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PDF provided by www.animationmeat.com 1 Part 1

PDF pro vided b y www .animationmeat · 5 PDF pro vided b y Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

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Page 1: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

PDF provided by www.animationmeat.com

1

Part 1

Page 2: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

PDF provided by www.animationmeat.com 2

Part 1

Page 3: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

3PDF provided by www.animationmeat.com

Part 1

Page 4: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

4PDF provided by www.animationmeat.com

Part 1

Page 5: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

5PDF provided by www.animationmeat.com

Use lower angles andremember to make surecharacters aren’t parallelto each other. Breakthings up!

Part 1

Page 6: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

6PDF provided by www.animationmeat.com

Part 1

Page 7: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

7PDF provided by www.animationmeat.com

Part 1

Page 8: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

8PDF provided by www.animationmeat.com

Does your composition havea nice silhouette?Make sure things readclearly.

Part 1

Page 9: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

9PDF provided by www.animationmeat.com

Part 1

Page 10: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

10PDF provided by www.animationmeat.com

Part 1

Page 11: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

11PDF provided by www.animationmeat.com

PDF provided by www.animationmeat.com

Part 2

Page 12: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

12PDF provided by www.animationmeat.com

Part 2

Page 13: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

13PDF provided by www.animationmeat.com

Part 2

Page 14: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

14PDF provided by www.animationmeat.com

Part 2

Page 15: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

1515PDF provided by www.animationmeat.com

Part 2

Page 16: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

1616PDF provided by www.animationmeat.com

Part 2

Page 17: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

1717PDF provided by www.animationmeat.com

Part 2

Page 18: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

1818PDF provided by www.animationmeat.com

Use perspective to your advantage.Tryget some depth into your comps!

A lower horizon line really sets yourcharacters into the composition.

Part 2

Page 19: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

1919PDF provided by www.animationmeat.com

Once again, lowering thehorizon really helps!

Try make your compositionsmore dynamic.

Be aware of how the eye flowsaround the comp, and whatyou want the eye drawn to.

Part 2

Page 20: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

2020PDF provided by www.animationmeat.com

Part 2

Page 21: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

PDF provided by www.animationmeat.com

By Chris Roman

Storyboarding the Simpsons Way 1

Page 22: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

PDF provided by www.animationmeat.com Storyboarding the Simpsons Way 2

Page 23: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

PDF provided by www.animationmeat.com Storyboarding the Simpsons Way 3

Page 24: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

PDF provided by www.animationmeat.com Storyboarding the Simpsons Way 4

Page 25: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

PDF provided by www.animationmeat.com Storyboarding the Simpsons Way 5

Page 26: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

PDF provided by www.animationmeat.com Storyboarding the Simpsons Way 6

Page 27: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

PDF provided by www.animationmeat.com Storyboarding the Simpsons Way 7

Part 2 by Chris Roman

Page 28: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

PDF provided by www.animationmeat.com Storyboarding the Simpsons Way 8

Page 29: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

PDF provided by www.animationmeat.com Storyboarding the Simpsons Way 9

Page 30: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

PDF provided by www.animationmeat.com Storyboarding the Simpsons Way 10

Page 31: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

PDF provided by www.animationmeat.com Storyboarding the Simpsons Way 11

Page 32: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

PDF provided by www.animationmeat.com Storyboarding the Simpsons Way 12

Page 33: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

PDF provided by www.animationmeat.com Storyboarding the Simpsons Way 13

Page 34: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

PDF provided by www.animationmeat.com Storyboarding the Simpsons Way 14

Page 35: PDF pro vided b y www .animationmeat · 5 PDF pro vided b y  Use lo wer angles and remember to make sure c haracter s aren’t parallel to eac h other. Break things up! P ar t 1

PDF provided by www.animationmeat.com Storyboarding the Simpsons Way 15