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8/3/2019 Online Communities- Design, Theory, And Practice - Jenny Preece & Diane Maloney- Krichmar
http://slidepdf.com/reader/full/online-communities-design-theory-and-practice-jenny-preece-diane-maloney- 1/11
Online Communities: Design, Theory, and Practice
Jenny Preece College of Information Studies
University of Maryland
Diane Maloney-Krichmar Office of the PresidentBowie State University
Abstract
This special thematic section of the Journal of Computer-Mediated Communication brings
together nine articles that provide a rich composite of the current research in online
communities. The articles cover a range of topics, methodologies, theories and practices.
Indirectly they all speak to design since they aim to extend our understanding of the
field. The variety shown in these articles illustrates how broad the definition is of this
rapidly growing field known as 'online communities.'
Introduction
Community has become the 'in-term' for almost any group of people who use
Internet technologies to communicate with each other. Depending on whether
one takes a social perspective or a technology perspective, online communitiestend to be named by the activity and people they serve or the technology that
supports them. For example the same community might be called a 'breast
cancer patient support community' and a 'bulletin board community.' There is
much angst about use of the term 'community,' especially when researchers
from a range disciplines come together, each wanting to place a stake in the
ground to support their own goals and research paradigm. Sociologists, social
psychologists and anthropologists are the guardians of the term but for more
than 50 years, they been have defining and redefining the concept of community
(Wellman, 1982).
Until the advent of telecommunications technology, definitions of community
focused on close-knit groups in a single location. Factors such as birth and
physical location determined belonging to a community. Interaction took place
primarily face-to-face; therefore, social relationships took place with a stable and
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limited set of individuals (Gergen, 1997; Jones, 1997). This way of defining
community became less useful as the development of modern transportation and
telecommunication systems increased personal mobility and reduced the costs of
communicating across distances. Newcomers hankering after definitive
definitions, and failing to find them, created their own. Researchers now consider
the strength and nature of relationships between individuals to be a more useful
basis for defining community than physical proximity (Hamman, 1999;
Haythornthwaite & Wellman, 1998; Wellman, 1997; Wellman & Gulia, 1999a).
Pioneers of online community development and research Howard Rheingold(1993) and Roxanne Hiltz (1985) used the term 'online community' to connote
the intense feelings of camaraderie, empathy and support that they observed
among people in the online spaces they studied. Other researchers have
attempted to operationalize the term so that it is useful in the analysis, design,
and evaluation of community software platforms and management practices (de
Souza & Preece, 2004; Maloney-Krichmar & Preece, 2005; Preece, 2000). These
researchers focus on 'the people who come together for a particular purpose, and
who are guided by policies (including norms and rules) and supported
by software.' Others researchers have identified key parameters of community
life and then looked for their presence online.
However, as Amy Bruckman pointed out at a recent meeting "much ink has been
spilled trying to work out which online communities are really communities"(Bruckman, 2005). Bruckman proceeds to argue that expending energy and time
on developing definitions may not be the best way to proceed. She suggests that
a more productive approach may be to accept community as a concept with
fuzzy boundaries that is perhaps more appropriately defined by its membership.
This can be done by noting the similarities and differences of each new member
and comparing them with the characteristics of members who are regarded as
being within the community. In many respects this approach lends itself more
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readily to the way most of us think about the communities that make up our
everyday lives. While such approaches to definition might be hard for some
academics to accept, they may encourage us to concentrate on more substantive
issues such as how communities are created, evolve or cease to exist online.
A related issue is 'how do we define community boundaries online?' 'Online
community' is a legacy term that is engrained in Internet culture. But
increasingly it is accepted that online communities rarely exist only online; many
have off-line physical components. Either they start as face-to-face communities
and then part or all of the community migrates on to digital media, orconversely, members of an online community seek to meet face-to-face.
Communication is hardly ever restricted to a single medium; usually several
media are used depending on what is most convenient at the time, which can
make doing research in this field difficult. Populations tend not to be bounded, so
getting a clear picture of the community's context can be difficult, and sampling
is tricky and prone to error.
In order to study online communities, researchers have had to adapt
methodologies for use online. Ethnography was used by many early researchers
(Baym, 1993, 2000; Hine, 2000) to try to understand issues such as what people
do in online spaces, how they express themselves, what motivates them, how
they govern themselves, what attracts people to participate, and why some
people prefer to observe rather than contribute. Ethnography was an obviouscandidate for developing a broad understanding of online behavior within
particular contexts. Content and linguistic analysis techniques were modified for
analyzing computer-mediated communication (Herring, 1992, 2004) and social
network analysis (Wellman & Gulia, 1999a, 1999b) was also applied to online
populations, often supported by visualizations that enable researchers to view
the network from different perspectives (Sack, 2000). A variety of other creative
and innovative visualization techniques have emerged more recently that enable
8/3/2019 Online Communities- Design, Theory, And Practice - Jenny Preece & Diane Maloney- Krichmar
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researchers to see and explore community activity at a glance, such as a tool
called history flow which reveals the chronology of authorship in wikipedia
(Vi�gas, Wattenberg, & Dave, 2004). Online interviews and questionnaires are
also fundamental tools for online community research, despite problems
associated with drawing scientific samples and low response rates (Andrews,
Nonnecke, & Preece, 2003). Data logging has also been popular.
Just as researchers have borrowed and adapted methods for online work,
theories from long-standing traditional research fields have also been applied in
online community research, as can be seen from several of the articles in thisspecial collection. These theories have been drawn mostly from the social
sciences, particularly sociology, anthropology, social psychology and linguistics.
No particular theory or set of theories currently dominates research on online
communities. Rather we see the application of different theories that have been
selected based on the disciplinary training of the researchers applying them. As
new and novel practices emerge within the online community environments,
researchers broaden their perspectives as they seek to understand and explain
online community dynamics and their effects on people, organizations and
cultures.
The call inviting contributions for this special collection
identified design, theory and practice as key issues for authors to address. Over
sixty abstracts were received from authors working in 13 different countries.These researchers belong to a range of disciplines including: advertising,
business, communications, information studies, information systems,
psychology, sociology, and research and development groups in companies. The
range of topics covered speaks of the broad and growing number of researchers
who are now working on this topic.
The abstracts were reviewed and the authors of nineteen were invited to submit
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full manuscripts. Each of these nineteen manuscripts was then reviewed by three
or more reviewers and rated using the JCMC reviewer guidelines. The final nine
articles that were accepted went through yet another round of revisions before
being accepted for publication. The articles that follow provide a rich slice of the
current research in online communities. They cover a range of topics,
methodologies, theories and practices. Indirectly they all speak to design since
they aim to extend our understanding of the field, though few attempt to directly
address practical design issues, which is an important topic for future research.
The variety shown in these nine articles illustrates how broad definition is of this
rapidly growing field known as 'online communities,' as can be seen from thebrief introduction to each that follows.
Articles in this Collection
Fayard and DeSanctis use a qualitative approach to study developmental stages
and the mechanisms that shaped and sustained an online forum (KMforum) for
information systems professionals in India in their article Evolution of an Online
Forum for Knowledge Management Professionals: A language Game Analysis.
Their analysis shows how a loose collection of professionals with a common
interest can develop a rhythm of conversation that allows the development of
sustainable and meaningful online interaction, and reveals evolutionary dynamics
in the life cycles of the forum suggestive of the developmental phases of offline
groups. The article ends with useful suggestions about ways of improving
community dynamics online.
Using longitudinal data, Kavanaugh, Carroll, Rosson, Zin, and Reese,
in Community Networks: Where Offline Communities Meet Online, provide a
deeper understanding of the use and social impact of a mature networked
community, the Blacksburg Electronic Village (BEV). Their work investigated
whether Internet-based technologies made a difference in the extent to which
individuals become involved and participate in local social life. The analysis and
discussion provided in this article of exogenous and mediating variables helps
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communities originating in the English-speaking Internet. In Evaluation of a
Systematic Design for Virtual Patient Community , Leimeister and Krcmar
describe an evaluation of the design elements of a virtual community for German
cancer patients that was launched in 2001. In addition they examine design
features that support trust development among participants, which they identify
as an important contributor to the community's success. This study is an
example of how design and evaluation can be tightly coupled as a community
develops.
Turner, Smith, Fisher and Welser's work, Picturing Usenet: Mapping Computer-
Mediated Collective Action, describes the vast and complex Usenet landscape
through a variety of visual representations provided by Netscan, a tool designed
for mining and visually representing relationships. Using this tool, the authors
investigate how newsgroup hierarchies vary, how interaction within them varies
and how participants' contributions vary by exploring large data sets of millions
of entities. Netscan enables latent but invisible patterns in conversational data
sets to become visible and provides a strong quantitative foundation for
interpretive studies of patterns of communication on Usenet.
The article by Piller, Schubert, Koch, and M�slein, Overcoming Mass Confusion:
Collaborative Customer Co-Design in Online Communities, seeks to transfer and
apply current research on online communities to the manufacturing and mass
customization arena. Their article describes an in-depth analysis of six casestudies dealing with collaborative customer co-design projects in which mass
confusion is an inherent problem. The study identifies sources of mass confusion
and online community applications to help overcome these challenges. Three
general solution paths are suggested: offering customers support to achieve their
initial designs so that they can avoid having to struggle with starting from
scratch; fostering joint creativity and problem-solving; and reducing the
perception of risk by supporting trust.
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observed. Research in online communities draws on methods, theories and
practices from many disciplines, making this an exciting and challenging field.
Acknowledgments
We thank Heather Halpin from the College of Information Studies at the
University of Maryland, who tracked the reviewing of the articles from
submission of initial abstracts through to the final versions. We also thank
Weimin Hou from the University of Maryland Baltimore County and the reviewers
who provided the thoughtful comments that enabled us to select the best articles
and supported the authors in improving their work.
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About the Authors
Jenny Preece is Dean of the College of Information Studies at the University of
Maryland. She is author of several books including Online Communities:
Designing Usability, Supporting Sociability (John Wiley & Sons, 2000)
and Interaction Design: Beyond HCI , co-authored with Yvonne Rogers and Helen
Sharp (John Wiley & Sons, 2002).
Address: College of Information Studies, University of Maryland, 4015E
Hornbake Building, S. Wing, College Park, MD 20742 USA
Diane Maloney-Krichmar is Special Assistant to the President at Bowie State
University, where she works on university initiatives related to education and
technology. She has a Ph.D. in Language, Literature, and Culture from the
University of Maryland Baltimore County. One of her current projects addresses
health and technology disparities among low-income African American women by
using a community participatory design approach to evaluate and design
culturally relevant online health informatics.
Address: Bowie State University, Office of the President, 14000 Jericho Park
Rd., Bowie, MD 20715 USA