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    Skyward Sword Preview

    Why we shouldnt worry about

    the Wii U ...yet

    purenintendo.com Issue

    Top Five Zeld

    Games of all t

    Also:

  • 8/3/2019 Pure Nintendo Nov 2011

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    Magazine

    Skyward Sword Preview

    Everyone experiences video games

    differently. But video games are about

    experiences, stepping into a unique

    world and taking a journey in an in-

    teractive way. Obviously, video games

    wouldnt work without the participa-

    tion of the player, and throughout the

    past three decades, developers have

    introduced new methods for players to

    participate in their games.

    Nintendo has introduced a variety of

    new peripherals to enhance and bring

    players to a unique level of interac-

    tion for brand new experiences. With

    The Legend of Zelda: Skyward Sword,Nintendo introduces a new way to play

    a classic franchise. With the required

    use of Nintendo Wiis Motion Plus,

    Skyward Sword offers interactive ex-

    perience that has never been possible.

    With the 1 to 1 motion that can be

    achieved with Motion Plus, players step

    into the role of Link and experience the

    world of Hyrule like never before.

    Skyward Sword is the de-

    nitive title for the Nintendo Wii. This

    game fullls all those promises and

    dreams we had back in 2006. For the

    rst time, players actually experience

    sword ghting, slingshots, bow and

    arrows and so much more because the

    players movements directly relate

    to Links movement. Imagine yingaround Skyloft and locating an island

    with treasure, then skydive down to

    that Island only to be presented with a

    number of obstacles and enemies. At

    which point Link pulls out his sword

    and charges. Taking down enemies is

    no longer about button pressing, but

    requires nesse. Players need to watch

    and learn enemies weak points and

    act accordingly, using Links sword to

    strike enemies in precise unguarded

    areas. Every enemy is a little puzzle.

    While the controls of the game are in-

    credible, the shear scope of this game is

    what keeps me up at night.

    Zelda games have alwayshad the players traversing through

    different environments from temples,

    elds, mountains, lakes, forest, castles

    and so much more. While having a

    variety of locations is a plus, having

    nothing of substance in these areas is

    not. Twilight princess was an incred-

    ible game, but was stricken with empty

    and often boring locations. Skyward

    Sword seems to remedy this by packing

    locations with numerous collectibles,

    hidden areas, puzzles and so much

    more. This allows the players to return

    to locations and nd something new

    that may have been skipped. The real

    gem of this game is variety and not only

    with locations but with in-game items.

    Every Zelda game has nu-merous weapons, shields and collect-

    ibles, but Skyward Sword takes it to a

    whole new level. Players can upgrade

    shields, ne-tune weapons and create

    new unique items from all the collect-

    ibles found throughout the journey.

    D e c e m b e r , 2 0 0 8 - I s s u e 2

    Kevin KleinEditor

    Preview

    Editorial

    News

    op List

    continued page

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    ocal

    Welcome to the second issue of Pure

    Nintendo magazine, the Zelda issue. I

    honestly believed after laying out the

    framework with the rst issue, the secondssue would go a lot smoother. Sadly that

    s not the case. Being that the last issue

    was the rst one ever, I was ok using the

    excuseahhh its our rst issue, we will

    work it out later. Now that excuse is be-

    ginning to lose its excuse power.

    We are new at this whole magazine-

    developing thing. Some of us have taken

    a few design classes through our college

    career, I worked on a college newspaper,

    but that is the extent of our knowledge.

    We are learning as we go. The way we do

    hings may be a little unconditional, but it

    works for us. If you knew me personally,

    I am very unconditional. I really hope ev-

    eryone enjoyed our rst issue and hope-

    fully you will enjoy this one as well.

    Once again, I will ask for everyones

    feed back on the magazine. If you have

    questions, concerns, feel free to send them

    o us. You can also send in game related

    questions to be answered in our questions

    section. Also, do not forget our art section

    where we would like to show off some

    your Nintendo related artwork. You can

    send all questions and feedback to maga-

    [email protected]

    We also have a few open (non-paid)

    positions for people who are interested in

    getting some magazine work under their

    belt. feel free to contact us if you are in-

    erested.

    I hope everyone enjoys this issue.

    -James Higginbotham

    Head Editor

    Letter from

    the Editor

    Pure Nintendo Magazine StaffOwnerJustin Sharp

    Head EditorJames Higginbotham

    Designer EditorBenjamin Stitzer

    Copy EditorEli Courey

    Content ManagerJames Higginbotham

    Art workJustin Sharp

    EditorKevin Klein

    Ben Stitzer

    Pure Nintendo Nov. 2011 2

    There is so much potential with this type of game. I cant wait to nd my favorite style of shield and discover al

    upgrades for weapons. Gamers may play the game a number of times and have different experiences depending on item up

    weapon choices and more. While Skyward Sword has a number of RPG elements, from items and gear upgrades to collecti

    this is still a Zelda game and that is the most important thing.

    Zelda games have always been held in the highest honor by Nintendo fans. The epic journey is always of the hi

    ties and leaves gamers wanting more. The locations, story, weapons, items and the incredible yet sometimes bizarre charac

    help create a beautiful breathing world in Zelda games. Skyward Sword accomplishes all these things and then some. Neve

    Zelda game introduced so many new elements while staying true to what makes Zelda games so unique and unforgettable.

    With any Zelda release, gamers get excited. Hype becomes incredibly high and expectations of players can nev

    No matter how incredible a game can be, someone will nd something to gripe about and Zelda games seem to get the brun

    So undoubtedly some players will love Skyward Sword only to later hate it and vise versa. I hope gamers wont dismiss th

    instead embrace it as a love letter from Nintendo.

    Everything about this game is exciting. I cant wait to spend hours ying in the sky, searching for treasure, upgr

    weapons, discovering locations, sword ghting, talking with characters, and just experience the world of Hyrule like never

    Nintendo has packed an incredible amount of content into Skyward Sword. Skyward Sword is the perfect game to end the

    November 20 cant come soon enough.

    Centipede: Infestation is based off one of Ataris classic franchises. According to Atari, there was some worry about

    rebooting such a classic franchise for the modern age. Atari decided they wanted to make a game that felt 2012 but still

    had the nostalgia of the older Centipede. Atari asked people around the industry for different idea pitches for the reboot.

    After hearing many great ideas, Atari decided to go with the one Wayforwards studios brought to them.

    Story

    Centipede: Infestation has a pretty in-depth story, probably a lot more then you would think. The story accrues after a

    nuclear holocaust where the world becomes a giant wasteland with survivors living in bunkers. The main character, Mat,

    decides he has bigger dreams than living in bunkers his whole life, so he ventures out into the wasteland to see what

    he can get into. On his adventure he meets Maisy, who has a skill of growing plants that was passed to her from her

    grandmother. She uses this skill to start a little farm growing business. Seeing the world is a wasteland, Maisys skill is

    something of a commodity. Maisy can produce air-producing plants that makes the area around it habitable. Mat is in-

    terested in Maisy and her skills and nds every excuse to stay and protect her and her farm from the world around them.

    Atari pointed out that there really is not a love story between Maisy and Mat. It is like a high school where Mat thinks

    Maisy is interesting and wants to get to know her more. The story is told by full animated voice over cut scenes that are

    in-between the levels.

    Gameplay

    Infestation comes out on the 3DS and Wii, which offers a little different way to play both games. On both platforms, the

    game keeps true to the original with its fast pace shooting style. The Wii version is controlled by using the nunchuck tomove Mat around while aiming by pointing at the screen. The 3DS is controlled with the circle pad moving Mat around,

    and the X,Y,A,B buttons to aim. Adding a duel joystick feel.

    Atari wanted to offer players a huge selection of bugs and ways to squash them. There were too many weapons to even

    go over, Rocket launcher, Flame Thrower, Freeze Gun and a variety of Shotguns and different machineguns. There is

    also a plethora of bugs to use those weapons on, wasps, spiders that drop ammo, ies, different types of beetles and of

    course giant centipedes. Also, Maisys plants come into play when defending against bugs. Using Maisys plants gives

    the game a slight defend your castle feel. Different plants do different things. Some plants re projectiles, or other

    things, at the bugs while others can be used as a barrier to help direct the bugs or keep Mat or Maisy safe. The game has

    three difculty levels with waves that become harder as they go on. There is more than just the pure survive the level

    modes. The game also provides opportunities to protect Maisy as she unlocks doors for Mat or levels were you have to

    make your way to different areas to perform actions like turning on a switch.

    Both versions of the game have a co-op mode. The Wii offers local play co-op while the 3DS offers local connection co-

    op. The only difference between the single and co-op play is the ability to compete for most points in the co-op play.

    Centipede: Infestation Preview

    -James HigginbothamHead editor

    ...continued from page 1

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    Questio

    Questions to the Staff

    Artwork

    What Is the Wii U? Is it just an

    expansion or the Wii?

    I understand the confusion

    about the Wii U. I myselffound myself confused dur-

    ing the announcment at E3

    2011. The Wii U is a totally

    new home system from Nin-

    tendo. The system is so much

    more than a tablet. The Wii

    U offers high end HD graph-

    ics. The argument is how

    powerful those graphics will

    be. The short answer, no one

    really knows.

    Are you excited or Sky-

    ward Sword?

    Yes, and more yes! I really

    did enjoy Twilight Princess

    but it may be my least

    favorite console Zelda game.

    Skyward Sword looks to be

    everything I wanted in the

    last Zelda game and more.

    It is very interesting to me

    the way Skyward Sword

    goes a little away from the

    traditional Zelda path.

    -James Higginbotham

    Head Editor

    Its hard to narrow down

    one thing Im excited for

    in the Legend of Zelda:

    Skyward Sword because Im

    honestly excited about the

    whole game. The swordplay

    and combat look to have an

    incredible amount of depth

    and the new item upgrade

    system has me very excited.

    Flying is denitely one of

    my favorite new features in

    Skyward Sword as it looks

    to give as much freedom as

    sailing in Wind Waker, whilealso providing access to the

    world below via skydiving.

    With a brand new origin stor-

    yline, a great graphical style,

    and enhanced swordplay,

    Skyward Sword looks like it

    could become of my favorite

    Zelda games ever.

    -Justin Sharp

    Owner

    Send your questions to us

    If you ever have any ques-

    tions you would like to ask

    the Pure Nintendo staff,

    being Nintendo related or

    us related, feel free to send

    them to magazine@purenin-

    tendo.com

    Justin Sharp Design

    Justin Sharp DesignJustin Sharp Design.

    Have YourArtworkHERE

    3 Pure Nintendo Nov. 2011

    Zumba Fitness 2 (Nov.

    Super Mario Land 3D

    (Nov. 13)

    Mario Kart 7 (Dec. 4)

    Fossil Fighter Champi

    (Nov. 14)

    Legend of Zelda: Skywa

    Sword (Nov. 20)

    Upcoming

    Releases

    Sonic Generations (Nov

    22)

    Want to see your artrwok on in the next issue of

    Pure Nintendo Magazine? Send us your artwork at

    [email protected]

  • 8/3/2019 Pure Nintendo Nov 2011

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    Ever since the rumors started about

    the Wii Successor there has been a lot of

    talk about how powerful it will be. Many

    were hoping the talk would have died

    down with Nintendo announcing the Wii

    U at their E3 press conference. Sadly that

    is not the case. Nintendo decided to leave

    out any talk about the console itself and

    focus fully on the controller, which lead

    to even more speculation about the specs

    of the system. Over the past couple of

    days, I have heard different speculation

    about the Wii Us power; just as pow-

    erful as the PS3, less powerful than the

    PS3 or 50% more powerful than the PS3.

    Ok, right away lets throw out the idea

    that the Wii U is less powerful than the

    PS3. Nintendo aside, no company in

    the position that Nintendo is in wouldnally make the jump to HD graphics

    and fall short to the other consoles that

    have been around for almost 5 years. Ev-

    ery six months technology doubles and

    along with that prices drop dramatically.

    Nintendo could put in the same spec of

    parts as Sony did, but with half, or less,

    of the cost. Nintendo knows they have to

    appeal to the core gamer. Falling short

    on the PS3 specs would be detrimental

    to that cause.

    The rest of this conversation is where

    everything starts to get fuzzy. Could

    matching the PS3 power and banking on

    their controller to carry them satisfy Nin-

    tendo, or is Nintendo going to try to su-

    persede the PS3s power? I can honestly

    see Nintendo going either way with this.

    If I had to choose a side, I would choose

    the side of surpassing the PS3 capabili-

    ties. I am not saying that because I am

    a fanboy, but because it would make the

    most sense.

    I saw a surprising reaction from gam-

    ing fans when the statement was released

    yesterday about the Wii U being 50%

    more powerful than the PS3/360. When

    reading the comments, many people

    were blasting Nintendo if this was true.Nintendo is behind again, when the PS4

    comes out Nintendo will be the inferior

    systemagain. I have spent the last

    3 years working in IT and the last 4ish

    years following gaming news. What I

    have noticed over the years is that tech-

    nology is slowing down. I am not saying

    technology is not evolving, in fact, it is

    getting smaller and smaller (ie phones).

    Its that technology speed and power

    have slowed their progression. Yes,

    things are getting faster, but not at the

    same rate as it was 10 or even 5 years

    ago. Whenever the next Xbox or Play-

    Station system comes, we will not see as

    large of a jump as we did from the last

    generations. In my opinion, a 50% jump

    from this current generation is about

    what we can expect from technology

    over the next 2-3 years. With that said,

    Sony could make a system in the next

    2-3 years that doubles the power of its

    last, but once again the cost will reach or

    supersede the price of the PS3 at launch.

    ($500 $600)

    I will restate a comment I have made

    a few times on Pure Nintendo; I honestly

    believe no one knows how powerful the

    Wii U will end up being, not even Nin-

    tendo. During their developers roundta-ble, Ubisoft stated that they keep getting

    different developer builds of the system.

    I believe Nintendo has nished develop-

    ing the infrastructure of the new system

    and now they are sending it out to devel-

    opers to see what works and what they

    need for it work.

    The different statements we have

    about the power could be true for that

    developer. The development kit, which

    the different developers currently ha

    could be as powerful as they are s

    ing. The only thing they have in co

    mon, which is the most important p

    of a system, is the infrastructure of

    system is the same throughout. Ninten

    could be sending out different levels

    their system to judge the market and t

    their infrastructure.

    What many people have to realize

    that the system is still in developme

    All three of the major companies do

    exact same thing. They build the inf

    structure of their machine, send it

    to developers to judge just how mu

    power they need to make it work. A

    other factor has to do with the price

    the parts. At this moment, Nintendo m

    not be able to afford to put that certchip into the system they are really wa

    ing. By them holding out, in six mont

    that chips price could drop low enou

    to make it into the nal system.

    No one really knows what the

    Wii U specs will be. All we know is t

    Nintendo has nally reached the n

    generation of systems. Only time w

    tell what Nintendo will put into it.

    ews

    James HigginbothamHead editor

    Pure NIntendo Nov. 2011 4

    No Need To Worry About The Wii U Specs..yet

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    News

    5 Pure Nintendo Nov. 2011

    Top news from the month of October

    id you miss some news rom the month o October? Well here are some o the highlights rom themonth.

    nal ormat o the Wii U at E3 2012.

    his doesnt necessarily mean that Nintendo will wait for E3 2012 to show off the nal version of the Wii U. The only thing we can take out of this is Nin-

    ndo is not planning on making any changes to the Wii U after June. It is also a good sign for the Wii U to be out by the end of 2012.

    intendo sells 6.68 million 3DS units worldwide

    ne months since the 3DS rst launched in Japan (February) and it has sold a little less than 7 million units world wide. According to a Best Buy employee,

    e 3DS saw a rise in sales once the 3DS received a price drop, but has since lost that momentum.

    DS slider expansion to be released outside o Japan with Resident Evil: Revelations.

    apcom has announced they will be bringing their slider expansion outside of Japan when Resident Evil: Revelations launches in NA and Europe in February

    12.

    intendo to release new DSIXL colors and bundles in NA.ntendo announced they will be releasing two new colors for their DSiXL, Metalic Rose and Midnight Blue. These two new colors will be bundled with

    ario vs. Donkey Kong: Mini-Land Mayhem.

    intendos November 3DS frmware update.

    ntendo release information about their November rmware update for the 3DS.

    D video recording, 10-min limit

    New Spotpass games.

    Mario Kart 7 channel

    More information check HERE

    intendo DS sells over 50 million in NA.

    esident Evil: Revelations to have local player co-op.

    ccording to the Japanese RE: Revelations website, the game will not only host the single-player story, but 2 player local and online play as well as some type

    Streetpass functionality.

    White Nintendo 3DS coming to Europe this Holiday

    he Ice White 3DS will be released in Europe November 18th.

    onic Generations release date announced

    fter months of speculation. SEGA nally announced the release date for Sonic Generations 3DS, Nov 22nd.

    ou can check all your Nintendo news at purenintendo.com

  • 8/3/2019 Pure Nintendo Nov 2011

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    DSiware: Antipole

    Antipole is Saturnine Games newest

    platformer title created for the nowcalled Nintendo eShop channel.

    Antipole tells a story about Johnny

    Hurricane, (kind of looks like Car-

    men Sandiago) who was hired by

    the government to inltrate a robot

    mothership and do what most people

    do when they inltrate a robot

    mothership, destroy it. The story

    is really not that important to the

    game. In fact, you really have to dig

    deep to get anything out of it. But

    the story is not what makes Antipole

    interesting.

    Antipole is not your straightfor-

    ward run jump and shoot plat-

    former. Anipole allows the player to

    control gravity in a certain area around

    Johnny Hurricane. This ability takes

    everything on the ground, enemies,

    heart pieces and bombs and ips them

    to the ceiling. This ability only lasts

    for a short amount of time, just about

    3 seconds at rst, then you are thrust

    back down to normal barings while the

    meter recharges for another 3 seconds.

    The use of gravity takes Anipole

    from an average platform to something

    interesting. The gravity is used to

    nd your way through the alien ship.

    Timing is key to surviving the ship. By

    using the R-button, you quickly switch

    from anit-gravity to gravity, which

    could cause, if your timing is right,

    Johnny Hurricane to oat by obstacles

    that are above and below him. Getting

    this timing down can be tough and

    frustrating at times, but that is what

    makes platformers so fun. Something

    that took me a little while to gureout, which made the game a little

    easier, was using the anti-gravity

    against your enemies. Like other

    platformers, enemies seem to be

    where you land after jumping

    over a large pit of deathly lasers.

    To combat this, you could quickly

    switch the gravity to the ceil-

    ing, lure the enemy away from

    the platform and once you nd

    yourself at a safe place, quickly

    switch the gravity back to normal

    and watch the enemy fall into the

    lasers. I did feel al little dumb not

    realizing this earlier.

    Once again, Anipole is an

    average platformer game that is made

    interesting by the ability to manipulate

    gravity. If you are a fan of platformer

    games, Antipole is an interesting take

    on the genre.

    eviews

    James HigginbothamHead editor

    Pure Nintendo Nov. 2011 6

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    Top Five

    7 Pure Nintendo Nov. 2011

    -Justin SharpOwner

    Pure Nintendos Top Five Zelda games of all time

    1: Legend of Zelda: Ocarina of Time - Ocarina of Time, like Super Mario 64, brought one of the most beloved

    franchises of all time into the third dimension (not the stereoscopic variety). The rst time I played OoT I

    couldnt believe the scale and depth of the games world. The fact that the game also has some of the best boss

    battles and best dungeons of any Zelda game make this Zelda my number one.

    2: Legend of Zelda: The Wind Waker - Although one of the more controversial Zelda games when it released,

    Wind Waker has easily made it into most Zelda fans top 5 Zelda games list. I recently nished playing Wind

    Wakers second quest and decided to get all the items, charts, hearts, and treasures. The games side quests are

    some of the most detailed and fun side quests of any game Ive played. Wind Wakers charm and graphical style

    stand out as some of the best in the series.

    3: Legend of Zelda: A Link to the Past - A Link to the Past is my favorite of the 2D Zelda games mainly for its

    dungeons and overworld. The light/dark worlds were a ton of fun to explore and the boss battles are some of the

    most challenging of any Zelda game. I really think the 3D Zeldas have yet to reach the challenge of some of the

    2D Zelda games. Skyward Sword may change that, but for right now, A Link to the Past is one of the best and

    most challenging in Zeldas history.

    4: Legend of Zelda: Twilight Princess - Twilight Princess stands as one of my favorite Zeldas for a number ofreasons. There are some very cool, unique items in Twilight Princess. I wont spoil them for those who havent

    played the game, but the items were great and implemented well for each boss battle. The graphics in Twilight

    Princess are also some of the best in the series both for the Gamecube and Wii versions. I also loved the wolf

    mechanic in the game and the storyline is one of the more well-developed in the series.

    5: Legend of Zelda: Links Awakening - Its really hard to make a Top 5 Zelda game list because I honestly like

    all of them. Links Awakening is my favorite of the handheld Zelda games but Its also my favorite storyline of

    any Zelda game. The word that comes to mind with Links Awakening is unique. Its incredibly unique with it

    goombas, other Mario fare, and its crazy dialogue. The game also holds a tremendous amount of nostalgia for m

    since I played it a lot on the go growing up.

    Could Skyward Sword make it onto this list? We willhave to wait and see.