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Parametric Modeling. Fundamental s of Autodesk Inventor. Sketches. The basic unit of design is the sketch They are not required to be precise, but it will make your life easier if you follow the basic rules below Create a sketch that is proportional to the desired shape - PowerPoint PPT Presentation
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PARAMETRIC MODELINGFundamentals of Autodesk Inventor
SKETCHES The basic unit of design is the sketch They are not required to be precise, but it will make your life easier if you
follow the basic rules below Create a sketch that is proportional to the desired shape Think about how you want your design to relate to the origin and other work
planes Keep the sketches simple Sketched geometric entities should form a closed region
CONSTRAINTS AND DIMENSIONS Constraints describe how two
shapes relate to each other Dimensions tell something about
a particular shape We can get dimensions of length,
angle, diameter, radius, etc.
CONSTRAINTSCoincident - a point that must lie somewhere on a curve
Colinear – like parallel, but they are lined up
Concentric – curves have the same center point
Fix – Locks a point the World Coordinate System
Parallel – You should know
Perpendicular – You should know
Horizontal to the WCS
Vertical to the WCS
Tangential – Line and circle will share a point
Smooth – Makes a spline smoother
Symetric – Both sides are the same
Equal – two objects share the same length or diameter
DO 1 Make a new standard.ipt Turn on visibility Save your work as d2.adjuster,
save often Make a new sketch on the XZ plan Use the line tool to make a basic
sketch in the lower left center of the graphics window
As you draw the shape look at the constraints that are implemented as you draw
DO 2 Use the dimension tool to add the
Dimensions as shown Click Finish Sketch If we want to go back and edit
this sketch, double click on Sketch1 on the browser
DO 3 Extrude the
shape 2.5 inches, as shown
DO 4 Now we will add another extruded
feature. Based on the top face of the solid model we just extruded.
Click New 2D sketch Then choose the top face This will make a workplane based
off of the top face. Anything we draw will be matched up to that surface.
DO 5 Draw an L in
similar orientation to the original object
DO 6 Add the basic
dimensions
DO 7 Add Some special
dimensions These describe the
position of the sketch relative to the top corner of the solid model
These are really important to get right, ask for help if needed Between the two vertical
lines Between the two ‘tops’
DO 8 Set both of
those new dimensions to 0
DO 9 Finish the Sketch, then Extrude it
down 2.5 Make sure you extrude in the
correct direction, use the arrows under the distance to change the direction
DO 10 We will now add a Cut Feature
Add a new sketch Choose the face shown
DO 11 Draw a circle of arbitrary size on
the face
DO 12 Add the dimensions
shown These show
The Size of the circle
Its position of the center relative to two edges
DO 13 Finish the Sketch Click Extrude This time we are going to do a
Cut Click the Cut Icon Set the extents to All so it goes all
the way through the shape Click Finish
YOU’RE DONE WITH THIS ONE Save your work as d2.adjuster Two more exercises to go
EXERCISESd2.notched plate d3.slider