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Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good sketch should tell a story

Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

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Page 1: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Part 2. Storyboarding

Problem with vanilla sketches• hard to capture dynamics of interaction over time• captures user interface, not user behaviour

A good sketch should tell a story

Page 2: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Part 2. Storyboarding

Solution: use more than one image• a series of key frames as sketches

o originally from film; used to get the idea of a sceneo snapshots of the interface at particular points in the interaction

• portrays key scenes in the interface and the transitions that caused the changes

Page 3: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Storyboarding in animation

Excerpts from Disney’s Robin Hood storyboard, www.animaart.com/Cellar/disneyart/90robin%20storyboard.jpg.html

Page 4: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

From www.michaelborkowski.com/storyboards/images/big_bigguy1.gif

note how each scene in this storyboard is annotated

Page 5: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 103

Storyboarding: Transitions are key

Page 6: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 107

Page 7: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 4

Storyboarding: Transitions are key

Page 8: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Technique: State Transition Diagrams

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 99, p 284

Page 9: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Technique: State Transition Diagrams

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 99, p 284

Page 10: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Technique: State Transition Diagrams

Create transition diagram • key interaction steps• branch points

For each transition• sketch the screen• include the transition diagram

o a navigational map

• label the transition with what triggered the transitiono typically user input or set of system responses

Page 11: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Technique: State Transition Diagrams

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 99, p 284

Interacting with a PDA-based agenda

Looking at the agenda and seeing that there is a 10am meeting with someone named Mary Ford

Page 12: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Technique: State Transition Diagrams

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 99, p 284

Click on that time slot

Check to see what the meeting is about

Page 13: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Technique: State Transition Diagrams

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 99, p 284

Click on Mary’s name

Choosing how to contact Mary

Page 14: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Technique: State Transition Diagrams

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 99, p 284

Select Message from menu

Sending Mary a text message concering the ‘Tour’ which is the topic of the meeting

Page 15: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Technique: State Transition Diagrams

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 99, p 284

Click on that ti

me slot

Select Message

Click on Mary’s name

Page 16: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Sketch examples – storyboard transitions

1From Carloyn Snyder’s Book Paper Prototyping (2003) Morgan Kaufmann, p11

Page 17: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Technique: Scenario sequences

Describes a person doing a particular task• Example: buy a stroller• Variation: buy a shirt, delete the stroller

Page 18: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Technique: Scenario sequences

Page 19: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Scan the stroller ->

Change the color ->

Place the order ->

Initial screen

Page 20: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Scan the shirt ->

Touch previous item ->

Delete that item->

Alternatepath…

Page 21: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Technique: Tutorials as Storyboards

• a step by step storyboard walkthrough with detailed tutorial explanations

Apple’s Tutorial Guide to the Macintosh Finder

Page 22: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Technique: Make storyboards come alive

Spotlight: an interactive foam core and paper sketch/storyboard

Credit: Sue-Tze Tan, Dept Industrial Design, University of Washington From Sketching User Experiences, Bill Buxton , Morgan Kaufmann

Page 23: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Technique: Capture interaction spirit

Show the mood and context of use• interaction details only a sub-story

Page 24: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 100

Page 25: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 100

Page 26: Part 2. Storyboarding Problem with vanilla sketches hard to capture dynamics of interaction over time captures user interface, not user behaviour A good

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 100