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COMPUTER GAME THERAPY
DIGITAL ART THERAPY
SOCIAL ABILITY, Social Sharing of emotions: a social network with disabled boys
The project developed at UTR in Grottaglie (TA) on a weekly
basis. It involved people between 10 and 30 years old, in
rehabilitative treatment at UTR with the involvement of the
educator.
The main objectives were:
1 Spread and test devices for Computer Game Therapy
2 Spread and support Digital Art Therapy
3 Spread the good practice of SocialWare, to accompany the traditional hardware (material components) and software (services)
4 Continue the experience of directly involving users of the
computer product in its implementation, broadening participation to
disabled users.
5 Promote the personal welfare of the disabled giving them the
ability to find relevant news and multimedia applications in a
portal dedicated to them, increasing their self-esteem through the
recognition of specific personal skills.
6 Promote the expression of their affective-emotional
dimension.
7 Promote communicative modes sharing photos and videos.
8 Promote socialization processes using the medium of computer
networks.
9 Activate interactive game modes.
COMPUTER GAME THERAPY
The Computer Game Therapy (CGT) is a rehabilitation methodology
theorized and applied by the
speech therapist Antonio Consorti, who first made use of computer
technology and games for the rehabilitation of disorders of
thought, speech and relationship. It aims at users of all ages
because it is a non-invasive therapeutic modality, highly
motivating and respectful of the person.
The first rule of Computer Game Therapy is: "There is no
learning without fun" and starting from this assumption, the GCC
does not consider the PC only for the potential of cognitive
learning (memory games, reading-writing), but as a tool for total
experience, strong emotional and affective involvment based on the
dynamic relationship between the operator, the subject and the
virtual environment to experiment.
Video games stimulate mental processes, as attention is captured by
a series of multi-sensory stimuli and maintains the mind in a
continuous state of alert, creating new neural groups that are
organized subsequently in brain-maps.
In the CGT proposal is not necessary to act directly on the machine
and traditionally operating with mouse and keyboard, but it was
agreed to use the new touch devices, tracking systems with webcams
and mobile devices with accelerometer.
The heterogeneity of the participants provided an overall
improvement in the group in the emotional-affective sphere, for the
social relations and cultural exchanges, so awarding the IT. It was
possible to recreate some sports activities like table tennis,
athletics, swimming, etc. .., which repeated charitable and
rehabilitative activities that children already knew.
The boys have used both platforms as a time of relaxation and as a
learning activity: playing first-person they repeated the gestures
that they would make in the field.
This response to stimuli that they received makes them feel the key players, and stimulates concentration, precision, acuity, attention, sequential movement, stress tolerance, and endurance.
The chance to play together and at the same time, encourages
interaction and the sharing of emotional intelligence and its
benefits. We want to see a creative and permanent use of computers
in education and rehabilitation.
Through mobile devices with accelerometer it was possible to
monitor the balance of their movements and it was possible to
travel in a virtual sense, and even to simulate a flight using some
applications, just as if they 'flew' the ground.
To prevent or not to intensify symptoms of stereoscopy (split image
and thus split concentration) we avoided devices that could have
been accentuated this effect, using touch screen smartphone that
pointed the attention directly on the screen.
It will be possible to experience games with visually impaired
subjects that can be simulated on a mental level and can train the
auditory discrimination through the use of video games that
interface on a tactile and auditory level.
The game becomes more a metaphor for life, simulating scenarios of
other therapies, such as pet therapy or some perceptions of time
and space.
Video games can be very useful in identifying the so-called "space
eminegligence" (neglect) that involves a difficulty to pay
attention or do things in the left part of the body, or in the
right one.
It seems, therefore, that the syndrome is due to phenomena of
imbalance between the two hemispheres of the brain that leads to a
modification of connections originating from the parietal cortex.
While the patient is able to perform basic activities such as
feeding himself or take care of his person, he seems not to
perceive and to explore all that is in the left (or right) of his
environment or body
Therefore, as a line of development it can be shown that precisely
through the CGT (simulations and virtual tours) they can be
re-educated to normal balance of these connections, thus inducing a
significant clinical improvement.
DIGITAL ART THERAPY
Beyond the strictly medical or paramedical therapies, a
considerable help can be brought to the disabled adult from art
therapy. To have a good result you need to know both the
therapeutic action of the Arts on various diseases and the nature
of the diseases themselves. The basic principle underpinning art
therapy is the awareness of the strong interaction between bodies
and souls, of fundamental importance in the case of a disabled
person. For this last reason art therapy, acting on the psychic
body, reflecting a positive influence on the physical body,
provided that such application has to be applied accurately.
Drawing, done in special methods, can help to the concentration of
thinking. Watercolor painting for instance serves as a help to
dissolve strct states of being, especially those conducted on a
digital display that have not the problem of a palette of colors
and glasses of water that can be reversed by the disabled, thus
inhibiting him.
Moreover, to prevent or intensify symptoms of stereoscopy (split
image and thus concentration) dwe avoided devices that could have
been accentuated this effect, using touch screen smartphone that
pointed the attention directly on the screen.
But new applications allow you to use the digital art practice to
play, creating nice photo montages expanding and re-mixing and
effects directly on the touch screen on the basis of the shots
played directly from the boys, and they always adjusted them so
simply, intuitively and on free software, unlike the famous (and
expensive) graphics program Adobe Photoshop.
Finally, the playful and interactive experience is essential for
the recovery of the psycho-motor disabilities.
DATABASE
We created a directly accessible database within the Social
Network (Socialability.ning.com) on the Internet that has
facilitated the encounter between supply and demand of working
persons with disabilities through
the online inclusion of their profiles for free, releasing the
consent to the processing of personal data and a Blog (in flash
format browsable - Webzine) updated on news regarding disability
and employment opportunities, and Telecommuting, in Italian,
English and Spanish that could be enjoyed for free in podcast
format (iPod, iPhone, Mp3, Symbian), also available in audio format
for people with disabilities on the Forum. With these tools it has
started a plan of information and awareness to facilitate the
reception, selection and placement in a favorable working
environment for disabled workers.
Considering the small budget of communications for the
Associations, Internet (or, if you prefer, web 2.0) is an
opportunity to achieve the maximum visibility with minimum
investment, as well as to adopt VoIP and Skype for telephony.
The project and the Association have promoted the spread of
telework (VideoCV, Database + Blogs on the Web for disabled ...)
and sharing programs and participation in projects ton the network
pursuing new environmentally sustainable works. An environmental
sustainability must be imagined in the everyday, starting from your
own bioregion.
Moreover, these technologies could improve teaching and training
methods, bringing unimaginable planes until now. Telework, then,
may represent the cutting edge of electronic and information
revolution, the arrival point for a journey starting from the goods
and services and arrived to man. Each of us today has potentially
formidable tools, that were unthinkable only a few years ago and
modest compared to what we expect in the near future.
Communication of information through blogs, podcasts, social
networking is a vital need for people with disabilities and their
families to gain access to resources and social opportunities,
rehabilitation and integration envisaged by the law and undertaken
by public and private social.
The initiation of a social observatory to help the disabled through
the use of information technology, is entirely appropriate both
from the improvement of personal life and relationship of people
with disabilities in situations of gravity (allowing them to
overcome barriers and the difficulties of their condition), both in
terms of social communication and for a playful and interactive
way.
Social Sharing of Emotions: A social network with disabled
boys
Until a few decades ago learning abilities of disabled people
pointed to the mere improvement of their cognitive sphere,
marginalizing or denying the emotional part not easily
controllable, uncomfortable.
Gardner (Frames of Mind, 1993) and, especially Goleman
(Emotional Intelligence, 1996) began to speak of intelligence
applied to the development of personality and the ability to teach
people to manage their emotions.
Emotional Intelligence opens revolutionary and dynamic perspectives
for the integration of psychological and social disabilities. The
evolution of information technology and communications gives us
good environments for the recognition, management and enhancement
of the emotional dimension in the learning process.
Paradoxically, it is technology with its new forms of communication
(hypermedia, networks, virtual reality) to bring back emotions in
the area of disability.
Using the characteristics of these environments, the digital
interfaces can be understood as a metaemotional laboratory in which
the disabled person learns to identify and recognize its own and
others' emotions in a controlled and protected environment, how it
can be a specifically created social network.
Managing their own profile by updating video and photo, managing
their own blogs makes the kids authors and not only actors of the
treatment.
In this way family, schools, health institutions, etc.. can
activate and develop not only cognitive skills but also emotional
and relational skills helping them to be subjects in the world.
We created a multimedia site that has seen the disabled not only
end users of the project, but the actors able to create multimedia
and graphic and text contents, uploading photos and personal videos
that showed the best moments during the various therapies they
already attended.
The sharing of such content over the Internet along with the other
participants have established a link on the model of interpersonal
relationships and, as in every interaction, an exchange of
feelings, emotions that had a positive influence.
We formed over time a large collection of photos on the Web
sites that were visited and photographed by the children during the
treatment and travelling and leisure activities, which are the
pieces of a documentary and a collaborative ArcApulia Mosaic in
which everybody will be tagged. Tagging: Assigning a "virtual
label" (tag) to a file or part of files (text, audio, video,
image). More often, on social networks, it is said that "you have
been tagged" when someone has given your name to a face in an
online picture. Therefore, if someone searches your name, the photo
is shown.
They created with the same photos a video clip as part of the
activity 'See the music "-" Listen to the video" mounted
automatically thanks to the subtitling and adherence of images to
the text and rhythmic score, giving the impression to "see
music".
They recorded a VideoCV, updated independently with their own data
Database Datability learning to fill in an online form, they have
updated their blog on the social network.
Computer has been an essential operational tool for the
disabled.
The service also allows a relationship of care and support that
goes outside the meeting. During these meetings it emerges some
needs and requests for assistance and help concerning, for example,
school aid, working, mobility and personal autonomy. Problems that
often requires strategic choices and priorities, I.e. choosing the
type of portable terminals and aids in order to be used in
different places.
The sharing of such content over the Internet with other foreign
participants of the International Campus SCI (Service Civil
International) has established a bond of friendship and
cooperation, an exchange of feelings, emotions, that had a positive
influence and allows the realization of a truly European network,
including Facebook in Italian, English
(http://www.facebook.com/home.php? # /
pages/Social-LAB-No-Profit-Organization/122990298347? ref = ts) and
Spanish
(http://www.facebook.com/group.php?gid=120308264853&ref=ts).
3,500 members a.c. Facebook, MySpace, Ning ..
515 photos a.c. load
25 videos a.c. upload
For our boys the computer is always a discovery, but the
training are long and tiring and it is also necessary that the boys
learn to build the infoormatic mentality to understand the meaning
of windows and buttons, to build a personal mind-set as close as
possible to the terminology and its references to real objects,
representing the functions and objects on the video.
Through the workshop the boys learned to manage pages in a social
network that made them understand the thoughts, needs, desires and
substance of their communications.
Having the opportunity to use their own tool in an almost familiar
way, to speak directly with their counterparts without relying on a
third person represent an important development towards autonomy
and privacy.
Through the constant training they have acquired a good writing
speed and good range of motion of the mouse pointer.
Being able to control the mouse means you can use a personal
computer, and write, communicate with other people, play games,
surf the Internet, interact with various tools (such as your phone
or smartphone) and much more.
Applications installed, freely redistributable under any open
source license (FLOSS, Free Licensed Open Source Software), have
provided the additional benefit of being able to distribute without
license fees, plus a selection of basic commonly used softwares (
Firefox for example for "web browsing", Openoffice.org 3 for the
preparation of documents, Gimp and other free programs for graphic
treatment of photos, drawings and cliparts).
Each subject provided a specific contribution according to the
individual skills and development objectives of its potential
assumed by the educators.
The activities proposed in the form of an educational game provided
an opportunity to work for the stimulation of certain cognitive
abilities with a multimedia tool which is especially notable for
its proximity to the reality experienced by people who have used
it, which have limits and comparable potential to those of ordinary
users.
The educational contents of the exercises within the network are of
different types: from the storage of photo-graphic sequences to the
resolution of problems, from discrimination of colors and objects
to eye-hand coordination, to the training of visual memory etc.
...
The use of computers has had as its objective the real perception
of their ability considering the skills that should be increased
and the chance to record their changes over time, through the
continuous insertion of videos and pictures on the site.
The self as a digital extension of the body which reinforces its
consistency, so intangible as a shadow, makes it more true than a
body without it.
The computer gives its user a feeling of being able to control a
tool commonly understood as a complex communicative tool: each of
the boys has built a personal relationship with his own blog making
it become a means of communication with others and especially with
himself. Christianly Internet, this time, fulfills the Gospel
message of cancellation of differences and discriminations toward
the disabled.
The product was very simple, but here again a discovery leaps to
the eye: the use of technology has proved important in his
instrumentality, not in its productivity. The most interesting
thing is to rediscover the steps (logical and narrative), the
filmed and photographed "landscapes" and the dialogues that led to
the construction of small hypertext.
The free trial has played a key role in the result. Repeated tests
have also been prepared in the pipeline, consisting of the request
to show the photos reproduced on the site. In a reasonable amount
of time each subject was able to reconstruct the logical
connections which underlie the explanation and narrative of the
events portrayed.
The project, carried out taking into account the potentialities of
the boys to whom it addressed, allows the testing of strategies to
develop learning skills through research of the picture
corresponding to his own identity or activity to be included in the
site.
Through the multimedia system they:
"visually" created conceptual connections and grasped the meaning
of an image, a design created for the purpose.
correlated two images.
noted the coincidence in time between two actions, "while".
tidied two or more images.
encouraged self-assessment and self-evaluation, to read
clock.
internalized the division of the day: dawn, morning, afternoon,
evening, night and day.
It's important to consider, then, that technology products can be
effective instruments of mediation of knowledge, and that, among
other things, increasing motivation, they can have a positive
effect on the learning process. The success of using a support that
is sophisticated or "poor" does not depend on which those
expectations for which is used but by other factors:
the competence of the therapist / educator who proposed it
the acceptance by the involved person in using his restricted or
enlarged social sphere
the possibility of re-opening within a responsible team for putting
the actual use of the effective changes in the work plan.
Thanks to multimedia, a disabled person may experience a course
that is no longer of cancellation of participation, but that can be
shared by other people, regardless of the psychophysical condition
in which he lives. The multimedia course is therefore a container
of various forms of expression .
The network is primarily a social space of interconnection between
people. It is indeed revealing that the spread of the Internet is
bringing out new cultures of interaction, new types of users,
behaviours and values, the explosion of social and participatory
nature of the network as a tool on which you can form relationships
and discussions. It is important, therefore, that anyone working on
the web understand the psychological and social dynamics internal
to the social network.
Too often in the design of network it tends to overestimate the
informatic side of interaction, to the detriment of what ultimately
is the engine of the network itself, ie users, considered as
psychological and social systems. For this reason we consider of
major importance to have a systemic perspective of the network as a
unifying element in an ecosystem made up of other media, other
dynamic, strong ties and groups.
In the current implementation of social tools, especially social
networking, people tend to underestimate and even not to consider
the human and social dimension.
While it is easy to define and design the network once it has been
realized, we run into great difficulties in trying to identify what
are the factors that:
1. lead people to use a particular technology infrastructure,
2. create social relationships
3. create collaborative content.
It's always better to design a network that respects the habits of
users and change from time to time, depending on how the network
evolves and how the community uses and rewards specific functions
and applications based on some details:
1. Competition: need to impose oneself and / or his beliefs, taste
for the challenge.
2. Curiosity: need of knowledge and control, exploratory
instincts.
3. Affiliation: need for sharing and being part of a community that
reinforces the approach and individual thinking, which also serves
as a haven in which to protect themselves.
4. Narcisism: need for confirmation of their ability and
excellence, need for approval.
These considerations might raise an ethical problem: leveraging
on competition and other drives can be considered an exploitation
of human weaknesses. The one who produces material will not have
the same motivations of someone who only enjoys it. And the ones
who will produce pictures and videos are subject to approval will
have even greater motivations to promote their multimedia
"productions".
In this society there is a discomfort in addressing the need to
belong to a group and the need to preserve its individuality and
identity at the same time. On one hand there is a primordial
instinct that drives us to seek share, help and comfort in
belonging to small groups (of which the oldest and the family must
remain strong); on the other there is a strong and sometimes
unbridled aspiration of self-realization and chauvinism. A social
network fully complies with these two principles, offering the
ability to create their own space to manage (atavistically "to mark
territory," permitting only certain to enter or cause to be part)
but also the ability to create groups of interests may have more or
less success, as well as photos and videos that friends comment and
in some cases vote.
Even in children with disabilities there is a strong sense of
competition, even if in a playful form. Everyone is anxious that
its video shines by collecting the maximum number of "starlets" of
liking.
With YouTube, MySpace, Ning and social networking in general, you
can rate a video from 0 to 5 stars, unlike Facebook where support
is no longer expressed by a number, but by an "I like", "I do not
like".
Perhaps this attention to the peculiarities of verbal language
is one element of the success of Facebook compared to rivals, in
addition to providing incentives for people to gather in groups or
in small social network. With Ning, instead, you can create your
own "niche" social network.
The need to train and identify oneself with groups is an
instinctive need of man as a social animal and is therefore a vital
phenomenon: even and especially for a disabled person who often
finds immense difficulty in socializing in the so-called "normal"
contexts.
There are three agents that make up the dynamics of the
network:
1. individual users
2. user groups
3. community as a whole
The analysis of these various macro-areas and different types of
users enables people with disabilities to enjoy more and more
computer and assistive equipment to participate in creative
partnership and to enable full social inclusion of people with
different disabilities, that could be motors, visual, sensory,
through a perspective of the network.
The ultimate goal is to enhance the human potential that exists in
the disabled person through the electronic and computer
"prosthesis" that try to overcome the sensory and communicative
barriers as well as those that impede learning or, more simply, the
completion of those functions of daily life and the fulfillment of
social needs that make life worth living. "No man is an island, not
even a disabled person.
The use of innovative platforms of communication and interaction
based on the Internet as a channel for the exchange of textual,
multimedia, or just emotional contents can become a preferred way
of breaking down barriers to information, services for the
disabled. Beyond the barriers, even tearing down the social and
psychological ones.
Video CV
We have promoted and encouraged the inclusion of free video cv of
young disabled people and various young people from Apulia in the
Social Network, which has the opportunity to provide greater
visibility and transparency to their skills and abilities,
releasing and consenting the use of personal data.
The videocurriculum is an interesting and innovative promotional
tool to accompany the curriculum paper, not released from
employment centers and agencies. This is a powerful tool,
especially now that very few people have one. In certain contexts,
such as information technology or communication, it may even be
decisive in the choice of personnel facilitating the reception,
sorting and insertion into a favorable working environment for
disabled workers, including the use of an instrument of immediate
and strong impact as videoCV, which can encourage a more targeted
recruitment. It means, in fact, a series of technical tools and
supports to enable a proper assessment of people with disabilities
in their work according to their abilities and skills, through an
analysis of job forms, of support actions and solution of problems
connected with the environments, tools and interpersonal relations
on the places of work.
ArcApulia and Photomosaic Messapico
The association has promoted the creation of participatory
documentary "ArcApulia" following the dictates of open cinema and
licensing Creative Commons - Share Alike No Commercial, for which
everybody is the intellectual owner of a work without profit. The
intent was to rebuild a new metaphorically Noah's Ark, as everyone
was able to contribute creatively, through photographs and videos,
to conserve and protect a unique heritage and territorial
good.
We also made a photomosaic "Messapico Mosaic, a collection of
photos on the Web about messapiche land that form the tiles of a
mosaic murals, to lay the foundations for a new development of
informatic and futuristic technology in favor of Tourism, or
Fu-Tourism.
ArcApulia is a documentary in which the public comes to be a part
of the creative process, becoming the writer and producer. A
horizontal, non-commercial production, which had become possible
also thanks to the modular and interactive infrastructure of the
network.
A really unusual proposal, the intention to develop a short
participatory documentary, another phenomenon that was unknown in
Puglia. The intent is to rebuild a new metaphorically Noah's Ark in
a multimedia key. The idea is that - as with open-source softwares,
that have come to constitute excellent alternatives to commercial
software with the help of lots of people in their development (one
example: the various distributions of Linux) , the open-source
movies can achieve good levels of quality, thanks to the
accessibility of new technologies and become a good alternative,
completely free of traditional circuits for film products. With
open movie we refer mainly to the phase distribution of the
product: the film can be copied, modified and redistributed because
the source code of the film is accessible to everyone. Hopefully in
the future we will make a movie with open mode. And then we aim to
create a new kind of film studio, an open studio, where artists and
software developers can enter and work freely. We want to create a
new ecosystem in which to develop artistic projects in an open way
to outside contributions.
The modalities of participation have been published on the site,
with a hotline through which association is always active and can
explain techniques for creating content with the equipment and free
software.
"See the Music" Listen to the video "
It is a contest for young people that incentives to produce usable
video by deaf, thanks to subtitling and the adherence of images to
the text and rhythmic score; so you can "see music." Participation
has not provided the cost of entry by the user. The mechanism of
the contest was that of voting on the Web, max 5 stars. The contest
has used the same structure of social networks: users sent their
works electronically directly into the video box and the Social
Network space.
"Unheard" was the promotion of new forms of meeting over the
Internet of musicians and video makers to develop innovative ways
of producing independent music videos.
The modalities of participation have been published on the site,
with a hotline through which association is always active and can
explain techniques for creating content with the equipment and free
software.
Colors & Sounds of the Universe: Depeche Mode & Isaac
Newton
We wanted to dedicate the first post of "See the music" to an
eclectic and syncretic person as Isaac Newton, who seems to have
inspired the latest album of Depeche Mode, a musically eclectic
group. Ergo the "strange" cohabitation in the title.
The title Sounds Of The Universe is full of meanings. "We used a
lot of old synthesizers and traditional percussion, somehow evoking
the image of the universe and space travel," says the author of the
legendary band, Martin Gore. "It's like a future yesterday. That's
why, for me, the title is perfect. "
Its raw material consists of 13 stellar and atmospheric songs,
introspective and sometimes with subtle rhythmic pulsations.
Highly not recommended download in mp3 and not only because of
legal or moral reasons, just listening to high quality (DTS) does
justice to the painstaking work of building sound study done by
Martin Gore and Ben Hillier: it changes its direction in some songs
.
The cover of "Sounds of the Universe" has minimal and geometric
graphics, just with a circle and colored rectangles, to simulate
the creative origin.
It was also released a free application that allows you to create
personalized "Sounds of the Universe", touching on the colored bars
on the album cover, through which you can "see the music" . select
8 sets of audio loops created directly in the recording sessions of
Sounds of the Universe. Sounds and colors mixed together, enclosed
in a single circle.
Just as in Newton's color circle, which also shows links between
the different colors and musical notes.
Early studies on the visible spectrum were led by Isaac Newton in
his treatise entitled "Opticks", and by Goethe, in his essay
"Theory of Colors", although previous observations were made in
this direction by Roger Bacon, four centuries before Newton.
Newton first used the term spectrum (from the Latin spectrum, with
the meaning of "appearance" or "apparition") in 1671, when he
described his experiments on optics. He observed that when a beam
of light stroke a surface of a glass prism at an angle, part of the
beam was reflected while the remainder came through the prism and
separated into colored bands. Newton hypothesized that light was
composed of particles of different colors, each with its own
travelling speed between that of red (the fastest) and that of
violet (the slowest). It followed that each color underwent
refraction differently, changing trajectory and separating itself
from others (something similar happens in the rainbow: light
passing through the small water suspended droplets in the air after
a rain, breaks in seven colors of the spectrum).
Newton divided the spectrum into seven different colors: red,
orange, yellow, green, blue, indigo and violet.
Starting from the observation of the color spectrum Newton drew the
color circle on which the colors of the spectrum were reported in
sectors whose width was related to that observed in the spectrum.
The location of colors on the circle defined relations between the
colors themselves, so Newton imagined that the colors could have a
harmonious relation like the seven musical notes, and that near
colors close (adjacent) developed harmonious relationships, while
colors that were in opposition (complementary) had a dynamic
relationship between them.
This representation showed for the first time the nature of the
color vector, which was fully understood only after the vector
calculus was conceived in the mid-nineteenth century. The results
of his research on the light and vision were published in 1704 in
the Treaty OPTIKS, one of the masterpieces of literature.
Today, Newton's color circle is the basis of chroma wheel function
of many programs and graphics software.
Candid Kandinsky: Painting and Sound
Wassily Kandinsky wanted to interpret the Fifth Symphony of
Beethoven through shapes and lines. Beethoven as the soundtrack of
Kandinsky, the Fifth Symphony as a figure of rhythm and meter
stretch of Kandinsky: an example of synesthesia.
The word synaesthesia comes from the greek = sin (through) =
aesthesia (perception) and indicates the contamination of the five
senses in the perception of art and reality. Essentially it refers
to particular situations in which an auditory, olfactory, tactile
and visual stimulation is perceived as two distinct but overlapping
and interchangeable sensory events.
It arouses more interest in recent years, thanks to studies and
researches carried out from neuroscience that emphasize the
importance in "brain plasticity", which has revolutionized the
classical concept of brain functioning.
There are hidden mechanisms that we do not know, a dark and rich
world for our research.
At the University of Oxford, the study researcher Julian Asher
published in American Journal of Human Genetics, has investigated
the field of auditory-visual synesthesia.
Synesthesia is understood as a process by which the brain
associates two different sensations in close correlation.
In particular sounds and colors: the 0.5% - 1% of the population
have this neurological condition that triggers different senses in
response to the same stimulus.
Julian Asher also belongs to this small percentale, which is the
genetic researcher who led the study.
He, in fact, sees colors when he hears a melody. At the sound of
the violin he combines burgundy, yellow to the cello, and so on for
the other instruments.
The objective of this research was to find the causes that underlie
the auditory-visual synesthesia and to identify the chromosomal
regions responsible for this neurological condition. They studied
196 cases of persons belonging to 43 families that had cases of
synaesthesia.
Examining the DNA, it was found that the chromosomes responsible
for synesthesia can be identified in 2, 5, 6 and 12, the same
involved in pathologies such as autism, epilepsy, dyslexia,
cognitive learning processes and those related to memory.
Many had already noticed that the most common form of synesthesia
is the grapheme (letter, number) - Color.
It seems, in fact, that their brain centers are very close
together.
Neuroimaging techniques (eg fMRI) have identified the "center of
color" (eg Zeki & Marini, 1998, Brain) or the epicenter of
neural perception of color.
The area of graphemes was also detected in the left hemisphere near
the "center of the color." The area activates itself following the
presentation of letters to the presentation of numbers.
The most plausible hypothesis is that there is a joint activity.
The submission of a grapheme, is activated on the area that
triggers the same time, also the area of color, even without the
presence of a stimulus itself. This is perhaps due to an excess of
connections between the two areas, not present in all people.
What happens in the first months of life is a process called puring
(thinning) of brain connections that are lost over time.
Perhaps connections between the area of colours and the area of
graphemes, which usually undergo a process of puring, remain intact
in cases of synaesthesia. Probably a genetic mutation that leads to
the failure process puring.
Other theories or rules will be elaborated that will allow to
develop special connections between the area of colours and the
area of graphemes. This will explain why to a grapheme there is an
associated color.
"Guide of the Social Network, a small manual on the proper ethical
and practical use of social networking and electronic bullying
prevention.
The book is enjoyable in all formats, from paper, to audiobook,
electronic E-book Reader, browsable flash paper (Preview of 10
pages), advertised on the Internet using the new formula of
booktrailer video (made by the association) in English, Italian,
Spanish, written in Open Office and free software.
The distribution of this volume is free.
Social LAB Volume, which describes all the activities carried out
by Social LAB, in all formats, from paper, to audiobook, electronic
E-book Reader, browsable flash paper, advertised on the Internet
using the new formula of booktrailer video (made by the
association) in English, Italian, Spanish, written in Open Office
and free software.
The distribution of this volume is free.
CV Social Lab
The Cultural Association Social LAB was born on the 20.02.2009,
after the victory of the competition "Active Principle-Young ideas
for a better Puglia" funded by Regione Puglia and the Ministry of
Youth.
Activities of the Project Social Ability
The Association has already created several networks, social
networks and computer databases for some projects, such as "Active
Principle-Region Puglia. Ministry of Youth, Foundation for the
South, EURES, Europe Direct, InnovAbilia, Handimatica
Continues...
It is developing the network between associations of the Urban
Laboratory of Grottaglie - funded by Hot Spirits-Reg Puglia.
It realized the project "Social Sharing of Emotions" that was
ranked in first place in the National Competition "The visible PA
", organized by the Ministry of Public Administration and
Innovation with the aim of highlighting the best experiences in the
use of multimedia technologies for a new model of service to the
citizen.
The Cultural Association Social LAB can provide various computer
equipment such as PCs, Tablet PCs, notebooks and handhelds, and
uses an expert sw open-source and networking, a computer tutor with
3 Master on Multimedia Communication (Advanced Professional Level
II - Senior Technician for Computer Applications) with experience
on the disabled (ASL TA Project RIP-UTR Grottaglie "The emotion
that Cares"), a teacher with years of experience and with Master -
Integration of disabled and SSIS specialization (in English and
Spanish) and a graduate (Classical High School) 100% disabled Law
104/92.
Dates / Events / Press Project Social Ability
The Cultural Association Social LAB guest of PUGLIA EURES European
Job Days in 2009 - the European Job Days in Bari Fiera del Levante
pad. 152 bis - Stand of Regional Council presents The VideoCV and
teleworking 2.0, a project that promotes:
the spread of telework (VideoCV, Database + blogs, social networks
..)
the sharing programs and participation in joint projects to be
carried out on the net
new dynamics for an environmentally and sustainable work.
the possibility of demonstrating people's skills by registering
DemoVideo, Showreel and PromoCV, being able to add captions,
effects, photos, logos superimposed (Free technical support by
Social LAB).
European Job Days 2009 - the European Job Days in Bari
Fiera del Levante pad. 152 bis - Stand Regional Council
Wednesday, 16.09.2009 at 15 by Cultural Association Social
LAB
Activities of the Project Social Ability, winner of the Active
Principles - Young Ideas for a Better Puglia. Ministry of
Youth-Apulia.
Workshop: "tools of work in 2.0"
Irene Paolino - an expert in public communication of Apulia: The
Europe Direct network and communication strategies of the European
Commission
Spilotros Marino - President and founder of Legambiente Bari
euro-jobbing.com: The new professionals in the environmental
field
Rocco Menna - job placement specialist at the University of Bari:
Guidance services for graduates to work, Cosipa Bari
Thisbe Basile - responsible for selecting Lavoro.Doc Bari (job
agency): The selection interview, expert advice Massimo
Avantaggiati - Staff Hot Spirits - Region Puglia: The European
"Erasmus for young entrepreneurs, the state of the art in
Apulia
Carlo Sinisi - Adviser of EURES Puglia: 15 years of EURES, the next
targets of the European network for the job
Moderated by journalist Rita Schena, Journal of Southern
Rocco Cilli - PLD Eurodesk rponse Barletta: Leonardo Action
Mobility 2009
Ass Cultural Social Lab (active principles): project video CV
Info ==>> http://www.sistema.puglia.it/eures
The Cultural Association Social LAB announced that:
The Department of Solidarity of Apulia Region has established the
pattern of the New Regional Plan for Social Policy 2009 - 2011, for
the definition of which it has begun a phase of listening to all
the organizations working in the field.
Social LAB Cultural Association promotes a meeting for all
stakeholders (associations, institutions, cooperatives, disabled
and their families, the disadvantaged) at 16.00 on the 23.09.2009
at the Swimming Hall of Grottaglie.
Project "Social Sharing of Emotions" presented by 'ASL Taranto and
by the Cultural Association SOCIAL LAB ranked in first place in the
National Competition "the visible PA " organized by the Ministry of
Public Administration and Innovation with the aim experience of
implementing the use of multimedia technologies for a new model of
service to the citizen.
The activities were carried out under the Project Social Ability
"Active Principles - Young Ideas for a Better Puglia, co-funded by
the Ministry of Youth - Apulia Region, in partnership with the City
of Grottaglie.
The video was the demonstration of the activity and participated to
the Competition organized by the Ministry in the "Interactive
Services of PA" and received the first prize from Minister Renato
Brunetta in Milan on November 3 at the European Exhibition of
Public Communication from over one hundred proposals submitted by
PA throughout Italy.
Reason:
"The jury awarded this video that is clearly distinguishable on the
vitality and richness of multimedia solutions and accessibility of
interactive applications. All this is valuable for addressing to
the world of disability, in the construction of a collective and
shared social networks animated by an intention of therapy through
socialization and art mediated by technology. "
We invite to the Encounter to be held on November 19 at 16 at
Grottaglie UTR 6 to celebrate the success of the ASL TA
"HANDImatica continues: Social LAB Bari Saturday, November 28,
2009
Dear,
we are pleased to announce that Social LAB will be cheaters
in the important event HANDImatica continues-
promoted by Fondazione Asphi Bologna
This Saturday, November 28, 2009.
Exhibition - Conference:
"Environments for Learning: digital technologies for school
education and integration"
9.00 to 13.00 on November 28
At IPSSAR "Majorana" - Headquarters - via Sunset, 2 - Bari (St.
Paul District)
FREE ENTRY
Exemptions to School for Workshop
CME credits for social workers
Upon request it will be granted the Certificate of Attendance
Social LAB at Innovabilia - 5, 6 and 7 December 2009 Fiera di
Foggia
Festival of innovations for the disabled
5, 6 and 7 December 2009
Fiera di Foggia
In Grottaglie "e.MOTIVA.mente": the first urban laboratory of the
city.
Born in Grottaglie
"E.MOTIVA.mente"
The first urban laboratory of the city.
Funded by Hot Spirits, Apulia.
::: Introduction:::
Saturday, December 19, 2009 at 18:30
Grottaglie, C. Mastropaolo Street
(Square in front of the Chiesa del Carmine)
Program:
Greetings
Guided tour of the new structure
Video projections
Installation of Art
Concert Brand New Grottaglie - Youth Band Grottaglie (Angels of
Sound, Houseless, The Good, Nexon, Sixtynine, The Kryptons)
What is "e.MOTIVA.mente?
Internet point, coffee / refreshment, Civic Forum of the third
sector associations, local creative innovation, Library, Laboratory
of ceramics and applied arts, exhibition space, space for
associations, Language Lab, Multimedia Lab, Video / Photo Lab,
animation workshops and social theater lab.
:::
It opens in Grottaglie at the former prison (former employment
office) once occupied by the Convent of Mount Caramel, the Urban
Laboratory in Grottaglie.
"E.MOTIVA.mente. A project promoted by the Associations and the
Town Council for providing a space and a set of integrated services
aimed at giving "young" the possibility, whether single or
associated, of further ideas and projects in various fields of
interest in music, art, photography, film, video, world of
communications, environment and sustainable development,
entrepreneurship, etc.., to verify the feasibility.
In a word, an incubator of "ideas and projects by young people for
young people and community!
A favourable environment to creativity, expression and research in
which young people can deepen their training project, culturally
and professionally and which will propose a way for change and
growth opportunities in the area, based on "doing" , the recovery
of the sense of "ownership" and experimentation of "democratic
forms of participation" in the community.
An open space for dialogue and cooperation with all the
institutional realities, community and economic territory.
:::
info: [email protected]
www.laboratorioemotivamente.info
Site by Salvatore Centonze - Social LAB
Social Xmas Castle Virtual Tour
Multimedia Visit - Virtual Tour on touch screen
XXX EDITION of the Nativity Show "The trades"
promoted by 'Cultural Association Social LAB
at the Bishop's Castle
Large Immaculate
on the day of Christmas
starting from 17.00
until 20.00
Admission is free, accessible to everybody.
For the first time the Festival of the Nativity will be seen by
all, thanks to computer and multimedia technologies on the touch
screen.
Since the early 1980, the Municipal Administration of Grottaglie
organizes this important "exhibition" that has crossed the regional
boundaries and has initiated a process to enhance and disseminate
the traditional Christmas crib, highlighting the "genius" and
"creativity" of the artists from the major Italian ceramic centers.
Next to the Museum of Ceramics" on January 15, 2002 were
inaugurated the halls of the Museum of the Nativity, that the
municipal administration wanted to call to memory of Lillina
Favale, unforgettable Culture Office official, died in October .
The "Museum of the Nativity" is, to borrow a phrase that has
accompanied its birth, "the story of a beautiful idea."
To set up the show there were the students of the State Art
Grottaglie that "illuminated" the rooms of the fourteenth-century
castle with a veritable forest of lights ". The reception of the
exhibition is curated by the Tourist Information Desk. Opening
show: every day including holidays, at 9.30-12.30/17.00-21.00. Free
admission
English Social Slides
http://issuu.com/social.lab/docs/social_ability
Presentation Social Ability 5 'min
http://animoto.com/play/ITdPgCJ9QBOG64bk6oyYOg?autostart=true
Social LAB & EURES Apulia at European Job Days 2009
Slide
http://issuu.com/social.lab/docs/social_lab
Social Video report
Social activities VideoS Social Ability
http://animoto.com/play/DrMLUOZd7hOMinF2a4yYvw?autostart=true
VideoGuide to automatically create music videos: "See the
music"
Italian
http://animoto.com/play/ArQev18NFZlf5vQC8L0jaQ?autostart=true
English
http://animoto.com/play/DYmwXuS6qRlhSuczCR2MnQ?autostart=true
Spanish
http://animoto.com/play/uHl8BPMrc0bQiVoDUo7PCw?autostart=true?utm_source=facebook&utm_medium=share&utm_campaign=one_click_share
About:
http://socialability.ning.com/
Social Ability is a social and on-line laboratory involving
disabled and young European volunteers (18-30) in a computer and
multimedia lab, and subsidiary to the collective construction of a
social network. We have created a multimedia site that has seen the
boys not only end users of the project, but also actors able to
create photo and video to the portal. The sharing of such contents
over the Internet together with the participants of CAMPUS SCI
(Service Civil International) has established a bond of friendship
and cooperation, an exchange of feelings that had a positive
influence for the creation of a European network, including on
Facebook in Italian, English and Spanish.
We encouraged an exchange of language and culture among
participants in the campus and then they posted messages on social
networking and photos of the most beautiful landscapes of their
countries.
We, then, created an online community that has extended the
integration of disabled children and young Europeans already
accumulated during cohabitation.
The activities were carried out by the Social LAB under Project
Social Ability fun. by Ministry of Youth - Apulia - the active
principles which has enabled young people, Italians and foreigners
resident in Puglia, in the case of project approval, to establish a
new legal entity (association, cooperative, etc.)..
The site of the Social LAB (eng, eng and spa).
http://www.wix.com/socialab/org
Video demonstration of the Project.
http://animoto.com/play/U6HOIYFPPKii9j9wa64QoQ
http://animoto.com/play/DrMLUOZd7hOMinF2a4yYvw?autostart=true
http://animoto.com/play/Pn1oWEMVtNYyMB5aCSk4tQ
http://animoto.com/play/DYmwXuS6qRlhSuczCR2MnQ
http://animoto.com/play/9Dwl54YM6Xcxjtu8nhhdAA