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NECROMUNDA BY NIGHT TOURNAMENT THURSDAY – MARCH 19 TH - 10:00AM – 3:00PM THURSDAY – MARCH 19 TH - 4:00PM – 9:00PM Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today’s tournament. It is your responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points!

NECROMUNDA BY NIGHT TOURNAMENT - AdeptiCon

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Page 1: NECROMUNDA BY NIGHT TOURNAMENT - AdeptiCon

NECROMUNDA BY NIGHT TOURNAMENT

THURSDAY – MARCH 19TH - 10:00AM – 3:00PM THURSDAY – MARCH 19TH - 4:00PM – 9:00PM

Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today’s tournament. It is your responsibility to hold onto and not lose this packet during the tournament.

If you lose this packet, be prepared to be docked points!

Page 2: NECROMUNDA BY NIGHT TOURNAMENT - AdeptiCon

NECROMUNDA BY NIGHT TOURNAMENT

TOURNAMENT RULES

GENERAL RULES

• This tournament utilizes the Necromunda: Underhive rulebook and all current gang expansion articles. • All models MUST be fully painted to a 3-color minimum standard. Any model not painted to this standard will be

removed from play and any credits spent on it are permanently lost. • All models MUST REASONABLY ADHERE to WYSIWYG rules. Any model not represented properly will be removed

from play and any credits spent on it are permanently lost. • All players must have access to their own rule set, dice, counters, gang rosters, etc. • Players may use 28mm miniatures from any company, provided:

o Models are fully assembled and painted. o Models are mounted on a 28mm (or larger) round base. o Models reasonably adhere to the WYSIWYG rules.

• All normal Necromunda rules are in effect. This includes the Advanced Rules. • Each scenario has a time limit of 60 minutes. A post-game sequence of 15 minutes is provided for experience,

injury rolls, and skill selection. • Players are encouraged to ask questions and solicit the Judge’s opinion if there is a disagreement. Please be aware

that the Judge’s decisions are final. All players are expected to abide by the AdeptiCon Conduct Policy.

GANG CREATION, ITEMS & HIRED GUNS

• All official gang listings are allowed. • Gang creation occurs as per the Necromunda rulebook (or applicable article). All normal restrictions apply. Each

gang has 1200 credits to spend on gang creation. Any unspent credits are forfeited. • Gangs will have NO access to territories, income generation, and the Trading Post during the tournament. • As such, gangs may purchase weapons/items/equipment from either Trading Post, at full cost, that they would not

normally have access to upon gang creation. Weapons must be represented per WYSIWYG rules and all weapon-type limitations apply (i.e. Juves may not carry heavy weapons, etc.).

• Gangs may hire a maximum of two (2) Hired Guns. The cost for each is their applicable Hire Fee + 40 credits. Because there is no income generation, players will not have to pay maintenance fees for any Hired Gun.

EXPERIENCE, INJURIES & RECRUITMENT

• Fighters gain experience and injuries, as normal. Players roll in front of their current opponent during the post-game sequence. Re-roll any “Capture” results.

• Because there is no income generation, players may not recruit further fighters in the post-game sequence. Redemptionist players may only recruit two (2) Devotees under the “A Gathering of the Redeemed” special rule. Enforcer players never lose non-Hired Gun fighters due to the nature of the “Patrol Team” rule.

SCENARIO POINTS & AWARDS

• 52 Points Total; divided as follows: o 40 Scenario Points: +10 per Win, +5 per Draw, +0 per Loss o Additionally, 3 Bonus Objective Points are available in each scenario.

• Prizes will be awarded for 1st, 2nd, and 3rd Place and Nightrider. • The “Nightrider” Award will be presented to the player who assembles the best gang. Points are awarded via the

judge based on painting, modeling, and creativity. Additional points are awarded via player choice.

Page 3: NECROMUNDA BY NIGHT TOURNAMENT - AdeptiCon

NECROMUNDA BY NIGHT TOURNAMENT

SCENARIO 1: BAD POXSIE’S UNDERHIVE RIOT “You mean Mad Moxxie's Underdome Riot?” “No...Bad Poxsie's Underhive Riot. Totally different girl. Poxsie's got a moustache.”

TERRAIN As placed by event staff. Be aware of table specific special conditions.

SETUP The gang with the lowest gang rating chooses one table edge and deploys his models within 6” of that table edge. The opposing gang then deploys their models within 6” of the opposite table edge. No models may be placed within 12” of a Loot counter.

Both players roll D6. The highest scorer goes first.

SPECIAL RULE: LOOT COUNTERS Loot counters may be picked up by any model that comes in contact with them during its movement. Fighters who go Out Of Action automatically drop their Loot counters where they happen to be at that time – remove the model but leave the counter in place. If a fighter takes an enemy Out Of Action in HtH combat, he automatically captures any Loot the model is carrying

Friendly models may transfer loot between each other, so long as they are within 1”, during the Shooting phase. Note that neither model may shoot and/or initiate an assault while exchanging Loot. Fighters may not exchange Loot if either model is currently in HtH combat or initiated an assault that turn.

Fighters carrying Loot counters need to try and get within 1” of their starting table edge. Once there, they are removed from play. After the scenario ends, roll on the Rare Trade Chart, once per Loot counter (Reroll any 52, 55, 61, 64 results).

SPECIAL RULE: USE IT OR LOSE IT Instead of picking up a Loot counter and attempting to carry it off the table, a fighter may instead choose to scavenge the loot and use it immediately. If the fighter chooses this, remove the loot counter and place any suitable token next to this model. The controlling player may choose one of the following abilities:

• Stims: The fighter either gains a Med Kit OR removes all flesh wounds from himself or a model within 4”.

• Grenades: The fighter gains either Krak, Frag, or Flash grenades.

• Ammo: One of the fighters ranged weapons may use a Sustained Fire dice until the end of the scenario. (This CANNOT be applied to Flamer, Plasma, Web, or Launcher weapons.).

• Minor Arcana: The fighter gains a minor Wyrd Psychic Power.

SCENARIO OBJECTIVES The specific objective is for one gang to eliminate the other from the competition. If either gang fails a Bottle Roll, the game ends immediately. Bad Poxsie has locked you all in – neither player may voluntarily Bottle Out. If both gangs are still playing when the Judge calls time, the scenario is a Draw.

BONUS OBJECTIVES Playing To The Crowd: Your gang took at least three opposing models Out of Action.

Use It Or Lose It: At least two of your models scavenged a Loot counter.

“Who Hates You, and Who Do You Hate!?”: One of your fighters took the opposing Gang Leader out of action through direct combat (shooting or HtH, not flesh wounds).

SCENARIO EXPERIENCE +D6 Survives: If the fighter survives the battle, it earns D6 Experience, even if they are wounded or taken Out Of Action.

+D6/Wounding Hit: A fighter earns 5 Experience per wounding hit he inflicts. Although it is possible to inflict several wounds from one weapon with each shot, only 5 Exp. are earned per Hit, not per wound.

+5 Important Kill: A fighter that takes any opposing Leader, Heavy (Deacons/Scalies/any Spyrer), or Hired Gun Out of Action earns 5 Experience. A fighter may earn this only once per scenario.

+2D6/Loot Counter: Any model which move off the table.

+10 Winning Leader: The gang leader on the winning side receives 10 Experience.

Page 4: NECROMUNDA BY NIGHT TOURNAMENT - AdeptiCon

NECROMUNDA BY NIGHT TOURNAMENT

SCENARIO 2: THE “GOOD” DOCTOR “One of the clichés of my profession is that, to get information, you have to slip bartenders creds of various denominations that you can't afford, with pics of unfamiliar Imperial saints; usually for information that ain't worth it.”

TERRAIN As placed by event staff. Remember to roll D6 for table-specific special conditions before setup!

SETUP The player with the highest gang rating is considered the Defender and receives the Doc Kessler model. He may choose the table edge and setup his gang within 6” of that table edge. The player with the lower gang rating is considered the Attacker and receives the Stubgun model. He must setup his gang within 8” of the opposite table edge.

The player with the most impressive facial hair or scars goes first.

SPECIAL RULE: DOC KESSLER Doc Kessler is considered a friendly model for the Defender. He may benefit from the gang leader's special rule.

M WS BS S T W I A Ld 4 3 3 3 4 2 4 1 8

Weapons: Doc Kessler carries a Laspistol, Hallucinogen Grenades, and Staff; and is equipped with a photo-visor, filter plugs, and medi-pack. He may be given no other weapons or equipment.

Armor: The Doc has a 5+ Armor Save.

Special: The Doc has the Dive and Headbutt abilities. He also causes Fear.

SPECIAL RULE: TOMASZ STUBGUN, P.I. Stubgun is considered a friendly model for the Attacker. He may benefit from the gang leader's special rule.

M WS BS S T W I A Ld 4 4 3 3 3 2 4 2 8

Weapons: Stubgun carries a Stubgun (obviously!) with Dum-Dum bullets, Frag Grenades, a Knife; and is equipped with a photo-visor and filter plugs. He is so well-equipped that he does not have to take Ammo Rolls. He may be given no other weapons or equipment.

Armor: Stubgun has a 6+ Armor Save.

Special: Stubgun has the Dodge and Nerves of Steel abilities.

SCENARIO OBJECTIVES The Good Doctor’s specific objective is for the Attacker to take the Doc Out Of Action and then eliminate the rival gang. If the Attacker takes the Doc Out Of Action AND either eliminates the other gang or causes it to bottle out, the game ends immediately and that player wins a Major Victory. If the Attacker causes the Defender to bottle out, but the Doc is still alive, that player wins a Minor Victory.

If the Defender forces the Attacker to bottle out or eliminates all opposing models, AND the Doc is still alive, that player wins a Major Victory. If the Doc is killed but the Attacker bottles out, that player wins a Minor Victory.

BONUS OBJECTIVES Rockin' That Mustache: Doc Kessler (Defender) and/or Tomasz Stubgun (Attacker) survived the scenario.

Trouble In Paradise: You took out of action at least two opposing models that were Important Kills (see below).

BBQ Party!: One of your flamer weapons set alight an opposing model.

SCENARIO EXPERIENCE

+D6 Survives: If the fighter survives the battle, it earns D6 Experience, even if they are wounded or taken Out Of Action.

+D6/Wounding Hit: A fighter earns 5 Experience per wounding hit he inflicts. Although it is possible to inflict several wounds from one weapon with each shot, only 5 Exp. are earned per Hit, not per wound.

+D6 Killed The Doc/Stubgun: A fighters that takes either Tomasz or Stubgun out of action earns D6 Experience.

+5 Important Kill: A fighter that takes any opposing Leader, Heavy (Deacons/Scalies/any Spyrer), or Hired Gun Out of Action earns 5 Experience. A fighter may earn this only once per scenario.

+10 Winning Leader: The gang leader on the winning side receives 10 Experience.

Page 5: NECROMUNDA BY NIGHT TOURNAMENT - AdeptiCon

NECROMUNDA BY NIGHT TOURNAMENT

SCENARIO 3: BOYZ ‘N DA HIVE

TERRAIN As placed by event staff. Be aware of table specific special conditions.

SETUP Both players roll 2D6. The high scorer chooses who deploys first. That player may deploy his models anywhere on the table but no closer than 12” from the table center. The other player then deploys their entire gang.

Both players roll D6. The highest scorer goes first.

SPECIAL RULE: ORK COMMANDOZ The Orks are independent models. On each player's turn before the Shooting phase, they will attack the closest model via a Shooting attack (if target is over 6" away) or charge into HtH combat (if target is under 6"). The opposing player makes any applicable rolls for them.

M WS BS S T W I A Ld 4 4 2 3 4 1 3 2 7

Weapons: Kommandoz carry a Slugga (Bolt Pistol), Choppa (Massive Weapon), Frag Grenades; and are equipped with photo-visor, respirator, and grav chute. They are so well-equipped that they do not have to take Ammo Rolls. He may be given no other weapons or equipment.

Armor: Kommandoz have a 5+ armor save.

Special: Kommandoz have the Ambush and Iron Jaw skills.

SCENARIO OBJECTIVES The objective is to eliminate all the Ork Kommandoz and then the opposing gang.

If either gang fails a Bottle test (or voluntarily Bottles Out), the game ends immediately. The gang which bottled out loses and the opposing gang wins. If both gangs are still playing when the Judge calls time or the scenario ends and there are still Ork models on the table, the scenario is a Draw and neither player may win.

BONUS OBJECTIVES Down Wit' Da O.R.K.: Your gang took at least two opposing Ork models Out of Action

Patience Pays Off: One of your models was able to make a successful Shooting attack from Overwatch

Ruthless Beatdown: One of your models was taken Out of Action in HtH combat with multiple attackers

SCENARIO EXPERIENCE

+D6 Survives: If the fighter survives the battle, it earns D6 Experience, even if they are wounded or taken Out Of Action.

+D6/Wounding Hit: A fighter earns 5 Experience per wounding hit he inflicts. Although it is possible to inflict several wounds from one weapon with each shot, only 5 Exp. are earned per Hit, not per wound.

+D6/Ork Killed: All surviving models that killed an Ork model earn D6 Experience, per Ork killed.

+10 Winning Leader: The gang leader on the winning side receives 10 Experience.

Page 6: NECROMUNDA BY NIGHT TOURNAMENT - AdeptiCon

NECROMUNDA BY NIGHT TOURNAMENT

SCENARIO 4: TRUCE…? “This war is bad for business....then again, Mister.....we deal in lead.”

TERRAIN As placed by event staff. Be aware of table specific special conditions.

SETUP Both players place their Gang leaders and two fighters of their choice within 8” of the table center. These fighters may not be placed in cover and must have LOS to at least one other opposing fighter.

The player with the lowest Gang Rating then chooses a table edge and deploys his remaining gang within 2” of that table edge. The other player then deploys his remaining gang within 2” of the opposite table edge.

SPECIAL RULE: THE BUILDUP During the buildup, the three fighters in the center of the table move slowly towards each other until someone's nerve fails and guns are drawn. Each turn, all these fighters may move 1” per turn AT THE SAME TIME, but never into cover or within 4” of an opposing model. The rest of each gang cannot move until someone's nerve fails.

After all 6 fighters have moved, both players draw a card. Add the cards value to your Nerve score. Ace cards have a value of 0 and that player's Nerve remains the same. If a player draws the Joker or insults the opposing player's hairstyle, they fail their nerve. Once either player reaches a Nerve score of 24, that player's Nerve fails and guns are drawn.

When guns are drawn, roll a D6 for each of the 6 fighters and add their initiative. Add +1 if the fighter is armed with a pistol, Subtract -1 if armed or carrying a heavy weapon. The result is that fighter's Draw score. Shooting is worked out in order, from highest draw score to lowest. Once all 6 fighters have shot, normal play resumes.

SCENARIO OBJECTIVES The objective is to kill the opposing gang without getting killed yourself. If one gang bottles out or is eliminated, the opposing gang wins. If the Judge calls time, the scenario is a Draw.

BONUS OBJECTIVES Cards Against Humanity: You lost your Nerve by insulting the other player's hairstyle.

Dutiful Minions: Your gang’s Juves were the only models to go Out Of Action the entire game.

Fire For Effect: One of your Heavy or Blast weapons hit 2 or more models in a single attack.

SCENARIO EXPERIENCE +D6 Survives: If the fighter survives the battle, it earns D6 Experience, even if they are wounded or taken Out Of Action.

+D6/Wounding Hit: A fighter earns D6 Experience per wounding hit he inflicts. Although it is possible to inflict several wounds from one weapon with each shot, only D6 Exp. are earned per Hit, not per wound.

+10 Winning Leader: The gang leader on the winning side receives 10 Experience.

Page 7: NECROMUNDA BY NIGHT TOURNAMENT - AdeptiCon

NECROMUNDA BY NIGHT TOURNAMENT

RESULTS FOR SCENARIO 4: TRUCE…?

PLAYER NAME SCENARIO (CIRCLE ONE)

ATTACKER DEFENDER

SCENARIO OBJECTIVE (CIRCLE ONE)

Win +10

Draw +5

Lose +0 BONUS OBJECTIVES (CIRCLE ALL THAT APPLY)

Down Wit' Da O.R.K +1

Patience Pays Off +1

Ruthless Beatdown +1

TOTAL POINTS:

Opponent’s Signature: ___________________________________________

Please hand to the Judge at the same time as your opponent.

THANKS FOR PLAYING!

Page 8: NECROMUNDA BY NIGHT TOURNAMENT - AdeptiCon

NECROMUNDA BY NIGHT TOURNAMENT

RESULTS FOR SCENARIO 3: BOYZ ‘N DA HIVE

PLAYER NAME SCENARIO (CIRCLE ONE)

ATTACKER DEFENDER

SCENARIO OBJECTIVE (CIRCLE ONE)

Win +10

Draw +5

Lose +0 BONUS OBJECTIVES (CIRCLE ALL THAT APPLY)

Down Wit' Da O.R.K +1

Patience Pays Off +1

Ruthless Beatdown +1

TOTAL POINTS:

Opponent’s Signature: ___________________________________________

Please hand to the Judge at the same time as your opponent.

----------------------------------------------------- TEAR HERE -----------------------------------------------------

NIGHTRIDER AWARD

Please provide your vote for the Nightrider Award.

Player Name: ______________________________________________________

Gang: _____________________________________________________________

Page 9: NECROMUNDA BY NIGHT TOURNAMENT - AdeptiCon

NECROMUNDA BY NIGHT TOURNAMENT

RESULTS FOR SCENARIO 2: THE “GOOD” DOCTOR

PLAYER NAME SCENARIO (CIRCLE ONE)

ATTACKER DEFENDER

SCENARIO OBJECTIVE (CIRCLE ONE)

Win - Major +10

Win – Minor +7

Draw +5

Lose +0 BONUS OBJECTIVES (CIRCLE ALL THAT APPLY)

Rockin' That Mustache +1

Trouble In Paradise +1

BBQ Party! +1

TOTAL POINTS:

Opponent’s Signature: ___________________________________________

Please hand to the Judge at the same time as your opponent.

THANKS FOR PLAYING!

Page 10: NECROMUNDA BY NIGHT TOURNAMENT - AdeptiCon

NECROMUNDA BY NIGHT TOURNAMENT

RESULTS FOR SCENARIO 1: BAD POXSIE’S UNDERHIVE RIOT

PLAYER NAME SCENARIO (CIRCLE ONE)

ATTACKER DEFENDER

SCENARIO OBJECTIVE (CIRCLE ONE)

Win +10

Draw +5

Lose +0 BONUS OBJECTIVES (CIRCLE ALL THAT APPLY)

Playing to the Crowd +1

Use It or Lose It +1

“Who Hates You, and Who…” +1

TOTAL POINTS:

Opponent’s Signature: ___________________________________________

Please hand to the Judge at the same time as your opponent.

THANKS FOR PLAYING!