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8/22/2019 Pure Nintendo - Issue 12 - Aug/Sept 2013
http://slidepdf.com/reader/full/pure-nintendo-issue-12-augsept-2013 1/68
pnm
Cloudberry Kingdom+ Interview with Dan Adelman
+ Video Game Music: Koji Kondo
Exclusive
Issue 12 - Aug/Sept 2013NM - Your independent source for all things Nintendo
8/22/2019 Pure Nintendo - Issue 12 - Aug/Sept 2013
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Table of Contents
4 CharacterProle:TomNook
6 ZeldaSymphonyLAConce rt
10 GettingtoknowAC:NewLeaf
12 DormantNintendoFranchises
18 GameMusic:KojiKondo
22 DanAdelmanInterview
24 CloudberryKingdomInterview
34 SpinTheBottleInterview
40 DisneyRetrospective
42 LYTTP:Pokemon
44 LT:GameDiculty
50 EarthBoundRetroReview
52 GearReview:SumoSultan
54 Reviews
60 VirtualConsoleSuggestions
62 PixelPuzzles
64 UpcomingReleases
66 TopNews
8/22/2019 Pure Nintendo - Issue 12 - Aug/Sept 2013
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MeSSaGe fRoM
THEEDITOR
Issue12markstheone
yearanniversaryofPNM
inprint!Ourrstever
printissuewasourAug/
Septissuelastyearwhich
featuredPikmin3onthe
cover.Idon’tthinkanyone
fromourstaguessedit
wouldbeoneyearlater
beforePikmin3released
buthereweare.Wehave
severalexcitingfeaturesin
thisissueincludinganex-
tensivelookatCloudberry
Kingdomfromconceptto
nalproduct,aninterview
withDanAdelmanof
NintendoofAmerica,an
interviewwiththeteam
behindSpintheBottle:
Bumpie’sParty,ourrst
VideoGameMusicarticle,
andmuchmore.Also,be
suretocheckoutourfull
reviewofPikmin3.Hint:
It’sthenextmust-haveWii
Ugame.
magazineteam
Editor-iN-CHiEF:JustinSharpe. [email protected]
HEad Editor: JamesHigginbotham
LaYoUt Editor: KatelynSharp
ASSISTANTEDITOR:JustinHinton
SoCiaL MEdia MaNaGEr:BenStitzer
EDITOR:JakeSpaord
WRITERS
El Cuey
J Csln
Kevn Klen
tsn Memn
Chsn Mlls
M Pxn
alex Schmke
advertising
dgl pne me pcks vlblen eques. F me nfmn, plese
cnc [email protected].
facebookfcebk.cm/PueNnen
twitterwe.cm/PueNnen
we.cm/PueNnenMg
distribution
PNM s b-mnhly mgzne ll buNnen news n mkng peple we
f he wesmeness f Nnen.
subscribeonline
puennen.cm/mgzne
Welcometoour12thissueofPNM!
Pikmin3isnallyinstoreswhichmeans
I’llbebealternatingmygametime
betweenitandAC:NewLeaf.
-JustinSharp,Editor-in-Chief
mgzin contact Publshe by Pue Me LLC
puennen.cm
purely_justin
8/22/2019 Pure Nintendo - Issue 12 - Aug/Sept 2013
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CHARACTERPROFILE
TomNookBy alex Schmke
My nme s alex Schmke n i
hve pblem. i m ce anml
Cssng. F he ps mnh, my 3dS
hs been ken ve by he vllges f
my wn. Wh anml Cssng n my
mn, hs mnh we’ll ke lk tm
Nk, he ece shpkeepe f he
sees.
in he Nh amecn lclz-
n f he gmes, tm Nk hs been
pye s hwkng ccn wh
ems f expnng hs humble shp
n lge, full-scle epmen
se. ineesngly enugh, tm Nk
s efee s nuk ( ccn-
lke nml fmus n Jpn) n he
Jpnese vesn f he gme. He hs
w nephews, tmmy n tmmy,
wh help hm wk he shp when
eches s full sze. i s ume h
Nk h ems f sng suc-
cessful busness, n beng s wk
driven, moved o to the big city leaving
behn ll f hs fens pusue hs
ems. afe succumb-
ng he hsh lfe
hee, he euns he
plye’s vllge wh
nhng shw f
n begns hs em
new. Whle tm
Nk’s wk ehc s
mble, seems h
n ll f he nml vl-
lges see hm n ps-
ve lgh. Whle lkng sme f he vllges,
sme my hn h Nk
tm Nk n New Lef
Tom Nook’s rst shop, Nook’s Cranny tm Nk’s secn shp, Nk ‘n’ G,
the rst upgrade
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hs “checkee ps”, n he fc h
he lcl blck mke mechn, Czy
re, hs hsy wh hm n cns-
es hm be hs vl suggess h u
belve rccn mechn my n be
s nncen s he seems.
Nk hs been n evey gme f
he anml Cssng sees e,
n he seves s gue he plye
he begnnng f he gme. tkng
he plye une hs wng, tm Nk
sells yu yu hme n he vllge n
hes yu s p-me wke hs
shop to begin paying it o. His shop,
Nk’s Cnny, s smll n mes
rst, but with the help of the player, the
shp gws n he huge epmen
se, Nkngns. Nk ls helps he
plye upge he huse wh hs n
he se el ese busness. Up unl
anml Cssng: New Lef, hs hs
lwys been he hwkng ccn
mechn’s le. Wh he elese f NewLef, tm Nk hs lef he shpkeep-
e’s gme hs w nephews n nw
helps he plye emel n cusmze
he exe f he hmes wh hs nw
full-me el ese busness.
Hve yu eve wnee why n
he anml Cssng sees funue
uns n lef when plce n yu
pcke n sge? Beleve n,hs s ecly ele tm Nk.
as menne ele, n he Jpnese
vesns f anml Cssng, tm Nk
s s be nuk, n ccn. t-
nuks e ppul nmls n Jpnese
flkle knwn use he shpe shf-
ng pwes f pnks. Snce hey e
ceues f he fes, nuks e ble
un bjecs n leves n e ply pnks n peple. Wh hs n mn,
s neesng hnk tm Nk s
usng hs shpe shfng pwes help
yu cy yu funue un. i my
ls expln why Nk’s shp symbl
hs lwys been lef.
N me hw yu vew hm, tm
Nk hs lwys been n mpn
p f he anml Cssng sees. He
was the rst friend you made when you
seppe u f
he n n yu
new wn bck n2002 when he
game rst came to
amecn shes,
n he even
helpe un yu
hme n yu
em mnsn.
tnuk ccn,
hee s ne hng
h s cen. He
s belve ch-
ce he anml
Cssng sees,
n he gmes jus
wuln’ be he
sme whu hm.
tm Nk’s h shp, NkWy, he
secn upge
tm Nk’s fuh shp, Nkngn’s,
he ls upge
005CHARACTERPROFILETOMNOOK
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dung u me E3 few f he
PNM sta had the opportunity to attend
he The Legend of Zelda Symphony of the
Goddesses cnce he Geek amph-hee n L.a. the cnce shwcse
musc hughu he Zel fnchse s
well s new ngemens h ween’
included in the concert’s rst tour. Here
e u mpessns f he cnce pef-
mnce.
tsn’s tke
Befe he p E3, i ws n my
m pckng my bgs n bulng up
excemen f he p cme. i hen g
ex fm ne f u wes, alex, skng
me f i ws gng he Zel oches
cnce. Whle i’ve he f hs cnce
befe, i’ve neve ene shw. i
neve seeme lke Kenucky ws eve n
he ches’s mp. Why n mke my
rst E3 even more memorable by attend-
ng hs shw!
afe he secn y f E3, alex,
M, n i g ll esse up. We keep clssy hee Pue Nnen. once
we ve he Geek amphhee,
seeme lke we wen fm ne cnven-
n nhe. all un us hee wee
fnbys n fngls lke csplyng s
he fve Zel chces. thee ws
even smene plyng he Hyule Mke
heme fm ocn f tme use he
mn ge.
Sly, wh u nm cke
puchses we ll ween’ sng gehe.
M n i e be he sysem, bu
he sysem ws n us n ws bck
u especve ses. Whle we ween’
sng nex ech he, we wee e
cene wh he sge gh n fn f us.Nw llw me se he sge f
yu (i wul sy clse yu eyes n
pcue hs, bu hen yu culn’ e
he cle). the sge ws full f lene
muscns whle hee lge sceens
lme ve hem cusng me wne
wh vsuls wul ccmpny he musc.
Sn fe he ches ws ne
unng, Eme Nne k he sge n
led us into our rst piece. The projectors
begn shw gmeply f ll Zel
gmes n he chnlgcl elese e
shw us jus
hw hs belve
fnchse hs
evlve ve heyes.
the u-
ence ws n
f specl
pefmnce, s
he epee
was dierent
fm pevus
cnces. ths
ws le “the
Legen f Zel:
Symphny f he
Gesses ‘Secn Ques’. New muscl
peces wee nuce h bugh bck
wves f nslg f Zel fns.
Cmng fm smewh f musclbckgun, i’ve ene he ches
cnces n he ps. Whle ech shw i’ve
ene hs been nhng sh f beu-
ful, the Symphny f the Gesses
uche hme f me. the Legen f
Zel s fnchse h me me elly
feel sense f ccmplshmen f my
cns. t he hs musc ene by n
ches bcke up by beuful n
epc ch lne gve me gse bumps n
bugh e my eye.
Wh’s s mzng bu hs
ByTristanMeimanandAlexSchramke
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cnce s whle hee e he ppul
fnchses u hee, hw mny f hem
hve he wn eve ches? N
cunng Ve Gmes Lve (whch s sll
n my ls f cnces see), yu wn’be nding the “Halo symphonic orches-
” he “Mel Ge Sl ches”.
Whle i wul lve see he gmng
fnchses fllw hs ue f hvng he
wn eve muscl gup, i’m gl
knw h Zel hs s wn.
Lng sy sh, f yu lve Zel,
musc n he s, hen i hghly ecm-
men lkng he scheule see f
hey’e plyng n wn ne yu. Yu
we yuself, my ee. Yu uly .
alex’s tke
Bv, tsn! Bv! (i m mgn-
ng YoU, he ee, e syng hs nw
s yu e tsn’s hefel ws h
pse the Symphny f he Gess.)
“Wh fnsc cle!” yu sy, “En-
ce! Ence!” Well my fens, i he yu
mgny ples f me nse my he,
n i m elve! S plese, s bck,
elx, n enjy my hughs bu hecnce h i hve nw ubbe, the Leg-
en f alex: My thughs n he Cnce.
i’s neeless sy h i m huge
Zel fn. if yu’ve seen u ee’s
secn f he June ssue hen yu knw i
hve n mpessve Zel gmng cllec-
n. one f he ms belve specs f
he sees s s musc. in Zel gme,
he musc cn mke yu feel venuus
n bl, cn be uchng n he-
fel, n cn even leve yu feelng
007REVIEWSYMPHONYOFTHEGODDESSES
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melnchly when nees . When
yu g hs cnce n he yu
fve sngs chese beu-
fully, kes yu bck when yu
rst heard that piece of music, and the
nslg n m he sng cees
is amplied.
as menne by tsn, he
hee lge sceens bve he sge
sply mges f gmeply g
lng wh he musc, n mes he
vsuls p beufully wh he musc
to create a powerful eect. As the
musicians nished tuning and began
ply he n Lnk’s awkenng,
i nce fml lle shp bbbng
up n wn n he ugh ses n
the screen overhead. It was my rst
eve Zel gme, n lsenng
sme f my ms cheshe meles
fully chese bugh es f jy
my eyes.
Wh i enjye ms ws he
bef nemssns befe mve-
men. Bh he cnuc n he
cmpses f he symphny k
me u ell us wh ws n he
nex mvemen n he memes
hey h ssce wh . i elly
bul up sense f cmee wh
he uence n he muscns, n
he hghlgh f he shw ws when
he cnuc use he vey wn
Wn Wke bn cnuc he
Wn Wke pece.
the Legen f Zel hs sme
f he gees fns u hee, n
’s hs lve h bugh hs cnce
gehe. G hs cnce f he
nceble musc h wll bng bck
hppy memes, g f
he fns wh csply s
he fve chces,
n g f he sense f
cmee yu ge s
yu lsen he musc
h k gme sees
bu yung mn n
geen ske wh svng
pncess, n me
legen.
008
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“Tohearthismusicredonebyan
orchestrabackedupbyabeautifuland
epicchoirlinegavemegoosebumps
andbroughtateartomyeye.”
-tsn Memn
009
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GettinG
to know
i’s been cuple f mnhs nw
snce he elese f anml Cssng: New
Lef, n eveyne n he gnmhe
hs been lkng up he gme. Yu hve
been lkng f new gme f yu 3dS,
n yu’e cuus bu he sees, bu
yu n’ wn mke h lep f fh
n puchse gme yu’e unsue yu
wll lke. t help yu ece f he sees s
f yu, hee we’ll exmne he gme nge knw anml Cssng.
the ms cmmn quesn i see
bu anml Cssng s “wh i n
he gme?” ths cn be cky ques-
n, hugh, becuse anml Cssng
cn hve s much s lle f yu
s yu wn. the gme cn lsely be
escbe s “lfe smul” whee yu
ke n he le f my n smll vllge
lled with animal residents. Events hap-
pen n el me bse n he 3dS’s ne-
nl clck, s n cen ys yu my hve
specl evens guess wh vs yu
town, and insects and sh will migrate to
n fm yu wn wh
he chngng sesns. as
hee s n peeemnegl be he gme, s
up he plye ece
wh gls cee n
cheve, n hs s wh
mkes he gme s c-
ve. d yu wn py
o your house’s loan so
yu cn ncese s sze?
Spend the day catching sh
n bugs sell n mke
sme ex mney. Wn
ply nlne? inve fens yu wn
over Wi-Fi and show o your house or play
mn gmes n he sln. Feel lke elx-
ng n kng esy? G shppng n he
gme we lees n lk wh yu vl-
lges. i’s hs ype f se-yu-wn-gls
gmeply h wll hve yu plyng he
gme f few mnues ne y n hus
he nex, epenng n wh yu feel
lke ng h pcul y; n n’wy, hse suggesns e jus bely
scchng he sufce f wh hee s
whn he gme.
Enugh wh he
lng-wne quesns n
nswes hugh, yu wn
knw me bu beng
he my, gh? as my,
yu hve w specl bl-
es: yu cn cee wn
nnces, n yu cn
cee publc wks p-
jecs. t help yu wh hese
sks s yu peky s-
ssn, isbelle. alhugh
slghly clumsy, isbelle he
g wks h cy u
yu pjecs n gve yu
vce n hw mke yu
vllge bee plce lve. tlkng
isbelle fm he my’s se n he bck
f wn hll wll le yu pss wn -
nnce, lw yu cn pss help l
he gme yu ply syle, le yu bul
publc wks pjec, mnumen use
f ecng n cusmzng yu wn.
tlkng isbelle fm he fn esk wll
llw yu ge suggesns n hw
mke yu wn ge plce lve, n
new plyes cn ge vce fm he n
hw mke lvng n yu humble vl-
lge. isbelle s n nvluble sse yu,
n wh he help cusmzng yu wn
s fun n ewng.
Spekng f mkng lvng, yu wll
nee plce lve. Lucky f yu, tm
Nk, ( busness-svvy ccn) wll help
you nd a place to live. Tom owns a shop
wnwn, n ’s hee h yu cn ge
ln ncese he sze f yu huse
or purchase dierent house exteriors to
mke yu plce unque. Whle upg-
ng yu huse kes mney, hee s n
pressure as you can pay the loan o at
yu wn pce. Hvng bgge plcemens hvng me spce ece
wh funue, hugh, s yu’ll quckly
make paying o your loans a priority.
Purchasing dierent exteriors such as
fences, mlbxes, pvemens, n f
colors oers a fun way to customize the
use f yu hme nywy yu lke.
Whle beng ble puchse huse
upges s nce, wee gng nee
len hw mke mney. Yu wn’s
cuency s knwn s “bells”, n hey
By alex Schmke
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cn be ene by sellng he bugs n
sh you capture, harvesting and sellingfu, buyng n sellng unps n he
“slk mke.” Yu cn sell ny unwne
funue ems yu cllec reese, n
alpaca who runs the ea market known
s re-tl wh he husbn. Yu cn even
plce yu l funue f sle n he
shp, n smemes yu vllges wll
vs he shp n buy he ems splye
hee. if yu’e feelng lucky, yu cn buy
unps n Suny mnngs fm Jn
he l b. thughu he week, reese
will give you dierent prices for turnips,
s ’s mpn buy lw n w f
hgh pce sell. W lng, hugh,
n fe week hs psse yu unps
wll n be whless. i’s b f sk,
bu f yu nsncs e g, yu cn
en l f mney hs wy. the ms
cmmn wy f mkng mney, hugh,
is by selling the bugs and sh you catch
in your town. You’ll need a shing rod
to hook sh and a net to catch bugs,
bh f whch cn be fun f sle
tmmy n tmmy Nk’s shp
n he shppng e. Snekngslwly s he sece cchng bugs,
n pence n mng e ccl
when landing a sh as it takes the bait.
Wh lle pcce, yu’ll be cchng he
rare bugs and sh before you
knw .
once yu’ve cugh yu
very rst rare bug or sh, you
hen fce he lemm evey
anml Cssng plye mus
cnfn, yu sell he e
bug or sh for a ton of bells? Or
yu ne he wn’s
museum s yu cn me
n sply? Blhes, he wl
wh uns he museum, mybe lle chy, bu hs em
s hve full museum h
cmpleely chncles evey bug
and sh that may visit your town. In addi-
tion to the insects and sh, the museum
ls cllecs peces f fmus wk n
nsu fssls. Fllng he museum s n
esy sk, bu s ncebly ewng f
yu enjy cllecng hngs, n he mu-
seum feues pleny f neesng fcs
bu he ems yu ne .
anml Cssng s gme h
sme peple my n be use . if yu
enjy cllecng hngs, cqung funue
sets to decorate your house and lling up
yu museum wll be ncebly fun n
ewng f yu. if yu hve ceve
se, yu cn cee yu wn pens
wh n n-gme pen mke use
f cusm clhng lne. Cmbnng
pens lng wh publc wks pjecs
and clever landscaping of the owers and
ees n yu vllge cn esul n sme
mpessve lkng “heme wns” (hee
e ene nml cssng cmmunesnlne eve hs). if yu smply feel
lke elxng, yu cn enjy he gme’s
slwe pce by lkng wh yu negh-
bs en ex ems n enjy anml
Cssng’s quky wng. Whle sme ys
e me evenful hn hes, yu my
nd yourself playing for a few minutes
ne y n few hus he nex, hee s
lle b f smehng f eveyne. By
hs me, f yu e vey cuus bu he
gme n suns ppelng, i’ sugges
pckng up. thee s pleny f cnen i
hven’ even menne f yu exple,
n pey sn yu wll be cugh up
n he anml Cssng cze.
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Nintendofranchises
that need a COMEBACK by harrison milfeld
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Le me ell yu bu me
when Nnen cnsles wee
n jus bul n he funn
f M n Zel.
thnk bck he m
le 1980s n yu’ll emembe
h Nnen’s ve gme
clgue f he Nnen Enenmen
Sysem ws gwng mnh by mnh. the
lby f gmes ws sggeng, espe be-
ing lled with the occasional obscure title or
pece f shvelwe. a h me, Nnen’s
w ms ppul fnchses, M n Zel,
wee becmng husehl nmes, wh echf he gmes bekng sles ecs. N
nly h, bu hunes f he les becme
nancial successes, many of which were from
h-py publshes.
Wh plucky plumbe n geen-cl
he gvng mllns f ks esn wn
n NES n he 1980s, ne mus emembe h
Nnen pve us wh even me pns
fm he nenl evelpmen sus. Wh
m i lkng bu excly? i’m lkng bu
he fgen mn Nnen fnchses
that the company has seemingly shrugged o
n h enugh es cnceve f fl-
lw-up. these e he bscue cul-clssc
les h e ehe bugh up n nslgc
scussns fun n lcl y sle.
as Nnen’s hme cnsles cnnue
ge bgge n gphclly me vnce,
the ush of original Nintendo IPs began to
shvel up. Sme les fun new hme n
he Gme By lne Nnen dS bu n
n ppe hme cnsle. in n, me
ppul fnchses fm Nnen’s epe-
e sn begn ke bck se n fv
f he cmpny’s mneymkng mscs
such s M n Lnk. i’s esy m
h Nnen hs cnnue suvve s
cnsle mke by bh s ece fnbsen esblshe fnchses, whch hs cn-
tinued to retool and recongure. But maybe,
jus mybe, hee’s sme m esuec
eb sme f hese fgen fnchses f
new uence.
S, wh’s keepng hem fm kng
p bck n me elve S tpcs, Wve
rce, n Ehbun evvl w? Esy.
i’s becuse f he uence n whehe
not the company can nd an enriching game-
ply mechnc bul un.
Sll, Nnen s knwn ke sks,
n kng chnce mkng new iP
evsng n l ne wul help plese he
cmpny’s ms ece fns.
Nnen f amec Pesen n Coo,
regge Fls-ame hs spke n he me f
mn fnchses n pevus ccsns.
an nevew wh MtV shly fe E3 2013
sw Fls-ame scuss he e f evsng
sme fgen clsscs fm Nnen’s ps.
“Nintendo is a very fortunate place, we
have over 30 dierent franchises, and we
look constantly for opportunities to bring
those franchises to bear on our most cur-
rent systems. I’m not making any promises,
and I’m not making any commitments, butcertainly we are thinking about, for Wii U and
for 3DS, what are those franchises? Maybe
those franchises that have been dormant for a
few years, that we can lovingly bring to those
platforms to drive our business forward.”
Whu pmsng nyhng, Fls-ame s
ncng h hee e nee sme fg-
en fnchses h mgh be cmng lgh
n he fuue. i s hee h we ke lk
sme f Nnen’s smemes-clse shu
esue ches f iPs n see wh he W U
can oer for a new type of experience.
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S tpcs hs gwn be cul NES
clssc mng y’s ve gme messge
b ppuln. Smll cnngens f gm-
es hve clme f n upe, whle hes
hve cnnue g bck n elve he
series’ sci- quest. And yet, despite its status
s n fenmes fgen le, s uence
gws sely.
relese n 1990, he gme lms neve
sw he y f lgh use f Jpn. Sml
the Legen f Zel, S tpcs feue
p-wn 2d pespecve. S tpcs
cenly we l he Zel fnchse
by nclung puzzles, ungens, n even n
eely fml egsn sceen. Hweve,
unlke he Legen f Zel, S tpcs wsbh lne n h cnsn sylne, bh
f whch wee ve n chpes. the sy
f he gme fllwe he pgns Mke
Jnes, wh ws n vs C-isln vs
hs uncle. Sn fe, Jnes s cugh up n
n venue nvlvng ncen uns, spce,
n even me vel. Jnes’ juney efe
the alien overlord Zoda is lled with twists
n uns h ke he plye hugh (s
he gme’s bx pesens) “ es f sln
cuge.” N be velke, he gme’s
mn ngns, Z, sll esnes wh
mny e gmes s ne f Nnen’s cul
vllns.
S tpcs wul see mee suc-
cess n he ses n ws le gven n
NES sequel, Z’s revenge: S tpcs ii.
S tpcs wul sn be gven ppe
Vul Cnsle elese n 2008, whch le
iGN ecle nul evlun f he
Zel fnchse. Snce he elese f S
tpcs’ NES sequel, he sees fe wyn bscuy n le becme he lkng
pnng f sevel ums evlvng un
re Sus evelpng sequel. Bu h
neve cme fun. P f he blme f
he sees’ emse cn be bue Z’s
revenge’s p sles ung he le un f
he NES’s lfe cycle. an hnk h seeng
gmes elese n n gng cnsle hee
yes fe s success wul be smewh
cmmnplce.
Seeng s Nnen cnn hve enugh
f Zel-nspe les, S tpcs sequel
eb wul be welcme n
blse he W U’s lby. the W U’s gph-
cl cpbles, lhugh lme, wul n
hne S tpcs fllw-up chnce f bengplshe. Bu, hw shul be ppche
n hw cn Nnen mke he gme’s jump
3d n feel lke ehsh f es fm
pevus 3d Zel les? the esy slun
wul be ensue h S tpcs cn be
Nintendo’s agship core experience with an
engssng sylne n gmeply elemens
h eve fm he Legen f Zel, bu
hen ke n whle new ecn. tke, f
exmple, wh we’ve seen fm he evlu
f 3d Zel les fm ocn f tme
Skyw Sw. Wh hse vus les, w
sw slgh shf n cmb mechncs bu
ls new wy exple n slve puzzles
n ungens.
i s hee h W U vesn f S
tpcs cul becme beeng gun f
unuse Zel ungen es puzzles. N
s menne, wul be flsh bul
bck-by-bck 3d Zel clne fm Nnen
One would simply nd it to be the easy way
u n evelpmen. in e cec h,
Nnen wul hve smehng h lms neve es when evelpng le
Put story rst and build the gameplay aroun
. th nn my spell sse n mny
fronts, but Star Tropics seems ripe for a die
en syellng expeence unhe f f
whle fm Nnen. Lke hw we clm f
he Zel fnchse evlve n gne
n cnemc expeence, S tpcs my
be the right substitute. Plus, another sci-
gene venue such s S tpcs f Nn
en wul g gh lngse s mysc
cunep he Me sees.
F hse wh hppene pck up n
NES c f S tpcs when ppe n
1990, ws unque expeence h k
elements from Zelda and rened them forwhu beng jus quck e-hsh. a evs
C-isln n encune wh he evl Z
hs been emne by mny f fns f
yes, n he W U wul be he pefec w
e-cnnec he sees fm he l he
new.
star tropicsLast appearance : NES : 1990
oh, Ehbun ( Mhe s ’s knwn
fns n Jpn). Yu hve elue us f s
mny yes, n Nnen hs kep esng
us me n me gn.
One of the denitive cult Nintendo RPG
sees (me n he he le), Ehbun
hs h que n neesng hsy f skp-
ping out on the Americas. The series rst
me s ppence use f Jpn n 1995
wh ecen vesng cmpgn (emem-
ber the scratch-and-sni ad in Nintendo Pow-
e?) n even nclue segy gue n he
gme’s pckgng. Sll, lke sme Jpnese-
exclusve Nnen ppees, Ehbun
failed to gain any booming nancial success
ung he le en f he SNES’s lfe cycle.
an N64 sequel le clle Ehbun 64 w
nlly plnne bu ws le cncelle n
later retrotted to a Japan-only release on
he GBa n he fm f Mhe 3. Snce hen
Nnen hs elese Mhe cmpl
exclusve Jpnese uences whu
hn f elese n he Ses.
Ehbun fns e n ngung bunc
earthboundLast appearance : SNES : 1995
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s he fllwng s n nly he pefec
nsll bse f nhe sh mkng he
series nancially stable outside of Japan, but
s ls ne f Nnen’s ms ece
n knwlegeble gups. as menne,
fns hve been ese n ese, bu he
nly cnsln ws vus ppences
f sees pgnss Ness n Lucs n he
Smash Bros. series and nally the long-await-
e elese f Ehbun n he W U Vul
Cnsle.
S, whee s he lve? Que fnkly,
again comes down to sales gures and Nin-
en’s gh vsn f he sees. Nnen
hs menne n he ps he ese gve
he Ehbun sees ppe esuecn
n Nh amec, bu h wul pve be
flse clm s yes n cnsle gene-
ns psse. Wh he gnl Ehbun
geng much-eseve elese n he
Nh amecn Vul Cnsle, wul hs
men h smehng cul be f? We cn
specule ll we wn, bu he W U cul be
he gh esnn see hw u fens
fm Egleln Nwhee isln e ng
hese ys.
Jus mgne hw Nnen cn ecn-
nec he sees bh s cul fllwng n
sn--be new uences. thngs hve
chnge l snce he m-90s, s nhe
sh pesenng n Ehbun eb
fllw-up he publc cul gne hsuccess n Nh amec h Nnen g-
nlly wne. Nw gne, gn, Ehbun
hs n uence, especlly wh gsss
ses such s Smen.ne h pve evey-
hng yu nee knw bu he sees. N
nly h, bu ecenly gup f Mhe fns
h nsle he Jpnese-exclusve Mhe
3 into English and oered their services to
Nnen ce n use he scp f fee.
Snce hen, Nnen hs ye espn
he fns’ mn eques.
S, wh wul ke bng bck he
Ehbun sees he Nnen’s l-
es hme cnsle? the es wh he W
U’s GamePad are limitless and could oer a
unque chnce blse he sees’ gme-ply n rPG-cenee elemens new
level. the bvus chces e hee wh
chsng cks v he GmeP’s uch
screen or displaying an o-screen map, but
wh else cul be mplemene? Pssbly
evkng memes f he gme’s U.S. elese
wh fee segy gue (espe y’s
information-laden world where nding a
walkthrough is as easy as nding a funny cat
video)? Build o Mother 3’s rhythm-based
ble sysem? o mybe use he Mvese
cmmuny sugges new py membes
jn n v Nnen Newk? Wheve
he cse, Ehbun hs smehng up s
sleeve: s chces n hum. Ehbun
s knwn f s py f amecn culue
n he rPG gene n genel, n Nnen
hs he wes s wh me esuls. a
new ke n hs wul bvusly hve be
ngue-n-cheek, bu gven he uence,
wul be welcme.
Hweve, he e f nhe Ehbunle my sll be suck n pugy. Sees
esgne Shges i (whse cens e
bse n hs el lfe expeences) h n-
nunce n 2005 fe he elese f Mhe
3 h he hs n plns evelp he sees
ny fuhe. a culul cn n Jpn, i’s ps
semens seeme lke punch n he gu
sees fns wh em f fuhe venues
n he Ehbun/Mhe fnchse. in apl
2013, fn even k twe sk f n
upe, “M. i, plese ell us wy ge
you to make Mother 4.” Itoi’s response to the
ege fn’s quesn: “impssble.” a h
swllw espnse, ye even hs y, he
Mhe/Ehbun fnbse keeps chuggng
lng n hpes f seemngly mpssblesk.
Lke ny sees Nnen hnles, gvng
evelpmen ues n use evelpe
wuln’ be h f-feche f pssbly.
Smply pu, Ehbun hs he uence h
Nintendo rst clamored for when the series
ve n he Ses lms 20 yes g,
n he me mgh be gh gve nhe
chnce eempn f he sees’ cm-
muny.
star foxLast appearance : DS : 2006
thee’s n enyng h S Fx s
well-known and nancially viable property
fm Nnen. Fx McClu s ne f he
me ecgnzble chces n Nnen’s
clg f iPs, bu hs ken b f bck
se f he ls cuple f yes. Wh he cls-
sc awng ll bu gune, nhe eb he sees fmul (n mybe sy) s n -
der. With nancial stability in its ranks, there’s
n esn why he S Fx sees shul be
gne seemngly pushe se.
Fs ppeng n he SNES n 1993, he
S Fx sees hs h s f she f ups
n wns. a sequel le S Fx 2 f he
SNES ws ne cmplen f he SNES n
1995 bu ws cncelle he ls mnue. Se-
es ce Shgeu Mym h se h
he wne clen sle beween 2d Nnen
fnchses befe hey me he jump 3d.
Sevel roMs f he gme’s ce cn sll be
fun nlne f ne lks h enugh. S, n
eun, wk begn n S Fx 64, whch n
essence ws spul eb, fgeng he
cnn esblshe n he SNES gnl.
Wh le fllwe f he sees ws
re-evelpe Zel-syle gme le
S Fx avenues n 2002, 2005 Nmccllbn n he fm f S Fx assul,
n dS exclusve clle S Fx Cmmn
n 2006. the nly peep we’ve seen fm he
sees ws 3dS emke f S Fx 64 n
2011. rums swle h re-evelpe
S Fx/Me cssve ws n he wks,
but later proved to be a piece of fan ction
h hnkfully neve cme fun.
a g chunk f me hs psse snce
we’ve h ppe S Fx le, n nw
wul be pefec me hp bck n
he awng n vese hugh he Lyl
Sysem nce me. F ses, he S Fx
fnchse s keen n nn-sp, n ls cn.
S, mkes sense h he sees sy f
wy fm mvng bck n he “u-f-he-
cckp” h pesn gmeply fm assul.
Wh me S Fx assul lve he
ype f gme ws h e blnce he
awng n gun mssns cmpensef vese expeence. the pblem wh
hs mxue ws h he gun mssns
wee cmplee mess wh cme ssues,
bken wepn selecn, n cnl
scheme slppe hn S Fx 64’s vce
cng. in n, he esgn f hese gun
mssns ws smplsc n lcke h
pue, unulee cn h he awng
mssns pssesse.
as yu cn see, keepng he S Fx
sees slely s n n-ls she he hn
mxng n h-pesn cn s sfe mve.
Nw, f gven he gh evelpe, ne cul
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Yu knw wh’s mss-
ng n u Nnen hme
cnsle lves? N, n
Pkemn MMorPG, bu he sll ccles n my mn.
N, wh’s mssng s fuu-
sc ce h’s bul f hgh
speed, harsh diculty, and a
cen chce knwn f
Flcn punchng. th sees
s F-Ze.
i’s been lms en
yes snce we ls sw
hme cnsle elese F-Ze,
n he me seems gh f
nhe nsllmen n he
W U. Bu, hse hughs
n ems cme csh-
ng wn n ely June fe E3 2013 when
Shgeu Mym se iGN h he’s
unsue wh ecn ke he sees. “i
cenly unesn h peple wn newF-Ze gme,” Mym l iGN. “i hnk
whee i suggle s h i n’ elly hve
g e f wh’s new h we cul bn
F-Ze h wul elly un n ge
gme gn. Cenly i cn see hw peple
lkng M K 8 cul see, hugh
n-gvy, cnnecn F-Ze. Bu i
knw, hs pn, wh ecn we cul
n wh new F-Ze.”
Mym’s semens wee ugh
swllw f fns f he mn cng see
Nnen h menne h hey wul
lke nenlly evelp n F-Ze le s
ppse when hey hne he sees
F zeroLast appearance : gamecube : 2003
see he n-f mssns semlne n pl-
she b me, bu h’s n wh S Fx
s bu. i’s bu he hll f spce cmb
n kng he bes elemens f vus n-
rails shooters, such as intense diculty and
wll--wll cn.
in ems f cnl, he W U’s GmeP
is a dierent kind of animal (no pun intended,
S Fx fns) f he S Fx fnchse.
Whle Fx McClu n c. hve ese hewes f uch sceen feues wh S Fx
Cmmn n he dS, mny fel h spec
me he le h cnl gven he dS’
lck f n nlg ccle p. Wh he
GmeP, hese nunces cn be cece
with ease, but would it benet with dierent
cnl pns? We hve seen fm Sn n
Punshmen: S Success h he Wme
n Nunchuk cn gve he plye n nuve
wy f cnl f n n-ls she wh
pecse shng ccucy n cmf, even
with said game’s diculty.
th’s ne pn cnse, ye wh’s
lef wh he GmeP se fm ewk-
ng wh Cmmn se n he dS? the
simple solution could be to take full eect
of the accelerometer for rst-person ight,
scnnng ems, vnce . one e
h hs pppe n few peple’s mns f
GmeP cnl wul be mplemen
new way to choose ight or destination paths.
in lms evey mn sees S Fx le, yu
diculty ranged from what path you took
fm plne--plne n he Lyl Sysem.
ths usully epene upn n cenmun f enemes yu efee hw
fs ne wul cmplee mssn. these
ve f ech mssn n gve he plye
ppunes exple wh ph sue
ne’s nees n ems f chllenge. in he cse
f he GmeP’s uch sceen, upcmng
phs cul be hghlghe unlcke wh
smple uch even bkmke f fuue
efeence. Nw, h wul ms lkely
spoil the surprise of nding a new
ph f sesne S Fx plyes,
bu cul be use n unque wy
whu unng he jy f scvey.
F exmple, by uchng cen sps
n he GmeP unlck pnels
swches n senng n membes f the Corneria eet could add new ways
to alter the battleeld. This way, the
playing eld is made to give options for
he plye see wh cn cnn
be ne unlck new ph f-
feen bss ucme. Bu, much lke
he W U’s GmeP, he es beng
lse hve penl n mus be use
correctly to garner a dierent experi-
ence h cul swy ne fm usng
jus Wme/Nunchuk W U P
cnlle.
a ppe eun he S Fx
unvese my n be f behn, bu hw
s mplemene s wh wll be specule
f mnhs n mnhs unl Nnen eve
menns nyhng. if hee s ne evelpe
wh cul hnle he sk f envenng S
Fx, lk n fuhe hn tesue. Fme f
ikug n he Sn n Punshmen sees
tesue s n sluch when cmes n-
ls shes. Hweve, hey e knwn f
their unforgiving diculty in their games. If
cmbne he bes specs f S Fx assu
he gmeply mechncs f tesue’s shers, and Nintendo’s overall inuence, it wou
ske fenly blnce.
as sees, S Fx my n be
neglece fgen lke sme Nnen
fnchses, bu s esevng f eun
hme cnsles. F Nnen, i leve yu w
sme wse ws fm Peppy He: “Use y
nsncs!”
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i knw wh yu’e hnkng: “Bu, we
ley g Glen Sun sequel f he dS
hee yes g? i’s n fgen fn-
chse.” thse clms e ue n exen,
bu hee’s ne pblem, whch s h Glen
Sun s n unee rPG sees h clms be gven hme cnsle elese. Nw,
i wul welcme nhe en f he
Cmel-evelpe sees h he 3dS,
bu hme cnsle, pen-wl nsllmen
wul gve he sees s ue f he splgh.
as menne ele, Glen Sun n Eh-
bun e w pecul, ye eeply mesmez-
ng rPGs whse penl Nnen seems
see use f Jpn. Gne, he Glen Sun
sees hs seen ll hee f s nsllmens
elese n Nh amec n Eupe, ye
begs he quesn f why hme cnsle
vesn hs neve becme ely.
Fnnclly n cclly successful,
Glen Sun hs sey uence n he
hnhel plfm, s he nsn fm he
smll sceen he bg sceen wuln’ be
h lge f gmble. i shul ls be neh he JrPG gene hsn’ been s mnn
n he ps. Ls genen, he quny n
quly f JrPGs (n nme Fnl Fnsy)
ws lwe hn ps cnsle genens.
thee wee few bgh sps lng he wy
wh he le elese f Xenble Chncles
f he W, ye he gene hsn’ susne s
gp n he mke.
Wh Mnlh Sf’s X sle f elese
smeme n 2014, Nnen hs he pp-
uny esblsh fefn f JrPGs, n
Glen Sun cn be jus h s well. Ppel-
ling the series into a full-edged 3D
wl wul wnes n he W
U, n nly fm vsul snpn,
bu ls fm syellng ne.Glen Sun s pe wh le, even
hugh he sees cves hee
gmes n l, n expnng s
chces n culue cul be
well f fns n newcmes lke.
When i sy newcmes, i men
by n ppng hem n wl
whee hey’ll be ls n he sy
fm he ge-g. Ese hem n wh
sy hey ge ccusme
llw sme ceve wys gve
quck un wn f he sees.
in n he gme’s sy,
n exensve use f he sees’ pene psyn-
egy mechnc cn be evlve f ceve
gmeply uses wh he W U’s GmeP, s
well s he djnn sysem ( unque feue f
he sees h uses ceues wh elemenl
pwes h enhnce he chce’s clss).
these feues e wh me Glen Sunppul mng Gme By avnce wnes,
n he sles numbes shw . Cclly,
Glen Sun s hen gem mng Nn-
en’s clg lngse Ehbun, n
sechng u hese pcul rPG iPs cul
ssfy fns f he gene.
ovell, he sees fllws e-n-
ue rPG heme wh s gmeply n Cmel-
cul be up sk mke he gme’s
jump hme cnsles. if n, Nnen hs
he n-huse evelpmen em use
help mke Glen Sun n he W U lng-
we ely.
golden sunLast appearance : DS : 2010
amusemen Vsn f F-Ze GX. i’s esn-
ble why Nnen hs shfe s fcus
increase its development sta to further the
cen f me gmes (bh new n l),
n F-Ze s pme cne even f he
es en’ hee ye. Wh nn-k cng
les hvng b f suge ve he yes wh
Fz n Nee f Spee, ensng he F-
Ze sees wul be nce blnce
cnce wh he csul ppel
f M K. F F-Ze, ’s he
nense spee n unfgvng f-
culty that beckons players to mas-
e evey ck wh he fses me
or right nish. F-Zero GX further
esblshe hs, even f hse wh
e mpen cul n ge ps he
gme’s lenng cuve.
Wh he W U beng Nn-
tendo’s rst foray in high-denition,he cks n vehcles f F-Ze
cul be jy behl. imgne
hw Bg Blue Mue Cy wul
lk n Hd wh he checue
n cl pppng u evey c-
ne. Gven he W U’s cnlle pns, hs
cul be mplemene n he sme wy s
Supe Smsh Bs. Bwl f he W n
hw he sn--be elese Pkmn 3 wll be
adapting. This way, the diculty will not be
hnee bu wll gve begnnes chnce
chse he gh cnl pn when ves-
ing through dierent courses. In addition,
nlne ply mus be cnsee. onlne ply
shul n be seen s sme fm f cus-
y f Nnen n s fnchses bu s n
negl p f he expeence. ang F-Ze
h ls f nlne cmmunes wul n
only benet the series but Nintendo as well.
Wh wh we’ve seen wh M K W,
an online F-Zero community would oer the
chnce blse he gme’s ppuly
s lngse Nnen’s ppul k cng
sees.Nnen my n hve ny cncee
es ye f new F-Ze le, ye he nme
lne s beng hwn un n vus ne-
vews, s ’s n u f he elm f pssbly
see s eun. Hweve, we sw hs ung
he W’s lfecycle whu menn f GX
fllw-up. the wl knws h nees s
fair share of futuristic racers, and F-Zero ts
he bll f Flcn Punch n he upghs.
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VideoGameMusicByTristanMeiman
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KoJI KondoWh s gme whu musc? Even f
’s nex gen le, cul lk lfe-lke n
be n smehng beyn 1080p, bu whu
sun n musc, ’s lfeless. in gmes, musc
s he mmesn n gves he plye
sensn h hey e p f hs wl
jus s much s he mn chce. thugh-
u he yes, Kj Kn hs bugh h
mmesn Nnen les n hs
y cnnues pull us n hese pxle
wls.
Whle enng unvesy, Kn neve
fcuse hs sues pcully un mu-
sc; he, hs fcus ws n he genel s.
He gne pesnl expeence cmbnng
he use f pn vns n cmpues.
Gven h hs ws n he 80’s n cmpu-
es wee sll gwng s fm f echnlgy,
hs ws pey mpessve fe. Kn ws
he n Nnen’s em n 1984, s hey
wee lkng f smene wh cul mke
muscl cmpsn f he gmes. Kn
wul wk n ceng musc f Nnen
ce gmes such s ‘Punch ou’ ‘Glf’
and would nish o his rst year by creating
musc f he Fmcn le ‘devl Wl’.
Kn h ge s Nnen,
bu ws n 1985 when we wul be blwn
wy by hs cchy sngs h gmes n
nn-gmes lke knw by he hs y.
Wh s uly mzng bu Kn’s muscl
peces, he hn hw meless hey e, s
hw hey ccen he venue yu my be
n. in M gmes, we’e gven hppy up-
be sng h les yu knw h yu’e n
he clful wl f he Mushm Kngm.
in Zel, yu’e emne by he umphn
heme h yu’e he he n he ln f
Hyule.
i hve g feelng h ms f yu
hve plye he gnl Supe M Bs.
for the NES. For most of us, this was our rst
nucn gmng n hs le lne
seeme pu Nnen n he mp n he
gmng nusy. S mny fnsc mem-
ries. We remember our rst power-up, our rst
me scveng he Wp Zne, he fus-
n knwlege h he pncess ws n n-
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he csle. the ls seems neve enng. Bu
wh bu he musc? thee e gn l
of ve tracks in Super Mario Bros. There’s the
ve wl heme, unegun n unew-
e heme, csle heme, n s heme.
Even he Legen f Zel hs nly
hee cks. the ve wl heme, ungen
heme n Gnn’s L. agn, lke M, he
lenghs f hese cks e que sh. Hw-
eve, jus lke M, hese sngs e nce-
ibly catchy, as you will nd yourself humming
he gmes heme even fe plyng. Ele
i menne hw mmesve musc cn be.
afe plyng the Legen f Zel f hus
n en, beng expse bh he vewl
n ungen musc epeely, ’s when yu
ene Gnn’s L h yu’ve elze hw f
yu’ve cme smply by he mc chnge
n musc.
Wh’s s fscnng bu hese cks
s h hey’e nly few mnues secns
lng unl hey epe hemselves. Fm he
mny mny MaNY yes f plyng
hese les, i neve nce gew e
nnye by he cnsn epen f
hese chp unes.Kj Kn’s muscl lens
wul cnnue n hughu he
yes, s he wul cmpse, -
nge n supevse n exensve
ls f Nnen gmes. Hs ms
ecen wk s muscl cmpsn
n wkng lngse wh Mh
Yk f M’s upcmng ven-
ue, Supe M 3d Wl.
Wheneve i ply Nnen
gme feung mj iP, i lwys
listen keenly to the music to gure
u f hs h “Kj Kn” sun n i
lwys exce see hs nme n he ce
Wh yes f cchy hemes n membl
sngs, my es cnn w lsen hs
nex msepece.
020
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PNM:Nintendoindiestrategyhasshiftedtobeap-
proachableandopentohelpingindiedevelopers.
Whatwasthereasonforthischangeandwhatmak
theWiiU(orthisgeneration)dierentfromtheWii?
HowaggressivelydoesNintendowanttopursueind
developerstotheirconsoles?Howhasthisshiftma
iteasiertodevelopontheWiiU?
da: Nnen hs been vey pen n ppchbl
ne evelpes f lng me – snce he begn
ning of WiiWare more than ve years ago. Develope
hve lwys been ble mke he cnen vl
n u sysems snce he WWe ys whu he
nee f n nemey publshe beween he e-
velpe n Nnen. Sme f he bes ne gme
f he ls 5-6 yes g he s n WWe. the
ms bvus exmples e Wl f G, an Ye i
Mves, LsWns, Cve Sy n he Bit.triP se
We also had some really experimental stu that not
s mny peple emembe lke Lit, tbsh n ll
line – which was denitely the intent with WiiWare. S
we’ve lwys been suppve f ne evelpes
enblng peple expemen n u plfms.th s, ne f he bgges chllenges f n
busness segy s h nees hve lgnmen
css evey fce f he pcess, n i hnk h’s
whee we’ve seen he ms mpvemen wh W U
and Nintendo 3DS. We are nding more ways to ma
hngs even ese f evelpes ge se n
plfms.
Pbbly ne f he bes exmples f mkng
hngs ese f evelpes s u elnshp wh
Uny, whch s yu knw s ne f he ms ppul
gme evelpmen ls mng ne evelpes.
Whle Uny supps ll mj plfms, he plf
Dan AdelmanInterview
Dan Adelman
Business Development
Nintendo of America
ByJamesHigginbotham
&JustinSharp
022
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lcense fees cn be que expensve. Nn-
en hs specl ngemen wh Uny
wheeby Nnen s cveng 100% f he
Uny lcense fees f W U evelpmen.
S f yu’e evelpe wkng n Uny
gme, hee e n bscles ssce wh
ng W U vesn.
PNM:PureNintendowasoneoftherstsites
toreportonNintendo’sdecisiontodropthe
requirementthatcompaniesneededanoce
spaceinordertobecomeocialNintendo
developer.Whatwasthereasonforthis
changeandwhatexactlydoesadeveloper
needtodotobecomealicensedNintendo
developer?
da: the pcess f geng se up s
licensed developer is denitely a lot easier.
Peple wh e neese cn g wu-
developers.nintendo.com to ll out an online
fm. an nce yu’e lcense Nnen
evelpe, yu cn genelly elese pey
much wheve yu wn n he Nnen
eShp. if evelpes beleve enugh n he
gmes h hey e gng spen he me
n mney n mkng , we wn enble
hem bng he cnen u plfms.
PNM:Forthemostpart,itisuptotheindie
developertomarketandpromotetheirgame
releasestothemasses.Nintendodoeshelp
alittle,withthefeaturedgames
sectionsontheeShop,and
theoccasionalindiemention
onaNintendoDirect.Coulditbebenecialforboththeindie
developersandNintendofor
apartnershiptohelppromote
moreupcomingindiegames?
da: We y u bes gve vs-
bly evey new gme when
lunches. ou Lcensng M-
keng em es ge jb f
suppng u pnes hugh
numbe f vlble chnnels,
nclung eml blss, newsle-
es, e shws, evens, scl me n
Nnen eShp mechnsng. the nce
hng bu he Nnen eShp s h we
have a lot of exibility on this point. We can
mke jusmens whu much le me.
afe h, we ely hevly n cnsume
feebck eemne wh gmes e ms
mpn hghlgh. in n, W U hs
ge sech funcnly s h plyes
can nd the games they’re looking for, and
Mvese s n usnng l f scvey.
PNM:DuringGDCNintendoannouncedthe
“NintendoWebFramework.”Howwillthischangethelandscapeofdevelopmentfor
NintendoeShop?
da: Nnen Web Fmewk s fme-
wk f evelpng W U pplcns.
NWF uses Webk s bse n supps
he sn Web echnlges lke HtML5,
Jvscp, HttP n CSS. NWF pves
wy f newk sevce evelpes bng
he cnen W U n enbles hem
use he vus unque W U feues,
nclung he W U GmeP cnlle. in
n, NWF hs hgh cmpbly wh
Web-ype evelpmen mke
ese mke gmes sell n
he Nnen eShp, n evel-
pes ls cn use supp
he pypng f nl
gmes.
PNM:Howistheprogressgoing
fortheNintendoWebFrame-
work?Whencouldwelearnmore
aboutit?
da:Nnen Web Fmewk
s vlble nw f lcense
evelpes.
PNM:TheuseoftheNintendoWebFrame-
workcouldverywellopenupopportuni-tiesfornon-videogameapps.Whatare
Nintendo’splansforthesenon-videogamerelatedappsandcouldwebeseeinganidea
sometimesoon?
da: the nen f Nnen Web Fmewk
s euce he bes f bh gme n
nn-gme evelpes elese pplcns
n he W U cnsle.
PNM:Therecentsavebackupfeatureforthe
Nintendo3DSissmallbutpowerful.Could
wepossiblyseeacloudsavebackupsolu-
tionfortheWiiU/Nintendo
3DS?
da: We hve nhng nnunce
hs me.
PNM:Everyoneseemstobeembracing
theindiedeveloperasamajorpartofthe
gamingcommunity.Inyouropinion,what
hascausedthischangeandwhyisitimpor-
tanttoembraceit?
da: i cn’ spek f he ene gmes nus-
y n hs, bu fm my pespecve, gmng
s n fm, n f n fm sy ele-
vn, ’s g evlve n gw n chnge.
i lve aaa el gmes s much s he nex
guy, bu he chllenge mny f hse gmes
fce s h hey e s expensve evelp,and there is so much nancial risk associ-
e wh hse pjecs, h ’s elly h
f hse gmes y smehng h’s
neve been ne befe. the wy he p-
cess wks ms lge publshes s h
s p f he nenl geenlgh pcess,
there need to be some nancial projections
bu hw he gme mgh bse n
cmpble sles f sml gmes. Bu wh
f he gme s yng smehng h’s neve
been ne befe? Hw cn hey shw cm-
pble sles pjecns? i’s elly fllng
he ne cmmuny cme up wh hese
es n see hem hugh cmple-
n. the Nnen eShp llws smlle
evelpes exple new es n hemes,
such s bulng gme un he e f
lenng bu he evls f cnsumesm ngeng plyes hnk bu hw hey e
spenng he lme me n Eh, s n
Lle infen. o mkng gme bse n
he e f plnng muscl sees n usng
he gwh exple he wl un yu
whle escpng he speng kness, s
n Ssee Plgm. these gmes my n
be f eveyne, bu n mny wys, h s
he pn. these gmes fce peple e-
exmne he vew n wh gme cn be
n n he pcess se he expecns.
023INTERVIEWDANADELMAN
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Holy Moley!It’s out of
control!
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Pue Nnen h chnce lk wh
Jn Fshe, Pesen; Mchel Suswl,
dec f Busness develpmen’ n t.J.
Luz, Vce Pesen, fm Pwnee Sus
E3 bu he peme gme, Clubey
Kngm.
PureNintendo:Howdidtherelationship
betweenPwneeStudiosandUbisoftcome
about?
Pwnee Sus: ou elnshp wh Ubsfse bu ye g, we me wh hem
E3 cully. We wee snekng un
n gng secuy s we cul he up
to the oces upstairs and speak with some
publshes bu helpng us ge Clubey
Kngm n he Xbx 360. We mnge
ge n cnc wh numbe f publshes,
bu Ubsf seeme he ms neese, n
gve us he bes el. We’ve been n g
elnshp wh hem eve snce.
PN:SinceUbisoftisnowpublishingCloud-
berryKingdom,hasthedevelopmentprocess
changedatPwneeStudiosatall?Howdo
thingsdiernowcomparedtodeveloping
CloudberryKingdompriortoUbisoft?
PS: When cmes cully wkng n
he gme, hee hve been n chnges ll.
Ubsf hs le us mnn 100% cnl f
Clubey, n wns us mke he gme
he wy we wn mke . When cmes
the more messy parts (paperwork, certica-
tion, testing, legal stu) Ubisoft has basically
taken that load o of our shoulders, and let us
pu u full fcus n he gme. S elly, he
nly hng h hs chnge s h hey hve
gven us he bly fcus me n mkng
Clubey Kngm bee, n wy less
about all of the other nasty stu that comes
wh mkng gme.
PN:WhatistheplotofCloudberryKingdom
PS: We elly wne smehng ll
o of the beaten path. So you know every
plfme s lwys bu sme guy svng
pncess. the sy n Clubey s elly l
30 yes le. Lke wh hppens when he
he s wshe up? He’s sve he pncess
“Welcome to Cloudberry Kingdom! The rst ever platformer with fully randomly generated levels
Every level is brand new and never seen before. The diculty level can match any need, from the
csul he hce. Unhpply eve fe? th’s hw ss. the ob esufces n he
clssc chces eun. Kbble wh hs mn, Pncess wh he enless bem. i’s nly
me f me befe Bb, u he, shws up pu e bck mness. thee pwes sug
gle f vcy n he fe f Clubey Kngm hngs n he blnce. Wh wll becme f h
ee he, Bb? Wll svng Pncess ne ls me wn he lve? Cul ue lve eve sp Kb
ble n he pwe f he ob? N, pbbly n. Bu hey, ’s wh sh.”-Pwnee Su
ByJustinHinton
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200 mes n neve elly gen nyhng
u f . Wh es h guy’s he?
S h s kn f he sy. ou he Bb
esn’ elly ce bu he pncess ny-
me. He knws h she s n gng lve
hm n eun. S he’s jus lke yeh, wheve
bu smehw he sll ges sucke n hewhle che f hvng sve he pncess.
PN:ThecutscenesusedintheCloudberry
Kingdomtrailerhaveaveryuniquepapercraft
styling.ThePureNintendoteamreallylikes
thatartstyleandwewerewonderingwhythis
wasnotappliedtothegameitself.
PS: We hve gve ll he ce f he
ppecf syle tg He Sus. they
wne exple h ecn f he
cnemcs n we hugh sune lke
pey cl e. obvusly, we wee pey ex-
ce bu he esuls! We cnsee usng
he sme syle whn he gme, bu me
he legbly smewh f n ssue. one f
he hngs we fcuse n he ms wh he
gme ws mkng sue h he plye ws
ble enfy hs plye mmeely mng
eveyhng n he sceen. Wh he ppecf
syle n-gme, he chces jus ween’
snng u que s well s we wne hem
, s we ece ke me clssc p-
pch.
PN:AllofthelevelsinCloudberryKingdom
outsideofthestorymodeareallrandomlygenerated.Whatkindofworkwentintoput-tingthattogether?
PS: Befe we even se wkng n he
gme, he , n he sy we spen bu
two years just on the articial intelligence
behn he gme. We spen l f me n
teaching it how to put ow into levels, timing,
hw f yu cn spce blcks n sll mke
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jumps, n s n. i ws uly fun chl-
lenge n nce we h h echnlgy, hen
we cul elly ulze mke kck ss
plfme.
PN:Whatwasyourinspirationbehindtheran-
domlevels,artstyle,andthegameingeneral?
PS: Denitely old school Mario, like Mario 3,
lve h gme. Whle we wee wkng n
Clubey, Supe Me By ws jus geng
bg. i ws elly cl see hce e
platformer really take o. We really wanted
bng h hce elemen gme lke
M, lke he sme mechnc, whle hvng
gme h n me hw g yu ge ,
hee s lwys gng be new chllenge
wng f yu. i cn lwys ge he.
PN:Whatarethedierentdicultylevelsin
CloudberryKingdom?Whatdicultylevel
doesthedevteamusuallysetCloudberry
Kingdomto?
PS: thugh ms f he gme, we hve
smooth gradient when it comes to diculty.thnk tes. Bu n Feeply Me, we hve
few pese pns f peple chse fm
f hey s ese. they e: tnng, Unples-
n, abusve, Hce, n Mschsc.
they me less nsle Esy, Meum,
Hard, Very Hard, and No. Our diculty prefer-
ences msly epen n hw we’e feelng
he me. Jn lkes chllenge hmself
pey much ll he me, s he wll nmlly
ply n Hce. i lke jus be ble zn
u f whle n elx, s i lke ply n
abusve. Bu hen we bh ge supe cmpe
ve n chllenge ech he n ace
Me uel…h’s wh lwys bls wn
.
PN:Ifthereisalevelthatyou’rehavingpar-
ticulardicultywith,aretherewaysofgettin
helporbeingguidedthroughthelevel?
PS: absluely, ne f he hngs h weugh he ai hw s n jus esgn
levels bu ls ply levels. S ’s lms
pefec plfme ai. S ny level yu ge,
there could be 200 reballs on the screen
but it will always nd a way to get through.
anyme ung he gme yu cn pull h u
hve he cmpue kn f shw yu hw
. S f yu e suck n sp, yu cn
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try and gure it out.
PN:HastheteamatPwneeStudiosever
beatenareallyhardlevelandifso,howlong
didittaketobeatit?
PS: once upn me, we be level wh
evey bscle cnke ll he wy 100%. ik us un 8 hus, swchng bck n
fh, n ve 1000 emps. We knew he
level ws pssble – becuse we wche he
cmpue cmplee . i’m n sue wh cme
ve us, bu we ece h we aBSoLUtELY
Had to be h level. i hnk ws wh .
PN:Istheregoingtobealevelsharingfeature
inCloudberryKingdom?Likemaybeyouget
pastanespeciallydicultlevel,areplayers
goingtobeabletosharethemwithfriends?
PS: rgh nw n ll f he sysems yu cn
sve levels. rgh nw nly n Sem cn yu
send a level o to a friend. But we are plan-
nng hve pch pey sn fe lunch,
mybe mnh w, whee we’ll hve he
nlne shng feue f he levels.
PN:WhatmodesinCloudberryKingdomcan
beplayedwithmultipleplayers?
PS: Evey me n he gme cn be plye
wh mulple plyes. We elly wne hs
gme be n expeence whee yu ge
gehe wh fens n hve ge me.
When plyng gehe, yu nly lse lfe f
evey ne f yu es n level, s plyngtogether can be very benecial! Bring your
fens!
PN:WhatmodeswillbeavailableinCloudber-
ryKingdomandwhatkindofexperiencedoes
eachofthemodesprovide?
PS: We hve hee mn gme mes n
Clubey Kngm: Sy Me, ace,
n Fee Ply. Sy me s he nl
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cmpgn me f ms gmes. the plye
will have innite lives and will follow a story of
u hee mn chces, s well s be n-
uce mulple syles f gmeply hugh
dierent hero abilities (more on those later).
ace me s sepe n 4 mn-gmes.
the bsc jes f ll hese gmes s h hey
e fse pce expeence wh lme
lived and a specic hero ability. You can plays Bb wh jepck, Bb wh ublejump,
Bb n mnec, n hes. thee s ls
me whee yu he ype chnges ech
new level, ges pey nus.
Fee Ply s snbx me whee yu ge
cusmze yu wn levels n he ype
Yu e ble mke levels ngng fm
supe esy sme f he ms nsne leve
yu hve eve seen. Yu cn jus ech b
scle plce s mny s yu lke. Bg fn
lses? Cnk up! He elng wh fllngblocks? Turn them o. Want your hero to be
ble jump supe hgh wh n fcn n
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supe gvy? dne. the a.i. wll esgn he
level to your specication, even taking into
ccun whch he ype yu pcke.
PN:Whatkindsofcustomizationoptionsare
availableinCloudberryKingdom?
PS: S f yu he yu cn pey much cus-
mze eveyhng…yu be, yu hs, yu
cls, eveyhng. an hen f yu elly wn
ge n , he hn hve level e
whee yu plce blcks nvully, we hve
hs cl kn f sn bx feue whee yu
can say ‘Give me lots of reballs and a few
fllng blcks’ wheve…yu gve h n-
fmn he ai n wll mke level ex-
actly to that specication. In addition to that,
hee s ls He Fcy whee yu cn
dene your hero physics…more friction, more
gvy, un fse, jump hghe…ll f h s n
hee s well. the ai wll ke h n mke
gme bse un h new he.
PN:Thebungee,wherealloftheplayersare
tetheredtogetherbybungeecords,seemed
tobethemostpopularcustomizationduring
ourhandsonatE3. Wheredidthisideacome
fromanddoyouguysplanonexpandingon
thisidea?
PS: Bungee mode started o as a crazy idea
when we wee lpy e few yes g. We
ene up lughng unl we ce h ngh
n ece h we h keep . We hve
lwys wne expn he e me n
he gme, bu wee neve que sue hw well
peple wul espn . Nw h peple
seem to really enjoy it, we denitely plan on
ng me bungee mes n few me
f u czy es n he fuue.
PN:Thelengthofindividualcustomlevelscan
beadjusted.Haveyoueverthoughtofcreat-
inganinniteleveljusttoseehowfaryoucan
get,maybegettingprogressivelyharderas
yougo?
PS: Yep, we have denitely thought about
h. th’s kn f he menly behn he
Escln Me jus keeps geng he
n he unl yu jus cn’ ke . S h
s kn f he nspn hee bu we wul
lve hve, n i hnk we mgh pck hs
in the DLC, just like one innitely long level
rather than an innite number of levels.
PN:Aretheregoingtobeonlineleader-boards?
PS: Uh huh. absluely…yep. We ley hve
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supp f ll f h. Yeh.
PN:DoyouplanonreleasinganyDLC?Maybe
newcharacters,newtrapsorenemies,andthingslikethat?
PS: Yeh bsluely! S i hnk we e g-
ng hve be pck…gh nw we nly
have ve beards and that’s just not enough.
Bu we hve sme new bscles n hees
planned. So denitely expect some more
cmng u!
PN:Whatsortoffeedbackhaveyoubeen
receivingatE3?
PS: i hs been elly psve. i hs been
wesme see peple jus shwng up, ply-
ng he gme. Peple elly lve seeng he
supe hce levels n hen seeng sme-
ne be even seeng he cmpue be
becuse s jus s mn benng lke ‘hws h pssble?!’ i’s jus been l f fun.
PN:Arethereideasthatyouwerenotableto
includeinCloudberryKingdom?Anyideasfor
asequelorsomethingelseyou’reworkingon?
PS: Yeh, i men hee s mlln hngs h
we wul lve Clubey. Hpeful-ly Clubey es well n we’ll ge cme
bck n mke Clubey 2 f eveyne.
PN:Isthereanythingelsethatyouwouldlike
toaddaboutCloudberryKingdomthatnobody
elseknowsaboutyet?
PS: i wsh we hn’ splle ll he bens.
Kevn Sb s u vce c f he he,
Bb. Fm avenue tme, the L f Evl,
Mn olsn, s Kng Kbble, n he pn-
cess s cully Kevn Sb’s wfe.
PN:Isthereanythingelseyouwouldlikeou
readerstoknowabout?
PS: We lve yu supp n hnk yu f
eng bu us.
032
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WehadthepleasuretotalktoSimon
Gustafssonandaskhimafewquestions
aboutKnapkok’suniquepartygame,Spinthe
Bottle:Bumpie’sParty.
PNM:SpintheBottleisaveryimaginative
game.Didyoucomeupwiththeidearight
awaywhenyourstsawtheWiiUGamePad
orwerethereseveralideasyoutriedrst?
SG: Well, i n’ elly cme up wh he e.
Lu , he, ne gzlln hny ks
bck n he 70’s smehng. i mgne
he e cme up fe sme s f unken
bnsmng sessn bu wh ne cul
wh hs hwe snce KnpKnk hs
g elnshp wh Nnen fm pev-
us pjecs.
PNM:Howlonghasthegamebeenindevel-
opment?
SG: Fm he ge g... i’ lke sy ye,
i hnk s nywy. i se un Nc
Gme Cnfeence 2012, n hee hs been
ne me snce hen. thee’s been l bck
and forth with Nintendo and our two ”oces”,
snce we e w cmpnes wkng n hs
pjec.
PNM:Whatwastheinspirationforthecharac-
terdesignsinSpinthe
Bottle:Bumpie’sParty?
SG: the mn nspn ws he lmns
f he syle self. Hw i cul mke hemfeel personal and dier from each other while
sll nly usng bnn shpes. Well, hee’s
hney n pp s well.
PNM;Arethepersonalitiesofthecharacters
basedonanyofyourfriends
orco-workers?Behonest;)
SG: N elly, hey e ll bse n chc-
es fm vey fmus bks by vey bng
n peenus wes. oh, w... yu s
”be hnes”.
PNM:Whoisyourfavoritecharacterinthe
gameandwhoaretheymodeled
after?
SG: My fvue s Bmb. Becuse he hshe czes ”exce” nmn. i cul wch
h f hus, elly hppy wh . He’s m-
elle lk lke pesn benng ve.
PNM:Canyoudiscusstheworkthatwentinto
theartstyleforthegame?
SG: i ws n ppuny f me wh
eve i wne, s i nlly h n guelnes
ll. S i chse wk wh mnmls
-syle, becuse he n gmes i lke he
ms e gmes lke Lc rc n such.
Yu knw wh i men. the ”cle susge
ppch” ws smehng f wn-wn, Knp-
Knk wuln’ hve h he me ejec
becuse ws sh elne f subms-sn he Nc Gme Pgm. i ws pey
condent they would know what I was trying
, hey’ve me me befe.
PNM:Howbigofaroledoesaudioplayinthe
game?Arethereaudiocuestohelpwiththe
actionswhenplayersarenotfocusedonthe
GamePadscreen?
SG: the u plys huge, huge le n he
gme, n gmes n genel. i cn n sess
hs enugh. Nkls (Snkel) hs me musc
n suns f bsclly evey pjec i’ve
ByJustinSharp
035INTERVIEWSPINTHEBOTTLEBUMPIE’SPARTY
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eve wke n n he bngs eveyhng
lfe n sme mgcl wy. in hs cse he
hs me ms f n lle cucu ben
sem-y synhesse, whch s fe n self
becuse suns bly mzng.
As for the audio cues, yes, there are denitely
stu like that, Beach tennis is probably the
bes exmple f hs bu ’s h expln.
Le’s jus sy hey’ve wke l mke he
u p feel g eveywhee.
PNM:ArethereMiiversefeaturesincluded
inthegame?Ifnot,coulditbeincludedina
futureupdateandwhatotherfeaturesdoyou
haveintheworksforthegame?
SG: Nhng excep he sn sceensh
sharing stu, unfortunately. Well, I guess so!
Bu ’s n lkely. Fuue upes wll nclue
me mn-gmes n such, n f hey pyme enough, more characters. Stu like that.
PNM:DoestheWiiUGamePadtakepictures
asplayersdoeachaction?Itwouldbeafun
additiontoseehowpeopleaccomplished
eachaction.
SG: Wul’ve been cl. Bu he pblem s
h he GmeP wul hve be me
he peple f h wk, n hnlng
he GmeP hs feel csul. Pbbly
unks, ks n/ yung spe eles wll
ply hs, s hs be kep pey... esy
hnle. i hnk ’s cky enugh hnle s
s wh he ules f he mngmes.
PNM:HowmuchwillSpintheBottlecostand
whenwillitbeavailableontheeShop?
SG: 6.99 €, becuse 7 € s jus mn
much, we wn peple be ble fee
he ks, yu knw. i wll be vlble n
augus, hee hs been sme elys becuse
Nnen s pey pcky, bu hey, wh cul
i expec?
afe he plnne upe, wll cs 9.99 €,
bu ll upes wll be fee f he peple wh
lley puchse he gme unl h pn
PNM:Lastly,what’syourfavoriteactiontodinthegameandwhy?
SG: i hnk i’m he nly ne wh feels hs.
When yu g fm he scene whee he
chces s un he W U GmeP, y
clck he sceen, gphcs sle u. Eveyh
s whe. an hen he spnnng ble ec.
pps u. Lke ”pp”, ugh cu. i lve h
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[stu].
if yu men he cul mngme
cn i lke Bech enns he
bes. i ckles my mgnn he
ms, n esn’ eque me
do too much awkward stu. Youknw, i’m Swesh.
PNM:ThanksSimon!Spinthe
Bottle:Bumpie’sPartyreleaseson
August8forWiiU.
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Coming August 8 for Wii U
038
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Experience the interactivetablet version today
purenintendo.com/magazine
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Wh esn’ emembe geng hme
fm schl, unng n he tV n wchng
Nckelen, Cn Newk, he dsney
Chnnel? Well f yu wee elly k, hsws hw yu spen yu wnme when yu
ween’ plyng ve gmes.
Shws lke dkwng duck, duck tles,
Chp ‘n’ dle rescue rnges, n Gf tp
e jus few f he mny dsney cn
shws h sck wh u chlh n
hs y, he penng heme sngs e
pemnenly ngne n u hes. i’ll g
he n gve yu chnce Yutube yu
fve shw heme…k yu’e bck? then
les ge ! We mgh slve mysey
ewe hsy, bu n me wh, he Gf
tp wll lwys sck gehe n wh h
s, les ge ngeus…see wh i hee?in cse yu lve une ck, dsney
h sl cn shw lne up. alhugh
n’ hve s mny f jkes s ren &
Smpy, ws sll chmng n s wn wy.
then cme lng gme cmpny clle
Cpcm. Chnces e, yu knw f hs
cmpny’s wk n gmes such s resen
Evl, Meg Mn, See Fghe, devl My Cy
n hes. Cpcm h usng success
n s ely ys wh he Meg Mn fnchse
n ece ke s plfmng lens
fml wl.
Neeless sy, Cpcm n mz
jb wkng wh dsney bng u fvecns gmng cnsle ne yu. Wh h
s, les ke lk n few Cpcm/ds
ney gmes h i expeence. these e jus
hee f mny dsney/Cpcm gmes h
e u hee. alhugh sme f hem my b
h cme by, i hghly ecmmen expl
ng hese les f yuself. als, f sme f
hese shws e unfml yu, yus
fv n wch n epse w n
expeence he 80’s/90’s.
ok wh n’ see hs ne cmng?
ducktles s n nly fnsc NES le,
bu ’s ls geng plshe Hd emke
enle “ducktles: remsee”. ths
lle gem f gme h s wn plce n
he wl f ge plfmng les. Ply-
es k he le f Scge Mcduck n
ques becme he ches uck n he
wl. alng wh ge plfmng cme
ge sunck. Whehe yu wee nhe amzn jungle, hune mnsn n
tnsylvn, n he mn, ech wl
was accented with tting music that made
yu emembe h yu wee n dsney
venue. Whle he emsee vesn
mgh be ge ply, i hghly ecmmen
checkng u he gnl NES vesn. Wh
knws, mybe hey’ll elese s Nn-
en Vul Cnsle exclusve.
ByTristanMeiman
040
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i aM tHE tError tHat FLaPS iN
tHE NiGHt! relese f he NES n 1992,
dkwng duck k h fml Meg Mn
ppch f jumpng n shng, gvng us
vey cve n chllengng gme. Cme
hs se sweep he nce f cy f S.
Cn, n ’s up u uck vglne
sve he y! remembe when i s hw he
gme s sml Meg Mn? Well, ’s ls
similar in diculty. This game is by no means
pushve, s pxel pefec jumps e neee
n enemy plcemen cn seem fusng
mes, mkng yu pln yu cns he
ls secn. thughu he gme, yu cul
nd upgrades for your gas gun such as light-
nng gs, hevy gs n me. N nly wshs my fve dsney cn…(well, nex
Ggyles), bu ’s fnsc le h evey
gme shul expeence.
Svng he bes f ls, hs gme s
n nly my fve f he Cpcm/dsney
gmes bu s gme bse n my fve
dsney mve n genel. i’m pey sue
yu ll knw he sy, bu hee’s he quck
vesn. the Suln’s ryl Vze Jf s n
nee f lmp hen n he Cve f Wn-
es, bu he s n nee f chsen nvul.
a mn n he ugh.
in ems f gmeply, hs s yu bsc
platformer. Aladdin uses an acrobatic ght-
ing style to handspring o enemies, posts or
he gune bjecs. thwng pples cn
briey stun enemies, giving you a window
f ppuny ck. Lke ducktles n
dkwng duck, cmes s n supse h
he musc s usnng. tkng fml
sngs fm he mve whle ng he wn
gnl sngs elly shws he quly n
ce h wen n hs gme’s pesenn.
041HISTORYOFDISNEYGAMES
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LINKINGYOUTOTHEPAST
PokémonBy Jake Spaord
A Boy once hee lve by nme S-
sh tj. Ssh lve n ul tky.
Ssh lve cllecng bugs. Bu hen
tky gew n evelpe, n he ules begn be cnsume by he
ubn cwl. Fess n ce pes
wee eplce by ces, n bugs wee
eplce by Spce inves. Ssh
lve ve gmes n whle sll een-
ge, he se mgzne clle Gme
Fek. He hnwe he mgzne, hen
phcpe he pges n sple hem
gehe. He me n begn wkng
wh fen nme Ken Sugm n
he mgzne, n feful pneshp
ws bn.
An Idea the w ghee em un
hem n une Gme Fek n
ve gme evelpmen cmpny.
inse f wng bu gmes, mny f
whch hey fun wee mece, hey
ece mke he wn. tj k hs
lve f cchng bugs n cme up wh
he e f Pkemn (n bbe-
vn f “Pcke Mnses”).
Wh sme nl funng
fm Nnen n ne
f s subses,
Ceues, inc., tj
se wkng
n he gme wh
smll em
f evelpe,
wh Sugm
pvng he .
Junch Msu
(cuenly gme
ec n dec-
f he B
f he Pke-
mn gmes)
cmpse he
musc. i k he smll em sx yes
come up with a nished product. Many
membes lef ue lck f py, n
tj hmself wke whu sly, lv-
ing o of his parents’ income. He worked
egul hus, fen wkng 24 hus
sgh n sleepng f 12.
one f he key gme mechncs f
hs p f gmes, Pkemn re Ve-
sn n Pkemn Geen Vesn, wul
ulze he Gme By Lnk Cble. tj
lve he cpbles f he Lnk Cble
bu fel h ws beng uneulze
he me. in n nevew wh tiME
Mgzne n 1999, he s he fllwng
bu hs use f he Lnk Cble.
“TIME: Why did Game Boy seem
right for Pokemon?
Tajiri: The communication aspect
of Game Boy. It was a profound image
to me. It has a communication cable. In
Tetris, its rst game, the cable t ransmit-
ted information about moving blocks.
That cable really got me interested. I
thought of actual living organisms mov-
ing back and forth across the cable.
TIME: Wasn't the cable being used
for players to compete with each other?
In Pokemon, players are sharing, too,
aren't they?
Tajiri: Yeah, everyone
was using it to compete.
The idea I had was
for information to
go back
and forth. It
wasn't about
competition.
Even before
Game Boy, there
was a communica-
tion capability at game
arcades--like two race car drivers sitting
next to each other to compete. That's all
anyone was doing, using it to compete.
TIME: But if you're not competing,
games aren't all that much fun, are they?
Tajiri: I liked competition too. But I
wanted to design a game that involved
interactive communication. Remember,
there was no Internet then. The concept
of the communication cable is really Jap-
anese: one-on-one. It's like karate--two
players compete, they bow to each other.
It's the Japanese concept of respect.
TIME: Like the ritualistic elements
of sumo?
Tajiri: A more casual form of sumo.
Over the Internet, communication can be
directed to anyone in the world and it's
anonymous. But with a communication
cable, it's one-on-one and the players
pick who they play against. It doesn't re-
ally get aggressive.
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It's an intricate style of communication.
Almost subtle.”
A Craze The games were nished in 1996,
bu tj ws sce. Becuse he
gmes k s lng evelp, he
Gme By ws becmng bslee s
me vnce sysems enee he
mke. Neveheless, Nnen k he
gme n se mke . Whle
seeme lke he Gme By mgh be lef
n he us, cnnue be bugh
by yung chlen n Jpn wh
couldn’t aord the ashier,
me expensve sysems.
Pkemn sles n-
cese, fuele n p
by ums (se
by the sta at Game
Fek, n less), f sece Pkemn
hen n he gme.
ths um hp-
pene be ue,
n he myseus
Pkemn une u
be Mew, Pkemn
nly bnble by ecev-
ng fm specl even.
ths, cmbne wh ncese
enn fm he mgzne CC,
kep pushng Pkemn sles. alhugh
n’ mmeely exple n ppul-
y, sles gew sely ve he pe
f ve ye n hlf unl becme
enenche s p sellng gme.the evenully vewhelmng
success f Pkemn pmpe slew
of spino products. A manga, a trading
c gme, n nme, n mve. these
pucs me he wy he ses,
wh he gmes (nw le Pkemn
re Vesn n Pkemn Blue Ve-
sn) n he tV shw ebung n 1998.
despe Nnen’s fes h amecn
uences wuln’ be exce bu he
cue lle mnses, he gmes becme
a huge success and spread like wildre.
i fun myself, lke mny f my pees,
swep up n “Pkemn.” i g Gme
By n Pkemn Blue Vesn f
Chsms f ‘98, n Pkemn becme
my lfe. i wul wke up n wch he
tV shw befe schl, i wul e
cs wh my fens ecess, n hen
i wul cme hme n ply he Gme
By gme. i ws n lne n my bses-
sn. in fc, he cze becme such
phenmenn h tiME Mgzne n
n cle clle “Bewe f he Pke-
mn” n Nvembe f 1999.
A Legacy Whle he cze hs quee, he
legcy f Pkemn hs n gne wy.
the fllwup gmes, Pkemn Gl n
Slve vesns, wee nene be he
ls f he fnchse, bu hey cnnue
sell. an tj n hs em Gme
Fek cnnue evelp. t e,
there have been ve “generations” of
Pkemn gmes, wh sxh n s wy.
ths mkes f 21 mn sees gmes
with many spinos like Pokemon Snap,
Pkemn Clsseum, n PkemnPnbll. the nme hs e ve 800
epses n 15 feue-lengh he-
cl eleses. ths ocbe, Pkemn X
n Y Vesns wll be elesng, n
hey wll cnnue exhb Ssh
tj’s gnl esgn phlsphy. they
wll cnnue mke he ms f he
cnsle’s cpbles (hs me un,
h mens seeng Pkemn n 3d), n
he fcus wll sll be n shng n
necng, nw pssble hugh W-F
cnnecn nse f lnk cble. one
by’s yuh spen cllecng bugs n
spenng fenns n ces hs nw
evlve n n nennlly
successful fnchse, nef he ms ppul n
he wl.
043LINKINGYOUTOTHEPASTPOKEMON
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Kevn Klen
We
“Dierent people have dierent deni-tions of what is easy and what is hard. For
sme he chllenge s welcme, bu f h-
ers it’s o-putting. “
leT’S Talk
GAMEDIFFICULTY
044 LET’STALKGAMEDIFFICULTY
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“ovell, hee’s nhng wng whhee beng ese gmes n he mke,
i jus n’ wn see he clssc f-
culty of games being phased out.”
anew augusn
Ce f Supe Ube Ln
Ve gmes hve chnge l n he
ps few eces. Wh h chnge hs cme
l f benng. as esul, hee s huge
range in game diculty. As games increase
n ppuly n he ge emgphcs
chnge n ben, hey expeence l
of diversication. There are a lot of markets toconquer and many niches to ll.
Wh hs mens s h hee e gmes nw
h e s h s, he hn, ele gmes. these
gmes cn be chllengng, fusng, n ulmely ewng. ths
ssfcn s n mpn p f gmng. resng gme f Fe
Emblem ve n ve unl yu cn successfully cmplee mssn
whu lsng ny f yu chces feels mzng. Sme gmes
thrive o of being just dicult or inaccessible enough to appeal to a
mke f hce gmes.
Hweve, ve gmes hve ls becme ncesngly ppul
csul gmes n fmles. F hs esn, ’s ge h hee e
l f ese gmes u hee. a gwng emphss n scl gmng,
whether local or online, takes focus o of the diculty of a game and
plces n he pssble necns be h wh he plyes.
an yu n’ wn h gme when yu pp n NnenLn f
smehng wh yu fmly membes wh hven’ pcke up Wme snce W Sps.
i’s ls wh mennng nhe me ecen en n gmng:
achievements and unlockables. A lot of games now have stratied
diculty. They might be easy to nish but dicult to complete. That is,
mgh be esy smply ge he en f he cmpgn sy, bu
h sn’ whee he gme ens. thee cul be ex gls, chllenges,
bjecs unlck. ths s wy f pvng fun gme f csul
plyes whle sll pvng n nl chllenge f he me
expeence.
Jake Spaord
We
The standard diculty of games has
chnge ve he ps 25 yes. i m sue hs
s ue he mj ncese f ve gme
popularity and casual players. Diculty is
h subjec elly ecphe becuse
elly ll epens n wh smene wul
consider dicult. Certain games require you toenue lng uns f cn n plfmng
befe beng ble sve/es, whle sme my n
punsh plyes wh eh bu eque he plye use he bns
and gure out puzzles. Overall, there’s nothing wrong with there being
ese gmes n he mke, i jus n’ wn see he clssc f-
culty of games being phased out.
Checkpns hve chnge he wy gmes ply gmes. a ne
pn, hey wee use spngly keep he plye fm hvng ply
he ENtirE gme ve jus becuse hey e nce. Checkpns wee
me f ew becuse hey wee plce f enugh keep plyes
n he es ll mes. Nw, checkpns e use evey 30 secns
he pn whee yng sn’ much f cnsequence nyme. Ply-
es n’ fe eh/lsng s much s hey use becuse f he
elnce f checkpns.
Games can still be dicult even with the frequent use of check-
points but that only changes the style of diculty.the resen Evl sees s g exmple f he chnges n
diculty style based on the checkpoint/save system. In Resident Evil
1- Code Veronica, players would be terried of any and every zombie
h cme css he ph becuse f he pssbly f eh whch
men h hey wul lse ny pgess h hey’ me snce he
ls sve/checkpn. deh h much me wegh n hse
gmes hn n resen Evl 4-6. thse gmes ulze fequen
checkpns, whch llwe he plye e s mny mes s hey
wne whu much cnsequence use f hvng e mybe 2
mnues’ wh f gmeply. Bu fequen checkpns llws f much
ughe nvul segmens whu fusng he plye much.
then hee e exmples f n usng eh punsh he plye,
such s Kby’s Epc Yn, whch n’ llw he plye e ll.
Instead they presented a dierent form of diculty by having players
cllec vus hen ems hughu he gme.
temple run n mny he gmes n mble evces hve beenle f she, qucke, me ecn bse gmeply. one cul
argue that they are extremely challenging because of how dicult it is
cully lve beyn 45 secns s whle hes my gue h
they’re not really dicult because dying is inevitable and is basically
he gme self.
ovell, my pesnl pnn s yes, ve gmes hve becme
ese hughu he yes. Cmpleng he vege gme n he NES
wll cenly pse me f chllenge plyes hn cmpleng he
vege gme n cuen gen sysems n evces.
anew augusn
Ce f Supe Ube Ln
AREGAMES
GETTINGEASIER?anew augusn jns us n he
subject of game diculty.
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Gmes h gew up n he 80’s, nclung
myself, cn es he fc h ve gmes
used to be dicult. There were many times
s chl whee i ws fce ply vuspns f ve gmes epeely becuse
i ws hvng uble vecmng n bscle.
ove me hs hs becme less fequen c-
cuence n ve gmes. Men ve gmes
hl plye’s hn n help hem hugh he
experience rather than allowing players to gure it out for themselves.
in men ve gmes, mny gmes expec ge fm pn a
pn B whu ny ssues n mve n he nex gme. on p
f hs, s gmes gw le hey e n mvng gmes h e
more dicult but begin playing games that are more gritty and violent.
Yung gmes e nw gwng up wh les lke Cll f duy, whch
are for adults because of the content but are not dicult to play by
any means. What I nd even more disconcerting is that there are even
gamers that claim that there are games that are too dicult and will
sp plyng gmes becuse hey e jus h.
in my expeence, hee s neve ve gme h s h.I will describe some games as brutally dicult or one of the hard-
es gmes i hve eve plye bu yu wll neve he me sy ‘hs s
jus h.’ i my even hve pu gme wn n wlk wy
becuse s jus h h bu i wll lwys en up cmng bck f
me. Ms ppul men y ve gmes hl plye’s hn
fen, n hs s why sme gmes feel h sme gmes e jus
h. F nsnce, assssn’s Cee wll pey much ell plyes ex-
cly wh nees hppen sep by sep hughu vus mssns
leng plyes hugh cmplen. Even he cmb n assssn’s
Cee s bse less n plye’s skll n me bu mshng bu-
ns unlesh ugeus ck mneuves.
re gmes cnnue pve chllenge even f y’s
yung genen f gmes. Men gmes hve gme mechncs
h wee n vlble n ely ve gmes, such s he ‘Supe Gue’
fun n ecen M gme eleses h help plyes h e hvng
diculty with a particular level and provide an easy way out. This kindof help can prove to be useful to a gamer that is nding a particular
level to be too dicult and keep people playing instead of just walking
wy. i n’ fen use hese hnus becuse i enjy he chllenge,
n i hnk h me gmes shul chllenge he sklls. i wul lke
to see more young gamers embrace a game’s diculty instead of run-
nng fm . Sme f my ms memble ve gme expeences
come from the most dicult games available. I am glad that there
e sme evelpes u hee h sll pve hse sul cushng
games that oer a viciously dicult level of gameplay.
Jusn Hnn
He E
“i hnk bee ems f y’s
gmes mgh be “ppchble” “f-
gvng.” they smply gve me he chce
ply hw i wn ply. “
J Csln
We
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Yes, i feel s hugh ve gmes y
e l ese hn he NES SNES gmes
h i gew up wh. Gmes lke New Supe
M Bs. U hve he bubble sysem n hesupe gue ge yu hugh he level wh-
out any eort. When a game has to ask me to
pu wn he cnlle s cn be he level
f me, s kn f nsulng. i mgh hve fllen
wn he sme p numeus mes, bu i pmse
this 52nd time will be dierent!
afe gvng sme me hugh, i unesn why y’s
gmes e ese. Nnen ppels bh he hce n csul
gme wh selec les. M gmes ypclly hve up fu plyes,
n hese cn be fens, fmly peple wh hve neve plye
ve gme n he lfe. ths mkes sense hve bubble ely
sysem s less sklle gmes cn ply bu sll enjy he gme. Whle
i feel s hugh hs s g mkeng e n Nnen’s p,
seems b gmes f h ewng sensn h cmes fm
beating that one dicult level.
Bu ke lk f exmple Zel les. Whle hee e hnshughu ech ungen ehe gven by yu cmpnn bv-
us ungen plcemen, s neve hn-fe yu. the gme sll
requires you to put on your big boy tunic and gure it out.
if yu lk he sze f n NES gme hls, ’s bu few
kilobytes. Nintendo made their games dicult so you felt as though
yu g yu mney’s wh. Hw yu wul feel pyng un 50
bucks f gme nly be whn few hus? an whle yes,
hese gmes wee h, hey wee n unbeble. Pehps he gme
esgnes wne pu enemes n h kll es s h he
plyes wul ke he me plyng he gme n len fm he
mskes. th s wh mkes chllengng gme s g. the ush
of knowing that you beat what at rst seemed impossible makes you
uly feel unsppble s gme.
So how does one x this little problem? There are young kids who
e jus geng he gmng fee we n cn’ excly ckle gme
like Super Mario: The Lost Levels on the rst try. Giving gamers theoption of a much dicult quest seems to be the most viable answer.
For example, Mega Man 2 for the NES, while dicult, can be played on
“Nml me.” ths gves gmes chllengng ye beble gme,
but gamers can choose the more dicult quest at their leisure.
th, me, seems lke he bgges fc, gvng gmes chce.
i’m sue gmes he hn myself wul lve ke sh much
more dicult Mario quest or games that would give us the challenge
level h s knwn s “Nnen H”. agn, gmes lke Zel
ley hve he chllenge level; ’s jus h he gmes h seem
hl yu hn ll he me cul use chnge. Gmes nee es
he sklls; hey jus nee he pn s.
tsn Memn
We
as gme, i lve beng chllenge by
games. It is incredibly satisfying to complete
a goal that I struggled to nish, but not every-
one likes to struggle. Dierent people havedierent denitions of what is easy and what
is hard. For some the challenge is welcomed,
but for others it’s o-putting. Often it feels as
hugh evelpes e umbng wn he chl-
lenge n e cpue we uence n n
the process alienate the hardcore players. Over the last few decades,
gmes hve gne fm smply esy, meum, n h mes
ulzng ncesngly ceve es lke n-gme gues n specl
pwe-ups ese plyes h e sugglng. i, f ne, m ll f -
ing these features, as long as they are optional.
i hnk sme gmes e ese y hn cmpe he
previous entries. While this is not necessarily a bad thing, it does bring
up he quesns f whehe i hve ugwn cen gmes f i m
no longer their target audience. I feel that developers should make
gmes chllengng bu feues n ppunes f sugglng
players to get help. For instance, with Injustice: Gods Among Us, if players fall during a ght in story mode, the next ght will be slightly
easier. This gives all players the opportunity to nish the story mode.
Esy ve gmes e n b, hey’e jus n s ssfy-
ing. With Nintendo, I feel like they are constantly trying to come up
wh cleve wys keep gmes chllengng n ccessble ll
players. New Super Luigi U is a great example of Nintendo creating a
chllengng gme bu ng new plyble chce h mkes
accessible to all players. Nabbit doesn’t take damage from enemies,
s sugglng plyes cn fcus n plfmng n he bscles.
Wh i lve bu hs eches plyes cen pncples h wll nly
mke hem bee plyes n llw hem ke n me chlleng-
ing tasks. The creative in-game options don’t take the game from the
gme bu nse help n ech hem.
obvusly, evelpes wn ske g blnce beween
beng chllengng n beng nvng, n hey fen fll n he less
challenging side. I hope the industry keeps evolving with unique ideas mke gmes f bh ses.
Kevn Klen
We
thee e yung ks wh e jus geng
he gmng fee we n cn’ excly ckle
gme lke Supe M: the Ls Levels
on the rst try. Giving gamers the option of
a much dicult quest seems to be the most
vble nswe.
tsn Memn
We
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F me, beng gme s k men
hus f pcce, pence, n ecn.
t scey men lvng n ne’s pens’
bsemen, n kng shwe, n hvngn ne elly lve yu smelly, y, lms
hppe-lke self. Nw, 15 yes le, ll f h
hs chnge n huge hnk yu cn g
he Nnen W.
Peple wh cnsee hemselves hpses
should probably have hated the Wii. The Wii was the rst video game
sysem h elly wen “mnsem.” all he knwn ve gme
me, pens, gnpens, wee enme wh hs new czy
echnlgy. the W even me Nnen ppul enugh bh
thousands of Nintendo-themed blogs/sites. So what eect, if any,
es hs hve n he nusy nw?
the nusy hs shfe becme me ccepng f ll gmes.
Wh Nnen, n i cul smphnes, ws bng whle
gup f csul gmes n he wl f ve gmes. as he success
of this casual market took o, the eyes of the video game executives
gew f he pssbly f wh hs new emgphc f gmescul bng. Nnen une hemselves fm 25 mlln selle wh
he Gme Cube, 100 mlln selle wh he W. tppng n hs
casual pool is something the industry still hasn’t fully gured out.
i s h sy f he gme he nusy hs becme lzy.
a bg p f me s lenng ws he e h nusy ens e
cusng hs “lzness.” the ush supp he cusl mke hs
chnge he fcus f evelpes. Shvelwe se, whch hs been
un snce he s f gmng bu hs becme wse wh he
casual boom, the industry is struggling to nd that happy medium.
develpes wn gme h wll ppese he ce mke bu sll
tap into the ever-owing river of the casual gamer. This is how we get
hese wee-wn gmes h we nce suggle wh n enjye.
Gmes lke M sll feel sml he ce fns bu he sme me
oer a guiding hand to the casual gamer, with hints, guides, and in
sme cses, ese gmeply. ths ges beyn jus M gmes. all
gmes hve seen hs shf help u he csul mke, even f ’sjus by he slghes. Gmes h nce punshe plye f yng nw
oer consistent checkpoints, spawn points, and lives. The punishment
f flng level hs been sclly lee jus slp n he ws.
as f gh nw s h see wh he exc slun s hs
lzy-csul pblem. Ls genen hs pu he nusy hugh
gwng pns, n gh nw hey e n sue wh wh he
extra size. The industry will gure it out and hopefully we can nd a
hppy meum wee bh ype f plyes cn lve hpply eve fe.
Jmes Hggnbhm
Web E-n-Chef
i m n sue i’ cll gmes “ese” nw
hn hey use be. i hnk cmplexy,
spee, n mng e ll jus s pevlen
y s hey wee n le gmes. in heely ys, gmes lke me wee lef n u
wn whu ny mp hns pn us n
he gh ecn. i emembe spenng hu
playing Metroid trying to nd the Ice Beam and
K’s l, n even full Suy fenns yng
ge my mng jus gh pss by h sup sw ble b n
Meg Mn 2. Mny f us even ese wng u wn mps n
ng hem schl unl he nex Nnen Pwe ssue cme u
becuse whu s mps n cunsel ps, yu cul esly em
suck n gme feve.
the nclusn f mp sysem n y’s gmes jus keeps
me from spending hours wandering around to gure out where I am
n whee g nex. ths llws me cmplee gme n me
esnble me fme, even wh me cnen. ty, gmes cn be
mesue by he numbe f hus hey ke cmplee. Sme gm
my ke upw f 60 80 hus f gmeply f yu wk n ll hse mssns n phy chevemens. Bu hey lwys cee p
whch wll llw plye skp ll he nnsense n cmplee he
main mission in 20 hours or less. With that, I can still be satised wit
my chevemen.
remnsce wh me bu Cslevn f mmen. if n enem
hit you, it would knock you back and potentially o a platform, straig
yu emse. Even wse, sme gmes n’ le yu cnnue f
yu e -- yu wee suck sng ve fm he vey begnnng. th
Knm ce ws nvene f esn. Cn h sml ssues.
Legend of Zelda was the rst game that ever included a battery whic
allowed you to continue from where you left o the next time you
une n yu cnsle. ths ws evluny f s me.
Ls f gmes y en sml mechnsms n bscles,
bu f yu n’ hppen h excly he gh mng, yu’e sll lkel
to get past that part. You might not slip as easily o a platform, or yo
my hve n escpe mechnsm lke he Bclw n akhm Cy fhse mes when yu elly mess up. Yu my even be ble wk
yu wy u f p by wll jumpng. these es f ese f ply
ely ppee n ele gmes.
i hnk bee ems f y’s gmes mgh be “ppchble”
“fgvng.” they smply gve me he chce ply hw i wn pl
I don’t have to use the map. I can choose my level of diculty. And
ulmely, i cn chse hw much f he gme i wn ply hug
th seems lke pgess me.
J Csln
We
“ths ls genen hs pu he nusy hugh
gwng pns, n gh nw hey e n sue wh
do with their extra size. The industry will gure it out
and hopefully we can nd a happy medium were both
ype f plyes cn lve hpply eve fe. “
Jmes Hggnbhm
Web E-n-Chef
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I denitely think video games are easier
hn hey use be. the ms bvus ev-
ence f hs fc s New Supe M Bs. 2
f he 3dS. i ecenly eplye he gnlSupe M Wl n Supe M 3 n he
SNES, and those games are dicult. The later
stages took me plenty of lives to be able to n-
sh, bu nce i he ssfcn ws mmense.
In NSMB2 you have basically an innite amount of
lves, s yu neve hve wy bu hvng use cnnue
lse pgess. als, f yu e 3-4 mes n level, jus gves yu he
Golden Tanuki Suit which allows you to just y over all of the obstacles
and get to the end ag for free! It is a SUPER easy game that removed
ms f he ssfcn f plfmng. Beses M gmes, n gen-
el gmes e ese . ten yes g, hee wee “hce” gmes,
bu n ne elly hew he le un becuse ls f gmes wee
h be. Nwys yu hve sees lke dk Suls h e spe-
cial just because they are dicult, when ten years ago people would
have just noted Dark Souls as being slightly more dicult than usual.
i cn unesn he chnge n he en. Gmng hs slwlybecme me “csul” wh he pn f mble gmng n F-
cebk gmes. Gme cmpnes hve he ppuny ech f
be uence hn hey eve hve n he ps, n mny cmp-
nies want to capitalize on this. One of the side eects is the “watering
wn” f even mnsem gmes. i n’ mn hn-hlng uls
he ccsnl hn bx, bu when he gme mgh s well ply self,
lke wh men Cll f duy sngle plye cmpgns, hen hee s n
chllenge. Gmes e sll enjyble, bu f l f hem i’ve plye
ecenly (Shn Megm tense 4 se) cmpleng he gme hs been
beeze. i hs been lng me snce i’ve h lk up nlne hw
be bss n i hnk h s cyng shme.
Chsn Mlls
We
“i hs been lng me snce i’ve
h lk up nlne hw be
bss n i hnk h s cyng
shme.”
Chsn Mlls
We
049LET’STALKGAMEDIFFICULTY
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StoryWe start things o by seeing the quaint
wn knwn s one n he mle f he
ngh. Suenly, lge meee cshes
p neby hll, wkng s czens. then
enes Ness, by chsen by fe sve he
wl. afe ppchng he meee, yu
e befene by smll bug nme Buzz-
Buzz. i seems s hugh Buzz-Buzz cmes
fm en yes n he fuue whee hngs e
pey gm. a hsle len knwn s Gygs
hs ken ve he unvese. Ness s nfme
h he n hee hes, Pul he psychc,
Je the boy genius and Poo the prince from
a far-o land, must gather eight strengths
fm he eh n efe Gygs befe he
becmes pweful.
S les see hee. a bug en yes fm
he fuue ells yu h yu n hee he
chlen (gn, jus ks) e he chsen
hees sve he wl fm n len h
sngle-hnely kes ve he unvese n he
fuue? Seems leg me!
GameplayYu ypcl rPG elemens e pesen
hs gme. Yu hve yu helh pns, exp
ence pns, levelng up, equppble ems,
yu nme . i wn’ g n n-eph els
they’e sn elemens h yu’e lkely
fml wh.
The big dierence is the change from
mgc. in Ehbun ech chce hs
Psychc Pns, hewse lse s PP (g
Hell ees, n welcme vey specl
e evew! Wh mkes specl, yu sk? thee
are two reasons: First o, this game is extraordinarily
ppul n he Nnen cmmuny n s vey e
le, wh n unpene bx f he gme csng up $600. Secn, p hs evew, i’ve neve plye
hs gme. all f my pevus re revew gmes
e les fm my wn pesnl gmng cllecn, s
i ws hlle gve he jucy bekwn f hs h
rPG le. Nw les ke ve n ne f he ms
hghly ncpe Vul Cnsle gmes f he
W U e.
ByTristanMeiman
9.0
050
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he n ge yu gggles u f he wy,
n yes, i knw esn’ help h ne f he
chces s nme “P”). Ech chce
wll hve he wn pcul skll se h
ccens wh hey e. Ness n P wllhave a variety of attacks both oensively and
efensvely mkng hem ll un blnce
chces. Pul s yu psychc pwehuse,
as she learns most of the oensive attacks.
Je actually has no psychic powers. Instead,
he makes up for it by xing broken pieces of
equpmen n peng mchney h cn
be use n ble.
Spekng f bles, Ehbun es
n use nm encune sysem. Ply-
es wll hve he pn ehe mneuve
un enemes, ge he jump n hem
f pe-empve ske. Bu be ceful, s
unnng wy fm n enemy n nly keeps
yu fm levelng up bu ls cn cuse he
enemy ge he jump n yu nse.i’m gng ven elly quckly bu n
rPG elemen h elly bugs me. Hve yu
eve plye n rPG whee yu’e , le’s sy,
level 50, n yu un n n enemy h’s
signicantly weaker than you? You’re stuck
ghting this enemy that you know is a waste
f yu me even f he ble wll be ve less
hn mnue. We knw n well h we’e
snge hn hem s
why wse u me wh
n encune?! the e-
velpes f Ehbun
sw hs s pblem
and xed it.
as i ws wlk-
ng hugh one, i
ccenlly n n
snke h i knew
would instigate a ght.the sceen begn
spl s i wul sn
be ken he ble
sceen. Bu h wsn’
he cse. inse, he
screen just ashed
n s “Yu Wn!” i
ghee my expeence
pns n hey, i even
levele up! if yu’e
bvusly hghe level
hn yu ppnen, he gme wn’ wse
your time with a ght. The battle will auto-
mclly be ve wh yu s he vc n ll
he pzes h cme wh . a mes, enemes
wll even un wy fm yu. the hune hsbecme he hune! Why sme rPGs neve
lene fm hs i’ll neve knw.
The
ChallengeLe me g he n wn yu. Whle
hs gme my be cul clssc, hee e
mny mmens whee wll chew yu up,
sv yu elcus efe, hen sp yu u.
Sng u, he gme pses chllenge, bu beble ne. Yu efe ne enemy, hen
ge sng enugh efe w. Yu e
few mes befe efeng bss, bu yu
cme bck emembeng wh wen wng.
Vcy wll shne upn yu bu wll hen be
quckly clue by he new enemes h yu
encune.
ths s n rPG h wll keep yu humble
bu yu gwh n
me hw hgh yu
level my be. rgh fe
efeng bss, whch
ws que esy, i hen
lef pgess fuhe
n he gme. Wh ech
chce’s level n helw 30s/hgh 20s, jus
vncng he nex
e seeme ke me
bck level 1. Enemes
wll hw sus l-
mens h e nly cu-
ble lcl hspl.
When smene n yu
py es, n f yu’e
lke me n hve n em
bng hem bck, yu
hve juney ll he
wy bck lcl wn,
nd the hospital and pay a doctor’s fee to
bng hem bck lfe. Guess hey n’ hve
fee helh ce n Ness’s wl.
By f he ms unexpece sus l-
ment was homesickness. Yup. It only aects
Ness, n ’s ue yu n cllng yu
mhe enugh. in he mle f ble,
Ness could not concentrate on the ght due
hs mssng hme. When hee seeme
be n en he mun f plye-nhbng
elemens, Ehbun hew nhe cuve-bll.
anhe que chllengng spec s he
levelng up sysem. the rPG’s h i’ve gwn
ccusme hve sple me. Wheneve
new chce jne my py, hey wee
ehe level w he f my mn chc-
e, he sme level vell. th’s n he
cse n Ehbun. Wheneve yu ge new
chce, hey s gh level 1. ths hen
les pnless gnng whch kes wy
fm he gme’s pcng. N nly h, he
enemes yu’ll be fcng wll be nhng f
yu cuen chces, n ye he newes
n he gup wll ge klle fse
hn yu cn sy “M. Sun”. Yes, hs s
chllengng elemen, bu s ne h i cul whu.
Final
VerdictWhle my ls few pgphs my hve
given o the impression that this game is
h ply, h s n he cse. Sue
hee e chllenges hee n hee, bu h’swh mkes gme ge. an bscle h
cn be cmplee by usng ceful plnnng
n ecllng yu ps expeences. ths, n
un, wll help yu gw lng wh Ness n
cmpny s yu g n yu ques sve he
wl.
i cnn begn expess hw fune
we e hve hs gme wnlble
ply, s i wul he spen $10 hn $600
ny y f he week. if yu’e lkng f
chllengng rPG wh ceve sy n
wl, hen i hghly ecmmen hs le. Jus
be pepe pu yu rPG sklls he es.
051RETROREVIEWEARTHBOUND
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Evey gme nees cmfy plce s.
i men, hw mny hus we s gmes
clck n weekly? We nee pece f funue
h wll supp—ny—cle us wh such
cmf h we e bh ennce, n nly
by he gme we e plyng, bu by he ch
u bus elx n. recenly he g peple
Sum Lunge sen me ne f he hgh-en
benbgs knwn s he Suln.
When this bad boy rst arrived, it lookedlke mn-fge ws shve n cb
bx. afe feeng he Suln fm s c-
b ccn, ws sll encse n gh
plsc n fe i cu pen, i unes
why. once he plsc ws pece, he Suln
begn eng ll he un me n k
fm. Wh ws nce n gh mshmllw
ws nw un bulbus bg. the vesn f
he Suln i eceve ws he mcsuee e.
Yu cn ls ge mulple cves, whch nge
fm mcsuee, cuy n nw ul fu.
these cves n nly cme n vey f
cls bu e mchne wshble s well.
afe geng he benbg’s cve n,
whch hnkfully my bhe helpe me wh,
i hen k my psn n fell bck n
wh wul be my gmng bu’s new hme.
immeely, i le u sgh f cmf n
bg smle gew n my fce, n i knew hs
ws gme’s hne. Bu ws me puhs ch he ulme es. i pulle u my
SNES, pppe n Supe M rPG: Legen f
The Seven Stars, and began a new le. Some
seus gmng hus neee be pu n
gve hs ch he jusce eseve.
a mnh fe ecevng he Suln, i m
sll exnly plese. if ny pn
lses s supp ny fm f scmf,
all it takes is a good ung or simply ipping
ve n BaM, jus lke new.
the Suln s n yu vege benb
While most are lled with small beads, this
has a mixture of polyester ber and beads,
whch cnnue e suunng s n
nly mls yu by bu ls ens s
shpe wheneve yu ge up. Whle he Sul
my be lge, feels esgne f ne pes
i’m sue yu cn squeeze nhe nvu
n hee, bu be pepe ge cmfy s y
wll be shule shule. Bu hey, hve signicant other? This is a great beanbag to
cule n s yu wch mve gme
s mnc ne cuple.
if he Suln suns lke smehng y
wul be neese n, he ve he
webse www.sumlunge.cm n plce
n e. Whle he $250 pce g my be
b much, knw h yu’e geng puc
h wll ls yu n he yes cme.
GEARREVIEW
Sumo‘Sultan’BeanBag
ByTristanMeiman
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Timetorelaxandplaygames
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REVIEWS
NEWSUPERLUIGIU 7.5New Supe M Bs. U hs
recently received its rst DLC pack in the
form of New Super Luigi U. I say ‘rst’
since I bet Nintendo will continue to oer
me dLC pcks f New Supe M
Bs. U n he fuue.
New Supe Lug U s n smply
few new levels lke Nnen’s pevus
dLC pcks f New Supe M Bs. 2.
the gme feues me hn 80 new lev-
els f plyes exple s M’s lnky
bhe, Lug. the wl mp s lgely
unchnge fm New Supe M Bs.
U, bu ech level s vey unque. one f he new wss n New Supe Lug U s
he 100 secn me lm. ths smlle
wnw f me mens levels e lle
she hn hse n New Supe M
Bs. U. the s cns n ech level e
ls ese lce bu e n necess-
ily easier to obtain. In the rst few worlds
i ws ble eeve evey s cn s i
pgesse. Hweve, he le wls e
me chllengng n s cns en’
as easy to get on the rst play-through.
anhe ws n he gme s Lug hm-
self. N nly es
Lug jump hghe,
bu he cn ls sy
n he lnge.
Lug’s physcs e
me lke M’s
when he’s een
mn Mushm. i
feels lke Lug s
jumpng wh less
gvy. Lug ls
kes lnge
cme full sp.
Hs sle s llelnge hn M’s
s yu’ll wn be
ceful nex leges enemes. the
he ws n he gme s he bly
ply s Nbb. Nbb cnn use pwe-
ups bu he ls esn’ ke mge
fm enemes. i ws hpeful h Nbb
mgh mke he gme ese f my neph-
ew bu he she me lm elly me
it more dicult, even with the invulner-
bly f Nbb. New Supe Lug U hs
l f new cnen n hs he sme
ge pesenn
f New Supe M
Bs. U.
thee en’
a lot of dierences
vsully beween
New Supe Lug
U n New Supe
M Bs. U, bu
hee e sme
mpessve levels
n he gme. the
levels h feue
sy sky n he
bckgun ls
feue beufully enee cme. i’s
a subtle dierence but one that certainly
mkes n mpessn. ohe mpessve
mmens nvlve jus he shee mun
f enemes nmng plfms. one
f he we levels feue sevel we
spus h lunch enemes n he .
anhe level h sevel un, spnnng
plfms h me f unque spee
un. Smemes he ex nsny me
f nce chllenge bu he mes fel
lke ws much cmplexy. thee’s
lm ng me enemes, n i fel
sme levels wee unblnce s esul.
the enjymen i h plyng NewSuper Luigi U was denitely less than
New Supe M Bs. U. the gme hs
sevel hgh mmens, bu i fel he smll-
e levels wee emenl vell. the
mmen yu ge ppece level’s
esgn, yu’e ley n he nex level
wh ll hee s cns. Whle plyes
ge l f cnen f $20, my n be
wh f eveyne.
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10
Pkmn s Nnen fnchse hhs exple n ppuly, lke mny
Nnen fnchses hve ne n he
ps. Pkmn s n unusul gme whee
plyes spen he me lbbng smll,
clful len-lke bengs enemes,
esues, fu, n he ems. Mny
veen Nnen fns e ley fml-
wh he cue lle Pkmn, bu hee
e he gmes wh becme fns f
Nnen ung he W’s cnsle cycle
n my be new he sees. Pkmn 3,
whch ws gnlly sle elese n
the Wii, is nally here after years of devel-
opment and is the dening Pikmin
expeence. Pkmn 3 fllws
alph, Bny, n Chle s heytry to nd food and return to their
hme plne, Kpp. Lngme
fns f he sees n newcm-
es lke wll hve bls plyng
Pkmn 3 n he W U.
Pkmn 3 s sunnng n
lms evey spec, bu he
gphcl splen h splshe
css my elevsn sceen fe
pppng n he gme s snsh-
ng. Pkmn 3 hs sme f he
bes gphcs u f he cuen
lby f W U gmes. the fu,
ames, vegetation and other items
n Pkmn 3 lk lms lfe-lke,
n he gme s ge vsulepesenn f he W U’s
gphcl cpbles. the sun
esgn n he gme s ls vey
nice and players will nd clas-
sc Pkmn unes s well s new,
plesn supses (y unnng
hugh pch f ll, slene,
e mushms). Pkmn fm he
rst two games in the series make
eun n Pkmn 3 n e nw
jne by w new ypes, pnk n ck
Pikmin. Pink Pikmin can y, which allows
hem cy bjecs ve we, leges,
n hlls. Pnk Pkmn ls help u by
lfng bes gn ccess new
es n he envnmen. rck Pkmncn smsh h bjecs h he Pkmn
cnn bek hugh. Bh f he new
Pkmn e jus s ble n useful s
he fens bu ls n neesng
ws he gme. Plyes wll ls ke
cmmn f hee mn chces, alph,
Bny, n Chle, slve puzzles
hughu he gme h cn nly be
sumune by usng w me f he
chces. they cn ls be use spl
up sks s h plyes cn mke me
ecient use of their daylight.New Ply Cnl! Pkmn 1 n 2,
whch wee bh elese n he W,
fmlze plyes wh he W reme
& Nunchuk cnl scheme, n hs
seup s sll vlble n Pkmn 3. When
usng he W reme & Nunchuk, he
GmeP KpP, s ’s clle Pkmn
3, cs pmly s n necve mp bu
players can also nd gameplay instruc-
ns/hns, nfmn/sus n Pkmn
in the eld, fruit information, and even a
cme. Ech f he feues vlble
n he GmeP funcns vey well n
pves exemely useful gmeply
nfmn. the mp, nfmn bu
vlble Pkmn, n cme seeme
be he ms useful feues f he bunch.
the ele, necve mp s by f
he ms nfmve feue n llws
plyes pn un he envnmenn scpe u he suunngs. one f
he me neesng ns Pkmn
3 s he GmeP’s cme funcn n
aords players the opportunity to nally
feel lke hey e n fc suune by
Pkmn. When usng he GmeP s he
cme; plyes wll hl he GmeP n
fn f hem, use he GmeP’s mn
cnls lk un he envnmen n
rst person perspective, and snap photos
f he gme wl un hem. these
pcues cn hen be cpne nsen Mvese f he whle wl
see. the GmeP cn be use by self
nse f he W reme n Nunchuk
controller conguration, but the controls
e lle me cmplex n ke sme
pcce mse. Pkmn 3 cn ls be
plye enely n he W U GmeP us-
ing the o-TV play feature, and the Wii U
P cnlle, whch hs he sme cnl
sucue s he GmeP, s suppe
s well.
the mulplye pns fun n
Pkmn 3 e lme lcl, c-p ply
but actually oer a very expan-
sve expeence. thee e w
dierent modes, Mission andBng Ble. Mssn me s
cpeve expeence h cn
be plye by neself mulply-
e wh ne nl plye. in
Mssn me plyes cn wk
gehe cllecng fu, efe-
ng enemes, blng bsses.
Ech f he hee evens hs
sevel levels h e unlcke
by bnng mels fm he
peceng level. Bng Ble s
cmpeve mulplye expe-
ence whee plyes wll scmble
to nd the items on their Bingo
cs befe he ppnen. in
Bingo Battle there are dier-en sges chse fm n
even f plyes chse he sme
stage, they will start with dierent
Pikmin and run into dierent
enemes bscles. the mul-
plye mes e l f fun n
cnn pleny f cnen keep
cuple fens busy f que
sme me bu c-p mulplye
ung he Sy me wul
hve been fvble n n
ley ge gme.
despe he feelng h Nnen
msse he ppuny cee fn-
sc w plye sy ven expeence
in Pikmin 3, there is nothing I could ndn n he gme h i n hughly
enjy. afe s mny yes n evelp-
men, Pkmn 3 exhbs he h wk
h Nnen hs pu n he gme.
Pkmn 3 s full f supses n evey-
hng fm he Pkmn hemselves he
fnc nue f he c-p mulplye s
jus pue, unulee fun. Pkmn 3 s
vell n usnng gme n plyes
young and old will nd themselves lost in
wl f Pkmn f hus.
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SHANTAE(3DSVC) 7.5Shne ws smehng f n ll-fe gme. despe ecevng genelly
g pess, ws vcm f p mng. the gme ws elese n 2002 f he
Gme By Cl--h’s ye fe he Gme By avnce h cme u. S un-
funely, ue s le elese, n mny peple h he ppuny ply hs
elghful plfme. Well, nw we hve h ppuny, s he gnl Shne s
u n he 3dS Vul Cnsle.
the gme fllws he ul Shne, hlf-gene ssgne wch n
pec he smll bu buslng Scule twn. Bu ne y, he nefus rsky
Bs, he ly pe, cmes wn n ss cusng hvc. as Scule twn’s
esen gun gene, becmes he uy hun wn n efe rsky Bs.
thus begns vey chmng n chllengng plfme.
Shne wll feel vey fml hse wh emembe he ys f se-scll-ng plfmes n he GBC Supe Nnen. runnng, jumpng, slvng puzzles,
and defeating enemies. In this case, the ghting is done mainly with Shantae’s
luxuus puple pnyl (she cn evenully len mves lke jumpkcks n el-
bow attacks). To add to the variety of platforming, Shantae can learn dierent belly
nces h nsfm he n numbe f nmls, lke mnkey n elephn.
Each of these animals brings a dierent skillset to your platforming experience. For
exmple, he mnkey s smll, fs n gle bu cnn ck.
the gme s vey Mevn. th s, s vey nnlne s he sense h
you will often be required to revisit past areas once dierent abilities have been
unlcke. invul ungens s well e vey nnlne n eque ls f -
vesng cmplee. ths mkes f pey chllengng gme, n hs s cupl
wh he fc h hee s n semblnce f mp. Pyng enn whee yu
e, wh peple hve s, n whee yu’ve been s vey mpn.
Lke WyFw’s he gmes, such s Mghy Swch Fce, Shne s
vey chmng. als lke Mghy Swch Fce, he chces e cue n sexy
without feeling too overbearingly sexual. Just a sexy cartoon genie ghting a sex
cn pe wh he help f he sexy cn fens, n bg el. the lgu
s enenng, wh eveyne yu mee beng cmpleely smen wh Shne.
There’s plenty of enamor and shameless irting. All around, it’s a fun little romp.Shne s sl GBC puzzle plfme. i’s subsnl, ’s chllengng,
n feues n ble hene n memble chces. the gme cn be
unng whu mp, n smemes jumps e hnesly lle h
guge snce he sceen esn’ gve yu vey g vew f yu suunngs.
Bu hey, he fusn h cmes fm fllng n p epeely whle plf
ng s ll p f he fun...gh?
Pjec X Zne (pnunce Pjec “Css” Zne) s gme h elly shuln’
wk. Hw yu cmbne chces, w ls, n sylnes fm zens f gmes n
mulple evelpes n hw hem ll gehe n chesve gme? tuns u, yu n’.
dn’ ge me wng–Pjec X Zne s supsngly fun n ssfyng cnseng s w-bcks. i hnk he bes hng hee s expln eveyhng h bhee me bu hs
game, and then explain why I enjoyed it so much anyway. But rst, a quick summary.
Pjec X Zne s mssve cssve pjec evelpe by Nmc Bn wh
he cpen f Seg n Cpcm, evelpe f he 3dS. i msquees s c cl
gme (bu i’ll ge h le). thee s n vewl cncen yuself wh, jus sees
f bles, nespese wh cuscenes n sy evelpmen. the pl s wh yu mgh
mgne fm hs ype f cssve: rfs s penng up n mespce, lene hses
n pllel wls s cllng, n bunch f splce venues n busy wmen
y pu ll gh gn n ge bck he especve wls.
i plys lke sn ccs gme (hnk Fnl Fnsy tccs Fe Emblem) wh
ws. When ne f yu uns cks n enemy, he sceen chnges smehng yu
mgh see n See Fghe (emembe wh me hs gme). Yu p f uns n he gh,
he enemy n he lef, n yu hve he chnce npu sme cmmns. Yu hve few
cks n yu senl, n mng hem s mpn chnng cmbs, keepng yu
enemy o guard, and doing more damage.
oky, i knw i cmpe he gme Fnl Fnsy tccs n Fe Emblem. Fge i
said that. It’s completely dierent. There is no fullling sense of advancement and customi-
zn. N upge phs, n jbs c lsses. When chce levels up…he ges snge.
the nly hng s, feels pey by. Yu me mge, bu he enemes hve m
helh. i’s bsclly wsh.
thee ls sn’ elly whle l f ccs gng n. all yu chces e bsc
identical, which is kind of a shame, considering their incredible diversity. Their dierencese mnly eshec. Yeh, hey hve “sklls” lke “hel eveyne” “mve cuple ex
spces,” bu i ely fun myself usng hse snce hey expen he sme esuce (XP,
Cross Points) used for crazy nishing moves that are best saved for the bosses.
the bes p f hs gme s he pesenn. Wh he mulue f fnchse-spn
nng chces, mgh be esy f hem ll ge ls n he fy. Hweve, Pjec X
Zne’s ce, evey chce sns u. they hve pesnly, n hey’e wen well. t
lgue s mes cully vey funny (lhugh hes up, ’s pey hevy n he sexu
nnuens). i’s ncebly enenng, cully, wch ll f hese chces fm ll
time and from dierent worlds collide and interact with each other.
Smply pu, Pjec X Zne s fun, ewng gme. i sn’ eep ccl gme,
n sn’ eep rPG. i s, hweve, que n enenng mp wh ge cmb
sysem n well-wen chces h cy l f chm n hum. i’s n gme f
eveyby, bu i wul hghly ecmmen nyne wh s fml wh Nmc Bn
Cpcm, Seg (n i’ mgne h’s l f peple). Even f ’s jus s yu cn see de
rsng’s Fnk Wes ceeply snp phs f ll he well-enwe wmen fm yu fv
gmes
6.5PROJECTXZONEREPORTER:JakeSpaordEMAIL:[email protected]:purenintendo.com
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Gme & W f he W U s excly wh ne wul expec fm cnsle
W le. thee elly en’ ny supses he gme nyhng h mke
standout. There are the mini-games, the mischief, humor, and the crude innuendos one
cmes expec fm W; bu h’s bu .
The sixteen single player games oer more depth than expected. Surprisingly,
hee s sy ply hugh. Supsng becuse he sy my n be nce, s
sy, unl he en. the sy s l wh sh W syle “cu scenes” befe he s
f ech mn gme. these scenes cn be enenng mes, bu i fun hem me f
a nuisance and something standing in-between me and the start of the next mini-game.
Only one mini-game is made available at the start of a new play-through. The player
hs cmplee ech gme befe he nex ne s me vlble. ths es gve he
ppuny f he plye ply ech gme, les nce, befe csng jugmen n
the game. Once played through, each of the sixteen mini games seem to oer at least
one to ve more playable game variations to the original mini-game. This does add a
lle me he e-plybly fc f he gme n my gve esn g bck n
play a game that wasn’t liked in the rst play-through.
i gge my wfe n my Gme & W expeence les help me wh, wh
i hugh ws gng be, eep mulplye spec. the ne mulplye gme h
ws ms enjyble s bse n he numbe ne py gme f ll me, Pcny. in
hs gme, ne plye uses he GmeP whle he he/s lk he tV. the plye
wh he GmeP s shwn w w n n jcen spce f he GmeP.
Whle he wng ppes n he tV sceen, he he plye(s) scem u nm
ws y n mch he wng (i m sue ms unesn he bscs f Pcn-
y). once he w s guesse, he plye wh he GmeP hs he cec bun
mve n he nex w. ths s ll ne whn me lm. thee s he bly skp
a word, but a penalty of twenty seconds is allotted. The game oers a wider range of
neesng n fun ws h cn be wn.
anhe neesng spec f Gme & W s Mvese Skech. ths kes ne
of my favorite games, Sketch, out into the world of Miiverse. Here players can Sketch
ws he plyes hve suggese hugh Mvese sugges he wn ws f
hes skech. thee s ls he bly check u glley f he skeches n
enng ws.
Gme & W s pbbly gme h shul hve cme u he lunch f he
W U. i hs sme hgh mmens, n sme vey lw mmens n ems f gmeply.
Wh wul hve me hs gme s successful he W U lunch s he fc my
show o the capabilities of the GamePad a lot better than Nintendo Land. If you love
he qukness f W gmes n lkng f sme fun mn-gmes f he W U, hs
gme s f yu. F eveyne else, hs gme my n be wh he buy unless yu e
espeely lkng f nhe W U gme.
7.0GAME&WARIO
SHINMEGAMITENSEIIV 7.8
Shn Megm tense 4 s h. Vey, vey h. if hee s ne hng i wn
ge css n hs evew, s h hs gme s n f he esly fuse
wek wlle. Cmb s vey unfgvng, whee ne mske cn cuse yu
py lse he uns, n hen ge pummele n he gun by wh p-
pear to be oating water balloons. So save often! Boss ghts end up being a
game of “nd the weakness” which may or may not take multiple reloads. But
once you nd the appropriate weakness, you can whip a team together that
have the right element attack, then the ght becomes winnable. Not easy mind
yu, bu -ble.
SMT 4 also suers from chronic lack of direction. At a disturbing fre-
quency yu wll pck up quess wh uncle bjecves. “Cnnue sechng
f (sples).” Cnnue sechng? Wh es h men? Cnnue sechng
whee? appenly mens wne un unl yu ge s fuse yu lk
up nlne.
thee e mny hngs hlng SMt 4 bck, bu even hey n’ mnge
cmpleely bscue he psve specs f he gme. thee s jus mmense
muns f cusmzn. thee e ve 400 emns n SMt 4 n lms ll
f hem e ecuble n yu em. then yu cn cmbne hse emns
gehe cee he, usully hghe level, emns. Yu cn ls cusmze
yu equpmen, n buy bles wh “app pns” yu ge when yu level
up. i hve n seen hs level f cusmzn n gme n vey lng me. i
mkes he gme ncebly cmpellng n ves yu level up jus ne me
me see wh cl emns ly jus un he cne.
Don’t let this review scare you o from playing Shin Megami Tensei 4.
I actually enjoyed my time with it quite a bit, but it is denitely made for the
rPG enhuss. the cusmzn n vncemen sysems e enhllng
enugh encuge yu cnnue plyng. the sy kep me neese
unl he en, n sme f he wss n un hnesly cugh me by supse.
The game just keeps getting in its own way. The hardcore diculty keeps
cmb nense bu cuses ls f wnme s yu e elng sng
hugh eh cuscenes. the lck f ecn cn be esly be emee
wh wlkhugh segy gue bu he fc h use nfmn s
lms eque s jus s. if yu hve plye he SMt gmes n lve hem,
e exce by he pssbly f clssl muns f cusmzn n
rewarding advancement, this is the game for you. If this is your rst forray into
he SMt sees e nexpeence wh rPGs n genel, i wul e lghly,
n plese, plese, plese sve fen.
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7.0Eveyby ejce! d. rbnk’s Men Ben Mchne hs me n he 3dS
vul cnsle. N, i’m seus. i’ve lng been fn f MBM n he Seg Geness, n nw,
’s Gme Ge cunep cn be plye n he plm f yu hns, ll whu bunng
hugh 6 aa bees!the gmeply f MBM s bse n he Puy-Puy sees f gmes n hs he
sme cve puzzle feel s tes. the sceen s spl veclly wn he cene, wh he
plye cnllng he lef pnel, whls rbnk’s n cnes cnls he gh. the
bens fll n clue ps fm he p f he sceen, n s yu jb mch hem n
gups f fu me, heeby cleng hem fm yu g. i suns smple, bu whee
the real challenge lies is in thinking at least one step ahead at all times. The aim is to ll
he ppnens sceen wh cle ‘refugee Bens’ whch e epse n he g evey
me he plye mkes g chn ecn, s vsulzng hw he plcemen f he
bens wll cuse he hes ec, s cnsnly he fn f yu mn. the efugee
bens e emve by cleng jcen bens. Mngng ecns n ben plcemens
cn becme ncesngly chllengng hughu ech sge s he spee f he bens
falling increases, and therefore so does the diculty. In this game, as Sonic would tell us,
you gotta go fast! Taking your time will denitely be your downfall.
the Gme Ge vesn nclues 4 mes. in he mn Scen Me yu e
pesene wh n vevew f he sges, feung rbnk suune by hs mechn-
cl egmen. once ne b sge hs been efee, yu mve n he nex, ech level
becmng ncesngly cky, n ccsnlly ng me ben clus f yu s
u. the plye ges hugh welve bnks, sme f whm wll seem fml fm the
avenues f Snc he Hegehg nme sees, such s Ccnus he mnkey, n
hes wh emnse rbnk spen f me me hchng hs pln hn nmng
hs bs. tke ams f exmple, b wh, yu guesse … ms. afe efeng twelve of the inventively named robots, the player takes on the evil professor in one na
puzzle battle. The game maintains a high diculty level throughout, and even beating th
rst stage is no breeze. This causes a great desire to stick with the game as the satisfac
tion of defeating the level is a reward in itself. I nd myself sporadically returning to my
3dS hughu he y, eemne cle he nex sge. Expec use he ese
point feature! The game never veers into obscene levels of diculty and after a few play
ughs sn becmes ese cle ech sge.
the Gme Ge en f he Geness gnl s exemely fhful n s nly
nfe n sme f he gphcl cpbles f s 16 b equvlen. the b ps
en’ que s nme s he cnsle vesn, whch s shme becuse ’s lwys
ssfyng see he bnks eee s yu gully we hem wn hughu
conict. It also gives you greater motivation, and clearer indication of how close you are
success. Hvng s h, s sll vbn n cve gme h mches he qul
f gmeply fun n he Geness gnl, el ccle f n 8 b hnhel clne. i
f sy h he gme es hve s blemshes.
ovell, f he pce h s beng ske n he eShp MBM s me hn wh h
mney.
DRROBOTNIK’SMEANBEANMACHINE
6.5
Cmng hs week he 3dS s ge n he wl f cng bke sun
gmes (pey sue h’s gme gene). Ubn tl Feesyle, cee by te Mulme,
ws elese f he PS V bck n Febuy n s nw mkng s ebu n he 3dS.
Visually, the game looks great on the 3DS. Using the 3D oers great visual depth but
sadly oers no “pop out” features. Playing in 2D mode is just as nice looking, but I mean
cme n, s clle he 3dS f esn s be sue ply n he me ’s men be
expeence n!
Lke ms sun gmes, geng fm begnnng en s yu gl whle beng s
sylsh s pssble. thee e w gme ypes when plyng cuses, sun n me l. Les
talk about stunt mode. Throughout each track there are specic objectives you are required
to complete. These range from precise jumps, long jumps, the amount of ips preformed, high
jumps n spee ess. Whle i’m use pevus sun gmes gvng yu pns f nm
sun cs, ws nce hve gls se up cen lcns whn ech level.the me l me s excly wh suns lke. Ge fm he begnnng f he level
he en s fs s pssble. N suns neee, jus she spee.
if hee’s ne hng h Ubn tl Feesyle wll ech yu, s cnl. Slmmng wn
on the gas can easily cause your bike to ip over. Not only that, but when going up steep hills
or ying through the air, you have to take into account the games physics. Using the control
stick, you can keep your balance when going in and out of ips or squaring yourself up to
ln. oveme, gmes wll be ble ge hugh sges whu cshng, s wll sve yu
from loosing points. Your crashes are added up at the end and can cause your score to suer.
depenng n hw well yu cmplee s me wll epen n yu vell sce. the
more stunts that are pulled o will grant you more stars and the faster a track is completed
wll he sme. Geng he hghes sce pssble s essenl unlckng me cuses
bkes. ths s ge el f chllenge, s yu skll s necessy vnce fuhe n
he gme.
thughu ech level, hee e bgs f mney h cn be use le n buy bk
parts or new outts. I highly recommend picking up the bike parts rst as the outts are
smply csmec.
in ems f he gmes chllenge, ’s h n mss. Whle hee e sme levels h i
beeze hugh n pblem, hes i cugh myself cshng… l. Bu wh ech csh, i
began to understand the games mechanics and overtime mastered them. When I rst start
playing the game, I would usually nish with two or three stars. As I kept playing, I would
ish with either full ve stars or four.
a feue h s exclusve he 3dS s he level e me. ths llws plyes cee he wn cks he hes cnen. Level e me ulzes he 3dS’s uch
sceen pefecly, s ceng fel esy use wh lle n ssues. Wh l f 30 emp
cks, yu’ll hve pleny f spce g czy wh cevy!
ovell, i fun my me, lbe sh, wh Ubn tl Feesyle be enjyble. the
gme hs ecen mun f eplyblly, especlly f yu’e he ype h enjys geng
all ve stars in each track. If you’re looking for a good handheld dirt bike stunt game (again
pey sue h’s gene) hen check u Ubn tl Feesyle f he 3dS le n hs we
n he eShp.
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ATTACKOFTHEFRIDAYMONSTERS!ATOKYOTALE 7.2
nintendosforsale.com
thee e mny hngs n hs wl h e s ble h, s n ul mle, i cn-
n hnle. Bby pygmy hpps, nclepc gs n hee legge gs e sme f hem.
attaCK oF tHE FridaY MoNStErS! a toKYo taLE ps he ls. Yu cnl 4h ge
suen Sh s yu nvesge he myseus mnses h ppe evey Fy ngh n
yu wn. the seng s 1970’s Jpn, when gn mnse shws lke Gzll n Supe
Sen (gnl Jpnese Pwe rnges) wee begnnng becme ppul, s he chlen
f he wn e ll enhlle by he ppence f mnses. the sy s mzngly cue
n he lgue s cleve n well wen. the cnvesns Sh hs wh he he ch-
ces, whch s he bulk f gmeply, e funny n fen me me legmely lugh. the
hn wn wk s ggeus n lks lke s sgh u f Hy Myzk mve.
The computer-rendered models t decently into the hand-drawn environments, and the 3D is
almost nonexistent, but that isn’t a big deal since I play with 3D o anyway.
the pblem wh attaCK oF tHE FridaY MoNStErS! s h i’m n enely slh s GaME. Yes, s n ve gme hnhel n yu nec wh he gme by
pessng buns, bu h s bu . the gmeply mnly cnsss f wlkng un n
lkng peple. Sue, he gmes fcus n cnvesn lms enely s well, bu usully
hee s chce sme he spec nvlve. in attaCK oF tHE FridaY MoNStErS!
hee e “Epses” h e ne by lkng vus peple n he wn, n hen
eslve by lkng he peple n he wn. t pgess he mn sylne, yu jus lk
he riGHt peple n he wn. ths esuls n he mjy f he 3-4 hu gme beng: tlk
eveyne n wn, vnce he sy, eveyne mves un, lk eveyne n wn
again. Rinse and repeat. The storyline is great and I denitely enjoyed it, but the game ends
up feeling rather at.
thee s c ble mn gme, bu s jus lle up rck, Ppe, Scsss. Yu
each have ve card, each with either a rock, paper or scissors symbol, then then you arrange
hem fce wn gns yu ppnen. the gme hen ells yu hw mny wns, lsses n
ws ech plye hs, evels w f he mch-ups hen llws yu shf he psn f
two cards. It is very simplistic and once you gure it out, it is easy to win almost every time
unless yu jus ge cus luck. Yu gn cs by gheng “Glm” scee hughu
the world, but the motivation to nd them is very minor considering the Monster Card game
s pey smple, n yu ge mny Glm by jus cmpleng he Epses. als, f ms f he
gme hee e nly 4 5 ppnens n nce yu be hem nce, yu becme he bss
s hey help yu nvesge he cy (n cs spell n hem h cuses hem fll wn.
N, hs es n ge l), bu f yu plye hem gn n ls hey wul becme YoUr
bss n sp helpng yu, s hee s lle ncenve ply ny ppnen fe yu hvebecme he bss.
i lve he sy n chces n attaCK oF tHE FridaY MoNStErS! a toKYo
taLE, bu i fel lke i mgh s well hve been wchng n anme he hn plyng gme.
the mngme ws esy n w mensnl n, whu ny ppe ncenve ply ,
fgeble. i elly wsh hs gme ws bee. i wsh h he eph f gmeply h he
sy n wng eseve, bu hee wsn’ much hee. runnng un n lkng
peple ws FiNE, bu ws bng. i wul lve be ble ply hs gme mulple mes
uncve me bu he sy, bu fe yu be n cuple f hus, hee s lle esn
eve uch gn.
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Virtual Console
reCommendations
ByTristanMeiman
SHANTAE
Genie-girl Shantae is the protector of the small shing village
knwn s Scule twn. thngs e que peceful, unl he
pe rsky Bs lens f ecenly un-ehe esue. ths
mens uble f he peple f Scule, s s up Shne
to ward o these pirate invaders for good! Learn transforming
nce mgc gn new pwes s yu exple ve 50 lc-
ns n hs h Gme By Cl le!
MEGAMAN6
a b wl unmen hs begun n he blue bmbe hm-
self hs enee he cmpen! on he eve f he unmen,
new fe M. X evels h he unmen ws ll scheme
s h he my cnl he wl’s ms pweful bs. Pu
yu pxel pefec sklls he es n hs clssc plfme s
yu jump n sh yu wy vcy!
DONKEYKONG
the le h se ll f M n dnkey Kng. ths
smash classic was for some the rst arcade game they ever
plye. Clmb yu wy up he cnsucn sve yu
glfen Pulne fm he guesme dnkey Kng. Jump ve
barrels, re balls and springs as you make your way to the top.
Hw hgh cn yu ge?
SUPERMARIOBROS.2
Whle n pcnc, M n fens sumble upn myseus
h kes hem he wl f Subcn. Bu hngs e n
wh hey seem, s he evl Kng W hs ken ve he ln!
Flle wh fml n new enemes, gmes wll mse he f-
feen skll se h cmes wh M, Lug, t n Pncess
Peach as they explore a platform unlike the rest. Can you nd all
f he sece wp znes?
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Followthenumberslefttorightandstart
coloringthesquaresasyougo.Thenumbers
arehighlightedwithvariouscolorstoindicate
whatcolorisneedednext.Saythenumber‘3’
ishighlightedinblue,thatmeansthatthere
arethreebluesquares.Eachpuzzlehasacolor
guideandlegendthatwillshowyouwhat
colorstouseandwhere.Ifyoudon’thaveany
coloredmarkers,pens,orpencilsyoucansub-
stitutethecolorsforvariousshadesofgrey,or
justdotheblackhighlightednumbers,ifthereareany.Ihavegivenahintontherightforthe
threepuzzles.Canyougurethemoutbefore
startingthepuzzles?Answersareonpage67.
Colorsneeded LightGreenWhite/Blank
Pink Black
Pixel
PuzzlesREPORTER:KatelynSharpEMAIL:[email protected]:purenintendo.com
104 6
4 11 2 92 1
013
1 82 4 11 2 1
2 4 1 41 1 211 1 2
42 28 2 2
Green DarkGreen Red
3 1 41 3 11 5 1
Grey
35 37 1 1
41 56 1 3
715 2 5
86 13 1 1
1 41 2 132 11 21 1
1 41 1 132 11 11 3
3 51 5 41 1
41 11 1 63 1 1 1
44 73 1 1
41 11 5 13 2 1 1
4 33 1 41 4
7 812 2
9 2 9
20
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20
20
20
Colorsneeded
White/Blank
Blue DarkBlue
Colorsneeded
White/Blank
Red Yellow
10 1 2 1 6
20
015
014
Green Blac k
4 2 1 21 1 81
2 2 2 1 1 13 1 61
Black
1 4 3 2 11 2 5 1
26 4 2 1 5
1 1 1 1 12 65 1 1
3 2 1 1 56 1 1
4 1 2 1 13 1 61
2 4 1 5 23 3
10 61 2 1
4 10 6
Grey LightGreyLightYellow
2 214 2
1 1 1 1 11 19 2 2
1 1 2 2 22 14 4 1
13 4 2 8 1 1
3 1 3 1 14 12 1 3
1 1 1 1 11 31 1 12 1 2 1 2
2 11 1 111 11 24 4
2 11 1 411 11 22 1 1
2 711
2 13 1 311 31 12 1
3 2 2 1 31 51 1 1
2 12 1 121 11 11 1 5
5 9 6
Red
Yellow DarkYellowGrey
5 92 1 3
4 1 1 1 1 11 1 63
1 1 1 2 1 12 2 54
1 1 1 1 11 51 1 1 51
1 11 1 121 11 12 2 5
1 2 1 2 21 21 2 1 14
1 3 1 1 2 11 3 214
5 3 1 2 1 12 1 31
1 1 1 2 3 11 1 315
4 1 2 23 2 42
3 1 1 1 32 2 52
3 611
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UPCOMING WIIURELEASESSeewhat’scomingupnextfortheWiiU.Notallboxartisnal.
Oct29,2013
Sept3,2013
Aug6,2013
Oct25,2013
Sept15,2013
Sept30,2013
Aug4,2013
Aug20,2013
Aug13,2013
Oct8,2013
Aug1,2013
Aug25,2013
064 UPCOMINGWiiURELEASES
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Oct31,2013Oct12,2013
Aug13,2013
Oct12,2013
UPCOMING3DSRELEASESSeewhat’scomingupnextforthe3DS.Notallboxartisnal.
Sept30,2013
Oct22,2013
Aug11,2013
Aug18,2013
Aug6,2013
065UPCOMING3DSRELEASES
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June13,2013
LegendofZelda:ALinkBetweenWorldslaunch-inginNovember
Nintendohasclearedupthe
winterreleasetimeframeforThe
LegendofZelda:ALinkBetween
Worlds.Duringanearlieranalyst
meeting,Nintendoannouncedit
willbecomingoutsometimein
November.
June13,2013
Cloudberry Kingdomfor3DSapossibility
WhenspeakingwithMichael
Suswal,DirectorofBusinessDe-
velopmentatPwneeStudios,he
saidtheideaofCloudberryKing-
domworkingonthe3DS‘seems
technicallypossible.’Currentlyit’s
justanideasoanocialportisn’t
yetindevelopmentbutitwouldbe
agreatgametohaveonthego.
June13,2013
SuperSmashBros.WiiU/3DSwon’tfeaturecross-platformplay
Inarecentinterview,Directorof
SoraLtd.MasahiroSakurai,tells
JoystiqthattheWiiUand3DSver-
sionswillnotoercross-platform
play.AccordingtoSakuraithetwo
gameswilloercompletelydier-
entstages,whichwouldmakeit
hardforcross-platformplay.
Sakuraididconrmthetwo
versionwillstillinteractinsomeway.Onewaywillbetheabilityto
transferone’scustomizedcharac-
tertotheWiiU.
June17,2013
Updated3DS rmwareaddsnewStreetpassgames
Thelatestversionofthe3DSrm-
wareaddedtheabilitytodown-
loadfournewStreetpassgames.
ThesystemcomeswithFindMii
andPuzzleSwapbutnowfanscan
downloadevenmoreStreetpass
games.Eachgamecosts$4.99
andgamerscanalsopay$14.99
forabundleofallfour.
June22,2013
Indiegame Teslagrad headedtoWiiU
Pressrelease:“WeatRainGames
areproudtoannouncethatour
puzzlesidescrollergameTeslagrad
isnowheadingtotheWiiU.This
newversionforourvideogame
joinsthealreadyannouncedre-
leases,whichwillbeavailableth
fall(Q42013);PCWindows,Ma
OSX,Linux,andPlaystation®3.
TeslagradwillarrivetoNintendo
eShopsimultaneouslywiththe
otherscheduledversions.“
Top NewS of
THEPASTMONTHturd news
JULY25,2013
CALLOFDUTY:GHOSTS
CONFIRMEDFORWIIU,
LAUNCHINGNOV.5Nintendo conrmed via Facebook that Call of Duty: Ghosts is
ocially coming to the Wii U on November 5th. The game is being
evelpe by teych n wll feue GmeP enhncemens lk
Cll f duy: Blck ops ii h n he W U lunch. ths s vey
signicant news as the Wii U version is launching the same day as
he gme s cmng u n he plfms.
066
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July2,2013
Injustice:GodsAmongUsDLCnowavailableonWiiU
AlloftheDLCthatwasreleased
onthePS3andXbox360andthensomeisnowavailableon
theWiiUeShop.Thereisarather
largeupdatethathasalsobeen
releasedalongwiththeDLC.Itis
kindofoddthatthiscontentwas
releasedwithoutanyformalan-
nouncementfromthedeveloperor
publisher.
July7,2013
TwilightPrincessandSkywardSwordwerebothtestedonthe WiiUManygamershaveprobably
wonderedwhyNintendochose
WindWakerastherstLegendof
Zeldatitletobeupgradedtohigh
denition.Inarecentinterview
withEijiAonuma,producerofThe
LegendofZelda,hetalksabout
testingbothTwilightPrincess
andSkywardSwordontheWiiU.
Aftertestingsomeofthegames,
WindWakerendedupsurprising
Nintendomorethantheother
titleswhenupgradedtoHD.
July14,2013
Shigeru MiyamototeasesnewNintendoIP
Nintendo’sveryownShigeru
MiyamototalksaboutNintendo’s
futureplans,includingthenewIP
thathehasbeenworkingon.In
atranslation,byKotaku‘sToshi
Nakamura,ofthelatestissueof
Famitsu,Miyamototalksabout
introducingnewgamesnextyear
aftera‘generalselection’of
Nintendotitleshavebeen
releasedfortheWiiU.
July17,2013
Pokemon RumbleU
comingtoeShopPokemonRumbleUhasbeen
slatedforanAugust29threlease
inNorthAmerica,althoughitwill
bereleasingalittlebitearlierin
Europe(August15).ThisistheWii
U’srstexclusivePokemongame
andfollowsPokemonRumbleand
PokemonRumbleBlast.Thegame
willbesupplementingtheWiiU’s
currentlypaltryeShopcollection
andwillsellfor$17.99.
July18,2013
Earthbound nallylaunchesonWiiUVirtualConsole
Aftermonthsofanticipation,
Nintendohasnallyannounced
thereleasedateforEarthbound
ontheVirtualConsoletoday.
Earthboundabruptlyappearedon
Nintendo’socialsiteandislisted
asbeingreleasedonJuly18,2013.
July22,2013
NewTMNTgamefromActivision
Activisionhasjustannounceda
newTeenageMutantNinjaTurtles
game.Thisupcominggamewill
bebasedonandtakeplacein
thesameworldastheshowon
Nickelodeonandisdueforrelease
thisOctober.
ThegametakesTMNTbacktoits
wonderful,wonderfulroots(here’s
lookingatyou,TurtlesinTime)
withco-opsidescrollinggameplay.
Thegameissupposedtocover
thegapinbetweentherstand
secondseasonsoftheshow.
What’sweirdaboutthegameis
theirreleaseplatforms.Thegame
isscheduledtoreleaseonXbox
360,3DS,andtheWii.Kindofa
randomassortment,butoh,well.
July25,2013
Activision releasing6WiiUtitlesthisHoliday
Activisionconrmedthefollowing
gamesforWiiUthisHoliday:Call
ofDuty:Ghosts,Skylanders:Swap
Force,AngryBirds:Trilogy,Angry
Birds:StarWars,SpongeBob
SquarePants:PlanktonsRoboticRevenge,andWipeOut:Create&
Crash.
turd rumor
JULY26,2013
NEWWIIUAND3DSBUNDLES
ONTHEHORIZONNw hee s um ge exce bu. accng n ‘nveny
sysem mj US ele,’ w new Nnen bunles wll be
coming later this year. The rst bundles would be a red and blue
3dS XL bunle wh Pkemn X n Y. the secn wul be WU bunle wh the Legen f Zel: Wn Wke Hd. the um
also mentioned a Black 3DS XL which has since been conrmed by
Nnen n July 30h. i wul sll ke hs wh gn f sl bu
with the conrmation of the Black 3DS XL, it may yet be true.
PixelPuzzleAnswers
#013ChikoritafromPokemonGold/Silver(GBC)
#014CyndaquilfromPokemonGold/Silver(GBC)
#015TotodilefromPokemonGold/Silver(GBC)