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Multimedia and QoS #1 Multimedia Applicatio ns

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Page 1: Multimedia and QoS#1#1 Multimedia Applications. Multimedia and QoS#2#2 Multimedia Applications r Multimedia requirements r Streaming r Recovering from

Multimedia and QoS #1

Multimedia Applications

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Multimedia Applications

Multimedia requirements Streaming Recovering from Jitter and Loss RTP

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Application Classes

Typically: sensitive to delay, but can tolerate packet loss

• would cause minor glitches that can be concealed

Data contains audio and video content (“continuous media”), three classes of applications: Streaming Unidirectional Real-Time Interactive Real-Time

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Application Classes (more)

Streaming Clients request audio/video files from servers and

pipeline reception over the network and display Interactive: user can control operation (similar to

VCR: pause, resume, fast forward, rewind, etc.) Delay: from client request until display start can be 1

to 10 seconds

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Application Classes (more)

Unidirectional Real-Time: similar to existing TV and radio stations,

• but delivery on the network Non-interactive, just listen/view

Interactive Real-Time : Phone conversation or video conference More stringent delay requirement than Streaming

and Unidirectional because of real-time nature Video: < 150 msec acceptable Audio: < 150 msec good, <400 msec acceptable

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Multimedia Challenges

TCP/UDP/IP suite provides best-effort, no guarantees on expectation or variance of packet delay

Streaming applications delay of 5 to 10 seconds is typical and has been acceptable, but performance deteriorate if links are congested (transoceanic)

Real-Time Interactive requirements on delay and its jitter have been satisfied by over-provisioning (providing plenty of bandwidth), what will happen when the load increases?...

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Challenges (more)

Most router implementations: use only First-Come-First-Serve (FCFS) Limited packet processing and transmission

scheduling

To mitigate impact of “best-effort” protocols, we can: Use UDP to avoid TCP and its slow-start phase… Buffer content at client and control playback to

remedy jitter Adapt compression level to available bandwidth

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Solution Approaches in IP Networks

Just add more bandwidth and enhance caching capabilities (over-provisioning)!

Need major change of the protocols : Incorporate resource reservation (bandwidth,

processing, buffering), and new scheduling policies Set up service level agreements with applications,

monitor and enforce the agreements, charge accordingly

Need moderate changes (“Differentiated Services”): Use two traffic classes for all packets and differentiate

service accordingly Charge based on class of packets Network capacity is provided to ensure first class

packets incur no significant delay at routers

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Encoding and compressing Audio

Pulse Code Modulation (PCM) Sample at a fixed rate

• value is an arbitrary real number Quantization: map samples to a given set of values Encoding: encode the values as bits.

Examples: sample rate 8000/sec. & 256 values : 64Kbps CD: sample 44,100/sec. & 16 bits : 705.6 Kbps

Compressions: Depend on the output rate:

• GSM (13 Kbps) G.729 (8 Kbps) G.723.3 (6.4 or 5.3 Kbps)

• MP3 (128 or 112 Kbps)

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Video Compression

Raw rate: images: 24 or 30 per second. Size: 1024 x 1024 = 1 M pixels pixel encoding 24 bit Rate: 576 or 900 Mbps !!!

Compression schemes (many): MPEG 1 (1.5 Mbps) CD quality MPEG 2 (3-6 Mbps) DVD quality Motion JPEG H.261 (for ISDN)

Variable rate compression Compression is a world of its own

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Streaming

Important and growing application due to reduction of storage costs, increase in high speed net access from homes, enhancements to caching and introduction of QoS in IP networks

Audio/Video file is segmented and sent over either TCP or UDP, public segmentation protocol: Real-Time Protocol (RTP)

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Streaming

User interactive control is provided, e.g. the public protocol Real Time Streaming Protocol (RTSP)

Helper Application: displays content, which is typically requested via a Web browser; e.g. RealPlayer; typical functions: Decompression Jitter removal Error correction: use redundant packets to be used

for reconstruction of original stream GUI for user control

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Streaming From Web Servers: I

Audio: in files sent as HTTP objects Video (interleaved audio and images in one file, or two separate files and client

synchronizes the display) sent as HTTP object(s)

A simple architecture is to have the Browser requests the object(s) and after their reception pass them to the player for display- No pipelining

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Streaming From Web Server: II

Alternative: set up connection between server and player, then download

Web browser requests and receives a Meta File (a file describing the object) instead of receiving the file itself;

Browser launches the appropriate Player and passes it the Meta File;

Player sets up a TCP connection with Web Server and downloads the file

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Meta file requests

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III: Using a Streaming Server

This gets us around HTTP, allows a choice of UDP vs. TCP and the application layer protocol can be better tailored to Streaming; many enhancements options are possible (see next slide)

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Options When Using a Streaming Server

Use UDP, and Server sends at a rate (Compression and Transmission) appropriate for client; to reduce jitter, Player buffers initially for 2-5 seconds, then starts display

Use TCP, and sender sends at maximum possible rate under TCP; retransmit when error is encountered; Player uses a much large buffer to smooth delivery rate of TCP

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Real Time Streaming Protocol (RTSP)

For user to control display: rewind, fast forward, pause, resume, etc…

Out-of-band protocol (uses two connections, one for control messages (Port 554) and for media stream)

RFC 2326 permits use of either TCP or UDP for the control messages connection, sometimes called the RTSP Channel

As before, meta file is communicated to web browser which then launches the Player; Player sets up an RTSP connection for control messages in addition to the connection for the streaming media

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Meta File Example

<title>Twister</title> <session> <group language=en lipsync> <switch> <track type=audio e="PCMU/8000/1" src = "rtsp://audio.example.com/twister/audio.en/lofi"> <track type=audio e="DVI4/16000/2" pt="90 DVI4/8000/1" src="rtsp://audio.example.com/twister/audio.en/hifi"> </switch> <track type="video/jpeg" src="rtsp://video.example.com/twister/video"> </group> </session>

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RTSP Operation

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Jitter: Definitions

Input: t0, …, tn

Delay Jitter: Delay jitter J For every k: |t0 + kX - tk | J

X = (tn - t0) / n

Rate Jitter Rate Jitter A Ik = tk - tk-1

For every k and j: |Ij - Ik| A

Jitter and buffering delay versus jitter

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Fixed Playout Delay (Delay Jitter)

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Adaptive Playout Delay (Rate Jitter)

Objective is to use a delay value that tracks the network delay performance as it varies Modify the inter-packet times

Estimate the inter-arrival time Similar to estimates of RTT and deviation in TCP Use the estimate for playout rate

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Recovery From Packet Loss

Loss is in a broader sense: packet never arrives or arrives later than its scheduled playout time

Retransmission is inappropriate for Real Time applications,

Other methods are used to reduce loss impact.

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I: Recovery From Packet Loss - FEC

FEC is Forward Error Correction Simplest FEC scheme adds a redundant chunk

made up of exclusive OR of a group of n chunks; redundancy is 1/n; can reconstruct if at most one lost chunk; playout time schedule assumes a loss per group

More errors ...

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II: Recovery From Loss - Mixed Quality

Include two qualities High quality Low quality

If high quality lost, play low quality. Better lower quality than nothing

Send the low quality with the next high quality Can recover from single losses Bandwidth blowup:

Depends on the low quality

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Piggybacking Lower Quality Stream

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III: Recovery From Loss - Interleaving

Divide audio data to smaller units and interleave Upon loss, the missing data is spread out Has no redundancy, but can cause delay in

playout beyond Real Time requirements

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Real-Time Protocol (RTP) Provides standard packet format for real-time

application Typically runs over UDP Specifies header fields below Payload Type: 7 bits, providing 128 possible

different types of encoding; eg PCM, MPEG2 video, etc.

Sequence Number: 16 bits; used to detect packet loss

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Real-Time Protocol (RTP)

Timestamp: 32 bytes; gives the sampling instant of the first audio/video byte in the packet; used to remove jitter introduced by the network

Synchronization Source identifier (SSRC): 32 bits; an id for the source of a stream; assigned randomly by the source

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RTP Control Protocol (RTCP)

Protocol specifies report packets exchanged between sources and destinations of multimedia information

Three reports are defined: Receiver reception, Sender, and Source description

Reports contain statistics such as the number of packets sent, number of packets lost, inter-arrival jitter

Used to modify sender transmission rates and for diagnostics purposes

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Quality of Service Support

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QoS in IP Networks IETF groups are working on proposals to provide QoS control in IP

networks, i.e., going beyond best effort to provide some assurance for QoS Work in Progress includes RSVP, Differentiated Services, and Integrated

Services Simple model

for sharing and congestion studies:

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Principles for QoS Guarantees

Consider a phone application at 1Mbps and an FTP application sharing a 1.5 Mbps link. bursts of FTP can congest the router and cause audio packets to be dropped. want to give priority to audio over FTP

PRINCIPLE 1: Marking of packets is needed for router to distinguish between different classes; and new router policy to treat packets accordingly

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Principles for QOS Guarantees (more)

Applications misbehave (audio sends packets at a rate higher than 1Mbps assumed above);

PRINCIPLE 2: provide protection (isolation) for one class from other classes

Require Policing Mechanisms to ensure sources adhere to bandwidth requirements; Marking and Policing need to be done at the edges:

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Principles for QOS Guarantees (more)

Alternative to Marking and Policing: allocate a set portion of bandwidth to each application flow; can lead to inefficient use of bandwidth if one of the flows does not use its allocation

PRINCIPLE 3: While providing isolation, it is desirable to use resources as efficiently as possible

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Principles for QOS Guarantees (more)

Cannot support traffic beyond link capacity Two phone calls each requests 1 Mbps

PRINCIPLE 4: Need a Call Admission Process; application flow declares its needs, network may block call if it cannot satisfy the needs

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Summary

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Scheduling And Policing Mechanisms

Scheduling: choosing the next packet for transmission FIFO Priority Queue Round Robin Weighted Fair Queuing

We had a lecture on that!

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Policing Mechanisms

(Long term) Average Rate 100 packets per sec or 6000 packets per min??

• crucial aspect is the interval length

Peak Rate: e.g., 6000 p p minute Avg and 1500 p p sec Peak

(Max.) Burst Size: Max. number of packets sent consecutively, ie over a

short period of time

Units of measurement Packets versus bits

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Policing Mechanisms Token Bucket mechanism, provides a means for limiting input to

specified Burst Size and Average Rate. Bucket can hold b tokens; tokens are generated at a rate of r token/sec

unless bucket is full of tokens.

Over an interval of length t, the number of packets that are admitted is less than or equal to (r t + b).

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Integrated Services

An architecture for providing QOS guarantees in IP networks for individual application sessions

relies on resource reservation, and routers need to maintain state info (Virtual Circuit??), maintaining records of allocated resources and responding to new Call setup requests on that basis

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Call Admission

Session must first declare its QoS requirement and characterize the traffic it will send through the network

R-spec: defines the QoS being requested T-spec: defines the traffic characteristics A signaling protocol is needed to carry the R-

spec and T-spec to the routers where reservation is required;

RSVP is a leading candidate for such signaling protocol

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Call Admission

Call Admission: routers will admit calls based on their R-spec and T-spec and base on the current resource allocated at the routers to other calls.

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Integrated Services: Classes

Guaranteed QoS: this class is provided with firm bounds on queuing delay at a router; envisioned for hard real-time applications that are highly sensitive to end-to-end delay expectation and variance

Controlled Load: this class is provided a QoS closely approximating that provided by an unloaded router; envisioned for today’s IP network real-time applications which perform well in an unloaded network

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QoS Routing: Multiple constraints

A request specifies the desired QoS requirements e.g., BW, Delay, Jitter, packet loss, path reliability etc

Two type of constraints: Additive: e.g., delay Maximum (or Minimum): e.g., Bandwidth

Task Find a (min cost) path which satisfies the constraints if no feasible path found, reject the connection

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Example of QoS Routing

A

B

D = 30, BW = 20D = 24, BW = 55

D = 5, BW = 90

D = 3, BW = 105

D =

5, B

W =

90

D = 10, BW = 90

D = 5, B

W = 90

D =

7, B

W =

90

D = 5, BW = 90D = 14, BW = 90

Constraints: Delay (D) < 25, Available Bandwidth (BW) > 30

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Example of QoS Routing

A

B

D = 30, BW = 20D = 24, BW = 55

D = 5, BW = 90

D = 3, BW = 105

D =

5, B

W =

90

D = 10, BW = 90

D = 5, B

W = 90

D =

7, B

W =

90

D = 5, BW = 90D = 14, BW = 90

Constraints: Delay (D) < 25, Available Bandwidth (BW) > 30

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Differentiated Services

Intended to address the following difficulties with Intserv and RSVP;

Scalability: maintaining states by routers in high speed networks is difficult sue to the very large number of flows

Flexible Service Models: Intserv has only two classes, want to provide more qualitative service classes; want to provide ‘relative’ service distinction (Platinum, Gold, Silver, …)

Simpler signaling: (than RSVP) many applications and users may only want to specify a more qualitative notion of service

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Differentiated Services

Approach: Only simple functions in the core, and relatively

complex functions at edge routers (or hosts) Do not define service classes, instead provides

functional components with which service classes can be built

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Edge Functions at DiffServ (DS)

At DS-capable host or first DS-capable router Classification: edge node marks packets

according to classification rules to be specified (manually by admin, or by some TBD protocol)

Traffic Conditioning: edge node may delay and then forward or may discard

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Core Functions

Forwarding: according to “Per-Hop-Behavior” or PHB specified for the particular packet class; such PHB is strictly based on class marking (no other header fields can be used to influence PHB)

BIG ADVANTAGE:No state info to be maintained by routers!

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Classification and Conditioning

Packet is marked in the Type of Service (TOS) in IPv4, and Traffic Class in IPv6

6 bits used for Differentiated Service Code Point (DSCP) and determine PHB that the packet will receive

2 bits are currently unused

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Classification and Conditioning

It may be desirable to limit traffic injection rate of some class; user declares traffic profile (eg, rate and burst size); traffic is metered and shaped if non-conforming

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Forwarding (PHB)

PHB result in a different observable (measurable) forwarding performance behavior

PHB does not specify what mechanisms to use to ensure required PHB performance behavior

Examples: Class A gets x% of outgoing link bandwidth over time

intervals of a specified length Class A packets leave first before packets from class

B

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Forwarding (PHB)

PHBs under consideration: Expedited Forwarding: departure rate of packets

from a class equals or exceeds a specified rate (logical link with a minimum guaranteed rate)

Assured Forwarding: 4 classes, each guaranteed a minimum amount of bandwidth and buffering; each with three drop preference partitions

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Differentiated Services Issues

AF and EF are not even in a standard track yet… research ongoing

“Virtual Leased lines” and “Olympic” services are being discussed

Impact of crossing multiple ASs and routers that are not DS-capable

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DiffServ Routers

Classifier Meter PolicerMarker

DiffServ Edge Router

ExtractDSCP

Localconditions

PHBPHBPHBPHB

Select PHB

Packet treatment

DiffServ Core Router

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IntServ vs. DiffServIP

IP

IntServ network

DiffServ network

"Call blocking" approach

"Prioritization" approach

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Comparison of Intserv & Diffserv Architectures

Intserv DiffservGranularity of servicedifferentiation

Individual Flow Aggregate offlows

State in routers(e.g.scheduling, buffermanagement)

Per Flow Per Aggregate

Traffic ClassificationBasis

Several header fields DS Field

Type of servicedifferentiation

Deterministic orstatistical guarantees

Absolute orrelativeassurance

Admission Control Required Required forabsolutedifferentiation

Signaling Protocol Required(RSVP) Not required forrelative schemes

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Comparison of Intserv & Diffserv Architectures

Intserv Diffserv Coordination for service differentiation

End-to-End Local (Per-Hop)

Scope of Service Differentiation

A Unicast or Multicast path

Anywhere in a Network or in specific paths

Scalabilty Limited by the number of flows

Limited by the number of classes of service

Network Accounting Based on flow characteristics and QoS requirement

Based on class usage

Network Management Similar to Circuit Switching networks

Similar to existing IP networks

Interdomain deployment

Multilateral Agreements

Bilateral Agreements