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New Challenges John Tyrrell 17 September 2010

New challenges 17 sept 2010

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Page 1: New challenges 17 sept 2010

New ChallengesJohn Tyrrell

17 September 2010

Page 2: New challenges 17 sept 2010

PresentationGo to

www.slideshare.com/HOTSOCKET

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John TyrrellFrom Yorkshire, England

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John Tyrrell10 years in London

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John TyrrellClients

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John Tyrrell

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John Tyrrell, AmCAMProfessional Qualifications

Advanced Diploma in Marketing Communications

Awarded by

Chartered Institute of Marketing

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John TyrrellAtari

Bruno BonnellInfogrames

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John TyrrellAtari

European / worldwide PR directorProduct CommunicationsStrategyTacticsGlobal coordinationEvents

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John TyrrellOver 200 Games

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John TyrrellAmerican Imperialism

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John Tyrrell

International Communications Consulting

www.hotsocket.net

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Hot Socket

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Hot Socket

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John TyrrellClients

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Your turn

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Today’s Mission

Xbox 360September 2006Developed by Eden Games, Lyon

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Test Drive UnlimitedMarketing Mix

Hard Mix ProductPricePlacePromotion

Soft Mix PeopleProcessPhysical Evidence

Page 21: New challenges 17 sept 2010

Test Drive UnlimitedMarketing Mix

Hard Mix ProductPricePlacePromotion

Soft Mix PeopleProcessPhysical Evidence

Page 22: New challenges 17 sept 2010

Test Drive UnlimitedMarketing Mix: Product

The Test Drive Brand 15 Games 1987 – 2010

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Test Drive UnlimitedMarket Conditions

Xbox 360 recently launched (Dec 2005)

Only next-gen console on market (PS3 March 2007)

Limited installed base early in console lifecycle

Console sales and Xbox Live stronger in US than Europe

Limited competition, few games available

Page 24: New challenges 17 sept 2010

Test Drive UnlimitedMarketing Mix: Product Positioning

RACING REINVENTED

Live the jet set luxury lifestyle on the open roads of a vast tropical paradise, with the most exclusive car and

bike line-up, offline and online.

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Test Drive UnlimitedDescription

“Test Drive® Unlimited is redefining the racing genre online with M.O.O.R.: Massively Open Online Racing.”

“The most comprehensive and accessible online racing experience”

“The only game that immerses you in the car and bike enthusiast lifestyle, with total freedom to race however and wherever you want within a huge, online-persistent environment.”

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Test Drive UnlimitedMessages

“90 of the world’s most desirable super cars and bikes.”

“spectacular wide open tropical setting.”

“the ultimate online automotive gaming experience”

“the first truly next-generation racing game”

“the unrivalled size and freedom represents a landmark in video gaming”

“groundbreaking”

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Test Drive UnlimitedBrand Essence

→ High quality (AAA) → Innovative→ Exciting→ Luxury→ Desirable

Page 28: New challenges 17 sept 2010

Test Drive UnlimitedMarketing Mix

Hard Mix ProductPricePlacePromotion

Soft Mix PeopleProcessPhysical Evidence

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Test Drive UnlimitedMarketing Mix: PromotionTV commercial

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Test Drive UnlimitedMarketing Mix: Promotion

→ TV commercial (US)→ Massive print and online media advertising→ Retail marketing→ 20+ press releases and other documents→ 20+ official videos released→ 530+ screenshots→ 280+ pieces of artwork→ 5 packs of post-launch downloadable content→ International press events inc. E3, X05, US & EU tour etc

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Test Drive UnlimitedResults: Press Quotes

"Revolutionary online driver" Team Xbox, US

“Sets new standards of excellence. 9/10” X360 magazine, UK

“The future of racing games. 9/10” Official Xbox 360 Magazine, Australia

“Best racing game in many years. 9/10” Gamereactor magazine, Norway

“one of the most brilliant video games ever made.” 360 magazine, Germany

Page 32: New challenges 17 sept 2010

Test Drive UnlimitedResults

Top 10 Xbox 360 game at launch

16 gaming magazine front covers across Europe

Winner of more global industry awards than any other driving game in 2006

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Test Drive UnlimitedAwards

RACING GAME OF THE YEAR

Game SharkBest Racing Title

GamePro2006 Editors Choice

Award: Racing

Best of E3 2006 AwardsBest Racing Title Controller Freaks

TeamXbox.com Editor's Choice

Game Critics AwardBest of E3 2006

Best Racing Game Nominee

GameSpot Best

Driving GameUse of Xbox 360

Achievement Points Most Improved Sequel

Best Racing Game Finalist

Best Online Experience2006 Award

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Test Drive UnlimitedToday

23,700 + fan videos on Youtube

17.6M page hits on Google

6,000 people play online every day

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Test Drive UnlimitedFan quotes

“One of the most coolest games I ever played”

“a fantastic game”

“this game is big. I love it. Best of 2008 and 2009”

“Best racing game ever”

“After all these years I still love this game just to drive around for hours”

“first driving game I have really liked...really good. The other players make the world come alive.”

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Test Drive UnlimitedConclusion

Respectable sales

Great reputation

A success

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Test Drive UnlimitedMarketing Mix

Hard Mix ProductPricePlacePromotion

Soft Mix PeopleProcessPhysical Evidence

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Question

Quality Vs price.

How do you make choices?

Which is most important?

Consumer Behaviour, BDP, Cognitive Dissonance

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Test Drive UnlimitedToday’s Mission: Price

AAA video game full price 59.99 € / $

Europe launched at 59.99 €

US launched at $39.99

What were the strategies, and what worked?

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Test Drive UnlimitedPrice as a communication tool

Premium Price = Premium productQualityExclusivityUnobtainable, Desirable

Penetration Price = Low quality productMass market

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Test Drive UnlimitedCar example

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Test Drive UnlimitedUK Stella Artois TV ad

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Test Drive UnlimitedPrice as a communication tool

UK Stella Artois campaign“Reassuringly Expensive”“Perfection has its price”“She is a thing of beauty”

Luxury positioning, but affordable to allPremium product, penetration pricing

Page 44: New challenges 17 sept 2010

Test Drive UnlimitedPricing strategies

Europe Premium product, premium pricing

USAPremium product, penetration pricing

Page 45: New challenges 17 sept 2010

Test Drive UnlimitedEuropean Pricing Strategy

Premium product at premium priceHigh qualityCharge market maximum59.99 €

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Test Drive UnlimitedPrice Vs Quality

Consumers pay more in the belief they are getting better quality

Leclerc’s Eco+ VsNos Regions ont du Talent

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Test Drive UnlimitedEuropean Pricing Strategy

Premium product at premium priceHigh qualityCharge market maximum59.99 €

Page 48: New challenges 17 sept 2010

Test Drive UnlimitedUS Pricing Strategy

Premium product at penetration priceHigh qualityMaximise salesDownloadable content sales potential$39.99

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Test Drive UnlimitedUS Pricing Strategy

Penetration pricing in video gamesLower quality productsProducts with reduced contentBudget rangesGames released previously

So how did they justify this price?

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Test Drive UnlimitedUS Press Release

Issued July 20th 2010, 6 weeks before launch.

Bruno Bonnell, Chairman, Atari CEO & CCO:“Innovation should be available to everyone, not a privilege for those can afford high price tags”

“We believe it is our mission to deliver triple-A games that are accessible to the masses.”

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Test Drive UnlimitedAffordable Luxury

Premium Product at penetration price

The Budget Babe“Luxury brands create high-priced anchor items to fool consumers into purchasing their lower-end, and hence ‘affordable luxury’ items instead.”

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Test Drive UnlimitedGucci Ad

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Test Drive UnlimitedGucci

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Test Drive UnlimitedGucci

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Test Drive UnlimitedWall Street Journal

“Given that accessories like sunglasses, fragrances, and logoed belts drive the sales of companies like Gucci and Louis Vuitton, such consolation prizes account for a very sizable chunk of the luxury business these days.”

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Test Drive UnlimitedAtari US Strategy

Penetration pricingWikipedia definition:

“the pricing technique of setting a relatively low initial entry price […] to attract new customers.”

Fits the objective, but did it work?

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Test Drive UnlimitedPrice driven consumer

Which has more appeal?1. Full price premium product at launch2. Discounted premium product at launch

Atari US believed in 2.

Premium product + penetration price = higher sales

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Test Drive UnlimitedCommunication problem

Effect of US price drop on EU consumersDemand price equalityQuestion qualityResist purchase on principle

US retail price $39.99 = 31.50 €EU retail price 59.99 €Game region-locked

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Test Drive UnlimitedMillion dollar question

EU: AAA game sold at AAA price in line with market expectations

US: AAA game sold at budget price to generate higher sales

Which strategy worked and why?

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Test Drive UnlimitedEmail address

[email protected]

45 minutesQ&A

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Test Drive UnlimitedConclusion

What happened?