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Page 1: Orix - n-1games.comn-1games.com/uploads/3/3/2/8/3328353/orix_manuscript_single.pdf · * amethyst level 1: orix – the magistrate * ruby level 2: orix – the vindicator * sapphire

1Conscious Dimensions LLC

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32 Conscious Dimensions LLCN-One The Awakening - ORIX- TYPE 1 - MANUSCRIPT

Conscious Dimensions LLC. ® 114 Wellington Place, Cincinnati, OH 45219

N-1 stories and characters are Copyright © 2011 and are the sole property of Conscious Dimensions LLC. No unauthorized

reproduction of characters or concepts are permitted.

OrixThe Serene King

The Books of Nine

1

2

98

7

6 3

45

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54 Conscious Dimensions LLCN-One The Awakening - ORIX- TYPE 1 - MANUSCRIPT

OUR VISION

F.A.C.E. PERSONALITY TEST (WHICH N-ONE CHARACTER ARE YOU?)

STORY ANATOMY

GAME SYSTEM’S OVERVIEW

• F.A.C.E. – NINE FACES OF PERSONALITY

• F.A.C.E.T. – CONSCIOUS EVOLUTION

• L.E.G.S. – LIFE EVOLVING GUIDANCE SYSTEM

N-0NE GALAXY

PARAGONIAN LANDSCAPE

CHARACTER PROFILES

F.A.C.E.T. STORYLINE CHAPTERS

* AMETHYST LEVEL 1: ORIX – THE MAGISTRATE

* RUBY LEVEL 2: ORIX – THE VINDICATOR

* SAPPHIRE LEVEL 3: ORIX – THE CRUSADER

* CITRINE LEVEL 4: ORIX – THE AUDITOR

* EMERALD LEVEL 5: ORIX – THE OBJECTOR

* TOPAZ LEVEL 6: ORIX – THE IDEAL SELF

* TURQUOISE LEVEL 7: ORIX – THE SERENE SELF

SUMMARY

A NOTE TO TEACHERS AND INSTRUCTORS

BIBLIOGRAPHY

CREDITS

A Note to Teachers & Instructors

Bibliography

Credits

Table of Contents Our Vision

Conscious Dimensions LLC is dedicated to making a difference in the world by edu-cating as many as possible about the life-transforming power of conscious awakening, living a life of whole-hearted receptivity, and being compassionate for self and others for the continuation of all life.

N-One the Awakening is an epic, action-packed fantasy written to raise self-awareness and awaken young audiences to greater realms of consciousness. Consciousness is defined as the act of being fully awake and present in the moment for the continuation of all life.

Extensive research and design by the Conscious Dimensions LLC team have resulted in the creation of nine main heroes, each telling his story of conscious evolution in nine comprehensive manuscripts, which fully illustrate the ten dynamic worlds with hundreds of supporting characters. Each of the nine main heroes personifies key attributes of nine distinct personality types, visually communicating key concepts through rich metaphori-cal archetypes. These characters enable audiences to learn and see the world through the perspective of others.

Conscious Dimensions LLC has also crafted, within the N-One narratives, problems and scenarios paralleling real world issues, which challenge players in problem-solving skills on a planetary scale. As they explore the N-One Galaxy, readers gain insight and useful strategies to deal with social, political, environmental, and economic crises.

Within the framework of these narratives, Conscious Dimensions LLC utilizes three pat-ented models that raise self-awareness, structured through Avatars, designed to represent personality types and levels of consciousness, who address various disruptive events at each level.

F.A.C.E. (Full Awareness of Character and Essence) based upon the nine personality types of the enneagram.

L.E.G.S. (Life Evolving Guidance System) to teach problem-solving skills through a template which remains the same, regardless of the problem and outcome.

F.A.C.E.T. (Furthering Awareness of Consciousness, Experiencing Transformation) raises consciousness by following an avatar’s journey through seven value-based levels of consciousness.

With the use of these three systems, which are embedded in the story narrative, and conducive to video game design, readers learn simply and organically through their ex-periences with the N-One avatars about themselves and others in a fun and entertaining environment.

Now turn the page and get ready to be WOWED! Prepare for full impact CONSCIOUSNESS!

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76 Conscious Dimensions LLCN-One The Awakening - ORIX - TYPE 1 - MANUSCRIPT

Which N-ONE Character Are You?F. A. C. E. Personality Test

Find out if you are like Orix by answering the following questions. Place a score of 1-10 next to the statement, with 1 meaning it is least like you, to 10 meaning it is most like you. Add up your score, and if you rank 90 or above, you are probably like Orix.

I am often hard on myself. I do not like making mistakes, and when I do, the voice inside my head lets me know it.

I like things to be organized and in their places. Messiness makes me terribly uncomfortable and feeling scattered and out-of-sorts.

I like to be on time and I am rarely late. If I’m on time, you should be, too!

I would not think of disobeying the rules.

I get angry and resentful when others break the rules and get away with it.

It’s not often that I take a vacation or even a break from work. When I do, it’s important that all my priorities are taken care of first. Then I can relax.

I tend to be a perfectionist about most things. I like things to be the best they can be. I like them to be mistake free! Criticism is very difficult for me to take, so I make sure I do it right the first time.

I have guilt if I do not do the right thing. If I shirk my duties or responsibili-ties to have fun, I feel really badly about it afterward. I might even feel badly about it during the fun I am having.

I can be judgmental, mostly of myself, whenever I make a mistake. I can be judg-mental of others who cheat and take what they do not earn or deserve.

Rules are important to keep order in the world and should never be broken.

I often say words like “must”, “should”, and “ought.”

Personality Type One, Orix, is self-improving, hard-working, self-reliant, responsible, idealistic with infallible integrity. Critical of self and others. Black and white thinking. Comparing mind and moralistic.

Total To find out more about your personality

www.N1-GAMES.com

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98 Conscious Dimensions LLCN-One The Awakening - ORIX- TYPE 1 - MANUSCRIPT

Story Anatomy

Designing Principle: Nine high rulers evolve as they learn how to cope with planetary catastrophes and new revelations about their galaxy.

Weakness #1: AngerOrix struggles with anger and sees mistakes everywhere, but particularly with himself. His internal, judgmental voice keeps him in a state of self-correcting. When he is under too much stress, he will turn his anger outward toward other Paragons or toward situa-tions that he feels are wrong or unjust.

Weakness #2: Resentment and jealousyOrix can forgive, but finds it very difficult to forget. His tendency is to keep score, and do audits continually, first with himself, and then with others. He compares how others measure up…or don’t measure up. If he sees that weights and measures are uneven, jealousy can trigger within, causing outbursts of verbal attack or even heated physical action!

Need: SerenityOrix needs to learn acceptance, first for himself, and then for others. As he discovers the true meaning of perfection (each moment is perfect, regardless of idealized, perfect standards), accepting that all and everything that happens is a part of the whole of ex-istence, he can soar to the tallest heights and become the angelic moral leader to which he is destined!

Psychological Need: AcceptanceOrix needs to learn, firstly, that he is not perfect, nor does he have to be perfect. Sec-ondly, he needs to realize that there is more than one right way to do things. Others may have different ways of thinking and being, which do not necessarily lead to moral depravity.

Desire: To rule, avoiding error, and to have a world that is orderly, moral, and just.

Ally: Rhenatta, Glenzelle, Dubben, Ongi, Divri

Opponents:Dorn, Helops, SardonAlly/Opponent:Brista, Ramthor, Miranda

Orix is the powerful leader of the Paragons. He rules with a rod of correction, eyeing error and injustice, wherever it may raise its ugly head. He brings a swift end to what he deems unjust and immoral with righteous correction. He is a believer in the law and court systems, and prizes the High and Supreme courts as the means to settle all disputes fairly. Orix is an eagle who can fly high, observing everything below with his eagle eyes, spying on flaws of even the minutest detail. From this superior advantage, Orix prides himself in being in-the-know. He is a diligent reader of the ancient laws and ordinances, and follows them to the letter. However, when drought strikes Paragonia, there is no precedent in the laws to explain the occurrence. Orix judges himself, finding he has done nothing wrong to deserve such a calamity from the gods. As Orix explores the N-One galaxy, following the discovery of a magical amulet, portals to other worlds open, and Orix is absent from his throne for days and weeks at a time. His jealous broth-er, Helops, wastes no time taking advantage of what he believes is “negligence” on the part of Orix, for leaving his people, and Helops challenges Orix’s throne in the Supreme Court. These and other pressing challenges force Orix to re-evaluate the ways in which he sees himself and the world, opening up opportunities for self-love and acceptance.

ORIX’s F . A . C . E . - Personality Profile

1) Orix: Anger – Serenity

2) Daphnari: Pride – Humility

3) Fannah: Deceit – Honesty

4) Divri: Envy – Balance

5) Gristh: Greed – All-Knowing

6) Kyro: Doubt – Courage

7) Ongi: Gluttony – Constancy

8) Ramthor: Intensity – Innocence

9) Rayna: Self Forgetting – Right Action

F . A . C . E .Full Awareness of Character & Essence

F.A.C.E. is a personality typing technology that assigns a vice and a virtue to each of the N-One high rulers.

5 4

3

7 2

8

9

6

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1110 Conscious Dimensions LLCN-One The Awakening - ORIX- TYPE 1 - MANUSCRIPT

N-One characters experience seven levels of transformation. They begin as mortals in the AMETHYST level. By the end of their journeys, all will transform into powerful demi-gods in TURQUOISE level. The characters move through these levels based upon the lessons they learn on their paths and the choices they make throughout their journeys. As Orix evolves, he gains new titles and powers. His transformation is indicated by the color changes of his amulet.

AMETHYST Level 1 : Orix - The MagistrateAnimistic and Magical: Orix keeps the celestial gods happy and his subjects safe.

RUBY Level 2 : Orix - The VindicatorEgocentric and Impulsive: Orix does what he wants, regardless of the consequences.

SAPPHIRE Level 3 : Orix - The CrusaderAbsolute Authority/Guilt: Orix desires to do right, sacrificing now for later rewards.

EMERALD Level 5 : Orix - The ObjectorGroup Harmony/Peace and Equality: Orix becomes highly idealistic and believes that all are equal.

TOPAZ Level 6 : Orix the IdealistOrix moves beyond self-centered, instinctual and emotional drives to benefit self and others.

TURQUOISE Level 7 : Orix - The Serene SelfOrix views the universe as a conscious collective, which serves the whole and the one as the same.

CITRINE Level 4 : Orix - The Auditor Independent Materialism: Orix values logic, competition, material gain, success, optimism, and progress.

F . A . C . E . T . Furthering Awareness of Consciousness,

Experiencing TransformationL. E. G. S. AMULET

Life Evolving Guidance System

Sphinx - Amulet Creature[Symbol of Orix’s Essence/True Nature].

The Sphinx projects from Orix’s amulet, providing guid-ance and rewards to him for conscious choices. Sym-bolically, she represents Personality Type Five’s growth, as Orix learns to surrender his need to repress wishes to follow his own beliefs of what should be done. The Sphinx helps Orix to relax those rigid beliefs by learn-ing to accept life as it presents itself, in the process, be-coming a Serene Self, and aiding in his transformation.

Each amulet acts as a compass and illuminates seven problem solving process points in the following order:

1) Problem Identification

4) Visioning

2) Realistic Assessment

8) Momentum

5) Feedback

7) Celebration

Orix uses L.E.G.S. Amulet to evolve through seven F.A.C.E.T levels. He receives a F.A.C.E.T. gemstone for his amulet each time he successfully completes a level. Amulets house mystical creatures, who provide their wisdom as guides. Charac-ters must gain clues, battle foes, and solve problems in order to advance through the seven points on their amulet to complete each level of consciousness.

Each character wears a special amulet to help guide him on his path. Located in the area where each personality type processes information, Orix’s amulet is located on his belt because he is a body type, as opposed to a heart type or a head type. Orix processes information through instinctual, gut responses and is engaged in self-forgetting, anger, stubbornness, and containing or expressing energy.

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13Conscious Dimensions LLCN-One The Awakening - ORIX - TYPE 5 - MANUSCRIPT

The N-1 Galaxy consists of nine revolving worlds, who believe they are each alone in the universe. The arrival of a rogue planet impacts the nine planets in great and terrible ways, first by creating electro-magnetic portal openings in each world through a mysterious portal gateway system. This new galactic travel opportunity expands the N-One community, creating new, and sometimes per-ilous spiritual, social and cultural dynamics. The rogue planet also disrupts orbits, climates, and causes cataclysmic disruptions, wreaking havoc in many worlds.

The N-1 Galaxy & The Rogue Planet

1. Paragonia

2. Marinus

3. Hirune

4. Tristan5. Genesha

7. Yoshiko

8. Ramthoria

9. Harmonia

The Rogue Planet

The Portal Obelisk

6. Yori

N-One characters travel through unique, hidden portals to the rogue planet, where a strange obelisk rests. This obelisk acts as a control center, or a master key, which opens the nine doors surrounding it. Each door leads to another N-One world, each unknown to the other. Doors are locked until the characters gain clues or acquire gear to open them.

THE PORTAL CONTROL CEnTER (OBELISK) IS THE PLACE WHERE CHARACTERS CAN VIEW OTHER WORLDS, UNLOCKING GATES TO GAIN ACCESS TO THEM. CERTAIN GEAR ACTS AS KEYS AND VIEWING DEVICES FOR PORTALS. THIS CONTROL CENTER BECOMES A COVETED SEAT OF POWER FOR MANY N-1 CHARACTERS, WHO WANT TO CONTROL ACCESS AND TRAFFIC FLOW.

Portal control center (obelisk) where characters can view other worlds

The Portal Obelisk

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Paragon MountainPerched high in the skies of a pristine and fertile world is the bustling mountain city of Paragonia. This mountain is the highest mountain on the planet, and it overlooks the vast territories that stretch out as far as the eye can see. Paragon Mountain is the seat of government and all military opera-tions. All major decisions and disputes are conducted here, in either the High Court, which handles all general grievanc-es, and the Supreme Court, which handles the most difficult and heinous crimes.

Orix sits as the head of all government, and is the highest judge in the land. He makes his final decisions based upon strict adherence to laws and regulations passed down by the ancestors. In the center of the mountain are two very im-portant and significant monuments. The first monument is the Sundial. Paragonians govern themselves and others by means of this Sundial. Time rules the land, and everything must be done in an orderly and, most importantly, timely fashion. Being late for anything is a high crime that is judged harshly by Paragons. The second important monuments are the pyramids of the Sacred Temple. These structures shrine the many gods and goddesses which the Paragons worship. From these gods and goddesses come all the rules and regu-lations to which Paragons have adhered for millennia. Many of the statues within the temple depict strange characters such as cats, insects, rams, serpents and fish. When Para-gons experience the Portal openings, discovering the other N-One worlds, they immediately believe they have arrived in the land of the Gods. When the Paragons first encounter their strange neighbors, they are struck by the similarity of the other worlds to their own Gods! However, they soon learn that these other worldly neighbors do not act or behave in ways that are in accordance to the belief systems of the Paragons and do not understand their “one right way.”

The mountain landscape, as well as the birds which inhabit her, are metaphors for the internal landscape of the type one personality. Their world is one of necessary neatness, pristine perfection, and attention to time. Perfection is the order of the day and everything is in its place, and has its time. This attention to detail and self- government creates a sense of superiority for the type known as The Judge. These birds, sitting high above all in their perches, see, what they believe are the best options for them. They look down upon others as self-appointed judges. Overall, this personality type wants the best from self and oth-ers, using their “eagle eyes” to see errors from afar. Height and eleva-tion are the vantage points of this world, ranging from “critical judges to serene moral leaders.

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1716 Conscious Dimensions LLC

N-One The Awakening - ORIX - TYPE 1 - MANUSCRIPT

Dorn is the captain of the falcon warriors. He has perfected the use of the sword and he trains his soldiers in efficient, precise combat techniques that make his army second to none. These bird warriors fight by a strict code of con-duct, insisting upon playing by the rules of honor and respectability. For these Paragons, honorable fighting is the best and only way. This trait becomes a disadvantage, however, when engaging in combat with foreign, N-One planetary armies who do not understand and play by these rules, and who have no problem playing dirty or even cheating to win the battle!

Zelena is a defense lawyer in the High Court of Paragonia. She works along-side Sardon, judging court cases with her measuring rod. The rod is inscribed with the fundamental ordinances of Paragonia. When citizens try to hide their guilt(s) in court, the truth rod will shine a magic beam, illuminating lies with pro-jections of truth, thereby, revealing offenses. The rod keeps Zelena in check also, holding her to a very high standard of living and action. If she does well, she is rewarded with beauty and virtue from its healing light. If not, the rod may strike her with a nasty blow.

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1918 Conscious Dimensions LLCN-One The Awakening - ORIX - TYPE 1 - MANUSCRIPT

Sardon is the prosecution lawyer in the High Court of Paragonia. This nervous, rigid vulture has a sharp sense of humor, dry and often condescending. A nitpick of the most minute details, he worries that he will make mistakes. Therefore, he follows Paragonian laws to the letter, avoiding error at all costs. He demands strict adherence to the rules for not only himself, but for all others. Those who disobey will be swiftly arrested, and once in court, will be prosecuted mercilessly until a guilty verdict is reached. His mantra is “a life of discipline and virtue is its own reward!”

Glenzelle is a Supreme Court Judge who rules with dignity, truth, balance, and strict order. This saintly dove lives a self-imposed disciplined life of excellence and prudence. She holds a corrective halo which acts as a lens, with which she can see deeply into the heart of a Paragon, revealing his “true” motives. Anyone who comes before her must allow himself to be looked at through this lens, accepting its reform-ing views. Due to her years of hard work and discipline, she has earned the position of Supreme Court Judge and has been given the superior title of Moral Leader over her Paragon citizens.

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21Conscious Dimensions LLCN-One The Awakening - ORIX - TYPE 1 - MANUSCRIPT

Brista and her elite task force of hawk archers are highly skilled at aerial warfare. They aggressively attack the enemy with arrows of virtue and purity, aiming to infuse these attributes and to transform their targets. Although beautiful and desired by many Paragons, Brista and her troop of majestic warriors choose a chaste life in order to please their gods, ensuring that they continue to supply them with gifts of favor, beauty and strength.

Dubben, the bald eagle, is the lawmaker and keeper of the sacred books. He interprets the divine will of the gods and transcribes information for dis-tribution to the realm. His expert advice is sought after by the courts which have questions or disputes over laws and procedures. Dubben’s key deity is the scarab beetle god, to whom they look for the power of flight and sa-cred laws of governance.

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Serenity the Sphinx, is a deity who is greatly feared and worshipped by the Paragons. She appears to Paragons periodically in the Sacred Temple and gives riddles to those who seek answers from her. If Paragons are se-cretly harboring grudges and bitterness in her presence, the riddles may become garbled and confused. When answered correctly, she rewards with gifts and teaches Paragons how to use their collars as musical instru-ments to play peaceful, serene music.

Rhenatta, the High Priestess, is a dutiful Emu, and queen mother of Orix, He-lops, and all Paragon Pharaohs. She tends her royal egg until it hatches, and then raises the child in the ways of the ancestors until it is of age and ready to take over the throne. The egg is kept under tight security to protect from Para-gon enemies who would seek to destroy the egg and to usurp the throne.

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N-One The Awakening - ORIX - TYPE 1 - MANUSCRIPT 25Conscious Dimensions LLC24

Pharaohs in Paragonia hatch from a royal eggs laid by Rhenatta, the Queen mother. When she gave birth to twins, Orix and Helops, the realm faced a unique challenge of choosing which one would be the next Pharaoh. None felt as deserving and as qualified as Helops, Orix’s twin brother, who worked diligently to live a life of virtue, integrity, and moral fortitude. However, when it was decided that the deci-sion would be determined by casting lots, Helops was furious. Helops burned with jealousy when his brother won the lot and went behind the scenes to undermine Orix and lay claim to his rightful throne.

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The power of the eclipse in its first cycle casts a purple hue upon the land. Its light and energy affect Orix’s world in a distinct way, causing in-habitants to see their world as magical and ani-mistic. Their core motivations are about keep-ing the spirits happy and satisfied, maintaining tribal safety, and meeting the basic needs of food, clothing, and shelter. In this stage, the core belief is that the world is mysterious and frightening; in order to survive, the tribe must

band together to appease the gods, spirits, dei-ties, and authorities. The needs of the indi-vidual are subsumed in the group. In the ani-mistic world view, everything is alive and has meaning, including the rocks, trees, and earth. This level is highly motivated by assurances of safety and survival, which is achieved through traditionalism and adherence to the tribal order.

Paragonia’s F.A.C.E.T. of Understanding and World View

CHARACTER SCAN - Energy Centers & LevelsOrix is a body type. His gut/instinctual intelligences are the highest at the Amethyst level. This high level of instinctual activity, and low levels of heart and mind centers, cause Orix to become fixated in the body, preoccupied with control and perceived injustices. This imbalance can cause Orix to make decisions that can hinder or misdirect his path. Help Orix balance his heart and head centers through meditation in the sacred temple.

Orix, at the amethyst level, functions as The Magistrate. Orix, at this level of consciousness, is consumed with keeping the rules of the group and by providing indoctrination for the group mem-bers. The primary focus of the Magistrate is to ensure the group maintains cohesive structure to ensure the safety of all. Orix, at this level of awareness, is the keeper of the tribal rituals, handing these rituals down through the narrative traditions.

Orix THE MAGISTRATE(Orix’s F.A.C.E. to his people)

HEAD

HEART

BODY

REACTIVITY - HIGH EGO - HIGH

85%

10%

5%

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2928 Conscious Dimensions LLCN-One The Awakening - ORIX- TYPE 1 - MANUSCRIPT

Sardon takes a final look over the hieroglyphs on his scroll before rolling it up into a tight-fisted roll. He memorizes the measurements and facts, assuring himself that he can, if need be, articulate every minute detail with exacting precision and correctness in his upcoming meeting with Orix, his esteemed ruler and master. He is visibly anx-ious. His feathers are ruffled, standing on end, and his tall, slender body stands at rigid attention as he places the scroll securely underneath his arm. He takes flight up the mountain slopes to meet Orix in his chamber, high atop the Supreme Court Building. The building perches at the highest peak of Paragon Mountain, an impressive and im-posing sight, to anyone who views it, either closely or from afar.

The day is hot and dry, and glancing below at the sundial, Sardon realizes it is day one hundred of a unbearable heat wave that has been beating down relentlessly on the city. Sardon soars up the slope, making a perfect landing onto the stone perch of Orix’s chamber, which juts out predominantly over the mountain side in full view of those below. He nods deferentially to the attendant outside Orix’s door, greeting him, and then waiting as the attendant disappears inside the chamber to announce the arrival of Sardon. The door swings open and Sardon marches briskly inside, standing at attention in the presence of Orix. The majestic eagle, adorned with ornate jewels and an impressive headdress, is seated royally at a stone table. He has spent many hours pouring over various scrolls and reports of impending

[1] Problem Identification

L.E.G.S. AmuletLife Evolving Guidance System

1 . 4 . 2 . 8 . 5 . 7 .

court cases, ranging from disputes over farmland to contentious inheritance claims. Such claims and disputes have been flooding onto his desk in recent weeks.

“Greetings, Sardon,” Orix says, with a pensive look on his face. “Please tell me that you have some good news to shed light on what is going on in the realm! I’ve not seen chaos like this in many years.”Sardon bows in reverence, taking a few shaky steps closer to Orix. “My beloved, Pharaoh, it pains me to bring you this news today. But I have with me the reports you requested of the state of our economy and, particularly, the crop intake, as well as projected weather reports and diminishing water levels.”

Orix puts down his quill, giving Sardon his full attention. Sardon continues matter-of-factly, “I will begin with agriculture. Disruption in the farming communities seems to stem from an unfair distribution of additional water resources. Some Paragon farmers are being accused of taking more than their ration for their crops. Crop harvests are at an all time low. Not only are there fewer crops, but much of the produce that is harvested is either undersized or diseased. Desperate farmers are working to make use of every square inch of land and fighting over every remaining scrap of land yet to be claimed.”

Orix nods his head as he begins to make connections in his mind that are starting to make sense of the increasing number of grievances he has been receiving.

“Why are the waters not being distributed fairly?” Orix asks, visibly disturbed at this news.

“That brings me to my next set of figures in my report.” Sardon says, looking up as he recalls more data stored in his memory. “Water levels are dropping at an un-precedented rate. The extreme heat we have been experiencing is causing water to disappear from our mountain reservoirs. Paragons are fighting over who deserves water more, and what crops are more important for consumption. Water distribu-tors are accused of bribery and favoritism.” Sardon pauses, feeling very proud of himself for reciting from memory. Orix rises from his seat and walks over to the window of his chamber which overlooks Paragonia. “And what does your report predict about the weather to come, my dear, Sardon?” Orix stares out at the sky, obviously troubled in thought.

“The priests are at a loss to why the gods have allowed such a calamity to fall upon us. There are many rumors and much speculation which are running rampant as to why this occurrence has befallen us. Paragonians, however, are beginning to panic and chaos is erupting in various regions.” Sardon says. Orix rubs his chin, deep in contemplation. He has not experienced a time such as this, and the gods have never been so silent in such days of trouble. He ponders seriously what steps he will take next.

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[4] Vision

Amethyst (purple) choice: Orix follows the protocol of tradition and calls together a tribal tribunal of trusted advisors from whom to seek advice and counsel. Ruby (red) choice: Orix becomes angry, turning his wrath upon his subjects, blam-ing them for the Eclipse, demanding that they solve the problem.

[2] Realistic Assessment

Rhenatta stares lovingly at her gleaming white, perfectly formed egg. She rubs it with oil and polishes it with care, placing it on its blanket, perched gently in the warming sun. The egg is heavily guarded by falcon warriors and is tenderly cared for by the mother who laid it. It is not just any egg. It is the embryo of the future Pharaoh. Only once every forty years can the Emu, Rhenatta, lay an egg. And divine provenance would have it that she can only lay as many as four eggs in her limited two hundred year lifespan. The egg is still far from hatching, and in need of much care be-fore that precious moment. The two greatest

enemies of this egg are the warring tribes to the north who will stop at nothing to destroy the future heir, and the other from a surprising source from within…the current Pharaoh. According to ancient tradition, when Paragons happen upon troubling times, and when no answers can be forthcoming from the gods, it is be-lieved that it is only the cracking of the egg in sacrifice that will jar the gods into action.

Normally Rhenatta never worries about such extreme measures because that has only happened twice in a millennia. But these are unusual times. More and more she hears rumors that the gods are keeping silent while the Paragon world is falling into unspeakable decay. Today, with a portentous knock at the temple door, her fears become greater than ever. A falcon warrior promptly opens the tiny window to identify the visitor. A tall, slender, pointy-beaked vulture peers through the window back at him, eyes wide.

“It is I, Sardon,” he says sharply with some irritation in his voice. “I have come with an urgent message for Rhenatta.”

The falcon guard eyes the landscape suspiciously for a moment before opening the large gold-plated temple door to allow Sardon his requested access. Rhenetta is anxious to see the official, who usually only visits during times of extreme trouble or distress. He is like the bearer of disturbing news in her view.

“Sardon, what an unexpected surprise. What occasion has brought you to us to-day?” she asks politely.

Sardon looks down his long gray beak with beatty eyes flashing.

“I’m afraid,” he starts, “that Orix has called for a tribunal. He has requested that you attend AND bring with you the royal egg.” Sardon’s eyes dart around the room, searching for the white jewel that is the royal egg. Rhenatta’s face falls, and her stomach turns upside down.

“The royal egg? Why would he request that I bring the heir?” Rhenatta asks, al-ready knowing the answer.

Ignoring her question, Sardon continues, “You are to arrive at sundial six this even-ing. The tribunal will begin promptly at seven.” Sardon bows and turns to swiftly depart the temple to carry out his duty of informing the other dignitaries on his invitation list. Rhenatta sits down on her cushion, putting her head in her hands, feeling all the hope and joy she had just felt minutes before leave her.

[8] Momentum

The dignitaries file in one-by-one, sitting in a u-shaped circle to face a single po-dium in the Supreme Court conference chamber. Seven royal officials take their places, enjoying casual and pleasant conversation as they patiently await the sundial reaching seven, when Orix is to arrive. Rhenatta sits in the middle and places the Royal Egg on a small pillar crowned with a purple cushion in front of her. When the other dignitaries see her and the egg, they cannot help but stare with awkward curiosity at the strange arrival of the future heir, AND, the potentially sacrificial omen it represents. Among the royal delegates are Zulena, high court defense law-yer and noblewoman; Sardon, defense lawyer and chief liason to the crown; Glen-zelle, supreme court judge; Dubben, oracle of the gods; Brista, commander of the Hawk Task Force; Dorn, commander of the Falcon warriors; and, last, but not least, Orix’s younger brother, who serves as Paragonian ambassador to neighboring bird tribes. Their murmuring chatter is soon interrupted by a figure emerging through the chamber doors. Orix sweeps into the room, wings spread like a majestic brown

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cape around his shoulders. He is a stunning creature, noble, wise and virtuous, groomed for Pharaoh-hood from an early age. He approaches the pillar, standing behind it, looking over the tribunal tribe he has called into assemblage. They rever-ently cease talking upon his entrance, and sit at attention, awaiting his words like a baby awaits its mother’s breast. Feed and nourish me.

Orix speaks. “My fellow dignitaries, I am grateful to you for attending this tribu-nal. As you know, our realm is suffering from an extreme heat wave that is rapidly becoming a formidable drought such as we have never known. I am at a loss to know what to do to fix this problem. The gods have not spoken to us through the oracle in many months. I have gathered you here together to seek your counsel and wisdom. I open the floor for your comments.”

Orix then takes a seat upon a large, royal throne, sitting behind the podium. Zelena rises from her chair to address the group.

“I find it strange that the gods have not spoken with us in months. I witness our ac-tions and services to the gods and I can see no reason for them not to grant us favor at this time. We have kept the traditions of the ancestors, and we listen to our mag-istrate, Orix, carefully carrying out our responsibilities with great care and timely precision. The only thing that I can surmise is that there is some kind of miscom-munication between the oracle and our Magistrate, Orix. My recommendation is that we should revisit recent oracle recitings and research for errors in translation.”Upon hearing her words, Orix’s anger burns hot within him. He has always been meticulous about gathering information from the Oracle, and has never once made a mistake. He feels her words as a direct criticism of his performance, and he does not take it lightly. However, holding his anger inside, he sharply points to Dorn, captain of the Falcons, who has had his hand raised to speak next.

“Your supreme excellency, fighting amongst Paragons is at the highest it has ever been, and we Falcon warriors are having a difficult time policing the realms. Many of my own men are complaining about a lack of food, water and ensuing dehydra-tion, which is causing much of the unrest in the general population. This popula-tion is empathizing with the Paragons, and are often unwilling to arrest offenders who are stealing water and food. Many are saying that the gods have completely forsaken us, and that we should adopt new deities who would serve them instead. I recommend we supplicate to the gods of the northern tribes to see if we might bend their ears to save us from this calamity.”

Orix’s ears go red upon hearing this second suggestion from Dorn. The idea…the very idea of forsaking their long-heralded gods, who have supplied them with abundance for centuries is preposterous, and offensive, not to mention, just plain wrong! Orix cannot help but feel criticized again with Dorn’s comments. His mag-istrate abilities are clearing being brought into question, and as each delegate stands up and expresses his grievances, and his solutions, Orix feels his neck getting hotter and hotter. The last to speak is Helops, Orix’s younger brother. The relationship be-tween the two brothers is strained at best. Helops has always been jealous of Orix, each believing the other was more favored by the mother, Rhenatta. Both the twins

are eligible for Pharoah-hood, but only one can sit on the throne. It is decided by casting lots and Orix wins. But Helops always believes he is the more vir-tuous of the two, and therefore, the more deserving of sitting on the throne. Seeing his mother doting on her new egg, Helops feels his anger rising, and it gives him a certain pleasure to speak up with his recommendation.

“My dear brother, it seems to me that clearly we have angered the gods somewhere, somehow. It is

indeed a secret sin that has yet to be revealed. It is my recommendation that we take more assertive measures to get their attention. I recommend that the Royal Egg be immediately sacrificed to appease the gods with this offering. Better for one to die than for the many to suffer.”

Rhenetta can hardly believe her ears. For her own son to make such a suggestion is even more heartbreaking and appalling for her. She rises to her feet.

“Orix. Helops. My sons!” Rhenatta cries desperately. “This is your kin. He is your future heir! If you do this, there will not be another egg for forty years! If you die, we will be without an heir.”

Helops stands again to address his mother. “Mother, if my dear brother dies, we will have an heir! Me!” Helops says snugly. He sits back down. Orix is not fond of the idea of cracking the egg, but he knows his brother is right. Paragonia would have an heir in Helops if he, Orix, dies. Perhaps fate chose twins for a reason. Per-haps fate chose twins to supply a sacrifice at such a time as this.

Orix stands and walks to the podium. His steps are slow and deliberate. Orix starts, “According to the ancient traditions of our ancestors, when the water god-dess brings us no rain, it means that she is hungry and her only food is that of royal blood. We must feed her so that she will rain on us again. As Magistrate, it is my duty to adhere to these sacred traditions of our ancestors for the safety and preser-vation of our tribe.”

Rhenatta puts her hands over her face and begins to sob uncontrollably. Ignoring her, Orix turns to Dubben.

“Dubben, take the egg and sacrifice it so that we may know an end to this calamity. I believe this is the right and only course of action to take.” Orix states.

At Amethyst level, the Magistrate ensures the safety of the tribe by passing on the traditions of the ancestors as demonstrated here with Orix’s decision to sacrifice the egg. This is a level of conscious-ness that focuses on “the group/tribe” and its safety, rather than the individual’s needs or wishes.

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Dubben obeys Orix’s command, taking the egg from the podium. He holds the egg over his head and begins to perform the ritual rain dance in preparation of the ritualistic sacrifice. The tribunal of delegates all stand to join in the dance as is the custom. Orix, however, watches from his podium, observing Dubben’s every move for accuracy. Dubben seems to go into a trance, with his eyes rolling back into his head. As he stops chanting, he stands still in frozen silence. Then, with a sudden thrust, he hurdles the egg with adrenalin-induced forced upon the hardened stone floor, smashing it into a slimy, unrecognizable pulp, sending the embryonic remains in every direction. Those gathered stand motionless, waiting for Dubben, while still in his trance-like state, to recite a message from the gods. Seconds turn into minutes as they patiently await some word. However, Dubben remains uncharacteristically silent, seemingly frozen in his trance. The more time that passes, Orix grows irri-tated and anxious. His mind begins to race, seeking answers to why the sacrifice has not yielded any answer from the gods. “Did he not do the dance correctly? Is the egg not completely destroyed?” Orix’s mind travels quickly over the sacrifice, recall-ing every detail. Soon he hears the delegates breaking their silence and starting to whisper among themselves. They are as surprised and distraught as he is. Helops cannot hide the smirk on his face. He is the first to speak up.

“It appears,” he starts, “that the water goddesses remain displeased with us. I won-der what is being overlooked here. Perhaps further investigation into the conduct and affairs of our various royal offices is in order.” Cunningly, Helops stops after his suggestion, and takes a seat.

Orix, resenting the comment from his twin, feels a direct and personal attack from his words. Orix addresses the delegates with a strained politeness.

“I want to thank all of you for coming this evening. Your input has been most en-lightening. You are all dismissed now except for Dubben and Glenzelle. I should like the two of you to stay behind that I might speak with you in private.”

One by one, the group disperses, and Orix turns to his two trusted advisors.

“Now that everyone is gone,” he says, “What say you? Why are the gods ignoring us? What have we done to upset them? I have followed our ancient traditions to the let-ter. Is there something here that we are missing? Did you do the dance correctly? Are you sure?”

Dubben’s face reddens, as he feels he is being blamed and accused. “I can assure you that I was fully entranced, following every step as prescribed by tradition. I think this is simply a matter of time. As you know, we Paragons conduct and order our lives by the dictates of the sundial. We are always on time. It is one of our virtues. The water goddess has heard us, and at the appropriate time, she will answer us.”Dubben’s words seem wise. Orix is pleased with his answer. “I feel peace with that answer, Dubben. You and Glenzelle are free to go. But stay close. I may have need of your continued counsel in the days to come.

Dubben and Glenzelle leave the chamber, anxiously awaiting a response from the heavens.

Days go by with no obvious change in the weather. Instead of clouds forming to bring rain, the air becomes hotter, the skies clearer, and water resources continue to dry up, devastating crops even more. It is declared by the farmers and tax collectors that “drought and famine have officially struck the land.” When word arrives of this announcement to Orix, he is confused and angry, completely unable to understand why the water goddess continues to ignore them and their sacrifice. Meanwhile, Helops is analyzing the state of affairs, looking for someone advantageous to blame. In his mind, it is clear that Dorn’s idea during the tribunal of worshipping other gods is highly offensive to their existing gods. If anyone is to blame, it would be Dorn! Behind this thought, Helops theorizes that if he goes to Orix and exposes Dorn as the one responsible for offending the gods, Dorn should be punished by being stripped of his office, and Helops could then offer up himself as a suitable replacement, pleasing to the gods, and then assume command of a very powerful army, which, Helops surmises to himself, could eventually be useful to his plan of taking his rightful claim to the throne.

“Exposing him,” Helops thinks aloud, “is the rightful thing to do after all.” This logic justifies his plot, and with that thought, he spreads his wings to fly up the mountain toward Orix’s chamber. Making his way there, he arrives to see his brother pac-ing back and forth across his chamber floor, visibly perplexed and upset. Helops greets his twin, immediately sharing his thoughts about Dorn and what he said at the tribunal. Orix’s ears are attentive to the words of Helops, and he is surprisingly pleased with his brother’s assessment.

“I think you may be right!” he exclaims. “He should never have defied the gods like that in such an irreverent and offensive way. He has put us all in jeopardy with his foolish and thoughtless words!” Orix is visibly angered. Helops remains outwardly stoic as he observes his brother struggling with these ideas. However, Helops is inwardly elated at how easily he has convinced Orix to accept his scheme. Helops leans in toward Orix to close the deal. “I know that removing him from his office will leave a terrible void in our defenses. To counter this, I offer myself as a replacement to command the Falcon warriors.”

Orix’s head snaps around at this suggestion, as he looks and stares intently into the eyes of Helops.

“When I get done, there will be no such thing as a Falcon. Such a heinous crime has obviously come forth from a flawed race of birds. From this day forward, I shall not suffer one of them to live!” Orix screams viciously. “By ending their lives, I will spread water and food rations for many more days, ensuring the survival of much more deserving birds in the realm!

Helops’ eyes widen in horror as he listens to his brother’s logic. Such impulsive and irrational judgment coming from his Pharaoh! Destroying the Falcons would cer-tainly weaken the empire significantly! What is he thinking? This is not at all the way Helops thought this encounter would go. He had not anticipated this thinking from his brother.

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The skies do not pour forth precious rain from the clouds. Instead, it rains arrows that shed blood like rivers throughout Paragonia. Falcons fall from the skies in multitudes. Their numbers are no match for the overpowering arrows of the Hawk warriors. It is a surprise attack anyway, and the Falcons had no idea it was coming. Before they can band together to protect their numbers, too many have already fallen. However, Brista is conflicted, too, about the rash decision of her esteemed leader. She carries out his orders with efficiency and deliberate preci-

sion, but she cannot help but feel deeply disturbed at seeing her comrades destroyed by her own hand. She knows it is right to follow orders and obey the chain of com-mand, but as she looks down at the arrow in her hand, readied to release and kill, she sees that her aim is at her beloved friend, Dorn, who is fleeing with his family for their very lives. She cannot bring herself to release the arrow into the air. Dorn has been her longtime friend. He has fought beside her in combat on many mis-sions and occasions. Then her thoughts turn to Orix. He has never been to war. He has sat in privilege his entire life, doted on by an over-protective mother and never knowing the hardships of the real bird world. She can suddenly taste the re-sentment and bitterness rising up in her body as she thinks of it. Putting away her weapon, she flies over to Dorn.

“Quick!” she directs. “Follow me and take refuge in the hidden nest stronghold I’m going to show you. Take with you as many as you can. I cannot live with the idea of you being destroyed and the Falcon race eradicated forever. I don’t care how noble Orix may think that he is. I can see what we are doing, and it is just plain wrong!” Angrily, Brista leads the way to the stronghold, hiding the group of Falcons, and calling off her warriors from an attack of them.

It hardly makes a difference, however, because the Hawks have done their bidding well, and successfully done away with 95% of the entire Falcon population. Brista withdraws her army, disgusted by the slaughter of the Falcons. Her convictions

At Amethyst level, Orix operates from a gut response to life, processing information from this cen-ter. His heart and mental centers influence him much less than the heat of anger emanating from his body. His impulsive move to eradicate all falcons is a clear example of impulsive wrath/anger, without the consultation of his own mental logical center. Such a rash decision vents his anger, but as a consequence, weakens his defenses considerably, later proving to be a very unwise decision.

“Brother,” Helops pleads. “This is not what I meant. I mean only to imprison and punish Dorn!” Helops is anxious. But Orix hears only criticism from Helops. He hears his brother challenging his leadership choices. It will not be tolerated.“I am the Pharaoh, and it is my responsibility to know what to do!” Orix says boldly and with a newfound affirmation. “My judgment is not only realistic, but it is just!” Before Helops can rebut his brother’s decision, Orix dismisses him from his cham-ber and calls for his attendant to summon the Hawk Warrior Queen, Brista.

Brista is a shining example of the “inadaptability” of the social sub-type of this personality type. Her inner convictions are in conflict with the values and code of conduct of the social group with which she is connected. Although she initially sets out to obey the rules, inadaptability arises in the heat of battle, altering her course of action, and positioning her in opposition to Orix and his role in the social group in which she has been previously aligned.

remain strong, noble and pure in her eyes. She intends to hold fast to her values at this point, no matter what the cost to her.

Many within Orix’s realm become angry and disillusioned with him for his rash and irrational choices. Eventually, a small group of vultures set out as spied to con-duct business with neighboring enemy bird tribes to hopefully align forces to help guarantee their own survival during such difficult and unpredictable times. Word of Orix’s wrath toward his own people spreads quickly through the spy network, alerting Paragon enemies of their advantage over a weakened Paragonia. What little remaining resources Paragonia has are now up for grabs. Before long, raid-ing armies attack from all sides, looting farmers mercilessly. Many are slaughtered before Hawks can be notified of the intrusion. Falcons, always on high alert, are usually able to ward off invaders, but with their numbers decimated, there are none left to protect the helpless workers. When word reaches Orix of the invasions and the looting and outrage of Paragons who are against him, he is shocked, and imme-diately humbled. Orix flees to the skies to inspect the damage from above. With his eagle eyes, he can see clearly the results of his actions and choices. Paragonia is in virtual ruin, and there is no one to blame but himself. He flies far out into the wil-derness. What was once a vast expanse of trees, rivers, and lakes has now become a desert wasteland. Orix sinks down into the landscape, locating a large tree which still has a few leaves remaining, and sits underneath its shade, thinking and reflect-ing upon his decisions. He sits for a long time, condemning himself mercilessly for his stupidity and bad judgment. In the corner of his eye, he sees a speck of light shimmering in the sands. He goes over to take a closer look, seeing a small piece of metal sticking out of the sand, catching the sunlight. He digs around the object and pulls it out of the sand to inspect. To his surprise, it is the most beautifully colored purple amulet that he has ever seen. It is mounted in a glistening gold frame, and inscribed on its edges in a meticulously engraved script is a language he does not recognize or understand. Its sheer beauty brightens his day for the moment, how-ever, and he fastens the gem to the center of his belt. He walks slowly back to the tree, admiring the gem, and slumps down the trunk of the tree to continue his self-deprecating dialogue with himself.

“I guess I acted brashly, and impulsively,” he continues aloud. “I see that my actions have not produced the results I had hoped. Insisting upon my way may not have been the appropriate or right course of action after all.”

[5] Questioning

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Suddenly, the jewel he has found flashes with a beam of light, and from its center emerges a beautiful, female Sphinx, hovering almost woefully in front of him. “My name is Serenity,” she says. “And I have chosen you. You did not find me by accident. I led you to this place so that you would find me. I have come to help you on your journey. To you I give this riddle. When it is solved, you will be rewarded and great things shall be opened up to you. Playing her harp, the Sphinx begins to sing:

A RIGHTEOUS CAUSE AND END YOU SEEK

BUT ANSWERS BLOCKED BY ANGERS HEAT

FOLLOW THE PATH DEAD WATERS MAKE

AND FIND THE EYE OF A HALO SNAKE

The Sphinx then returns to her amulet, and Orix sits quietly and peacefully, pondering the riddle.

[7] Celebration

“Follow the path dead waters make.” Orix thinks of the words as he walks along the middle of what was once a great river, but which is now completely dried up from the many months of prolonged drought. The riddle suddenly hits him! This river bed is a path made by dead water. This river is dead and dried up! Since Orix was so close to the mouth of the river, which opens up into a dried up lake, he chooses to go in the opposite direction, following the river bed path. He runs alongside the river bed, invigorated by the revelation of the Sphinx. But his joy quickly evapo-rates when he comes upon an opening in the dry bed that forks into four different channels.

“Oh no!” he exclaims. “How do I choose which path is the right path?” Orix de-spairs. It suddenly dawns on him that he can fly!

“Why?” he asks himself, “Am I on foot and not flying? I can see much better from a higher vantage point of which I am completely capable of achieving! Maybe I can choose which path by seeing it from a different perspective.”

Orix then flies high in the sky, looking down at the landscape, observing everything as he passes over.

To his amazement, all four channels branch into an arch that leads back into itself, forming one riverbed from the four channels. Orix acutely notices that the shape of the riverbeds form an eye as they come together into one channel. Then Orix remembers the riddle:

“And find the eye of a halo snake.”

Orix decides to descend down into this area for a closer look around. As soon as his feet hit the ground, he notices a distinct glow in the distance. Running toward it, he sees an object half buried in the sand, glowing bright red. He looks down to see a metal serpent in the shape of a ring with several beautiful jewels situated around its perimeter. Excited, Orix impulsively reaches down to grab it out of the sand. What he failed to realize, however, was that it was burning hot! Yelling and wincing with pain as he drops the object, Orix waves his hand frantically in the air trying to cool it down. From his amulet, the Sphinx appears once again. Laughing as she watches Orix dancing around the object of his pain, Orix glares at the Sphinx defiantly. He is deeply offended that she is laughing at his obvious misfortune.

“I see that you have discovered the treasure you seek.” She says knowingly. “And do you notice that its hot surface hinders you from holding and possessing it, and thereby, from discovering its secrets?”

The Sphinx pauses and then continues, allowing Orix time to contemplate her words.

“So it is with anger, great Pharaoh. When it is not under control, it burns hot and keeps you from the answers you seek. You react rather than respond. I am proud of you though. You solved the great mystery of many paths. Do you know what this means?” she asks.

Orix has to really concentrate on her words because the excruciating pain is divert-ing his attention.

“I guess it means that there can be many paths that lead to the same destination.” Orix says.

The Sphinx claps her hands, gleefully.

“That is correct!” she exclaims happily. “There can be many paths and they can all lead to the one right answer. The way of another may be different, but that doesn’t necessarily make it wrong. Can you see how your insistence on “one right way” can lead to your suffering? As you learn the ways of Serenity, your mind will open to accept many more paths.” Her words were definitive, but stated kindly. She then flies over to the serpent ring and points to it. “Come now and pick up this treasure. It is no longer hot.” Orix, reluctantly, picks up the halo. It vibrates intensely with energy. Orix wonders what it does.

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Almost as if she reads his mind, she says to him. “This device is a key that will open a door to new worlds and new ways of doing and being. It will only work when your mind is at peace. Therefore, remember me, Serenity!”

At that, she disappears back into his amulet. Orix thinks about her words. He mulls over them for minutes while holding the object in his hand. He is still irri-tated by the pain in his hand. He then begins to notice irritation rising up in him about all kinds of things. The thoughts and anger grow fast and furiously inside. Then he begins to notice the anger. At first, he asks himself what is going on…why so much anger? Then he realizes that he has to let go of the anger. This requires him to sit with it and to examine each and every situation causing him to become angry. One by one, he starts to let go of the ideas and stories in his head making him feel angry. The anger is eventually replaced with a calmer and more peaceful feeling. With each breath, he follows the anger out of his body, letting it go into the space beyond. Replacing it, he takes in deeper and deeper breaths, and with each exhale, delivers more and more anger into the outside, ridding it good-bye. And with each inhale, he breathes in peace and calm, until he realizes he is no longer angry. The ring then begins to glow, and soon a beam of light shoots out from the center of the halo, projecting a huge archway in front of him. Inside the arch, Orix sees a lush, green world. It is a lush green that he remembers was once Paragonia, but has long since been replaced by a drab, burned brown. How is it that he is see-ing this emerald green in the midst of the dry, dusty landscape that is Paragonia? What he sees next is beyond anything he has ever seen before……..!

Many paths can lead to the same response or conclusion. However, this personality type wrestles with this notion. Type ones are keen researchers, seeking the best and most efficient way of doing something, or the “one right way.” Once they find a direction that works, they are rigid about stay-ing the course. When another path is suggested or a new course of action proposed, they can be sticklers to their own right way, believing it is also right for others. In this narrative, Serenity shows Orix that there can be many road “ways” to lead to the same destination.

NOTES

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4342 Conscious Dimensions LLCN-One The Awakening - ORIX - TYPE 1 - MANUSCRIPT

At Amethyst level, Orix, the Magistrate, is faced with an epic crisis. A drought in his world brings a sudden and devastating end to the perfect, pristine world that Paragons loved and knew. Orix and his team of advisors try everything they can think of to placate the gods, including the ancient custom of sacrific-ing the Royal Egg and, thereby, the next Pharaoh of Paragonia. But the gods continue to remain silent and aloof, and the skies remain cloudless. With the advice from his twin brother, He-lops, Orix narrows down the blame to an unsuspecting race of Falcon warriors, whom Orix chooses annihilation, because their leader, Dorn, spoke disparagingly against their existing gods. For Orix, wiping out this undeserving race promises to not only punish the race, but will stretch the meagre rationing much further in favor of the other bird races. However, this impulsive and anger-motivated move unfortunately backfires on Orix, weakening his realm defenses and making them prey to rival tribes, who subsequently strip their remaining food and water resources. The outcry from Paragons against Orix causes him to retreat into the desert, where he discovers a magical amulet with a magical creature inside, who teaches him that unbridled anger can lead to paths that are not useful, and that insistence upon his own “right” way of doing things without hearing the wisdom of others and seeing the validity in their ways can lead to painful results, causing suffering.

Questions & Self Reflection

This personality type, Type One, is concerned about justice and right and wrong. This concern extends itself to him and then to others. He sets a high standard for himself and his life, and will sacrifice, if necessary, to live by the principles he sees as “right.” What are the pros and cons of this world view?

Do you know anyone who does this? Are you like this? Do you feel anger inside when someone questions you or your opinion?

Amethyst level values center on doing what is right for the benefit of the group/tribe. How does this focus benefit or create suffering for this personality type?

Summary

Amethyst Level Gear Serpent Halo

The Serpent Halo allows Orix to open a portal to the Rogue Planet, which al-lows him to experience other N-One planets and their rulers and inhabitants.

This device symbolizes the opening to many new and different ways of thinking ad being: the N-One Universe! The halo is also a saintly symbol, representing the desires of this personality type’s quest for purity and righteousness.