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SCIENCE FORM 3: RESPIRATION (MOBILE APP) NUR SYUHADA BINTI NOR ZAINAL BACHELOR OF INFORMATION TECHNOLOGY (INFORMATICS MEDIA) WITH HONOURS FACULTY OF INFORMATIC AND COMPUTING UNIVERSITY OF SULTAN ZAINAL ABIDIN 2019

NUR SYUHADA BINTI NOR ZAINAL

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Page 1: NUR SYUHADA BINTI NOR ZAINAL

SCIENCE FORM 3: RESPIRATION (MOBILE APP)

NUR SYUHADA BINTI NOR ZAINAL

BACHELOR OF INFORMATION TECHNOLOGY

(INFORMATICS MEDIA) WITH HONOURS

FACULTY OF INFORMATIC AND COMPUTING

UNIVERSITY OF SULTAN ZAINAL ABIDIN

2019

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I

SCIENCE FORM 3: RESPIRATION (MOBILE APP)

NUR SYUHADA BINTI NOR ZAINAL

BACHELOR OF INFORMATION TECHNOLOGY

(INFORMATICS MEDIA) WITH HONOURS

FACULTY OF INFORMATIC AND COMPUTING

UNIVERSITY OF SULTAN ZAINAL ABIDIN

2019

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II

DECLARATION

I, Nur Syuhada Nor Zainal declare that this report is based on my original work except

for the quotation and citation, which have duly acknowledged. I also declare that it has

not been previously or concurrently submitted for any other degree at Universiti

Sultan Zainal Abidin or other institutions.

Signature:

Name: Nur Syuhada Binti Nor Zainal

Date:

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III

CONFIRMATION

This is to confirm that this project report entitle Science Form 3 : Respiration Mobile

App was prepared and submitted by Nur Syuhada Binti Nor Zainal, matric number

BTDL16043157 was under my supervision.

Signature:

Name: Dr Siti Sabariah Binti Abas

Date:

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IV

DEDICATION

Bismillahirrahmanirrahim,

Alhamdulillah, Thanks to Allah, for giving me an opportunity to complete my Final

Year Project entitle Science Form3: Respiration. Firstly, I would like to thank to my

supervisor, Dr Siti Sabariah Binti Abas for her guidance and support. I also want to

thank to all panels for the comment and suggestion on this project. Lastly, I want to

thank my parent, school teacher and friend that support and helping me in completing

this project.

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ABSTRAK

Respirasi merupakan suatu proses pengoksidaan untuk membekalkan tenaga kepada

organisma hidup. Manusia dan tumbuh-tumbuhan mejalankan proses respirasi untuk

meneruskan hidup dan membekalkan oksigen ke seluruh organ dalam badan. Dengan

memahami mekanisme respirasi bagi manusia, kita akan lebih mengetahui bagaimana

proses petukaran dan pengankutan oksigen berlaku, Oleh itu, tujuan projek ini di

laksanakan adalah untuk memberi gambaran yang lebih jelas tentang proses respirasi.

Seterusnya, objektif kajian ini adalah untuk mereka satu (1) aplikasi yang mampu

menarik minat pelajar, khususnya pelajar tingkatan 3 untuk menggunakannya.

Seterusnya, membina sebuah aplikasi yang dapat membantu pelajar untuk

mengulangkaji dan memahami tentang topik ini. Selain itu, tujuan projek ini juga

adalah untuk menguji bagaimana aplikasi ini dapat membantu pelajar yang

menggunakannya. Kaedah yang digunakan dalam projek ini adalah belajar sendiri. Ia

adalah kaedah yang membolehkan pelajar untuk memilih waktu yang mereka mahu

untuk menggunakannya. Teknologi yang digunakan dalam projek ini adalah platform

Android. Menjelang akhir kajian ini, diharapkan aplikasi yang dibangunkan dapat

menggalakkan pelajar untuk belajar dan memahami setiap konsep dalam semua topik

selain menjadi salah satu medium untuk membantu pelajar mengulang kaji.

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ABSTRACT

Respiration is a process of oxidation to provide energy to living organisms. Humans

and plants carry out respiratory processes to survive and supply oxygen to all organs

in the body. By understanding the mechanism of respiration for humans, we will be

more acquainted with how the exchange and oxygenation processes apply, therefore,

the purpose of this project is to provide a clearer picture of the process of respiration.

Furthermore, the objective of this study is for them one (1) application that can attract

students, especially form 3 students to use them. Next, build an application that will

help students to review and understand this topic. In addition, the purpose of this

project is also to test how this application can help students who use it. The method

used in this project is self-paced study. It is a method that allows students to choose

the time they want to use. The technology used in this project is an Android platform.

By the end of the study, it is hoped that the developed application will encourage

students to learn and understand every concept in all topics besides being one of the

mediums to help students to review.

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VII

CONTENTS

DECLARATION ....................................................................................................... II

CONFIRMATION.................................................................................................... III

DEDICATION ........................................................................................................ IV

ABSTRAK ................................................................................................................ V

ABSTRACT ............................................................................................................ VI

CONTENTS ........................................................................................................... VII

LISTS OF TABLE..................................................................................................... X

LIST OF FIGURE ................................................................................................... XI

LIST OF ABBREVIATION / TERMS .................................................................. XIII

CHAPTER 1 ...............................................................................................................1

INTRODUCTION ......................................................................................................1

1.1 Project Background ........................................................................................1

1.2 Problem Statement .........................................................................................4

1.3 Objectives ......................................................................................................4

1.4 Scopes ............................................................................................................5

1.1.1 Learning Module................................................................................5

1.1.2 Exercise Module ................................................................................5

1.5 Milestones and Activities................................................................................6

CHAPTER 2 ...............................................................................................................9

LITERATURE REVIEW ...........................................................................................9

2.1 Introduction ....................................................................................................9

2.2 Research on Android Operating System........................................................ 10

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VIII

2.3 Research on courseware ............................................................................... 11

2.4 Research on comparison between existing application .................................. 12

2.5 Conclusion ................................................................................................... 14

CHAPTER 3 ............................................................................................................. 15

METHODOLOGY ................................................................................................... 15

3.1 Introduction .................................................................................................. 15

3.2 ADDIE MODEL .......................................................................................... 16

3.2.1 Analysis Phase .................................................................................... 17

3.2.2 Design Phase ....................................................................................... 17

.................................................................................................................... 29

3.2.3 Development Phase ............................................................................. 30

3.2.4 Implementation Phase ......................................................................... 30

3.2.5 Evaluation Phase ................................................................................. 30

3.3 Project Requirement ..................................................................................... 31

3.2.1 Software Requirement ......................................................................... 31

3.2.2 Hardware Requirement........................................................................ 32

CHAPTER 4 ............................................................................................................. 33

IMPLEMENTATION AND RESULT ...................................................................... 33

4.1 Implementation and Output .......................................................................... 33

4.1.1 Introduction ........................................................................................ 33

4.1.2 Interfaces ............................................................................................ 35

4.2 Testing and Result ........................................................................................ 54

4.2.1 Introduction ........................................................................................ 54

4.2.2 Test Result and Analysis ..................................................................... 55

4.2.3 Test Case ............................................................................................ 56

4.2.4 Result .................................................................................................. 58

CHAPTER 5 ............................................................................................................. 60

CONCLUSION ........................................................................................................ 60

5.1 Conclusion ................................................................................................... 60

5.2 Project Contribution ..................................................................................... 61

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IX

5.3 Suggestion for Improvement ......................................................................... 62

5.4 Summary ...................................................................................................... 63

REFERENCES ......................................................................................................... 64

APPENDIX .............................................................................................................. 66

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X

LISTS OF TABLE

TABLE TITLE PAGE

1.1 Table of Activities 6

1.2 Table of Milestones 7-8

2.1 Description of existing application 1 12

2.2 Description of existing application 2 13

2.3 Description of existing application 3 13

3.1 List of Software Requirements 31

3.2 List of Hardware requirements 32

4.1 Test Case for successful of open the

Courseware 56

4.2 Test Case for successful Login by user 56

4.3 Test Case for successful interactive button

function 57

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XI

LIST OF FIGURE

FIGURE TITLE PAGE

1.1 Modules for proposed multimedia courseware 5

2.1 Journal about courseware 11

3.1 ADDIE Model 16

3.2 Storyboard design 18-23

3.3 Prototype 24-29

4.1 First interface 35

4.2 Second interface 36

4.3 Third interface (Home Page) 37

4.4 Forth interface 38

4.5 Fifth interface 39

4.6 Sixth interface 40

4.7 Seventh interface 41

4.8 Eighth interface 42

4.9 Ninth interface 42

4.10 Tenth interface 43

4.11 Eleventh interface 44

4.12 Twelfth interface 44

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XII

4.13 Thirteenth interface 45

4.14 Fourteen interface 46

4.15 Fifteen interface 47

4.16 Sixteenth interface 48

4.17 Seventeenth interface 49

4.18 Eighteenth interface 49

4.19 Nineteenth interface 49

4.20 Twentieth interface 50

4.21 Twenty-first interface 51

4.22 Twenty-second interface 51

4.23 Twenty-third interface 52

4.24 Twenty-forth interface 52

4.25 Twenty-fifth interface 53

4.26 Twenty-sixth interface 53

4.27 The application works well 55

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XIII

LIST OF ABBREVIATION / TERMS

CD-I Compact Disc Interactive

OS Operating System

ADDIE Analysis, Design, Development, Implementation,

Evaluation

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CHAPTER 1

INTRODUCTION

1.1 Project Background

Education is an important medium of acquiring essential knowledge and skills. It

is more than just learning from books. Ministry of Education had implemented various

of policies in education system to improve the quality of education in Malaysia.

Education is the first thing that seen by a community to judge someone and it also one

of the efforts made by the government to enable Malaysian to become knowledgeable

and successful. Various techniques and ways to facilitate students to follow and

understand when in the learning session. In the era of people creating interactive

things to simplify the life routine, and interactive application are been used in the

entire world. Interactive application are suitable to be used especially in the era that

need to used technology in daily life. By using an interactive application as a medium

for a teaching material, it can attract students to focus on the learning session.

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Nowadays, people are more looking at someone achievement and education to

make a comparison between others. Education give students opportunity to become a

society by providing all the necessary skills. High quality education enable students to

lead a successful life to enhance their knowledge, skills and intelligence. Some

students find it difficult to stay focus and understand during the lesson session.

This courseware will help students especially for form 3 students to better

understand about the topic. For this project, this courseware will be focusing on

Science Form 3, Chapter 1: Respiration. With this courseware, it will help students

and increase their understanding about respiration. It also help students to know how

component in human respiration system works and its function. It also will be

provided exercise, information and quiz in this courseware.

Furthermore, most of the students have their mobile device since their in

elementary school. By installing this courseware in the mobile device, students can

use their mobile device while learning and do the exercises that provide in the

courseware. This courseware will be developed in the form mobile app. It will

facilitate students to learn at anytime and anywhere.

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In conclusion, developing a courseware in the form of mobile app can help

students to do a revision at wherever they been. It will encourage students to study and

doing revision.

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1.2 Problem Statement

There is some problem statement that can be identify in developing this project.

Basically, there are some website that provide notes for all chapter in Science form 3

and past year question. Besides, there are also some website that do not have notes or

exercise in it. Another problem that been identify is there is no mobile app that

provide this kind of courseware, either for Android or Apple.

In addition, the reference book are to thick to carry it everywhere and every time.

Some of the reference books are combined for form 1 to form 3. There are some

students are difficult to understand the function of the respiratory organs and are

confused about the functioning of organ structure of respiration.

1.3 Objectives

The objective in this study are:

To propose a courseware for Science subject that focus on respiration topics.

To design a courseware that can attract student to used it as another medium for

study.

To develop a mobile courseware to easier the student to bring it everywhere they

go.

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1.4 Scopes

The scope of this study:

User: The user can provide information, doing an exercise and answering questions

1.1.1 Learning Module

Learning Module is a module that used to present the content

materials about the topic. This module will contain different type of

multimedia element, such as, text, video, image audio and animation.

1.1.2 Exercise Module

In Exercise Module, it will provide some exercise for the student

about what have the students learn in the learning module.

Science Form3:

Respiration (Mobile App)

Learning Module

Exercise Module

Figure 1.1 Modules for proposed multimedia courseware

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1.5 Milestones and Activities

Milestone Date Status

Topic discussion and

determination

Week 1 Completed

Project title proposal Week 2 Completed

Proposal writing -

Introduction

Week 3 Completed

Proposal writing - literature

review

Week 4 & Week 5 Completed

Proposal progress

presentation and evaluation

Week 6 Completed

Correction of proposal Week 7 Completed

Proposed solution-Chapter 3

Methodology

Week 8 Completed

Proof of concept Week 9 Completed

Drafting report of the

proposal

Week 10 & Week 11 Completed

Submit draft of report to

supervisor

Week 12 Completed

Seminar presentation Week 13 Completed

Report correction Week 14 Completed

Final report submission Week 15 Completed

Table 1.1: Table of activities

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ACTIVITY WEEK

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15

1. Project title

discussion and

briefing

2. Project title

registration

3. Proposal writing

Chapter 1 Introduction

4. Proposal writing

Chapter 2 literature

review

5. Proposal progress

presentation and

evaluation

Table 1.2: Table of milestones

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6. Correction of proposal

7. Proposed

solution-Chapter 3

Methodology

8. Proof of concept

9. Seminar preparation

10. Seminar

presentation and

evaluation

11. Finalizing report of

the proposal

12. Final report

submission and

evaluation

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CHAPTER 2

LITERATURE REVIEW

2.1 Introduction

Courseware refers to a software program that are designed for class or educational

purpose. Courseware are also designed for training that are use by the user and it also

can be develop in Mobile Application or Compact Disc Interactive (CD-I) form.

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2.2 Research on Android Operating System

Android is a Linux-based operating system designed primarily for touch screen

mobile device, developed by Google. Google are financially backed Android

Incorporated and purchase it in 2005. Android has a large community of developer

writing application that extend the functionality of the deice. Developer write in a

customized version of Java. There are more that 3.8 million apps available for android,

and the Android become the world’s leading smart-phone platform at the end of 2010.

Analysts point to the advantage to Android of being a multi-chanel and multi-carrier

OS.

Android supports a touch screen and is difficult to use without one. User can use a

trackball for some navigation, but nearly everything is done through touch. Android

also supports multi-touch gestures.

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2.3 Research on courseware The Use of Courseware in Enhancing Students’ Learning the Application of Integration

• This paper was discuss to use the developed interactive courseware as tutoring tool to enhance student's learning the application of integration.

The Effect of Using an Interactive Multimedia Courseware within a Collaborative Learning Environment on the Learning of Pre-Algebra Concepts among Pre-University Engineering Students.

• In this study, an interactive courseware are design using Hermann Brain Dominance theory and a collaborative learning environment to see whether it can overcome the poor mathematics performances.

The Creation and Usage of Media in theScience • CoursewareThis paper was discuss about how to develop

a courseware for curriculum Science in China by knowing the principle of creating and using media

Potential of Interactive Multimedia Learning Courseware using three different strategies in the learning of biology for Matriculation students in Malaysia

• This paper was study about what a potential of interactive multimedia learning courseware by using three different starategies in the learning of Biology for Matriculation students in Malaysia

Figure 2.1 Journal about courseware

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2.4 Research on comparison between existing application

This is some of existing system that related to the project Science Form 3 :

Respiration Mobile Application. This can be a guideline to develop this

application courseware.

Author Azreen Izet

Title Science Form3 Google Site

( https://sites.google.com/site/azreenizet/science-form-3 )

Year 2010

Description This Google site consists of all chapter notes’ for every form.

Strength It has notes in Microsoft PowerPoint form. It also have all chapter for

form 1 to form 3. it also have a guide for student to do their PEKA

during the lab.

Weakness It only consists of notes and it does not have any activity for students

to do.

Table2.1: Description of existing application 1

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Author Chin Xue Li.

Title Wordpress Science Form 3 (website).

( https://form3science.wordpress.com/chapter-1-respiration/ )

Year 2013

Description This website provide notes in slide show and it provide video for

more understanding.

Strength This website use video and slide show for students to understand the

concept and also have a mind-map for chapter summary for all

chapter. It also have trial question from other states.

Weakness This website does not provide quiz or activity for student to be more

understand about the topic.

Author Peter Ling Chee Chong, Tan Kim Low, Mohammed Hanif bin

Mohammed Saad, Ling Tien Sing and Choong Choe Hin.

Title Science Form 3 Text Book.

Year 2012

Description This book are used throughout Malaysia as the first source of

learning.

Strength It follow syllabus that are set by the education ministry.

Weakness It does not have CD-Interactive like the previous text book.

Table2.2: Description of existing application 2

Table2.3: Description of existing application 3

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2.5 Conclusion

This chapter discusses the information about the study of previous

existing application and website. This study is more focus on the

development and be a guide to a successful project. Therefore, all the

research will help the development of Science Form 3 : Respiration Mobile

Application.

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CHAPTER 3

METHODOLOGY

3.1 Introduction

In order to develop this ‘Science Form 3 : Respiration, we are going to

use ADDIE Model methodology. ADDIE Model is an approach use by

designer and developer to create the course material. This methodology

consists of five (5) phases which are analysis, design, development,

implementation and evaluation.

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3.2 ADDIE MODEL

ADDIE Model

Analysis

Design

Development

Implementation

Evaluation

Figure 3.1 ADDIE Model (Left to Right)

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3.2.1 Analysis Phase

In this phase, I have identified the main user for this courseware and

this courseware is built specifically for Form 3 student. During this phase,

I have identified that some student do not understand the concept and the

respiration process.

3.2.2 Design Phase

In this phase it required to develop a prototype of the courseware for

Science Form 3: Respiration to achieve the objectives and the students

need. This application will focus on animation and graphic to attract

student’s attention and it will be easier for student to understand.

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3.2.2.1 Storyboard Design

(a)

(b)

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(c)

(d)

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(e)

(f)

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(g)

(h)

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(i)

(j)

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(k)

Figure 3.2: Storyboard menu d i

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3.2.2.1 Prototype

(a)

(b)

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(c)

(d)

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(e)

(f)

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(g)

(h)

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(i)

(j)

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(k)

(l)

Figure 3.3: Prototype

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3.2.3 Development Phase

In this phase, the designer can proceed to develop the courseware

following the prototype. The developer will insert the multimedia

element in the courseware which is graphic, video, text, audio and

animation. Most of the display will be animation to attract student to use

this courseware. The method that will be use to achieve the objectives is

self-paced study. With self-paced study, it allowed user to make their

own decisions within the time that is needed for them.

3.2.4 Implementation Phase

In this phase, I will give the students to test the courseware to find

any flaws while they use this courseware.

3.2.5 Evaluation Phase

In this phase, feedback will be gathered to measure the effectiveness

of this courseware and identify if this courseware are working or not

working. Based on the feedback by the student, the developer will make

the improvement for the courseware and measure whether the

courseware accomplish the goals or not.

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3.3 Project Requirement

Project requirement includes software requirements and hardware

requirements. The requirement is to ensure the completion process has it

correct usage of the application.

3.2.1 Software Requirement

List of software needed:

Table 3.1: List of software requirement

No Software Purpose

1 Android Studio Used to code the core program of the project.

2 Adobe Photoshop Used to design logo, background an interface of

application

3 Adobe Animate Used to design and develop the application

4 Adobe Flash Used to do 2-Dimensional image

5 Adobe Illustrator Used to edit and have a high quality image

6 Microsoft Word

2013

Used to do the documentation for the project

7 Mozilla Firefox A browser for searching an informations

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3.2.2 Hardware Requirement

List of hardware needed:

Table 3.2: List of hardware requirements

No Hardware Description

1 Laptop LENOVO™ ideapad™ 310

2 Processor Intel Core i5

3 Memory 4GB RAM

4 Operating System Windows 10

5 System Type 64-bit Operating System

6 Pen-drive APACER 8.00GB

7 Mobile Phone ASUS ZENFONE GO TV(5.5)

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CHAPTER 4

IMPLEMENTATION AND RESULT

4.1 Implementation and Output

4.1.1 Introduction

This project is implemented as an android application by using Adobe Flash

and Adobe Animate to help to draw and create animation, design and publish the

project. This project used the Action Script 3.0 language to develop this project

and shared object database.

This project is focused on User site only. The user can choose any option that

are notes, labs and quizzes. For notes and labs option, it has animation, text and

audio for user to be more understand the topics. In quizzes option, there is 3 type

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of quizzes and each quizzes have different question. Each quizzes have a degree

of different difficulties and have marks for every quizzes.

Testing and implementation are described to develop the system as a specific

design that discussed in previous chapter, make sure that the application is

error-free and fulfill the user requirements.

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4.1.2 Interfaces

When user opens the application, this is the first page will appear

and user need to insert their name to proceed to the next page.

Figure 4.1 First interface

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This is the second interface that the user will view after click the

‘ENTER’ button. On this page its display the learning objective for this

topics.

Figure 4.2 Second interface

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On this page there are 3 selections for user to choose and this is the

home page for this application.

Figure 4.3 Third interface (Home Page)

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This interface has four (4) different button for user to choose based

on which title they want to learn.

Figure 4.4 Forth interface

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This interface shows the sub-topic for the first topic.

Figure 4.5 Fifth interface

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This interface shows the organs that involved in respiration process.

Each label for the organ can be click to show the explanation for the

organ.

Figure 4.6 Sixth interface

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This interface shows the “inhalation” and “exhalation” selection that

will bring user to it page.

Figure 4.7 Seventh interface

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This interfaces will show when user select either “Inhalation” or

“Exhalation” button.

Figure 4.8 Eighth interface Figure 4.9 Ninth interface

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This interface shows when “Oxygen Transport” button are select on

“Notes” inteface. The alveolus and body cells can be click by user to see

the process more clearer.

Figure 4.10 Tenth interface

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This interfaces will when show when the alveolus and the body cell

been click.

Figure 4.11 Eleventh interface Figure 4.12 Twelfth interface

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This interface shows the “effect of harmful substance” selection from

“notes” interface.

Figure 4.13 Thirteenth interface

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This interface shows the disease that will affect the respiratory system.

Figure 4.14 Fourteenth interface

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This interface will show when the labs button been click and show

two selections.

Figure 4.15 Fifteenth interface

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This interface will show when user click on “Human respiration

model”. There are two model of respiration process, user can choose

which they prefer to learn.

Figure 4.16 Sixteenth interface

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This interfaces show respiration model. User can learn how each

model work because the models in animation and have audio for more

understanding. Users can click the sound button to play the audio and

stop button to stop the sound.

Figure 4.17 Seventeenth interface Figure 4.18 Eighteenth interface

Figure 4.19 Nineteenth interface

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This interface shows quizzes that have in this application and each

quizzes have different type of answering. Each quizzes have score and it

save the high score that played by previous user.

Figure 4.20 Twentieth interface

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This interface will show when “Quiz 1” been select. Quiz 1 is a

drag and drop question and users need to drag the answer to it place and

click “Finish” button went done. The score interface will show the score

that users provide.

Figure 4.21 Twenty-first interface Figure 4.22 Twenty-second interface

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This interface shows when “Quiz 2” are chosen and this quiz is

true and false question. Users need to answer either true or false and it

will show whether the answer right or wrong. Score interface will show

when the user finish answering all the question.

Figure 4.23 Twenty-third interface Figure 4.24 Twenty-forth interface

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This interface shows when “Quiz 3” are chosen and this quiz is

multiple choice question. Users need to answer and it will show whether

the answer right or wrong. For this quiz, it has time limit and user need to

answer all question before the time out. Score interface will show when

the user finish answering all the question.

Figure 4.25 Twenty-fifth interface Figure 4.26 Twenty-sixth interfaces

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4.2 Testing and Result

4.2.1 Introduction

A test case is set of condition or variable under which tester will

determine whether a system under test satisfies requirement or works

correctly. The process of developing test scene can also help find problems in

the requirements or design of an application. Test case also can be defining as

a sequence of step to test the correct functionality of an application. There is

a list of steps, test, procedures and expected outcomes. Each features have

been test whether it function as desire or not and each button have its own

function for user to try. Testing is needed to test the application full function

and error free.

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4.2.2 Test Result and Analysis

The figure shows the application work well and successful when user can

input their name and get into the application after the “ENTER” button been

click. The application works well, when the interface change from A to B. If

this application does not work well, user cannot access any module in this

courseware.

Figure 4.27 The application works well

A B

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4.2.3 Test Case

Test Case for Successful of open the Application

Steps Test Procedure Expected Result

1. Open the application of Science

Form 3 Respiration.

Input name interface appear

and user need to input their

name.

Test Case for Successful Login for user

Steps Test Procedure Expected Result

1. User input their name

2. Click “ENTER” button when user

has input their name.

Enter successfully and the

application will redirected to

the learning objective

interface.

Table 4.1: Test Case for successful of open the Courseware.

Table 4.2: Test Case for successful Login by user.

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Test Case for Successful Interactive Button function

Steps Test Procedure Expected Result

1. Clicking the “ENTER” button. Redirected to learning

objective interface.

2. Clicking the “HOME” button. It will bring user to the home

page interface.

3. Clicking the “BACK” button. It will bring user to it ‘Notes’,

‘Labs’ or ‘Quizzes’ menu.

4. Clicking the “NEXT” button. It will bring user to the next

question.

5. Clicking the “SOUND” button. It will play audio for the

certain interface.

6. Clicking the “STOP” button. It will stop the audio.

Table 4.3: Test Case for successful interactive button function.

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4.2.4 Result

The expected result after this courseware been release user can use it as a

revision item when they studying this subject. The user also can access all the

module that have in this courseware. All the notes, labs and quizzes are based

on school syllabus and text book. User can use this courseware anytime and

anywhere to do revision and user does not need to carry the text book to

anywhere they go. This courseware is equipped with lab observation that

some student may not get the expected result during the lab observation in

class, so that student will be more understanding on this topic. Finally, the

developer expected that the application could function well and fulfill the

user requirement standard and be useful for user who are using it.

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4.3 Summary

In the nutshell for this chapter, the developer shows the interfaces those

developed for the Science Form 3 Respiration mobile application. The developer

also implements some multimedia element such as, image, animation, audio, and

text. Next, evaluation test did by developer by testing the application. This phase

also important because to optimize the application for the high level. The error

that occurred, has been fixed by the developer. Finally, the test case necessary to

guide the tester to test the application. The application will repeatedly be tested to

minimize the error.

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CHAPTER 5

CONCLUSION

5.1 Conclusion

By the end of this study, “Science Form3: Respiration” project is

expected that it can encourage student to understand than just reading the

notes. It’s also benefited to student to use it at everywhere or anytime. The

interfaces are less complex and easy to use by user, while in the admin site,

they can update or add the content for the subject. With this courseware, user

can carry it anywhere and used it in anytime. Student can access the notes,

labs and quizzes anytime or do some revision. This courseware can be used

via smartphone.

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5.2 Project Contribution

“Science Form 3 Respiration” project that will be applied into education

system in Malaysia. This application also contributes towards solving some of

challenging problem due issue on there are not many applications that give

complete module for student. This application has animation to show all the

process that occur during respiration. This application also easy to manage and

only need a smartphone to operate it.

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5.3 Suggestion for Improvement

Although the application operates in properly and follow the milestone of

project respectively, there exist some changes can be made for a better

performance and can be improve the quality for the future. The developer must

keep up to date with the current technology to ensure the application that

developed will meet the standard. For example, make another version of this

application in “Bahasa Malaysia” because there is some school use English and

some use “Bahasa Malaysia”. So all student can use this application.

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5.4 Summary

In the nutshell,” Science Form 3 Respiration” project was developed to help

student especially form 3 student to understand this topic than just reading a notes.

With development of this application, its help student to study and do revision in

convenient and comfort. Then, it also easy and systematic to operate it. With an

android smartphone, anytime and anywhere user can use it.

Finally, the developer hopes this application can be used for education and

achieve user expectation. So, the application can give a better solution or

suggestion to them while giving feedback for improving the application in the

future.

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REFERENCES

1. Khalid, M. S., Alias, M., Razally, W., Yamin, S., & Herawan, T. (2010). The effect

of using an interactive multimedia courseware within a collaborative learning

environment on the learning of pre-algebra concepts among pre-university

engineering students. Procedia-Social and Behavioral Sciences, 8, 571-579.

2. Zhang, H. (2014). The Creation and Usage of Media in the Science Courseware.

Open Journal of Social Sciences, 2(05), 13.

3. Khan, F. M. A., & Masood, M. (2014). Potential of Interactive Multimedia

Learning Courseware Using Three Different Strategies in the Learning of Biology for

Matriculation Students in Malaysia. Procedia-Social and Behavioral Sciences, 116,

2521-2525.

4. Janier, J. B., Shafie, A. B., & Ahmad, W. F. B. W. (2010). The use of courseware in

enhancing students’ learning the application of integration. Procedia-Social and

Behavioral Sciences, 8, 609-612.

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5. Borrás, I., & Lafayette, R. C. (1994). Effects of multimedia courseware subtitling

on the speaking performance of college students of French. The Modern Language

Journal, 78(1), 61-75.

6. Carver, C. A., Howard, R. A., & Lane, W. D. (1999). Enhancing student learning

through hypermedia courseware and incorporation of student learning styles. IEEE

transactions on Education, 42(1), 33-38.

7. Regan, M., & Sheppard, S. (1996). Interactive multimedia courseware and the

hands‐on learning experience: an assessment study. Journal of engineering education,

85(2), 123-132.

8. Kruse, K. (2002). Introduction to instructional design and the ADDIE model.

Retrieved January, 26, 2005.

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APPENDIX

Activities 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

1 Project Meeting with Supervisor

2 Project Development

3 Proposal Progress Presentation & Evaluation

4 Project Testing

5 Poster Preparation

6 Final Year Project Format Writing Workshop

7 Submit draft Repot and Documentation of the Project

8 Seminar Presentation

9 Discussion and Correction Report

10 Final Thesis Submission

11 Submission Hardcopy Repot and Logbook Submission

Gantt Chart FYP 2

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Figure logo Science Form 3 Respiration application