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® IN-DEPTH STEP-BY-STEP TUTORIALS DISPLAY UNTIL OCTOBER 8, 2013 SPORTS PHOTOGRAPHY BY DESIGN CAPTURE THE PERFECT MOMENT AND DESIGN PRODUCTS THAT ADD TO YOUR BOTTOM LINE THE OFFICIAL PUBLICATION OF THE NATIONAL ASSOCIATION OF PHOTOSHOP PROFESSIONALS VISIT OUR WEBSITE AT WWW.PHOTOSHOPUSER.COM Learn how Photoshop is used for mobile gaming development Turn a daytime scene into a nighttime image of medieval proportions GET IN THE GAME DYNAMIC RANGE THE ADOBE ® PHOTOSHOP ® “HOW-T0” MAGAZINE › › SEPTEMBER 2013

Photoshop User 2013-09

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®®

I N - D E P T H

S T E P - B Y - S T E P

T U T O R I A L S

DISPLAY UNTIL OCTOBER 8, 2013

SPORTSPHOTOGRAPHY

BY DESIGNCAPTURE THE PERFECT MOMENT AND DESIGN

PRODUCTS THAT ADD TO YOUR BOTTOM LINE

THE OFFICIAL PUBLICATION OF THE NATIONAL ASSOCIATION OF PHOTOSHOP PROFESSIONALS

VISIT OUR WEBSITE AT WWW.PHOTOSHOPUSER.COM

Learn how Photoshop is used for mobile

gaming development

Turn a daytime scene into a nighttime image

of medieval proportions

GET IN THE GAME

DYNAMIC RANGE

T H E A D O B E ® P H O T O S H O P ® “ H O W - T 0 ” M A G A Z I N E › › S E P T E M B E R 2 0 1 3

Your most demanding tasks

have met their match — the

3rd Generation Intel® Core™ i7

processor — the perfect engine

for power users.

PCs based on the 3rd generation

Intel® Core™ i7 processor help

optimize your workfl ow and

maximize your productivity

during editing, importing and

exporting of photos.

Unparalleled performance will

unleash your digital creativity for

a richer and smoother experience.

The only thing more amazing

than Intel® technology is what

you will do with it.

The Intel Core i7 is my processor

of choice. It gives me a faster,

smoother and richer experience

while helping me bring my

creative vision to life. The amazing

performance lets me capture,

post-process and share my work

faster than ever. I can absolutely

breeze through archiving loads of

high-res images and multilayered

PSDs, and best of all, my work has

never looked sharper!

Scott Kelby Photographer, Designer and Award Winning Author

[ for hardcore creatives ]

you needpowerthe

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©2012 Intel Corporation. All rights reserved. Intel, the Intel logo, Intel Core, Intel Inside, Intel Insider, are trademarks of Intel Corporation in the U.S. and/or other countries.

Photopraghy courtesy of iStockphoto, and Scott Kelby

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FEATURE

46SPORTS BY DESIGN

Photographing youth sports can be a lot of fun, but designing

photographic products to sell to moms and dads can be even

more fun. Plus, it can help pay the bills. Our very own NAPP UK

evangelist, Dave Clayton, shows us step by step how to create

magazine covers and trading cards that will make up-and-

coming sports stars look like pros.

Dave Clayton

DEPARTMENTS

From the Editor 6

About Photoshop User Magazine 10

Contributing Writers 12

NAPP Member Community 16

From the Help Desk 20

NAPP Member Gallery 22

HOW-TO

Down & Dirty tricks 34 The Lone Ranger Movie Logo

Dramatic Lighting Effects with Layer Styles 38

Graphic Poster Effects 42

BEGinnErs’ worksHoP 60 Creating Rounded Photo Corners

cLAssic EFFEcts 62 Rusty Text

66 FroM BErt’s stUDio Putting Things into Perspective

92 DiGitAL PHotoGrAPHEr’s

notEBook

Composition Refining with Vignettes

96 BEyonD PHotosHoP

Creating Subtle Motion within a Photo, Part 1

98 ADoBE PHotosHoP cc Adobe Camera Raw 8

COLUMNS

28 DEsiGn MAkEoVEr

Home Run

68 PHotoGrAPHy sEcrEts How to Shoot Great Sports Images

84 crEAtiVE Point oF ViEw

Past Prime

102 tHE ADoBE crEAtiVE cLoUD Behance and the Adobe Creative Cloud

104 tHE coPyriGHt ZonE

Confronting Bullies and Paper Tigers

114 PHotosHoP tiPs

122 PHotosHoP Q&A

ta b l e o f c o n t e n t s › › S E P T E M B E R 2 0 1 3

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LIGHTROOM

LIGHTROOM FEATURE 74

The Radial Filter

UndER THE HOOd 78 Smart Previews

UndER THE LOUPE 80 Using Photoshop CS6 with Lightroom 5

LIGHTROOM TIPs & TRIcks 83

56

88

On THe sMaLL scReen

Have you ever wondered how much developers use Photo-

shop to create and market games for mobile devices? Corey

Barker asks Revo Solutions Games that very question.

Corey Barker

bORdeRLands

Seán Duggan shows us how to take a daytime desert image

and turn it into a nighttime image that will transport the

viewer to a very different time and place.

Seán Duggan

dOWnLOAdABLE cOnTEnT Whenever you see this symbol at the end of an article, it

means there are either downloadable practice files or additional

content for NAPP members at http://members.photoshopuser

.com/magazine.

kEy cOncEPTs These icons at the beginning of columns indicate there’s a short video on a tool

or function used in that tutorial at the Key Concepts NAPP member webpage at

www.photoshopuser.com/keyconcepts.

buT waIT— THeRe’s MORe

Smart objects

Dodge & Burn tools

Quick Selection toolPen tool

Layer masksLasso tool

ReVIews

106 Wacom Cintiq 22HD Touch and 13HD

107 GoPro Hero3 Black Edition

108 Canon PIXMA PRO-10

Manfrotto 500

110 MotionComposer 1.6

Finestra Art Papers

111 PSKiss BlackMagic

Rotation 180° Professional

112 Photoshop Book Reviews

› › www .photoshopuser .com

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FROM THEEDITOR

ADOBE MAKES PHOTOSHOP WORLD AN EVEN GREATER VALUE

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Adobe just did something amazing for NAPP members who are going to our annual convention (the

Photoshop World Conference & Expo) next month in Vegas. If you register for a full conference pass,

Adobe will give you a 12-month Adobe Creative Cloud membership, including the latest full versions

of Photoshop, Lightroom, InDesign, Illustrator, Premiere Pro, After Effects, Acrobat Pro, Dreamweaver,

Adobe Muse, and more. That’s amazing!

Adobe is basically handing each of our paid conference attendees $600 (for a conference that only

cost $499 if you registered early, and is still only $599 if you register today). In fact, if you’re thinking

about signing up for the full Creative Cloud, you’ll be better off going to Photoshop World than just

buying the Creative Cloud by itself. Insane, right? I think it’s incredible, and I’m so grateful to Adobe for

this incredibly generous show of support to our NAPP members and for their support of our conference

as a whole. It really means a lot to us, and to our attendees. I’m already getting emails from members

thanking us for this opportunity, but honestly the credit fully goes to Adobe, who is basically handing

our members the keys to the most advanced creative toolbox ever.

If you’re thinking of joining us in Vegas, we’re constantly updating the conference experience with

new classes, new instructors, and new content. We now have seven full training tracks that run all three

days of the conference. For example, we have specific tracks just for graphic designers and people who

want to learn the Creative Cloud programs, such as InDesign, Illustrator, and Photoshop for designers. We

have our “Lightroom Conference at Photoshop World” with a full slate of kick-butt Lightroom training

classes that run each day, taught by a who’s who of Lightroom training instructors. In fact, there are so

many Lightroom classes that you can come to Photoshop World and take nothing but Lightroom classes

the entire time. Imagine how quickly you could master Lightroom in three intense days, plus we have an

in-depth Lightroom crash course the day before the conference even kicks off.

We have full tracks for photography, general Photoshop techniques, and lighting, taught by people

like Joe McNally, Frank Doorhof, Tamara Lackey, and Joel Grimes, among others. Basically, we’ve refor-

matted the show to ensure that whatever you’re into, we have you covered.

There’s still time to come join us September 4–6 in Las Vegas. All the details are at PhotoshopWorld.com.

In other news, our full-length online training classes, exclusively for NAPP members, have been a big

hit. We’re adding new classes based on your ideas and suggestions, and there are a ton of classes up

there now. If you haven’t been to the member website in a while, you’ll be amazed at the number of

new classes and the new content that appears on the homepage daily.

Here in the mag, our cover story is called “Sports by Design” by NAPP UK evangelist, Dave Clayton.

Dave talks about designing products that photographers who shoot youth sports leagues can sell to

moms and dads to add to their bottom line. He has two tutorials: one for creating a magazine cover,

and one for creating a trading card. Kevin Ames has a really helpful article on the new features in Cam-

era Raw 8, and in our Lightroom section, Nicole S. Young takes us on an in-depth journey through the

new Radial Filter in Lightroom 5 and shows us some ways to use it that we might not have thought

of before.

We have a lot going on right now, and that’s a great thing! I look forward to meeting you in person

in Las Vegas in September, and I hope you get to take advantage of the amazing offer from Adobe.

See you there!

All my best,

Scott Kelby

NAPP President & CEO

Editor & Publisher, Photoshop User

a f e w w o r d s f r o m › › s c o t t k e l b y

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Editorial:

Scott Kelby, Editor-in-Chief Chris Main, Managing EditorMike Mackenzie, Senior Editor

Contributing Writers

Kevin ames • Steve Baczewski • Corey Barker • Peter Bauer • larry Becker • dave Clayton • Pete Collins • “rC” Concepcion • Michael Corsentino • Seán duggan • daniel East • Katrin Eismann • Ed Greenberg • Matt Kloskowski • Bert Monroy • leslie Montenegro Jay Nelson • Mike olivella • Scott onstott • Jack reznicki • Colin Smith • lesa Snider • rob Sylvan • Erik Vlietinck • Jake Widman Nicole S. Young

GraPHiCS:

Felix Nelson, Creative Directordave damstra, Production Managertafy Cliford, Senior Associate Designerdave Korman, Senior Premedia Specialist

Marketing Team Eduardo lowe • leslie Montenegro • Margie rosenstein

Web Team Karey Johnson, Director of Web Development Melissa Cozart • Christopher reed • aaron Westgate

PuBliSHiNG:

Scott Kelby, Publisherdavid Moser, Executive PublisherKalebra Kelby, Executive V.P. Jean a. Kendra, Business Managerlarry Becker, Executive Director of the NAPP

adVErtiSiNG:

Kevin agren, V.P., Sales 813-433-2370 Jeanne Jilleba, Advertising Coordinator 800-738-8513 ext. 215 Veronica (Ronni) o’Neil, Director of Circulation/Distribution 800-738-8513 ext. 235

HoW to CoNtaCt tHE NaPP:u.S. Mail: 333 Douglas Road East • Oldsmar, FL 34677-2922Voice: 813-433-5005 • Fax: 813-433-5015Customer Service: [email protected] to the Editor: [email protected] to the lightroom Editor: [email protected] info: [email protected] Suggestions: [email protected] Wide Web including the Photoshop Help desk,Photo Gear desk, and advice desk: http://members.photoshopuser.com

ColoPHoN:Photoshop User was produced using Adobe Photoshop CS6 and Adobe InDesign CS5.5 and CS6. Blair ITC was used for headlines, Adobe Myriad Pro for subheads, and Frutiger LT Std for text.

SEPTEMBER 2013 • Volume 16 • Number 7 • Printed in USA

The ofcial publication of the National association of Photoshop Professionals

This seal indicates that all content provided herein is produced by Kelby Media,

Inc. and follows the most stringent standards for educational resources. Kelby

Media is the premier source for instructional books, DVDs, online classes, and live

seminars for creative professionals.

All contents ©COPYRIGHT 2013 National Association of Photoshop Professionals. All rights reserved. Any use of the contents of this publication without the written permis-sion of the publisher is strictly prohibited. Photoshop User is an independent journal, not affiliated in any way with Adobe Systems, Inc. Adobe, the Adobe logo, Acrobat, Illustrator, InDesign, Lightroom, and Photoshop are registered trademarks or trademarks of Adobe Systems, Inc. in the United States and/or other countries. All other trademarks mentioned belong to their respective owners. Some of the views expressed by contributors may not be the representative views of the publisher. ISSN 1535-4687

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Learn how to make Lightroom better

with Perfect Photo Suite 7

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Finished with Perfect Photo Suite 7Perfect Photo Suite 7 is the perfect companion to Adobe® Lightroom®. With expertly crafted

photo ef ects and powerful editing tools, Perfect Photo Suite lets you do things you can’t do

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©2013 onOne Software, Inc. All rights reserved. onOne Software and the onOne Software logo are registered trademarks, and Perfect Photo and Photo Effects for Everyone are trademarks

of onOne Software, Inc. Adobe® and Lightroom® are registered trademarks of Adobe Systems Incorporated in the United States and/or other countries. Image © Matt Kloskowski.

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ABOUT PHOTOSHOPUSER MAGAZINE

Photoshop User magazine is the official publication of the National

Association of Photoshop Professionals (NAPP). It is for members,

by members, and is not available to the public by subscription.

As a NAPP member, you automatically receive Photoshop User

delivered right to your door (or digitally) ten times a year. Each issue

features in-depth Photoshop tutorials written by the most talented

designers, photographers, and leading authors in the industry.

ABOUT NAPP

THE NATIONAL ASSOCIATION OFPHOTOSHOP PROFESSIONALS

is a dynamic trade association and the worldÕs leading resource for

Adobe¨ Photoshop¨ training, news, and education. Founded in 1998,

NAPP has become the largest graphics and digital imaging association

in the world with more than 70,000 members worldwide. NAPP is open to

any individual using Photoshop in a casual or professional environment.

ThereÕs no faster, easier, and more affordable way to get really good at Photoshop.

You can join for only $99 U.S., $129 Canada, and $99 International (digital delivery).

NAPP also offers special educational memberships.

Go to www.photoshopuser.com to get more info.

MEMBER BENEFITS

PHOTOSHOP USER MAGAZINE

Ten issues of the best Photoshop tutorial-based magazine in the industry.

MEMBERS-ONLY WEBSITE

Our extensive website features time- and money-saving content.

TUTORIALS & EDUCATION

Thousands of Photoshop tutorials, bonus classes, and quick tip videos.

MEMBER DISCOUNTS

Save anywhere from 2Ð4 times your membership cost by using our many

industry-related discounts.

TECH SUPPORT

Fast, friendly Photoshop, Lightroom, and photo gear help, equipment

advice, and more from certified experts.

MEMBER COMMUNITY

NAPP members range from beginners to pros and love to lend each other a

hand. Together, we have built the friendliest, most knowledgeable Photoshop

and photography forum on the Web.

NEWS & REVIEWS

Unbiased coverage on the latest equipment, plug-ins, and programs

in the marketplace.

MONTHLY E-NEWSLETTER

Produced exclusively for members to keep you informed of everything new

in the industry and at NAPP headquarters.

REGISTRATION DISCOUNTTO PHOTOSHOP WORLDCONFERENCE & EXPO

The semiannual NAPP convention and the largest Photoshop and photog-

raphy learning experience on the planet. ItÕs an amazing Photoshop event.

FIND NAPP MEMBERSHIP DETAILS AT www.photoshopuser.com or call 800-738-8513 MondayÐFriday, 8:30 a.m. to 7:00 p.m. EST.

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contributing writers

KEVIN AMEScreates evocative photographs for clients such as Westin Hotels, AT&T, and

Coca-Cola. His fourth book, published by Peach pit Press, is The Dig ital Photog-

rapher’s Notebook: A Pro’s Guide to Photo shop CS3, Light room and Bridge.

STEVE BACZEWSKIis a freelance writer, professional photographer, graphic designer, and consul-

tant. He also teaches classes in traditional and digital fine arts photography.

His company, Sore Tooth Productions, is based in Albany, California.

PETER BAUERis an Adobe Certified Expert that does computer graphics consulting for a select

group of corporate clients. His latest book is Photoshop CS6 for Dummies.

He was inducted into the Photoshop Hall of Fame in 2010.

BRUCE BICKNELLis the founder of Digital Blue Productions. He has been an instructor on Adobe’s

in-box training, and is an instructor at Sessions.edu. His clients include Time Inc.,

NFSTC, DTCC, and magazines that include People and National Geographic.

PETE COLLINSis an education and curriculum developer and website overseer for NAPP. He is

one of the Photoshop Guys and co-hosts Photoshop User TV. With a fine arts

background, Pete is well versed in photography, graphic design, and illustration.

SEÁN DUGGANis the co-author of Photoshop Masking & Compositing, Real World Digital

Photography, and The Creative Digital Darkroom. He leads workshops on

digital photography, Photoshop, and Lightroom (SeanDuggan.com).

DANIEL EASTis an author, free lance writer, presenter/trainer, and consultant with more than

20 years’ experience in photography, pro-audio, and marketing. Daniel is also

founder and president of The Apple Groups Team support network for user groups.

KATRIN EISMANNis the author of Photoshop Restoration & Retouching and co-author of Photoshop

Masking & Compositing and The Creative Digital Darkroom. Katrin is Chair of

the MPS in Digital Photography department at the School of Visual Arts in NYC.

ED GREENBERG& JACK REZNICKI

have a blog at www.thecopyrightzone.com where you can read about

their book, Photographer’s Survival Manual, published by Lark Books.

MATT KLOSKOWSKIis a full-time education director for Kelby Media Group and a Tampa-based

photographer. He’s the editor of Lightroom Magazine, a best-selling author,

and teaches Photoshop and Lightroom seminars around the world.

BERT MONROYis considered one of the pioneers of digital art. His work has been seen in countless

magazines and books. He has served on the faculty of many well-known institutions,

written dozens of books, and appeared on hundreds of TV shows around the world.

JAY NELSONis the editor of Design Tools Monthly, covering graphic design topics since 1992.

He knows a lot about digital publishing, fonts, and font management. Learn more

at www.DesignToolsMonthly.com.

SCOTT ONSTOTTis the author of Photoshop CS6 Essentials, Enhancing Architectural Drawings

and Models with Photoshop, and many other books and videos. You can see

what he’s up to at ScottOnstott.com.

COLIN SMITHis an award-winning digital artist, photographer, and lecturer who has authored

18 books and has created a series of training videos. Colin is also the founder

of the online resource PhotoshopCAFE.com and president of Software-Cinema.com.

LESA SNIDERis the author of Photoshop CC: The Missing Manual and several training videos (lesa

.in/clvideos), and co-author of iPhoto ’11: The Missing Manual. She’s on the Photo-

shop World Dream Team, a columnist for Macworld, and founder of PhotoLesa.com.

ROB SYLVANis the author of Taking Stock and Photoshop Lightroom 2 for Dummies, a

Help Desk Specialist for the NAPP, and an instructor for the Perfect Picture

School of Photography.

ERIK VLIETINCKfounded IT Enquirer in 1999 (http://it-enquirer.com). A J.D. by education, Erik

has been a freelance technology editor for more than 20 years. He has written

for Macworld, Computer Arts, Windows NT Magazine, and many others.

JAKE WIDMANis a writer and editor who lives in San Francisco. He’s been covering the intersection

of computers and graphic design for about 25 years now—since back when it was

called “desktop publishing” and Photoshop was just a piece of scanning software.

p h o t o s h o p ’ s m o s t w a n t e d › ›

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Grab a Peachpit book, eBook, or video on Lightroom 5 by industry pros

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There’s no better way to get up to speed on all of the new features!

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My Tiny AdMirers by Stacey LacourSiere

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INDUSTRYNEWS

TRAINING AND

INFORMATION

› ›

Where you’ll find notable achievements, musings, and inspirational work from fellow members

NAPPMEMBERCOMMUNITYBY LARRY BECKER

THE BEST PHOTOSHOP WORLD OFFER EVER!

Photoshop World is right around the corner (September 4–6, with preconference sessions on the 3rd), and we’ve arranged

something phenomenal for this show. When you register for Photoshop World Las Vegas, Kelby Media Group and NAPP

are happy to announce that Adobe will provide you with a free 12-month Creative Cloud membership! Not only do you get

Photoshop CC and all of its features, but you also get access to all the other Creative Cloud applications. That’s more than a

$600 value. We not only provide you with best Photoshop and creative training in the world, but the best tools to take your

creative vision to the next level.

Attendees of Photoshop World who are already members of Creative Cloud may use their access codes to extend their

current membership one year. All attendees who already registered for a full conference pass will also receive the one-year

Creative Cloud membership.

So if you planned to subscribe to the Adobe Creative Cloud for $49.99 a month, just come get the best Photoshop, Light-

room, and photography training you’ve ever seen, packed into one event—Photoshop World, the off cial NAPP convention—

and take advantage of this special offer.

Photoshop World is always amazing. Photoshop and Lightroom users always come by the thousands for the best learning

and networking experience in the industry. But now, with a year of the Creative Cloud included, it’s just too crazy to miss it.

See you there!

NAPP MEMBER GARY NICHOLLS’ DR. WILLIAM PERCIVAL STOCKDALE PHOTOGRAPH

Ever since NAPP membership started includ-

ing a free portfolio 10 years ago, we’ve

always reviewed the images our members

upload, and we’ve had a weekly feature

honoring a handful of images (photos,

illustrations, composites, etc.) that we feel

are impressive enough to inspire the rest of

our members. It’s the NAPP Image of the

Week and these days there’s one winner

plus four Editors’ Picks (see page 24 for

some recent NAPP Images of the Week).

Several weeks ago, an image by NAPP

member Gary Nicholls called Dr. William

Percival Stockdale was honored as an

Editors’ Pick, and it received a lot of great

member feedback. It was selected specif cally because of the creative lighting that made it look like it was straight from the

1800s. In a follow-up comment under the image, Gary Nicholls mentioned how he lit the scene, and tipped his hat to the Kelby

Media digital magazine Light It because of some gear he used. It’s great to see such wonderful, creative, inspiring work in the

NAPP portfolios and it’s even more special for us staffers when we hear that some of our training played a small role, too. Thanks,

Gary. Beautiful work!

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NEW HP WORKSTATIONAND DISPLAYS

Here at NAPP, we know that many of our members are gear nerds and pixel

peepers, like us. We love a good display, so we were excited to read this news

from HP. They recently introduced the HP Z22i, Z23i, and Z24i IPS Displays,

which are part of their new Z Display family. According to HP, these new displays

offer outstanding image accuracy and reliability, and they’re optimized for use

with HP Z Workstations. HP Z Displays are ideal for engineers, architects, designers,

and photographers who require image accuracy at an affordable price.

HP also announced the new HP Z230 Workstation, an addition to their

award-winning Z series of workstations. The HP Z230 is available in either a

tower or small form factor, and is built for demanding application workloads.

The HP Z230 is a great choice for creative designers who require rock-solid

reliability at an affordable price. Designers using applications such Autodesk

AutoCAD and photographers using Adobe Photoshop will benef t from the

new functionality of the HP Z230.

The HP Z22i, Z23i, and Z24i Displays are available now for starting prices of

$239, $259 and $399, respectively. The HP Z230 Workstations start at $999 for

quad-core conf gurations, and are expected to be available worldwide in August.

For more information visit, www.hp.com.

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MORE COMMUNITY INTERACTION

› › Here are more ways to interact with us and other NAPP members

MEMBERS ONLY

NAPP members, show off your talent by uploading your

artwork to the Portfolios section. You could be the next

Editors’ Choice: Image of the Week winner (see page 24

for recent Image of the Week winners). Visit http://mem-

bers.photoshopuser.com/portfolio for inspiration.

We also have the best community around. Visit the

Forums section and become part of the conversation.

Have a look at http://forum.photoshopuser.com.

SOCIALLY SPEAKING

Friend us on Facebook, follow us on Twitter and

Google+, and check out informative blogs by

industry leaders.

NAPPwww.facebook.com/PhotoshopUser @NAPP_news

Scott Kelby [email protected]/SKelbykel.by/onGplus

Matt Kloskowskiwww.lightroomkillertips.com@mattkloskowskiwww.facebook.com/ThePhotoshopGuykel.by/MattGplus

Corey Barker [email protected]/PlanetCoreykel.by/CoreyGplus

Rafael “RC” Concepcion@aboutrc www.facebook.com/webrckel.by/rcgplus

Pete [email protected]/PeteCPhotokel.by/PeteGplus

The Grid Livekel.by/TVtheGRID@TheGridLive

Podcasts and MoreYouTube: YouTube.com/KelbyMediaGroupPhotoshop User TV: KelbyTV.com/photoshopusertvKelby TV: KelbyTV.comOff cial NAPP Gear Store: kel.by/NAPPgear

PHOTOSHOP WORLD GURU WINNERS HIGHLIGHTED

If you haven’t been on the NAPP members’ site lately, you’ve missed a regular

column where we talk to past Photoshop World Guru Award winners about their

winning pieces and some of their other accomplishments. It’s always great to get

a behind-the-scenes peek at the career of these NAPP members and the creativ-

ity that went into their award-winning images. It often helps to hear what others

did to achieve their accomplishments, and that’s what these articles are all about.

Inspiration often comes from understanding, so we’re sharing the stories of our

Guru winners to inspire all our members to greatness.

Guru winner Karin Dailey and

her award-winning entry were recently

featured on the NAPP member site.

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TETHER TOOLS BRINGS US PORTABLE

PHOTO BOOTHS WITH VU BOOTH

A photo booth is a known, cultural thing,

and we think of them as being at malls,

theme parks, or county fairs. But what if

you shoot weddings or other events and

you want a simple, portable, high-quality,

and affordable photo booth setup that uses

your DSLR? Well, Tether Tools has just that

with the introduction of the Vu Booth.

The Vu Booth has a modular setup that

leverages one of their Vu Monitor Mounts—

the Studio Vu, Local Vu, or Go Vu Mount—

and includes a Camera Platform, Articulating

Arm, and Rock Solid ProClamp. Once you

connect any VESA-compliant monitor to the

Vu Monitor Mount of choice, the monitor

can easily rotate from landscape to portrait

position. Then connect the ProClamp and

Articulating Arm to any tripod leg or studio

stand column (not included). The Camera

Platform mounts any camera, which can be

positioned on top, below, or to the side of

the monitor.

“Photo Booths can be large, cumbersome,

and expensive,” according to Josh Simons,

president of Tether Tools. “Tether Tools VU

Booth introduces a solution that allows pho-

tographers to integrate gear they already have

on hand to create a portable and streamlined

photo booth for their clients. With the Vu

Booth, photographers can select photo booth

software of choice and users can see their

images immediately, generating instant gratif -

cation and encouraging more event attendees

to participate.” For more information, visit

www.tethertools.com.

PETE’S PHOTOSHOP FUN CONTEST

Famed Photoshop Guy, photographer, and illustrator, Pete Collins, has started a regular

feature on the NAPP members’ site called “Photoshop Fun,” where he provides a

series of starter images that NAPP members can use as the basis for a composite

of their own creation. It’s really amazing to see the variety of things people think of

when presented with several images and little additional direction. But what’s even

cooler is that Pete takes the collection of submitted images and goes through them all

to provide feedback and suggestions. It’s almost like a real-world design class where a

teacher critiques student submissions to help them analyze their own work to improve

their own images and make them better. If you’re interested in composites, check out

the previous contests on the member site and keep an eye out for upcoming contests.

MA

RC

WA

RD

WESTCOTT SKYLUX LED CONSTANT LIGHTS

For years now, we’ve used studio constant lights made by Westcott called Spiderlites. In

the old days, constant lights were dangerously hot (temperature) and warm (an orange-

tinted color), but people liked them because you could set up shots with the exact light

you’d have in your f nal shot. Things got better when the Spiderlites were introduced

because Westcott used large, daylight-balanced, curly f uorescent bulbs. These were

the correct, consistent color, and they were cool to the touch. Still, there were some

challenges that kept some folks from adopting them.

Now Westcott has introduced the Skylux LED that makes things even better. The

entire light head is the size and shape of a typical studio monobloc. The SkyLux is well

made and all metal; the tilting bracket is built in; they’re dimmable down to 30%;

they have an industry-standard Bowens S-Type mount for compatibility with lots of

softboxes; there’s an umbrella mount; and the best part is that the daylight-balanced

LEDs are rated to last 50,000 hours.

Constant lights won’t ever fully replace strobes, but they can sure do a lot. If you

were thinking about Spiderlites, have a look at Skylux LEDs. At the time of this writ-

ing, the lights weren’t shipping yet, but we’ve had hands-on experience with them

here at NAPP HQ and they’re impressive! For more information, visit http://fjwestcott

.com/product/skylux-led

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To: Tammy

From: NAPP Help Desk

To clarify your frst point, indeed new features will be made

available to subscribers as soon as they’re considered to be fully

capable and stable by Adobe’s engineering and quality assur-

ance folks. Under the old system, new features had to wait for

an upgrade. Consider, for example, some major feature that was

almost-but-not-quite stable enough to be released in Photoshop

CS5. Under the old model it may have had to wait for the release

of Photoshop CS6, a full year later. With the subscription model,

new features can be made available as soon as they’re ready.

In Photoshop CC, you’ll fnd Camera Raw Filter near the top

of the Filter menu. It can be used with any layer or layer mask in

RGB and grayscale images, in 8-bit, 16-bit, and even 32-bit

(HDR) images. Keep in mind that applying Camera Raw Filter

doesn’t convert the target layer (or mask) to RAW data. Rather,

it’s comparable to using Adobe Camera Raw with JPEG or TIFF

fles. RAW fles captured by a digital camera contain unpro-

cessed image data that can be manipulated as if the camera

settings had been changed prior to capturing the image. JPEG

and TIFF fles opened into Adobe Camera Raw, and layers and

masks to which Camera Raw Filter are applied, contain image

information that has already been processed.

For example, when working with RAW fles, Adobe Camera

Raw’s Exposure slider manipulates the image data as if the

camera’s settings had been different. When working with

processed image data (JPEGs and TIFFs in Adobe Camera Raw

or when working with Camera Raw Filter), there’s a defned

black point and a defned white point. The image can be

adjusted between those parameters, but not beyond. RAW

image data doesn’t have a defned black or white point until

the image is opened from Camera Raw into Photoshop.

So what’s the big deal about Camera Raw Filter? It gives you

access to virtually all of Camera Raw’s powerful image manipula-

tion features right in Photoshop. You may fnd that you don’t

need to use Curves, Reduce Noise, Hue/Saturation, or Smart

Sharpen—you may just use Camera Raw Filter for all of those

tasks. Keep in mind that there are some things that you can’t

do with Camera Raw Filter (or, for that matter in Camera Raw

itself). While you have the Adjustment Brush, the Graduated

Filter, and the new Radial Filter in Camera Raw 8 that can all apply

–100 Sharpening and –100 Clarity, you don’t have a general blur

feature in Camera Raw—nothing comparable to Gaussian Blur or

Smart Blur flters in Photoshop. Camera Raw Filter does lack some

of the tools and features found in Camera Raw itself. You won’t

fnd the Crop or Straighten tools, the Rotate buttons, nor will you

be able to save snapshots or use the automated Lens Corrections

feature. Each of those features is found elsewhere in Photoshop

and can be used in conjunction with Camera Raw Filter.

Keep in mind, too, that you can create smart objects from one

or more layers in Photoshop and apply Camera Raw Filter as a

reeditable smart flter. But for the greatest fexibility and most

powerful image manipulation capabilities, shoot RAW and use

Camera Raw rather than Camera Raw Filter.

From THe HelP Desk PETER BauER Answers to Photoshop, Lightroom, and gear-related questions

NAPP commuNiTy › ›

› ›

I’m intrigued by Adobe’s new Creative Cloud subscription program, in particular, not having to wait for new features until an upgrade is released every 12 to 18 months. The frst new CC feature that’s caught my eye is the capability to use Camera Raw as a flter. How does that work?—Tammy

THe NAPP memBer HELP DESKS

Are you taking advantage of the Help Desks at the NAPP member website? This is the place where you can

get all of your Photoshop and Lightroom questions answered either by other NAPP members or by our Help

Desk experts. Not only that, you can get photo and computer gear help and advice, as well. What are you

waiting for? Visit the Help section on the NAPP member site today! ■

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“Lastolite accessories are essential for my shoots.

The Ezybox is my go to speedlight softbox, it

produces fantastic soft light for portraits, and

packs up tight for easy transport. Trigrips are

always in my pack. Having a grip handle makes

these reflectors very easy to use.”

Small flash. Big results.

Image on left taken with Ezybox Hotshoe shown

above, designed to work with most flash guns.

Don’t let your flashgun control your photography. Our comprehensive range of speedlight accessories

let you control the light so you can explore the full potential of your small flash. Whether you want to

bounce, diffuse, reshape the light or you simply want to be more creative, Lastolite has the solution.

For more information: [email protected] www.lastolite.us.

Tom and Lastolite Professional

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CARLOS

CONTRERAS

Carlos Contreras is a self-taught illustrator, as well as a photogra-pher. He was introduced to Adobe Photoshop while completing his degree in computer animation, where he quickly switched to digital art from traditional. His creative passion continues in his everyday life, whether working on freelance projects for gaming studios or taking a walk outside during the fall with his camera.

http://theartofcarloscontreras.blogspot.com; [email protected]

MAC

CARRAWAY

Mac Carraway is a fine art photographer living in Bradenton, Florida. He has been taking film and digital photographs for more than 30 years. He specializes in Florida botanical subjects, photographed close up in natural settings and natural light. Other main bodies of work include infrared landscapes; birds; and farm, ranch, rural, and coastal scenes.

www.maccarrawayphotography.com; [email protected]

WHERE MEMBERS

EXHIBIT THEIR WORK

NAPP MEMBER GALLERY

If you’d like to have your work considered for publication in the “NAPP Member Gallery,” submit samples of your artwork to [email protected].

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JESUS

CONCEPCION

Jesus Concepcion is an amateur photographer from New York who has been shooting photographs since the age of

25. With the Kelby seminars he has attended, Jesus has been inspired by the many photography techniques and

Photoshop processes he has learned, which has taken his passion for photography to the next level.

[email protected]

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M AC CARRAWAY J E S U S CONCEPCION

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C A R LO S CO N T R E R AS

M AC C A R R A WAY C A R LO S CO N T R E R AS

J E S U S CO N C E P C I O N

I M A G ES O F T H E W E E K › ›

05 . 06 . 13 › › S h E R R I E STA m b A u g h

04 . 29. 13 › › DA N R E D R u P

05 . 13 . 13 › › J A R O N J. S h u P E

04 . 08 . 13 › › T I m R . ST R u C K

PH

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www.tamron-usa.com

Model A009Di (Digitally Integrated) lens designed for digital APS-C and full-size SLR cameras, with flower-shaped lens hood.

Compatible mounts: Canon, Nikon, Sony*

* The Sony mount does not include VC, as Sony digital SLR bodies

include image stabilization functionality. The Sony lens is designated

as “SP 70-200mm F/2.8 Di USD”.

Picture Perfect. Telephoto That Delivers.

SP 70-200mmF/2.8 Di VC USDEffortless Performance,Outstanding Resolution, A Class Apart.

Tamron’s SP (Super Performance) 70‒200mm F/2.8

lens delivers high resolution and high performance

to cater to the needs of experienced amateurs or

professionals who demand the best standards.

Whether you’re preserving a special moment,

capturing the right image to communicate a

feeling, or shooting to make a cover photo,

Tamron’s 70‒200mm F/2.8 brings photographer

and camera together in fl awless unison. Tamron’s

proprietary USD (Ultrasonic Silent Drive) combined

with VC (Vibration Compensation) captures action

in high-speed without distracting from the

moment—and without camera-shake. This

compact, full-size telephoto zoom lens offers

serious photographers the power to capture

the moment from afar while preserving it in

high fi delity.

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l i v e t r a i n i n g › ›

THE WORLD’S MOST POPULAR PHOTOGRAPHY & DESIGN SEMINARS

SEMINARS

THE SHOOT LIKE A PRO SEMINAR TOUR

Instructed by Scott Kelby

Imagine how much you can learn, and

how much farther along you’ll be after

spending a full-day immersed in just the

most important, the most impactful, and

the most fun photography techniques.

The entire workshop is designed to have

you leaving from that day with a new set

of skills, a clear set of goals, and just

what you need to start taking the type of

photos you’ve always dreamed you could.

COMING TO:

MIAMI, FL - SEPTEMBER 13

LIVONIA, MI - SEPTEMBER 18

ARLINGTON, TX - SEPTEMBER 20

WASHINGTON, DC - OCTOBER 25

BOSTON, MA - OCTOBER 29

NEW YORK, NY - NOVEMBER 14

SAN DIEGO, CA - DECEMBER 3

TORONTO, ON - DECEMBER 9

THE JOE MCNALLY ONE FLASH, TWO FLASH SEMINAR

Instructed by Joe Mcnally

This tour is all about creating great

lighting with just one, or two, f ashes. All

day, lighting problems, solutions, tactics

and strategies will be demonstrated, live,

using simple gear and small f ashes. It’s

about producing stunning results that will

thrill clients without tugging an eighteen-

wheeler full of gear around with you.

For over f ve hours, Joe will be shoot-

ing onstage with every frame shown

immediately on screen, and he’ll mix in

short video clips of lighting lessons in the

f eld, all designed to show you how to get

great results every time, with a minimum

of gear.

COMING TO:

ST. LOUIS, MO - SEPTEMBER 10

KANSAS CITY, MO - SEPTEMBER 12

CHICAGO, IL - OCTOBER 23

ORLANDO, FL - OCTOBER 30

LOS ANGELES , CA- NOVEMBER 13

SAN FRANCISCO, CA - NOVEMBER 18

DENVER, CO - OCTOBER 9

ADOBE PHOTOSHOP CREATIVITY TOUR

Instructed by Ben Willmore

Ben Willmore, renowned photographer,

and legendary Photoshop expert is back

in 2013 with a brand new tour packed

with only the hottest tips and tricks, and

most sought-after Photoshop techniques

for photographers. Ben’s created one of

his best tours ever, developed from his

25 years of pushing Photoshop to the

creative limit. You’ll be amazed at what

you can learn in just one day.

COMING TO:

TAMPA, FL - OCTOBER 4

ATLANTA, GA - OCTOBER 16

ADOBE PHOTOSHOP FOR PHOTOGRAPHERS

Instructed by Rafael “RC” Concepcion

This new tour was developed by the

world’s #1 best-selling Photoshop and

photography author, Scott Kelby, and

is taught by Photoshop guru, RC Con-

cepcion. Although we cover everything

from getting your color right to the pros’

secrets for sharpening images, this

one-day seminar covers so much more

including everything from today’s hottest

Photoshop special effects for photog-

raphers to how to work faster, smarter,

and more eff ciently in Photoshop.

COMING TO:

PHOENIX, AZ - NOVEMBER 1

CALGARY, AB - DECEMBER 11

ADOBE PHOTOSHOPLIGHTOOM 5 LIVE

Instructed by Matt Kloskowski

Get ready for the best Photoshop

Lightroom training on the planet! You’ll

be taught by Matt Kloskowski, one of

the world’s top Lightroom experts. Sit

tight as he shows you an insider’s view

of Lightroom. From Start to Finish, from

image capture to f nal print – you’ll see it

unfold right in front of you, as you learn

step-by-step how to take control of your

digital photography workf ow.

COMING TO:

FT. LAUDERDALE, FL - NOVEMBER 6

SACRAMENTO, CA - NOVEMBER 15

SEATTLE, WA - DECEMBER 6

JACKSONVILLE, FL - DECEMBER 13

PORTLAND, OR - OCTOBER 11

EDUCATIONALPARTNERS

Register 14 days prior to your event & receive $10 OFF our regular price of $99. Use Promo code KTL10

ONLY $79$99 for NON-NAPP Members

Visit KelbytrainingLIVE.com

or call 800.201.7323 to register.

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Color Perfectionists the world over, like renowned photographer Parish Kohanim, don’t guess about color. They know

that when the devices in their digital workfl ow are calibrated and profi led with one of the professional solutions from

X-Rite Pantone, the color they see is accurate; saving them time, money and making their world more perfect.

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Stop Guessing. Start Knowing.

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Cindy Phillips bought the Home Plate restaurant in Dunedin,

Florida, in January 2013 and spent a month and a half cleaning

it up. By the time it opened for business in February, it featured

décor that’s “a little on the modern side,” she says: light-green

walls, off-white wainscoting, and lighting from IKEA. The estab-

lishment now serves “home cooking with a f air”—everything

from conch fritters to build-your-own salads to Buffalo chicken

sandwiches—to an eclectic clientele.

The neighborhood where the Home Plate is located is home to a

“menagerie” of people with different tastes and income. “It’s a very

liberal area—all sorts of people eat here and work here,” says Phillips.

The restaurant is also right across the street from the ball f eld where

the Toronto Blue Jays have their spring training (and where the Dune-

din Blue Jays minor league team plays in the summer). The ballpark

gave the restaurant its name; the “On the Trail” tagline comes from

the fact that out back of the restaurant is the Pinellas Trail, an old rail-

road track the city has converted into a pathway. The phrase is there

in large part as a cue to locals so they know how to f nd the place.

Phillips hasn’t done a lot of promotion so far—just talking

to neighbors, notice in the local Patch.com outlet, the Chamber

of Commerce, a Facebook page, and customer word of mouth.

She’d also like their menu to do a better job of representing the

restaurant, though. She likes the pun in the current logo, in which

the baseball “home plate” is f anked by eating utensils, but she’d

like it to have “more punch.” She wants a menu that’s “friendly,

clean, and fresh,” like the food she serves. We asked three design-

ers to give the Home Plate a menu with f air.

MAKEOVER SUBMISSIONSWE’RE LOOKING FOR PRODUCT PACKAGING OR LABELS, PRINT ADVERTISEMENTS, WEBSITES, AND MAGAZINE COVERS THAT ARE CURRENTLY IN THE MAR-

KETPLACE FOR FUTURE “DESIGN MAKEOVERS.” SO IF YOU OR SOMEONE YOU KNOW HAS A DESIGN THAT YOU’D LIKE US TO CONSIDER MAKING OVER, OR

IF YOU’RE A DESIGNER AND YOU’D LIKE TO BE CONSIDERED FOR A FUTURE “DESIGN MAKEOVER,” SEND US AN EMAIL AT [email protected].

(NOTE: THIS IS PURELY A DESIGN EXERCISE AND THE DESIGNERS DO NOT WORK DIRECTLY WITH THE CLIENT, CREATE FUNCTIONING WEBSITES, ETC.)

DESIGNMAKEOVER

c o l u m n › ›

JAKE WIDMAN

CLIENT

Home Plate Restaurant

www.facebook.com/HomePlateOnTheTrail

“[PHILLIPS] WANTS A

MENU THAT’S ‘FRIENDLY,

CLEAN, AND FRESH,’ LIKE

THE FOOD SHE SERVES.”

home run

BEFORE

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DALE WILCOX

Dale Wilcox still considers himself a newcomer to the graphic design world, having been pursuing it for only a few years. Before that, he

spent more than 12 years in the Marines. After getting out, he took a job with a decorating company that specialized in setting up trade

shows. He worked for that company for almost two years before the layoffs hit. But once laid off, he decided to go back to college and

get a degree.

Now Dale’s a full-time student at Laguna College of Art + Design, a private college in Laguna Beach, California, where he’s pursuing a

bachelor’s degree. He’s been married to his wife for more than 14 years, and she’s attending college and working on her f ne arts degree,

as well. Dale and his wife have two children who, he says, “are also showing promise in the art world.”

APPLICATIONS USED: Adobe Photoshop CS6, Adobe Illustrator CS6, and Adobe InDesign CS6

In keeping with the sports theme of the restaurant’s name, I used

the Toronto Blue Jays logo and colors to help design the menu and

logo. I started by drawing a home plate shape in Illustrator and

then added the baseball diamond and crisscross green f eld inside

it to give it more action and intensity. Not wanting it to appear f at

and boring, I cropped off the back half of the image and pasted

the remainder into Photoshop. There, I converted it to 3D and

angled it to give it more depth and action, as though the reader

were right behind home plate.

The “HOME PLATE” lettering also started out in Illustrator.

I set it in Lance Hidy’s Penumbra Flare and added a white stripe

running through each of the letters to recall the Blue Jays’ logo.

I then copied-and-pasted the words into Photoshop and turned

them into a 3D image, too. I added the shadows to the front to

add more energy and excitement and to also make the lettering

seem larger than it is. It still looked f at and lifeless, so I converted it

into a smart object and used Warp to make it more like the bleach-

ers in the outf eld of an actual ballpark.

For the rest of the menu and logo, I used ITC Symbol, the closest

font I could f nd to Penumbra Flare that also incorporated lowercase

letters. Using a dark blue for the cover background gives the menu

a cool feel for customers who may be out in the hot sun and looking

for some shade and a good place to eat. Inside, I used a light brown to

mimic the beach or the dirt in the baseball f eld. I also added a grainy

pattern to emphasize this and give the menu a nice, fun texture.

ABOUT THE DESIGNER

› › d e s i g n m a k e o v e r

DESIGNER

Dale Wilcox

www.facebook.com/DigitalDesignsbyDaleWilcox

AFTER

“USING A DARK BLUE FOR

THE COVER BACKGROUND

GIVES THE MENU A COOL FEEL

FOR CUSTOMERS WHO MAY

BE OUT IN THE HOT SUN AND

LOOKING FOR SOME SHADE

AND A GOOD PLACE TO EAT.”

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The current menu for Home Plate seemed very standard and didn’t

represent the signif cance of its location. Now that the restaurant

has a more modern atmosphere, I wanted to create a menu to

match. Like the owner, I thought the double-entendre was a clever

idea and decided to keep the home plate shape as part of the logo

design. I also kept some of the utensils in the logo, but placed them

behind the “plate.” Since the walls of the restaurant are a light

green, I implemented that color on the main logo. A custom accent

design was used to f ll in the white space around the “Home Plate”

text. I used a soft blue that would complement the light green.

I included the railroad tracks to add some depth and to help tie

in the “On the Trail” tagline. I muted the railroad image so that it

wouldn’t overpower the main logo. I applied a perspective effect to

the image since the tracks are behind the restaurant.

At the bottom of the menu, I used a swirl design to add some

f air and modern elements. I chose yellow to add a pop of color that

wouldn’t distract too much from the overall color scheme. I placed

the “Home Cooking With a Flair” line toward the bottom, away from

the “On the Trail” tagline, and included the restaurant’s address,

phone number, and hours of operation in between those two lines

to add further separation.

I used beveling and drop shadows on some of the text and images

to add some depth to the elements themselves. I chose the fonts

Microsoft’s Colonna MT and Bruce Rogers’ Centaur since they have

clean lines. I settled on this particular color scheme because it’s calm,

modern, and inviting.

d e s i g n m a k e o v e r › ›

Crystal Fleming www.cryskelly.net

DESIGNER

CRYSTAL FLEMING

Crystal Fleming has been fascinated by design ever since she discovered Lisa Frank back in the 1980s. Her interest increased even more while

working on the yearbook staff in high school. She went on to study graphic design at American InterContinental University; she also has a BS in

computer information systems. Crystal currently works in the information technology f eld while freelancing as a graphic designer and looking for

full-time work in a more creative position.

Crystal has designed f yers, brochures, business cards, logos, DVD covers, and business and organization websites, as well as page layouts for

local magazines. Her other interests include literature, music, pop culture, and interior design. In her spare time, Crystal enjoys attending concerts,

cooking, reading, and working on arts and crafts projects. Her designs have been featured on T-shirts, tote bags, greeting cards, and posters.

APPLICATION USED: Adobe Photoshop CS3

ABOUT THE DESIGNER

AFTER

“ I ALSO KEPT SOME OF

THE UTENSILS IN THE

LOGO, BUT PLACED THEM

BEHIND THE ‘PLATE.’ ”

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› › d e s i g n m a k e o v e r

After spending several days considering various ideas, I was out

to lunch with my son, discussing the f ner points of organizing

chopsticks into letters, when I unfolded my napkin and saw a most

unexpected thing: a baseball diamond.

It turned out that the notched corners of the napkin, when

folded into roughly the shape of a home plate, created a diamond

with bases. I took a picture of that and brought it back to my desk-

top, where I abstracted a version of it in Illustrator. To keep with

the theme of the restaurant and the client’s stated investment in

the pun, I added the knife and fork, but left them inside the home

plate graphic, so it could function as a separator.

After playing with a few different typefaces, I settled on

Adobe’s Trajan 3 Pro, as it held my eye and was very simple and

clean. I popped the logo between Home and Plate and spaced out

the rest of the name underneath. The body text is in Minion Pro,

which is easy to read and revise when the menu changes, as those

of smaller restaurants often do.

I kept going back to the idea that the restaurant was across the

street from the Blue Jays’ training f eld, so I picked up the blue from

the team’s logo and used it as the primary color—I kept the palette

to a single color to make it easy to reproduce cheaply (photocopy)

as needed. Keeping it simple also allowed for easy integration with

the relatively modern design of the restaurant.

I did add the “sliding into home” graphic for the menu page.

If I were doing the entire menu, I’d pick up a similar theme for each

page. The copywriter in me would like to see a bit more baseball

inf uence in the language and branding of the menu items, as well.

ABOUT THE DESIGNERAARON DRUCKER

Aaron Drucker is the owner and manager of Pen & Paper Digital, a next-generation design and publishing company. Focused on

designing elegant and beautiful books, both print and digital, Pen & Paper Digital is committed to the tradition of books as an art in

their own right. Trained in the Madison Avenue trenches, Aaron moved to California to complete his degree and began applying his

production skills to art catalogs and books soon after he arrived.

For the past decade, Aaron’s been working with writers and artists to help them design and produce books with a unique,

carefully crafted structural and narrative flow, something he often feels is lacking in the melee world of mass publishing. For the

past several years, he’s been developing interactive eBooks, both adapting print books and creating entirely original pieces to please

client and audience alike. He lives in Los Angeles with his wife and son. ■

APPLICATIONS USED: Adobe Photoshop CC, Adobe Illustrator CC, and Adobe InDesign CC

AFTER

“I ADDED THE KNIFE

AND FORK, BUT LEFT THEM

INSIDE THE HOME PLATE

GRAPHIC, SO IT COULD

FUNCTION AS A SEPARATOR.”

DESIGNERAaron Drucker

www.penandpaperdigital.com

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STEP ONE: Open the OneRanger.psd. Create a new layer

(Layer 1) by clicking the Create a New Layer icon at the

bottom of the Layers panel. Click on the Foreground color

swatch at the bottom of the Toolbox, choose a dark-brown

color (R:67, G:50, B:45), and click OK. Now, click on the

Background color swatch, choose a light-brown color (R:161,

G:129, B:105), and click OK. Go to Filter>Render>Clouds.

Create another layer (Layer 2), change the Foreground color

to blue (R:58, G:71, B:85) and the Background color to a light

blue (R:120, G:129, B:144). Press Command-F (PC: Ctrl-F) to

apply the Clouds f lter again.

[NAPP members may download the f les used in this

tutorial at http://members.photoshopuser.com/magazine/issue/

september-2013. All f les are for personal use only.]

STEP TWO: Click the Add Layer Mask icon (circle in a square)

at the bottom of the Layers panel. Press D to set the Foreground

and Background colors to white and black, respectively. Choose

the Gradient tool (G) from the Toolbox, click the Gradient Editor

thumbnail in the Options Bar, select Foreground to Background,

and click OK. Now click-and-drag a gradient from the lower

right toward the upper left of the document.

STEP THREE: Press Command-E (PC: Ctrl-E) to Merge

Down (combine Layers 1 and 2). Duplicate this layer (Layer 1)

by dragging it onto the Create a New Layer icon at the bottom

of the Layers panel (Layer 1 copy). Duplicate Layer 1 once again

(Layer 1 copy 2). Hide both of the duplicated layers by clicking

on the Eye icon to the left of each layer in the Layers panel.

Click on Layer 1 to make it the active Layer.

STEP FOUR: Choose the Path Selection tool (A) from the

Toolbox, and click on Path 1 in the Paths panel (Window>

Paths). Click on the outer ring portion of the path (not the star),

and click on the Load Path As a Selection icon (dotted circle)

at the bottom of the Paths panel. Now, click on the Add Layer

Mask icon in the Layers panel.

Creating a glossy, metallic ef ect is quite a bit easier than trying to achieve a worn, dull, pitted one. And the

logo for The Lone Ranger movie does a great job of replicating that aged, weathered, metallic look. While most

of the ef ects I re-create in this column rely heavily on layer styles, it’s interesting to see how many times I used

the Overlay blend mode (in both the layer styles and individual layers) in this tutorial. Go ahead, count ‘em. Its

a freakin’ Overlay overload. Who knew it would work so well?

BA

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The Lone Ranger Movie Logo

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STEP FIVE: Click on the Add a Layer Style icon (ƒx) at the

bottom of the Layers panel and choose Stroke. Choose Inside

for Position, and set the Size to 1 px. Now, choose Inner

Shadow from the Styles list on the left side of the Layer Style

dialog. Change the Blend Mode to Overlay, enter 100% for

Opacity, uncheck Use Global Light, enter 153º for Angle, 4 px

for Distance, and 1 px for Size. Choose Pattern Overlay from

the Styles list. Change the Blend Mode to Overlay, enter 81%

for Opacity, and 200% for Scale. Click the down-facing arrow

next to the Pattern thumbnail, then click the gear icon at the

top right and choose Texture Fill to load the new patterns.

Click OK when the warning dialog appears, then choose

Clouds as the Pattern. Don’t click OK yet.

STEP SIX: Choose Outer

Glow from the Styles list.

Choose Multiply as the Blend

Mode, click the yellow color

swatch, choose black as the

color, and click OK. Enter

16% for Spread, and 122 px

for Size. Choose Drop Shad-

ow from the Styles list. Un-

check Use Global Light, enter

90º for Angle, 53 px for Dis-

tance, 54% for Size, and click OK to apply the layer styles.

STEP SEVEN: Click the Eye

icon next to Layer 1 copy 2 to

make it visible, and click on

that layer to select it. Click

on Path 1 in the Paths panel,

select the star portion of the

path, and load it as a selection. Click the Add a Layer Mask

icon at the bottom of the Layers panel. Now, click the Add a

Layer Style icon and choose Stroke. Choose Inside for Position,

and set the Size to 1 px. Don’t click OK yet.

STEP EIGHT: Choose Inner Glow from the Styles list. Enter

65% for Opacity and 8 px for Size. Click on the color swatch,

choose white as the color, and click OK. Choose Gradient

Overlay from the Styles list. Choose Color for the Blend Mode,

set the Angle to 131º, and click on the Gradient thumbnail

to open the Gradient Editor. Click on the black color stop on

the left side under the Gradient ramp, click the Color swatch,

choose blue (R:42, G:106, B:154) in the Color Picker, and click

OK. Click on the white color stop on the right side, click the

Color swatch, choose a tan color (R:222, G:164, B:117), and

click OK. Click OK to close the Gradient Editor. Choose Pattern

Overlay from the Styles list. Choose Overlay as the Blend Mode

and enter 65% for Opacity. Click on the down-facing arrow

next to the Pattern thumbnail, choose Clouds as the Pattern,

and click OK.

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STEP NINE: Add a new

Layer (Layer 2). Change the

bend mode to Overlay, and

lower the Opacity to 50%.

Press D to set the Foreground

and Background colors to

black and white, respectively. Command-click (PC: Ctrl-click) on

the Path 1 thumbnail in the Paths panel to load it as a selec-

tion. Go to Filter>Render>Clouds. Click the Add a Layer Style

icon, and choose Pattern Overlay. Choose Multiply as the

Blend Mode, lower the Opacity to 75% and the Scale to 50%,

and click OK to apply the style.

STEP TEN: Add another new layer (Layer 3), and change the

blend mode to Overlay. Press X to set the Foreground color to

white. Choose the Gradient tool, click the Radial Gradient icon

in the Options Bar (the second one from the left), and click-and-

drag a gradient from the upper left down past the lower right

of the selection (see example).

STEP ELEVEN: Add a new layer (Layer 4) and change the

blend mode to Overlay. Choose the Brush tool (B) from the

Toolbox. Using a large, soft-edged brush, paint in a highlight

over the top left of the selection. Press Command-D (PC: Ctrl-D)

to deselect. Now, click the square where the Eye icon was next

to Layer 1 copy to make it visible, drag it to the top of the layer

stack, and make it the active layer. Command-click (PC: Ctrl-

click) on the Path 2 thumbnail in the Paths panel to load it as a

selection. Click on the Add Layer Mask icon in the Layers panel.

STEP TWELVE: Click on

the Add a Layer Style icon

and choose Bevel & Emboss.

Choose Chisel Hard for Tech-

nique, enter 200% for Depth,

and 1 px for Size. Uncheck

Use Global Light, enter 114º

for Angle, and 26º for Alti-

tude. Click on the down-

facing arrow next to the

Gloss Contour thumbnail and

choose Ring – Double. Check

the Anti-aliased box. Choose

Pattern Overlay from the Styles

list. Choose Overlay as the Blend

Mode, enter 80% for Opacity, click the down-facing arrow next

to the Pattern thumbnail, and choose Clouds as the Pattern.

Now, choose Outer Glow from the Styles list. Choose Multiply

as the Blend Mode, click on the yellow color swatch, choose

black as the color, and click OK. Enter 10% for Spread and 15 px

for size. Choose Drop shadow from the Styles list. Uncheck Use

Global Light, enter 90º for Angle, 15 px for Distance, 10 px for

Size, and click OK.

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STEP THIRTEEN: Open the image of textured metal from

the download f les. With the Move tool (V), drag it into the

OneRanger.psd (Layer 5). Press Command-T (PC: Ctrl-T) to enter

Free Transform, make it the same size as the working f le, and

press Enter to commit the transformation. Press Command-

Shift-U (PC: Ctrl-Shift-U) to desaturate the image. Now, press

Command-L (PC: Ctrl-L) to bring up the Levels dialog. Click

on the black Input Levels slider and drag it toward the right to

darken the image. Click OK. Change the blend mode to Overlay.

STEP FOURTEEN: Command-Click (PC: Ctrl-click) directly

on Layer 1’s layer mask thumbnail (the outer ring) to load it

as a selection. Now, Shift-Command-click (PC: Shift-Ctrl-click)

directly on Layer 1 copy 2’s layer mask thumbnail (the star) to

add it to the selection. Finally, Shift-Command-click (PC: Shift-

Ctrl-click) directly on Layer 1 copy’s layer mask thumbnail (the

text) to add it to the selection. With Layer 5 as the active layer,

click on the Add Layer Mask icon.

STEP FIFTEEN: Click on Layer 1 to make it the active layer.

Choose the Burn tool (nested under the Dodge tool [O]) from

the Toolbox. Using a hard-edged brush, darken a circular area

on the top-right edge of the outer ring, where there’s a slight

indentation in the path. Next, choose the Dodge tool and

using a small, soft-edged brush, lighten the very edges of the

indentation (see example).

STEP SIXTEEN: Create a new layer (Layer 6) and drag it

below Layer 1 in the Layers panel. Press D to set the Fore-

ground color to black. Choose the Brush tool, and with a

hard-edged brush, paint in some bullet holes (see examples).

Click the Add a Layer Style icon and choose Bevel & Emboss.

Choose Outer Bevel for Style, and enter 100% for Depth and

1 px for Size. Uncheck Use Global Light, and enter 111º for

Angle and 42º for Altitude. Click on the down-facing arrow

next to the Gloss Contour thumbnail, and choose Ring. Check

the Anti-aliased box. Enter 24% for the Highlight Mode Opac-

ity. Choose Outer Glow from the Styles list. Choose Multiply

for the Blend Mode, and lower the Opac ity

to 35%. Click on the yellow color swatch,

choose a gray color (R:75, G:75, B:75),

and click OK. Choose Precise for Tech-

nique, enter 5 px for Size, and click OK

to apply the layer style. Add some ad-

ditional text and a lens f are to complete

the effect. ■

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STEP ONE: Start with a texture that will be the backdrop

of the scene for the subject who we’ll add later. This texture is

certainly f ne on its own but I want to enhance it a little more

by adding a second texture.

[NAPP members may download the f les used in this tutorial at

http://members.photoshopuser.com/magazine/issue/september-

2013. All f les are for personal use only.]

STEP TWO: This texture is a bit different from the f rst one

and has a darker vignette effect already added to it. Using the

Move tool (V), hold the Shift key and drag-and-drop this texture

into the document containing the previous texture. The Shift

key will center the texture in the document.

STEP THREE: Now let’s blend the textures using a blend

mode. Go to the Layers panel and change the layer blend mode

drop-down menu near the top left of the panel to Multiply. This

will blend only the darker areas of the top texture with the tex-

ture below and make the overall texture a bit darker. It’s a little

too dark, so drop the Opacity of the top layer to 75%.

This was a popular trick I did a while back where I nondestructively added dramatic lighting ef ects to

create a mood and a sense of space. Using simple textures and a studio model shot, you’ll see how you

can alter the mood of an image with just a few layer styles.

Step One

Step Two

Step Three

COREY BARKER

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Dramatic Lighting Ef ects with Layer Styles

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STEP FOUR: Now open the f le of your subject. Here, our

subject is shot against a wall but we need to extract here from

this background and place her on the new textured background.

Select the Quick Selection tool (W) in the Toolbox and click-and-

drag around the subject to select the background. Remember, if

any areas of the subject become selected, hold down the Option

(PC: Alt) key and drag over the undesired areas to remove them

from the selection. Once you have the selection complete, go to

the Select menu and choose Inverse. Shooting a subject against

a solid or mostly solid background makes it easier to select the

background and then invert the selection.

STEP FIVE: To fine-tune the

selection further, click on the Re-

f ne Edge button in the Options

Bar. Set the View mode to On

Layers (L) to see the subject on a

transparent background. Normally,

I would use the Refine Radius

tool f rst to clean up the edges,

but in this case, it already looks

good. Instead, I just nudged the

Edge Detection Radius slider over

just a bit to 1.0. This will ref ne

any small imperfections in the se-

lection. When that’s done, go to the Output section, set the

Output To drop-down menu to New Layer, and click OK.

STEP SIX: Once the subject is extracted from the back-

ground, drag-and-drop her onto the textured background we

created earlier. Press Command-T (PC: Ctrl-T) to put her in Free

Transform, and then scale and position her on the background.

Hold the Shift key to maintain proportions. Press Enter to com-

mit the transformation.

STEP SEVEN: There may be a little

anti-alias fringe around the edge of the

extracted subject. If so, just make sure

the layer is selected and go to Layer>Matting>Defringe. Set the

width to 1 or 2 pixels and click OK. This will remove that slight

halo around the edges.

STEP EIGHT: Now let’s add some layer style lighting start-

ing with the background. Click on the layer containing the top

texture (Layer 1) to make it active, click on the Add a Layer Style

icon (ƒx) at the bottom of the Layers panel, and choose Gradi-

ent Overlay. Use the default black-to-white gradient but change

the blend mode to Overlay and the Style to Ref ected. Check on

Reverse and change the Angle to around 117°. If you move the

Layer Style dialog out of the way, you can click on the image

directly and move the gradient to where you want it. This is like

controlling the background light. Click OK.

Step Four

Step Six

Step Eight

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STEP NINE: Next,

click on the subject layer,

click the Add a Layer

Style icon, and choose

Gradient Over lay once

again. This time, set the

blend mode to Multiply

and the Style to Radial.

Also, check on Reverse and increase the Scale all the way to

150%. Then, as before, click-and-drag on the image to position

the lighter area of the gradient over the head and chest area of

the subject. This helps light the subject and makes her look more

like she’s in the scene. Don’t click OK yet.

STEP TEN: Click on

Drop Shadow in the list

of Styles on the left side

of the Layer Style dialog.

Drop the Opacity down

to round 60% and set

the Size to around 9 px.

Uncheck the Use Global

Light box. Then, like the

Gradient Overlay, click

on the image and drag

the shadow down and to the right of the subject. This will rep-

resent the shadow cast by the subject from the light. Click OK

to close the Layer Style dialog.

Step Twelve

STEP ELEVEN: Make a

duplicate of the subject layer

by pressing Command-J (PC:

Ctrl-J). Then, remove the color

from this duplicate layer by

pressing Shift-Command-U

(PC: Shift-Ctrl-U), and change

the layer blend mode to Over-

lay. This will boost contrast

and help the subject blend

into the scene a bit more, but

there’s also an added bonus.

STEP TWELVE: Since

the background suggests

a second light source, we can use this duplicate layer to add a

second shadow. Because we already have a shadow applied,

just double-click the words “Drop Shadow” below the dupli-

cate layer in the Layers panel to open the Layer Style dialog.

Uncheck the Gradient Overlay, as we don’t need it on this

layer. Then, go to the Drop Shadow section, drop the Opacity

down another 10–15%, and then drag the shadow down

and a little ways to the left of the subject. This gives the illusion

of two shadows generated from two different light sources.

Combine that with the Gradient Overlay layer styles added to

the subject and background, and we’ve created a lit scene in

which we can play with the direction of lights and shadows at

any time. ■

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STEP ONE: Begin by opening the model shot provided, or

feel free to use one of your own. We have a model on a white

backdrop, which will make it easier to extract the subject.

[NAPP members may download the f le used in this tutorial

from http://members.photoshopuser.com/magazine/issue/

September-2013. All f les are for personal use only.]

STEP TWO: Choose the Quick Selection tool (W) from the

Toolbox. When the background is solid or mostly solid, I’ve found

it’s easier to select the background f rst and then invert the selec-

tion. Click-and-drag along the background area and the selection

will snap to the edge of the subject and the document boundar-

ies. To remove something from the selection, press-and-hold the

Option (PC: Alt) key and click the area to be removed. When the

background is selected, choose Select>Inverse. Now the subject

herself is selected.

STEP THREE: Now go to the Options Bar and click on the

Ref ne Edge button. Choose the Ref ne Radius tool (E) on the

left. Use the Left ([) and Right (]) Bracket keys to adjust the Size

of the brush, and paint around the edge of her hair to add

some of the loose hair to the selection. Do this to any other

areas that need to be smoother. At the bottom of the Ref ne

Edge dialog is the Output section. Set the Output To menu to

New Layer and click OK.

STEP FOUR: With the subject extracted from the back-

ground, let’s create a new document to build the design in.

Press Command-N (PC: Ctrl-N) and create an 8x12" document

at 125 ppi. Click OK. Now press Command-I (PC: Ctrl-I) to

make the Background layer black.

This was an ef ect I saw in a poster for the movie The Heat starring Sandra Bullock and Melissa McCarthy.

It’s a two-tone ef ect where the skin is blown out and the rest of the subjects blend into the background

color. This can easily be achieved with a few simple layer tricks.

Step One

Step Two

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Graphic Poster Ef ects

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STEP FIVE: Select the Move tool (V), and drag-and-drop the

extracted subject into this new document. Press Command-T

(PC: Ctrl-T) to enter Free Transform, and scale the cutout to f t

in the composition. Press the Shift key and drag from a corner

handle to constrain the proportions. We scaled it down, leaving

some space in the top area of the image to allow for the text

that we’ll add later. Press Enter to commit the transformation,

and then press Shift-Command-U (PC: Shift-Ctrl-U) to remove

the color from the subject.

STEP SIX: Go to the Channels

panel (Window>Channels), click

the Blue channel, and drag it onto

the Create New Channel icon at

the bottom of the panel. Choose

Image>Adjustments>Levels, or press

Command-L (PC: Ctrl-L). Click the

Black Point eyedropper in the Levels

dialog, then click on a lighter area in

the hair of the subject to force the

areas to black (see example). We

want to black out everything but the

skin on the subject. When everything

but the skin is forced to black, click

the White Point eyedropper tool, and

click on the light-gray area of the subject’s arm. This will greatly

lighten the gray skin areas. Click OK when done.

STEP SEVEN: Select the Brush tool (B) from the Toolbox;

choose a soft, round-edged brush; and press D then X to set

the Foreground color to black. Paint away any areas in the hair

or anywhere else that might still contain areas of gray or white

and that are not skin. When done, the only areas that should

be visible are the skin and highlights on the glasses.

Step Five

Step Seven

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STEP EIGHT: In the Layers panel, click the black Background

layer, and press Shift-Delete (PC: Shift-Backspace) to open the

Fill dialog. Click on the Use menu and select Color. In the Color

Picker that appears, choose a red color (R:214, G:13, B:47),

click OK to close the Color Picker, and click OK again to close

the Fill dialog.

STEP NINE: Select the layer with the subject and set the blend

mode to Multiply. This will eliminate all lighter areas of the layer,

especially any subtle areas around the hair. We’ll bring back the

lighter areas in the next couple of steps.

STEP TEN: Click the Create a New Layer icon at the bottom

of the Layers panel to create a new blank layer. Choose Select>

Load Selection. In the Load Selection dialog, set the Channel

drop-down menu to Blue copy, and click OK.

STEP ELEVEN: Press Shift-

Delete (PC: Shift-Backspace) to

open the Fill dialog, choose White

from the Use menu, and click

OK. To enhance the white area

of the image, press Command-J

(PC: Ctrl-J) to duplicate the layer.

Depending on your image, this

may not be necessary but it’s

something you can try if the ef-

fect isn’t intense enough.

STEP TWELVE: Finally, add

some text at the top for the title

to complete the poster look. ■

Step Nine

Final

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Creating Photographic Products for Youth Sports

For those of you who are either parents and

shoot your kids playing sports or photogra-

phers who practice sports photography at

local events, you’ve probably used the easy

access at school and youth league levels to

hone your skills and develop a good eye for

the best kind of action shots. If you’ve ever

watched Scott Kelby’s class on KelbyTraining

.com, “Beginner Sports Photography,” you’ll

have learned how to capture those great

shots from those key moments in a game. If

not, go sign up and watch now! And in this

very same issue, Mike Olivella has a great ar-

ticle on shooting sports starting on page 68.

A lot of these images will probably go

straight into your portfolio, but think about

some of those great shots that only ever end

up online. These are the types of photos that

would look great adorning the front cover of

a magazine and other sports memorabilia, so

why not use your Photoshop skills to create

something simple but effective for your kids.

Or even better, if you’re a working photogra-

pher, you can create these kinds of products to

add to your sales portfolio.

> > KEY CONCEPTS: Smart Objects Type tool T T T T T TLayout Design: Taf y Clif ord

By Dave Clayton

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We’re going to show you how to lay out and build

a quick sports magazine cover template that can

be used for multiple sports and images. We’ll

then use those same images and template to cre-

ate trading cards. Let’s start with the cover.

STEP ONE: First, you need to create a new fi le in Photoshop,

so go to File>New. We’re using Photoshop CC here but this will

work in older versions, as well. Keeping in mind that this will

be output to an online print service, we’ll use the specifi cations

required by that service for this particular tutorial. So create a

fi le that’s 8x10" (203.2x254mm) at 200 ppi.

STEP TWO: Press Command-R (PC: Ctrl-R) to turn on the Rul-

ers. Turn on View>Snap so you can drag guides from the Rulers

to the top, bottom, and sides of the document. This is because

we need to add a bleed for printing, but unlike Illustrator and

InDesign, Photoshop doesn’t include a bleed setting option.

STEP THREE: Go to Image>Canvas Size. We want to add a

3-mm bleed for both the Width and Height, so click the Relative

box, select Millimeters in the drop-down menu next to the Width

fi eld, and type the number 6 in each fi eld to add 3 mm to each

side of the document. Ensure that the Canvas Extension Color

drop-down menu is set to white, and click OK.

You’ll now see the canvas extends beyond the guides that

you set in Step Two. This is your bleed area. Ensure that any-

thing that you want printed is not in this area, including text or

any important parts of your images. Our canvas is now ready to

begin adding layers.

STEP FOUR: This project will show you how to create three

different magazine covers in one easy fi le. You can later tailor

this to suit your own needs depending on what you want to

create for your client or yourself. The fi rst images we’ll place into

the fi le are the themed background images; in this case, stock

photography images of a football fi eld, a dirt track, and a base-

ball image. Choose File>Place, navigate to one of your images,

and click the Place button to place the fi rst image.

STEP FIVE: A placed image will already be in Free Transform

so you can resize it to fi t the page however you prefer. Always

hold down the Shift key to resize proportionally. In this case, we

want some of the yard numbers on the football fi eld to show on

the right edge of the fi nal design. Keep the bleed area in mind

when resizing and positioning; anything outside of the guides

will be cut off. Press Enter to commit the placement.

Step One

Step Three

Step Four

Step Five

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Step One

STEP SIX: Then, we’ll place the

other two images and resize and

position them to suit the canvas for

the best effect. Each background

image will appear on its own layer in

the Layers panel. We also re ordered

the layers by clicking-and-dragging

them in the Layers panel.

STEP SEVEN: We’re going to

work on the football image fi rst, so

click the Eye icons next to the other

two image layers so their visibility

is turned off. Then, click the top layer and Shift-click the bottom

image layer to select all three layers in the Layers panel. Right-click

any of the selected layers and select Convert to Smart Object.

Double-click the name of this smart object layer and rename

it “sport-theme-layer.” This will allow us to later go back into the

smart object and turn the layers on and off as we need them.

STEP EIGHT: Now we’ll place our fi rst main player photo.

As mentioned above, we’ll be using three different types

of images—football, baseball, and motocross—just to show

how this layout can work with any sport and how the above

backgrounds will complement these images. We’ll also be

using smart objects to easily swap out these main images, as

with the backgrounds.

So go to File>Place and place your fi rst edited image into

the canvas. Again, use the Free Transform handles to resize and

position the image so that the background image still shows

behind. Keep in mind we have to add a title and some fun text

to the cover, as well. Repeat with the other two images, and

once again, stack them in the same order, per the background

image layer order.

STEP NINE: Hide the visibility of the baseball and motocross

layers for now. As before, select these three layers and convert

them into a smart object. So now we have our three background

images loaded and converted to smart objects, as well as three

player images loaded and converted into smart objects. This

gives us a total of three layers, but we can actually delete the

original Background layer, as we don’t need it anymore. Just click

on it to make it active in the Layers panel, and press Delete

(PC: Backspace). All we need is the background theme and the

player layers.

STEP TEN: Next, we need a font suitable for a magazine-style

template. For this fun project, we can look at places such as

www.dafont.com. Remember that not all of those fonts can be

used commercially, especially for those people looking to sell this kind

of project as part of a service to customers; for fun, you’ll be okay.

Step Nine

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Step Six

Step Seven

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I recommend www.fontsquirrel.com, as they have a great

selection of commercial usage fonts. When designing something

like this, we need to have an idea of a suitable kind of font. Look

online for magazine covers and posters. Google will provide a

lot of information. In this case, we obviously need a sports font.

For football, we can use a traditional college football-style font

but this will restrict us to just football when creating a template.

Research some fonts for other sports and keep them noted

somewhere. A good idea is to create a Photoshop fi le called

“Sports Fonts” and type the names of fonts using that font style

for future reference.

For this fi rst project, we’re going to use just two fonts but

there’s nothing stopping you from using different fonts for each

cover title. By typing “sport” into the search fi eld on FontSquirrel

.com, I came across the font Sportrop, which is a nice, modern

font with a retro multiline kind of feel.

In the results, you’ll also see two college football-style fonts.

We can use these later on for the additional text on the cover.

And remember, for those on the Creative Cloud, you’ll have

access to Typekit and there will be an abundance of fonts on

there that can be used commercially. For now, we’ll continue as

though we don’t have Typekit.

STEP ELEVEN: Press D then X to set your Foreground color to

white. Now, with the Type tool (T) active and the Sportrop font

selected in the Options Bar, we’ll type the word “SHOOTSPORTS.”

Unless you specifi cally set a font size, you’ll have to resize your

font to fi t. You can do this a couple of ways. Either double-click

the text with the Type tool to select all the letters, and then

hover the cursor over the TT icon next to the font size fi eld in

the Options Bar and scrub left or right to resize, or just hold the

Command (PC: Ctrl) key and Shift-drag the bottom corner of the

type onscreen to resize proportionally until the title fi ts.

STEP TWELVE: Next we’ll add a stroke to the type to make

it stand out. Click on the Add a Layer Style icon (ƒx) at the bot-

tom of the Layers panel and choose Stroke. We’ll select a color

from the player image to keep the style the same. For this, we’ll

click on the Color swatch, go to the Options Bar and set Sample

Size to 5 by 5 Average, and Sample to All Layers, and click a

blue color on the shirt. Click OK to close the Color Picker. Make

the stroke Size about 18 px to beef the font up a bit. Click OK.

STEP THIRTEEN: Let’s add another stroke. To do this, convert

the type layer to a smart object, click back on the Add a Layer

Style icon, and apply another stroke of approximately 3 pixels in

white, and click OK. Because it’s a smart object, we can change

the title or font and the layer style will still apply. To change the

text, double-click the smart object thumbnail for the text, make

your changes in the fi le that opens, and then save and close that

fi le. Some fonts may need the layer styles readjusted, as the stroke

may be too bold or too thin for them.

Step Ten

Step Eleven

Step Twelve

Step Thirteen

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STEP FOURTEEN: We’ll also add a stroke to the player image

layer of about 30 px in white to make the image pop from

the background. Because this is a smart object it will apply to all

three images in the smart object when we swap them out. Make

sure you set the Position drop-down menu to Inside to give a nice,

square, sharp corner on the image. Click OK. Press Command-T

(PC: Ctrl-T) for Free Transform. Click the cursor just outside of the

bounding box and drag to apply a small rotation to the image,

just enough to still fi t within the print area. Press enter to commit

the transformation.

STEP FIFTEEN: Now we’ll add some “furniture” text to

the cover. You can make this very specifi c to the person in the

image, but for this example, we’ll make it generic to show the

layout and use of spacing around the player image. As we’re

going to make this into a trading card, as well, keep that design

style in mind.

Select the Rectangle tool (U), and make sure the Foreground

color is set to white. In the Options Bar, select Shape in the drop-

down menu on the left, and drag a rectangle across the bottom

third of the image, as shown here.

STEP SIXTEEN: Click the Add Layer Mask icon (circle in a

square) at the bottom of the Layers panel, switch to the Gradi-

ent tool (G), and click on the Linear Gradient icon in the Options

Bar. Right-click in the image and select the Black, White gradient

in the Gradient Picker. With the layer mask active in the Layers

panel, hold the Shift key and click-and-drag your cursor in the

rectangle about a third of the way from the left to about a third

of the way from the right. When you release the mouse button,

you’ll see that a gradient mask is applied, fading out the white

rectangle on the left.

Now that we have the text set, let’s make the white rectangle

shape match a color from the shirt; the light gold is a good choice.

Double-click the rectangle shape layer thumbnail in the Layers

panel to open the Color Picker, and then click on different areas in

the photo with the Eyedropper until you fi nd a tone that suits the

layout. Click OK.

STEP SEVENTEEN: Now we’ll type some fun text. Using the

same dark blue from the stroke on the header title and select-

ing the Sports World college football font that we downloaded

from FontSquirrel.com, we’ll add the following two lines of

copy: #1 JUNIOR CHAMP 2013, and EXCLUSIVE INTERVIEW.

Again, here you can add the player’s name and team details to

make it more personalized.

Select both text layers in the Layers panel, Right-click on one

of them and select Convert to Smart Object, and apply a 3-pixel

white Stroke layer style to the smart object layer. Also, click on

Drop Shadow in the list of Styles on the left side of the Layer

Style dialog to apply a 10-px drop shadow to the layer using the

settings shown here. This means that if we were to change the

text in the smart object, the layer style will apply to the new text.

Click OK to close the Layer Style dialog. Step Seventeen

Step Sixteen

Step Fourteen

Step Fifteen

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PHOTODUNE.NET, DOTSHOCK

STEP EIGHTEEN: This step is more of a marketing tip. Create

a Google shortener URL on goo.gl, click on the Details link,

Right-click on the QR code it creates, and select Copy Image.

Paste this onto the front of the cover in the bottom left-hand

corner. When your clients show their cover to friends and family,

they can scan the QR code, which is programmed to go to your

chosen website—you can even track the clicks.

STEP NINETEEN: Now that we have a quick magazine-style

cover ready to print, let’s go back to the other images to show

how we can easily create two more covers. Double-click the

sport-theme-layer smart object thumbnail in the Layers panel.

When this fi le opens, hide the visibility of the football fi eld layer

and turn on the baseballs layer, ensuring the bike-tracks layer

is also turned off. Close the fi le and click Save. This will update

that layer in our magazine image. Now repeat this with the

player layer and turn on the baseball pitcher image and turn the

visibility of the other two layers off in the smart object.

STEP TWENTY: Now that you have the baseball theme and

image, repeat this again for the motocross theme and image.

If you only had one theme layer and one player layer, another

way to quickly replace these images is to Right-click each smart

object layer and choose Replace Contents. In the Place dialog that

appears, locate the fi le you want to replace this with, and click

Place. This will update the image and give the same result.

MELISSA REYES-ABBEY

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Now we’ll build a trading card using the same

images and fi le size but a different layout. For this

layout, we don’t need the rectangle shape, QR

code, or the text that we used for the magazine

cover layout, so go ahead and delete those layers

in the Layers panel.

STEP ONE: Use the Move tool to drag the player image up

and over to the left so that it bleeds off the canvas, as shown

in the example. We need room to add some text and ribbon

shapes at the right side and bottom of the card for the player’s

name, team name, and position of the player.

STEP TWO: Let’s change

the color of the stroke

around the player image

and add a glow. Dou-

ble-click the word “Stroke”

that appears below the

image layer in the Layers

panel to open the Layer

Style dialog. Click the

Color swatch and sample a color from the image. Click OK to

close the Color Picker.

STEP THREE: Click on Outer Glow in the list of Styles. Click

on the color swatch and pick a similar color to the Stroke color.

Increase the Size until you get the glow that you want, and click OK.

STEP FOUR: For

the ribbon shapes

on the trading card,

we’ll use some custom

shapes. There are many

custom shape resources

on the Internet. The

shapes we’re using here

cost $4 from an online

vector resource. The more

advanced user could make these in Illustrator but for ease and

speed, we’ll use a custom shape. Select the Custom Shape tool

(nested under the Rectangle tool [U]) in the Toolbox, and then

in the Options Bar, select the shape you want to use from the

Custom Shape Picker. If you downloaded a set of shapes, click

on the gear icon at the top right of the Custom Shape Picker,

and select Load Shapes.

Step Three

Step One

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STEP FIVE: Make sure Shape is selected in the drop-down

menu on the left side of the Options Bar, and then click on the

Foreground color and sample a color from your image (gold in

our example). Draw your shape, then duplicate the shape layer

by pressing Command-J (PC: Ctrl-J) twice so that we now have

three ribbons. Using the Move tool, distribute them approx-

imately where you want them, select all three layers, and then

click the Distribute Vertical Centers icon followed by the Align

Left Edges icon in the Options Bar.

STEP SIX: With all three layers still selected, convert them to a

smart object. We can now add a couple layer styles that will apply

to all three ribbons at the same time. Apply a Bevel & Emboss

using a 3-px Inner Bevel, followed by an 8-px Stroke, sampling

some of the red from the player’s shirt. This is just to introduce a

vibrant color to the card.

STEP SEVEN: Next, we’ll type the player’s name, position, and

year of season (we’re using the college font that we downloaded

from FontSquirrel.com). Set your Foreground color to white, type

the player’s name fi rst, and place it over the top ribbon. After ad-

justing the font size to fi t, use Free Transform to angle the word

to align with the ribbon. Then, add a simple 3-px Drop Shadow

layer style to make the text pop.

STEP EIGHT: To get the next two layers of text exactly the same,

we’ll duplicate the current text layer twice, and align each layer

over the ribbons. Then, use the Type tool to edit each layer with

the player position and season year in the fi nal two ribbons. We’re

going to add a larger ribbon for the team name at the bottom of

the card, so select all the ribbon and text layers in the Layers panel

and drag them further up the card using the Move tool.

STEP NINE: Now let’s add the additional larger ribbon at the

bottom for the team name. Set your Foreground color to the

same color that you used for the original ribbons. Select a new

ribbon shape from the Custom Shape Picker, and while holding

the Shift key, drag it

out so it’s proportional

in shape to the original.

Then, Right-click on

the original ribbon

layers smart object in

the Layers panel and

choose Copy Layer

Style, then Right-click

on the new ribbon

layer and select Paste

Layer Style. This keeps

all the effects uniform.

Step Five

Step Six

Step Seven

Step NineStep Eight

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STEP TEN: Next, we’ll add the text for the team name, OUT-

LAWS. This time, choose the bold version of the font that you

used for the other ribbons. Set your Foreground color to white,

click outside of the ribbon shape so that you’re not typing on a

path, and resize the text over the ribbon. We’re going to use the

Warp Text tool (Type>Warp Text) to arc the word over the ribbon,

rather than using the shape and typing on a path. Center the

ribbon and name, apply another 3-px Drop Shadow to the text,

and click OK.

STEP ELEVEN: To see how this card will look for the baseball

player, just repeat the steps from the magazine cover for replac-

ing the player and background images, and then all you need to

do is change the text to something more of a baseball-style font.

We used Marcelle Script from dafont.com, but remember the

licensing if selling the image. You can also play around with the

ribbon shapes or add new ones. Just experiment and make sure

you group each set of ribbons and text so that you can easily

swap them back and forth.

A cool alternative is to have them both printed in 3D with a service

such as SnapilyPro (www.snapilypro.com). For this, you just need

to follow a few simple steps. Make sure you fi rst save your

templates as PSD fi les to maintain all the layers.

Now choose File>Save As and resave the fi le as “Snapily

Template.” This just protects the original. Now Right-click on

each layer and rasterize it and all the layer styles. (Tip: For the

layers that have layer styles, if you select Rasterize Layer Style

fi rst, it will rasterize both the layer and layer style at the same

time.) After you rasterize the Rectangle 1 layer, Right-click on

the layer mask thumbnail and select Apply Layer Mask. Then,

make sure the layers are in the order you’d like to have in a 3D

lenticular image. For magazine cover template, we’ll stack the

layers in the following order from bottom to top:

• Background theme

• Player image

• Gold rectangle text backdrop

• Magazine title

• Text copy on the white rectangle

• The QR code.

By following the instructions on the SnapilyPro.com website, you

can easily build great 3D lenticular versions for less than $20 for

the cover and $10 for the card.

Step Ten

Once you start playing with this kind of template, you can try different

fonts (try not to use more than two, one for the title and one for the

copy) and add more copy to the cover, like other magazine cover

styles. Don’t forget to ensure the fonts are for commercial use and any

images used must be your own or purchased for commercial use. ■

Dave Clayton is a Swindon, UK-based; 47-year-old; full-time graphic designer and digital marketing manager, specializing in creative design. He has been using Photoshop since version 4, having originally trained in desktop publishing. He is also the of cial UK NAPP evangelist, having been evangelizing for four years now, and has attended three Photoshop Worlds. Dave is also an Adobe Inf uencer (soon to be an Adobe Community Professional) and enjoys encouraging others to embrace the Creative Cloud and subsequently become NAPP and KelbyTraining members. To learn more about Dave, visit @nappmem-ber_uk, www.nappmember.co.uk, and facebook.com/nappmember.

Step Eleven

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REVO SOLUTIONS

Revo Solutions Games (www.revo-solutions.ro) is family-owned

and operated and has been in business since 2005. They’ve

become one of the pioneers in cross-platform multiplayer games.

They specialize in games of warfare, such as aerial dogfighting and

ground battles with tanks and troops, and have produced familiar

titles such as F.A.S.T. (Fleet Air Superiority Tactics) and Skies of

Glory. One of my favorites is Artillery Brigade. Brilliant game play,

and the responsiveness is much better than most games.

I was addicted immediately, but it wasn’t all because of the

fun factor. I really wanted to learn how the app combined graph-

ics, both static and animated, with the sounds and context of the

game to create a fun experience. When all of those basic areas are

covered, then an enjoyable gaming experience is inevitable. This

is something that Revo Solutions does very well.

I contacted them to learn more about how Photoshop played

a role in the conceptual process of their games. I first spoke with

one of the company managers, Andrei Hanganu, who was all too

eager to give a peek inside the process of creating a game. While

he was extremely informative about the company and projects

they had in progress, he deferred the conceptual and production

details to one of his senior 2D artists by the name of Laurentiu

Danila, a.k.a. Lari.

DESIGNING FOR MOBILE GAMING

on theSMALL SCREEN

LAYOUT DESIGN BY EDUARDO LOWE | ALL IMAGES BY REVO SOLUTIONS GAMES EXCEPT WHERE NOTED

by COREY BARKER

A couple of months ago, our executive vice

president, Dave Moser, and I started

talking about all of the portable devices in

the world today and the millions of apps available for

them. Like the Internet itself, portable technology has

changed the way we work and play, and it has made

many companies refocus and redesign their business

models to accommodate this new age. So I started

wondering, where does Photoshop fit into all of this?

The answer to this is that Photoshop is way more

involved than you might think.

Dave connected me with Revo Solutions Games, a

game developer based in Bucharest, Romania, whose

games he has been a fan of for quite some time.

Knowing Dave’s love of war history and battle, I could

see why he loved this series of games. Having piqued

my interest, I started playing their games and discov-

ered they weren’t just games, but an experience.

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THE ROLE OF PHOTOSHOP

Speaking with Lari, I could tell that artists are, in many

ways, all the same. He admitted to me that he tends to work

“destructively,” meaning he doesn’t name layers or organize

his PSD files in any way. I thought to myself, “Hmmm, what

a coincidence!” I’m guilty of this very thing, but this is quite

common with many artists. I just dive in and see where an

idea takes me. In my opinion, this usually yields the greatest

ideas. Lari comes from an illustration background, and has

embraced Photoshop as his tool of choice for creating his

digital pieces. In his early conceptual work, he likes to use

traditional drawing and illustration techniques to create a

digital concept that he can build on and fine-tune.

I asked Lari in what aspects of a game’s development does

Photoshop play a role, and he said it’s used in almost every

step: from conceptualizing the look and feel of the game to

creating the splash screen or

intro graphic, to the graphics

for the game itself. Market -

ing is a major concern of Lari’s

when he’s creating a game,

and he shared with me a cou-

ple of splash screens he had

created. The extreme per -

spective and sense of move-

ment makes for eye-catching

images. When I see some-

thing like this on my phone

screen, it’s an indication of

the production quality of the

game. These are conceptual

pieces that are designed to

capture the overall look and feel of the game experience. The

intro graphic needs to convey that excitement in a single image

to the user.

Like most digital artists, Lari uses a variety of resources

when creating these images. If time permits, he loves to

build these images from scratch. With the gaming industry

moving at the pace it does, it’s not always easy to have the

kind of time to work from scratch, but with Photoshop being

the versatile tool that it is, Lari can pull elements from a

variety of sources, such as still captures from the game,

shapes to help with perspective, and even 3D models. With

the robust 3D capabilities in Photoshop, you can incorpo-

rate 3D models created in other applications or create them

from scratch right in Photoshop. This allows you to create

composites unlike any that Photoshop could do before.

With the robust

3D capabilities in

Photoshop, you

can incorporate 3D

models created in

other applications

or create them from

scratch right in

Photoshop.

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3D BOAT MODEL: ARCHIVE 3D, SABIR/DESIGN: COREY BARKER

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THE IMPORTANCE OF 3D

Revo Solutions also has 3D artists in house who create the 3D

elements for a game, and they supply these elements to the 2D

artists who create the splash screen or any other marketing

images needed to promote the game. You can see here the base

model of the plane used in this new design. Sometimes all you

need is the base shape and shading and you can build the effect

on top of that. You can see in the next image how Lari uses the

3D model as a template to paint on the effects. Very clever!

While most of you may not have a 3D artist at your disposal,

you can find a lot of free 3D models online at sites such as

Archive3D.net that can be incorporated into your own artwork

in Photoshop. I’ve used numerous models from this site to cre-

ate realistic composites, such as this image of a boat on rough

seas. Opening the 3D boat model in Photoshop, I combined

it with water, which I created from scratch using the 3D tools

in Photoshop. I positioned the elements in the composition,

then added the lighting effects for realism. I then render and

rasterize the 3D layer. From there, I build it as a 2D composite,

just like any other image, adding the splashes and atmospheric

effects to create a compelling action shot.

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THE CONTINUALLY

CHANGING CREATIVE

PROCESS

As a game in process evolves at Revo Solutions, things are

often revised and changes have to be made. This is the creative

process. Whether you’re the guy writing the code or designing

the look, you must be a problem solver. One of the games they

were working on at the time of this writing was a new one called

Cold War, as we saw with the airplane image earlier. While they

revealed few details about the game since it’s still in develop-

ment, the graphics tell quite a bit.

Here’s a more refined concept building on one of the exam-

ples we saw earlier. You can see once an idea is established, the

fine details are executed to enhance the overall look. Getting

that initial idea is one of toughest parts of the process, but once

you have it, then the creative process can start, and that’s where

the fun begins. The result is quite impressive. This is still in the

conceptual stages as of this writing but you can see how the

process is designed to keep polishing an idea that will become

the benchmark for the game’s overall appearance.

While the methods and tools have changed over the decades,

we’ve become a technology-based society, which is great news

for the digital artist. Now our work can be viewed in its full HD

splendor on a range of devices. Let’s be honest, our images

may look great in print but they look way better on a screen! ■

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STEP ONE: Open a photo and double-click the Background

layer, then click OK in the resulting dialog to unlock it. Because

you’ll add a vector mask to the photo layer, the Background

layer must be unlocked or Photoshop won’t mask the image. If

your image consists of multiple layers, create a composite layer

copy by pressing Shift-Option-Command-E (PC: Shift-Alt-Ctrl-E)

and then, in the Layers panel, click the Eye icons to the left of

the original layers to hide them.

STEP TWO: The shape tools live near the bottom of the Tool-

box. Unless you’ve previously activated a different tool, you’ll

see the Rectangle tool’s icon. Click it and hold down your mouse

button until the drop-down menu appears, and then choose the

Rounded Rectangle tool. Tip: Press Shift-U repeatedly to cycle

through the shape tools.

STEP THREE: Shape tools can operate in different modes.

To make Photoshop draw an outline instead of creating a new

shape layer, click the drop-down menu near the left side of the

Options Bar and choose Path.

STEP FOUR: Also in the Options Bar, the Radius f eld controls

corner roundness. A lower number (in pixels) produces less

rounding than a higher number. Enter 50 pixels to create the

corners shown here (use a larger number when working with

high-resolution documents, meaning the pixels are really tiny).

Note: In Photoshop CC, you can change the radius of cor-

ners after you’ve drawn the path. With the Rounded Rectangle

tool still active, use the four new f elds in the middle of the

Properties panel to adjust edge rounding. If you click the chain-

link icon between the two sets of f elds to turn it off, you can

adjust each corner’s radius individually.

STEP FIVE: Mouse over to the image and, starting in one

corner, drag diagonally to draw a box around the image. When

you let go of the mouse button, Photoshop displays a thin gray

outline atop your image called a path (don’t worry, the outline

won’t print). To reposition the path while you’re drawing it (if

Step Three & Four

Step Five

Step Two

Step One

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LESA SNIDER

Creating Rounded Photo Corners

BEGINNERS’ WORKSHOP

If you tire of boring, straight corners on your images, then try using the Rounded Rectangle tool to produce

smooth corners instead. It’s great for images used in presentations, on the Web, in newsletters, magazines,

etc. By using a layer mask, this technique is nondestructive. Here’s how to do it.

h o w -t o › ›

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Step Six

Step Seven

Optional

› › b e g i n n e r s ’ w o r k s h o p

you haven’t let go of the mouse button), press-and-hold the

Spacebar and drag it around. To move the path after drawing

it, press A to activate the Path Selection tool, click the path in

your document to activate it (if it’s already active, you can skip

that part), and then drag to move it.

STEP SIX: In the Options Bar (with the Rounded Rectangle tool

selected), click the Mask button and Photoshop adds a vector

mask to the image layer in the Layers panel. Alternatively, you can

Command-click (PC: Ctrl-click) the Add Layer Mask icon (circle in

a square) at the bottom of the Layers panel to add a mask. Either

way, Photoshop hides the photo’s boring, square edges.

Why a vector mask? Because the path you drew with the

shape tool is vector-based, meaning it’s made from points and

paths that can be resized inf nitely without losing quality, instead

of pixel-based where it’s made of solid-colored blocks that can

lose quality when resized. By using a vector mask, you can safely

resize the mask. To resize the mask, make sure it’s active in the

Layers panel (it will have a white bracket around it); if it’s not

active, click the mask thumbnail to activate it. Press Command-T

(PC: Ctrl-T) to summon Free Transform. Shift-drag any corner

handle to change the mask size, and then press Enter when

you’re f nished.

STEP SEVEN: Choose File>Save As and pick Photoshop from

the Format menu to save a master copy of your document. To

save the image itself with transparency so you can place it atop

another background in presentation software or on a website,

choose File>Save As and from the Format drop-down menu in

the Save As dialog, choose PNG. Click OK to close the resulting

PNG Options dialog.

Optional: You can also feather the edges of the mask to cre-

ate a different look. Double-click the mask icon in the Layers

panel to open the Properties panel’s Masks settings, and make

sure the mask is active. Drag the Feather slider to the right to

soften the edges. To hide the path outline so you can see your

handiwork, press Command-H (PC: Ctrl-H), or activate another

layer. To better show the soft edges, we clicked the Create a

New Layer icon at the bottom of the Layers panel, dragged it to

the bottom of the layer stack, clicked the Create New Fill Layer

icon (half-black, half-white circle), chose Solid Color from the

list, selected a color, and clicked OK.

Who knew that giving your photo rounded corners was so

simple? As you can see here, this trick adds a nice, f nishing

touch to an image. Until next time, may the creative force be

with you all. ■

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STEP ONE: Start with a good, rusty background, like this

one from Fotolia.com. I f nd that if you have an image with

bigger textures showing, you’ll need to adjust the size of your

layer styles accordingly. Select the Type tool (T) and add your

text. We’re using Gunplay from Dafont.com.

[NAPP members may download the f le used in this tuto-

rial at http://members.photoshopuser.com/magazine/issue/

september-2013. All f les are for personal use only.]

STEP TWO: With

your text formatted

the way you want it,

go to the Layers panel

and set the Fill for that

layer to 0%. We only

want the layer styles to

show through and not

the text color. Don’t

freak out because your text disappeared.

STEP THREE: Double-click to the right of the layer’s name

in the Layers panel and the Layer Style dialog will appear. Click

on Bevel & Emboss in the Styles list on the left. Here are the

settings we used. Bevel & Emboss is such a powerful style to

use, but it can be a bit daunting (or boring if you just use the

default settings). Every option in this panel can make a dramatic

difference to how the style looks, so don’t be afraid to play with

all of the settings. Later, we’ll change the bevel direction, but for

this part make sure the Direction for the bevel is set to Down.

Don’t click OK yet.

STEP FOUR: Check the box for Contour under Bevel &

Emboss on the left, but don’t make any changes. Now click

the word Texture below Contour, and then click on the Pattern

thumbnail to reveal the pattern gallery. Using the default pat-

terns, choose the f fth one from the left, Gray Granite. (Note:

If you have a bunch of other patterns in the gallery, you can

click the gear icon and choose Save Patterns, then click it again

and choose Reset Patterns. This will give you the original f ve

patterns.) You can use the settings shown here. Even though

you may be tempted, don’t click OK yet.

Step One

Step Three

Step Four

› › k e y c o n c e p t s : Layer masks Type tool

PETE COLLINS

Rusty TextThis issue, we’ll create some multipurpose rust that works great for text and can be reassigned to embellish

other design elements, as well. The process I’m going to show is mainly about getting the right settings for

your layer styles and then having fun with painting away with a layer mask.

CLASSIC EFFECTS

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STEP FIVE: Now we’ll give our bevel a little help by adding

Inner Shadow and Satin layer styles. Click Inner Shadow and

enter the settings shown here. Make sure to click the down-

facing arrow next to Contour and choose Half Round.

STEP SIX: Most folks understand Inner Shadow, but Satin is

one of those styles that a lot of people click on to see if it works,

and then turn it off. Satin acts like a shadow ripple effect inside

the object you’re working on. Click Satin, enter the settings

shown here, and look at the letter U in RUST. The left edge con-

tour of the U is shifted to the middle of the letter, while the right

edge does the same. Depending on your settings, where the

edges intersect will darken or lighten and give you some unique

effects inside the object. This is a great way to add a little depth

to your object, so it’s def nitely worth playing with. Now you can

click OK to apply the layer styles.

STEP SEVEN: You’re probably thinking, “This doesn’t look

that special,” and you’re right. Here’s where the magic hap-

pens. Click the Add Layer Mask icon (circle in a square) to add a

mask to your text layer. Select the Brush tool (B), click the Brush

Preset Picker in the Options Bar, and choose a Spatter brush.

You won’t need to change any brush settings, just increase the

size to 200 pixels. (Note: This is a good pixel size to begin with if

you’re using a resolution similar to mine. If you have a different

setup, you’ll have to play with the size to get the texture and

look you want.) Press D then X to set your brush to black then,

in the Options Bar, lower the Opacity to around 50%, and drop

the Flow to around 70%. Now dab and paint over the text area.

As you do, bumps and texture will start to appear. The great

thing is that this is all taking place on the layer mask, so the text

remains editable.

Step Five

Step Six

Step Seven

› › CLASSIC EFFECTS

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STEP EIGHT: What’s happening is that you’re hiding parts

of the layer style with all of the bevels and shadows, so it looks

as if the area inside of the text is rising up. You can add layers

of depth by pressing X to change the Foreground color to white

and painting some more. This gives you a nice, gravelly look

that’s not bad, but you can tweak it some more. Choose a

small, round, hard-edged brush and change the Opacity and

Flow back to 100%. With the Foreground color set to black,

dab little circles along the edges of the text to rough up the

edges, and dab with white to create depressions in the letters.

Changing the Opacity of the brush will change the depth of the

texture. Once you get this style set how you like it, you can save

your f le and use it later as a base for other projects.

STEP NINE: Here’s a bonus step for you. Double-click on the

layer style for the text layer in the Layers panel and go to Bevel &

Emboss once again. Now change the Direction from Down to

Up. Choose Drop Shadow from the Styles list, increase Dis-

tance and Size, and now your look goes from rusty to crusty. It

works just like the rust style, except instead of looking like it’s

receding, it looks like it’s coming forward.

STEP TEN: Save your work again and you have a layer style for

both rusty and crusty, but you don’t have to be limited to text.

Keep it handy to apply to anything that needs a little jazzing up.

You can apply the style to a blank layer, have fun painting the

texture into any image, and have complete control by adding a

layer mask.

Now you see how powerful and helpful layer styles are. Being

able to apply them in new ways will open new doors of creativ-

ity to your work, so get out there and have fun. ■

Step Nine

Step Eight

Step Ten

CLASSIC EFFECTS › ›

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Perspective allows us to portray the complex, three-dimensional

world we inhabit in a two-dimensional format and make it

believable. To understand the process of creating or compositing

images with proper perspective, it’s crucial to understand how

perspective works. There are certain fundamental principles at

work that can be used to achieve proper perspective.

HORIZON LINES AND VANISHING POINTS

All the elements in an image are created from the point of view

of the viewer. The eye level of the viewer is considered the hori-

zon line. It’s vital to establish this horizon line, even if buildings,

hills, or other elements in the image obscure it.

Note: If the horizon line is above the viewer’s eye level, it’s

what is commonly referred to as a bug’s-eye view. Things will

appear to be above the viewer and large. A horizon below the

viewer’s eye level is commonly referred to as bird’s-eye view.

Things will appear to be below the viewer.

As we view the world, all objects that fall into our f eld

of vision follow invisible lines that converge on this horizon

line. If you stand in the middle of a city street, looking down

the street as it’s receding, you can draw imaginary lines along

the edges of the sidewalk and the tops of the buildings to a

point off in the distance where the sky meets the street. If you

follow these lines, you’ll find that all the lines converge at

the same point. That point is what is known as the vanish-

ing point.

As objects get farther away from the viewer, they diminish

in size along what are known as vanishing lines. All the angles

follow the vanishing lines and converge on the horizon at the

vanishing point.

Putting Things into PerspectiveWhen compositing an object into an image, many things need to be considered. Does the object need to cast

a shadow? Does it need a strong highlight? Is it retf ective? An important thing to consider is how the object

conforms to the perspective of the scene. If the perspective doesn’t match, it will look out of place.

› › k e y c o n c e p t s : Pen tool

SINGLE AND MULTIPLE VANISHING POINTS

One-point perspective is when there’s a single point on the

horizon where all things meet. The image below shows my

painting, Damen, with the vanishing lines shown above. The

green line is the horizon, while all the red lines (vanishing lines)

are converging on a single point.

If more than one side of an object or structure is visible, it’s

necessary to create multiple vanishing points that all converge

on the same horizon line. The image below shows my painting,

Times Square. It has multiple vanishing points that all converge

on the same horizon. There’s a point going up 7th Avenue plus

one going up Broadway. There are two additional points going

east and west on 44th Street (as shown in the second image).

These were so far out of the image area that it required the use

of Illustrator to create the basic vanishing lines.

Note: Illustrator, being resolution independent, allowed me to

create the lines on a much smaller scale than the 25' image. These

lines were then separated and brought into scale where needed.

BERT MONROY FROM BERT’S STUDIO

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› › FROM BERT’S STUDIO

ALL IMAGES BY BERT MONROY

USING THE PEN TOOL TO FIND THE

VANISHING POINT

It can be tricky establishing where the horizon is when composit-

ing elements from different images. One trick that I use requires

the Pen tool (P) in Photoshop. I look for lines in the image that

travel and seem to converge at the same point. That point is on

the horizon.

I recently had to create a project that will demonstrate this

process. I needed to show how an awning would look sus-

pended over a door. In this image, the siding on the wall made

an excellent choice to establish the vanishing point.

With the Pen tool, I added a point near the top-left edge

of the siding, and a second point to the right. The location for

this second point is irrelevant for now since it will be moved

later. (Note: When using the Pen tool, each click produces

an anchor point, which are joined by a path. These paths have

been stroked in red in this example to act as visual guides.)

A third point is then created at the lower-left edge of the

siding. The second point, which will determine the vanishing

point, is moved until the two lines follow the angles of the two

boards at the top and bottom. To move the second point, just

press-and-hold the Command (PC: Ctrl) key while the Pen tool

is still active, and then click-and-drag the point. Once the vanish-

ing point is established, the two lines are used to create the

guidelines for the vanishing lines, thus allowing the awning to

be placed with the proper perspective.

On a much larger scale, I had to create an illustration that

would show how the city of San Jose would look in 50 years.

By following the angles of existing buildings, the horizon and

vanishing lines were established.

Using the guides, buildings were created that followed the

same perspective. In a close-up of a small area, you can see the

new building plus another new one to the right of it.

Following perspective concepts will allow you to composite

images together that will look like they were shot that way in

the f rst place. ■

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SPORTS PHOTOGRAPHY, one of the most

exciting, challenging endeavors you can under-

take, involves creating images that freeze a split

second of action. But it must be done without

the luxuries that most other photographers

enjoy; for example, sports photographers can’t

pose their subject; they can’t re-shoot the

image if the exposure or composition isn’t right

the fi rst time; nor can they move to a different

vantage point for a better perspective once the

moment passes.

TO CREATE A GOOD SPORTS IMAGE, three

things have to come together for that split sec-

ond in time: skill, luck, and the right equipment.

Skill and equipment are within our control; luck

isn’t. Lady Luck is more likely to be on your side

if you’re familiar with the sport you’re shooting,

as it’s easier to anticipate where the peak action

will take place. You’re more likely to capture that

leaping catch because, instead of hoping to get

lucky, you’ll be in the right place at the right time.

Once you’ve decided to take the leap into

sports photography, where do you begin? Let’s

start by identifying what makes a sports photo-

graph great.

BY MIKE OLIVELLA

PHOTOGRAPHY SECRETS

HOW TO SHOOT

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Good sports photographs tell a story within the four corners of the image so viewers can tell what’s happening at a glance. A great sports image goes one step further, taking sports fans into the very heart of the game and capturing elements that aren’t visible to them from the bleachers. Just follow these general rules.

Get the face and the ball in the frame: What sets a great sports image

apart is seeing the athlete’s emotions, and that’s usually through his or

her facial expression. The eyes are the windows to the soul and the face

is the canvas for emotion. An image of the back of an athlete’s head

may be artistic, but it will be outdone by the same shot depicting the

athlete’s face and emotional expression. The icing on the cake is having

the ball in the frame—ideally in the glove, hands, or in the net, but in

the frame. Capture these two elements and you’re golden.

Shoot as tight as you possibly can: Hand in hand with getting the face in

the frame is shooting tight. Fans in the stands have a wide-angle view

of the game so they don’t see the player grimace when the bat makes

contact with the ball, or when the player goes airborne to head the ball

into the net. You, and only you, can provide a viewer that intensity by

shooting as tight as you can.

WHAT MAKES A SPORTS PHOTOGRAPH?

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Freeze the action: Blurred or soft images are no better than if you

missed the shot altogether. Parts of the image may not be perfectly

sharp due to depth-of-fi eld considerations, but it’s critical that key

aspects of an image are sharp. Typically, that would be the athlete’s

face, but many times it will extend to the hands and feet, depending

on the sport. Too much blurring of the feet or hands will detract

from the image; however, you can easily avoid this by controlling

your shutter speed. For example, 1/1000 will guarantee frozen

action. On occasion, I’ve gotten away with 1/400, but not all of my

images were frozen.

TIPS FOR SHOOTING THOSE GREAT PHOTOSNow that we’ve identif ed what makes an image great, here are

a few pointers on how to get those shots.

Shoot from the lowest possible position: Shooting up at athletes gives

them a distinctly superior look. If you kneel along the sidelines or sit

along the baseline, you can shoot with the ideal, eye-level perspec-

tive. That’s why you’ll see good pro sports photographers wearing

kneepads or sitting under the basket, because shooting from the

lowest vantage point yields the best images (not because they’re

trying to rest their weary bones).

Position yourself where the play will be, not where it begins: Long

before the play begins, put yourself in the best location for getting

that face and ball in the frame. When shooting a specifi c team or

player, position yourself downfi eld so the action is coming in your

direction. (If you’re behind the play, you probably won’t get both

elements in the image.) Another reason to position yourself well

ahead of the play is that the players will be coming toward you,

and they’ll become larger in your frame as the action develops. The

larger they become, the tighter you’ll be shooting.

Shoot with the sun at your back: Always ascertain where the sun will

be during the game, and then position yourself with the sun at your

back so that the players’ faces will be lit to the greatest extent pos-

sible. If you shoot into the sun, players will be backlit, and if you set

your exposure for the available light, the players will likely be under-

exposed. Conversely, if you expose for the players’ faces, the back-

ground behind them will be overexposed. Neither of these scenarios

makes for good images.

SELECTING YOUR GEARLet’s get into gear in more detail. My experience has been with

Nikon gear, but you can easily apply any of the following to

Canon or other camera manufacturers.

Full-frame (FX) or cropped-frame (DX) camera bodies: Your fi rst

equipment decision is whether to go with an FX-sensored body or a

DX-sensored body. Each has its advantages; but if you’ll be shooting

during the daytime only, a DX camera body will rival anything that

you’ll get from an FX body.

DX bodies are less expensive, but they also enjoy one huge

advantage over the FX bodies: the crop factor (Nikon DX bodies

have a 1.5x crop factor). Every DX camera body acts as if you have

a built-in teleconverter, but without any of the disadvantages of a

teleconverter, such as an increase in the wide-open aperture and

slight loss of sharpness. With a Nikon DX body, a 70–300mm

lens is the equivalent of a 105–450mm lens on an FX body, and

an 80–200mm lens is the equivalent of a 120–300mm lens. The

tradeoff is that FX bodies produce noticeably better images at

higher ISO levels, with less noise and better clarity.

Frames per second: Next, you’ll need to consider the frames per sec-

ond (fps) capability of the camera body. For sports, a camera body

that will shoot 5 fps is the minimum needed. The more fps capability

of the camera body, the better your chances of getting the shot at

peak-action moments.

New or used? Most every camera body and lens I own was bought

used, for approximately half as much as new gear. I only buy from

reputable dealers who service the equipment before a sale, and have

a money-back guarantee if the equipment fails, so I’ve only had pos-

itive experiences.

Off-brand lenses: If you decide to go with off-brand lenses, you’ll

defi nitely cut your equipment costs, but I always recommend Nikon

or Canon lenses.

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Mike Olivella is a sports photographer for the Florida State University Athletics Depart-

ment and a stringer for AP. Mike has photographed the action at NFL games, NCAA Division I regu-

lar and postseason contests, BCS Bowl games, March Madness, the US Open, Wimbledon, and the

Masters. Mike also owns and operates BaselineShots Photography Studio for glamour, fashion, and

product shoots. To see more of Mike’s work, go to www.baselineshots.com, follow Mike on Google+,

or read his blog at www.baselineshots.blogspot.com.

ALL IMAGES BY MIKE OLIVELLA

There’s a lot more to consider when diving into sports photography, but

hopefully, the information provided here is helpful. Once you’re geared

up, practice and opportunity will have you capturing images you may have thought were beyond your reach. ■

• Lean and Mean—Strictly for daytime use in good light at ISO levels

from 200–400. Start with a used Nikon D2H camera body ($300–

$400), a 4.1-megapixel, 8 fps pro body. It’s what I used up until

four or fi ve years ago. Add a Nikon 70–300mm f/4.5–5.6 lens ($300

used, $600 new), and you’re in business for less than $1,000, with

an outfi t that will reach out to the equivalent of a 105mm–450mm

lens on a full-frame body.

• Upping the Ante—Substitute a used Nikon D300 ($500–$600) for

the D2H, and you’re still getting 7 fps in a 12.3-megapixel, tough-

as-nails camera body. Still a daytime-only outfi t but, because of the

better camera body, you can push the ISO comfortably to 1,600

(when necessary) as light wanes, so long as you use some noise-

reduction software. If you go with a used lens, that’s still under

$1,000, and you’re still reaching out to 450mm at f/5.6.

• Getting Jiggy with It—Any daytime conditions are no problem with

this outfi t, and if you don’t mind some noise in the images (even

with noise-reduction software), you can try your hand at events

played in indoor gyms or at high-school football stadiums. Stick

with the used D300 but add a used battery grip ($100) to goose

your frames to 9 fps. Substitute a used Nikon 80–200mm AF-S

f/2.8D ED lens ($800–$900) for the 70–300mm lens and you’re

right at $1,500. Yes, you’ve decreased your effective focal range to

300mm, but you now have a faster-focusing, sharper lens that will

allow you to shoot in lower light.

• Doubling Down—If you want to press a bit further, pick up a used

1.4x Nikon teleconverter ($250–$275) for daytime use with the

above outfi t and you’ve extended your lens’ focal length to 420mm

at f/4, and you’re still well under $2,000.

• Best Bang for the Buck—All of the above, except swap a used Nikon

D3 ($2,000) for the D300. The D3 is a full-frame, 12.1-megapixel,

9 fps, pro body that rocked the world when it came out with its

low noise levels at high ISOs, and it still rivals most camera bodies

out there. For just a bit more than $3,000 (with noise-reduction

software), you can shoot up to ISO 6,400, which you’ll need for

acceptable images in high-school gyms or football fi elds. With a

full-frame body, your high ISO images will look better, but your

focal range will top out at 200mm without the teleconverter and

280mm with it.

The following are outfi ts that will equip you for the set-

tings described, based on my personal use of the Nikon

equipment listed, and their having provided images that

meet my quality expectations. Just remember that you’re

not going to get every shot that the guy next to you will

get with multiple Nikon D4s and an assortment of lenses.

But, by moving up and down the fi eld as the action

dictates, you’ll get your share of images.

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Focal Press and You.

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Layout Design: Taf y Clif ord

When Process is set to 2012 (Current) in the Camera Calibration panel, you’ll have full use of the Radial Filter.

If Process is set to an older version, such as 2010, then you’ll lose many of the sliders in the Radial Filter.

General Tips and TricksBefore you start using the Radial Filter, there are a few features and

settings you need to be aware of. To access the Radial Filter, press

Shift-M or click the circle icon in the Toolbox above the Basic panel.

[Process Version]First of all, if you want to have full-function of this fi lter, your photos

must be in the 2012 (Current) process version in the Camera Cal-

ibration panel. If you have it set to an older process version, then you

won’t have half of the sliders to play with when adjusting your fi lter.

[Invert Mask]There’s one important checkbox in the Radial Filter panel that

you’ll probably change quite often: the Invert Mask setting.

When you apply a Radial Filter, the adjustments will appear on

the outside of your oval or circle shape. If you’d like to do anything

other than a vignette-type effect, then this will need to be checked.

Unfortunately, it’s not sticky (meaning you can’t default it to being

checked all the time), so you’ll have to make that extra mouse click

each time you use the fi lter for nonvignette effects. You can also

press the Apostrophe key (’) on your keyboard to turn the Invert

Mask option on and off.

MONG THE NEW FEATURES RE-

LEASED IN LIGHTROOM 5, THE

RADIAL FILTER WAS THE ONE I HAD

BEEN HOPING FOR THE MOST.

LIGHTROOM HAS HAD LINEAR GRADIENTS FOR

SOME TIME, BUT I’VE HAD MANY OCCASIONS

WHEN THIS STRAIGHT-LINED FILTER JUST DIDN’T

CUT IT. TO GET YOU STARTED WITH THIS NEW

FEATURE, HERE ARE SOME TIPS, TRICKS, AND

WAYS I USE THE RADIAL FILTER.

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I added a Radial Filter and set the Color to a soft blue to cool down this photo.

Basic Color and

Tone Enhancements

There are many ways to adjust the color of your images in Light-

room, and the Radial Filter is one more method of stylizing or

balancing the overall look of a photograph. I’ve found that it’s a

good way to add a burst of color, subtle contrast, or color haze to

an image outside of the standard color and tone adjustments.

[Photo fi lters]You can use the Radial Filter to add an overall warm or cool tone

to your photo. This is a great way to enhance an already perfectly

processed photo with just a touch of warmth, without skewing any

of the existing colors. By creating the fi lter from the very center of

your image and dragging it out as far as possible, you can, in effect,

add the fi lter to the entire image. Simply click the Color swatch at

the bottom of the panel and select the fi lter color. Ultimately, this is a

great way to add an extra pop of color or contrast to any photograph.

[Sun haze]One of my favorite ways to use the Radial Filter is to add “sun

haze” to my scene. You can add this to a photo that already

has a good backlit haze to it to intensify the effect, or you can add

the sun haze to any photo to see what you end up with. First,

click-drag your cursor, starting near one of the corners of your

image. Next, check the Invert Mask box so that the effect is applied

to the inside of the radial gradient. You may also want to increase

the Feather setting so that the edge is nice and soft. Then, adjust

your settings until you get a nice bright and soft effect. For this

image, I set the Temp to +17, the Exposure to +1.5, Highlights to

–65, and Clarity and Saturation each to –20.

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Processing Photos of People The Radial Filter is a very good tool to use with portraits. Sure, you could use the Adjustment Brush tool, but you have an easy-to-

edit, feathered edge to work with in a Radial Filter. Plus, people’s faces are oval, so it makes sense to work with a defi ned shape

with a good feather to it. Here are a few ways you can use this fi lter when processing portraits.

[Selective adjustments to eyes, mouth, and cheeks]The Radial Filter is the perfect tool to

use for making selective adjustments to

portions of the face. The rounded shape of

the gradient makes it work on almost any

portion of the face.

[Eyes]

Draw an oval shape, starting with the

cursor in the middle of the eye. Make the

shape about the size you need it, and then

resize and rotate it afterwards to fi t around

the eyes perfectly. You’ll want it to cover

the eyes from the bottom eyelashes to the

top eyelashes, and just outside of the

eyeball portion from left-to-right. To move just one side of the Radial Filter, hold the Option (PC: Alt)

key while dragging one of the control handles. If there’s excess darkening around the eyes you may want to slightly increase the size.

Check the Invert Mask box, and then play with the sliders to increase the Exposure, Clarity, and also brighten the colored portion

of the eyes with the Saturation and Shadows sliders.

[Off-center vignettes]One of the most common uses of the Radial Filter is to create off-center vignettes, but don’t feel like you have to limit

your adjustments to only adjusting the exposure of your vignette. There are so many other ways to darken the edges

and draw attention to the center of the photograph.

For this image, the main subject of my photo is in the upper-left corner. If I were to add a standard vignette,

I would risk darkening the subject more than I’d like. Instead, I chose to go with a slightly off-center vignette to keep my

subject nice and bright. First, I turned off Invert Mask then, instead of just adjusting the Exposure (set to –0.45), I also

played with the Temp (+10), Tint (+6), Contrast (+19), and Highlights (–5).

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077 ALL PHOTOS BY NICOLE S. YOUNG

Tip: Once you’ve made your adjustments to each section of the face, be

sure to save it as a Radial Filter preset. To do this, click the Effect drop-down

menu at the top of the panel, choose Save Current Settings as New Preset,

and give it a name. Then, in the future, when applying a new Radial Filter,

choose the preset from the list to apply those same settings to other images.

[Mouth]Draw a skinny oval shape over the lips, and center it over the mouth.

Rotate it and increase the size so that it fi ts just around the lips.

Then, check the Invert Mask box and increase the Saturation and

Clarity sliders to see how it looks. For this image, I also added a pink

color with the Color adjustment, as well as decreased the Highlights

and increased the Temp to make the lips stand out a bit. Note: This

will usually only work best in photos with a closed mouth.

[Cheeks]The Radial Filter is a quick way to add a hint of color to the cheeks.

Just create an oval shape and rotate it so that it sits high on the

cheekbones. Then, add a pink hue from the Color setting, and

increase the Feather (I set mine to +76). For this image, I also

decreased the Exposure (–0.30) to darken the cheekbones slightly.

[Bringing attention to the face] When we look at a photo, our eyes tend to see the brightest

portion of the image fi rst. Because of this, we will likely want

the face in a portrait to be the element that stands out the

most. By using a Radial Filter, you can add a vignette that allows

you to focus the attention on the face.

To do this, fi rst add your fi lter, placing the point in the cen-

ter of the face. Rotate and resize it so that it sits just outside of

the face, then make adjustments to the Exposure and Shad-

ows (I set my Exposure to –1.45 and the Shadows to –15),

and any other setting you think will work. This adjustment,

regardless of how subtle it is, can be a good way to direct the

attention of the image more toward the face. ■

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For as long as I’ve been using Lightroom, I’ve been storing my photos on an external hard drive

because my laptop drive f lls up too quickly. When I disconnected the external drive, however,

I really couldn’t do much with my photos. Sure, you could do certain things in the Library mod-

ule, but you couldn’t edit them in the Develop module.

Smart Previews

UNDER THE HOOD

Matt Kloskowski

Well, one of the brand-new features in Lightroom 5

is called smart previews and it lets you do just that—

work on your photos even if they’re on a drive that isn’t

attached. Let’s take a look at how it works.

STEP ONE: You’ll f nd this feature in the Import dialog

in Lightroom 5. When you have new photos to bring

into Lightroom, just go to File>Import Photos and Video,

turn on the Build Smart Previews checkbox in the File

Handling panel in the upper-right corner of the Import

dialog, and then go about your importing process as

usual. You won’t notice much of a difference during im-

port other than a progress bar at the top left letting you

know that Lightroom is building the smart previews.

STEP TWO: After your

photos have been im-

ported into Lightroom,

just click on one of them

to select it. Then, look

under the Histogram

in the Library module

(at the top right of the

screen) and you’ll see it

reads “Original + Smart

Preview.” This is your vis -

ual cue that Lightroom is

showing you the original photo since that hard drive is

currently connected; but it’s also letting you know that

it has a smart preview attached to it.

STEP THREE:

To see how they

work, you’ll have

to disconnect your

external hard drive

(remember, there’s

no need to create

smart previews for

any photos on your

computer’s internal

drives). So go ahead

and eject your hard

drive (safely that is—

don’t just yank the wire out of your computer). The f rst

thing you should notice is that the name of the external

drive in the Folders panel is now grayed out with question

marks on the folders containing the images.

STEP FOUR: Before Lightroom 5, you would have seen

a question mark icon at the top right of each photo’s

thumbnail in the Grid view or in the Filmstrip at the bot-

tom letting you know that Lightroom doesn’t know where

. . . .

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the photos are located.

But with Lightroom 5,

you now see a small

rectangular icon, which

is your visual indicator

that there’s a smart pre-

view built for this photo.

And if you look in the

Histogram panel, you’ll

see that it now only

reads “Smart Preview”

and doesn’t have the

word “Original” next

to it anymore.

STEP FIVE: Ready for the cool part? If you go to the

Develop module (just press D for the keyboard short-

cut), you’ll see that none of the sliders are grayed out

(they used to be before Lightroom 5). You know what

that means? Yup, now I can sit in bed and edit photos

SMART PREVIEW TIPS

You’ll notice I assumed you were importing new photos into your catalog back in Step One, so what do you

do if you want to build smart previews for photos that are already in Lightroom, or if you forgot to do it when

you imported them? No sweat. Just select the folder in the Folders panel and go to Library>Previews>Build

Smart Previews.

Smart Previews do take up extra space. If you want to know exactly how much space, click on the “Original +

Smart Previews” text in the Histogram panel, and Lightroom will show you at the bottom of the Smart Preview dialog.

Since the smart previews take up extra space on your hard drive, you may want to delete them when you’re

done working on a folder of photos and you’ve synched the changes back to the external hard drive. Just like

in the previous tip, click on the “Original + Smart Previews” text to open the Smart Preview dialog and click the

Discard Smart Preview button. This will discard the preview for the selected image. If you select all of the images

f rst, you’ll see four icons appear below the Histogram: Originals without Smart Previews, Originals + Smart

Previews, Smart Previews, and Missing. The number next to each icon lets you know how many of each preview

type that you have for the selected images. Now when you click on the Originals + Smart Preview icon, you can

discard the smart previews for all the selected images. Or, with just one photo selected, you can always go to

Library>Previews>Discard Smart Previews, and then Lightroom will give you the choice of discarding the smart

preview for the selected photo or for all the photos in that folder. ■

ALL IMAGES BY MATT KLOSKOWSKI

without yelling

to my kids play-

ing the Xbox to

ask them to bring

my laptop bag to

me. This opens a

whole new world

of opportunities

for me to give

them new tasks.

STEP SIX:

Finally, when you

reconnect your

hard drive, Light-

room takes care

of syncing everything back to the original photos so you

won’t have to change a thing. Lightroom automatically

applies any changes you made while the drive was discon-

nected to the full photos when you reconnect the drive.

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. . . .

Since Lightroom was f rst released, it has been developed in parallel with the equivalent ver-

sion of the Adobe Camera Raw plug-in for Photoshop. This means that when a new version

of Lightroom was released, there was also a new version of the Camera Raw plug-in for the

latest version of Photoshop.

Rob Sylvan

Using Photoshop CS6 with Lightroom 5UNDER THE LOUPE

When Lightroom 4 was released, a new version of Photo-

shop (CS6) was not far behind, and along with Photoshop

CS6 came Adobe Camera Raw 7. With every update for

Lightroom 4 (up to 4.4), there was a simultaneous release

of an update for Camera Raw 7 (up to 7.4). Each of these

dot release updates brought a combination of bug f xes,

new lens prof les, and support for the RAW f les from

new camera models. Now, Adobe’s decision to continue

to provide updated Camera Raw plug-in support to

Photo shop CS6 has extended CS6’s usefulness and made

it a solid partner for Lightroom 5.

Up to this year, when a new version of Lightroom and

Photoshop were released, the previous version would no

longer be available in the Adobe store, and Adobe would

cease to provide dot release updates to those previous

versions. This changed in a couple of signif cant ways

after the release of Lightroom 5 and Photoshop CC. First,

at the time of this writing, it’s still possible to purchase

a licensed copy of Photoshop CS6 in the Adobe store

despite Photoshop CC’s availability to Creative Cloud

subscribers. Second, Adobe has broken with tradition

and released a version of Camera Raw that works with

Photoshop CS6. Note: Lightroom 4 is no longer available

and will not be updated.

NOTES ON COMPATIBILITY

Why the change? Adobe states that since Photoshop CS6

is still being sold, it will continue to provide updated RAW

f le compatibility for its customers using that product. This

comes in the form of a version of Camera Raw 8 (8.1 as

of this writing) that’s compatible with Photoshop CS6.

This special version of Camera Raw 8 has all the same

new camera support as Lightroom 5 and the version of

Camera Raw 8 for Photoshop CC, and it can render all of

the new features in Lightroom 5, such as the Radial Filter,

the Upright feature (located in the Basic tab in the Lens

Corrections panel), and the improved Spot Removal tool.

The difference is the Camera Raw 8 plug-in for Photoshop

CS6 doesn’t show the controls in the Camera Raw plug-in

itself. More on this later.

Those of you who have upgraded to Photoshop CC will

continue to get normal updates to the Camera Raw 8

plug-in, and this version of the plug-in will provide full

access to editing with all the new features in Lightroom 5

and Photoshop CC. So, really, there’s no change in policy

for those who have already upgraded, and if you fall into

that category, you may not be as interested in the rest of

this story.

WILL THIS AFFECT YOUR WORKFLOW?

If you have Lightroom 5, Photoshop CS6, and have

installed the Camera Raw 8.x update for CS6, let’s take

a closer look at what that means for your workf ow. First,

the good news: With this combination of software, you

can use Lightroom 5 with any of the RAW f le formats it

supports, develop photos with any of the new features

in Lightroom 5, and can seamlessly send a copy with

those new Lightroom adjustments to Photoshop CS6

for additional editing, just like you did with Lightroom 4.

So, if you bring in a RAW photo from a newly supported

camera into Lightroom 5 and correct perspective distor-

tion with the Upright function, remove a power line with

the new Spot Removal tool, add a Radial Filter, then send

a copy to Photoshop CS6 with Lightroom edits, you’ll see

all of those adjustments are applied to the new copy. This

is actually really great news.

Let’s contrast that against what happens to someone

using Lightroom 5, Photoshop CS6, and Camera Raw 7.4.

In this scenario, if you use the Photo>Edit In>Edit in Adobe

Photoshop CS6 menu in Lightroom 5, you’ll get a prompt

telling you that “This version of Lightroom may require the

Photoshop Camera Raw plug-in version 8.x for full compat-

ibility,” and give you the options to Cancel, Render Using

Lightroom, or Open Anyway. The best thing a Photoshop

CS6 user can do at this point is choose Cancel, then go to

Help>Updates in Photoshop to have the latest version of

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the Camera Raw plug-in installed. Once updated, you won’t

see that prompt anymore, and the copy will simply open

correctly in Photoshop.

If you’re using a version of Photoshop older than CS6,

you can consider upgrading Photoshop so that you can

install the Camera Raw 8 plug-in, or you can choose Render

Using Lightroom in the dialog. With this option, Lightroom

renders the copy itself instead of passing the data on to

the Camera Raw plug-in. This way you get the benef t of

all the new features and camera support in Lightroom 5

without having to upgrade Photoshop. However, this

option won’t help you if you use any of the other ways

Photoshop integrates with Lightroom, meaning that the

Open as Smart Object in Photoshop, Merge to Panorama,

Merge to HDR Pro, and Open as Layers in Photoshop

functions all rely on the Camera Raw plug-in to do the

rendering. If you don’t have a compatible version, you

won’t see any of the new features applied to the copies

sent to Photoshop through those options, and if you’re

Extreme Radial Filter applied in Lightroom 5

Radial Filter adjustment is visible in Camera Raw 8, but there are no controls to adjust it

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using a newer camera model, you might not see any photo

appear at all.

LIMITATIONS

Photoshop CS6 users can be thankful for this version of

the Camera Raw plug-in for allowing the majority of their

Lightroom 5 to Photoshop CS6 workfow to work without

a hitch and without having to upgrade to Photoshop CC.

There are, however, a couple of things to keep in mind. Most

importantly is that while this special version of Camera Raw 8

can render the new features, it doesn’t allow you to edit those

same new features in the plug-in. This could potentially impact

anyone who uses the Photo>Edit In>Open as Smart Object

in Photoshop function in Lightroom 5 to send a copy of the

RAW photo with Lightroom adjustments embedded in a smart

object layer. In this scenario, the copy will visibly have all the

edits applied to it, but if you double-click the smart object

layer to open the embedded copy into the Camera Raw plug-

in, you wouldn’t be able to edit any features not supported

by Camera Raw 7.4.

Similarly, if you take advantage of the ability to write changes

into the XMP metadata space of your photos in Lightroom, then

decide to open that photo into the Camera Raw 8 plug-in

for CS6 directly, you won’t be able to alter the adjustments

from the new features. To illustrate this point, I applied

an extreme Radial Filter adjustment to the photo in the

frst image (see previous page), then used the Photo>Edit

In>Open as Smart Object in Photoshop menu to send a

copy to Photoshop CS6. In the next image, you can see

that same photo opened in the Camera Raw 8 plug-in for

CS6 with the Radial Filter applied, but there are no controls

for adjusting it further.

If you don’t use that workfow, then that really isn’t going

to affect you much, but it is important to be aware of the

limitations of this special version of Camera Raw. Looking

to the future, Adobe has not provided a timeline for how

long this special version of Camera Raw for Photoshop CS6

will continue to be updated, but I’ve been told that it will

continue to be updated for the foreseeable future. Even

when Adobe stops updating this version of the Camera

Raw plug-in for future new cameras and lenses, Lightroom 5

and Photoshop CS6 will still remain a compatible partner-

ship for some time to come. n

ALL IMAGES BY ROB SYLVAN

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The tips in this issue all revolve around the Lightroom

Library module and being able to easily f nd the location of

specif c photos, as well as shortcuts to speed up your work

with collections.

JUMP TO IMAGE LOCATION

Occasionally, you may

f nd yourself viewing a

grid of thumbnails that

are part of a group much

larger than a specif c

folder. This might be

the All Photographs view

in the Library module’s

Catalog panel, or per-

haps a view created by

searching for a certain

keyword or other image

attribute. To quickly nar-

row down exactly where

a specif c image is in your catalog, Right-click on a thumbnail

and choose Go to Folder in Library. This command is also avail-

able in the Photo menu.

Sometimes, I like to quickly access where an image is stored

on the actual hard drive. For instance, there are times when

I want to bring an image into Photoshop, but I don’t necessar-

ily want Lightroom to create a new version that’s added to the

catalog. To display the location on the hard drive, Right-click on

a thumbnail and choose Show in Finder (Command-R), or Show

in Explorer on Windows (Ctrl-R). This command is also avail-

able in the Photo menu.

Finally, if the image is part of a collection, you can Right-

click on a thumbnail, and choose Go to Collection. A submenu

for that command will show the names of the collections

associated with that image. Clicking on the Photo Is in Col-

lection badge at the bottom-right corner of a thumbnail will

also display a menu, showing the names of the collections that

image belongs to.

QUICK AND EASY COLLECTIONS

Speaking of collections, they’re an excellent way to create

image groupings based on things such as quality, location,

theme, project, or any other way you might think of to group

photos together. If you want to use the quick collection but

need to quickly clear out any previous images that might be

there, click Quick Collection in the Catalog panel, then press

Shift-Command-B (PC: Shift-Ctrl-B) to clear the collection.

Once you’ve gathered together a number of photos into a

quick collection, either by clicking on the thumbnail and press-

ing the letter B or clicking the circle icon that appears in the

top-right corner of the thumbnail, you may want to promote

it to a regular collection that you can assign a name to. To do

this, press Option-Command-B (PC: Alt-Ctrl-B) to bring up the

Save Quick Collection dialog. Give the collection a name and

click Save.

The Quick Collection is the default target collection in Light-

room, meaning that if you use the B shortcut key or click the

circle icon, the active images will be added to that collection.

To assign target status to another collection, Right-click on a

collection in the Collections panel and choose Set as Target

Collection. Then use the B shortcut or click the small circle at

the top-right corner of a thumbnail to quickly add photos to

the new target collection. Pressing B again or clicking the circle

at the top right will remove an image from the target collec-

tion. The target collection is indicated with a small plus sign

next to its name in the Collections panel. The collection you’ve

specif ed as the target will remain so until you assign target

status to another collection.

If you want to have Lightroom display the target collection,

press Command-B (PC: Ctrl-B). Using the same shortcut a sec-

ond time will return you to the previous view. ■

Seán Duggan

LIGHTROOM Tips & Tricks

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ALL IMAGES BY SEÁN DUGGAN

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Many photographers are drawn to exploring and photograph-

ing abandoned buildings, roadside debris, and family heirlooms

that echo the passage of distant times.

PHOTOGRAPHING YESTERDAY

Up until the mid-20th century, the many towns that lined the

Hudson River surrounding New York City were industrial centers

of transportation, production, manufacturing, and worldwide

trade. In the mid- to late-20th century, as the world’s economy

changed, these river towns were either left by the wayside or,

as in the case of Edgewater, Weehawken, and Hoboken, New

Jersey, they reinvented themselves by razing the old factories

and building contemporary condominiums and riverside parks.

Over the years, I’ve been photographing the changing face of

these communities as they’re transformed from working class

neighborhoods to white-collar enclaves.

Note: Being in abandoned buildings may be illegal and, due

to weakened structures, very dangerous. Always explore with

a photo partner and be alert for rotten f oorboards, rusty nails,

and chemical debris.

Photographing in old factory buildings is often a hit or miss

situation of access and light, and bracketing the handheld expo-

sure by 3 stops allows me to work quickly and have the ability to

process the dark interiors and the bright exteriors to create pleas-

ing results fairly quickly with Adobe Camera Raw and Merge

to HDR Pro. Entire books have been written on processing HDR

images; here, I’m sharing a straightforward approach that I use

to produce appealing results.

HDR image from three exposures

KATRIN EISMANNCREATIVE POINT OF VIEW

Photography relies on an integral relationship with time, as it freezes, blurs, captures, and preserves the intan-

gible presence of the f eeting moment. Many times we use the camera to immortalize the young, strong,

powerful, beautiful, and perfect. In contrast, the decayed, crumbling, and faded of er an honest glimpse into

our own mortality.

Past Prime

c o l u m n › ›

KAT

RIN

EIS

MA

NN

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STEP ONE: After downloading the images with Adobe Bridge,

select the bracketed exposures and open them in Adobe Camera

Raw (Command-R [PC: Ctrl-R]). Resist the temptation to process

the f les with any tone, contrast, or color adjustments.

STEP TWO: Click the

Select All button at the

top left of the Camera

Raw dialog to select

all of the images, go

to the Lens Correc-

tions panel (sixth panel

from the left), select

the Prof le tab, turn

on Enable Lens Prof le

Corrections, and apply

the appropriate Lens

Profile. Because the

shots in this example

were handheld, I did

not apply Manual Lens Corrections. But when shooting with a

tripod where the geometry of the images is identical, it’s f ne

to use the Manual corrections. Click Done to return to Bridge.

STEP THREE: Select the images in Bridge and choose Tools>

Photoshop>Merge to HDR Pro. If the camera or subject moved,

check Remove Ghosts, set Mode to 32 Bit, and move the high-

light slider to the right side of the White Point preview histogram.

Click OK.

STEP FOUR: Save the f le as a TIFF, close the f le, and in Bridge,

choose File>Open in Camera Raw to process this image with

the familiar and powerful ACR controls. Note: If the Open in

Camera Raw option is grayed out, go to Adobe Bridge CS6 (PC:

Edit)>Camera Raw Preferences, and select Automatically Open

All Supported TIFFs in the TIFF drop-down menu at the bottom of

the dialog.

The amount of detail allows each broken timber and crumbled

brick to speak and yields a grace to the silent John Deere excavator.

Tip: When processing HDR images in Adobe Camera Raw,

clicking Auto in the Basic panel is often a fantastic f rst step to

achieving pleasing results. The Auto algorithms were developed

through extensive research and you can then adjust the settings

further to suit your own look and style.

PRESERVING MEMORIES

On a much smaller and more intimate note, Bina Altera, a New

York-based photographic artist, has created a beautiful body of

work titled Immemorial in which she photographs a wide variety of

objects from a lock of hair to a mysteriously gilded brick to a magi-

cal collection of baby teeth. As she describes, “These objects rep-

resent legacy, death, and a way to hold onto people, and in some

ways are even used as power symbols. They serve as footprints

› › CREATIVE POINT OF VIEW

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or markers in each person’s life and span all ages. These objects

have been kept as part of one’s possessions over a long period of

time and are special and powerful to each individual. Some objects

are used as altars and others are kept tucked away in brown bags

in drawers. There is an inherent life to each object. These objects

become a part of the individual, and are tangible embodiments

of a constantly changing past, present, and future.”

Over the course of a year, Bina gathered the objects and

built a unique box or stage for each one. “This context is

represented by the treatment of the box, specif cally fabricated

to support the story of the object. Just as the stories are sup-

ported, the objects are clearly visibly supported, lending a real ity

to the hanging object. The resulting treatment and placement

of the object within the box is a combination of the signif cance

of the object to the individual as well as to me. The f nal body

of work is the translation of a secret language describing the

objects poetically, as if it were a memory or dream.”

AUTHENTICITY

In the age of overprocessed HDR images, the term “ruin porn”

was coined to denigrate images of decrepit buildings. But the

simplistic act of adding the word “porn” to photographic subject

matter is a label, which denies the beauty of the abandoned,

aged, and discarded. Delve into the materials that you’re attracted

to, build alters for them, hang them by threads, explore, experi-

ment, and never let one-dimensional labels hamper your creative

fantasy and visual journey. ■

CREATIVE POINT OF VIEW › ›

BIN

A A

LT

ER

AB

INA

ALT

ER

A

BIN

A A

LT

ER

A

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Dynamic Range

STEP ONE: Open the Helmet, Pinnacles, and Fire images in Photoshop.

We’ll begin with the Pinnacles image, so make that the active fi le.

First, we’ll modify the landscape by making the distant mountain a

bit taller. Use the Lasso tool (L) to make a loose selection of the dis-

tant mountain and a bit of the sky above it. Press Command-J (PC:

Ctrl-J) to copy the selection to a new layer. Right-click on this layer in

the Layers panel and choose Convert to Smart Object. Double-click

on the layer’s name and rename it “Mountain.”

[NAPP members may download the fi les used in this tutorial from

http://members.photoshopuser.com/magazine/issue/september-2013.

All fi les are for personal use only.]

Layer masks Quick Selection tool> > KEY CONCEPTS:

In anticipation of the next fi lm installment of The Hobbit (due out in December), I’ve been thinking of some

of the composites I created for the 2nd edition of Photoshop Masking & Compositing (Peachpit, 2012),

which I co-authored with Katrin Eismann and James Porto. Several of them have a very strong Middle-Earth

(or Game of Thrones) quality to them. For this article, I’ll revisit one of my favorite composites from the book

and take it in a slightly dif erent direction.

Th

e

By Seán Duggan

Before

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STEP TWO: Press Command-T (PC: Ctrl-T) to bring up Free Trans-

form, and pull up on the top-center handle to stretch the moun-

tain taller. Because this will be in the distance, distortion won’t be

a factor for this composite. If necessary, click-and-drag inside the

bounding box to realign it with the actual landscape underneath,

and then press Enter to commit the transformation.

STEP THREE: Use the Quick Selection tool (W) or the Magic Wand

tool (nested under the Quick Selection tool) to select the sky

above the mountain, then Option-click (PC: Alt-click) the Add Lay-

er Mask icon (circle in a square) at the bottom of the Layers panel.

This adds a layer mask that hides the selected area. Make sure the

layer mask is selected in the Layers panel, press D then X to make

the Foreground color black, and choose the Brush tool (B). Paint with

black with a soft-edged brush on the layer mask to bring back

the rock pinnacles at the base of the mountain and blend the

now taller peak with the mountains at its base. Lock the position

of this layer by clicking the Lock Position icon at the top of the

Layers panel.

STEP FOUR: Now we can bring in the helmet. To streamline this

tutorial, the helmet has already been selected using the Pen tool (P)

and copied to a new layer. Use the Move tool (V) to click-and-drag

the Helmet onto the Pinnacles image. The helmet will appear as a

new layer at the top of the stack.

STEP FIVE: The fi rst step is to fl ip the helmet so that the light

direction matches the desert scene. With the Helmet layer active,

choose Command-T (PC: Ctrl-T) to bring up the Free Transform

bounding box. Right-click in the bounding box and choose Flip

Horizontal from the menu. Press the Enter key to commit the

transformation.

STEP SIX: Next we need to scale the helmet so that it fi ts convinc-

ingly onto the rock pillar. To keep this nondestructive, Right-click on

the helmet layer in the Layers panel and choose Convert to Smart

Object. Lower the Opacity of the Helmet layer to 60% so you can

see it in relation to the rock pinnacle underneath. Press Command-T

(PC: Ctrl-T) to enter Free Transform again. Click-and-drag inside the

bounding box to position the helmet, then Shift-click-and-drag on

one of the corner handles to scale it smaller until the sides of the

helmet more or less line up with the sides of the rock. Press Enter

to apply the transformation, and return the layer Opacity to 100%.

Step Two

Step Three

Step Five

Step Six

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Step Seven

Step Eight

Step Nine

Step Eleven

Dynamic Range

STEP SEVEN: Click the Eye icon for the Helmet layer to turn it off.

Take a close look at the surface structures of the lower part of

the rock column. Several deep fi ssures and cracks can be used to

create a better blend for the helmet. I’ve traced these in yellow in

the illustration shown here so you can see them better. The idea is

to mask the lower part of the helmet to selectively reveal some of

these characteristics and make it appear as if the helmet is actually

built into the rock instead of just fl oating on top of it.

STEP EIGHT: Click on the Background layer to make it active and

zoom into 100% (double-click the Zoom tool [Z] to jump to

100% view). Use the Quick Selection tool to select the rock pin-

nacle. Turn on the visibility for the Helmet layer and click on it to

make it active. Using the Lasso tool, hold down the Shift key and

drag a lasso around the top part of the helmet above the eyes to

add that to the existing selection. Click the Add Layer Mask icon

at the bottom of the Layers panel to add a layer mask based on

the modifi ed selection.

STEP NINE: Choose the Brush tool and make sure the Fore-

ground color is black. Open the Brush Preset Picker on the left

side of the Options Bar and set the brush Hardness to about

50%. Click on the layer mask to ensure that it’s active, and

paint over the lower portion of the helmet so that the rock

structures on the side of the pillar show through. Take advan-

tage of any shadows or cracks in the rock that will make it look

like the helmet is a part of the rock.

STEP TEN: Zoom in for a close view and use the Brush tool to care-

fully refi ne the mask edge that follows the rock structure. Paint

with black to hide the helmet, and press X to switch the brush

color to white to reveal it. Vary the size and hardness of the brush

as you go to fi nd the best brush for blending the edges.

STEP ELEVEN: Now let’s adjust the time of

day and bring on the night. Click the Cre-

ate New Adjustment Layer icon (half-black,

half-white circle) at the bottom of the Lay-

ers panel and choose Black & White from

the list. Adjust the sliders to taste in the

Properties panel. Check the Tint box, click

the color swatch, and in the Color Picker,

choose a low saturation bluish tint (R:70,

G:80, B:90). Set the Opacity for this ad-

justment layer to 85%.

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STEP TWELVE: Click the Create New Adjustment Layer icon and

choose Curves. Lower the curve as shown here. Set the blend

mode to Multiply. Use the Quick Selection tool to select the hel-

met and the rock tower. Paint with black on the layer mask for

the curves layer to hide the darkening on the left side of the hel-

met (the side facing the light source). We want to enhance the

idea that the left side of the helmet (as you look at it) is brighter

than the right side, which falls on the shadowed side. Change the

Opacity in the Options Bar as you brush to make the effect more

realistic. Press Command-D (PC: Ctrl-D) to deselect.

STEP THIRTEEN: Make the Fire image active and with the Move

tool, drag it onto the main composite fi le to add it as a new

layer. Set the blend mode to Screen. Use Free Transform to scale

it smaller so it fi ts inside the small alcove at the base of the pillar.

Add a layer mask to this layer and paint with black to hide the

area surrounding the fi re.

STEP FOURTEEN: Make a loose selection with the Lasso tool of the

alcove area at the base of the rock tower. Option-click (PC: Alt-

click) the Create New Adjustment Layer icon at the bottom of the

Layers panel and select Solid Color. In the New Layer dialog that

appears, set the blend Mode to Soft Light, and click OK. In the

Color Picker that appears, choose a bright-orange color (R:255,

G:130, B:20) to create a glow for the area surrounding the fi re.

In the Properties panel, increase the Feather value until the mask

edges are soft and indistinct. Further edge softening can also be

applied with the Brush tool.

STEP FIFTEEN: As a fi nal step to suggest the light from the fi re be-

low is illuminating the interior of the tower, I used the Fire image

on another layer with a layer mask to add a glow inside the eyes

(as we did in Steps Thirteen and Fourteen). You can see how that

was accomplished by checking out the fi nal layered PSD fi le that

is available with the download fi les.

Shooting images specifi cally for a composite is one way to work, but

using existing photos from your image archive also may offer many

possibilities for interesting composites. All it takes is a little imagina-

tion and some basic Photoshop techniques. You can see a collection

of similar images at my website, seanduggan.com/imaginarium. ■

Step Twelve

Step Thirteen

Step Fourteen

Step FifteenALL IMAGES BY SEÁN DUGGAN

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Photographers pay careful attention to the rule of thirds, the

golden mean, and leading lines when making a great composi-

tion. Vignettes, whether done on the scene or later in post, help

draw the viewer’s attention. Our eyes naturally move to brighter

areas framed by a darker background. When the surrounds

are bright, dark areas draw and hold our attention. The former

example is called low key while the latter is high key. We’ll start

with the latter.

Here’s a photograph I made of model Amy Lucas in a white

Gucci fur-collared coat. The clamp in the back held the collar

up. We’ll remove it as we create the vignette. Download the

samples folder from the NAPP member website to follow along.

[NAPP members may download the f les used in this tutorial at

http://members.photoshopuser.com/magazine/issue/september-

2013. All f les are for personal use only.]

STEP ONE: Open Amy.tif in Photoshop. Press Command-

Shift-N (PC: Ctrl-Shift-N) and click OK to make a new layer.

Press D to set the default colors, then X to make the Fore-

ground color white. Press B for the Brush tool. Use a soft-

edged, 200-pixel brush. Paint white on the piece of foam core

in the lower-left corner. Next, paint over the clamp and all the

way to the edge in the upper right. Now paint the rest of the

background around Amy white. Don’t worry if you overspray

a bit. You can always use a layer mask to get rid of it.

STEP TWO: Click the Create New Adjustment Layer icon

(half-white, half-black circle) at the bottom of the Layers panel,

and choose Curves. Double-click the layer’s name in the Layers

panel and rename it “vignette blend.” Change the blend mode

from Normal to Screen in the drop-down menu just below the

Kind drop-down at the upper-left corner of the panel. Every-

thing, including Amy, is now a lot brighter. For the coat that’s

great; not so for her. Click on the layer mask thumbnail for the

vignette blend layer to make it active, and press Command-I

(PC: Ctrl-I) to invert the mask’s color from white to black. Get

the Brush tool then size the brush to 600 pixels or so. Paint

white over the coat to blend it into the painted background.

Vignettes can be subtle compositional tools for focusing a viewer’s attention. Step behind the curtain

of vignettes to learn how they work and how to make them in the “Digital Photographer’s Notebook.”

Composition Ref ning with Vignettes

KEVIN AMES

DIGITAL PHOTOGRAPHER’SNOTEBOOK

› › k e y c o n c e p t s : Layer masks

Step One

Step Two

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Amy is the darkest area of the high-key photo. The white paint

blended into the coat by the Curves adjustment layer set to the

Screen blend mode creates the vignette. They’re not just about

the corners!

Next, we’ll look at a couple of methods for darkening

vignettes. Open Autumn.tif from the downloaded samples

folder. She’s standing in front of a fairly evenly lit gray painted

muslin from C&M Backdrops. Her skin is much lighter than

the background.

STEP ONE: Choose the Elliptical Marquee tool (nested under

the Rectangular Marquee tool [M] in the Toolbox). Draw an oval

selection around her head, hair, and down into her neckline.

STEP TWO: Make a new Curves adjustment layer. The selec-

tion appears as a white oval surrounded by black in the layer

mask thumbnail. Press V for the Move tool. Hold down Shift-

Option (PC: Shift-Alt) then press the M key. This sets the

Curves’ layer blend mode to Multiply. A dark area appears over

Autumn’s face. Not what we want. White in a mask lets the

effect of the layer show on the image. Press Command-I (PC:

Ctrl-I) to invert the mask. It’s too dark. Press 8 to set the Curves’

layer Opacity to 80%. Finally, go to the Properties panel, and

click the Masks icon (circle in a square) near the top left of the

panel. Drag the Feather slider to 85 px or so. This smoothes the

vignette’s transition.

The areas on Autumn’s shoulders darkened by the Curves layer

show a shift in color and an increase in contrast. While this

technique works well when applied just to the background, it

doesn’t deliver a look that would result from the photograph

being lit with her face brighter than the rest. For vignettes that

include known colors, use this next technique.

STEP ONE: Navigate to the samples folder in Bridge. Double-

click Autumn as Smart Object-1.psd to open it in Photoshop

CS6. This exercise requires CS6. In the Layers panel, Right-click

on the layer Autumn.arw to the right of the layer’s thumbnail,

and choose New Smart Object via Copy. Double-click the layer

thumbnail for Autumn.arw copy to open it in Camera Raw. Pull

the Exposure slider to –1.40. See how her hair darkens, as does

her dress. Push the Shadows slider to +60 to lighten her hair

and dress. Click OK.

› › d i g i t a l p h o t o g r a p h e r ’ s n o t e b o o k

Step One

Step Two

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ALL IMAGES BY KEVIN AMES

Original Camera Raw Curves

d i g i t a l p h o t o g r a p h e r ’ s n o t e b o o k › ›

STEP TWO: Once again choose the Elliptical

Marquee tool. Draw a similar selection to the

one you made in the last example. Hold down

the Option (PC: Alt) key then click the Add

Layer Mask icon. The Option (PC: Alt) key inverts

the layer mask as it’s created. In the Proper-

ties panel, click the Masks icon then move the

Feather slider to the right. This time set it to

about 124 px.

Compare the original without a vignette to the

version done with Camera Raw to the one made

with Curves in the Multiply blend mode. There

are noticeably brighter highlights in her hair and

that detail is maintained in her black dress in the

Camera Raw version. The skin on her shoulders

retains pleasing color, as well.

Finally, here’s an image made with a vi gnette

created using a gridded beauty dish. The light

on Jessica’s face is about two thirds of a stop

brighter than the background.

No matter if the vignette happens in Photo-

shop or during the photography itself, careful

application of this tool makes a big difference

in viewability. Until the next installment of the

“Notebook,” keep shooting! ■

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Scott shares his own personal settings and studio-tested techniques, not to

mention that it’s laid out like a real workf ow. There’s also an entire chapter

containing Scott’s #1 most-asked Lightroom question… “exactly what order

am I supposed to do things in, and where does Photoshop f t in? Plus, you

get a downloadable collection of some the hottest Lightroom Develop

module presets to give you amazing ef ects with just one click!

®

T e Adobe® Photoshop®

Digital Photographersbook for

Copyright 2013 Kelby Training, Inc. – all rights reserved. All content in the above-mentioned titles is produced by Kelby Training, Inc., 333 Douglas Road East, Oldsmar, FL 34677.

www.kelbytraining.com. Adobe, Photoshop and Lightroom are registered trademarks of Adobe Systems, Incorporated.

ORDER NOW KELBYTRAINING.COM/BOOKS OR CALL 800.201.7323

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In part 1 of this tutorial, we’ll transform a short video clip into

a frame-based animation that takes place above a vibrant, digi-

tally painted version of the scene. This will create a framework

for the subtle motion that will be added in a complex masking

process in part 2.

[NAPP members may download the f le used in this tutorial

at http://members.photoshopuser.com/magazine/issue/september-

2013. All f les are for personal use only.]

STEP ONE: Open Rhodo.mov. Choose Window>Timeline and

click the Play icon to watch the video clip. The goal is to isolate

the bee that’s moving in the center of the image and eliminate

all other movement, including the camera motion and the wind

blowing the rhododendron. Click the Go to First Frame icon.

STEP TWO: Click the Timeline panel f yout menu at the top

right of the panel and choose Convert Frames>Flatten Frames

into Clips. This converts the video into separate layers, each

layer corresponding to an individual frame. Scroll to the bottom

of the Layers panel and drag the Video Group 1 folder to the

Trash. The layers were automatically named Frame 0 through

Frame 99.

STEP THREE: Click the Play icon in the Timeline panel and

you’ll see that there’s no longer any video. Click the Go to First

Frame icon, then click the Timeline panel f yout menu, and

choose Convert Frames>Make Frames from Clips. Now the

layers are arranged to play sequentially in time.

STEP FOUR: Click the Convert to Frame Animation icon at

the bottom left of the Timeline panel. Click the Play icon in the

Timeline panel and observe that the same smooth motion is

back but the timeline itself is gone. Instead, the Timeline panel

now shows a sequence of frames that play for 0.04 seconds

each by default.

STEP FIVE: Click the Selects First Frame icon. Now we’ll

convert the f rst frame into something that looks more like a

painting. Press Command-A (PC: Ctrl-A), then Command-C

(PC: Ctrl-C) to select all and copy the selection to the clipboard.

Press Command-N (PC: Ctrl-N), then press Enter to create a

new document using the default settings. Press Command-V

Step Four

Step One

Step Two

Step Three

SCOTT ONSTOTT BEYOND PHOTOSHOP

Creating Subtle Motion within a Photo, Part 1Photographer Jamie Beck and Web designer Kevin Burg pioneered a technique for converting videos to stills

imbued with subtle motion. The result is an intriguing blend of photography and video created in an unlikely

medium—the animated GIF. The key to making stills come alive is not to overdo the movement.

h o w -t o › ›

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Step Six

Step Seven

Step Eight

(PC: Ctrl-V) to paste the image into the new document. Press

Command-E (PC: Ctrl-E) to Merge Down and thereby f atten

to the Background.

STEP SIX: Choose Image>Adjustments>HDR Toning, and

select Photorealistic from the Preset drop-down menu. Drag

the Radius slider to 77 px, click the Smooth Edges checkbox,

and click OK.

STEP SEVEN: Now choose Filter>Oil Paint, set Stylization to

1.49, Cleanliness to 1, Shine to 0, and click OK.

STEP EIGHT: Choose Filter>Sharpen>Smart Sharpen, set

Amount to 200%, Radius to 1 px, Remove to Gaussian Blur,

and click OK.

STEP NINE: Choose Window>Arrange>Tile All Vertically.

Press V to select the Move tool. Hold down Shift and click-and-

drag the Background layer from the Untitled window into the

Rhodo window. Close the Untitled window without saving.

Choose Window>Arrange>Consolidate All to Tabs, and press

Command-D (PC: Ctrl-D) to deselect.

STEP TEN: Choose Layer>New>Background from Layer to

convert the painting into the Background layer. Select frame 1

in the timeline and observe that the Eye icon for Frame 0 is

turned on in the Layers panel. Select frame 2 in the timeline and

note that the Eye icon for Frame 1 is turned on in the Layers

panel. To avoid this confusing naming mismatch, select frame 1

in the timeline and click the Trash icon to delete it. Then in the

Layers panel, select Frame 0 and press Delete (PC: Backspace).

STEP ELEVEN: Click frame 1 in the timeline and observe that

layer Frame 1 is toggled on in the Layers panel. Click frame 2

in the timeline and see that Frame 2 is toggled on in the Layers

panel. Each frame in the timeline toggles off all the other layers

except for the current frame’s corresponding layer, while the

Background layer remains on throughout the animation.

We have transformed a QuickTime video clip into a frame-based

animation so that there’s a one-to-one correspondence between

its frame and layer names. Behind all this is an enhanced version

of the scene stored as the Background layer, against which the

animation will take place in part 2 of this tutorial. To get a sneak

peak of the f nal output, see http://bit.ly/17moTLH. ■

› › BEYOND PHOTOSHOP

SC

OT

T O

NS

TO

TT

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It was the fall of 2002 when the RAW revolution had begun.

Announced at Photoshop World in Los Angeles, Adobe Cam-

era Raw came to us initially as a $99 plug-in for Photoshop 7.

The new plug-in made RAW processing much faster, and it

was also standardized across camera platforms. Nikon, Canon,

Kodak (remember them—they invented the digital camera),

and the rest now had the same workf ow. ACR, as Adobe

Camera Raw was known, featured nondestructive editing of

color temperature, exposure, shadow brightness/darkness,

contrast, saturation, sharpness, and smoothness.

Lightroom 5 and Photoshop CC now sport the latest Camera

Raw processing pipeline, version 8. Before plunging into the

features of this latest release, it’s important to note that both

Lightroom and Photoshop use exactly the same processing

engine. There is only one Camera Raw 8 (not counting dot

releases, of course). Each application addresses this engine in

its own way. I like to think of it as someone wearing cocktail

clothes (Lightroom) or business clothes (Photoshop and Bridge).

It’s the same person dressed differently.

Probably the biggest news in this release is that Photoshop

CS6 also gets a Camera Raw 8 update. In all previous versions,

the latest Photoshop got the latest Camera Raw. (The newest

version of Camera Raw was never compatible with previous

versions of Photoshop.) This means that the latest camera and

lens updates are now available in Photoshop CS6, extending

its usefulness to adopters of the newest cameras. That’s the

good news. The not-so-good, not-surprising news is none of

the features described as new for Lightroom 5 and Photoshop

CC are in CS6. [For more on Camera Raw 8 for Photoshop CS6,

see “Using Photoshop CS6 with Lightroom 5” starting on page

80.—Ed.]

I believe that the new features—the Radial Filter, true heal-

ing and cloning with the Spot Removal tool, and Upright—are

totally worth the upgrades. Let’s look at each one up close.

RADIAL FILTER

The Radial Filter is the solution for all photographers who

love to work with vignettes but who groan and grimace every

time they have to use Post Crop Vignetting in ACR. Post Crop

Vignetting’s limit is that the vignette is centered, as you see in

this photograph. There’s no way to move it around.

The street portrait of this Parisian traveler is open in Camera

Raw 8. To access the Radial Filter panel, press the letter J. Drag

around the subject with the Radial Filter tool to draw the ellipse.

In the example below, I turned on the Outside radio button,

and then lowered the Exposure until the late afternoon sun-

shine striking the wall above the pedestrian in the background

was slightly darker than the red-jacketed man. Adjusting the

Feather slider better blends the effect.

ADOBE PHOTOSHOP CC

h o w -t o › ›

KEVIN AMES

In its latest release, Adobe Camera Raw moves closer to being a full-f edged, all-you’ll-ever-need, non-

destructive imaging app. Now it also makes its debut as an (almost) full-featured filter for layers in

Photoshop CC! Let’s take a look at what’s new in version 8.

Adobe Camera Raw 8

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Were this all the Radial Filter could do it would be a win.

It goes further by offering all of the controls found in the

Adjustment Brush. But there’s more, much, much more. In

this example, I want to blow out Hope’s skin. I started with an

exposure of +2.00 on an Outside Radial Filter. The f rst image

on the left is set with a 0 Feather to create the hard edge. The

second is with the Feather at 100. The result washes out

Hope’s eyes and lips.

Now for the fun! I clicked the New radio button, drew

another Radial Filter around her left eye, and turned on the

Inside radio button. I dropped the Exposure to –1.20 and the

Shadows to –94, then boosted the Clarity to +55 and the

Saturation to +32. Right-clicking inside the Radial Filter, I chose

Duplicate. I dragged the duplicate over her right eye then

clicked-and-dragged outside of the ellipse to rotate it. I dupli-

cated this one, then dragged it over her lips and rotated and

resized it. In reality, only one Radial Filter outline will show in

your image at a time, as in the image on the right. That photo

shows one additional Radial Filter to enhance the visibility of

her nose. To get a super-high-contrast look, I simply duplicated

the two Radial Filters over her eyes. Note that inactive Radials

are represented by gray dots. A red dot with a green ellipse

says that Radial is set to Outside; green dot Radials with a red

ellipse have Inside turned on.

HEALING WITH THE SPORT REMOVAL TOOL

Healing and cloning on a brush is the next new feature in

Camera Raw 8. Using the Spot Removal tool (B), you can now

paint over an unwanted area (not just click), and when you

release the mouse—poof! The area you painted is healed or

cloned. If the result isn’t pleasing, either drag the green outline

to a new position or simply press the Foreword Slash (/) key.

This photograph shows a lot of cleanup from the Bobcat in the

mid-upper right to the removal of a half barrel on a concrete

pad in the lower left.

GET UPRIGHT

Architectural photographers rejoice. If you love shooting tall

buildings that always seem to fall away because of point-

ing the camera at their peaks, you’ll be happy, too. Trust me.

Upright is nested under the Manual tab in the Lens Cor-

rections panel (Command-Option-6 [PC: Ctrl-Alt-6]). Upright

usually corrects the perspective with a single click on the A (for

Auto) button. The other three buttons are: level only; level and

vertical only; level, vertical, and horizontal (see next page).

I like the implementation for correcting multiple versions of

the same photograph with different exposures. With all of the

photos open and selected in the Filmstrip on the left side of the

ACR dialog, apply Upright to the properly exposed image, then

click Sync Results found right below the f ve Upright buttons in

› › ADOBE PHOTOSHOP CC

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the Lens Corrections panel. To the right of that is the Reanalyze

option just in case the initial correction isn’t satisfactory.

A FILTER FOR EVERY LAYER

Camera Raw has been added to the Filter menu in Photoshop

CC. For the most part it works great. Exposure on a layer is

heavy handed, so watch out for that. It’s great for changing up

the color temperature, as well as adding Clarity or Vibrance. The

Adjustment Brush, Gradient Filter, Radial Filter, and Spot Healing

tool are all there. Most of what’s missing is minor: the Crop tool,

Rotate Image buttons, and Preferences. Snapshots are gone, as

well. I use Snapshots a lot to compare versions of settings, and

I really miss not having it in the f lter version of ACR.

Camera Raw is not destructive. You can always go back. This

ALL IMAGES BY KEVIN AMES

is not the case in the f lter version. When applied to a layer, it’s

totally destructive in that after the f le is saved and closed the

change is permanent. Avoid this by Right-clicking to the right

of a layer’s thumbnail in the Layers panel, then choose Convert

to Smart Object. Now any of the settings made on f lters that

work with smart objects, including Camera Raw Filter, can be

changed anytime.

These new tools in Camera Raw 8 have enhanced my work-

f ow not only as a timesaver, particularly with the improved

Spot Healing tool, but it has also added great creativity with

the Radial Filter. I love using it as a Photoshop f lter for tiny

tweaks. Give this updated photographers’ go-to tool a test

drive. I believe you’ll love it, too. ■

ADOBE PHOTOSHOP CC › ›

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Adobe, the Adobe logo, Photoshop and Lightroom are registered trademarks of Adboe Systems, Incorporated. Images courtesy of iStockphoto, and Corey Barker.

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You can also look through job listings, browse curated gal-

leries, follow specif c members, post your work experience,

explore portfolios from design schools and other organizations,

f nd items (work) for sale, and much more. The Work for Sale

area is especially interesting because it not only includes the

expected images and illustrations, it also includes the unex-

pected: fonts, audio, clothing, accessories, crafts, furniture,

home goods, posters, cards, books, and toys.

You can upload video, audio, and image f les, either through

Adobe’s Creative Cloud app, or directly from Lightroom 5, Photo-

shop CC, and Illustrator CC. (Currently, Behance doesn’t support

PDF f les.) Its built-in sharing features let you easily share a link

to any project via your other social networks, such as Facebook,

Pinterest, Twitter, LinkedIn, and StumbleUpon. You can even link

individual images to another website where you’re selling them.

One nice capability that Adobe added when they bought

Behance is that you don’t have to visit Behance.net to see your

Behance activity—Adobe’s Creative Cloud app displays it for

you in a handy window.

Another Behance feature that’s useful for all creatives is their

free iOS app that lets you carry your portfolio on your iPhone or

iPad. The iOS app is necessary in part because Behance converts

all your uploaded videos to Flash format, and iOS devices won’t

display Flash content. The iOS app uses a format that iOS devices

can display.

UPLOADING WORK IN PROGRESS

Uploading your work to Behance requires several useful and

important steps. First, open a f le in Photoshop or Illustrator, and

choose File>Share on Behance, or click the Share on Behance

icon in the lower-left corner of the document window. (Alterna-

tively, you can click the Add Work button in the Creative Cloud

app and upload f les on Behance’s website.) You then get to

choose whether each f le is a new work or a revision to an exist-

ing work.

Then, add some Tags so people (such as you!) can f nd them

without having to know the f lename. Add a comment to the

f le if you like, such as a request for feedback or a clarif cation of

what the project is about. Set its visibility to either Everyone or

only your Feedback Circle of associates. If you choose Feedback

Circle, there’s an option to also allow Registered Recruiters to

view it—which is handy if you’re looking for work.

If your image is large, you can select the area you prefer

people to see in the Preview mode. If you’re uploading a com-

pleted Project rather than a Work in Progress (see below), you’ll

designate one image as the Cover.

After uploading a f le, Behance

gives you the option of request-

ing feedback from your followers

on social networks such as Twitter,

Facebook, and LinkedIn.

Once you’ve uploaded some

f les, other Behance members can

comment on them or, when viewing

Projects, simply click the Appreciate

This button at the bottom to indicate

that they like it. Here’s the good news

for Creative Cloud members: Rather

than having to visit the Be hance

website to see this kind of activity,

the Creative Cloud app brings it to your desktop. Click the

Behance tab in the Creative Cloud app to see, in real time, what

people are saying about your work, as well as any new activity by

the other Behance members you’re following. The Discover Work

tab gives a continually updated list of other people’s projects that

are the most actively commented on or Appreciated—a great

way to discover new members to follow (or lose an afternoon!).

UPLOADING PROJECTS

When you’re ready to upload a Project (which is a collection

of related f les—images, illustrations, audio, or video), you’ll

need to go to the Behance website. You can get there directly

from the Creative Cloud app by clicking the Add Work but-

ton. After your f les have uploaded, you can customize the

background and divider styles for your project, and add some

descriptive text. You can also add additional items from your

JAY NELSONTHE ADOBE CREATIVE CLOUD

Behance and the Adobe Creative Cloud

Part of Adobe’s Creative Cloud is Behance, a creative community website that lets you upload work for feedback,

as well as easily create your own portfolio website. With more than a million members, Behance is a great way to

get constructive criticism on your work, or help others f nd you for freelance assignments or employment.

c o l u m n › ›

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computer or your Creative Cloud account, or embed audio,

video, images, or a slide show from dozens of media-sharing

websites such as YouTube, Vimeo, Google Maps, Flickr, Picasa,

and so forth.

If you hover over an item in the project, you can change

the order in which it appears, add a caption, provide a URL to

another website where people may buy it, replace it, or delete

it. Lastly, you can upload an image for the project’s cover, and

optionally f ll in a bunch of information about the project.

Just like when you upload a Work in Progress (above), Behance

then invites you to share your Project with other social networks.

YOUR PORTFOLIO ON BEHANCE PROSITE

Believe it or not, all the Behance features mentioned so far are

available with a free Behance membership—no Creative Cloud

membership is necessary. But if you want to build and publish

a professional portfolio website with Behance’s ProSite feature,

you can either pay $99 per year to Behance, or link it to your

Creative Cloud account.

Using ProSite’s intuitive drag-and-drop interface, you can

easily create a beautiful, robust portfolio website. You can even

incorporate your Tumblr or WordPress blog, use hundreds of

Typekit Web fonts, track your stats with Google Analytics, and

integrate social sharing features such as Twitter, Facebook,

and Pinterest. If you know HTML and CSS, you can customize

almost anything. ProSite even gives you unlimited bandwidth

and lets you password-protect your site. If you already own a

URL, you can redirect it to the ProSite URL—or you can just use

the URL that ProSite provides.

TIPS & TRICKS

Here are some tips and tricks to help you get the most out of

Behance and the Adobe Creative Cloud app.

File size: Behance has an image f le size limit of 5 MB, so if you

have a bunch to upload you’ll want to batch-resize them in Light-

room, Camera Raw, or the Image Processor in Bridge.

Creative Cloud app: Adobe’s Creative Cloud app installs as a

system-wide menu bar icon, which for Mac users means that it

doesn’t appear in the Dock or in the list of Applications when

you press Command-Tab. Instead, you click it in the menu bar

and it drops down for you to use. To make it into a free-f oating

app that does appear in the Dock and the Application Switcher,

just click-and-drag the top part of its window away from the

menu bar. Alternatively, you can click the gear icon in the upper-

right corner of its window and choose Open As Window. To put

it back, just choose Pin to Menu Bar from that same gear icon.

To set this behavior permanently, click the gear icon, choose

Preferences, and enable or disable the Attach Window to Menu

Bar Icon checkbox.

Preferences dialog: The Creative Cloud app Preferences dialog is

also where you can enable or disable notif cations about updates

to Apps, as well as notif cations of comments on your Behance

projects and f les.

Edit Work in Progress: You can edit or delete your Work in Prog-

ress f les at the Behance website. Just hover your mouse over the

preview and choose an option.

Lightroom: Lightroom has a vastly more robust Behance interface

than the one in Photoshop or Illustrator—just double-click Behance

in the Publish Services panel in the Library module to invoke the

Lightroom Publishing Manager. It lets you log in and log out of

different accounts, choose f le title options, image format, color

space, size, resolution, sharpening, metadata (note the Remove

Location Info checkbox), and apply a watermark. Now you can

drag-and-drop images into the Behance published collection in the

Publish Services panel and click the Publish button to upload them.

ALL IMAGES BY JAY NELSON

Link Creative Cloud to Behance: The f rst time you access the

Behance ProSite feature, it seems to really want you to pay $99.

Instead, link it to your Creative Cloud account by visiting www

.behance.net/portfolio/promote and clicking Sign in with Adobe ID.

For tips on making the most of ProSite, be sure to download the

Beginner’s Guide PDF near the top of the ProSite homepage. ■

› › THE ADOBE CREATIVE CLOUD

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Remember the playground bully, the slightly sadistic kid who

liked to fry ants with a magnifying glass, and was always looking

to give you a wedgie? That was someone to avoid at all times.

What happened to those bullies when they grew up? Did

they outgrow their childhood behavior? Nope. They turned

into your present-day clients from hell, except now, they’re

more mature and know to frst appear with a friendly, smiling

face to lure you into their present-day playground of hell.

They’re now your worst nightmare, threatening you with

various lawsuits.

The threat of bringing a lawsuit is often intimidating and,

more often than not, you have no idea whether the threat is

credible. From the Chinese culture, the concept of the “paper

tiger” means that someone or some country threatens, yells,

and screams, but in the end does nothing and poses no real

threat. In the business world, paper tigers are hardly an endan-

gered species. Never attending law school or obtaining a license

to practice law doesn’t prevent these know-it-alls from threaten-

ing lawsuits. We see many of these paper tigers or bullies who

fancy themselves as legal experts.

How do you handle these bullies? The best way to handle

professional bullies is to shine a light on them or confront them.

As it has ever been, most bullies are good at giving, but they

become shrinking violets when they’re on the receiving end.

WHAT THIS MEANS TO YOU?

What does all this have to do with you as a photographer or

artist? Plenty. Regardless of their respective specialties, artists

are generally pleasers. They want everyone to like them and try

to keep everyone happy. This makes artists low-hanging fruit

for adult bullies who don’t tease or give them wedgies; these

bullies simply want something for nothing and expect to get it.

Photographers of all stripes see this over and over again. For

them, bullies take on the form of a bridezilla or a MOB (mother

of the bride). It’s a faceless corporation, one where the art direc-

tor claims, “It’s not me; I’m on your side. It’s company policy.”

Yeah, right! It’s that client who you think (or were made to

think) is a friend, but is really a “frenemy.” Like fesh-eating

zombies, they slowly come at you, saying in that unemotional

monotone, “Free, we want it for free.”

Bullying can be especially effective when done in subtle,

soft tones that appeal to artists. Generally, artists are risk-

averse, hate confrontation, and loathe loud voices and argu-

ments. A bully knows this and may play on those emotions by

being soft-spoken or acting mellow (or even semicomatose).

But there’s also an entire group of bully screamers. The quieter

ones are easier on the ears, but no less a pain.

HANDLING LEGAL WEDGIES

What strikes fear in most people is the ever-so-common threat

of a legal wedgie. “I’ll sue you” is the ever-present rallying cry

of today’s bully with a budget. The problem here is that most

people don’t stop to think, “Sue me for what?” Fear and panic

take over, and logic exits the building with Elvis.

At such moments, we suggest that you stop talking and start

thinking. What law have you broken? How will this sound to a

jury? This is when having a relationship with an attorney (who

you can call for timely advice) can make the difference between

losing sleep and getting a good night’s sleep. In many instances,

your lawyer will be able to assess the situation over the phone

in a short period of time. Most of the time, the threat of a law-

suit is simply that: a threat. It’s a bullying action to make you do

something the bully wants you to do. An often-effective reac-

tion is to simply say, “Sue me? No problem. Have your lawyer

call my lawyer. Here’s his name and phone number, and don’t

talk to me or contact me anymore. It’s now my lawyer’s job and

[add your attorney’s frst name here] loves this kind of stuff.”

This establishes that you have an ongoing relationship with an

attorney. Whether you do or don’t, know the drill, and exhibit

professional judgment.

This approach is reminiscent of a scene in the classic Woody

Allen flm, Annie Hall. In the movie line, Woody hears a loud,

know-it-all type preaching with great authority about the con-

cepts and themes of famed media philosopher Marshall McLuhan,

who famously coined the phrase, “The medium is the message,”

and foresaw the Internet 30 years before its birth. While the anta-

gonist was spouting his expert opinion about what McLuhan was

saying, Woody pulls the real Marshall McLuhan from off-camera

into the scene and says, “Well, I happen to have Marshall McLu-

han right here!” McLuhan himself then tells the guy that he’s full

of cow droppings.

Great scene and one you should emulate when being con-

fronted by a bully. Of course, you’d be pulling out your lawyer,

rather than the late Mr. McLuhan. (You can view the Annie

Hall clip at www.youtube.com/watch?v=9wWUc8BZgWE.)

REAL-LIFE EXAMPLE

The following is from our fles, so the names and issues are

altered to (unfortunately) protect the guilty; but these events

really happened.

c o l u m n › ›

ed GreenberG and

jack reznicki

Confronting Bullies and Paper TigersHas anyone never experienced bullying in his or her lifetime? Thankfully, the acceptance of such behavior has

changed, but in the past it was considered an ever-so-common rite of passage.

The CopyrighT Zone

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With major editing and removal of identif ers, the com-

missioner’s spouse’s letter to the photographer read,

in part:

“This CEASE AND DESIST ORDER is to inform you that

your intimidating actions against me [name removed],

my family, and the below-named family friends, have

become intolerable. This letter is to demand that your

lies, harassment, and intimidation tactics CEASE AND

DESIST immediately. Should you continue to pursue

these activities in violation of this CEASE AND DESIST

ORDER, I will not hesitate to pursue further legal action

against you including, but not limited to, civil action

and/or criminal complaints. Note that a copy of this let-

ter and a record of its delivery will be stored. Note too

that it is admissible as evidence in a court of law and

will be used as such if need be in the future.

This CEASE AND DESIST ORDER demands that you

immediately discontinue and do not at any point in

the future under any circumstances do any of the

following to [a whole bunch of names removed],

to include all family associated with as well, and

not limited by marriage, any person with which

you have come into contact while in the presence

of [spouse] and his or her family: speak to, contact,

pursue, harass, attack, strike, bump into, brush up

against, push, tap, grab, hold, threaten, telephone

(via cellular or land line), instant message, page, fax,

email, follow, stalk, shadow, disturb our peace, keep

us under surveillance, gather and/or post informa-

tion about me or my family electronically, block our

movements at home, work, social and family gath-

erings, religious functions, and/or any other reason-

able day-to-day activities, past, present, or future.

Should you willfully choose to continue your current

course of action, I will not hesitate to f le a complaint

with the police department in your jurisdiction for your

ongoing violations of the Criminal Laws in effect in the

state of [spouse residence], and I will take appropriate

steps in the appropriate civil court(s) too.” ■

cease-and-desist letter

› › t h e c o p y r i g h t z o n e

A photographer was contacted to photograph an out-of-

town baseball tournament. The photographer covered the

games over a three-week period, hanging out with the person

who hired him or her, who happened to be the spouse of

the league’s commissioner. Long story made comprehensible:

The spouse liked bourbon, a lot. During the tournament, this

spouse determined that the photographer would be easy to

push around and negotiate a new and greatly reduced fee,

along with all the photo f les thrown in.

The twist in this scenario was that the photographer

knew the spouse was playing “extra innings” with a much

younger ballplayer. Along with wanting almost-free photos,

the spouse was worried about the commissioner f nding out

about the after-hours batting practice. Realizing this vulnerabil-

ity, the spouse sent a homemade “legal” letter to the photo-

grapher, trying to cover all bases (see “Cease-and-Desist

Letter”). In the letter, the spouse warned the photographer

to shut his or her mouth, or there would be a lawsuit and all

sorts of terrible legal stuff if the commissioner should ever

f nd out that the spouse was playing the f eld. In a moment

of semisobriety, the spouse blathered to the photographer

that he or she had graduated law school but had never really

practiced law.

The photographer contacted Jack to see what kind of trouble

this might be. When Jack stopped laughing at the “cease-and-

desist” letter, he said, “Contact Ed and let him handle this.” Even

Jack, who’s not a lawyer, recognized this as a nonlegal letter from

a bully. Something like this usually stops quickly when a real

lawyer sends out a legal letter on a real lawyer’s stationery. It’s not

an expensive proposition and, for the photographer, well worth

it just for all the good nights of sleep that any decent lawyer’s

services would provide.

Ed’s letter to the supposedly legally trained author stated that:

1. Only a court or law off cer can issue an “Order.” A private

person (attorney or not) cannot. Any f rst-year law stu-

dent knows this. It would be as if an alleged professional

photographer didn’t know the difference between a lens

and a shutter.

2. False allegations of criminal conduct put in writing may

serve as the basis for a lawsuit by the recipient.

3. Author should immediately forward a copy of the letter

to his or her counsel, as photographer would clearly take

action by his or her attorney against the author. And, oh

yes, it seemed the bill has not been paid, so the Copy-

right Registration was attached.

4. Whatever personal issues the author was afraid would

come to light owing to his or her dalliances outside of

marriage would likely come to light in the context of

any lawsuit involving the parties. Among other things,

witnesses would need to be called as to any oral busi-

ness negotiations between the parties, and the extracur-

ricular activity discussed in detail, with the participation

of [name deleted].

5. The only motivation for the cease letter was that its author

had sobered up and feared exposure of his or her activi-

ties. To help prevent that from happening, the author

elected to scare the heck out of a witness.

These scenarios occur regularly and our source materials grow

daily. This tale is just one example of a typical incident in a typi-

cal day in the life of a photographer.

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r e v i e w s › ›

Torn Between Two Lovers Review by Pete Collins

WACOM CINTIQ 22HD TOUCH AND 13HD

For the record, I think Wacom has some of the best creative tools

on the market. If you’re doing any creative project where preci-

sion and eff ciency are necessary, then you owe it to yourself to

look into at least one of these wonderful products. In case you

think I’m getting special consideration from Wacom to say these

glowing words, know that I spent four years trying to convince

my boss in a previous job to buy the original Cintiq 21UX. When

he f nally bought one, I took that machine from work to home

every day so I wouldn’t have to work on anything else. For eight

years I used and abused that machine; it became an indispens-

able part of my workf ow. Hands down, I’d give up just about

anything (including my camera) before I’d give up my Cintiq.

Now, with that preamble out of the way, let’s take a look at

two of the newest pieces of creative goodness: the Cintiq 22HD

touch and the 13HD. I’ve had the pleasure of taking both of

these machines out to see what they can do, and to be honest,

the toughest question isn’t “Should I get one of these?” but

rather “Which one should I get?” (Or maybe, “Can I sell a mem-

ber of my family and get both?”) Each is a marvel of productivity

and responsiveness, and they automatically go in the “What’s

Hot” category in my book. So what are the differences and

which should you choose?

The decision is really based on what kind of work you do,

and the environment in which you work. If you mainly work

at a desk (home or off ce), then the Cintiq 22HD touch is for

you. It’s a sleeker, lighter version of the Cintiq 21UX with more

ExpressKeys and the added bonus of touch capabilities. Working

directly onscreen using pressure sensitivity will make you faster

and more precise. And ExpressKeys are the greatest things since

sliced bread: You set up a button on the sides of the screen with

shortcuts for each specif c program. Thus, instead of hopping

back and forth between the screen and your keyboard, you now

get to stay focused on the screen and the task at hand—less

chance to get distracted and more time being creative. You

add the extra layer of being able to incorporate touch and

gestures to your workf ow, and you may never have to use your

keyboard again!

If, however, you do a lot of traveling, or f nd that you’re more

creative outside the off ce or in coffee shops, then by all means

get the Cintiq 13HD. (I call it the artist’s secret weapon.) It’s the

same size as a MacBook Pro and f ts perfectly into a computer

bag. In one package that can go anywhere, it has HD resolution

and all the great stuff you’ve come to love about a Cintiq.

Now, I never have to make do with anything less than a Cintiq.

And, since the Cintiq is a full working monitor, it allows me to

take advantage of two screens for increased productivity.

There’s no way I can do justice in such a short article to how

great these products are and how much I love them. (I’ve yet

to meet anyone who has bought a Cintiq and not fallen in love

it.) My litmus test for how good a piece of technology is comes

down to this question: “Do I feel cheated and inhibited if I can’t

use it?” Yes! My art and workf ow is diminished when I can’t use

a Cintiq and that’s the best critique I can give for how important

these products are to me. ■

Company: Wacom Price: $2,499 (22HD touch); $999 (13HD )

Web: www.wacom.com Rating: ◆◆◆◆◆

Hot: Pure hot

Not:

PRODUCT REVIEWS

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Cigarette Lighter-Sized Camera Has Cinematic Ambitions Review by Erik Vlietinck

GOPRO HERO3

BLACK EDITION

The HERO3 is GoPro’s newest action camera. I tested the most

capable version, the Black Edition, with the new optional LCD

Touch BacPac and the new minimal-design housing, The Frame.

The optional LCD Touch BacPac allows you to frame your shots

properly and command the unit.

The HERO3 Black Edition can shoot photos at up to 12 mega-

pixels. It has burst photography, continuous video, combined

video and photo capture, and time lapse. The unit also has

WiFi built-in (WiFi remote control included). Unlike its predeces-

sor, the HERO3 writes to MicroSD cards. A 16-GB card is good for

approximately 45 minutes of 1080p/60fps video, or 2,200 photos

shot at the highest resolution setting.

The HERO3 can shoot video at 4K/15fps, 2.7K/30fps,

1440p/48fps, 1080p/60fps, 960p/100fps, 720p/120fps,

and WVGA/240fps. The last two modes allow for nice slow-

motion effects. There are also new f elds of view (FOV) to

choose from, including Medium and Narrow at 1080p and

Narrow at 720p. These are especially good if you don’t want

a f sheye effect.

Impressive resolution and frame rates don’t always translate

to high-quality output, but the HERO3’s sharpness, detail, and

noise-free image quality surprised me, shot after shot. The

low-light noise is a far cry from what the GoPro HD HERO2

gen erated, and it’s better than the performance of many

video cameras.

In my opinion, the combination of output quality and FOV

options make the GoPro HERO3 suitable for more than just

action. This camera is an all-around video and photo camera

with the sturdiness required for action shooting.

A lens that allows for focus and aperture settings would

make this the perfect B-cam. But even without those, the cam-

era can be effectively used for street videography, photography,

and documentaries.

New for the HERO3, and a great addition, is the capability to

shoot continuously. This feature, Continuous Photo, takes a series

of photos for as long as you hold down the recording button. You

can set the camera to take three, f ve, or 10 photos every second.

The Photo Burst default stands at 30 photos per second, although

you can set this to a lower number, and the camera takes about

eight seconds before it’s ready to take the next burst.

The big announcement for the GoPro HD HERO2 was Pro-

tune video, which offered a higher bit-rate and allowed for bet-

ter color grading than the regular GoPro output. In the HERO3,

Protune is more professionally implemented, with customizable

white balance and even a Camera RAW setting, which saves the

video from the sensor. The output from Protune/Camera RAW

gives you the ability to color-grade your footage exactly as you

want. You can use GoPro’s Cineform Studio to give Protune clips

a nice look, but you can really get creative by giving the faded-

looking RAW f le your very own color-and-contrast treatment

with DaVinci Resolve, SpeedGrade, Technicolor’s Color Assist, or

Red Giant’s Colorista II.

The optional LCD Touch BacPac ($79.99) that I used for this

test is a must-have if you want to properly frame your photo or

video clip. The Frame is great when you’re mounting the HERO3

on a tripod as you would any regular camera.

Finally, the HERO3 features simultaneous video and photo

shooting, and looping video. Looping allows you to capture

video for a preset time or until the card is full, after which the

previous recording starts to be progressively overwritten. ■

Company: Woodman Labs, Inc. dba GoPro Price: $399.99

Web: www.gopro.com Rating: ◆◆◆◆

Hot: High resolution; frame rates; picture quality; low-light noise

Not: No lens focus or aperture settings

› › GET THE SCOOP ON THE LATEST GEAR

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Wireless Professional Inkjet Printer Review by Daniel M. East

Lightweight, Fluid Video Head Review by Michael Corsentino

PIXMA PRO-10

MANFROTTO 500

“Slow and steady wins the race,” is great in theory, unless you’re

looking for output speed instead of quality. The PIXMA PRO-10,

Canon’s successor to their PRO-1, is a more affordable (although

still pricey) professional inkjet printer that has a lot under the

hood. The PRO-10 is clearly a photo printer for superior output

with graphic design and photography applications. While put-

ting it through its paces, it was def nitely more about quality of

output than performance.

The PRO-10 is a 10-color printer that can solve a few issues for

smaller off ces or home studios. It’s wireless networking capabili-

ties are easier to use and faster than most previous models and,

as long as the software and f rmware are up to date, it performs

quite well while hard-wired or wireless. Output sizes go up to

13x19". It’s not as deep as the PRO-1, so it takes up less space—

but not a small space.

Prints are all-Canon with their inimitable clean, natural satu-

ration. Textured papers—even with paper prof les specif c to

Manfrotto’s recently released 500 f uid video head (MVH500AH

and MVH500A) replaces their popular 701HDV head. It boasts

several key improvements that are targeted for the lighter pay-

load and smaller footprint requirements of compact camcord-

ers and HDSLR cameras. The head has been redesigned with a

wider, longer, top plate that better accommodates HDSLR and

interchangeable lens camcorders; a longer quick-release (QR)

plate to ensure fast, accurate balance with long lenses; a drop-in

QR plate design for easy use with shoulder rigs; and a side lock

to make transitioning from tripod to handheld shooting quick

and easy.

Manfrotto’s signature Bridging Technology provides a light-

weight (2.5 lbs) solution that sacrif ces none of the strength,

stability, and precision f uid control they’re known for. Support-

ing up to 11 lbs of equipment, the 500 includes a 3/8" thread

Easy Link connector for mounting accessory equipment, and

left and right pan bar connections.

Available in two versions: The f at-based MVH500AH, which

is perfect for sliders, mini-jibs, and photo tripods; and the 60mm

half-ball based MVH500A for use with video tripods that have a

60mm receiving bowl. The half-ball based head, along with its

built-in leveling bubble, makes setting up shots quick and easy.

Heads are sold individually or as part of single- or twin-tube

them—seem to print with a 4% higher overall density, but that

was easily remedied with a proper printer-calibration tool. One

standout feature (often overlooked) is that the image quality on

printable CD-Rs is surprisingly good.

Even as a photo printer, however, the wait time from start to

f nish seems long—from any f le size or connection to the printer.

But, by the time that checkered f ag waves, you’ll f nd the PIXMA

PRO-10 prints are def nitely winners. ■

leg tripod/head kits, each with a padded carrying bag (included).

Single-tube leg tripod kits come in aluminum or lightweight car-

bon f ber, and are available in both f at- or ball-based versions.

The aluminum twin-tube leg tripod, compatible solely with ball-

based heads, sports a middle spreader for added stability. Addi-

tionally, a modif ed version of the MVH500AH head is included in

Manfrotto’s updated f uid monopod and head combo MVH500A—

popular with DSLR shooters on the go. ■

Company: Canon U.S.A., Inc. Price: $699.99

Web: www.usa.canon.com Rating: ◆◆◆◆

Hot: Network-ready wireless/wired; quiet; CD printing

Not: Slow

Company: Manfrotto Price: Starting at $190

Web: www.manfrotto.com Rating: ◆◆◆◆◆

Hot: Precise, smooth control; lightweight; improved QR plate design

Not:

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Create Flash or HTML Animations Review by Leslie Montenegro

Luster and Pearl Photo Papers Review by Steve Baczewski

MOTIONCOMPOSER 1.6

FINESTRA ART PAPERS

MotionComposer helps to make a user’s life easier when it comes

to Web animations and interactivity. Creating banner ads, inter-

activity for the Web, and any kind of animation is effortless and

fun. The best part is that you don’t need any coding experience

to use MotionComposer 1.6. Its uncomplicated interface outputs

in HTML5 and Flash, making interactivity and animations run on

any smartphone, tablet, computer, or even Apple’s iOS. You no

longer have to worry about browser compatibility.

Once you start using MotionComposer 1.6, you’ll realize that

the interface looks familiar: On the right is your work area with

dialogs for tools and controls, and below is your timeline with

slides. The timeline makes it simple to add graphics, sound, and

interactivity. One great feature is the direct drag-and-drop-to-a-

slide functionality. You can drag-and-drop music directly from

your iTunes library, graphic f les, videos on your computer, and

basically any components that you need to make your animation.

Then, it’s easy to move all these components around and set

key points for your animations. When you duplicate slides with

animations, the program has a few quirks, but they’re minor.

Recently, Finestra sent us their Premium Luster, Premium Pearl,

and a sampling of their unique, metallic-coated papers. When

testing a new paper, I usually download the paper prof le from

the manufacturer’s website and make a customized prof le

using X-Rite’s i1Pro; however, Finestra’s website had only lists

of paper prof les by printer, nothing to download. It did show

a chart recommending using other manufacturer’s prof les

for their papers; for instance, Epson Luster prof le for Fines-

tra’s Luster. So, I applied Epson’s Premium Luster prof le to

Finestra’s Luster and Pearl papers, and compared it to my two

custom prof les. (The sample of metallic paper was too small

for testing.)

I made all prints on an Epson 7900 using the Premium Lus-

ter media setting. The results for the Finestra Luster and Pearl

papers were quite acceptable. Both papers showed a wide color

gamut, good contrast, and the ability to reproduce most colors

accurately. My custom prof les, however, were visibly superior;

specif cally, they had more shadow detail and contained accu-

rate, vibrant, saturated colors. The custom and Epson prof les

produced neutral gray tones. Both papers reproduced shadow

You don’t have to be a developer to benef t from using

MotionComposer 1.6 to create animated content for Websites

and eBooks that are viewable on any device. For Web anima-

tions and interactivity, MotionComposer’s easy-to-use interface

and cross-browser compatibility make this a great program for

users of all skill levels. ■

and highlight detail—with the edge going to the Finestra

Luster— and worked particularly well printing black-and-white

images, with good tonal gradation and deep blacks. According

to Finestra, both papers have a Dmax of 2.3–2.47, depending

on which inks and printer you’re using.

Finestra’s Premium Luster has a relatively smooth, ref ective

surface with f ne stippled texture, producing a nice sheen. By

comparison, the Pearl surface has a pronounced, evenly textured

tooth, which has an appealing glimmer when ref ecting light.

Both papers have a resin-coated base and use Optical Brighten-

ing Agents, which give a bright appearance, but deteriorate over

time. Available in various sizes for roll and sheet, the Luster and

Pearl papers have a thickness of 10.5 and 11.5 ml, respectively,

and weigh 260 and 300 gsm. ■

Company: Aquafadas SAS Price: $149

Web: www.aquafadas.com Rating: ◆◆◆◆

Hot: No coding; exports to HTML5 and Flash

Not: Duplication of slides may cause problems

Company: Finestra Art Price: Varies by size and amount

Web: www.f nestraart.com Rating: ◆◆◆◆

Hot: Dmax and color gamut

Not: No website-accessible ICC prof les

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Lightroom Presets and Brushes Convert Images to B&W Review by Steve Baczewski

Belt Pack Keeps You MovingReview by Michael Corsentino

PSKISS BLACKMAGIC

ROTATION 180º PROFESSIONAL

Adobe has a color-to-black-and-white conversion feature in

Photoshop and Lightroom but recently, there’s been a growing

number of third-party conversion plug-ins. Now, enter Black-

Magic from PSKiss with a different approach: It’s a set of more

than 50 distinctly different, black-and-white Lightroom presets

and brushes to convert color f les to black and white. It’s simple,

eff cient, and smart. Instead of learning yet another plug-in’s

interface, you stay in Lightroom, select a BlackMagic preset, and

take advantage of the familiar image-editing tools in Lightroom

to tweak your image.

While BlackMagic includes presets for specif c special ef fects,

such as toning, solarization, high-key, grain, and more, the

em phasis is to use the presets to achieve black-and-white images

with the widest tonal range, smooth gradients, and good tonal

separation. PSKiss has a good tutorial on their website, showing

their process on how to get the most out of your images. The

presets are organized for a progressive workf ow. First, convert

your image using one of the presets categories, such as Creative

B&W or Wide Range Grayscales. Then, using the Additional

category presets, you can make progressive, incremental, tonal

The Rotation 180° Professional backpack—the f rst product from

MindShift Gear (a company launched by the creators of Think Tank

Photo)—is a quick-release rotating belt pack that allows you to

ac cess your gear without having to stop, remove, or set the back-

pack down. It’s built from abrasion- and weather-resistant 210D

green-and-black ripstop, and includes tough-as-nails YKK RC Fuse

zippers on the main openings. Incorporating quality, innovative

design, attention to detail, and high-end components, this pack was

designed for outdoor photographers by outdoor photographers.

To release the belt pack, you simply reach behind, engage the

Fidlock magnetic buckle, and the spring-loaded door f ap pops up.

Now, just rotate the pack to the front and, in seconds, you have

access to its contents. (For lighter loads, the belt pack, with its

own additional rain cover, can be worn separately.) To access the

rear-entry panel on the additional equipment compartment, just

release the sternum and shoulder straps, and you can rotate the

entire backpack.

The Rotation 180° Professional accommodates a variety of

equipment conf gurations, from a pro DSLR with a 70–200mm lens

attached to a pro DSLR with two lenses and accessories—up to

adjustments, such as adding contrast, brightness, opening up

shadows, or recovering highlights. To add another dimension to

your image, you can then add a toner—sepia, selenium, or my

favorite, albumin.

As my images evolved during testing, I used Lightroom to

make snapshots of possible options, and BlackMagic includes a

Zero preset to let you revert to your original color image at any

time. The interplay between BlackMagic and Lightroom works

well. With one click, BlackMagic gives you a creative start that’s

worth looking into. ■

f ve lenses, when the camera is worn on a neck strap. Optional acces-

sories include an insert to allow you to carry more equipment in

the backpack’s upper compartment, a detachable top-lid pocket,

a unique tripod system, modular lens case, additional gear-attach-

ment straps, and more.

Design considerations, such as unencumbered access when

the backpack’s rain cover is deployed; an expandable pocket (for

a jacket); f ve outer pockets; a pocket for an optional 3-qt hydra-

tion bladder; and four ways to carry a tripod are all sure to make

the Rotation 180° Professional a big hit. ■

Company: PSKiss Price: $29.90

Web: www.pskiss.com Rating: ◆◆◆◆◆

Hot: Presets can be combined; inexpensive

Not:

Company: MindShift Gear Price: $389.99

Web: www.mindshiftgear.com Rating: ◆◆◆◆◆

Hot: Innovative design; superior build quality; custom conf gurations

Not:

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BOOK REVIEWS peter bauer › ›

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This book presents the work and view of some 30 photographers.

Each has an individual approach to not only how they capture

and process their images, but also how they view photography

itself. Each of the chapters was written by the individual photog-

rapher/artist and the book doesn’t list an author, but rather a

“curator.” Regardless of whether you’re a portrait photographer,

a wedding photographer, a fi ne art photographer, a designer, an

artist, or a combination of these, you’ll most likely fi nd numerous

images in this book that inspire you, intrigue you, or just make

you say, “How the heck did he or she do that?” The book also

includes almost a dozen multipage tutorials that do, in fact, show

you how he or she did that. Unfortunately, not all of the con-

tributors included tutorials, and there are no tutorials for some of

the most interesting images.

More than 100 questions and answers that range from 10

pages (selecting gear) to two characters (“No” to a question

about giving RAW fi les to clients). Opinionated? Very. Blunt?

Absolutely. Grating? At times. Informative? Always. The author

has taken highlights from his Tumblr Q&A blog and turned

them into a very informative reference book. If you’re thinking

about going pro, or perhaps feeling a little insecure about your

work these days, pick up a copy of this book; however, if you’ve

been shooting successfully for years, you’re not really the target

audience. The questions are all over the photographic map,

from why the author chooses one brand of trigger over another

to what specifi c lighting recommendations he has for certain

situations; how he handles potentially confrontational interac-

tions on city streets to how to price a job and make a profi t.

Be warned: This is not a book for the faint-hearted!

PHOTOGRAPHY Q&A:

Real Questions. Real Answers

ADOBE MASTER CLASS:

Photoshop Inspiring Artwork and Tutorials by Established and Emerging Artists

By Zack AriasBy Ibarionex Perello

Publisher: Adobe Press Pages: 208

Website: www.adobepress.com

Price: $34.99 Rating: ◆ ◆ ◆ ◆

Publisher: New Riders Pages: 299

Website: www.newriders.com

Price: $29.99 Rating: ◆ ◆ ◆ ◆

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KelbyTraining.com introduces personalized expert photogra-

phy training for beginners, frst time DSLR camera owners, and

amateur photographers who want to improve their skills and

master their camera in record time. Great photography is easier

than you think. Learn how easy at KelbyTraining.com.

Begin with the basics—become a pro!

Receive $20 of an annual subscription when you use promo code KTPSU

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In this issue, I’ve included tips that are downright useful. This

isn’t about how to make beautiful images or how to do a weird

obscure thing that makes your friends go, “Wow! What hap-

pened?” This is where the bricks hit the road and you’re going

to get fast. Yep, in this issue it’s about making you fast and

eff cient in Photoshop.

TARGET YOUR RAW

In recent years, Adobe has added targeted adjustment tools

in Photoshop. You may have used them in things such as

Curves and Black & White adjustment layers. This is where

you can click-and-drag directly on an image to make adjust-

ments. A little-known fact is that there are f ve of these in

Adobe Camera Raw (ACR). You can choose Hue, Saturation,

Luminance, Grayscale Mix, or Parametric Curves from ACR.

In the top toolbar (in ACR), the Targeted Adjustment tool (T)

is the f fth tool from the left that looks like a little bull’s-eye.

Click-and-hold on this icon, and choose an option from the

drop-down list. Click-and-drag left or right on a region of the

photograph to change the underlying attribute of the image.

It works on tones and colors across the image, not just in the

actual area that you clicked (localized region). You’ll see when

you start using it. A word of caution: be gentle; it’s easy to get

carried away. Some of the settings will introduce noise in your

image when pushed to the extreme.

LAYERS OF HISTORY

When you apply a f lter to an image, have you ever wanted

to apply the f lter only in certain areas? Perhaps you dupli-

cated the layer f rst before you applied the f lter and then

masked it out, or maybe you converted to a smart f lter and

used the built-in mask. Here’s a quick-and-f exible way of

doing this task: Apply your f lter to the image. Now click the

Create a New Layer icon at the bottom of the Layers panel

to create a new layer on top. Choose the History Brush tool (Y)

and open the History panel (Window>History). Click in the

box to the left of the Open state at the top of the list. This

sets the source for the History Brush. (This is where the tip

is.) You can now paint this state onto the blank layer. Paint

exactly where you want to undo the effects of the filter.

For even more f exibility, you can add a layer mask and con-

trol it further.

LOCAL HANGOUT FOR COLOR RANGE

Do you use Color Range (Select>Color Range) for making

selections? If you don’t, you should look into it. Color Range

is a very fast and powerful way of making selections to remove

an object from its background or isolate things for editing.

One of the options that you’ll see in the Color Range dialog

is Localized Color Clusters. “Oh wow,” you say, “what the

Dickens is that?” This intimidating-sounding name masks

(pun intended) a very useful feature. Imagine you’re mask-

ing out an image of a person in front of a tree. You want to

mask out the blue sky and replace it with something more

dramatic. When you go to select the blue sky, it also selects

the person’s blue shirt and jeans. What to do? Localized

Color Clusters can let you select the blue sky in that (local)

area of the image and not make a selection in the rest of the

image. “Ah” you say, “that’s useful.”

GETTING TO THE POINT WITH COLOR CURVES

One of the useful things with Curves is the ability to click

on portions of a photo to temporarily see where that area

falls on the tone curve. This enables you to make adjustments

on the curve exactly where you want. What if you want to

add a point to the curve that will stay there? Press the Com-

mand (PC: Ctrl) key and click on the point of the image that

you want to adjust. You’ll see a point appear and stay on

the curve (unless you’re in an adjustment layer; we’ll get

to that).

COLIN SMITHPHOTOSHOP TIPS

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ALL IMAGES BY COLIN SMITH

Even deeper, what if you want to add a point to each of

the color (Red, Green, and Blue) curves at the same time? To

add a color point, hold down Command-Shift (PC: Ctrl-Shift)

and click. At the top of the Curves dialog, click on the Channel

drop-down menu to reveal the individual color curves. Take a

look at each curve to see the point you just added.

Okay, how about adjustment layers? This works in the same

way, but make sure you have the little f nger icon (the targeted

adjustment tool) turned on in the top left of that panel for this

to do something. Now you can just click to add a point to the

curve; you don’t have to hold the Command (PC: Ctrl) key.

THE UGLY DUCKLING IS A SWAN

I’ve heard some very disturbing things said about the Differ-

ence blend mode. I feel the need to defend this innocent blend

mode that has been so mercilessly smeared. I’ve heard people

say, “Don’t use this mode, it looks ugly.” Well, yeah, it looks

ugly. That’s because this is what I call a utility blend mode, not

a creative one. The Difference mode has a purpose, and it’s very

good at it. I’m not talking about some weird inverted x-ray-

looking effect either. This is one useful tool in compositing.

When you have an exact copy of a portion of an image on

a different layer, and you want to align it perfectly with the

original portion, this is the go-to tool. Change the top layer to

Difference mode and with the Move tool (V) active, nudge the

layer with your keyboard Arrow keys. When the layer turns com-

pletely black, then you have a perfect alignment, Houston.

DUPLICATE LAYERED DOCUMENT

There are times when you may want to duplicate your layered

document? Maybe you want to go in two different directions

and compare the two versions of the document as you work.

Do you save the document, choose File>Save As to save a copy

with a different name, then reopen the original f le? I know

you do; I’ve seen you (j/k). Here’s a much quicker and more

eff cient way of duplicating your Photoshop document: Open

the History panel (Window>History), and you’ll see a little

document with a plus sign (+) at the bottom of the panel. This

is the Create New Document from Current State icon. Click it

and you’ll see a new, layered document open in Photoshop.

It’s a perfect duplicate of the working f le. Save it and name it

whatever you like, because you’re now the proud parent

of twins.

TRIM IT GOOD

Have you ever dragged an image into an empty document,

or scaled down a layer against a transparent background,

only to be surrounded by a sea of checkerboard pattern?

In other words, you have all this transparency to trim away

around the actual pixels on the layer. You could reach for

the Crop tool, but I wouldn’t. Here’s the quick-and-easy

way to do it: Choose Image>Trim and select the Transpar-

ent Pixels option. Click OK and Photoshop will crop your

image down to the last transparent pixel. Much quicker—

I use this one all the time. ■

› › p h ot o s h o p t i p s

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I N D E X O F A D V E R T I S E R S

PhotoshopSeptember 2013

For advertising information, please contact Kevin Agren, V.P. Sales, at 813-433-2370. email: [email protected]

While every attempt has been made to make this listing as complete as possible, its accuracy cannot be guaranteed.

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116

Intel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . IFC–3 www.intel.com

Interft Photographic Limited. . . . . . . . . . . . . . . . . . 87 www.interftphotographic.com

[ K ]

Kelby Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109, 113

http://kelbytraining.com

[ L ]

Light It . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118

http://kelbytraining.com/lightit

Lightroom Magazine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118

http://photoshopuser.com/lightroom-app-support

[ M ]

Manfrotto Distribution . . . . . . . . . . . . . . . . . . . . . . . . . . . .21

www.manfrottodistribution.us

Mpix. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14–15

www.mpix.com

[ N ]

National Association of

Photoshop Professionals . . . . . . . . . . . . . . . . . . . . . . . . 101

http://photoshopuser.com

[ O ]

onOne Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

www.ononesoftware.com

[ P ]

Peachpit Publishing Group . . . . . . . . . . . . . . . . . . . . . . . .13

www.peachpit.com

Photobacks, LLC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55

www.photobacks.com

PhotoshopCAFE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119

www.photoshopcafe.com

Photosmith. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82

www.photosmithapp.com

Professional Photographers of America (PPA). . . . . . 120

www.ppa.com

[ R ]

Really Right Stuf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41

www.reallyrightstuf.com

[ S ]

Squarespace. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . IBC www.squarespace.com

[ T ]

Tamron . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 www.tamron.com

[ V ]

Vanguard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45 www.vanguardworld.com

[ W ]

Westcott. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 www.fwestcott.com

[ X ]

X-Rite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 www.xrite.com

1&1 Internet Inc. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11

www.1and1.com

4 Over, Inc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121

www.4over.com

[ A ]

Adobe Photoshop Lightroom 5 Book

for Digital Photographers, The . . . . . . . . . . . . . . . . . . . . . .95

http://kelbytraining.com

Adobe Photoshop Seminar Tours. . . . . . . . . . . . . . . . . .26

http://kelbytraininglive.com

Alien Skin Software. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BC

www.alienskin.com

Anthropics/Portrait Pro . . . . . . . . . . . . . . . . . . . . . . . . . . . .19

www.anthropics.com

[ B ]

B&H Photo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117

www.bhphotovideo.com

Bay Photo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32–33, 118

www.bayphoto.com

[ E ]

ExpoImaging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

www.expoimaging.com

[ F ]

Focal Press. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73

www.focalpress.com

[ I ]

I.T. Supplies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

www.itsupplies.com

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NYC DCA Electronics Store Lic.#0906712; NYC DCA Electronics & Home Appliance Service Dealer Lic. #0907905; NYC DCA Secondhand Dealer – General Lic. #0907906 © 2013 B & H Foto & Electronics Corp. JN121152

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Log on to NAPP’s website: www.photoshopuser.com/members

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Light It is the “go to” app magazine for budding and professional photogra-phers on studio lighting, small camera f ash, portrait lighting, location lighting and so much more. Readers will f nd lighting tips and tricks, a section just for beginners, interviews with the pros, and news and reviews on the latest gear.

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Save 10% use code PSU213

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Wacom Tablets and Photoshop CS5

Photoshop CS6for Digital Photographers

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Get started in 3D with Photoshop CS6

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I dragged a smart object layer onto the Create a New

Layer icon at the bottom of the Layers panel to create

a copy. When I double-click on the original smart object

layer and make a change, both copies are affected. How

do I get them to be individual smart objects?

Dragging the layer onto the Create New Layer icon or pressing Com-

mand-J (PC: Ctrl-J) creates a duplicate layer—not a copy. Because of

this, Photoshop believes that the smart object that you’ve duplicated

should still reference the original source. Making changes to one of

the layers with that smart object will update all of the duplicates.

Instead, Right-click on the smart object layer and select New

Smart Object via Copy. This will create a layer that looks exactly like

the original smart object layer, but will be based on a new smart

object. Now when you change the original smart object layer, it will

not update the copy.

I’m trying to nudge an item using the Arrow keys on my

keyboard while the Move tool is active, but it’s taking

forever. Trying to drag it with my mouse moves it too

much, though. Is there a happy medium?

Nudging an item using the Arrow keys will move the item 1 pixel

at a time. If you hold down the Shift key when you nudge it, it

will move it by 10 pixels. Keep in mind that if you hold down the

Shift key while dragging with the Move tool, it will keep your

movements perfectly horizontal or vertical. This should save you

some time.

I was using a brush in Photoshop on one side of the docu-

ment. When I clicked on the other side of the document, a

brushstroke shot from one side of the image to the other.

Why’s this happening?

Chances are you’re holding down the Shift key. When you click with

a brush in one spot and click on another area while holding down

the Shift key, Photoshop believes that you’re trying to draw a

straight line between these two points. It will automatically paint

along that line, causing the stroke across the image.

d e pa r t m e n t › ›

I’m working on an image in Adobe Camera Raw,

but I can’t add as much Clarity as I’d like. Should

I open this image as a smart object to add more?

I would actually go a much simpler route with this. Camera Raw

allows you to use the Adjustment Brush to paint in a variety of

effects, including Clarity. Select the Adjustment Brush (K) and

make sure that the only effect that’s present is Clarity at +100.

Paint this Clarity over the entire image. Once that’s complete,

click the New radio button. You’ll notice that the Clarity slider is

still set to +100. Paint over the image a second time. This has the

effect of having a Clarity of +200—way past the slider’s capabil-

ity. You can continue to do this for as many times as you would

like to increase the Clarity on the image.

Someone told me that you didn’t have to save the changes

you made in Camera Raw into an XMP f le. Where do these

f les get saved then?

A RAW image contains two parts: the actual RAW data from the

camera, and a recipe for how to process that image. That recipe usu-

ally resides in a f le called an XMP sidecar f le. It’s named the same

thing as the RAW f le with an extension of .xmp. When you use

a program such as Adobe Lightroom, the information that’s being

processed for those RAW f les is stored in the Lightroom database,

and you’re given the option to move any of this information into an

XMP f le later. Moving this XMP data is great if you need to hand off

the RAW f le to another computer and want to preserve all of the

edits that you’ve done to the image in Camera Raw.

By default, Photoshop stores all of the changes that you make

with RAW f les directly into the XMP f le. You can change that

behavior in the Camera Raw Preferences of Photoshop and have

it stored in a Camera Raw Database. In doing so, the changes

you make in a RAW f le will be stored on your computer and only

exported when you want them to.

I have a Photoshop document with a lot of layers. I would

like to hide all of the other layers except the one I’m work-

ing on. What’s the fastest way to do that?

If you Right-click on the Eye icon next to a layer in the Layers panel in

Photoshop, you’ll have the option to

Show/Hide All Other Layers. Click on

that, and every layer but the one you

clicked on will be hidden. If you want

to do this even quicker, just Option-

click (PC: Alt-click) on the Eye icon of

the specif c layer you want to work on.

That will do the same thing. ■

PHOTOSHOP Q&A RAFAEL “RC” CONCEPCION

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