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SCIENCE FORM 3: RESPIRATION (MOBILE APP)
NUR SYUHADA BINTI NOR ZAINAL
BACHELOR OF INFORMATION TECHNOLOGY
(INFORMATICS MEDIA) WITH HONOURS
FACULTY OF INFORMATIC AND COMPUTING
UNIVERSITY OF SULTAN ZAINAL ABIDIN
2019
I
SCIENCE FORM 3: RESPIRATION (MOBILE APP)
NUR SYUHADA BINTI NOR ZAINAL
BACHELOR OF INFORMATION TECHNOLOGY
(INFORMATICS MEDIA) WITH HONOURS
FACULTY OF INFORMATIC AND COMPUTING
UNIVERSITY OF SULTAN ZAINAL ABIDIN
2019
II
DECLARATION
I, Nur Syuhada Nor Zainal declare that this report is based on my original work except
for the quotation and citation, which have duly acknowledged. I also declare that it has
not been previously or concurrently submitted for any other degree at Universiti
Sultan Zainal Abidin or other institutions.
Signature:
Name: Nur Syuhada Binti Nor Zainal
Date:
III
CONFIRMATION
This is to confirm that this project report entitle Science Form 3 : Respiration Mobile
App was prepared and submitted by Nur Syuhada Binti Nor Zainal, matric number
BTDL16043157 was under my supervision.
Signature:
Name: Dr Siti Sabariah Binti Abas
Date:
IV
DEDICATION
Bismillahirrahmanirrahim,
Alhamdulillah, Thanks to Allah, for giving me an opportunity to complete my Final
Year Project entitle Science Form3: Respiration. Firstly, I would like to thank to my
supervisor, Dr Siti Sabariah Binti Abas for her guidance and support. I also want to
thank to all panels for the comment and suggestion on this project. Lastly, I want to
thank my parent, school teacher and friend that support and helping me in completing
this project.
V
ABSTRAK
Respirasi merupakan suatu proses pengoksidaan untuk membekalkan tenaga kepada
organisma hidup. Manusia dan tumbuh-tumbuhan mejalankan proses respirasi untuk
meneruskan hidup dan membekalkan oksigen ke seluruh organ dalam badan. Dengan
memahami mekanisme respirasi bagi manusia, kita akan lebih mengetahui bagaimana
proses petukaran dan pengankutan oksigen berlaku, Oleh itu, tujuan projek ini di
laksanakan adalah untuk memberi gambaran yang lebih jelas tentang proses respirasi.
Seterusnya, objektif kajian ini adalah untuk mereka satu (1) aplikasi yang mampu
menarik minat pelajar, khususnya pelajar tingkatan 3 untuk menggunakannya.
Seterusnya, membina sebuah aplikasi yang dapat membantu pelajar untuk
mengulangkaji dan memahami tentang topik ini. Selain itu, tujuan projek ini juga
adalah untuk menguji bagaimana aplikasi ini dapat membantu pelajar yang
menggunakannya. Kaedah yang digunakan dalam projek ini adalah belajar sendiri. Ia
adalah kaedah yang membolehkan pelajar untuk memilih waktu yang mereka mahu
untuk menggunakannya. Teknologi yang digunakan dalam projek ini adalah platform
Android. Menjelang akhir kajian ini, diharapkan aplikasi yang dibangunkan dapat
menggalakkan pelajar untuk belajar dan memahami setiap konsep dalam semua topik
selain menjadi salah satu medium untuk membantu pelajar mengulang kaji.
VI
ABSTRACT
Respiration is a process of oxidation to provide energy to living organisms. Humans
and plants carry out respiratory processes to survive and supply oxygen to all organs
in the body. By understanding the mechanism of respiration for humans, we will be
more acquainted with how the exchange and oxygenation processes apply, therefore,
the purpose of this project is to provide a clearer picture of the process of respiration.
Furthermore, the objective of this study is for them one (1) application that can attract
students, especially form 3 students to use them. Next, build an application that will
help students to review and understand this topic. In addition, the purpose of this
project is also to test how this application can help students who use it. The method
used in this project is self-paced study. It is a method that allows students to choose
the time they want to use. The technology used in this project is an Android platform.
By the end of the study, it is hoped that the developed application will encourage
students to learn and understand every concept in all topics besides being one of the
mediums to help students to review.
VII
CONTENTS
DECLARATION ....................................................................................................... II
CONFIRMATION.................................................................................................... III
DEDICATION ........................................................................................................ IV
ABSTRAK ................................................................................................................ V
ABSTRACT ............................................................................................................ VI
CONTENTS ........................................................................................................... VII
LISTS OF TABLE..................................................................................................... X
LIST OF FIGURE ................................................................................................... XI
LIST OF ABBREVIATION / TERMS .................................................................. XIII
CHAPTER 1 ...............................................................................................................1
INTRODUCTION ......................................................................................................1
1.1 Project Background ........................................................................................1
1.2 Problem Statement .........................................................................................4
1.3 Objectives ......................................................................................................4
1.4 Scopes ............................................................................................................5
1.1.1 Learning Module................................................................................5
1.1.2 Exercise Module ................................................................................5
1.5 Milestones and Activities................................................................................6
CHAPTER 2 ...............................................................................................................9
LITERATURE REVIEW ...........................................................................................9
2.1 Introduction ....................................................................................................9
2.2 Research on Android Operating System........................................................ 10
VIII
2.3 Research on courseware ............................................................................... 11
2.4 Research on comparison between existing application .................................. 12
2.5 Conclusion ................................................................................................... 14
CHAPTER 3 ............................................................................................................. 15
METHODOLOGY ................................................................................................... 15
3.1 Introduction .................................................................................................. 15
3.2 ADDIE MODEL .......................................................................................... 16
3.2.1 Analysis Phase .................................................................................... 17
3.2.2 Design Phase ....................................................................................... 17
.................................................................................................................... 29
3.2.3 Development Phase ............................................................................. 30
3.2.4 Implementation Phase ......................................................................... 30
3.2.5 Evaluation Phase ................................................................................. 30
3.3 Project Requirement ..................................................................................... 31
3.2.1 Software Requirement ......................................................................... 31
3.2.2 Hardware Requirement........................................................................ 32
CHAPTER 4 ............................................................................................................. 33
IMPLEMENTATION AND RESULT ...................................................................... 33
4.1 Implementation and Output .......................................................................... 33
4.1.1 Introduction ........................................................................................ 33
4.1.2 Interfaces ............................................................................................ 35
4.2 Testing and Result ........................................................................................ 54
4.2.1 Introduction ........................................................................................ 54
4.2.2 Test Result and Analysis ..................................................................... 55
4.2.3 Test Case ............................................................................................ 56
4.2.4 Result .................................................................................................. 58
CHAPTER 5 ............................................................................................................. 60
CONCLUSION ........................................................................................................ 60
5.1 Conclusion ................................................................................................... 60
5.2 Project Contribution ..................................................................................... 61
IX
5.3 Suggestion for Improvement ......................................................................... 62
5.4 Summary ...................................................................................................... 63
REFERENCES ......................................................................................................... 64
APPENDIX .............................................................................................................. 66
X
LISTS OF TABLE
TABLE TITLE PAGE
1.1 Table of Activities 6
1.2 Table of Milestones 7-8
2.1 Description of existing application 1 12
2.2 Description of existing application 2 13
2.3 Description of existing application 3 13
3.1 List of Software Requirements 31
3.2 List of Hardware requirements 32
4.1 Test Case for successful of open the
Courseware 56
4.2 Test Case for successful Login by user 56
4.3 Test Case for successful interactive button
function 57
XI
LIST OF FIGURE
FIGURE TITLE PAGE
1.1 Modules for proposed multimedia courseware 5
2.1 Journal about courseware 11
3.1 ADDIE Model 16
3.2 Storyboard design 18-23
3.3 Prototype 24-29
4.1 First interface 35
4.2 Second interface 36
4.3 Third interface (Home Page) 37
4.4 Forth interface 38
4.5 Fifth interface 39
4.6 Sixth interface 40
4.7 Seventh interface 41
4.8 Eighth interface 42
4.9 Ninth interface 42
4.10 Tenth interface 43
4.11 Eleventh interface 44
4.12 Twelfth interface 44
XII
4.13 Thirteenth interface 45
4.14 Fourteen interface 46
4.15 Fifteen interface 47
4.16 Sixteenth interface 48
4.17 Seventeenth interface 49
4.18 Eighteenth interface 49
4.19 Nineteenth interface 49
4.20 Twentieth interface 50
4.21 Twenty-first interface 51
4.22 Twenty-second interface 51
4.23 Twenty-third interface 52
4.24 Twenty-forth interface 52
4.25 Twenty-fifth interface 53
4.26 Twenty-sixth interface 53
4.27 The application works well 55
XIII
LIST OF ABBREVIATION / TERMS
CD-I Compact Disc Interactive
OS Operating System
ADDIE Analysis, Design, Development, Implementation,
Evaluation
1
CHAPTER 1
INTRODUCTION
1.1 Project Background
Education is an important medium of acquiring essential knowledge and skills. It
is more than just learning from books. Ministry of Education had implemented various
of policies in education system to improve the quality of education in Malaysia.
Education is the first thing that seen by a community to judge someone and it also one
of the efforts made by the government to enable Malaysian to become knowledgeable
and successful. Various techniques and ways to facilitate students to follow and
understand when in the learning session. In the era of people creating interactive
things to simplify the life routine, and interactive application are been used in the
entire world. Interactive application are suitable to be used especially in the era that
need to used technology in daily life. By using an interactive application as a medium
for a teaching material, it can attract students to focus on the learning session.
2
Nowadays, people are more looking at someone achievement and education to
make a comparison between others. Education give students opportunity to become a
society by providing all the necessary skills. High quality education enable students to
lead a successful life to enhance their knowledge, skills and intelligence. Some
students find it difficult to stay focus and understand during the lesson session.
This courseware will help students especially for form 3 students to better
understand about the topic. For this project, this courseware will be focusing on
Science Form 3, Chapter 1: Respiration. With this courseware, it will help students
and increase their understanding about respiration. It also help students to know how
component in human respiration system works and its function. It also will be
provided exercise, information and quiz in this courseware.
Furthermore, most of the students have their mobile device since their in
elementary school. By installing this courseware in the mobile device, students can
use their mobile device while learning and do the exercises that provide in the
courseware. This courseware will be developed in the form mobile app. It will
facilitate students to learn at anytime and anywhere.
3
In conclusion, developing a courseware in the form of mobile app can help
students to do a revision at wherever they been. It will encourage students to study and
doing revision.
4
1.2 Problem Statement
There is some problem statement that can be identify in developing this project.
Basically, there are some website that provide notes for all chapter in Science form 3
and past year question. Besides, there are also some website that do not have notes or
exercise in it. Another problem that been identify is there is no mobile app that
provide this kind of courseware, either for Android or Apple.
In addition, the reference book are to thick to carry it everywhere and every time.
Some of the reference books are combined for form 1 to form 3. There are some
students are difficult to understand the function of the respiratory organs and are
confused about the functioning of organ structure of respiration.
1.3 Objectives
The objective in this study are:
To propose a courseware for Science subject that focus on respiration topics.
To design a courseware that can attract student to used it as another medium for
study.
To develop a mobile courseware to easier the student to bring it everywhere they
go.
5
1.4 Scopes
The scope of this study:
User: The user can provide information, doing an exercise and answering questions
1.1.1 Learning Module
Learning Module is a module that used to present the content
materials about the topic. This module will contain different type of
multimedia element, such as, text, video, image audio and animation.
1.1.2 Exercise Module
In Exercise Module, it will provide some exercise for the student
about what have the students learn in the learning module.
Science Form3:
Respiration (Mobile App)
Learning Module
Exercise Module
Figure 1.1 Modules for proposed multimedia courseware
6
1.5 Milestones and Activities
Milestone Date Status
Topic discussion and
determination
Week 1 Completed
Project title proposal Week 2 Completed
Proposal writing -
Introduction
Week 3 Completed
Proposal writing - literature
review
Week 4 & Week 5 Completed
Proposal progress
presentation and evaluation
Week 6 Completed
Correction of proposal Week 7 Completed
Proposed solution-Chapter 3
Methodology
Week 8 Completed
Proof of concept Week 9 Completed
Drafting report of the
proposal
Week 10 & Week 11 Completed
Submit draft of report to
supervisor
Week 12 Completed
Seminar presentation Week 13 Completed
Report correction Week 14 Completed
Final report submission Week 15 Completed
Table 1.1: Table of activities
7
ACTIVITY WEEK
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
1. Project title
discussion and
briefing
2. Project title
registration
3. Proposal writing
Chapter 1 Introduction
4. Proposal writing
Chapter 2 literature
review
5. Proposal progress
presentation and
evaluation
Table 1.2: Table of milestones
8
6. Correction of proposal
7. Proposed
solution-Chapter 3
Methodology
8. Proof of concept
9. Seminar preparation
10. Seminar
presentation and
evaluation
11. Finalizing report of
the proposal
12. Final report
submission and
evaluation
9
CHAPTER 2
LITERATURE REVIEW
2.1 Introduction
Courseware refers to a software program that are designed for class or educational
purpose. Courseware are also designed for training that are use by the user and it also
can be develop in Mobile Application or Compact Disc Interactive (CD-I) form.
10
2.2 Research on Android Operating System
Android is a Linux-based operating system designed primarily for touch screen
mobile device, developed by Google. Google are financially backed Android
Incorporated and purchase it in 2005. Android has a large community of developer
writing application that extend the functionality of the deice. Developer write in a
customized version of Java. There are more that 3.8 million apps available for android,
and the Android become the world’s leading smart-phone platform at the end of 2010.
Analysts point to the advantage to Android of being a multi-chanel and multi-carrier
OS.
Android supports a touch screen and is difficult to use without one. User can use a
trackball for some navigation, but nearly everything is done through touch. Android
also supports multi-touch gestures.
11
2.3 Research on courseware The Use of Courseware in Enhancing Students’ Learning the Application of Integration
• This paper was discuss to use the developed interactive courseware as tutoring tool to enhance student's learning the application of integration.
The Effect of Using an Interactive Multimedia Courseware within a Collaborative Learning Environment on the Learning of Pre-Algebra Concepts among Pre-University Engineering Students.
• In this study, an interactive courseware are design using Hermann Brain Dominance theory and a collaborative learning environment to see whether it can overcome the poor mathematics performances.
The Creation and Usage of Media in theScience • CoursewareThis paper was discuss about how to develop
a courseware for curriculum Science in China by knowing the principle of creating and using media
Potential of Interactive Multimedia Learning Courseware using three different strategies in the learning of biology for Matriculation students in Malaysia
• This paper was study about what a potential of interactive multimedia learning courseware by using three different starategies in the learning of Biology for Matriculation students in Malaysia
Figure 2.1 Journal about courseware
12
2.4 Research on comparison between existing application
This is some of existing system that related to the project Science Form 3 :
Respiration Mobile Application. This can be a guideline to develop this
application courseware.
Author Azreen Izet
Title Science Form3 Google Site
( https://sites.google.com/site/azreenizet/science-form-3 )
Year 2010
Description This Google site consists of all chapter notes’ for every form.
Strength It has notes in Microsoft PowerPoint form. It also have all chapter for
form 1 to form 3. it also have a guide for student to do their PEKA
during the lab.
Weakness It only consists of notes and it does not have any activity for students
to do.
Table2.1: Description of existing application 1
13
Author Chin Xue Li.
Title Wordpress Science Form 3 (website).
( https://form3science.wordpress.com/chapter-1-respiration/ )
Year 2013
Description This website provide notes in slide show and it provide video for
more understanding.
Strength This website use video and slide show for students to understand the
concept and also have a mind-map for chapter summary for all
chapter. It also have trial question from other states.
Weakness This website does not provide quiz or activity for student to be more
understand about the topic.
Author Peter Ling Chee Chong, Tan Kim Low, Mohammed Hanif bin
Mohammed Saad, Ling Tien Sing and Choong Choe Hin.
Title Science Form 3 Text Book.
Year 2012
Description This book are used throughout Malaysia as the first source of
learning.
Strength It follow syllabus that are set by the education ministry.
Weakness It does not have CD-Interactive like the previous text book.
Table2.2: Description of existing application 2
Table2.3: Description of existing application 3
14
2.5 Conclusion
This chapter discusses the information about the study of previous
existing application and website. This study is more focus on the
development and be a guide to a successful project. Therefore, all the
research will help the development of Science Form 3 : Respiration Mobile
Application.
15
CHAPTER 3
METHODOLOGY
3.1 Introduction
In order to develop this ‘Science Form 3 : Respiration, we are going to
use ADDIE Model methodology. ADDIE Model is an approach use by
designer and developer to create the course material. This methodology
consists of five (5) phases which are analysis, design, development,
implementation and evaluation.
16
3.2 ADDIE MODEL
ADDIE Model
Analysis
Design
Development
Implementation
Evaluation
Figure 3.1 ADDIE Model (Left to Right)
17
3.2.1 Analysis Phase
In this phase, I have identified the main user for this courseware and
this courseware is built specifically for Form 3 student. During this phase,
I have identified that some student do not understand the concept and the
respiration process.
3.2.2 Design Phase
In this phase it required to develop a prototype of the courseware for
Science Form 3: Respiration to achieve the objectives and the students
need. This application will focus on animation and graphic to attract
student’s attention and it will be easier for student to understand.
18
3.2.2.1 Storyboard Design
(a)
(b)
19
(c)
(d)
20
(e)
(f)
21
(g)
(h)
22
(i)
(j)
23
(k)
Figure 3.2: Storyboard menu d i
24
3.2.2.1 Prototype
(a)
(b)
25
(c)
(d)
26
(e)
(f)
27
(g)
(h)
28
(i)
(j)
29
(k)
(l)
Figure 3.3: Prototype
30
3.2.3 Development Phase
In this phase, the designer can proceed to develop the courseware
following the prototype. The developer will insert the multimedia
element in the courseware which is graphic, video, text, audio and
animation. Most of the display will be animation to attract student to use
this courseware. The method that will be use to achieve the objectives is
self-paced study. With self-paced study, it allowed user to make their
own decisions within the time that is needed for them.
3.2.4 Implementation Phase
In this phase, I will give the students to test the courseware to find
any flaws while they use this courseware.
3.2.5 Evaluation Phase
In this phase, feedback will be gathered to measure the effectiveness
of this courseware and identify if this courseware are working or not
working. Based on the feedback by the student, the developer will make
the improvement for the courseware and measure whether the
courseware accomplish the goals or not.
31
3.3 Project Requirement
Project requirement includes software requirements and hardware
requirements. The requirement is to ensure the completion process has it
correct usage of the application.
3.2.1 Software Requirement
List of software needed:
Table 3.1: List of software requirement
No Software Purpose
1 Android Studio Used to code the core program of the project.
2 Adobe Photoshop Used to design logo, background an interface of
application
3 Adobe Animate Used to design and develop the application
4 Adobe Flash Used to do 2-Dimensional image
5 Adobe Illustrator Used to edit and have a high quality image
6 Microsoft Word
2013
Used to do the documentation for the project
7 Mozilla Firefox A browser for searching an informations
32
3.2.2 Hardware Requirement
List of hardware needed:
Table 3.2: List of hardware requirements
No Hardware Description
1 Laptop LENOVO™ ideapad™ 310
2 Processor Intel Core i5
3 Memory 4GB RAM
4 Operating System Windows 10
5 System Type 64-bit Operating System
6 Pen-drive APACER 8.00GB
7 Mobile Phone ASUS ZENFONE GO TV(5.5)
33
CHAPTER 4
IMPLEMENTATION AND RESULT
4.1 Implementation and Output
4.1.1 Introduction
This project is implemented as an android application by using Adobe Flash
and Adobe Animate to help to draw and create animation, design and publish the
project. This project used the Action Script 3.0 language to develop this project
and shared object database.
This project is focused on User site only. The user can choose any option that
are notes, labs and quizzes. For notes and labs option, it has animation, text and
audio for user to be more understand the topics. In quizzes option, there is 3 type
34
of quizzes and each quizzes have different question. Each quizzes have a degree
of different difficulties and have marks for every quizzes.
Testing and implementation are described to develop the system as a specific
design that discussed in previous chapter, make sure that the application is
error-free and fulfill the user requirements.
35
4.1.2 Interfaces
When user opens the application, this is the first page will appear
and user need to insert their name to proceed to the next page.
Figure 4.1 First interface
36
This is the second interface that the user will view after click the
‘ENTER’ button. On this page its display the learning objective for this
topics.
Figure 4.2 Second interface
37
On this page there are 3 selections for user to choose and this is the
home page for this application.
Figure 4.3 Third interface (Home Page)
38
This interface has four (4) different button for user to choose based
on which title they want to learn.
Figure 4.4 Forth interface
39
This interface shows the sub-topic for the first topic.
Figure 4.5 Fifth interface
40
This interface shows the organs that involved in respiration process.
Each label for the organ can be click to show the explanation for the
organ.
Figure 4.6 Sixth interface
41
This interface shows the “inhalation” and “exhalation” selection that
will bring user to it page.
Figure 4.7 Seventh interface
42
This interfaces will show when user select either “Inhalation” or
“Exhalation” button.
Figure 4.8 Eighth interface Figure 4.9 Ninth interface
43
This interface shows when “Oxygen Transport” button are select on
“Notes” inteface. The alveolus and body cells can be click by user to see
the process more clearer.
Figure 4.10 Tenth interface
44
This interfaces will when show when the alveolus and the body cell
been click.
Figure 4.11 Eleventh interface Figure 4.12 Twelfth interface
45
This interface shows the “effect of harmful substance” selection from
“notes” interface.
Figure 4.13 Thirteenth interface
46
This interface shows the disease that will affect the respiratory system.
Figure 4.14 Fourteenth interface
47
This interface will show when the labs button been click and show
two selections.
Figure 4.15 Fifteenth interface
48
This interface will show when user click on “Human respiration
model”. There are two model of respiration process, user can choose
which they prefer to learn.
Figure 4.16 Sixteenth interface
49
This interfaces show respiration model. User can learn how each
model work because the models in animation and have audio for more
understanding. Users can click the sound button to play the audio and
stop button to stop the sound.
Figure 4.17 Seventeenth interface Figure 4.18 Eighteenth interface
Figure 4.19 Nineteenth interface
50
This interface shows quizzes that have in this application and each
quizzes have different type of answering. Each quizzes have score and it
save the high score that played by previous user.
Figure 4.20 Twentieth interface
51
This interface will show when “Quiz 1” been select. Quiz 1 is a
drag and drop question and users need to drag the answer to it place and
click “Finish” button went done. The score interface will show the score
that users provide.
Figure 4.21 Twenty-first interface Figure 4.22 Twenty-second interface
52
This interface shows when “Quiz 2” are chosen and this quiz is
true and false question. Users need to answer either true or false and it
will show whether the answer right or wrong. Score interface will show
when the user finish answering all the question.
Figure 4.23 Twenty-third interface Figure 4.24 Twenty-forth interface
53
This interface shows when “Quiz 3” are chosen and this quiz is
multiple choice question. Users need to answer and it will show whether
the answer right or wrong. For this quiz, it has time limit and user need to
answer all question before the time out. Score interface will show when
the user finish answering all the question.
Figure 4.25 Twenty-fifth interface Figure 4.26 Twenty-sixth interfaces
54
4.2 Testing and Result
4.2.1 Introduction
A test case is set of condition or variable under which tester will
determine whether a system under test satisfies requirement or works
correctly. The process of developing test scene can also help find problems in
the requirements or design of an application. Test case also can be defining as
a sequence of step to test the correct functionality of an application. There is
a list of steps, test, procedures and expected outcomes. Each features have
been test whether it function as desire or not and each button have its own
function for user to try. Testing is needed to test the application full function
and error free.
55
4.2.2 Test Result and Analysis
The figure shows the application work well and successful when user can
input their name and get into the application after the “ENTER” button been
click. The application works well, when the interface change from A to B. If
this application does not work well, user cannot access any module in this
courseware.
Figure 4.27 The application works well
A B
56
4.2.3 Test Case
Test Case for Successful of open the Application
Steps Test Procedure Expected Result
1. Open the application of Science
Form 3 Respiration.
Input name interface appear
and user need to input their
name.
Test Case for Successful Login for user
Steps Test Procedure Expected Result
1. User input their name
2. Click “ENTER” button when user
has input their name.
Enter successfully and the
application will redirected to
the learning objective
interface.
Table 4.1: Test Case for successful of open the Courseware.
Table 4.2: Test Case for successful Login by user.
57
Test Case for Successful Interactive Button function
Steps Test Procedure Expected Result
1. Clicking the “ENTER” button. Redirected to learning
objective interface.
2. Clicking the “HOME” button. It will bring user to the home
page interface.
3. Clicking the “BACK” button. It will bring user to it ‘Notes’,
‘Labs’ or ‘Quizzes’ menu.
4. Clicking the “NEXT” button. It will bring user to the next
question.
5. Clicking the “SOUND” button. It will play audio for the
certain interface.
6. Clicking the “STOP” button. It will stop the audio.
Table 4.3: Test Case for successful interactive button function.
58
4.2.4 Result
The expected result after this courseware been release user can use it as a
revision item when they studying this subject. The user also can access all the
module that have in this courseware. All the notes, labs and quizzes are based
on school syllabus and text book. User can use this courseware anytime and
anywhere to do revision and user does not need to carry the text book to
anywhere they go. This courseware is equipped with lab observation that
some student may not get the expected result during the lab observation in
class, so that student will be more understanding on this topic. Finally, the
developer expected that the application could function well and fulfill the
user requirement standard and be useful for user who are using it.
59
4.3 Summary
In the nutshell for this chapter, the developer shows the interfaces those
developed for the Science Form 3 Respiration mobile application. The developer
also implements some multimedia element such as, image, animation, audio, and
text. Next, evaluation test did by developer by testing the application. This phase
also important because to optimize the application for the high level. The error
that occurred, has been fixed by the developer. Finally, the test case necessary to
guide the tester to test the application. The application will repeatedly be tested to
minimize the error.
60
CHAPTER 5
CONCLUSION
5.1 Conclusion
By the end of this study, “Science Form3: Respiration” project is
expected that it can encourage student to understand than just reading the
notes. It’s also benefited to student to use it at everywhere or anytime. The
interfaces are less complex and easy to use by user, while in the admin site,
they can update or add the content for the subject. With this courseware, user
can carry it anywhere and used it in anytime. Student can access the notes,
labs and quizzes anytime or do some revision. This courseware can be used
via smartphone.
61
5.2 Project Contribution
“Science Form 3 Respiration” project that will be applied into education
system in Malaysia. This application also contributes towards solving some of
challenging problem due issue on there are not many applications that give
complete module for student. This application has animation to show all the
process that occur during respiration. This application also easy to manage and
only need a smartphone to operate it.
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5.3 Suggestion for Improvement
Although the application operates in properly and follow the milestone of
project respectively, there exist some changes can be made for a better
performance and can be improve the quality for the future. The developer must
keep up to date with the current technology to ensure the application that
developed will meet the standard. For example, make another version of this
application in “Bahasa Malaysia” because there is some school use English and
some use “Bahasa Malaysia”. So all student can use this application.
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5.4 Summary
In the nutshell,” Science Form 3 Respiration” project was developed to help
student especially form 3 student to understand this topic than just reading a notes.
With development of this application, its help student to study and do revision in
convenient and comfort. Then, it also easy and systematic to operate it. With an
android smartphone, anytime and anywhere user can use it.
Finally, the developer hopes this application can be used for education and
achieve user expectation. So, the application can give a better solution or
suggestion to them while giving feedback for improving the application in the
future.
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REFERENCES
1. Khalid, M. S., Alias, M., Razally, W., Yamin, S., & Herawan, T. (2010). The effect
of using an interactive multimedia courseware within a collaborative learning
environment on the learning of pre-algebra concepts among pre-university
engineering students. Procedia-Social and Behavioral Sciences, 8, 571-579.
2. Zhang, H. (2014). The Creation and Usage of Media in the Science Courseware.
Open Journal of Social Sciences, 2(05), 13.
3. Khan, F. M. A., & Masood, M. (2014). Potential of Interactive Multimedia
Learning Courseware Using Three Different Strategies in the Learning of Biology for
Matriculation Students in Malaysia. Procedia-Social and Behavioral Sciences, 116,
2521-2525.
4. Janier, J. B., Shafie, A. B., & Ahmad, W. F. B. W. (2010). The use of courseware in
enhancing students’ learning the application of integration. Procedia-Social and
Behavioral Sciences, 8, 609-612.
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5. Borrás, I., & Lafayette, R. C. (1994). Effects of multimedia courseware subtitling
on the speaking performance of college students of French. The Modern Language
Journal, 78(1), 61-75.
6. Carver, C. A., Howard, R. A., & Lane, W. D. (1999). Enhancing student learning
through hypermedia courseware and incorporation of student learning styles. IEEE
transactions on Education, 42(1), 33-38.
7. Regan, M., & Sheppard, S. (1996). Interactive multimedia courseware and the
hands‐on learning experience: an assessment study. Journal of engineering education,
85(2), 123-132.
8. Kruse, K. (2002). Introduction to instructional design and the ADDIE model.
Retrieved January, 26, 2005.
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APPENDIX
Activities 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
1 Project Meeting with Supervisor
2 Project Development
3 Proposal Progress Presentation & Evaluation
4 Project Testing
5 Poster Preparation
6 Final Year Project Format Writing Workshop
7 Submit draft Repot and Documentation of the Project
8 Seminar Presentation
9 Discussion and Correction Report
10 Final Thesis Submission
11 Submission Hardcopy Repot and Logbook Submission
Gantt Chart FYP 2
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Figure logo Science Form 3 Respiration application