One of the primary challenges in this project would be standardize the
requirements of the users in the survey. Obtaining a clear feedback from the participants
would also be challenge due to different mobile devices and technologies used by the users.
Understanding this feedback and using it in this report would also post a challenge. An
intense research on MIR systems and its influence on current technologies will be a
challenge throughout the project. In order to understand the cons of today‟s MIR, one has to
have a clear understanding of the working process of it. This would depend greatly on the
quality of research and could possibly be more time consuming.
Mobile Multimedia Information retrieval 2011
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Chapter: 2
Background
The background information plays a vital role in the dissertation, which highlights the
pragmatic groundwork of the chosen topic. The main purpose of the background section is to
give the reader an insight of the background concepts and models that are used for this
project.
In this section I have given a detailed overview of Information Retrieval, Multimedia,
Multimedia Information Retrieval and the search engines associated with it to retrieve the
multimedia information.
2.1 Information retrieval
Information retrieval is the process of finding the documents of an unstructured description
that satisfies an information need from huge collection of databases. They are also called as
information storage and retrieval (Manning et al, 2009). According to Ruthven (2008), IR is
the ability and science of retrieving information from a group of documents that serve the
needs of the user. IR concerns about the representation of information, storage and access to
those information.
Figure 2.1: Information Retrieval Process
Source: Magalhaes, 2008
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Figure [2.1], represents the information retrieval process. According to the process defined
by Magalhaes (2008), a query is given from the user and the information related to those
query are matched and retrieved from the information database and the document is then
presented to the user. For e.g.: A query is searched with the name Sheffield from the user,
the information relating to those queries are searched in the information database and the
retrieved information related to those queries are translated into user-friendly format and
presented to the user.
2.2 Multimedia
In the past, there was an assumption by some people, that Multimedia information content
represents Multimedia Entertainment Industry. During those days, the difference between
Multimedia industry and multimedia information was unclear. According to Attamah and
Robert (2010), Multimedia can be defined as the mixture of graphics, sound, animation and
video translated in a digital format.
But today, there is a clearer view on Multimedia information content and it can be generally
defined as the combination of text, data and images of all categories and sounds within
single, digital surroundings (Cloete, 2009).
2.3 Multimedia information retrieval
MIR can be described as a process involved during the search of media types like Audio,
Video & Graphic. According to (Vakkari and Jarvelin, 2005), MIR is one of the vast
research-intensive fields, where a wide range of data types are open for researchers and
analysts for study. These data types include text, hypertext, audio, graphics, animation,
image, video, rich text, spread sheet, presentation slide etc.
2.4 Search Engines
Search engines are web services that are used to extract information from all over the web,
organise and reproduce them in desired format of the user (Carpineto et al, 2009).
Traditionally, search engines concentrated on text materials, i.e. web pages. In this section, I
have briefly described on different search engines and their various techniques implemented
for searching.
Mobile Multimedia Information retrieval 2011
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2.4.1 Working Methodology
According to Sonera media lab (2002), Search engine consists of three main components:
1. Spider - Also known as a crawler or robot and it is the heart of the web search engine. It
is an independent web client that makes connections to the web server automatically.
2. Parser or Indexer - words in the form of textual objects are saved in the index along
with the information‟s related to the word locator.
3. Query Engine - checks with the index search and it provides the answer related to those
queries. In general, users won‟t interact with the query engine; instead the queries are
made via web interface. The query typed in the web interface takes it directly to the query
engine and the reply is sent in the suitable format that is understood by the user.
Figure 2.2: Search Engine working Process
Source: Sonera Media Lab, 2002 (Online)
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2.4.2 Multimedia Search Engines
There are varieties of search engines used to retrieve the information, but few search engines
are really effective for the retrieval of particular media types. Let us discuss some of the
major multimedia search engines that will be helpful for user to retrieve their information
easily in various aspects. Figure [2.3] gives an overview of some of the existing search
engines available for the users.
Figure 2.3: Variety of Search Engines
Source: Peak Positions, 2011 (Online)
2.4.2.1 Alta vista
It is developed from AltaVista‟s crawler technology. It is same as AllTheWeb.com (At
present it is redirected to yahoo search) where images, audio, video can be accessed easily.
Some of the speciality in this is types of image collection, such as Getty images (can be
licensed professionally), Corbis and CDNOW (Notess, 2000).
Figure 2.4: AltaVista Search Engine
Source: http://www.altavista.com/, 2011 (Online)
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In addition to this general web Crawl, Alta vista allows access from their sites associated
with it. For the video search their main associated partners includes, ABC News, Launch.
Com, Vidnet and Merrill Lynch. For the MP3/Audio their partners include Riff age and e-
Music.
2.4.2.2 Yahoo! Picture gallery
(http://images.search.yahoo.com/)
It is one of the biggest picture galleries where nearly 400,000 pictures are available and they
are organized into various categories and can be accessed by the keywords in the title (see
Appendix A).
2.4.2.3 Lycos search
(http://www.lycos.com/)
Lycos (see Appendix B) uses FAST‟s technology for searching the MP3 files. It is one of the
fast multimedia search engines, where the search is based on the image, video and audio
sounds, which can be accessed fast. It is well known by comparing the MP3 results with
their technology provider AllTheWeb. Com (Sullivan, 2003).
But for getting access to the Music files, there is a separate search carried out at the Lycos
music (http://music.lycos.com), which has a MP3 search engine and can find many audio
files in the MP3 format.
2.4.2.4 Google image Search
This is one of the biggest image searches, which contains information from more that 250
million web images. All the text that is entered in the search engine can be directed
immediately to the Google search. Additional features include restriction of images
according to their sizes, file types and colour.
Mobile Multimedia Information retrieval 2011
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Figure [2.5], shows Google Images search engine along with the homepage of Google
images. Here, I have attempted to search with the keyword London and there are plenty of
images available for that search, likewise we can search with the image size, colour and file
types.
Figure 2.5: Google Images Search Engine
Source: http://www.google.com/imghp, 2011 (Online)
2.4.2.5 Vast Video
(http://www.vastvideo.com/)
It is one of the biggest video search web sites that allow searching of nearly 18,000 video
clips in windows media format. These videos are subdivided into 13 categories, so it is easy
to find the video clip by searching into those categories. It is also feasible to buy the video
types that are found.
2.4.3 Multimedia search technology providers
2.4.3.1 Alta vista
(http://www.altavistaservices.com/)
Provides Multimedia search as an elective package for its internet search service
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2.4.3.2 FAST (Fast search and transfer)
(http://www.fasttechnology.com/)
It is based on the same core technology used in AllTheWeb. Com search engine, it uses same
index for their queries.
2.4.3.3 Inktomi
(http://www.inktomi.com)
Provides media search as a supplementary service for its normal type of searching text, at
present Inktomi uses Singingfish‟s content for its media search, so it is easily accessible to
search the same type of media formats with the Singingfish Multimedia search.
2.4.3.4 Singingfish
(http://singing-fish.com/)
It is a subsidiary of Thomson multimedia, developed for searching multimedia files, one of
the specialities to be noticed here is Singingfish has retrieved and indexed over 18 million
streams and media files. Some of the notable things here in this database contain links that
can be accessed to Microsoft windows media formats, apple quick time, MP3 etc…
Conclusion
Service providers like FAST has the largest media file; on the other hand Alta Vista has the
most expensive query language. Singingfish Multimedia Search and Inktomi Media search
do not contain image files, thus their indices are comparatively smaller. According to
International telecommunications union (2007), nearly 87% of web users use search engines
or related search tool to retrieve information. To conclude with there are varieties of search
engines that provide easy access to the users, the multimedia field is very huge and retrieving
the exact information for users depends on the query they give.
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Chapter: 3
Design Plan and Timelines
The project proposal was finalised and commenced in June. I have split the entire project
into phases namely Project Preparation, Designing Methodology, Designing Survey &
Dissertation as shown in Fig [3.1].
Project Preparation
This phase was carried out for 13 days where basic concepts involved in the project like
Information technologies, Multimedia concept and the problems faced in today‟s multimedia
was understood. This is a crucial phase as I need to have an in-depth understanding of the
concepts involved in order to be in a position to discover solutions to the problems identified
as the project progresses. The background research carried out for Mobile Multimedia and
Information Retrieval help me gain a good understanding of the current multimedia industry.
Figure 3.1: Design Plan and Timelines
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Designing Methodology
In this phase, the methodology or process flow that is going to be implemented in this project
is designed. In this phase, I had initially planned to have one-on-one sessions with users in
order to discuss the current trends and difficulties faced by them in handling multimedia
content. As this process was more time consuming and had more constraints involved, I had
to use surveys to collect data from the users. With the survey answers the problems are
identified and the responses for the questions are collected, which paved way in writing the
methodology by analyzing the problems, where a clear idea of suggesting the solutions for
problems are given.
Dissertation
This is last and the core phase of the project. In this phase, the execution of the survey is
done and the entire process is documented. The problems faced by the users in handling
multimedia content using their mobile devices are identified. An analysis of the survey is
done and scope for solution discovery is identified. The possible solutions to the problems
faced by present user‟s is proposed, explained and documented. A reflective analysis made
on the project and a conclusive result is summarised.
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Chapter: 4
Literature Review
In this section I have listed an in-depth evaluation of previous research that was carried out
in the field of Information Retrieval and Mobile Multimedia Information Retrieval. In
addition to the evaluation, I have also given a detailed overview of the various concepts in
Mobile Multimedia and the information retrieval process associated with it.
4.1 Information Retrieval
Information processing and Information Systems management (ISM) came into existence
several decades ago. The earlier systems in the 90s supported text based documents only and
the other types of data were discarded or left unprocessed in the IR systems. According to
(Marchionini and Komlodi, 1998), some processes followed by the IR systems in
information retrieval and processing are still the same. These processes can be referred to as
modules as given below.
1. Analysis Module – This extricates vocabulary from documents.
2. Indexing Module – This accesses document efficiently through its information
symbols.
3. Query Processing Module – Transforms the information needs of user into
information symbols (could be machine dependent).
4. Retrieval Module – Ranks documents that are stored based on the resemblance
between information symbols.
In the year 1990, most of the people wished to get their information from other people who
have knowledge about the relevant topic, rather than using IR systems (Belkin, 1980). The
rapid growth of web search engines in the recent years has helped people in retrieving
information quickly and effectively. In the future, web searches are expected to improve
even more and are on track to become a standard or a common mean for finding information.
According to Fallows (2004), “92% of Internet users say the Internet is a good place to go
for getting everyday information”.
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With the explosive growth of computers and internet, the use in amount of information
available has been increased with an astonishing speed and people have wide access to those
information. Taking all these into consideration Dimmick et al (2004) says that the
development in the establishment of recent electronic systems has a great impact on the way
in which people can search and retrieve information.
There were some challenges faced when providing the exact information access to a given
query evolved to give an ethical approach to search a various forms of information content.
Initially, IR systems began with scientific publications and public records. This was also the
main area of research for some time. But eventually, the process spread to other professional
areas like Medicine, Journalism and Law.
4.1.1 History of Information Retrieval
“Information retrieval embraces the intellectual aspects of the description of information and
its specification for search, and also whatever systems, techniques, or machines are
employed to carry out the operation” (Mooers, 1951).
Figure 4.1: A Simple Information Retrieval Architecture
Source: I.R.I.S Working Group, 2011 (Online)
Mobile Multimedia Information retrieval 2011
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The figure [4.1], shown above defines the various presentations of queries and its replies are
interchanged between the clients and the servers in a dispersed multimedia search and
retrieval systems. In this process, the query is given to the responder from the requester and
the query is partitioned and searched through each document database. The result of the
search is carried out to the requester. For e.g.: If the requester gives a query with the name
Sheffield University, then the query is split up and searched with the names Sheffield and
University and the information related to those queries are filtered and turned out to the
requester.
The research methods implemented for IR research varied greatly with time. In the early
1980s, Classic System Oriented approach was used and was followed by Cognitive User
Oriented approach. In the recent years, user interest has changed and direct interaction with
the system is implemented.
This allows them to have a clear view on the information and their knowledge is raised
resulting in the user and document modelling techniques. These techniques follow the nature
of the documents that are searched by the users. The Human machine interaction (HMI)
takes the new path and it is called human-machine human interaction (HMH) (David and
Maghrebi, 2007).
According to (Hawkins, 1983), the retrieval methods used in IR Systems relies heavily on
user modelling and on the requirements translated from user needs and his hierarchical
knowledge. In reality, a general user is not expected to deliver his needs efficiently and to
translate them into machine-dependent queries. As a result of this ineffective system, an
external approach is implemented, where researchers are requested to carry an effective and
detailed study of the user and the environment in which he is consistently exposed.
According to (Wilson, 1999), the problems and deficiencies related to IR systems are
connected to the organization; the way we present our information and the way we define
our tasks. Author (Salton and McGill, 1983), believes that the real problems raised in the
information retrieval process doesn‟t correspond to the informational objects adequately.
4.1.2 Users Information needs and Information retrieval
The rapid growth of multimedia information and the developments made in variety of
communication media has created new problems at different levels, which includes the
frequency in the flow of information, problems in data storage and management. These
difficulties have restricted the access to existing information. The primary goal of this
Mobile Multimedia Information retrieval 2011
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approach is the users. The main purpose of IR is to meet user‟s information needs. Some
different descriptions of the concept of information retrieval are given below
Author (Kraft and Bookstein, 1978),
explains that „the necessity to fill up a
noted deficiency in information, for
example a defect, a vacuum or a gap is
defined as information needs. This notion
of information need also relates with the
concept of relevance, which is an example
for the concepts related to information
retrieval. Figure 4.2: User Information Retrieval
According to (Kelly and Fu, 2007), to meet the information needs, information retrieval is
undertaken, because of this the concept of information in the information retrieval field is of
great importance. It is by several queries that the user expresses his information needs .The
first difficulty for the user is found in this stage in the information system operation.
The user expresses precisely about information needs in the form of knowledge of his
research domain, this is the reason why the information needs are translated into the system
language, and this theory was explained by (Beaulieu, 2003).Various thought provoking
schools have emerged in an attempt to meet the information needs of users.
To clarify the information requirements depends on the level of user‟s domain knowledge in
which he makes his research and also on the information system knowledge, it is on this
basis of knowledge that the user‟s capacity is depended. The various ways of approach has
been drafted from „Information Access and Information Needs‟ by Kuhlthau (1991) and
„Information practise‟ of Wilson (1999).
Based on Kuhlthau‟s model, the information retrieval process is divided into five stages, they
are
· Problem recognition
· Identity and formulation of this problem
· Data Collection
· Presentation
· Evaluation of information
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The information retrieval and the question of the access under practical aspect was studied
briefly by Wilson .We can distinguish four practises from the Wilson approach and his
nested model Wilson (1999).
Figure 4.3: Information Retrieval practices
According to Wilson, the four types of practices are as follows:
4.1.2.1 Information Behaviour
It is the totality of human behaviour in relation to sources and channels of information,
which include both active and passive information seeking; also the information use .It
primarily includes face to face communication with others. For example, watching TV
adverts, without any intention to act on the information given (Wilson, 1999).
4.1.2.2 Information seeking behaviour
It is defined as the behaviour, which is purposely in sought of information as a consequence
of a need to satisfy some goal. The interaction with manual information systems (such as a
newspaper or a library), or with computer –based systems (internet)
4.1.2.3 Information searching behaviour
It is the micro-level of behaviour used by the searcher in interaction with the information
system, whether at level of human computer interaction (ex: mouse clicks on links) or at
higher level (ex: determining the criteria for deciding which is most useful between two
books selected from same shelf) to judge the basis of information retrieved.
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4.1.2.4 Information use behaviour
This mainly involves the comparison of existing knowledge with the given information; it
consists of physical and mental acts based on the information found in the knowledge base
The works of Wilson (1999), suggest that the two types of behaviour (Information seeking
and Information use) when used as practises of access to information are regarded as sets of
actions and choices put in place for information retrieval and use .This type of approach
shows that the real needs of user and his environment has to be given prime attention.
The retrieval of information by a knowledge model was approached by Davies (1989).It
consists of four phases:
· Exploration of information world
· Interrogation of the base of information
· Information base analysis
· Preferences and individual discoveries based annotation
The definition of information need is advanced by the American Library Association (2011),
puts forward the bond of requirement in information and its use, It says “To be competent in
the use of information means that one can recognise when a need for information emerges
and that one is able to find information adequate as well as evaluation and exploiting it”.
Thus based on these principles we assume that the information needs of the user always
suppose an expectation and a use of retrieved information. In a situation related to a
decisional problem, the information needs would be lacking, as put forward by the Economic
intelligence .The search for information begins after this decisional situation in the mind of
the user.
4.2 Multimedia
In today‟s world, Multimedia means “more than one Medium”. To say this in other words,
books, movies are all some of the main examples of multimedia and they are the mixture of
text, images, music and video (Coorough, 2001).
4.2.1 History of Multimedia
It is hard to establish a specific origin date, but one of the initial and well-known examples
of multimedia is video game Pong, Nolan Bushnell developed it in the year 1972. Initially it
started as a portico game and it ended up in many homes (Solomon, 2004).
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Figure 4.4: Representation of Multimedia in Today‟s World
Source: Mass Registration, 2011(Online)
Currently Multimedia may possibly be defined as the unified assimilation of animation,
audio, text, graphics and video, which provides a high level of communication and control
(Walker, 2000). The progression of multimedia is said to be the story of the advancement of
these technologies.
In the year 1970s, Desktop computers used in the home and office helped a lot in getting our
work done, delivers information and provide entertainment. There are some key technologies
that have contributed a lot in the progression of multimedia computers, which changed the
way we look at computers. At first computers were used to solve some of the difficult
mathematical problems, where they are used as a single purpose machines.
In the year 1976, Steve jobs and Steve Wozniak founded a new company called apple
computer and a year later they revealed Apple II, which is the first computer to use colour
graphics (Shuman, 2002). A new revolution has started in the computer industry and in the
year 1984 Apple released Macintosh with Graphical user interface (GUI). In the later year
Microsoft released its first version of windows operating system, this led to high revolution
in the field of multimedia (Vaughan, 2001).
Both Macintosh and Windows Operating system flagged the way for development of
multimedia, since both the operating systems handle sound and graphics developers started
to create programs that use multimedia for more powerful effect. Macromedia (previously
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called Macro mind) is the only company that played a vital role in the Multimedia. Each of
the new developments that are made in each year is enhanced further in the next year,
making Multimedia more interesting, superior and faster (Lake and Bean, 2004).
In 1960s, mainframe computers are used, which manages huge financial systems and
databases (Rashmi, 2010). Where, In 1970s saw a big growth, where computer terminals are
used all over the organisations for managing information and publishing.
The 1980s desktop computers are used for spreadsheet, word processing and for playing
games. In the mid 1980s and 1990s, there seems to be advancement in the usage of
computers, developers started to look at how the computers can be used in the near future.
Few developments like high data storage capacity in disk drives increase in speed of desktop
computers, Digital video and audio, LAN and WAN that allows users to connect to the world.
Furthermore Hider (2006), says that Computer developers found that the multimedia
computers are used to increase the throughput and efficiency on the job, provide unique
information‟s that are needed and helps users to develop their knowledge in multimedia.
4.2.2 Features of Multimedia
According to (Feldman, 1994), There are two main features in Multimedia Environment;
they are Digital Environment & Interactivity.
Figure 4.5: Features of Multimedia
4.2.2.1 Digital environment
The term multimedia was in use before the usage of computers. This artefact certainly
offered multiple media types such as images, text and sound, but each of these media types
are delivered as a self-determining element. Electronic technology i.e. the digital
environment provides a single standard with the ability to integrate different types of
information‟s that are provided.
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4.2.2.2 Interactivity
It is one of the most powerful features that is offered by multimedia, because interactivity
has one of the most effective advantage in the traditional system, some of the linear media
such as video or film, it is hard to believe that multimedia exponents put forward
interactivity as one of the essential component.
Interactivity is one of the best ways in which a user can browse and search through an
electronic database, where this process is more or less controlled by the software‟s that are
used.
4.2.3 Factors in which Multimedia can be affected
According to (Hashmi and Guvenli, 2001), there are four important factors in which
development of multimedia systems can be affected, they are
1. In need of very large memory storage
2. Handling of huge amount of information
3. Easy way of navigation
4. Output of images and sound must be improved to achieve the requirement level.
4.3 Multimedia Information Retrieval
MIR deals with finding the information on media types such as Music, images and videos
other than text. With the explosive growth of music, video and images that are available on
the internet; there is an easy access for the people to satisfy their information needs (Preez,
2004). In reality, the term MIR is not restricted to the retrieval of information. It covers a
wide variety of topics in information, which are associated with information retrieval that
includes information conversion, abridgement and categorisation.
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Figure 4.6: MultiMedia Information Retrieval and Management
Source: Feng et al, 2003
The process given in Fig [4.6] explains the multimedia information retrieval and
management system, If a query is sent for retrieving a particular information, say for e.g.:
Images with size: 200kb and colour: blue, then the query is searched according to those size
and colour, then the images that are matched related to those query are retrieved and
presented to the user.
The earliest research that was carried out in MIR is based on the computer vision research.
Recently, researchers have started to move away from feature-based retrieval to content
based retrieval (Robins, 2000). During the continuous development of new techniques for
multimedia retrieval, researchers in this field have refined their methodologies, which
include information retrieval, databases, image and signal processing, Human computer
interaction, data mining, domain knowledge used for applications etc. (Hersh, 2009).
According to internet and mobile association (2009), main motive of MIR is to provide users
with the accurate answers they needed, in particular users express their information needs in
the form of queries and then the system matches those queries in the database to find the
information relevant those queries.
More effort has been applied to maintain the user‟s satisfaction by making the systems
human centred. There are many user‟s who have started to use different types of multimedia
through image search, Google video, AltaVista audio search etc... Lew et al (2006) pointed
out two main basic needs for MIR systems: they are searching and browsing. The methods
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for achieving the needs falls into two main categories: feature-based and category based. At
present category based methods are becoming most popular, because they express the
semantics of media, which allows users for better retrieval of information.
4.3.1 History of MIR
In this section, I have briefly described the history of MIR and some of the research carried
out recently.
There is a gap between the devastating amount of information available and the human
factor for handling the data, this unfortunately leads to Information Overload (Maes, 1994).
People spend substantial amount of time to keep them entertained in their day to day life by
searching information through web pages, books, music, images, movies, news,
advertisements, etc. People need useful means to economically find the information they
need and to avoid the inappropriate information, as a result of this information access
technologies arise to meet the confront.
Subsequently information can be recorded as different data types, such as images, audio,
video and text, the retrieval system is able to retrieve the information from these varying
media types, this gives rise to the concept of Multimedia Information Retrieval systems.
Figure 4.7: Multimedia Information Retrieval Architecture
Source: Maghlaes, 2008
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One of the major information access techniques is said to be information retrieval, the study
of information retrieval started in early 1960‟s and conventionally it focussed on textual
retrieval of documents (Yu, 2004). Recent years this has become widespread in the area of
research that studies the demonstration, data storage, organisation and access to variety of
information items such as video, audio, image, documents etc.
Therefore it is named as multimedia information retrieval (MIR). The initial goal is to
retrieve the relevant information in response to the queries given by the user. One of the
prominent examples is content-based image retrieval (CBIR) (Smeulders, 2000), where the
user is habitually required to provide some image examples to feed the system, where some
of the relevant images are returned by comparing visual similarities between the images
stored in the database and given examples. Let us discuss the current research in music,
image, video and Text retrieval.
4.3.1.1 Music Retrieval
In the past few years there has been an unprecedented growth in the field of music that is
made available through services such as iTunes, Napster, eMusic, etc. A normal user
consumes Gigabytes of data consistently in attempt to acquire the desire music data. As a
result, the field of music retrieval has had lot of attraction. Author Downie (2003), pointed
out many challenges to music information retrieval that includes the interaction between the
features such as pitch and tempo. The representation scheme determines the computational
costs, such as bandwidth. Author Byrd and Crawford (2002), believes that these methods are
used primarily for text IR and music IR is much more complicated as there is no proper
explanation on this retrieval process and their features (pitch, tempo etc...) in representing
them. One of the increasingly standard and popular querying methods for music
identification is query by hearing music. This method allows users to find songs by hearing
the music a small portion of it. For example: Sony Ericsson has song finder portability,
where user can able to find songs by listening to music.
In his earlier works (Ghias et al, 1995), Focuses primarily on monophonic data and uses
those pitches in the melodic track for representation. In this, user input data is converted into
a symbolic form that is based on the pitch and this form is used to search the MIDI music
database. Author (Pickens et al, 2003), expands this querying technique to deal with
polyphonic music data. He carries out a language model framework which is used to retrieve
the music performed by piano or by any other methodologies Recent work has been done by
(Hijikata et al, 2006) on the Content-Based filtering system, which gives privileges for users
to edit their own profile without hampering the representation. Furthermore he created
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decisions trees to gain inference on the kind of music gained by the user and also varying
features like tempo and tonality.
4.3.1.2 Image Retrieval
In recent years, digital photography has taken the driving seat in photography and this drives
the need to find an easy and efficient search technique. It is easy to find the image with a
description rather having to look through all the images. In 1970s, the concept of image
retrieval started with research in computer vision and database management. In these early
days and up to last 15 years, the main method for searching was to annotate the image with
text (Rui et al, 1999). The content based retrieval in multimedia IR has been heavily
researched recently. (Smeulders et al, 2000), classified image retrieval application into three
categories:
1. Search by association – To find new interesting images
2. Targets the search – To find a new specific image or object.
3. Category search
Figure 4.8: Multimedia- Image Information Retrieval and Management
Source: Feng et al, 2003
The above figure [4.8] explains the process of image retrieval, where the images can be
searched with the help of refined search. E.g. If we search for a particular type of image with
size and type of file we can able to retrieve those images from the image database according
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to the file type and size. Furthermore, we can select the image visually and query can be
given with the help of same name from the image that has been seen visually and the related
images can be retrieved from the image database.
Corridoni et al. (1999) retrieved images based on colour semantics such as warmth, contrast
etc. This system allows the user to specify the colour semantics and finds images that match.
Kato et al. (1992) developed a system, which takes the sketch done by the user and finds
similar images. Bujis and Lew (2003) developed image scrape applications, which allows the
user to sketch in images and finds similar images. Natsev et al. (2004) used multiple
signatures per image for computing the similarity between the given image and images in the
database.
(Chang et al, 1981) showed that a statistical learning method helps to improve the
performance of visual information retrieval system. They found the need to introduce new
algorithms to deal with sparse training data and imbalance in the type of training data. Rui et
al. (1999), added relevance feedback to their MARS system in order to improve the search
results. Tieu and Viola et al. (2004), created a framework that uses many features and
boosting algorithm to learn queries through online.
4.3.1.3 Video Retrieval
Video retrieval aims to find the desired video. Like image retrieval some of the earliest
approaches were to annotate video data and use standard IR techniques such as YouTube and
Google. However, annotation is impossible with collections that are automatically from
broadcast or other means. So, automatic techniques were needed. Wactlar et al. (1999)
created a terabyte sized video library and used automatically acquired descriptors for
indexing and segmentation. Sivic and Zisserman (2003) made the comparison between text
IR and video IR. Their goal was to create a fast system that works on video as well on text as
Google does. They compared with many features and found some problems. But the analogy
to text IR worked well. The important parts of video retrieval are segmentation and
partitioning (Aslandogan and Yu, 1999). Zhang et.al, (1993) used multiple thresholds on the
histogram to detect gradual transitions and camera breaks. Gunsel et al. (1998) looked at the
use of syntactic and semantic features for unsupervised content based video segmentation.
Sebe et al. (2003) used new techniques such as list semantic video retrieval, learning and
feedback strategies and interactive retrieval. The following are the researches done by using
these three techniques. Naphide and Huang (2001) used a probabilistic framework to map
low level feature into semantic representations and semantic representation is used for
indexing, searching and retrieval. Snoek et al. (2004) developed a concept lexicon to achieve
good performance in 2004 TREC Video Track. Browne and Smeaton (2004) incorporated
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various relevance feedback methods and used object based interaction and ranking. Yan et al.
(2003) used negative pseudo relevance feedback for the 2002 TREC Video Track. This
approach increased performance over standard retrieval. Yan and Hauptmann (2005)
introduced a boosting algorithm called Co-Retrieval. Gaughan et al. (2003) developed a
system that incorporates speech recognition. Girgensohn et al. (2005), builds a system
focused on the user interface. Their system was one of the best in TRECVID.
4.3.1.4 Text Retrieval
Text retrieval (also called as information retrieval (IR) or document retrieval (DR)) licenses
access to documents based on the gratified of the information. These documents may be
detained from huge amount of document bases. For example (Stein, 1991) quotes Library of
music which has a collection of approximately 30 terabytes. In this information retrieval
systems, users start searching their information by entering the approximate query, the
system replies by searching the entire document bases for the documents that match the
query given by the user and those documents are turned out to the user. The next evolution
of text retrieval was semantic based information retrieval.
4.3.1.4.1 Text based application for Information retrieval
Text based applications are used to analyse the huge variety of text documents , some of the
applications that are used early includes the creation of Information Retrieval Systems (IRS)
to analyse and retrieve the information needs. According to (Kim, 2011) some of the early
text based applications that are used to retrieve the information are:
1. Legal documents and digitalised medical journals
2. Insurance documents
3. Translation of language and program collation
Due to the increase in Internet user base, text based applications have switched to public
domain. Such commonly used applications are E-mail, Search Engines, Education, and
Business etc…
According to (Jarvelin et al, 2001), there are two ways to locate the text documents
1. Direct – Collection of query term that can be matched with the document
database and the information relevant to the query is retrieved.
2. Indirect – With the help of metadata that described the data in the document.
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4.3.2 Multimedia Semantics
Multimedia Semantics is the meaning illustrated inside the music, videos, images etc. and
the semantic multimedia database (SMDB) systems are projected to assimilate semantic
information of a wide range of formats, which includes text, animation, graphics, audio,
video and images. It plays a vital role in the retrieval of the multimedia data‟s (Angelides
and Dustdar, 1997).
Figure 4.9: Semantic Multimedia Database Architecture (SMDB)
Source: Li, 1999
4.4 Mobile Multimedia Information Retrieval
Mobile multimedia refers to the interchange of multimedia information through wireless
Internet or wireless networks (Curwen and Whalley, 2011).
4.4.1 Wireless Communications
Wireless communication started to emerge in the early 1930s during the Second World War
with the use of “Walkie- talkies”, which enabled them to stay connected with the
headquarters (Elliott and Philips, 2004). In the year 1946, AT&T Bell initiated the first
commercial radiotelephone service in the US, which allowed communication between pubic
fixed networks and users in the cars. In the year 1960s, Bell Systems launched the Improved
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Mobile Telephone Service (IMTS), which laid the foundation for commercial -sector mobile
communications (Garg, 2007).
According to (O‟callaghan, 2003), Wireless communications have grown successfully in the
past 20 years and it is expected to develop further in the years ahead. Rackley (2007) says
that advancements made in microprocessor technologies enabled the beginning of reliable
wireless communication systems and it is said to be first generation.With the organization of
services such as mobile multimedia, mobile video applications and mobile streaming on
demand, the requirement factor is increasing for higher data rates in the third-generation (3G)
mobile cellular systems and this trend continues to evolve in the Fourth generation (4G)
systems.
Figure 4.10: Wireless Communications
4.4.1.1 First Generation 1G
The first generation wireless technologies, also called 1G (uses simple analogue signals).
Mobile phones based on this technology are mainly used by government agencies and
military before this technology came into general use (Elliott and Philips, 2004).
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4.4.1.2 Second generation 2G
The popularity of wireless networks started to grow in the late 1980s and early 1990s that
resulted in increasing demand for network capacity. With these disadvantages of analogue
1G systems, this led to the growth of second generation wireless system based on the digital
technology. Second generation networks also referred to as Global System for Mobile
Communications (GSM), it varies fundamentally from 1G system because of the use of
cellular network architecture (Stallings, 2004).
GSM is still used by all European countries and also been vicarious to other continents,
includes Africa and South America. There are over 540 million subscribers in Europe (GSM
Europe, 2005). With GSM it is possible to send and receive limited amounts of data via
Short Messaging Service (SMS) and mobile browsing via the wireless Applications Protocol
(WAP) (Elliot and Philips, 2004).
4.4.1.3 Second and half generation networks 2.5G
2.5G technologies characterize a state of development that connects 2G and 3G. In the year
1990 and early 2000s transmission rates are entitled by General Packet Radio Services
(GPRS).The transmission speed of data‟s are now 10times faster with 115kbits per second
based on packet switching technology (International Telecommunication Union, 2003).
Packet switching modifies the use of bandwidth available in a network and minimises the
time it takes for the data to travel across the network.
4.4.1.4 Third Generation Networks (3G)
Third generation mobile telephony (3G) is the inheritor to the 2G and 2.5G systems.
Advancements made in 3G are said to be one of the salient features that provides enriched
security and encryption features, enhancement in screen display and the ability to handle the
multimedia data (graphics and video streaming). 3G allows data‟s to be transmitted faster
with the rates up to 1920kbits per second. These technologies were introduced first in Japan
in the year 2001 and later it established widely to Europe and the USA in 2002. UMTS
(Universal Mobile Telecommunications System) is the third generation mobile phone
technology used mainly in Europe and Japan (Elliott and Philips, 2004).
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4.4.1.5 Problems faced by wireless multimedia
Wireless network access are required for mobile computers, they are a bit difficult to achieve
than wired communication because of the surrounding environment that interacts with the
signal, resulting in blockage of signals paths and introduces noise and echoes. Hence, the
quality of data connectivity could be lower than wire connections at some points. Lower
bandwidth, less stable connection and with a highly varying quality affect communication
latency. According to Lopez and Roman (2009), the key problems in wireless multimedia
systems are
1. Quality of service
2. Limited energy resources
3. Heterogeneous environment
4.2.2 User Application of Mobile Multimedia
4.2.2.1 Introduction
The mobile industry has had tremendous growth on the multimedia field. First, multimedia is
the basis for development of mobile technology. Second, there is little growth on the markets
of calls and messaging. Average gain per user has declined as technology improved and
competition enhanced. According to (Pok and Teo, 2003), Mobile multimedia highlights the
twofold uses of mobile phones: connectivity and content. Mobile phones are primarily used
for telephone conversation and messaging (connectivity). Nowadays mobile services such as
ring tones and caller tunes have become popular (content). Especially user generated mobile
multimedia challenges established concerns. For example, photo-blogging supports active
connectivity to others by sharing content. Capturing and sharing of information are the
possible applications of multimedia as camera and MMS. Users are free to invent
applications within certain technical limits such as camera resolution and bandwidth.
Capturing has become more popular than sharing as people use their phones as cameras
instead of photo-messaging devices. Internet technologies shows multimedia incorporates in
various directions (Carlsson et al, 2005). World Wide Web shows that there is abundant
range for technologies that support interpersonal connectivity and commercial services. In
short, multimedia applications such as streaming data, visual radio, interactive television and
multimedia blogging are accepted in the market.
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The following sections reflect mobile multimedia based on experiences gathered in research
projects at the National Consumer Research Centre in Finland (2011), which is an
interdisciplinary independent government research unit organised under the Ministry of
Trade and Industry. In order to be proactive and support the development of innovations, the
research has been both experimental and monitoring. The combination of these two
approaches guides us to make interpretation on future practices connected with mobile
multimedia. Emerging user applications are developed into commercial services, platforms
and handset features for mass market.
4.2.2.2 Experimenting with users
The mobile industry lacks user-producer community‟s fact in the Internet. Due to this,
product development has been conduct for industry and users are adapted to the framework
rather than expanded it. WAP - Wireless Application Protocol is the obvious failure of this
approach. SMS is the wide technology that is for specific communication purposes.
Multimedia offers similar potential as SMS. Therefore, it is very important to carry out
research on the social, technological and business implications of the use of multimedia
(Kopomaa, 2000). Their research carried out relates to the invention of meaningful uses. An
explorative approach is used to study how users adopt streaming video. Koskinen et.al (2002)
used similar approaches on multimedia messaging and video messaging. So the researches
have been able to describe experienced usefulness and use of social and interactional patterns.
A successful advance in social studies on mobile telephony has not translated into
multimedia domain. This is largely due to dispersed nature of the development and adoption
of multimedia.
4.2.2.3 Adopting commercial services
Introducing meaningful applications will attract the users toward mobile multimedia. In
Large scale, it is necessary to attract technological development and investments. For
number of years the mobile services on Finnish market have been monitored (Rogers, 1995).
This approach stems from diffusion and acceptance theories and is a popular approach in
system research on mobile services (Pagani, 2004). Finland has been one of the leading
nations during the GSM era. Being the home country of the multinational handset and
network supplier Nokia, many innovations are launched early in Finland. Mobile services
like digital television and visual radio are functional in Finland. Our results challenge
established business strategies for mobile services.
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Furthermore users prefer flexibility to efficiency. On the other hand users prefer the services
that is cheap and user friendly. Results show that finding mobile services is still talking place
in Finland. The relevance of monitoring the overall adoption of mobile services is twofold.
First, the overall popularity of mobile services is viewed; second, it shows the relative
popularity of different services. This approach is really helpful for multimedia applications
in mobile technology.
4.2.2.4 Multimedia Messaging Service (MMS)
Multimedia Messaging service (MMS) is a new revolution in mobile messaging. It is
similarly like SMS (Short Messaging Service), MMS it is one of the ways to send a message
from one mobile to another (Pesch, 2008). The main difference between MMS and SMS is
that, in MMS it not only consists of text, but also includes audio, video, images and sound.
Further advantage is that MMS messages can be sent from a mobile phone to an email
address.
Some of the formats that are entrenched within MMS include:
Text (colours, Format, fonts etc...)
Images (GIF and JPEG formats)
Audio (MP3, MIDI formats)
Video (MPEG)
Images can be selected and downloaded from WAP sites within the phone, or may be taken
from the phone with the help of built-in camera.
According to Efremidis et al (2011), MMS message is not a collection of attachments it is a
single entity and it is an extension from SMS protocol. One of the main ways to differentiate
SMS and MMS messages are, SMS message are restricted to 160 bytes, whereas MMS
message has no size limit and can be many kilo bytes or even large in size. To support such
large Messages to be delivered from one mobile to another there must be a third generation
(3G) network, even though smaller messages can be sent with second generation (2G)
networks with the help of GPRS.
The first MMS enabled phones started to emerge in the year 2002, and their looks attracted
the users, which is said to be used very extensively in the future years (Chiu and Lin, 2011).
Different MMS technologies are used by different manufacturers in different ways, for
example Nokia introduces their phones with direct MMS facilities, whereas Sony Ericsson
introduces phones that have enhanced messaging service (EMS).
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4.2.2.5 Enhanced Messaging service (EMS)
EMS is an intermediate between SMS and MMS, which provides some of the characteristic
facilities of MMS (pictures, Audio such as ring-tones, structured text and some animations).
This technology is designed by Sony Ericsson and is said to work with prevailing networks.
4.4.3 Mobile media
It is a kind of word that we use regularly in our day to day life, it is a well known fact that
mobile phones have developed greatly to support text, music, video, etc. Print media
(newspapers and magazines) was one of the dominant features of information in the past, but
today, with cell phones, tablet PC‟s, iPod‟s and laptops dominate in this generation, which
enables us to read new, watch video clips, listen to music. Hence, all the three types of media
can be accessed through those (Hall, 2011). We can say that mobile multi-media are one of
the dominant fields at present, which presents a new way to communicate. The development
made in this medium is one of the easy accesses for the mobile users to communicate,
listening to music, and take video or pictures through mobile.
Figure 4.11 : Mobile Media
Source: Prosyst, 2011 (Online)
4.4.3.1 Mobile Internet
Mobile internet normally refers to the web when accessed from a mobile device like a smart
phone and the development has been skyrocketed in the recent years. Progression in mobile
technologies are said to be one of the promising and additional benefits by decreasing the
spatial and time based constraints, in many developed countries mobile phones are said to be
one of the intimated part in everyday‟s life and majority of people carry on with them all the
times (Jansen et al, 2005). As the use of 3G propagation, the usage of wireless internet
started to become increasingly popular. Jansen et al (2000) say that, the traditional usage of
accessing internet in PCs such as web Browsing, e-mail, chat or entertainment are made
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available through a mobile device. In reality the primary digital difference between the PC
and mobile internet is their pervasiveness (Okazaki and Romero, 2010). The rapid growth of
smart phones and other mobile devices made a great evolution on mobile web technology.
Experts have predicted that mobile devices will soon overtake the Desktop computers as one
of the trendy way to access the internet.
4.4.3.2 Smart phones
The birth of smart phones made a big revolution in the internet world, several functions are
combined into one device which includes mobile cellular telephone, a personal digital
assistant, and currently it can also serve as an mp3 player, web browser, navigation system
and many other things (Schiller, 2003). Even though there are few problems faced with their
screen sizes, slow downloadable speeds etc… they said to overtake the desktop computers
with the same functions being performed through smart phones.
4.4.3.3 Evolving Features
After the invention of mobile devices the popularity of internet usage seems to be one of the
dominating factors and eventually it became one of the key features of mobile devices. With
the advancement made in apps and programming platforms, smart phones has essentially
become one-stop-shop for all modern amenities. Mobile enhanced websites and apps have
brought a new experience in the web from our mobile devices. There won‟t be any further
issue that our speed of internet is low, size of screen is smaller because web developers
started to work on those issues. Touch screens, accelerometers, and GPS locating seems to
be one of the special features of mobile web, where these cannot be offered in PCs.
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Chapter: 5
Research Questions
In order to propose a solution to the problems faced in Multimedia Industry regarding
Information Retrieval (IR), a comprehensive research has to be taken. Survey is designed
and developed in accordance with the research that has been carried out in multimedia
retrieval and user information needs. This Survey is conducted with 40 participants between
the age group of 20-27. With the survey results, the problems are identified and an effective
methodology has to be designed to execute the research successfully.
This survey is conducted mainly to analyse the problems that are faced by the mobile users
and some of my research findings motivated me in conducting this survey, they are:
How can the information needs of users be met?
Do they try to use the advanced features that are available?
Are there any characteristics difference between users who incline to search
compared to users?
In particular Browsing through mobile internet is still the predominant form of
information access?
How do we facilitate user‟s access to multimedia information?
The kind of information that the searchers look out for and the way to simplify user
access to multimedia information?
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Chapter: 6
Methodology
Methodology is a precise way of presenting an operation that implies some of the specific
deliverables at the end of each process.
6.1 Survey
In this phase, the steps needed to be taken to execute the research are created.
Conducting Surveys is the core part of this project as the entire solution to be proposed
revolves around the feedback received from the users who have participated in the Surveys.
The Process shown in Figure [6.1], explains the way in which methodology is going to be
carried out. In this project the methodology is split into Survey Design and Survey
Implementation, where the design phase explains how the survey is designed and on the
basis in which they are going to address the problems, while the implementation phase
explains the tools and samplings used for the survey.
Figure 6.1: Methodology process
6.1.1 Survey Design
Research questions and literature review played vital roles to design and develop the survey.
The problems and challenges in accessing the variety of media types or in search of
information on particular media types through mobiles are discussed in literature review.
With the help of research questions and literature review, survey questionnaires are framed
for in-depth analysis of the problems faced by mobile users. The questions are designed in
such a way that it addresses all the problems that are faced by the mobile multimedia users
and their information retrieval process.
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6.1.1.1 Survey Definition
The questions that are to be executed are defined in this stage and are made sure they are
relevant to Information Retrieval, MoMIR and Multimedia. They are designed in such a way
that the questions correspond to the current trend in the Multimedia industry. A lot of
research is done on framing the questions. In order to make the survey effective, we need to
understand the exposure of a common user to today multimedia devices.
For example, asking questions about sophisticated technologies and using complex
terminologies will not help the user in answering questions effectively. The questions are
framed according to the high level knowledge of users on Multimedia devices and
Information. The questions needs to as simple and straight forward as possible and also
extract information that is relevant to this research.
6.1.1.2 Generation of Questions
Before beginning the survey process, initial background of the participants were collected
(see Appendix C ), including their way of browsing, the query they give to find information
on any media types, their proficiency level in accessing the mobile web and most
significantly, whether they have used any multimedia search engines before.
My next focus is on designing the survey questions (see Appendix D) and my primary focus
is to know the Make of the mobile, their design features and the purpose behind to buy those,
where we can understand on what basis the mobile phones are used.
My next question focuses on the types of search engines that are used for downloading or
accessing the media types such as Audio, Video and Images, where I can get a clear view on
the search engines that are used for accessing or retrieving the information on media types.
This will pave a way for analyzing the problems caused in handling the multimedia content
and the factors that affect them mostly when using multimedia apps in mobile phones.
To identify the problems further, next survey question is designed to know the data types
(Audio, video and images) that are least compatible and the features that are commonly used
in mobile phones.
Finally to know the future expectations of mobile phones, my next question focused on how
mobile phones can be made user friendly in accessing the multimedia web sites.
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6.1.2 Survey Implementation
This is the first and an important step in the entire process. The two main operations in this
project are sampling for the Survey and Survey execution. In this project, I have chosen
„Survey Monkey‟ as the tool for survey execution and Microsoft Office applications for
documenting the feedback received and for reporting purposes.
Figure 6.2: Survey Implementation process
6.1.2.1 Survey Monkey
This is one of the tools available in the web for creating online surveys. Since this is a web
based application, it is accessible for non-technical people and it is easy to participate.
Unlike other tools, the main advantage of Survey Monkey is its feature set. It is extremely
easy to arrange questions according to user liking and can be transformed to various formats
like HTML, CVS and SQL.
The tools is also economical for research projects, as it is free of cost and very time saving in
while conducting One-on-One interviews. Survey Monkey is a flexible tool for creating
survey questions and also for accessing the results of survey. The tool also includes reporting
and analysis capabilities.
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Figure 6.3: Survey Monkey, 2011 (Online) http://www.surveymonkey.com/
6.1.2.2 Sampling for the survey
After the design of survey questions, finding the sampling for survey is one of the
challenging tasks, because participants need to be targeted with the particular age group.
My initial plan was to conduct the survey with 50 participants, but it ended up with 40.
Participants are targeted between the age group of 20-27 and from different countries,
including UK, China, India and Nigeria.
Reason behind targeting the particular age group is to get the reply significantly and
precisely, moreover high levels of mobile users are in that age group. According to a report
by Digital media across Asia (2009) as of June 2006, 94% of mobile phones are used in the
age group of 18-24 and 91% in the age group of 24-27.
6.1.2.3 Survey Execution
Survey Monkey provides a declarative way for creating surveys. For this project, surveys are
sent to common users between the age group of 20-27 and from different countries through
email and social networking websites.
The answers given by the users for the questions in survey are sent back to the Survey
Monkey web service. It is possible to analyze the results of the survey through the in-built
reporting capabilities of Survey Monkey
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6.2 Ethics
This project is carried out in a proper ethical way by interacting with the variety of people
from different countries in order to analyze the problems that are faced by the mobile users
in accessing different media types. All research and survey process are followed in a precise
way through highest ethical standards without exploiting others or breaking the ethical rules.
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Chapter: 7
Results
In this section, I have given a detailed explanation of the process that was involved in finding
a solution to the Information Retrieval problems identified in the Design and Implementation
of the survey.
This is a crucial phase in finding the solution to the problems faced by users in Mobile
Multimedia Information Retrieval (MoMIR). Let us analyze the variety of problems that are
faced by the mobile users in retrieving the Information from the survey results (see
Appendix E).
7.1 Analysis of the Survey
7.1.1 Participants background and Knowledge
As discussed in the section (6.1.1.2), the participants were selected between the age group of
20- 27, belongs to different countries and majority of them were students belongs to MSc –
Information systems management and MSc- information systems course at Sheffield
University.
The results gathered from the initial questionnaire (see Appendix C), aimed to analyse the
background information of the participants and it proves that the participants are familiar
with using mobile web-based search engines. Interestingly many participants use the mobile
web daily (see Appendix C (Q.3)) and the rest of them have a usage frequency of once or
twice in a week. Furthermore, the level of using the internet is said to be intermediate and the
most popular search engine among them was Google (see Appendix E (Q. 3)).
7.1.2 Choosing Multimedia Mobile Devices
In the survey taken, the problem of finding the right mobile device for handling multimedia
data was discussed. There are many key factors in mobile devices that support the usage and
handling of multimedia content in mobile. Some of them are operating system, ease-of-use,
functionality, size memory and processor.
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There is a mix of software and hardware that plays a role in multimedia handling. According
to the survey, most of the mobile users feel Ease-of-user, Appearance and Operating system
as the key factors for choosing a mobile device for enjoying multimedia content.
Figure 7.1: Representation of Design features rated highly by mobile users
Ease-of-use is always a priority for a common user for handling multimedia content. A
device that is not easy to use cannot impress the user even though it might be having
powerful hardware and software technology built into it. Appearance is also a key, as form
factor is one of the main considerations for common user in choosing the mobile device.
Operating System is the key in connecting the hardware and the software. It is responsible
for creating a responsive interface between user and the device. The performance of the
device when using multimedia content is greatly influenced by the operating system.
7.1.3 Choosing the best Multimedia Web Services
One of the highlights of today‟s web is the handling of multimedia web content (images,
audio & video). There are lots of multimedia web services available for handling multimedia
content and choosing the right service depends on factors like interface, speed, reliable and
efficient. A survey (see Appendix E (Q. 4, 5, 6)) was taken to find out the preferred
multimedia websites and to discover the reasons behind choosing them.
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Figure 7.2: Website used for viewing and watching/ images and videos
Images play a big role in multimedia industry. Nowadays, most of the users capture images
digitally and digital imaging technologies have grown rapidly in the recent years. There are
websites available to handle large volumes of images and share it among users anywhere in
the world. Some popular services are Picasa, Flickr, Photo Bucket, Image shack, Tiny Pic,
Picasa and Flickr was the most used image handling websites. After further research on the
survey, the main factors considered by the user is Easy-to-use, interface, image editing
features, free space offered, complete sharing options, integration with other services like
email, social networking, etc.
Similar survey was taken to identify the best websites for hosting and sharing video content.
The usage of video content on the web has increased significantly over the years (See Figure
7.2). This is mainly due to the increase in the bandwidth offered by the internet service
providers. Five popular video hosting websites contested in the survey and YouTube
emerged as the clear winner. The main factors considered here was sharing option (upload
and download), integration with Google services and user-friendly interface.
7.1.4 Multimedia features widely used in Mobile Phone
MMS was the earlier multimedia feature in mobile phone used for transferring multimedia
content. But this trend changed drastically due to the emergence of new technologies.
Sharing and retrieval of information has become fairly straight forward due to mobile
multimedia retrieval technologies facilitated by multimedia content hosting websites.
A survey (see Appendix E (Q.9)) was taken to identify the most widely used multimedia
feature or operation done using mobile device. The results of the survey are shown below
(Figure 7.3). Interestingly MMS is the least used feature today as music, social networking
and navigation has taken the centre stage. Due to the significant improvement on the mobile
OS, audio file handling, processing and retrieving have become very easy. Navigation is also
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being supported in mobile devices due to the efficient data retrieval software‟s and
advancement in mobile/wireless technologies.
Figure 7.3: Features mostly used in Mobile Phones
7.2 Problem Identification & Investigation
Factors affecting Multimedia content in Mobile Phones:
In recent years, mobile phones have evolved to a great extent. Unfortunately, mobile phones
are not yet the perfect devices for processing and retrieving multimedia contents. There are
some constraints which make it hard to handle multimedia content as good as a PC does. A
survey (see Appendix E (Q.7)) was taken to identify the key problems faced by the user
when using multimedia content in their mobile phones. The result of the survey is shown in
Fig (7.4).
Figure 7.4: Key problems faced in using Multimedia Content
From the graph, it is conclusive that the main issue faced by the user is with the Browser and
Operating System. The browsers built in the mobile phones are responsible for viewing
multimedia web pages and retrieving data from the web. When these browsers are not able to
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render webpage properly or optimize the content when zooming in or out, then there is a
difficulty in viewing multimedia content. To some extent these browser rely on the mobile
OS as well. The OS is heart of the mobile software which gives the power to the applications
to process multimedia content and retrieve the data from the device storage. From the graph,
it is evident that mobile OS still need improvement in this area.
7.2.1 Incompatible Data Types
One of the main problems faced by users today in processing multimedia content is the Data
Types. Due to a large variety of data types available for images, videos & audio it is hard for
devices to be compatible to all of them. Retrieving information from these data varies
significantly and this causes confusion to the users. A survey (see Appendix E (Q.13, 14, 15))
was taken to find out the least compatible multimedia data types in mobile devices for
processing and information retrieval.
The results of the survey are given below Fig [7.5] indicates the least compatible data types
of video, audio and image files respectively. From analyzing the survey feedback, the
compatibility of data types varies with different mobile devices. Different mobile devices
have conflicts with different data types. The conflict is very high as far as the Video content
is concerned and similar case for image content as well. But in the case of Audio
types, .wmv and .wav are compatible in almost all the mobile devices. Hence there is not
much conflict in the handling and process of audio data types in the mobile devices.
Figure 7.5: Represents the least compatible data types (Video, Audio and Image) in mobiles
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7.2.2 Consequences of using Multimedia Application in Mobile
Phones
Using multimedia greatly affects the performance of the hardware used in mobile devices.
The software thrives on the power of hardware for performance. Running native multimedia
application or web based application on these devices can have some effect on the hardware
used. A survey (see Appendix E (Q.8)) was taken to find out which hardware is affected
most by multimedia usage. The results of the survey are shown in Fig. 7.6
Figure 7.6: Factors affect when using Multimedia apps
The battery takes the biggest hit when multimedia applications are used in mobile phones.
Processing of multimedia content consumes more memory and power. This inevitably drains
the batter sooner than non-multimedia applications. Since more memory and processor is
dedicated to handle multimedia content, there is a significant decrease in speed of other
applications. As a result, multitasking capability is compromised.
Due to these drawbacks in Mobile Phone, even today most users prefer PC for handling and
processing multimedia data. The same multimedia content is handling more quickly and
efficiently in a PC than in a mobile phone due to its lack to processing power and memory.
This trend could change in the future as more smart phones come into existence with larger
memory and more processing power. It is an undeniable fact that mobile phones have
evolved so much that it will not be used just for basic calling and messaging functionalities.
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Chapter: 8
Discussions
8.1 Solution Discovery
8.1.1 Enhance Primary Mobile Multimedia Operations
In Today‟s world, information retrieval is intensely used for many multimedia related
operations. Not all operations are popular in mobile multimedia devices. A survey was taken
to determine the most used multimedia operations in mobile devices. The results of it are
shown in (see Appendix E (Q.9)).
From the graph shown (Figure 7.3) it is evident that Music, Social Networking and
Navigation are the most used multimedia related operations used in mobile phones today.
Hence it makes complete sense to pay more attention to the multimedia data that are
primarily used for these operations. Nowadays, users are not interested in sharing
multimedia content through MMS; instead they opt to share it via social networking websites
or image hosting or video hosting websites.
8.1.2 Mobile-Friendly Multimedia Websites
Having a single website which displays
multimedia content (images, videos, audio &
flash) for both PC and Mobile devices was
not very efficient due to the varying size of
display and configuration. This method was
also difficult to users for navigating the
WebPages in their mobile devices and it was
difficult to retrieve information efficiently
from these incompatible WebPages. Hence
there is a great need for creating separate
mobile versions of multimedia websites.
Figure 8.1: User‟s perspective on Good mobile friendly website
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There are many factors that are to be considered while creating mobile compatible
multimedia website to facilitate information processing and information retrieval in mobile
devices. A survey was taken to determine the key factor that needs to be considered for
creating mobile-friendly website. These factors should enable the devices to handle
multimedia content and retrieve data efficiently. The results of the survey are shown in Fig:
8.1.
From the survey, it is evident that Content that is displayed in the mobile-friendly website
must be optimized and should be usable by users through their mobile devices. The webpage
should also be easy to navigate and should be completely compatible with mobile devices for
handling multimedia content.
8.1.3 Unify Multimedia Data Types
The problem of incompatible data types was explained in section (7.2.1) it is very difficult to
create mobile technologies to be compatible to all available data types in the web. This is
equally confusing and frustrating to a common user who has little knowledge about these
various data type the device has to deal with in order the process the multimedia data.
Information retrieval is very difficult to manage between these different devices as they are
stored in their mobile native formats.
Unifying all the data types in the future could be an expensive option, as there are various
reasons behind the existence of each data type. For example, mp4 is compatible with all
Macintosh and IOS devices but not greatly supported in Windows Devices. There is a
possibility of creating a common codec that could make Compatibility Bridge in these
devices. Making the device manufacturers to show real effort and interest in finding a
common intermediate codec and working their devices towards it will be a challenging task.
The confusion among users and incompatibility with devices will grow as more number of
data types is in existence.
8.2 Reflective Analysis
Challenges faced by the multimedia information retrieval are connected with the metadata,
which represents the content of multimedia. In multimedia information retrieval, the user
submits a query that is compared to the image on the system by their metadata. In most cases
of image retrieval, a user provides semantic words to refer the image. The image
characterizes denotative and connotative message. Denotative means an image an image
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refers to the literal meaning has given by the dictionary. Connotation refers to the
associations that are connected to or suggested by the image. The connotation depends on the
situation of the transmitter and the receiver of the image (Yon 2008). An image may
generate different connotative meanings depending on image viewer‟s context. The
connotative need may have an implied meaning to the user. Connotative needs pose several
problems as it is the impression and the sensation of the users that guide information needs.
The connotative meaning is the image characteristic that is not easy to represent during
indexing process. “Because of the concept that connotative attributes of an image is subject
to an individual view‟s interpretation, when developing image representation schemes the
connotative messages are ignored” (Yon, 2008). For multimedia information, the need to
express information is subjective; their representation requires consideration of denoted and
connoted aspect; Denoted aspect enables us to consider something and connoted aspect to
imagine something from multimedia information.
The connotation aspect of Multimedia Information (MI) is often ignored in information
retrieval system. The image is represented using low level descriptors (texture, color...), the
user specifics his needs with semantic words. The interpretation given by the user to the
symbol of an image in MI is a problematic. Semantic and linguistic information associated to
a perceived component of an image is not the same for all users. The needs of users are
expressed semantically whereas the description of MI is done in relation to the specificities
of each medium in the system.
8.3 Problems Encountered
My first plan was to develop an interface that could retrieve the information given by users,
but developing an interface combined with all the types of query methods for variety of
media types will be too complicated and it is not practically applicable from the users‟ point
of view.
Initially there are variety of approaches were considered, but the fundamental intention of
this study is to analyze the problems faced by the multimedia mobile users. Primarily it is bit
hard to analyze the problems faced by the users who uses a variety of media types (Video,
audio and images). Moreover it is really tough to analyze the browsing facilities that are
allowed by the network providers, the mobile device that they use, the way of search they
carry out for finding the information for particular media types and the way they enter their
query for searching the information.
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To put all these factors mentioned above into consideration, it was decided to take the survey
with the variety of mobile users to analyze their problems faced with the multimedia in their
mobile. The main aim of this survey is to focus on the problems with the multimedia (Music,
images, video and text). In this step, the problems related to Information retrieval are
extracted from users through the survey. These problems are discussed with users in detail
and the methodology is designed according to problems that are encountered.
Moreover the time allocated for my project is not sufficient because of the time delay in
gathering the problems faced by users in mobile. There are different thoughts from different
people and to analyse the thoughts and gather all the problems faced by the mobile users was
a challenging task tackled in the project.
After a widespread research and repeated trial and error method in conducting the survey
with the variety of mobile users was completed successfully. Defining the problems
encountered by variety of mobile users was really challenging because of the opinions given
from various mobile users vary on their own perception, furthermore summarising the
problems is also one of the challenging task. From the survey process, proposing a solution
for future directions is the most challenging task of the project. In the discussion of results
and conclusion phase it is a really tough task to suggest future recommendations of
multimedia information retrieval, but I somehow managed to write those effectively.
In the overall project schedule the time allocated for the survey was increased and to cope up
with that methodology was completed early, moreover it is really easy to complete after
analysing the problems.
8.4 Evaluation
Some of the most recent evaluation research carried out in multimedia information retrieval
is the TRECVID evaluation. In this TRECVID, there is a close contact between the
academic research and private industry, where the test is carried out in reality basis; this
attempt is preceded to provide the best quality of video retrieval systems. The main potency
in this retrieval is gathering the user information needs with the variety of query types given
to find the particular information.
This type of testing the data includes video with speech transcripts, translation of non-
English speech through machine, and a collection of multimedia topics (text, video, and
image) etc… Key frame based retrieval technique is one of the most trendy in video retrieval
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systems, where the video is represented as a small collection of frames that is observed from
the video content (Pickering and Ruger, 2003).
Smeaton and Over (2003), discussed a complete evaluation techniques carried out in video
retrieval systems, which takes into account the usage archetype, compares a wide collection
of participated systems. Furthermore, evaluating the retrieval of multimedia is one of the
ongoing challenging problems. Audio, Images and Video share a distinct feature such as
content-based queries.
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Chapter: 9
Conclusions
9.1 Summary
Though text based retrieval method is one of the most predominant formats of information
that is available on the Internet, other retrieval systems progress in their fundamental
technology and their facilities are quickly making other forms of multimedia more
practicable. Multimedia offers a great experience than in plain text, it appears as a more
widely user data format, it is significant to address the problems of metadata standards,
presentation, query matching and problem evaluation in order to ensure the growth and
distribution of effective and efficient multimedia information retrieval systems.
9.2 Limitations
There are few limitations in this project which can be rectified in the near future. Due to lack
of time the survey conducted to identify the problems faced in multimedia is analysed as a
whole, so we can understand the problems only in the intermediate level. In the future an in-
depth analysis can be made by conducting the survey separately on each media types (Audio,
Video and Images), so that it will be very effective in understanding the problems.
9.3 Future Directions
We believe that mobile multimedia will expand the uses of mobile phones. Phones are an
important medium for communication but it will also develop a wide variety of services. The
success of Multimedia depends on media such as television, radio and the Internet. Even
though there is progress in academic research of Multimedia Information Retrieval, there is
also some impact on MIR research into commercial applications with some exceptions such
as video segmentation. An example of merging academic and commercial application is
PicsMatch.com (http://www.picsmatch.com/).Their goal is to have a commercial product
that uses the academic research in face detection and recognition. Another example is the
Magic Video Browser (www.magicbot.com) which transfers MIR research in video
summarization to desktop computer and has a plug-in architecture for adding summarizing
methods as they appear in the research community. One of the long-term creativity is the
launch of Yahoo! Research Berkeley (research.yahoo.com/Berkeley), where new research
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collaboration is created between Yahoo! Inc. and UC Berkeley with the intention to invent
the social media and mobile media technology and their applications that enable people to
create, describe, find, share and remix media on the web. Nevenvision
(www.nevenvision.com) is one of the fast growing technologies for mobile phones that use
visual recognition algorithms in finding the latest technology. However, their efforts are just
in initial stage and we strongly believe that there is an opportunity in the growth of
multimedia search field (Battelle, 2005).
To assess research effectively in multimedia retrieval, their need of some task-related
standardized databases on which different groups can apply their algorithms. In text retrieval,
it has to obtain large collections of old newspaper text because the copyright owners will not
consider the raw text as valuable. However image, video and speech libraries have a great
value in their collections and are much more cautious in releasing their content. Although it
is not a research challenge, obtaining multimedia collection for evaluating benchmarking is
an important step that needs to be addressed. One possible solution is that task-related image
and video databases with appropriate relevance judgments are included and made available
to groups for research purposes as is it done with TRECVID (INRIA, 2010). Video
collections would include news video, personal videos and movie collections. Image
collections would include image databases along with annotated text (NIST, 2011).
Therefore, the cooperation between the private industry and academia is strongly fortified.
The key idea to be focused here is on efforts where both industry and academia is benefited
equally. As we renowned earlier, it is clear that industries should focus on information needs
of users in the retrieval of information, where the industry can contribute significantly in
understanding the information needs of users. Furthermore, by having a close relationship
with the industries we can clearly express our suggestions to improve towards increase in
user satisfaction.
The potential view of multimedia information retrieval is quite wide and diverse. Following
are some possible areas for additional MIR research challenges.
9.3.1 Human Centered Methods
The user has to be much focused, who may need to explore instead of search. It has been
stated that decision makers need to explore an area to acquire valuable vision, thus observed
system that signifies the exploration features that are encouraged. Studies on the user needs
on giving us understanding of their patterns and desires are also highly encouraged. New
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interactive devices should be tested to provide new possibilities, such as human emotional
state detection and tracking.
9.3.2 Multimedia Collaboration
As our world becomes more wired or wirelessly connected, the discovery of human-
computer-mediated interaction is essential. Multimodal collaboration environment hold over
many questions: How do people find each other? How does an individual discover
meetings/collaborations? What are the most effective multimedia interfaces in these
environments for different purposes, individuals, and groups? Multimodal processing has
many potential roles that ranges from transcribing and summarizing meetings to correlating
voices, names, and faces, to tracking individual (or group) attention and intention across
media.
Query model is the important one, which need benefit from collaboration environment. One
solution is to use an event-based query approach (Liu et al. 2004) which provides the users a
more feasible way to access the related media content with the domain knowledge provided
by the environment model. This approach would be extremely important when dealing with
live multimedia in which the information is occupied in a real-life setting by variety of
sensors.
9.3.3 No Solved Problems
From the most recent panel discussions at the major MIR scientific conferences including
ACM MIR and CIVR, it is agreed that there are no “solved” problems. The general problems
remain largely unsolved, which needs further research [ICMR, 2011].
Word Count – 15,138
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Chapter: 10
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Chapter: 11
Appendix
Appendix A: Screen Shots of Yahoo! Appendix A-1: Yahoo! Image Search engine
Here I have attempted to find the Images with keyword Sheffield and the information related
to those keywords are resulted.
Appendix A-2: Yahoo! Video Search engine
Here I have attempted to find the Video with keyword Manchester United and the
information related to those keywords are resulted.
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Appendix B: Screen Shots of LYCOS Appendix B-1: LYCOS Image Search engine
Here I have attempted to find the Images with Keyword University of Sheffield and the
information related to those keywords are resulted.
Appendix B-2: LYCOS Video Search engine
Here I have attempted to find the Video with keyword Apple I phone 4 and the information
related to those keywords are resulted.
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Appendix C: Participants Background and Knowledge
This survey was conducted to know the Participants Background and Knowledge.
1. What is your Age?
20-21 22-23 24-25 26-27
2. Have you used any multimedia search engines before?
yes no
3. How often you use internet from your mobile?
Daily Weekly Once in a week Twice in a week Several
times
4. How do you rate yourself in using web based search engines?
Beginner Intermediate Expertise
5. How often do you use web based search engines?
Daily Weekly Once in a week Twice in a week Several
times
6. Describe your Education level?
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Appendix D: Survey Questionnaire
Survey questions sent to Participants to analyse the Problems faced by Mobile Multimedia
users.
This Survey Questions is sent to exactly 40 participants between the age group of 20 -27 and
the participants are targeted from different countries including UK, China, India and Nigeria.
This Survey is conducted through Survey Monkey (Online Survey tool).
1. What is the make of your Mobile Phone?
Nokia Samsung Sony Ericsson LG Apple HTC
Blackberry
2. Which design features do you rate highly for Mobile Phones?
Weight Size Operating System Appearance Entertainment
Ease-of-use Functionality Memory Processor Speed
3. Which Multimedia Search Engine(s) have you used in your phone?
Google Yahoo Bing Lycos Alta Vista AllTheWeb
4. Which website you think is the best for viewing/downloading images?
Picasa Flickr Image shack Photo Bucket Tiny pic
5. Which website is the best for watching/downloading videos?
YouTube Metacafe Daily motion Vimeo Blip.tv
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6. Which website you think is the best for Listening/Downloading Music?
MusOpen Pandora Raaga Grooveshark Uwall classical
7. Which causes more problems when handling multimedia content in your
mobile phone?
Mobile OS Browsers Display resolution User input
8. Which factors affect you most when using multimedia apps in your mobile
phone?
Battery Over-heating Reduce in speed Incompatible data
Screen size
9. Which feature do you use mostly in your mobile phone?
MMS Photo Capture Video Recording Music Navigation
Social Networking
10. In your perspective, what make a good mobile-friendly website?
Compatability Optimised content Usability Design
Navigation
11. Which device do you recommend for browsing webpage?
Mobile Phone Tablet PC Net book
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12. In the future do you think mobile phones can handle multimedia content as
efficiently as a PC?
yes No
13. Which video data type is the least compatible in your mobile phone?
3gp Mov Avi Mkv MP4
14. Which audio data type is the least compatible in your mobile phone?
MP3 WMV WAV AIFF
15. Which image data type is least compatible in your mobile phone?
JPEG GIF TIFF PNG BMP
16. Which features is must-have in your future mobile phone?
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Appendix E: Summary of Survey Results Conducted with
Appendix D (Questionnaire).
Q.1: 1. what is the make of your Mobile Phone?
Q.2: Which design features do you rate highly for Mobile Phones?
Make of Mobile Phone
Nokia
Samsung
Sony Ericssion
LG
Apple
HTC
Blackberry
Design Features
Weight
size
Operating System
Appearance
Entertainment
Ease of use
Functionality
Memory
Processor Speed
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Q.3: Which Multimedia Search Engine(s) have you used in your phone?
Q.4: Which website you think is the best for viewing/downloading images?
Search Engines
yahoo
Bing
Lycos
AllTheWeb
AltaVista
Viewing/Downloading Images
Picasa
Flickr
ImageShack
PhotoBucket
Tiny Pic
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Q.5: Which website is the best for watching/downloading videos?
Q.6: Which website you think is the best for Listening/Downloading Music?
Watching/Downloading Videos
Youtube
Metacafe
Dailymotion
Vimeo
Blip.tv
Listening/Downloading Music
Musopen
Pandora
Raaga
Grooveshark
UwallClassic
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Q.7: Which causes more problems when handling multimedia content in your
mobile phone?
Q.8: Which factors affect you most when using multimedia apps in your mobile
phone?
Problems in Handling Multimedia Content
Mobile OS
Browsers
Display Resolution
User Input
Factors affect Multimedia Apps
Battery
Over Heating
Reduce in Speed
Incompatible Data
Screen Size
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Q.9: Which feature do you use mostly in your mobile phone?
Q.10: In your perspective, what make a good mobile-friendly website?
Features Mostly Used
MMS
Photo Capture
Video recording
Music
Social Networking
Navigation
Good Mobile Friendly website
Compatibility
Optimised Content
Usability
Design
Navigation
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Q.11: Which device do you recommend for browsing webpage?
Q.12: In the future do you think mobile phones can handle multimedia content
as efficiently as a PC?
Device Recommended
Mobile Phone
Tablet
PC
NetBook
Sales
Yes
No
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Q.13: Which video data type is the least compatible in your mobile phone?
Q.14: Which audio data type is the least compatible in your mobile phone?
Least Compatible Video Datatype
3GP
Mov
MKV
MP4
Reality Motion
Least Compatible Audio datatype
MP3
WMV
WAV
AIFF
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Q: 15: Which image data type is least compatible in your mobile phone?
Least Compatible Image datatype
JPEG
GIF
TIFF
PNG
BNP