Monster of the Week Players Guide

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    Monster of theWeek

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    Monster of The WeekBy Michael Sands

    Illustrated by Daniel Gorringe

    Edited by Steve Hickey

    First edition, June 2!2"

    ISB# $%rint edition&' ()*++)-+2..+2

    ISB# $/DF edition&' ()*++)-+2.)+(

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    Play-testers Roll of HonourFinal edition' 0ndre3 Mc9eod, Scott =It 8elly, Jason =Dark%ast> /ollock, and Ste4an =?nsto%%able> 5yler, Steve Hickey, So%hieMelchior, Ha1ish :a1eron, Jenni Do3sett, Svend 0ndersen, :elesteMackintosh, @ayne ?lyate, Dale Elvy, 8aren @ilson, Ste%hanie /egg,

    Ellen :ouch, 0ndy Millar, and #ick :ole"Many 1ore %eo%le %laytested earlier versions" 5hanks to you all"

    Funders Roll Of Honour5hanks to all o4 you 3ho contributed to the %reorder ca1%aign'

    /eter 0ronson, 9ester @ard, 0lasdair Sinclair, So%hie Melchior,Malcol1 Harbro3, :olin Jessu%, Dev /urkayastha, Marco 0ndreeto,Ha1ish :a1eron, Shane Mclean, Ja1as Enright, Jere1y 5id3ell, ;ohan

    S1ith, Ian ;ay1ond, Morgan Davie, Ste%hanie /egg, 0ndre3 Millar,;obert Aglodinski, Her1an Duyker, 5odd Furler, 9uke @alker, JohnHar%er, Jonathan Davis, 0vra1 9e3is, Fealoro, Martin Gray, Eirik 8ildalStangnes, E11a+Jean, Jason /ollock, 0ntoine Fournier, Sevag Bakalian,Steve De1%sey, ;ich ;ogers, Marcus :onstable, Cragal Malbos,#athan ;oberts, Jose%h 9e May, 9inda 9arsson, 6incent Baker,

    Jonathan Bristo3, Stuart :ha%lin, ;obert 5 ;oy, Marc Ma7cher, 8evin9indgren, #ick ;eynolds, Dale Elvy, John ;yan, Mike Alson, Brian0llred, 8en Finlayson, GunsnDroids, 0lan Jackson, Scott @hite,

    Matthe3 Ed3ards, Guillau1e :arr, Svend 0ndersen, Ste4an 5yler,/aul @ilson, Florian Hoheneder, /eter Borah, Bryan :have, DagSverre Syrdal, David Bo3ers, /aul Edson, Jason 9 Blair, Marcus Bone,

    Jere1y Friesen, /hil Garrad, 0da1 @aggens%ack, 5i1 Ireland, SevagBakalian, #athan ;iddell, ;ichard ;ogers, Derek Gri11, JuliannaBacker, Ferrer Jean+Alivier, Ja1es Iles, 8atrina 0llis, #icolas Brian,Sean Dunstan, :hris #or3ood, Mark Harris, Gary 0nastasio, Felan/arker, Steve Hickey, #oah Doyle, 8aren @ilson, Sven Folkesson, GinoMoretto, Frank /itt, :hris Moriarty, Jenni Do3sett, #eal Dalton, 0ldenStrock, ;eid San Fili%%o, oe 5sang, :hristo%her @eeks, @" Mark@oodhouse, Ben @ootten, Ja1es Gabrielsen, 0urynn Sha3, 0le 0bateBiral, Jason /itre, Justin 8oo%1ans, ;en John 8erkdyk, Diogo :urado,Grgoire /inson, Brett Easterbrook, @ayne @est, #icolas ;onvel, 0leFradera, #oa1 ;osen, Mark Shocklee, Scott 8elly, @ill 0 @right, JohnMachin, /eter Ed3ards, Guy Milner, Joe Beason, Joe Mcdaldno, GerrySaracco, Ji1 S3eeney, :arl ;igney, Jonathan @alton, 8eith Higdon,Scott Bennett, Joshua :u%%, /arke Hult1an, Bryan ;enneka1%,

    0ndre3 ;osenhei1"

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    Table of Contents5here 0re Monsters Aut 5here"""""""""!

    What You've Signed Up For...................1

    What You'll Need..................................... 2

    What You Should Read...........................2

    Feedbac....................................................!

    5he Hunters"""""""""""""""""""""""""""""""""""""""""

    "he First Session...................................... #

    "ea$ %oncepts......................................... &

    5ea1 :usto1isation"""""""""""""""""""""""""""".

    Ea1%le 5ea1 :once%ts"""""""""""""""""""""".

    e(ore You %reate Your )unter...... ......*Moves"""""""""""""""""""""""""""""""""""""""""""""""""""" *

    5he ;atings""""""""""""""""""""""""""""""""""""""""" !

    "he %hosen..............................................11

    "he +,pert...............................................1-

    "he Flae................................................. 21

    "he nitiate............................................. 2&

    "he /onstrous........................................!0

    "he /undane..........................................!&

    "he ro(essional.....................................!

    "he Spooy..............................................##

    "he Wronged..........................................#

    3et Ready For Action.............................

    Introductions""""""""""""""""""""""""""""""""""""""

    History"""""""""""""""""""""""""""""""""""""""""""""""""

    )o4 "o lay............................................&&Hunter 0genda"""""""""""""""""""""""""""""""""""

    5he Ga1e Is 0 :onversation"""""""""""""

    Moves"""""""""""""""""""""""""""""""""""""""""""""""""" .

    5he Basic Moves""""""""""""""""""""""""""""""""" (

    ig /agic.................................................-#

    Fights....................................................... -#

    ?nar1ed 0ttacks 0nd I1%rovised@ea%ons"""""""""""""""""""""""""""""""""""""""""""""".

    )ar$........................................................ -&

    Monsters and Har1"""""""""""""""""""""""""""..

    Healing"""""""""""""""""""""""""""""""""""""""""""""""" ..

    ;esurrection""""""""""""""""""""""""""""""""""""""" .)

    "he 5uc %ounter...................................-*

    @hen Cou ;un Aut A4 9uck""""""""""""""".*3ear.......................................................... -

    Getting #e3 Gear""""""""""""""""""""""""""""""".(

    @ea%ons"""""""""""""""""""""""""""""""""""""""""""""".(

    0r1our"""""""""""""""""""""""""""""""""""""""""""""""")!

    Ather Gear""""""""""""""""""""""""""""""""""""""""""")!

    Gear 5ags""""""""""""""""""""""""""""""""""""""""""""")2

    :usto1 Gear Moves"""""""""""""""""""""""""""")2

    5eveling Up............................................. 6!I1%rove1ents"""""""""""""""""""""""""""""""""""" )-

    0dvanced I1%rove1ents"""""""""""""""""")

    0dvanced Moves"""""""""""""""""""""""""""""""").

    Su$$ary7 )unter's Session.................6

    5he First 5i1e Anly""""""""""""""""""""""""""")(

    Every Ga1e""""""""""""""""""""""""""""""""""""""""" )(

    5he 8ee%er"""""""""""""""""""""""""""""""""""""""""*

    What You 8o........................................... *0

    Ho3 It @ill /lay Aut"""""""""""""""""""""""""""*

    e(ore Your First 3a$e.........................*1

    5hink 0bout Style""""""""""""""""""""""""""""""*!

    Get Into 5he 8ee%er Mindset""""""""""""*2

    5he 8ee%er 0genda"""""""""""""""""""""""""""" *2

    5he 8ee%er /rinci%les""""""""""""""""""""""""*2

    %reating Your First /ystery................*!

    0n Ea1%le Mystery' MongolianDeath @or1 0ttack""""""""""""""""""""""""""""*-

    /re%aring Cour First Mystery"""""""""""*.

    Mystery :ountdo3ns""""""""""""""""""""""""" (

    Su11ary' First Mystery :reation""""()

    "he First Session.................................... *

    Hunter :reation"""""""""""""""""""""""""""""""""(*

    Running "he First /ystery................100

    5he Ga1e Is 0 :onversation"""""""""""!

    8ee%er 0genda"""""""""""""""""""""""""""""""""!!

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    5he 8ee%er /rinci%les""""""""""""""""""""""!!

    0l3ays Say"""""""""""""""""""""""""""""""""""""""" !

    Moves"""""""""""""""""""""""""""""""""""""""""""""""" !

    5he Basic 8ee%er Moves""""""""""""""""""!.

    5hreat Moves""""""""""""""""""""""""""""""""""""!!

    5he Basic Hunter Moves""""""""""""""""""!!Big Magic"""""""""""""""""""""""""""""""""""""""""""!2

    /laybook Moves""""""""""""""""""""""""""""""""!2.

    0ctions #ot :overed By 0 Move"""""!2.

    9n With "he /ystery:.........................126

    Start+A4+Mystery Moves""""""""""""""""""!2)

    5he 5easer""""""""""""""""""""""""""""""""""""""""!2)

    Beginning the Investigation""""""""""""!2*

    ?se 5he :ountdo3n""""""""""""""""""""""""" !2(I

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    There Are Monsters Out There/ost people don't believe in $onsters> but they're real. When so$eone(inds out $onsters are real> it's usually ?ust be(ore they get eaten.

    ut so$e people are $ean enough> s$art enough> cra@y enough> orhurt enough> that they live.

    And so$e o( those survivors go on a crusade against the $onsters.

    "hat's you.

    t could be that you $ae a stand and de(end your ho$eto4n (ro$everything evil that co$es there.

    t could be that you tae to the road and go hunt the$ do4n> 4hereveryou can (ind the$.

    t could be that you have $agic po4ers to put you on an even (ooting.

    t could be that your na$e ca$e up in prophecies thousands o( yearsago.

    "he one sure thing is that you aren't gonna go bac to your old sa(e li(e.

    What You've Signed Up For

    @hen you %lay this ga1e, 1ost o4 you 3ill 1ake u% hunters, %eo%le3ho have devoted their lives to killing 1onsters"

    Ane %layer 3ill be the 8ee%er $that&" 5he 8ee%er 3ill be in charge o4 designing the 1onstersand 1ysteries that the hunters 3ill encounter, bringing the 3orld toli4e, and %ortraying the 1onsters and %eo%le the hunters 1eet"

    5he rest o4 you 3ill decide ho3 the hunters 3ork together toinvestigate the 3eird situations they 4ind, slay the 1onsters causing

    the trouble, and save the %eo%le in danger"Cour hunters aren

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    What You'll Need5he ga1e 3orks best 3ith three to 4ive %eo%le, 3ith one o4 you actingas 8ee%er" It 3ill 3ork 3ith t3o, or you could stretch it to si or seven%eo%le 3ithout breaking anything"

    Make sure you have'

    0 co%y o4 each o4 the hunter %laybooks $these are a co1binedrules re4erence and record sheet 4or your hunter&"

    Enough %layer re4erence sheets to go round"

    0 8ee%er re4erence sheet"

    So1e 1ystery and arc sheets 4or the 8ee%er $7ust one at 4irst,and 1ore later&"

    /encils and note %a%er 4or everyone"

    0 %air o4 nor1al si+sided dice 4or each hunter $the 8ee%er3on

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    I4 you

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    The HuntersSo, you

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    Team CustomisationSo1eti1es your tea1 conce%t 3ill reQuire additional stu44 on to% o4the nor1al character creation o%tions" Decide as a grou% i4 anychanges are needed, and 3hat they 3ill be" Cou can 3ork these out atany %oint' it 1ight co1e u% right a3ay 3hen you %ick your conce%t, or

    you 1ight think o4 it later on"

    Cour conce%t 1ight reQuire'

    EQui%1ent that isn

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    Before You Create Your HunterBe4ore you get started, you need to kno3 about t3o ga1e conce%ts'1oves and ratings"

    5he hunter %laybooks 1ention so1e other ter1s that I havensection starting at %age "

    MovesMoves cover situations 3hen the ga1e rules ste% in to hel% youdeter1ine 3hat ha%%ens"

    Moves don roll C%ool> so you roll the dice and get a

    8

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    t4o and a (ive. "hat's seven> plus your hunter has %ool C1 (or a total o(eight. "he $ove's instructions say that on a 6=> you protect the targetoay but you su((er the har$ that threatened instead.

    The Hunter Basic Moves

    0ll the hunters have a set o4 1oves that allo3 the1 to investigate anddeal 3ith 1onsters" 5hese are called the =basic 1oves> $%" (&" 5hereare eight basic 1oves'

    "#t $nder Pressure, used 4or any di44icult or dangerousaction that isn

    9

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    /re%%y clothes, casual 3ear, urban 3ear, nor1al clothes, neatclothes, street 3ear"

    Ratings, pick one line:

    :har1R2, :ool+!, Shar%R!, 5oughR2, @eird+!

    :har1+!, :oolR2, Shar%R!, 5oughR2, @eird+!

    :har1R!, :oolR2, Shar%R!, 5oughR!, @eird+!

    :har1+!, :oolR!, Shar%R2, 5ough+!, @eirdR2

    :har1R!, :oolR2, Shar%+!, 5ough+!, @eirdR2

    FateCou get to decide 3hat sort o4 4ate is in store 4or you"

    /ick ho3 you 4ound out about your 4ate, 4ro1 the list belo3"

    Ho! *ou Found %ut$%ick one&'

    #ight1ares and visions

    So1e 3eirdo told you

    0n ancient cult 4ound you

    Sought out by yourne1esis

    0ttacked by 1onsters

    5rained 4ro1 birth

    Cou 4ound the %ro%hecy

    Cou 4ound your s%ecial3ea%on

    11

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    5hen %ick t3o heroic and t3o doo1 tags 4or your 4ate, 4ro1 the listsbelo3" 5he tags deter1ine ho3 your 4ate 3ill un4old" It

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    "hen pic one o( these7

    The (ig Entran#e' @henyou ake a sho!y entran#e into adangerous situation, roll R:ool" An !R everyone sto%s to3atch and listen until you 4inish your o%ening s%eech" An a )+

    (, you %ick one %erson or 1onster to sto%, 3atch and listenuntil you 4inish talking" An a 1iss, you

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    reach $add =close>&

    thro3able $add =close>&

    chains $add =area>&

    5hen %ick 3hat 1aterial the business end is 1ade 4ro1' add =steel,>

    =cold iron,> =silver,> =3ood,> =stone,> =bone,> =teeth,> =obsidian,> oranything else you 3ant"

    Introductions@hen you get here, 3ait 4or everyone to catch u% so you can do yourintroductions together"

    Go around the grou%" An your turn, introduce your :hosen by na1eand look, and tell the grou% 3hat they kno3 about you"

    HistoryGo around the grou% again" An your turn, %ick one o4 these 4or eachother hunter'

    Cou are close blood relations" 0sk the1 eactly ho3 close"

    5hey are destined to be your 1entor" 5ell the1 ho3 this 3asrevealed"

    Cour best 4riend in the 3orld, 3ho you trust totally"

    0 rival at 4irst, but you ca1e to a 3orking arrange1ent"

    ;o1antic entangle1ent, or 4ated to be ro1antically entangled"

    Just 4riends, 4ro1 school or 3ork or so1ething" 0sk the13hat"

    5hey could have been the :hosen Ane instead o4 you, but they4ailed so1e trial" 5ell the1 ho3 they 4ailed"

    Cou saved their li4e, back 3hen they didn

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    Harm@hen you su44er har1, 1ark o44 the nu1ber o4 boes eQual to har1su44ered" @hen you reach 4our har1, tick =?nstable">

    Akay | Dying

    ?nstable' DUnstable in?uries 4ill 4orsen as ti$e passesE

    Leveling Up+,perience'

    @henever you roll a highlighted rating, or a 1ove tells you to, 1ark ane%erience bo"

    @hen you have 4illed all 4ive e%erience boes, you level u%" Erase the1arks and %ick an i1%rove1ent 4ro1 the 4ollo3ing list'

    Improvements

    Get R! :har1, 1a R- Get R! :ool, 1a R-

    Get R! Shar%, 1a R-

    Get R! 5ough, 1a R-

    Get R! @eird, 1a R-

    5ake another :hosen 1ove

    5ake another :hosen 1ove Gain an ally

    5ake a 1ove 4ro1 another%laybook

    5ake a 1ove 4ro1 another%laybook

    04ter leveling u% 4ive ti1es, you Quali4y 4or advanced i1%rove1ents, as

    described on %age )"

    15

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    The Expert have dedicated $y li(e to the study o( theunnatural. no4 their habits> their

    4eanesses. $ay not be youngest orstrongest> but no4 enough to be thebiggest threat.

    5o 1ake your E%ert, 4irst %ick a na1e"5hen 4ollo3 the instructions belo3 todecide your look, ratings, 1oves,haven, and gear" Finally, introduce

    yoursel4 and %ick history"

    look, pick one from each List:

    Man, 3o1an"

    5hought4ul 4ace, lined 4ace,scarred 4ace, conte1%lative4ace, stern 4ace, avuncular 4ace,e%erienced 4ace"

    Ald 4ashioned clothes, casual clothes, utility clothes, tailoredclothes, outdoor clothes"

    Ratings, pick one line:

    :har1+!, :oolR!, Shar%R2, 5oughR!, @eirdO

    :har1O, :oolR!, Shar%R2, 5ough+!, @eirdR!

    :har1R!, :ool+!, Shar%R2, 5oughR!, @eirdO

    :har1+!, :oolR!, Shar%R2, 5oughO, @eirdR!

    :har1+!, :oolO, Shar%R2, 5ough+!, @eirdR2

    MovesYou get all o( the basic $oves> plus pic t4o +,pert $oves7

    I+ve 'ead ")out This Sort %f Thing' ;oll RShar% instead o4R:ool 3hen you a#t under pressure"

    %ften 'ight' @hen a hunter #oes to you for advi#eabout a%roble1, give the1 your honest o%inion and advice" I4 theytake your advice, they get R! ongoing 3hile 4ollo3ing youradvice, and you 1ark e%erience"

    16

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    Preparedness,@henyou need soething unusual or rare,roll RShar%" An a !R, you have it here right no3" An a )+( youhave it, but not here' it 3ill take so1e ti1e to get it" An a 1iss,

    you kno3 3here it is, but it

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    Mysti#al -i)rary" I4 you use your library, %re%aring 3ith yourto1es and gri1oires, take R! 4or3ard 4or use agi#"

    Prote#tion Spells" Cour haven is sa4e 4ro1 1onsters theycannot enter" Monsters 1ight be able to do so1ething s%ecialto evade the 3ards, but not easily"

    "rory" Cou have a stock%ile o4 1ystical and rare 1onster+killing 3ea%ons and ite1s" I4 you need a spe#ial !eapon, rollR@eird" An a !R you have it $and %lenty i4 that 1atters&" An a)+( you have it, but only the 1ini1u1" An a 1iss, you

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    Fla1ethro3er $-+har1 close 4ire heavy volatile&

    Magnu1 $-+har1 close reload loud&

    Shotgun $-+har1 close 1essy loud&

    Introductions

    @hen you get here, 3ait 4or everyone to catch u% so you can do yourintroductions together"

    Go around the grou%" An your turn, introduce your E%ert by na1eand look, and tell the grou% 3hat they kno3 about you"

    HistoryGo around the grou% again" An your turn, %ick one o4 these 4or eachother hunter'

    5hey are your student, a%%rentice, 3ard, or child" Decidebet3een you 3hich"

    5hey ca1e to you 4or advice, and your advice got the1 out o4trouble" 0sk the1 3hat the trouble 3as"

    5hey kno3 about so1e o4 your dark secrets, but they

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    Harm@hen you su44er har1, 1ark o44 the nu1ber o4 boes eQual to har1su44ered" @hen you reach 4our har1, tick =?nstable">

    Akay | Dying

    ?nstable' DUnstable in?uries 4ill 4orsen as ti$e passesELeveling Up

    +,perience'

    @henever you roll a highlighted rating, or a 1ove tells you to, 1ark ane%erience bo"

    @hen you have 4illed all 4ive e%erience boes, you level u%" Erase the1arks and %ick an i1%rove1ent 4ro1 the 4ollo3ing list'

    Improvements Get R! Shar%, 1a R-

    Get R! :har1, 1a R2

    Get R! :ool, 1a R2

    Get R! @eird, 1a R2

    5ake another E%ert 1ove

    5ake another E%ert 1ove

    0dd an o%tion to your haven

    0dd an o%tion to your haven

    5ake a 1ove 4ro1 another%laybook

    5ake a 1ove 4ro1 another%laybook

    04ter leveling u% 4ive ti1es, you Quali4y 4or advanced i1%rove1ents, as

    described on %age )"

    20

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    The Flake+verything's connected. ut not everyone can seethe patterns> and $ost people don't even loo

    that hard.ut $e> can never stop looing deeper. cannever stop seeing the truth.

    spot the patterns. "hat's ho4 (ound the$onsters> and that's ho4 help ill the$.

    5o 1ake your Flake, 4irst %ick a na1e" 5hen4ollo3 the instructions belo3 to decide yourlook, ratings, 1oves, and gear" Finally,

    introduce yoursel4 and %ick history"look, pick one from each List:

    Man, 3o1an, transgressive,concealed"

    @ild eyes, 1oving eyes, 4ocusedeyes, searching eyes, sus%iciouseyes, 3ide eyes, guarded eyes"

    ;atty clothes, casual clothes, ru1%led suit, neat clothes,co14ortable clothes, ar1y sur%lus gear"

    Ratings, pick one line:

    :har1R!, :oolR!, Shar%R2, 5ough+!, @eirdO

    :har1O, :oolR!, Shar%R2, 5ough+!, @eirdR!

    :har1R!, :ool+!, Shar%R2, 5oughR!, @eirdO

    :har1R!, :ool+!, Shar%R2, 5oughO, @eirdR!

    :har1+!, :ool+!, Shar%R2, 5oughO, @eirdR2MovesYou get all o( the basic $oves> plus pic three Flae $oves7

    Conne#t the Dots' 0t the beginning o4 each 1ystery, i4 youlook for the !ider patternsthat current events 1ight be %arto4, roll RShar%" An a !R hold -, and on a )+( hold !" S%end

    your hold during the 1ystery to ask the 8ee%er any one o4 the4ollo3ing Questions'

    21

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    s this person connected to current events $ore than theyare saying

    When and 4here 4ill the ne,t critical event occur

    What does the $onster 4ant (ro$ this person

    s this connected to previous $ysteries 4e haveinvestigated

    )o4 does this $ystery connect to the bigger picture

    Cra1y Eyes' Cou get R! @eird $1a R-&"

    See2 It "ll Fits Together' Cou can use Shar% instead o4 :har13hen you anipulate soeone"

    Suspi#ious Mind' I4 so1eone lies to you, you kno3 it"

    %ften %verlooked' @henyoua#t all #ra1yto avoid so1ething,roll R@eird" An a !R you

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    Shotgun $-+har1 close 1essy loud&

    Big kni4e $!+har1 hand&

    Hidden 3ea%ons $%ick t3o&'

    5hro3ing knives $!+har1 close 1any&

    Holdout %istol $2+har1 close loud reload&

    Garrote $-+har1 inti1ate&

    @atch1an

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    LuckCou can 1ark o44 a 9uck bo to eitherchange a roll you 7ust 1ade to a !2,as i4 you had rolled that orchange a 3ound you have 7ust taken to countas +har1, no 1atter ho3 bad it 3as" I4 your 9uck boes all get 4illed,

    you

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    "hen pic three o( these7

    "n#ient Fighting "rts' @hen using an old+4ashioned hand3ea%on, you in4lict R! har1 and get R! 3henever you rollprote#t soeone"

    Mysti#' Every ti1e you success4ully use agi#, take R!

    4or3ard"

    Fortunes' 5he Sect has ancient %ro%hecies or divinationtechniQues to %redict the 4uture" Ance %er 1ystery, you 1ayuse the1" I4you look at !hat the future holds, roll R@eird"An a !R hold -, and on a )+( hold !" An a 1iss, you get badin4or1ation and the 8ee%er decides ho3 that a44ects you"S%end your hold to'

    have a use4ul ob7ect ready"

    be so1e3here you are needed, 7ust in ti1e"

    take R! 4or3ard, or give R! 4or3ard to another hunter"

    retroactively 3arn so1eone about an attack, so that itdoesn

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    Ald+4ashioned 3ea%ons'

    s3ord $2+har1 hand 1essy&

    ae $2+har1 hand 1essy&

    big s3ord $-+har1 hand 1essy heavy&

    big ae $-+har1 hand 1essy slo3 heavy&

    silver kni4e $!+har1 hand silver&

    4ighting sticks $!+har1 hand Quick&

    s%ear $2+har1 handKclose&

    1ace $2+har1 hand 1essy&

    crossbo3 $2+har1 close slo3&

    Modern 3ea%ons'

    "-* revolver $2+har1 close reload loud&

    (11 $2+har1 close loud&

    sni%er ri4le $-+har1 4ar&

    1agnu1 $-+har1 close reload loud&

    shotgun $-+har1 close 1essy&

    Introductions@hen you get here, 3ait 4or everyone to catch u% so you can do yourintroductions together"

    Go around the grou%" An your turn, introduce your Initiate by na1eand look, and tell the grou% 3hat they kno3 about you"

    HistoryGo around the grou% again" An your turn, %ick one 4or each o4 theother hunters'

    5hey are a lay 1e1ber o4 your Sect"

    Cou 4ought together 3hen the tide o4 1onsters see1edunsto%%able" 0sk the1 ho3 it 3ent"

    Friends, but they only kno3 your cover identity, not about theSect"

    5hey are your close relative, or %artnerKs%ouse" Decidebet3een you eactly 3hat the relationshi% is"

    Fello3 ancient 3ea%onsK1artial arts club 1e1bers"

    They're described in the prophecies, but the role they will

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    play isn't stated.

    0n e+1e1ber o4 the Sect, but still 4riends" 0sk the1 3hy theyle4t or got thro3n out"

    Cou 1et researching 1ystical 3eirdness, and you

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    The Monstrous (eel the hunger> the lust to destroy. ut (ight it> never give in. '$ not hu$an any $ore> not really>

    but have to protect those 4ho still are. "hat 4ay can tell $ysel( '$ di((erent to the other $onsters.So$eti$es even believe it.

    5o 1ake your Monstrous, 4irst %ick a na1e"5hen 4ollo3 the instructions belo3 to decide

    your look, ratings, breed, 1oves, and gear"Finally, introduce yoursel4 and %ick history"

    look, pick one from each List:

    Man, 3o1an, concealed, transgressive"

    Sinister aura, %o3er4ul aura, dark aura,unnerving aura, %leasant aura,energetic aura, evil aura"

    0rchaic clothes, casual clothes, raggedclothes, tailored clothes, stylishclothes, street clothes, outdoor clothes"

    Ratings, pick one line:

    :har1+!, :ool+!, Shar%O, 5oughR2, @eirdR-

    :har1+!, :oolR!, Shar%R!, 5oughO, @eirdR-

    :har1R2, :oolO, Shar%+!, 5ough+!, @eirdR-

    :har1+2, :oolR2, Shar%O, 5oughO, @eirdR-

    :har1O, :ool+!, Shar%R2, 5ough+!, @eirdR-

    Breed

    Cou

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    Monster Breed Suggestions

    5apire' %urse' 4eed $blood or li4e+4orce&" Natural attacs' Base'li4e+drain or Base' teeth add R! har1 to base attack" /oves'i11ortal or unQuenchable vitality 1ental do1ination"

    Were!olf' %urse' vulnerability $silver&" Natural attacs' Base'

    cla3s Base' teeth" /oves' sha%eshi4ter $3ol4 andKor 3ol41an&cla3s o4 the beast or unholy strength"

    4host' %urse' vulnerability $rock salt&" Natural attacs' Base'1agical 4orce add hand range to 1agical 4orce" /oves'incor%oreal i11ortal"

    Faerie' %urse' %ure drive $7oy&" Natural attacs' Base' 1agical4orce add ignore+ar1our to 1agical 4orce" /oves' 4light%reternatural s%eed"

    Deon' %urse' %ure drive $cruelty&" Natural attacs' Base' cla3sR! har1 to cla3s" /oves' dark negotiator unQuenchablevitality"

    %r#' %urse' dark 1aster $the orc overlord&" Natural attacs' Base'teeth add ignore+ar1our to teeth" /oves' ?nholy strengthdark negotiator"

    6o)ie' %urse' %ure drive $hunger&, 4eed $4lesh or brains&"Natural attacs' Base' teeth R! har1 to teeth" /oves' i11ortalunQuenchable vitality"

    Curses, pick one:

    Feed,Cou 1ust subsist on living hu1ans it 1ight take the4or1 o4 blood, brains, or s%iritual essence but it 1ust be 4ro1%eo%le" Cou need to a#t under pressure to resist 4eeding3henever a %er4ect o%%ortunity %resents itsel4"

    5ulnera)ility' /ick a substance" Cou su44er R! har1 3hen you

    su44er har1 4ro1 it" I4 you are bound or surrounded by it, you1ust a#t under pressureto use your %o3ers"

    Pure Drive' Ane e1otion rules you" /ick 4ro1' hunger, hate,anger, 4ear, 7ealousy, greed, 7oy, %ride, envy, lust, or cruelty"@henever you have a chance to indulge that e1otion, you1ust do so i11ediately, or a#t under pressureto resist"

    Dark Master' Cou have an evil lord 3ho doesn

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    Natural Attacksic a ase and add an e,tra to it> or t4o ases.

    Base' teeth $-+har1 inti1ate&

    Base' cla3s $2+har1 hand&

    Base' li4e+drain $!+har1 inti1ate healing&

    Base' 1agical 4orce $!+har1 1agical close&

    0dd R! har1 to a base

    0dd ignore+ar1our to a base

    0dd an etra range to a base $add inti1ate, hand, or close&"

    MovesYou get all the basic $oves> plus pic t4o /onstrous $oves7

    Iortal' Cou do not age or sicken, and 3henever you su44erhar1 you su44er !+har1 less"

    In#orporeal' Cou 1ay 1ove 4reely through solid ob7ects $butnot %eo%le&"

    $nnatural "ppeal' ;oll R@eird instead o4 R:har1 3hen youanipulate soeone"

    $nholy Strength' ;oll R@eird instead o4 R5ough 3hen youki#k soe ass"

    Preternatural Speed' Cou go 1uch 4aster than nor1al %eo%le"When you #hase2 flee2 or runtake R! ongoing"

    Cla!s of the (east' 0ll your natural attacks get R! har1"

    Mental Doinion' @hen you gae into a nor1al hu1an

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    Shapeshifter' Cou 1ay change your 4or1 $usually into anani1al& decide i4 you have 7ust one alternate 4or1 or several,and detail the1" Cou gain R! to investigate a ystery3henusing an alternate 4or1

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    5hey are tied to your curse or origin" 5ell the1 ho3"

    Cou 4ought together against the odds, and %revailed"

    5hey saved you 4ro1 another hunter 3ho 3as %re%ared to killyou" 0sk the1 3hat ha%%ened"

    LuckCou can 1ark o44 a 9uck bo to eitherchange a roll you 7ust 1ade to a !2,as i4 you had rolled that orchange a 3ound you have 7ust taken to countas +har1, no 1atter ho3 bad it 3as" I4 all your 9uck boes get 4illed,

    you

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    GearCou get t3o Mundane 3ea%ons and a 1eans o4 trans%ort"

    Mundane 3ea%ons $%ick t3o&'

    Gol4 club, baseball bat, cricket bat, or hockey stick $2+har1

    hand innocuous 1essy&

    /ocket kni4e or 1ultitool $!+har1 hand use4ul s1all&

    S1all handgun $2+har1 close loud reload&

    Hunting ri4le $-+har1 4ar loud reload&

    Sledge+ha11er or 4ire ae $-+har1 hand 1essy&

    #unchuks $2+har1 hand area&

    Means o4 trans%ort $%ick one&'

    Skateboard

    Bicycle

    Fairly ne3 car in decent condition

    :lassic car in terrible condition

    Motorcycle

    6an

    Introductions@hen you get here, 3ait 4or everyone to catch u% so you can do yourintroductions together"

    Go around the grou%" An your turn, introduce your Mundane by na1eand look, and tell the grou% 3hat they kno3 about you"

    HistoryGo around the grou% again" @hen it

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    5hey introduced you to the eistence o4 1onsters" 5ell the1ho3 you 4eel about that"

    Cou saved their li4e 4ro1 a 1onster due to an unlikely chain o4events" 5ell the1 3hat"

    LuckCou can 1ark o44 a 9uck bo to eitherchange a roll you 7ust 1ade to a !2,as i4 you had rolled that orchange a 3ound you have 7ust taken to countas +har1, no 1atter ho3 bad it 3as" I4 all your 9uck boes get 4illed,

    you

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    /ick t3o resource tags 4or the 0gency, and t3o red ta%e tags'

    'esour#es$%ick t3o&'

    @ell+ar1ed

    @ell+4inanced

    ;igorous training

    A44icial %ull

    :over identities

    A44ices all over the %lace

    Good intel

    ;ecognised authority

    @eird tech gadgets

    Su%%ort tea1s

    'ed Tape$%ick t3o&'

    Dubious 1otives

    Bureaucratic

    Secretive hierarchy

    :ry%tic 1issions

    Hostile su%eriors

    Inter+de%art1ental rivalry

    Budget cuts

    5ake no %risoners %olicy

    9ive ca%ture %olicy

    An+call 2K)

    MovesYou get all the basic $oves> plus (our ro(essional $oves.

    You get this one7

    @hen you deal !ith the "gen#y2 reQuesting hel% or gear, or1aking ecuses 4or a 4ailure, roll RShar%" An a !R, you

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    can eitherget the1 out orsu44er no har1, you choose" An a 1iss,you 4ail to get the1 out and you

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    #or1al 3ea%ons $%ick t3o&'

    "-* revolver $2+har1 close reload loud&

    (11 $2+har1 close loud&

    hunting ri4le $2+har1 4ar loud&

    shotgun $-+har1 close 1essy&

    big kni4e $!+har1 hand&

    Introductions@hen you get here, 3ait 4or everyone to catch u% so you can do yourintroductions together"

    Go around the grou%" An your turn, introduce your /ro4essional byna1e and look, and tell the grou% 3hat they kno3 about you"

    HistoryGo around the grou% again" An your turn, %ick one 4or each o4 theother hunters'

    Cour relationshi% 3ith the1 has ro1antic %otential" So 4ar ithasn

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    LuckCou can 1ark o44 a 9uck bo to eitherchange a roll you 7ust 1ade to a!2, as i4 you had rolled that orchange a 3ound you have 7ust taken tocount as +har1, no 1atter ho3 bad it 3as" I4 all your 9uck boes get4illed, you

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    The Spooky can do things> things thatnor$al people can't. ut there's

    a price I haven't paid it in (ull>yet> but the bill's gonna co$edue soon. t's best don't tellyou any $ore. You get too close>you'll get hurt.

    5o 1ake your S%ooky, 4irst%ick a na1e" 5hen 4ollo3 theinstructions belo3 to decide

    your look, ratings, 1oves,

    dark side and gear" Finally,introduce yoursel4 and %ickhistory"

    look, pick one from each List:

    Man, 3o1an, boy,girl, concealed"

    Burning eyes, dark eyes, %ained eyes, blank eyes, unblinking

    eyes, %iercing eyes, shado3ed eyes, cree%y eyes"

    ;atty clothes, casual clothes, goth clothes, neat clothes, nerdyclothes"

    Ratings, pick one line:

    :har1R!, :oolO, Shar%R!, 5ough+!, @eirdR2

    :har1+!, :oolR!, Shar%O, 5oughR!, @eirdR2

    :har1R2, :oolO, Shar%+!, 5ough+!, @eirdR2

    :har1O, :ool+!, Shar%R!, 5oughR!, @eirdR2

    :har1+!, :ool+!, Shar%R2, 5oughO, @eirdR2

    MovesYou get all the basic $oves> plus pic three Spooy $oves7

    Telepathy, Cou can read %eo%le

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    nor1al, ece%t %eo%le 3ill not e%ect the 3eirdness o4 your1ental co11unication"

    Hex,@hen you cast a s%ell $3ith use agi#&, you can %ick the4ollo3ing etra 1agical e44ects'

    5he target contracts a disease"

    5he target i11ediately su44ers har1 $2+har1 1agicignore+ar1our&"

    5he target breaks so1ething %recious or i1%ortant"

    The Sight, Cou can see the invisible, es%ecially s%irits and1agical in4luences" Cou 1ay co11unicate 3ith $1aybe even1ake deals 3ith& the s%irits you see, and you have 1oreo%%ortunities to s%ot clues 3hen you investigate a ystery"

    Preonitions,"t the start of ea#h ystery, roll R@eird" An a!R, you get a detailed vision o4 so1ething bad that is yet toha%%en" Cou take R! 4or3ard to %revent it co1ing true, and 1arke%erience i4 you sto% it" An a )+(R you get clouded i1ages o4so1ething bad that is yet to ha%%en' 1ark e%erience i4 you sto%it" An a 1iss, you get a vision o4 so1ething bad ha%%ening to youand the 8ee%er holds -, to be s%ent one+4or+one as %enalties torolls you 1ake"

    Hun#hes,When soething )ad is happening$or 7ust about to

    ha%%en& so1e3here that you aren

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    The (ig Whay' Cou can use your %o3ers to ki#k soe ass,roll R@eird instead o4 R5ough" 5he attack has 2+har1 closeobvious ignore+ar1our" An a 1iss, you

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    GearCou get t3o nor1al 3ea%ons and any 1agical ite1s or a1ulets that

    you use to invoke your %o3ers"

    #or1al 3ea%ons $%ick t3o&'

    "-* revolver $2+har1 close reload loud&

    (11 $2+har1 close loud&

    hunting ri4le $2+har1 4ar loud&

    shotgun $-+har1 close 1essy&

    big kni4e $!+har1 hand&

    Introductions@hen you get here, 3ait 4or everyone to catch u% so you can do your

    introductions together"Go around the grou%" An your turn, introduce your S%ooky by na1eand look, and tell the grou% 3hat they kno3 about you"

    HistoryGo around the grou% again" An your turn, %ick one o4 these 4or eachhunter'

    5hey taught you to control your %o3ers, to the etent that youcan control the1 at all"

    Cou are blood+kin" Decide together eactly 3hat"

    Cou are 1arried, or ro1antically involved" Decide bet3eenyou the eact relationshi%"

    Cou

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    LuckCou can 1ark o44 a 9uck bo to either change a roll you 7ust 1ade to a!2, as i4 you had rolled that or change a 3ound you have 7ust taken tocount as +har1, no 1atter ho3 bad it 3as" I4 all your 9uck boes get4illed, you

    Akay | Dying

    ?nstable' DUnstable in?uries 4ill 4orsen as ti$e passesE

    Leveling Up+,perience'

    @henever you roll a highlighted rating, or a 1ove tells you to, 1ark ane%erience bo"

    @hen you have 4illed all 4ive e%erience boes, you level u%" Erase the1arks and %ick an i1%rove1ent 4ro1 the 4ollo3ing list'

    Improvements

    Get R! @eird, 1a R- Get R! :har1, 1a R2

    Get R! :ool, 1a R2

    Get R! Shar%, 1a R2

    5ake another S%ooky 1ove

    5ake another S%ooky 1ove

    :hange so1e, or all, your darkside tags

    Get a 1ystical library, like theE%ert

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    The Wronged"hey too $y loved ones. ac then 4asn'tstrong enough to (ight> but studied> trained>

    and no4 '$ ready to ill the things that too$y loved ones.

    'll cleanse the 4orld o( their taint. "hat's all have le(t.

    5o 1ake your @ronged, 4irst %ick ana1e" 5hen 4ollo3 the instructionsbelo3 to decide your look, ratings, 3ho

    you lost, 1oves, and gear" Finally,introduce yoursel4 and %ick history"

    look, pick one from each List:

    Man, 3o1an"

    Sad eyes, icy eyes, angry eyes,untouchable eyes, e1otionlesseyes, hurt eyes, harro3ed eyes"

    #ondescri%t clothes, ragged clothes, casual clothes, huntinggear, ar1y sur%lus gear, old clothes"

    Ratings, pick one line:

    :har1O, :oolR!, Shar%+!, 5oughR2, @eirdR!

    :har1O, :oolO, Shar%R!, 5oughR2, @eirdO

    :har1R!, :oolO, Shar%R!, 5oughR2, @eird+!

    :har1+!, :ool+!, Shar%O, 5oughR2, @eirdR2

    :har1R!, :ool+!, Shar%O, 5oughR2, @eirdR!

    Who You Lost@ho did you loseN /ick one or 1ore o4' your %arent$s&, your sibling$s&,your s%ouseK%artner, your child$ren&, your best 4riend$s&"

    @hat did itN @ith the 8ee%er

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    MovesYou get all the basic $oves plus three Wronged $oves.

    You get this one7

    I &no! My Prey' Cou get R! ongoing 3hen kno3ingly

    investigating, %ursuing or 4ighting the 1onster ty%e thatcaused your loss"

    "hen pic t4o o( these7

    (erserk' #o 1atter ho3 1uch har1 you take, you can kee%going until the current 4ight is over" During a 4ight, the 8ee%er1ay not use har1 1oves on you and you cannot die" @hen the4ight ends, all har1 takes e44ect as nor1al"

    3E5E' "4"I3' In co1bat, you 1ay choose to prote#t

    soeone3ithout rolling, as i4 you had rolled a !R, but you1ay not choose to =su44er little har1">

    What Does 3ot &ill Me;;;' I4 you have su44ered har1 in a 4ight,you gain R! ongoing until the 4ight is over"

    Fervor' @hen you anipulate soeone, roll R5ough insteado4 R:har1"

    Safety First, Cou have 7ury+rigged etra %rotection into yourgear, giving you R! ar1our $1ai1u1 2+ar1our&"

    DI* Surgery' @hen you do 7ui#k and dirty first aid onsoeone$including yoursel4&, roll R:ool" An a !R it

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    Gear/ick one signature 3ea%on and t3o %ractical 3ea%ons"

    Cou have %rotective 3ear, suited to your look, 3orth !+ar1our"

    I4 you 3ant, you 1ay take a classic car, classic 1otorcycle, %lain

    %icku%, or %lain van"Signature @ea%ons, %ick one'

    Sa3n+o44 shotgun $-+har1 handKclose 1essy loud reload&

    Hand cannon $-+har1 close loud&

    Fighting kni4e $2+har1 hand Quiet&

    Huge s3ord or huge ae $-+har1 hand 1essy heavy&

    S%ecialist 3ea%ons 4or destroying your 4oes $e"g" 3ooden

    stakes and 1allet 4or va1%ires, silver dagger 4or 3ere3olves,etc"&" +har1 against the s%eci4ic creatures it targets, !+har1other3ise, and other tags by agree1ent 3ith the 8ee%er"

    Enchanted dagger $2+har1 hand 1agic&

    :hainsa3 $-+har1 hand 1essy unreliable loud heavy&

    /ractical 3ea%ons, %ick t3o'

    "-* revolver $2+har1 close reload loud&

    (11 $2+har1 close loud&

    hunting ri4le $2+har1 4ar loud&

    shotgun $-+har1 close 1essy loud&

    big kni4e $!+har1 hand&

    brass knuckles $!+har1 hand stealthy&

    assault ri4le $-+har1 close auto1atic loud&

    Introductions

    @hen you get here, 3ait 4or everyone to catch u% so you can do yourintroductions together"

    Go around the grou%" An your turn, introduce your @ronged by na1eand look, and tell the grou% 3hat they kno3 about you"

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    HistoryGo around the grou% again" @hen it

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    Leveling Up+,perience'

    @henever you roll a highlighted rating, or a 1ove tells you to, 1ark ane%erience bo"

    @hen you have 4illed all 4ive e%erience boes, you level u%" Erase the1arks and %ick an i1%rove1ent 4ro1 the 4ollo3ing list'

    Improvements Get R! 5ough, 1a R-

    Get R! :ool, 1a R2

    Get R! Shar%, 1a R2

    Get R! @eird, 1a R2

    5ake another @ronged 1ove 5ake another @ronged 1ove

    Gain a haven, like the E%erthas, 3ith t3o o%tions

    0dd one 1ore o%tion to yourhaven

    5ake a 1ove 4ro1 another

    %laybook 5ake a 1ove 4ro1 another%laybook

    04ter leveling u% 4ive ti1es, you Quali4y 4or advanced i1%rove1ents, asdescribed on %age )"

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    Get Ready For ActionAnce you

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    @henever you roll one o4 the highlighted ratings, 1ark one e%erience$3hether you succeed on the roll or not&"

    5he 8ee%er 3ill have %re%ared a 1ystery 4or you to investigate, and3ill start by telling you 3hat clues dre3 you in"

    Moves for the Beginning Of The MysteryI4 you have a 1ove 4or the beginning o4 a 1ystery, you should do thatno3"

    5he :hosen has a 1ove they al3ays 1ake at this %oint"

    5he E%ert, Flake, Initiate, and S%ooky all have 1oves that take %laceno3" I4 you %icked one o4 those 1oves, check i4 you have to 1ake itno3 $i4 it

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    5he 8ee%er 3ill describe the ga1e and police have 4aled in and out o( the area.

    Archer starts trying to trac 4here the $onster 4ent a(ter the attac.What does she discover

    %hris realises that a ghul is sneaing up on hi$> so he gets out hissa4n=o(( shotgun and blasts it in the (ace as it leaps (or hi$. 8oes %hrisget hurt )o4 badly What about the ghul

    A roo( bea$ co$es do4n on "ed as a giant spider s$ashes through the4all and sca$pers to (reedo$. Rainer grabs a chair and tries to 4edgethe bea$ so there's roo$ (or "ed to escape. 8oes she succeed )o4

    badly is "ed hurt s he trapped

    You Have To Make The Move0 key ele1ent o4 the use o4 1oves is =you have to 1ake the 1ove">

    5his 1eans that i4 you 3ant to $4or instance& anipulate soeone inthe ga1e, you need to describe your hunter doing that" Ho3 do youaskN @hat do you o44er, to 1ake the1 do 3hat you 3antN @hy 3ouldthey believe your o44er is genuineN

    For e,a$ple7

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    Alan> the ;eeper7 G"he (layed one is racing you to the car> and it looslie it's going to get to you be(ore you can close the door. So /ar> 4hatdo you do no4H

    /ary> playing her hunter /ar7 G kick some ass:H

    Alan7 GWhat are you doingH

    /ary7 G'$ going to s$ash it out the 4ay 4ith $y baseball bat so canget in the car.H

    Alan7 G"hat sounds lie you're not really getting into a (ight7 4hat's$ost i$portant ;illing the (layed one or getting to the carH

    /ary7 G9h> yeah> illing it guess. 'll stop running and ?ust starts$ashing it on the head.H

    Alan7 GSure. "he (layed one brandishes its sinning ni(e as it grabs

    you. t screa$s> 'You 4ill beco$e one o( usno4> hunter:' No4 roll kickass.H

    It 3orks the other 3ay too i4 you are describing 3hat you are doing,so1eone 1ight notice that you are 1aking one o4 the 1oves" In thatcase, go ahead and roll the dice to see 3hat ha%%ens"

    For e,a$ple7

    Alan7 G9ay> you get to the place the body 4as (ound. You can still seeso$e bloodstains on the concrete> and there's so$e scratches there that

    $ight be related to the attac.H

    /ary7 G 4ant to care(ully chec the bloodstains> to 4or out ho4 she4as illed. 5ie is it a blood spray (ro$ a torn throat or did she bleedout slo4ly (ro$ a 4ound or 4hatH

    Alan7 G"hat sounds lie you're investigating a mystery. Why don'tyou rollH

    So1eti1es the 8ee%er 3ill ask you Questions to clari4y 3hat

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    I4 it says so1ething else instead o4 :ool $usually another rating&, thenadd that nu1ber instead" So, i4 you are told to roll R@eird, roll t3o diceand add your @eird rating" I4 you are told to roll R5ough, roll t3o diceand add your 5ough rating" I4 you have a negative rating, like +!, then

    you subtract one 4ro1 your total instead"

    5he 1ove descri%tion 3ill say 3hat the di44erent results 1ean" ?sually,) or higher is good, and ! or higher is really good" 0 result o4 . orlo3er is a 1iss, and 1eans the 8ee%er 3ill have an o%%ortunity toscre3 your hunter over"

    +,a$ple7

    need to roll G$anipulate so$eone.H "hat's a C%har$ roll> and $y%har$ is C1. roll the dice and get a 2 and a &. /y total is 1 C 2 C & J *."hat's a partial success (or manipulate someone.

    Bonuses and HoldsSo1eti1es a 1ove 3ill give you a bonus to 4uture dice rolls' you get totake the bonus =4or3ard> or =ongoing"> So1eti1es a 1ove 3ill give

    you a =hold">

    ForwardI4 you get R! 4or3ard, you get R! on your very net roll only"

    For e,a$ple> another hunter can give you a bonus o( C1 (or4ard as theresult o( a $ove. "he ne,t thing that happens is that you charge in toattac a $onster. You get C1 on your kick some assroll. ( you haddecided to use magicinstead> to cast a protection spell> then you 4ouldhave gained the C1 on that roll. 9nce you have used the bonus> it'sgone.

    OngoingI4 you get R! ongoing, you get R! to every roll you 1ake until thesituation no longer a%%lies"

    For e,a$ple> i( you read a bad situation> you $ight be a4arded C1ongoing 4hile using an escape route you spotted. You get C1 on all rolls4hile escaping via that route> but nothing $ore once you have escaped.You also get no bonus i( you don't try to escape that 4ay.

    Hold@hen you get a hold, you

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    For e,a$ple> you are intervie4ing $onster attac 4itnesses and $aean investigate a mysteryroll. Your result gives you ! hold that can bespent to as the ;eeper G8id you see 4here the attacer 4entH and spendone hold. DGWhere did it goH is one o( the G"he 4itness descriptions don't agree at all. t $ustbe able to change shape or $aybe change $e$ories.H

    5ater the last hold goes to as the ;eeper about 4hether a 4itness ishiding so$ething. "hat e,hausts your hold> so you don't get any $ore

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    An a )+( your hel% grants the1 R! to their roll, but you also e%oseyoursel4 to trouble or danger"

    An a 4ailure, you e%ose yoursel4 to trouble or danger 3ithout hel%ing"

    Investigate A Mystery

    Investigating can be done any nu1ber o4 3ays' 4ollo3ing tracks,intervie3ing 3itnesses, 4orensic analysis, looking u% old 4olklore in alibrary, ty%ing the 1onster

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    I4 you roll a !R, choose one etra e44ect'

    Cou gain the advantage' take R! 4or3ard, or give R! 4or3ard toanother hunter"

    Cou in4lict terrible har1 $R! har1&"

    Cou su44er less har1 $+! har1&"

    Cou 4orce the1 3here you 3ant the1"

    An a 1iss, you get your ass kicked instead"

    Manipulate Someone5his 1ove is used to get %eo%le to do 3hat you 3ant, but you need togive the1 a reason to do it 4irst" @hat counts as a reason 3ill de%endon your relationshi% 3ith the %erson" Maybe you

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    I4 you take the Monstrous 1ove dark negotiator$or any other 1ovethat s%eci4ically allo3s it& then you are allo3ed to 1ani%ulate1onsters, at least i4 they can reason and talk"

    Minions 1ay or 1ay not be susce%tible to 1ani%ulation" It 1ay be%ossible to 1ani%ulate 1inions 3ho are hu1an, or al1ost hu1an

    those that are inca%able o4 s%eech or reason cannot be 1ani%ulated"

    Protect SomeoneI4 so1eone is about to su44er har1 and you can so1eho3 %revent it,then you can try to %rotect the1"

    @hen you prevent har to another #hara#ter, roll R5ough"

    An any success $i"e", ) or 1ore&, you %rotect the1 okay, but you

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    reveal tactical details to your ene1ies $3hich 1eans the 8ee%er canask the Questions above o4 you&"

    Use Magic@hen you use agi#, say 3hat you

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    5he s%ell 3ill take ! seconds, - seconds, or ! 1inute to cast"

    5he s%ell reQuires ritual chanting and gestures"

    5he s%ell reQuires you to dra3 arcane sy1bols"

    Cou need one or t3o %eo%le to hel% cast the s%ell"

    Cou need to re4er to a to1e o4 1agic 4or the details"I4 you 3ant to do 1agic that goes beyond these e44ects, it counts as )igagi#" Big 1agic uses di44erent rules, described belo3"

    Big MagicI4 you 3ant to %er4or1 an act o4 1agic that goes 4urther than the useagi#1ove $or your other 1oves& allo3, use these rules 4or big 1agic"

    First, say 3hat 1agical e44ect you 3ant to 1ake ha%%en"5he 8ee%er 3ill deter1ine 3hat you need to do 4or this 1agic s%ell"5he 8ee%er %icks so1e o4 these'

    Cou need to s%end a lot o4 ti1e $days or 3eeks& researchingthe 1agic ritual"

    Cou need to e%eri1ent 3ith the s%ell there 3ill be lots o44ailures be4ore you get it right"

    Cou need so1e rare and 3eird ingredients and su%%lies"

    5he s%ell 3ill take a long ti1e $hours or days& to cast"

    Cou need a lot o4 %eo%le $2, -, ), !-, or 1ore& to hel%"

    5he s%ell needs to be cast at a %articular %lace andKor ti1e"

    Ance the 8ee%er has s%eci4ied the reQuire1ents, you 7ust need to 1akethe1 ha%%en and the 1agic 3ill go ahead" 5here

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    I4 a 3ound is =stabilised> via a 1ove, then you can clear the =?nstable>bo" Cour in7uries 3on

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    So1ething co1es back 3ith you $e"g" a %ossessing s%irit, aslain 1onster is revived, an ancient evil is released&" It is ani11ediate and %ressing danger"

    Cou, or the one 3ho brought you back, o3es a huge debt $soul,4irstborn, ten years o4 servitude, etc"& to a %o3er4ul s%irit,

    1onster, or de1on"

    The Luck CounterEvery hunter has a certain a1ount o4 9uck that they can call on ine1ergencies" Cour %laybook has a 9uck counter that kee%s track o4ho3 1uch is le4t"

    Cou can choose to 1ark o44 a %oint o4 9uck in return 4or a lucky break"

    S%eci4ically, 3hen you s%end a %oint o4 9uck, you can choose one o4these'

    Decrease a 3ound you 7ust su44ered to +har1"

    04ter you roll, retroactively change the result to a !2"

    Cou only get a li1ited su%%ly o4 9uck" Make it count"

    When You Run Out Of Luck@hen you have 1arked o44 all your 9uck, the 8ee%er is allo3ed to hit

    you 3ith 1ore bad stu44" Fate 3ill be looking 4or so1e %ayback"

    I4 your %laybook includes 4ate+related stu44 $such as the :hosen

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    #lose' 5his 3ea%on is e44ective at 4airly close Quarters outsidear1s< reach, but not too 4ar"

    far' 5his 3ea%on is e44ective at long range"

    fire' 5he 3ea%on sets things on 4ire"

    hand' 5his 3ea%on is e44ective at a hand to hand co1bat range 3ithin ar1s< reach"

    healing' 5his 3ea%on trans4ers li4e energy' the 3ielder ishealed 4or as 1any %oints o4 har1 as 3ere in4licted" E"g" i4 youin4lict 2+har1, then you get healed 4or 2+har1 o4 your in7uries"

    heavy' 5his 3ea%on is heavy and di44icult to 3ield"

    holy' 5his 3ea%on has been blessed" 5his 3ill be 1ore e44ectiveagainst 1onsters 3ith a 3eakness to holy ite1s"

    ignore=arour' 5his 3ea%on ignores %rotective ar1our"0r1our has no e44ect on the har1 it causes" I4 ar1our has the1agic tag, then a 3ea%on needs both ignore+ar1our and 1agicto by%ass the ar1our"

    inno#uous' 5his 3ea%on doesn

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    valua)le' 5his 3ea%on is antiQue, or 1ade o4 valuable1aterials"

    volatile' 5his 3ea%on is dangerous and unstable"

    Custom Weapons

    I4 your hunter $or your 4oes& get a ne3 3ea%on that needs tags, you cande4ine your o3n" 5hink about the 3ay the 3ea%on is used and 3hate44ects it 3ill have, then 3rite do3n tags in accordance 3ith that"

    Every 3ea%on 1ust have a har1 and range tag" 5here as a 3eakness" It needs a =liQuid>tag $not =3ater,> because you could 4ill it 3ith so1ething else too&, so3rite it' 3ater gun $+har1 close liQuid&"

    Armour0r1our reduces the har1 su44ered by the 3earer, by the nu1ber o4%oints that it is rated 4or" For ea1%le, i4 you are 3earing a leather

    7acket 3orth !+ar1our, and a se3er 1utant cla3s your ar1 4or -+

    har1, you only su44er a 2+har1 in7ury"!+ar1our includes heavy leather 7ackets, 1otorcycle ar1our,bullet%roo4 or stab+%roo4 vests and other light but signi4icant%rotection"

    2+ar1our includes 1ilitary body ar1our, %olice riot gear, 1ediaeval1ail, or other seriously bulky and highly e44ective %rotective gear"

    I4 ar1our has the 1agic tag, then nor1al 3ea%ons that have ignore+ar1our don

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    It

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    Leveling UpCou get an e%erience %oint 3henever you roll a highlighted rating$3hether you succeed or 4ail& or 3hen a 1ove tells you to" Mark your

    net e%erience bo"@henever you 1ark the 4i4th e%erience bo on your %laybook, youlevel up" Erase all 4ive 1arks and choose an i1%rove1ent 4ro1 the listin your %laybook" Mark the i1%rove1ents o44 as you take the1' eachcan only be selected once"

    5hen you start collecting e%erience 1arks again, until you level u%again 3hen you get another 4ive e%erience %oints"

    @hen you have leveled u% 4ive ti1es, you can start choosing 4ro1 the

    advanced i1%rove1ents list as 3ell $%" )&"

    Improvements5here are ten ty%es o4 i1%rove1ent" Here are the details'

    Get +1 To A Rating(Max +X)/er1anently raise the s%eci4ied rating" 5he 1ai1u1 is a li1it' youcan only raise the rating to the listed 1ai1u1, and no 4urther" I4 yourrating is already at $or above& the listed 1ai1u1, then don

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    di44erence is that 4or a tea1, the 1otivation describes ho3 they act asa tea$, but the individual 1e1bers can have their o3n, di44erent,1otivation 3hen they do their o3n thing"

    /ick one o4 the 4ollo3ing ty%es $the =1otivation> is the guideline 4orthe 8ee%er about ho3 they act&'

    0lly' subordinate $1otivation' to 4ollo3 your eactinstructions&

    0lly' lieutenant $1otivation' to eecute the s%irit o4 yourinstructions&

    0lly' 4riend $1otivation' to %rovide e1otional su%%ort&

    0lly' bodyguard $1otivation' to interce%t danger&

    0lly' con4idante $1otivation' to give you advice and

    %ers%ective&

    0lly' backu% $1otivation' to stand 3ith you&

    I4 the allyKtea1 1e1bers don

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    Mundane:Erase a Luck MarkErase a used 9uck 1ark 4ro1 your sheet" Cou have bought so1e ti1ebe4ore Fate co1es 4or you"

    Professional:Add Resource Tag/Change Red Tape Tag

    I4 you 3ant to add a ne3 resource tag, %ick one 4ro1 the list in the0gency section o4 your %laybook"

    I4 you 3ant to change a red ta%e tag, erase the one you don

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    5hen add ne3 1oves 4ro1 your ne3 %laybook, as i4 you 3ere creatinga ne3 hunter"

    Finally, you 1ay or 1ay not get the ne3 gear, or kee% your old gear,de%ending 3hat 1akes sense given the circu1stances o4 your change"

    Make A Second Hunter:reate a ne3 hunter to 7oin the tea1" Cou can %lay both hunters atonce, or 1aybe take turns, deciding 3hich 3ill co1e along on a1ystery on a case+by+case basis"

    Make u% the ne3 hunter as nor1al, ece%t 4or history" Anly %ickhistory 4or the hunters %layed by di44erent %eo%le don

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    For ki#k soe ass, on a !2R you devastate and overa3e your ene1y"Cou in4lict and su44er har1 as nor1al, and %ick one o4 these enhancede44ects'

    Cou co1%letely hold the advantage" 0ll hunters involved inthe 4ight get R! 4or3ard"

    Cou su44er no har1 at all"

    Cour attack in4licts double the nor1al har1"

    Cour attack drives the ene1y a3ay in a rout"

    For prote#t soeone, on a !2R you de4end the1 %er4ectly" Both youand the character you are %rotecting are unhar1ed and out o4 danger"I4 you 3ere %rotecting a bystander, they also beco1e your ally$%ick aty%e 4or the1 as i4 you had taken the =gain an ally> i1%rove1ent onleveling u%, see %" )-&"

    For anipulate soeone, on a !2R you absolutely convince the1"5hey do 3hat you 3ant right no4" For a hunter, they 1ust a#t underpressureto resist your reQuest" I4 they do 3hat you ask, they 1ark onee%erience and take R! ongoing 3hile doing 3hat you asked" For abystander, not only do they do 3hat you 3ant right no3, they alsobeco1e your ally$%ick a ty%e 4or the1 as i4 you had taken the =gain anally> i1%rove1ent on leveling u%, see %" )-&"

    For investigate a ystery, on a !2R you 1ay ask the 8ee%er any

    Question you 3ant about the 1ystery, not 7ust the listed ones"For read a )ad situation, on a !2R you 1ay ask the 8ee%er anyQuestion you 3ant about the situation, not 7ust the listed ones"

    For use agi#, on a !2R you are in4used 3ith 1agical %o3er" @hat you3anted to do ha%%ens and the 8ee%er 3ill o44er you so1e etra bene4iton to% o4 that"

    Playbook-Specific Advanced Improvements5hese are only available to the hunters o4 the ty%e listed" 5hey beco1eavailable a4ter you have leveled u% 4ive ti1es, the sa1e as the usualadvanced i1%rove1ents"

    For theChosen

    Delete one doo1 tag 4ro1 your 4ate, and $o%tionally& changeone heroic tag as 3ell"

    For theInitiate Beco1e the leader, or e44ective leader, o4 the 3hole Sect"

    77

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    5his o%erates si1ilarly to beco1ing the leader o4 your cha%ter" Cou areno3 in charge o4 everything" Cou don

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    Summary: Hunter's Session5here

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    InspirationHere8ungeon World, and /onsterhearts"

    Graha1 @al1sley

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    Novels"he 8resden Files by Ji1 Butcher the "4enty alaces books by Harry:onnolly the Feli, %astor books by Mike :arey the /onster )unternternationalbooks by 9arry :orreia8raculaby Bra1 Stoker anythingby H" /" 9ovecra4t the Straintrilogy by Guiller1o del 5oro and :huckHogan 8eclare> 5ast %all> +,piration 8ate> +arth and "heAnubis 3atesby 5i1 /o3ers :harles Stross< 5aundryseries Garth #i R8> and R87 )ell 9n +arth by Mike MignolaM )ellbla@erAto$ic Robo by Brian :levinger and Scott @egener .

    191

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    Index0ct ?nder /ressure""""""""""""(, (, !!, !2(

    0ctions #ot :overed By 0 Move"""""""""!2.

    0dvanced I1%rove1ents""""""""""""""), !)*0dvanced Moves"""""""""""""""""""""""""""""""""""").

    04ter 5he Mystery""""""""""""""""""""""""""""""""!

    0llies"""""""""""""""""""""""""""""""""""""""""""""""""""""""" )-

    0l3ays Say"""""""""""""""""""""""""""""""""""""""""""" !

    0rc 5e1%lates""""""""""""""""""""""""""""""""""""""!!

    0rcs"""""""""""""""""""""""""""""""""""""""" !), !., !))

    area"""""""""""""""""""""""""""""""""""""""""""""""""""""""""".(

    0r1our"""""""""""""""""""""""""""""""""""""""""""""""""""")!

    0t the End A4 Each Mystery""""""""""""""""!))

    auto1atic"""""""""""""""""""""""""""""""""""""""""""""""".(

    Basic Hunter Moves"""""""""""""""""""(, (, !!

    Basic 8ee%er Moves"""""""""""""""""""""""""""""!.

    Beginning Each Session""""""""""""""""""""""" !)

    Bet3een Sessions""""""""""""""""""""""""""""""""" !)

    Big Magic"""""""""""""""""""""""""""""""""""""""""., !2

    Bystander Moves""""""""""""""""""""""""""""""""""!!2

    Bystanders""""""""""""""""""""""""""""""""*), (!, !.-

    :ountdo3ns""""""""""""""""""""""""""!2(, !, !..

    :reating 5he First Mystery"""""""""""""*-, *.

    :usto1 Moves"""""""""""""""""""""""""""""""""""""" !*

    :usto1 5hreats"""""""""""""""""""""""""""""""""""" !*.

    Endga1e""""""""""""""""""""""""""""""""""""""""""""""" !)*

    Fights"""""""""""""""""""""""""""""""""""""""""""""""., !-

    First Session""""""""""""""""""""""""""""""""""""""""""""(*

    For3ard"""""""""""""""""""""""""""""""""""""""""""""""""""*

    Gear""""""""""""""""""""""""""""""""""""""""""""""""""""""""" .(

    Getting ;eady For #et 5i1e""""""""""""""!

    Hard Moves"""""""""""""""""""""""""""""""""""""""""""!*

    Har1""""""""""""""""""""""""""""""""""""""""""""""""., !-

    Har1 4or Minions L Bystanders"""""""""!-)

    Har1 Moves""""""""""""""""""""""""""""""""""""""""""!-

    Healing"""""""""""""""""""""""""""""""""""""""""""" .., !-*

    Healing Bet3een Mysteries""""""""""""""""""".)

    Hel% Aut"""""""""""""""""""""""""""""""(, (, !!, !2(

    Highlight ;atings""""""""""""""""""""""""""""", ((History""""""""""""""""""""""""""""""""""""""""""""""", ((

    Holds""""""""""""""""""""""""""""""""""""""""""""""""""""""" *

    Hunter 0genda"""""""""""""""""""""""""""""""""""""""

    ignore+ar1our""""""""""""""""""""""""""""""""""), )!

    I1%rove1ents"""""""""""""""""""""""""""""""""""""""" )-

    I1%rovised @ea%ons""""""""""""""""""""""""""""".

    Introductions"""""""""""""""""""""""""""""""""""", ((

    Investigate 0 Mystery"""" """"(, ., !!, !2(

    8ee%er 0genda"""""""""""""""""""""""""""""""*2, !!

    8ee%er /rinci%les"""""""""""""""""""""""""""*2, !!

    8ick So1e 0ss"""""""""""""""""""""(, ., !!*, !2(

    9eveling ?%""""""""""""""""""""""""""""""""""""" )-, !)*

    9ocation Moves""""""""""""""""""""""""""""""""""""!!-

    9ocations""""""""""""""""""""""""""""""""""" *), (-, !.

    9uck""""""""""""""""""""""""""""""""""""""""""""""""" .*, !)*

    Mani%ulate So1eone"""""""""(, .!, !2, !2(

    Mani%ulating Monsters""""""""""""""""".!, !2!

    Messing @ith 5he For1ula"""""""""""""""""!.(

    Minion Moves""""""""""""""""""""""""""""""""""""""" !!!

    Minions"""""""""""""""""""""""""""""""""""""*), (, !.!

    Monster Moves""""""""""""""""""""""""""""""""""""" !!

    Monsters"""""""""""""""""""""""""""""""""""*), **, !)

    Monsters and Har1""""""""""""""""""""""".., !-)

    Moves"""""""""""""""""""""""""""""""""""""""""" *, ., !

    Mystery :ountdo3ns"""""""""""""""""""""""""""""(

    Mystery 9etters""""""""""""""""""""""""""""!)!, !)-

    Mystery 5e1%lates""""""""""""""""""""""""""""""!.)

    Mythology""*, *2, !2, !-, !*, !.(, !))

    Ane+Shot Ga1es""""""""""""""""""""""""""""""""""" !*

    Angoing""""""""""""""""""""""""""""""""""""""""""""""""""" *

    /laying 5he Mystery"""""""""""""""""""""""""""" !2)

    /rotect So1eone""""""""""""""""(, .2, !2!, !2(

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    ;atings"""""""""""""""""""""""""""""""""""""""""""""""""""" !

    ;ead 0 Bad Situation""""""""""(, .2, !22, !2(

    ;esurrection""""""""""""""""""""""""""""""""""""""""""" .)

    ;olling the Dice"""""""""""""""""""""""""""""""""""""" )

    ;unning SubseQuent Mysteries""""""""""!)

    ;unning 5he First Mystery"""""""""""""""""!So4t Moves"""""""""""""""""""""""""""""""""""""!*, !-

    Start+A4+Mystery Moves"""""""""""""""", !2)

    Su11ary' 0rc :reation"""""""""""""""""""""""!

    Su11ary' Fights"""""""""""""""""""""""""""""""""" !-

    Su11ary' First Mystery :reation""""""""()

    Su11ary' Hunter

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    Colophon5he ga1e 3as 3ritten in A%enA44ice and 9ibreA44ice"

    5he headings use the -rdMan ty%e4ace by Bu1bayo Font Fabrik"

    5he tet body is set in Gentiu1 Book Basic by SI9"I raised the 4unds to get this %ro7ect 4inished and into %rint 3ithIndieGoGo' htt%'KKindiegogo"co1"