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OFFENSIVE PLAYBOOK NOTES:
96 pages – are you nuts?!
No, not really. Before last season we asked all coaches to send us a play or two to help new coaches create their own playbook. Plus, we purchased an excellent 7-on-7 playbook, which we adapted to 8 on 8. The color-coding is really good and is something we highly recommend.
Some coaches have some pretty complicated playbooks, but frankly, the teams that are successful keep it simple. At the beginning teach 5 plays – then do variations of them – Play X to the right, Play X to the left, Play X with the RB carrying, Play X with the FB carrying. The idea is to teach the kids their blocking assignments first – then get exotic.
We’d strongly encourage having a visual playbook on field with you – the bigger the better. Show the kids exactly what you want them to do each time – even if you think they know the play.
Powerpoint works well, but some Coaches use Microsoft Word or just hand draw.
Remember – this is FLAG football. Speed is key. Get outside – end arounds, misdirection’s, etc. And the kid you put at QB doesn’t have to be the best passer – just the best under pressure.
Get your reading in!
Flag Football Strategies ‐ Offense by Eric Fields This article will cover flag football strategies. I am going to assume you are coaching or playing 7‐on‐7 flag football. Offense in flag consists of a couple of key things, first misdirection. Misdirection is key for running an efficient offense. Reverses, halfback passes, and having your offensive lineman pass are some very effective trick plays. Those plays are a good place to start from. You can add your unique touches on these plays. Try to run a trick play once every 12‐15 plays. Next, remember to use your offensive lineman for catching passes. Most teams just use their offensive linemen to block. Using your offensive lineman to only block will limit your offense. For example, when starting a game, start the game by passing to your offensive lineman. As the defensive begins to key on your offensive lineman, your wide receivers will begin to get open for the deep passes. Speed is key in flag football, especially for offensives. Every position should have a player who has speed, even your offensive lineman. A slow offensively player does more damage to your offense and will also slow your offense down. There may be some situations where you may want a big slow lineman in the game but these situations should come rarely. With fast players on the field the defense will not be able to key out your top offensive performers. Speed, speed, and more speed mixed with misdirection plays will help you score a ton of points. Somethings you should practice with your offensive units are breaking towards the sidelines after a catch, catching the ball at the highest point, and blocking. Teach your players to break towards the sidelines. There are two reasons for this: First the sidelines cut off the numbers of flags the defenders can pull and second, it makes it tough for the defenders to get a good angle to pull the flags that are available. Catching the ball at the highest point teaches your players to be aggressive and to go up and get the ball. A simple drill to use is to have a head to head competition between two players. Toss the ball and allow the players to fight for it. The loser runs a lap and if they both drop the ball then they both run a lap. Blocking is key and the blocks do not have to be quality blocks. Pretty much your players just have to put a body on someone. One key block can lead to a big play for your offense. These are basic flag football strategies, you can build from here.
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How to Design a Flag Football Offense
IntroductionIf you are coaching a flag football team, learning how to design a flag football offense is extremely important. If your flag football team can't score, you won't be winning
many games. However, by following these instructions, you can learn to design a flag football offense.
InstructionsDifficulty: Moderate
Steps
Learn more about the personnel on your team. You should have plenty of practices before you start designing the offense. Figure out which players on your
team are the best offensive weapons. The best way to do that is to look for fast players, with the ability to catch passes a plus. Once you have identified the
standout offensive players on your team, begin to formulate your game plan.
Install a handful of plays to start out. You don't want to bog down your players by forcing them to remember a multitude of plays. Instead, narrow it down to
four or five plays that get the ball in the hands of your offensive playmakers. You should have two running plays in which you hand the ball off and two or three
passing plays in which the quarterback is to throw the ball to a wide receiver.
Develop code words and hand signals for each offensive play. This is important so that the quarterback can call and change plays at the line of scrimmage.
Keeping your playbook four or five plays deep makes it easier to develop these code words and hand signals.
Practice these plays repeatedly. These plays need to become second nature to your players. If a play isn't performing well, substitute a new play. Mastering a
few plays is better than having a lot of plays but no clue how to run those plays.
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Find this article at: http://www.ehow.com/how_2096388_design-flag-football-offense.html
How To Do Just About Everything
by eHow Sports & Fitness Editor
1 Step One
2 Step Two
3 Step Three
4 Step Four
* Find plays designed for flag football
* Purchase a flag football playbook
How to Design a Flag Football Offense | eHow.com http://www.ehow.com/PrintArticle.html?id=2096388
1 of 1 1/28/09 4:47 PM
FLAGFOOTBALLPLANS.COMCopyright 2008 FLAGFOOTBALLPLANS.COM All Rights Reserved
Introduction:Coaching youth sports can be challenging. With a little guidance and organization your experience can be extremely rewarding. The key to successful coaching is being prepared and organized. It is important to take advantage of the limited time you get each week with the players. With a structured practice, easy to teach and learn plays, and a whistle can will quickly convert your group into a competitive team. I found that many coaches spend a lot of time on drills not associated with the types of plays they will run. By having a list of plays designed before you practice, this allows you to focus your drills around running perfect plays. The goal for the season should be teach every player their positions and football. This may look a little disorganized in the first week or two, but if you stay patient and continue to coach, the players and your games can become competitive and the experience for everyone can be enjoyable.
Product Information Statement:Flag football plays designed for youth flag football. These plays have been used successfully and are created so that the coach can effectively communicate and the players can easily understand. There are 25 color pages of organized run and pass plays which utilizes 7 different formations. Each page provides one key play along with other play options on the same page. The positions are color coded so the play can be easily called and understood in the huddle. There are various options per play so you don’t have to thumb through 100 of pages to find and call plays. Although the book has 25 key plays, each play has other options leading to a total of over 50 total plays in this manual.
Keys to Offense:On offensive the key to success is getting the players to be patient while running the play so the play develops. Surprising, many plays, basic or advanced, can result in positive yards if the play is run correctly. It is important to get the timing down for the plays. Quick hit plays must be run quickly – meaning the runner and QB must execute their part as soon as the ball is snapped. In other plays the plays can be run at a comfortable pace to ensure fakes and hand-offs are completed without mistakes. Many of these plays consist of misdirection and fakes. It is important that the players not getting the ball take the fake correctly and the actual ball carrier is patient to let the play develop ahead of him so the lanes are open. Proper delays and clean hand-offs can be the difference between being competitive or not.
Keys to Defense:On defense the key to success is also patience. Many teams will runs fakes and end-a-rounds, so the defensive players must stay in their position or zone until the player with the ball comes through their area, or cross the line of scrimmage. The goal is to keep the runner inside, meaning the defensive ends must not let the runner get to the outside of them. Defense should be designed to utilize every player regardless of their skill. Each player should be taught their position, and coached for improvement through out the year.
Recommendations:The plays are in order of difficulty. I recommend teaching a few pages at a time. The most important thing is to execute the plays correctly. Once the players understand the plays their experience and yours will make great strides forward.
Disclaimer:Information in this document is to be used as information purposes only. The authors do not guarantee, warranty, or provide predictions regarding this information. They also do not imply these will work in every situation and and/or are governed by your league. You should consult with your league to ensure they will conform to their standards. Nothing on this website or document constitutes, or is meant to constitute, advice of any kind.
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The Proper Flag Pull:Teach the players to grab the flag at the point the flag connects to the belt. It is much easier to grab this area as apposed to the end of the flag which has much more movement and more difficult to grab.
Sample Drills:
Flag Pulling:Group the players into two groups based on skill set – Better players grabbing better player flags and beginner players grabbing beginner player flags. This will allow the players at all levels room to improve and gain confidence. As the season progresses your two groups will more than likely change quite a bitThe Drill: Set up two stations (Better and Beginner) – for each station align cones about 4 yards apart and 15 yards long. Select one player to be the flag puller first – the others will run the ball. Have a coach be QB and hand the ball off. (this is also a chance to teach correct hand-offs). Have each runner one at a time run the ball at the defensive player. The runner must stay in the cones. The defensive player will start about 5 yards back of the QB. The defensive player will focus primary on staying in front of the runner – moving left or right, and making a good grab at the flag (at the belt). It is important the defensive player not over commit and run up on the runner. The runner will more than like run past him/her every time. Running up on the runner will come with more experience. Have each runner run through 2 or 3 times before rotating a runner for the defensive player.
Hand-off Drills:This drill helps with getting the QB focused on plays running left or right, faking if needed and ultimately getting the ball to the final runner. It also helps with getting the RB to understand which direction they are running, if their getting the ball or not, and in which order they will start. I use this drill as my warm-up before games. It focuses on the fundamentals of running plays.The Drill: Set-up the Pro-Set offense without the receiver. QB, Center and the two RB positions. All the remaining players will get in lines at the RB positions. Have a coach stand directly in front to the Center/QB and call out which RB is getting the ball, either left or right, along with any fakes. I start this drill with basic hand-offs to either running back one at a time. I then start using both RB’s (left and right) and throwing in miss-directions and fakes. This drill really helps with getting the QB focused on plays running left or right, faking if needed and ultimately getting the ball to the final runner. It also helps with getting the RB to understand which direction they are running, if their getting the ball or not, and in which order they will start.
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Sample Practice Plan: (based on 90 minutes)10 minutes – Warm-up – Two equal rows one in front of the other. Spread out with enough room to due to the exercise.
2.5 minutes - Quick water break
30 minutes – Drills focused on fundamentals – both offense and defense. You can divide the team into two groups – offense and defense. Have your defensive coaches run the players through drills focused on defensive fundamentals. Do the same for offense. After 15 minutes switch groups.
2.5 minute - Water break
20 minute – Scrimmage – Offensive against defense
2.5 minute - Water break
20 minute – Scrimmage – Switch offensive and defensive teams
2.5 minute - Water break/closing comments
Sample ExercisesCross-over Tow Touches – Starting position feet spread apart hands/arms pointed straight out to each side. Take you right hand and reach over the touch/hold your left foot. Hold position for count of ten. Then left hand to right foot. Do this two times each.
Picking Berries – Starting position feet spread apart, hands on hips. Reach out and touch the ground in front of you 3 times – each time getting closer to being right below you, then return to standing position (hands on hips). One set of 10 reps. 1, 2, 3, 1 – 1,2,3,2 – 1,2,3,3 –1,2,3,4 and so on.
Run Sprints – Form two equal rows - one in front of the other. Coach move back so the players will have about 30 yards to run. Have the players get into a RB set. Coach will yell out – DOWN, SET, HUT (or what ever cadence you will use during games). The players will get into set position and run on HUT. One row at a time. Do this a few times and make sure the players do not leave early.
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5 YD 5 YD
10 YD 10 YD
Wide Receiver
WISH BONE RIGHT
CenterLine of Scrimmage Line of Scrimmage
Quarterback
Running Back Running Back
DEFENSEDEFENSEDEFENSEDEFENSE
Wide Receiver Wide Receiver
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5 YD 5 YD
10 YD 10 YD
Wide Receiver
WISH BONE LEFT
CenterLine of Scrimmage Line of Scrimmage
Quarterback
Running Back Running Back
DEFENSEDEFENSEDEFENSEDEFENSE
Wide ReceiverWide Receiver
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5 YD 5 YD
10 YD 10 YD
Wide Receiver
SPLIT SET - LEFT
CenterLine of Scrimmage Line of Scrimmage
Quarterback
Running Back
Running Back
DEFENSEDEFENSEDEFENSEDEFENSE
Wide Receiver Wide Receiver
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5 YD 5 YD
10 YD 10 YD
Wide Receiver
SPLIT SET - RIGHT
Center
Quarterback
Line of Scrimmage Line of Scrimmage
Running Back
Running Back
DEFENSEDEFENSEDEFENSEDEFENSE
Wide Receiver
Wide Receiver
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5 YD 5 YD
10 YD 10 YD
Wide Receiver
TWINS - RIGHT
CenterLine of Scrimmage Line of Scrimmage
Quarterback
Running Back Running Back
DEFENSEDEFENSEDEFENSEDEFENSE
Wide Receiver Wide Receiver
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5 YD 5 YD
10 YD 10 YD
Wide Receiver
TWINS - LEFT
CenterLine of Scrimmage Line of Scrimmage
Quarterback
Running Back Running Back
DEFENSEDEFENSEDEFENSEDEFENSE
Wide ReceiverWide Receiver
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5 YD 5 YD
10 YD 10 YD
Wide Receiver
TRIPS - LEFT
CenterLine of Scrimmage Line of Scrimmage
Quarterback
Running Back
DEFENSEDEFENSEDEFENSEDEFENSE
Wide Receiver
Running Back
Wide Receiver
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5 YD 5 YD
10 YD 10 YD
Wish Bone LeftHand-off to Green – Run Straight
Speed Green - Right
**Option #2 Red End around after fake to green
**Option #3 Fake to Green or Red give to blue
Option #2
Option #3
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5 YD 5 YD
10 YD 10 YD
Wish Bone RightHand-off to Blue – Run Straight
Speed Blue - Left
**Option #2 Purple end around after fake to blue
**Option #3 Fake to Blue orPurple give to green
Option #3
Option #2
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5 YD 5 YD
10 YD 10 YD
Wish Bone LeftGreen Leads Right
Hand-off to Blue
**Red waits until Blue gets hand-off
Blue Sweep - RIGHT
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5 YD 5 YD
10 YD 10 YD
Wish Bone RightBlue Leads Left
Hand-off to Green
Purple waits until Green gets hand-off
Green Sweep - LEFT
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5 YD 5 YD
10 YD 10 YD
Wish Bone RightGreen Lead RightHand-off to Blue
Blue hand-off to Red
**Red waits until Blue gets hand-off
End Around - Left
2nd option to this play –QB fakes to BLUE andhands the ball to RED
3rd option to the play –BLUE fakes the hand-offto RED
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5 YD 5 YD
10 YD 10 YD
Wish Bone LeftBlue Lead Left
Hand-off to GreenGreen hand-off to Purple
Purple waits until Green gets hand-off
End Around - Right
2nd option to this play –QB hands the balldirectly to Purple
3rd option to the play –RB fakes the hand-off to Purple
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Passing Tree
OUTSTOP
FLY
QUICK SLANT
SLANT
POST
CURL FLAG
FADE
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5 YD 5 YD
10 YD 10 YD
Split Set RightHand-off to Green Run Left
Green hand to Blue Run Right
Reverse - Right
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5 YD 5 YD
10 YD 10 YD
Splits Set LeftHand-off to Blue Run Right
Blue hand to Green Run Left
Green Reverse -Left
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5 YD 5 YD
10 YD 10 YD
Twins RightFake the hand-off to Brown
Hand-off to Blue
Fake End Around - Left
**Blue waits until Brown runs by.
**Red waits for Blue to get ball before running.
Fake
2nd option to this play –QB hands the balldirectly to Brown
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5 YD 5 YD
10 YD 10 YD
Twins LeftFake the hand-off to Brown
Hand-off to Green
Fake End Around - Right
**Green waits until Blue runs by.
**Purple waits for Greento get ball before running.
Fake
2nd option to this play –QB hands the balldirectly to Brown
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5 YD 5 YD
10 YD 10 YD
Wish Bone RightFake to Blue Right
Hand-off to Green Rush Left
**Green must wait until Blue goes by
fake
Bull Rush - LEFT
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5 YD 5 YD
10 YD 10 YD
Wish Bone LeftFake to Green Rush Left
Hand-off to Blue Rush Right
**Blue must wait until Green goes by
fake
Bull Rush - RIGHT
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5 YD 5 YD
10 YD 10 YD
Wish Bone RightHand-off to Green Rush Left
**Blue waits until Green goes by
**except during option plays #3 and #4.
Green Missile - LEFT
2nd option to this play –QB fakes to Green thengives to Blue
3rd option to this play –QB fakes to Blue goingfirst and hands to Green
4th option to this play –QB gives to Blue andGreen follows.
Option
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5 YD 5 YD
10 YD 10 YD
Wish Bone LeftHand-off to Blue Rush Right
Blue Missile-RIGHT
2nd option to this play –QB fakes to Blue thengives to Green
3rd option to this play –QB fakes to Green goingfirst and hands to Blue
4th option to this play –QB gives to Green andBlue follows.
**Green waits until Blue goes by
**except during option plays #3 and #4.
Option
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5 YD 5 YD
10 YD 10 YD
Wish Bone RightQB Run Left
Hand-off to Blue Running RightGreen Run Left
**Blue steps leftthen goes right
Blue Rocket - Right
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5 YD 5 YD
10 YD 10 YD
Wish Bone LeftQB Run Right
Hand-off to Green Running LeftBlue Run Right
**Green steps rightthen goes left
Green Rocket - Left
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5 YD 5 YD
10 YD 10 YD
Split Set LeftQuick Hand-off to YellowGreen and Blue run Right
Center Sneak
Red waits until yellow receives hand-off
After hand-off QB fakes hand-off to Blue
Fake
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5 YD 5 YD
10 YD 10 YD
Wish Bone LeftQuick Fake Hand-off to Yellow
Hand the ball to Brown run Right
Fake Center Sneak
Fake
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5 YD 5 YD
10 YD 10 YD
Split Set RightQB Roll-out Right
Blue - 5 yard out pattern Fake to Green Running Left
Blue 1st optionRed 2nd optionGreen 3rd option
FakeQB Roll-out
5 YD
Roll-out Pass- Right
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5 YD 5 YD
10 YD 10 YD
Twins RightQB Drop back pass to Center
Green and Blue run Left
Center Pass
Option #25 YD
2nd option to this play –Center does out basedon Defense.
3rd option to this play –QB looks to Yellow butthrows to Green
4th option to this play –QB looks to Yellow butthrows to Blue.
Option #3Option #4
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5 YD 5 YD
10 YD 10 YD
Twins LeftQB Drop back pass
Blue run Left to catch passGreen stay to get hand-off
Fake Pass - DRAW
**QB must fake thethrow to blue. **Greenmust wait until QB gives him the ball.
Fake Pass
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5 YD 5 YD
10 YD 10 YD
Split Set Left Twins RightQB Quick Pass to Purple
Quick Pass
**Options are #2 Green,#3 Yellow and # 4 Red