14
Photoshop Paths to Maya Environments CATEGORY: 3D MODELING: MAYA OCTOBER 27, 2008 One of the ways I create top down views and flow of my maps is using Photoshop Wave Filter and Polar Coordinates Filter. Although this will not create a flow for you it will create a unique top down view where you can modify and start from. It’s fairly simple to use and it’s random so each time you use it you will end up with something new. Here are the basics of the filter and what you need to make it work in your favour. Create a new document any size you want and any resolution. File --> New --> New Document Use Marqee Tool and draw basic shapes on your canvas. Use Shift to add or Alt keys to take way from selection. After you have your selection, just fill it with black. Now this is where it gets fun.

Photoshop Paths to Maya Environments

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Page 1: Photoshop Paths to Maya Environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 114

Photoshop Paths to Maya EnvironmentsCATEGORY 3D MODELING MAYA OCTOBER 27 2008

One of the ways I create top down views and flow of my maps is using Photoshop Wave

Filter and Polar Coordinates Filter Although this will not create a flow for you it willcreate a unique top down view where you can modify and start fromItrsquos fairly simple to use and itrsquos random so each time you use it you will end up withsomething new Here are the basics of the filter and what you need to make it work inyour favour

Create a new document any size you want and any resolutionFile --gt New --gt New Document

Use Marqee Tool and draw basic shapes on your canvasUse Shift to add or Alt keys to take way from selection

After you have your selection just fill it with black

Now this is where it gets fun

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 214

Go toFilter --gt Distort --gt Wave

I work with the following sliders

- Square (checked)- Number of Generators- Wavelength- Amplitude

You will have to play around a bit to get what you like It acts a bit out of control whenyou have low number for generators and high wavelength so play around a bitClick ok and this is what I ended up with using different settings

Original Marquee Selection

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 314

Wave at different settings

I wouldnt use what Photoshop gave me for a level top

down view but I can see using this as a base to startfrom Better then what I did with just a marqee tool

Polar Coordinates

Polar Coordinates filter was very unique and gave me very good results

Filter --gt Distort --gt Polar Coordinates --gt Rectangular to Polar

From

To

Polar Coordinates applied twice

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 414

I tried using Wave filter then Polar Coordinates

and this is what it generated

From Wave Filter

To Polar Coordinates

Polar Coordinates generated some very cool topdown views

Here is another test using a bit more simplisticlayout then above

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 514

Hope you found this useful and it will help you generate more unique and interesting topdown map flow

Reason I like these two filters because it creates random abstract shapes and allows youto have lucky accidents which is more creative then logical and rational approach

Creating environments from Photoshop to Maya

This workflow is fairly simple and very effective in creating environmentsWe are going to be using Photoshop and generating paths Saving those paths asIllustrator paths and then importing them into Maya as curvesThis particular tutorial goes great with this one I wrote previouslyCreating Unique Overviews PS WavePolar FilterIn Creating Unique Overviews PS WavePolar Filter tutorial I generated unique top down view

We now going to be taking those and creating a base to work from in Maya

Photoshop

File --gt New Document

Then create an image basic top down view using marquee selection and fill it with black

Go to Filter --gt Distort --gtPolar Coordinates --gt

Rectangular to PolarThis is what we end up withafter running the filter from

the above image

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 614

Cntrl + LMB click on the layer thumbnail to selectall or just press Cntrl+A to select all

Copy the selection by pressing Ctrl+CSwitch to Channels tab and create new channel thenpaste the selection into this channel Cntrl+V What

this does is creates your image as an alpha channel

Ctrl+LMB on the alpha layer thumb or Cntrl+A toselect the alpha channel

With the alpha selected switch over to Paths tab

Select Make Work Paths

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 714

We are ready to export these paths as Illustrator paths and import them into MayaGo to File --gt Export --gt Paths to Illustrator

Switch over to Maya

Maya

Go to File --gt Import --gtand import the paths that you just saved Maya will bring these paths as CV curves and

they will usually be 90 degrees to the grid

You want them flat to the gridSelect all the curves group them by pressing Cntrl+G and then rotate them so they areflat along the grid

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 814

Select the curves You can either select them

all or individually Difference is if you selectthem all you will have all the objects as oneIf you select them individually and do thefollowing steps then each curve will be aseparate piece which will be better whenyou export it into a game engineFor the tutorial I chose all the curves

Go to Surfaces --gt Planar Option Box

I chose the following

At this point you will have planar Nurb surfaces We dont want that We want polygonsSelect your newly created nurb planes and Modify --gt Convert --gt NURBS to PolygonsOption Box

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 914

Go to your Hypergraph and now you can delete everything except your Polys

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1014

Now itrsquos time to clean up You want to have nothing but 4 sided polys No 3 sided no 5sided Only 4 sided polys

This is after the conversion to Polygons

After clean up

Now all you have to do is select polys and extrude them This will be to you and how farhow detailed you want to go

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1114

This is my quick extrusions

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1214

Here is a quick 45 minute modelling I didNothing fancy but gives you great start for environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1314

983144983156983156983152983098983087983087983159983151983154983148983140983151983142983148983141983158983141983148983140983141983155983145983143983150983086983139983151983149983087983139983137983156983141983143983151983154983145983141983155983087983091983140983135983149983151983140983141983148983145983150983143983087983152983144983151983156983151983155983144983151983152983135983145983148983148983157983155983156983154983137983156983151983154983135983152983137983156983144983155983135983156983151983135983149983137983161983137983135983141983150983158983145983154983151983150983149983141983150983156983155983086983152983144983152

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1414

Page 2: Photoshop Paths to Maya Environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 214

Go toFilter --gt Distort --gt Wave

I work with the following sliders

- Square (checked)- Number of Generators- Wavelength- Amplitude

You will have to play around a bit to get what you like It acts a bit out of control whenyou have low number for generators and high wavelength so play around a bitClick ok and this is what I ended up with using different settings

Original Marquee Selection

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 314

Wave at different settings

I wouldnt use what Photoshop gave me for a level top

down view but I can see using this as a base to startfrom Better then what I did with just a marqee tool

Polar Coordinates

Polar Coordinates filter was very unique and gave me very good results

Filter --gt Distort --gt Polar Coordinates --gt Rectangular to Polar

From

To

Polar Coordinates applied twice

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 414

I tried using Wave filter then Polar Coordinates

and this is what it generated

From Wave Filter

To Polar Coordinates

Polar Coordinates generated some very cool topdown views

Here is another test using a bit more simplisticlayout then above

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 514

Hope you found this useful and it will help you generate more unique and interesting topdown map flow

Reason I like these two filters because it creates random abstract shapes and allows youto have lucky accidents which is more creative then logical and rational approach

Creating environments from Photoshop to Maya

This workflow is fairly simple and very effective in creating environmentsWe are going to be using Photoshop and generating paths Saving those paths asIllustrator paths and then importing them into Maya as curvesThis particular tutorial goes great with this one I wrote previouslyCreating Unique Overviews PS WavePolar FilterIn Creating Unique Overviews PS WavePolar Filter tutorial I generated unique top down view

We now going to be taking those and creating a base to work from in Maya

Photoshop

File --gt New Document

Then create an image basic top down view using marquee selection and fill it with black

Go to Filter --gt Distort --gtPolar Coordinates --gt

Rectangular to PolarThis is what we end up withafter running the filter from

the above image

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 614

Cntrl + LMB click on the layer thumbnail to selectall or just press Cntrl+A to select all

Copy the selection by pressing Ctrl+CSwitch to Channels tab and create new channel thenpaste the selection into this channel Cntrl+V What

this does is creates your image as an alpha channel

Ctrl+LMB on the alpha layer thumb or Cntrl+A toselect the alpha channel

With the alpha selected switch over to Paths tab

Select Make Work Paths

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 714

We are ready to export these paths as Illustrator paths and import them into MayaGo to File --gt Export --gt Paths to Illustrator

Switch over to Maya

Maya

Go to File --gt Import --gtand import the paths that you just saved Maya will bring these paths as CV curves and

they will usually be 90 degrees to the grid

You want them flat to the gridSelect all the curves group them by pressing Cntrl+G and then rotate them so they areflat along the grid

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 814

Select the curves You can either select them

all or individually Difference is if you selectthem all you will have all the objects as oneIf you select them individually and do thefollowing steps then each curve will be aseparate piece which will be better whenyou export it into a game engineFor the tutorial I chose all the curves

Go to Surfaces --gt Planar Option Box

I chose the following

At this point you will have planar Nurb surfaces We dont want that We want polygonsSelect your newly created nurb planes and Modify --gt Convert --gt NURBS to PolygonsOption Box

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 914

Go to your Hypergraph and now you can delete everything except your Polys

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1014

Now itrsquos time to clean up You want to have nothing but 4 sided polys No 3 sided no 5sided Only 4 sided polys

This is after the conversion to Polygons

After clean up

Now all you have to do is select polys and extrude them This will be to you and how farhow detailed you want to go

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1114

This is my quick extrusions

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1214

Here is a quick 45 minute modelling I didNothing fancy but gives you great start for environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1314

983144983156983156983152983098983087983087983159983151983154983148983140983151983142983148983141983158983141983148983140983141983155983145983143983150983086983139983151983149983087983139983137983156983141983143983151983154983145983141983155983087983091983140983135983149983151983140983141983148983145983150983143983087983152983144983151983156983151983155983144983151983152983135983145983148983148983157983155983156983154983137983156983151983154983135983152983137983156983144983155983135983156983151983135983149983137983161983137983135983141983150983158983145983154983151983150983149983141983150983156983155983086983152983144983152

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1414

Page 3: Photoshop Paths to Maya Environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 314

Wave at different settings

I wouldnt use what Photoshop gave me for a level top

down view but I can see using this as a base to startfrom Better then what I did with just a marqee tool

Polar Coordinates

Polar Coordinates filter was very unique and gave me very good results

Filter --gt Distort --gt Polar Coordinates --gt Rectangular to Polar

From

To

Polar Coordinates applied twice

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 414

I tried using Wave filter then Polar Coordinates

and this is what it generated

From Wave Filter

To Polar Coordinates

Polar Coordinates generated some very cool topdown views

Here is another test using a bit more simplisticlayout then above

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 514

Hope you found this useful and it will help you generate more unique and interesting topdown map flow

Reason I like these two filters because it creates random abstract shapes and allows youto have lucky accidents which is more creative then logical and rational approach

Creating environments from Photoshop to Maya

This workflow is fairly simple and very effective in creating environmentsWe are going to be using Photoshop and generating paths Saving those paths asIllustrator paths and then importing them into Maya as curvesThis particular tutorial goes great with this one I wrote previouslyCreating Unique Overviews PS WavePolar FilterIn Creating Unique Overviews PS WavePolar Filter tutorial I generated unique top down view

We now going to be taking those and creating a base to work from in Maya

Photoshop

File --gt New Document

Then create an image basic top down view using marquee selection and fill it with black

Go to Filter --gt Distort --gtPolar Coordinates --gt

Rectangular to PolarThis is what we end up withafter running the filter from

the above image

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 614

Cntrl + LMB click on the layer thumbnail to selectall or just press Cntrl+A to select all

Copy the selection by pressing Ctrl+CSwitch to Channels tab and create new channel thenpaste the selection into this channel Cntrl+V What

this does is creates your image as an alpha channel

Ctrl+LMB on the alpha layer thumb or Cntrl+A toselect the alpha channel

With the alpha selected switch over to Paths tab

Select Make Work Paths

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 714

We are ready to export these paths as Illustrator paths and import them into MayaGo to File --gt Export --gt Paths to Illustrator

Switch over to Maya

Maya

Go to File --gt Import --gtand import the paths that you just saved Maya will bring these paths as CV curves and

they will usually be 90 degrees to the grid

You want them flat to the gridSelect all the curves group them by pressing Cntrl+G and then rotate them so they areflat along the grid

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 814

Select the curves You can either select them

all or individually Difference is if you selectthem all you will have all the objects as oneIf you select them individually and do thefollowing steps then each curve will be aseparate piece which will be better whenyou export it into a game engineFor the tutorial I chose all the curves

Go to Surfaces --gt Planar Option Box

I chose the following

At this point you will have planar Nurb surfaces We dont want that We want polygonsSelect your newly created nurb planes and Modify --gt Convert --gt NURBS to PolygonsOption Box

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 914

Go to your Hypergraph and now you can delete everything except your Polys

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1014

Now itrsquos time to clean up You want to have nothing but 4 sided polys No 3 sided no 5sided Only 4 sided polys

This is after the conversion to Polygons

After clean up

Now all you have to do is select polys and extrude them This will be to you and how farhow detailed you want to go

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1114

This is my quick extrusions

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1214

Here is a quick 45 minute modelling I didNothing fancy but gives you great start for environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1314

983144983156983156983152983098983087983087983159983151983154983148983140983151983142983148983141983158983141983148983140983141983155983145983143983150983086983139983151983149983087983139983137983156983141983143983151983154983145983141983155983087983091983140983135983149983151983140983141983148983145983150983143983087983152983144983151983156983151983155983144983151983152983135983145983148983148983157983155983156983154983137983156983151983154983135983152983137983156983144983155983135983156983151983135983149983137983161983137983135983141983150983158983145983154983151983150983149983141983150983156983155983086983152983144983152

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1414

Page 4: Photoshop Paths to Maya Environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 414

I tried using Wave filter then Polar Coordinates

and this is what it generated

From Wave Filter

To Polar Coordinates

Polar Coordinates generated some very cool topdown views

Here is another test using a bit more simplisticlayout then above

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 514

Hope you found this useful and it will help you generate more unique and interesting topdown map flow

Reason I like these two filters because it creates random abstract shapes and allows youto have lucky accidents which is more creative then logical and rational approach

Creating environments from Photoshop to Maya

This workflow is fairly simple and very effective in creating environmentsWe are going to be using Photoshop and generating paths Saving those paths asIllustrator paths and then importing them into Maya as curvesThis particular tutorial goes great with this one I wrote previouslyCreating Unique Overviews PS WavePolar FilterIn Creating Unique Overviews PS WavePolar Filter tutorial I generated unique top down view

We now going to be taking those and creating a base to work from in Maya

Photoshop

File --gt New Document

Then create an image basic top down view using marquee selection and fill it with black

Go to Filter --gt Distort --gtPolar Coordinates --gt

Rectangular to PolarThis is what we end up withafter running the filter from

the above image

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 614

Cntrl + LMB click on the layer thumbnail to selectall or just press Cntrl+A to select all

Copy the selection by pressing Ctrl+CSwitch to Channels tab and create new channel thenpaste the selection into this channel Cntrl+V What

this does is creates your image as an alpha channel

Ctrl+LMB on the alpha layer thumb or Cntrl+A toselect the alpha channel

With the alpha selected switch over to Paths tab

Select Make Work Paths

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 714

We are ready to export these paths as Illustrator paths and import them into MayaGo to File --gt Export --gt Paths to Illustrator

Switch over to Maya

Maya

Go to File --gt Import --gtand import the paths that you just saved Maya will bring these paths as CV curves and

they will usually be 90 degrees to the grid

You want them flat to the gridSelect all the curves group them by pressing Cntrl+G and then rotate them so they areflat along the grid

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 814

Select the curves You can either select them

all or individually Difference is if you selectthem all you will have all the objects as oneIf you select them individually and do thefollowing steps then each curve will be aseparate piece which will be better whenyou export it into a game engineFor the tutorial I chose all the curves

Go to Surfaces --gt Planar Option Box

I chose the following

At this point you will have planar Nurb surfaces We dont want that We want polygonsSelect your newly created nurb planes and Modify --gt Convert --gt NURBS to PolygonsOption Box

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 914

Go to your Hypergraph and now you can delete everything except your Polys

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1014

Now itrsquos time to clean up You want to have nothing but 4 sided polys No 3 sided no 5sided Only 4 sided polys

This is after the conversion to Polygons

After clean up

Now all you have to do is select polys and extrude them This will be to you and how farhow detailed you want to go

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1114

This is my quick extrusions

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1214

Here is a quick 45 minute modelling I didNothing fancy but gives you great start for environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1314

983144983156983156983152983098983087983087983159983151983154983148983140983151983142983148983141983158983141983148983140983141983155983145983143983150983086983139983151983149983087983139983137983156983141983143983151983154983145983141983155983087983091983140983135983149983151983140983141983148983145983150983143983087983152983144983151983156983151983155983144983151983152983135983145983148983148983157983155983156983154983137983156983151983154983135983152983137983156983144983155983135983156983151983135983149983137983161983137983135983141983150983158983145983154983151983150983149983141983150983156983155983086983152983144983152

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1414

Page 5: Photoshop Paths to Maya Environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 514

Hope you found this useful and it will help you generate more unique and interesting topdown map flow

Reason I like these two filters because it creates random abstract shapes and allows youto have lucky accidents which is more creative then logical and rational approach

Creating environments from Photoshop to Maya

This workflow is fairly simple and very effective in creating environmentsWe are going to be using Photoshop and generating paths Saving those paths asIllustrator paths and then importing them into Maya as curvesThis particular tutorial goes great with this one I wrote previouslyCreating Unique Overviews PS WavePolar FilterIn Creating Unique Overviews PS WavePolar Filter tutorial I generated unique top down view

We now going to be taking those and creating a base to work from in Maya

Photoshop

File --gt New Document

Then create an image basic top down view using marquee selection and fill it with black

Go to Filter --gt Distort --gtPolar Coordinates --gt

Rectangular to PolarThis is what we end up withafter running the filter from

the above image

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 614

Cntrl + LMB click on the layer thumbnail to selectall or just press Cntrl+A to select all

Copy the selection by pressing Ctrl+CSwitch to Channels tab and create new channel thenpaste the selection into this channel Cntrl+V What

this does is creates your image as an alpha channel

Ctrl+LMB on the alpha layer thumb or Cntrl+A toselect the alpha channel

With the alpha selected switch over to Paths tab

Select Make Work Paths

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 714

We are ready to export these paths as Illustrator paths and import them into MayaGo to File --gt Export --gt Paths to Illustrator

Switch over to Maya

Maya

Go to File --gt Import --gtand import the paths that you just saved Maya will bring these paths as CV curves and

they will usually be 90 degrees to the grid

You want them flat to the gridSelect all the curves group them by pressing Cntrl+G and then rotate them so they areflat along the grid

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 814

Select the curves You can either select them

all or individually Difference is if you selectthem all you will have all the objects as oneIf you select them individually and do thefollowing steps then each curve will be aseparate piece which will be better whenyou export it into a game engineFor the tutorial I chose all the curves

Go to Surfaces --gt Planar Option Box

I chose the following

At this point you will have planar Nurb surfaces We dont want that We want polygonsSelect your newly created nurb planes and Modify --gt Convert --gt NURBS to PolygonsOption Box

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 914

Go to your Hypergraph and now you can delete everything except your Polys

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1014

Now itrsquos time to clean up You want to have nothing but 4 sided polys No 3 sided no 5sided Only 4 sided polys

This is after the conversion to Polygons

After clean up

Now all you have to do is select polys and extrude them This will be to you and how farhow detailed you want to go

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1114

This is my quick extrusions

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1214

Here is a quick 45 minute modelling I didNothing fancy but gives you great start for environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1314

983144983156983156983152983098983087983087983159983151983154983148983140983151983142983148983141983158983141983148983140983141983155983145983143983150983086983139983151983149983087983139983137983156983141983143983151983154983145983141983155983087983091983140983135983149983151983140983141983148983145983150983143983087983152983144983151983156983151983155983144983151983152983135983145983148983148983157983155983156983154983137983156983151983154983135983152983137983156983144983155983135983156983151983135983149983137983161983137983135983141983150983158983145983154983151983150983149983141983150983156983155983086983152983144983152

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1414

Page 6: Photoshop Paths to Maya Environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 614

Cntrl + LMB click on the layer thumbnail to selectall or just press Cntrl+A to select all

Copy the selection by pressing Ctrl+CSwitch to Channels tab and create new channel thenpaste the selection into this channel Cntrl+V What

this does is creates your image as an alpha channel

Ctrl+LMB on the alpha layer thumb or Cntrl+A toselect the alpha channel

With the alpha selected switch over to Paths tab

Select Make Work Paths

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 714

We are ready to export these paths as Illustrator paths and import them into MayaGo to File --gt Export --gt Paths to Illustrator

Switch over to Maya

Maya

Go to File --gt Import --gtand import the paths that you just saved Maya will bring these paths as CV curves and

they will usually be 90 degrees to the grid

You want them flat to the gridSelect all the curves group them by pressing Cntrl+G and then rotate them so they areflat along the grid

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 814

Select the curves You can either select them

all or individually Difference is if you selectthem all you will have all the objects as oneIf you select them individually and do thefollowing steps then each curve will be aseparate piece which will be better whenyou export it into a game engineFor the tutorial I chose all the curves

Go to Surfaces --gt Planar Option Box

I chose the following

At this point you will have planar Nurb surfaces We dont want that We want polygonsSelect your newly created nurb planes and Modify --gt Convert --gt NURBS to PolygonsOption Box

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 914

Go to your Hypergraph and now you can delete everything except your Polys

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1014

Now itrsquos time to clean up You want to have nothing but 4 sided polys No 3 sided no 5sided Only 4 sided polys

This is after the conversion to Polygons

After clean up

Now all you have to do is select polys and extrude them This will be to you and how farhow detailed you want to go

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1114

This is my quick extrusions

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1214

Here is a quick 45 minute modelling I didNothing fancy but gives you great start for environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1314

983144983156983156983152983098983087983087983159983151983154983148983140983151983142983148983141983158983141983148983140983141983155983145983143983150983086983139983151983149983087983139983137983156983141983143983151983154983145983141983155983087983091983140983135983149983151983140983141983148983145983150983143983087983152983144983151983156983151983155983144983151983152983135983145983148983148983157983155983156983154983137983156983151983154983135983152983137983156983144983155983135983156983151983135983149983137983161983137983135983141983150983158983145983154983151983150983149983141983150983156983155983086983152983144983152

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1414

Page 7: Photoshop Paths to Maya Environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 714

We are ready to export these paths as Illustrator paths and import them into MayaGo to File --gt Export --gt Paths to Illustrator

Switch over to Maya

Maya

Go to File --gt Import --gtand import the paths that you just saved Maya will bring these paths as CV curves and

they will usually be 90 degrees to the grid

You want them flat to the gridSelect all the curves group them by pressing Cntrl+G and then rotate them so they areflat along the grid

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 814

Select the curves You can either select them

all or individually Difference is if you selectthem all you will have all the objects as oneIf you select them individually and do thefollowing steps then each curve will be aseparate piece which will be better whenyou export it into a game engineFor the tutorial I chose all the curves

Go to Surfaces --gt Planar Option Box

I chose the following

At this point you will have planar Nurb surfaces We dont want that We want polygonsSelect your newly created nurb planes and Modify --gt Convert --gt NURBS to PolygonsOption Box

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 914

Go to your Hypergraph and now you can delete everything except your Polys

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1014

Now itrsquos time to clean up You want to have nothing but 4 sided polys No 3 sided no 5sided Only 4 sided polys

This is after the conversion to Polygons

After clean up

Now all you have to do is select polys and extrude them This will be to you and how farhow detailed you want to go

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1114

This is my quick extrusions

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1214

Here is a quick 45 minute modelling I didNothing fancy but gives you great start for environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1314

983144983156983156983152983098983087983087983159983151983154983148983140983151983142983148983141983158983141983148983140983141983155983145983143983150983086983139983151983149983087983139983137983156983141983143983151983154983145983141983155983087983091983140983135983149983151983140983141983148983145983150983143983087983152983144983151983156983151983155983144983151983152983135983145983148983148983157983155983156983154983137983156983151983154983135983152983137983156983144983155983135983156983151983135983149983137983161983137983135983141983150983158983145983154983151983150983149983141983150983156983155983086983152983144983152

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1414

Page 8: Photoshop Paths to Maya Environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 814

Select the curves You can either select them

all or individually Difference is if you selectthem all you will have all the objects as oneIf you select them individually and do thefollowing steps then each curve will be aseparate piece which will be better whenyou export it into a game engineFor the tutorial I chose all the curves

Go to Surfaces --gt Planar Option Box

I chose the following

At this point you will have planar Nurb surfaces We dont want that We want polygonsSelect your newly created nurb planes and Modify --gt Convert --gt NURBS to PolygonsOption Box

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 914

Go to your Hypergraph and now you can delete everything except your Polys

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1014

Now itrsquos time to clean up You want to have nothing but 4 sided polys No 3 sided no 5sided Only 4 sided polys

This is after the conversion to Polygons

After clean up

Now all you have to do is select polys and extrude them This will be to you and how farhow detailed you want to go

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1114

This is my quick extrusions

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1214

Here is a quick 45 minute modelling I didNothing fancy but gives you great start for environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1314

983144983156983156983152983098983087983087983159983151983154983148983140983151983142983148983141983158983141983148983140983141983155983145983143983150983086983139983151983149983087983139983137983156983141983143983151983154983145983141983155983087983091983140983135983149983151983140983141983148983145983150983143983087983152983144983151983156983151983155983144983151983152983135983145983148983148983157983155983156983154983137983156983151983154983135983152983137983156983144983155983135983156983151983135983149983137983161983137983135983141983150983158983145983154983151983150983149983141983150983156983155983086983152983144983152

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1414

Page 9: Photoshop Paths to Maya Environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 914

Go to your Hypergraph and now you can delete everything except your Polys

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1014

Now itrsquos time to clean up You want to have nothing but 4 sided polys No 3 sided no 5sided Only 4 sided polys

This is after the conversion to Polygons

After clean up

Now all you have to do is select polys and extrude them This will be to you and how farhow detailed you want to go

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1114

This is my quick extrusions

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1214

Here is a quick 45 minute modelling I didNothing fancy but gives you great start for environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1314

983144983156983156983152983098983087983087983159983151983154983148983140983151983142983148983141983158983141983148983140983141983155983145983143983150983086983139983151983149983087983139983137983156983141983143983151983154983145983141983155983087983091983140983135983149983151983140983141983148983145983150983143983087983152983144983151983156983151983155983144983151983152983135983145983148983148983157983155983156983154983137983156983151983154983135983152983137983156983144983155983135983156983151983135983149983137983161983137983135983141983150983158983145983154983151983150983149983141983150983156983155983086983152983144983152

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1414

Page 10: Photoshop Paths to Maya Environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1014

Now itrsquos time to clean up You want to have nothing but 4 sided polys No 3 sided no 5sided Only 4 sided polys

This is after the conversion to Polygons

After clean up

Now all you have to do is select polys and extrude them This will be to you and how farhow detailed you want to go

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1114

This is my quick extrusions

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1214

Here is a quick 45 minute modelling I didNothing fancy but gives you great start for environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1314

983144983156983156983152983098983087983087983159983151983154983148983140983151983142983148983141983158983141983148983140983141983155983145983143983150983086983139983151983149983087983139983137983156983141983143983151983154983145983141983155983087983091983140983135983149983151983140983141983148983145983150983143983087983152983144983151983156983151983155983144983151983152983135983145983148983148983157983155983156983154983137983156983151983154983135983152983137983156983144983155983135983156983151983135983149983137983161983137983135983141983150983158983145983154983151983150983149983141983150983156983155983086983152983144983152

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1414

Page 11: Photoshop Paths to Maya Environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1114

This is my quick extrusions

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1214

Here is a quick 45 minute modelling I didNothing fancy but gives you great start for environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1314

983144983156983156983152983098983087983087983159983151983154983148983140983151983142983148983141983158983141983148983140983141983155983145983143983150983086983139983151983149983087983139983137983156983141983143983151983154983145983141983155983087983091983140983135983149983151983140983141983148983145983150983143983087983152983144983151983156983151983155983144983151983152983135983145983148983148983157983155983156983154983137983156983151983154983135983152983137983156983144983155983135983156983151983135983149983137983161983137983135983141983150983158983145983154983151983150983149983141983150983156983155983086983152983144983152

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1414

Page 12: Photoshop Paths to Maya Environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1214

Here is a quick 45 minute modelling I didNothing fancy but gives you great start for environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1314

983144983156983156983152983098983087983087983159983151983154983148983140983151983142983148983141983158983141983148983140983141983155983145983143983150983086983139983151983149983087983139983137983156983141983143983151983154983145983141983155983087983091983140983135983149983151983140983141983148983145983150983143983087983152983144983151983156983151983155983144983151983152983135983145983148983148983157983155983156983154983137983156983151983154983135983152983137983156983144983155983135983156983151983135983149983137983161983137983135983141983150983158983145983154983151983150983149983141983150983156983155983086983152983144983152

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1414

Page 13: Photoshop Paths to Maya Environments

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1314

983144983156983156983152983098983087983087983159983151983154983148983140983151983142983148983141983158983141983148983140983141983155983145983143983150983086983139983151983149983087983139983137983156983141983143983151983154983145983141983155983087983091983140983135983149983151983140983141983148983145983150983143983087983152983144983151983156983151983155983144983151983152983135983145983148983148983157983155983156983154983137983156983151983154983135983152983137983156983144983155983135983156983151983135983149983137983161983137983135983141983150983158983145983154983151983150983149983141983150983156983155983086983152983144983152

8122019 Photoshop Paths to Maya Environments

httpslidepdfcomreaderfullphotoshop-paths-to-maya-environments 1414

Page 14: Photoshop Paths to Maya Environments

8122019 Photoshop Paths to Maya Environments

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