report-on-children's-cybercafe-haiti-dec'13

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    The Hait ian Resourc e Development Foundation (HRDF),

    a 501(c)3 no n-pro fi t org anization, w ith Un ited States

    Federal Tax I.D. No. 72-1074482, was es tabl ished in1987 in the State of Louis iana. This Foundation is also

    recog nized by th e government of Hai t i as a Non-

    Governm ental Organ ization (N.G.O.) un der th e RE: No .

    MPCEFP/1993/94/17 and regis tered in the arch ives of Le

    Min is tre de la Plan if ication et la Cooprat io n Ex terne

    under the number B -0167.

    HRDFs mission is to initiate or support projects whose

    goals are to develop Haitis resources and focuses itseffor t on o utcome-based p rograms in the f ields of

    health care, education , sc ient i f ic research , arts and

    cul ture and economy.

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    Thanks to a grant from the Kellogg Foundation,HRDF created and began an after-school cybercafand computer education classroom in its newvocational-technical building on the outskirts ofthe Caribbean coastal city of Aquin, Haiti.

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    AQUIN AREA PHOTOGRAPHS FROMVARIOUS SOURCES

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    Although populous, with approx. a hundred thousandliving in the city and the surrounding commune,there are few computers, little to no instruction, nocybercafs, and most of the families are too poor tobuy their own computing equipment.

    Thus, the Kellogg-HRDF project is the first of its kindin the vicinity and is available for free to childrenduring the afternoon hours between the end of the

    school day and the beginning of chores and meals athome.

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    The project began in August with the recruiting ofproject staff and the purchase and installation ofelectrical equipment, computers and furniture.

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    Two adjoining rooms in the vo-tech building, eachapproximately 20 x 20 were prepared, one for thecybercaf and one for the classroom. In addition,there is a large assembly space in a nearby buildingon the property. The whole facility is of recentconstruction and meets Haitis new standards ofdesign and materials to be resistant to storms and

    earthquakes.

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    In September, project staff plus HRDFs advisorscreated the curriculum to provide an effective

    introduction of computer technology, learning andrecreation to the largest number of children in thecity. The topics include the world of computers,typing skills, the internet, social networking, wordprocessing, graphics, games and audio-visual.

    The two rooms are used simultaneously. Thispermits the staff to teach two groups of approx.fifteen at a time. Each group is a different age, e.g.

    9-10, 11-12, 13-14, etc. After the first session ofapprox. 60-90 minutes, the groups switch sides;the one that began in the classroom moves to thecybercaf, and the other does the opposite.

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    HRDF ORIGINAL CURRICULUM GUIDE FOR

    CYBERCAF ANDCOMPUTER CLASSROOM ACTIVITIES

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    V. INSTRUCTION

    Offered as a guide for instructors of HRDF in Aquin, Hait i . As or igin al ly envisioned, there are a minim um of ten hours ' introduc tory t ime offered to

    each youth, f ive hours in the cybercafand five hours in the classroo m, as fol lows . An hou r of each would be given dur ing e ach afternoons visit.

    A. Cybercafe

    Sesion 1. " The World of Comp uters"- In this session, youths will learn a brief history of computers, learn how computers are used in the modern world, have

    the chance to look inside a typical computer, and assemble the external parts of a personal computer, then power it up to see it work.

    Session 2. The Internet and World-Wide Web - In this session, youths will learn how to "go online," use a browser, maneuver the screen and search for the

    following things: a map of Haiti, a Haitian radio station, a YouTube video about Haiti, and a storybook about Haiti.

    Session 3. Introd uct ion to E-mail- In this session, youths will learn about e-mail accounts and learn how to e-mail each other back and forth within thecybercafe. For this, a dedicated account will need to be created for the cybercafe, with sufficient account names to accommodate each of the youths as users.

    Session 4. Introd uct ion to Social Media- In this session, youths will be guided through the features of several popular social media. They will learn how to look

    for and read messages posted by individuals and organizations. (Important: Because creating accounts, sending messages and learning precautions concerning

    social media requires much more than an hour session, plus close adult supervision, youths will not create accounts or send messages.)

    Sesion 5. Games- In this session, youths will explore the internet to discover and learn about the great variety of free computer games available (educational,

    recreational, competitive, personal games, team games, etc.) They will learn how to play and keep score of selected games, including skills with the mouse.

    B. Classroom

    Session 1. Typ ing and Keyboard Ski l ls- Using a basic word processing program such as Notepad, youths will learn their way around the keyboard and how to

    begin typing with all fingers. This will include practice typing letters, numerals and symbols, and one or more basic documents (a poem, a thank you note, a short

    story, etc.) from one(s) supplied by the instructor and then from one(s) they make from their own imagination. Then, they will print them to see their work. This

    requires instructors to pre-load the computers with examples for youths to copy.

    Sessino 2, Typ ing and Keyboard Ski l ls, cont inu ed - Continued as above, with emphasis on typing speed and accuracy.

    Session 3. B asic Programs - Word Processing - Using the most elementary word processing program such as Notepad, youths will learn the basics and the

    capabilities of writing and creating poems, stories, diaries and keeping records of their activities. Instructors will be required to pre-load exercises into thecomputers. For example, they would paste a poem at the upper half of the page so that youths can type and copy the poem on the lower half of the page. The

    exercises will also help them continue to learn and improve their typing skills.

    Session 4. Basic Programs, cont inu ed - Images and Slideshow s With Photo Editor, Paint or another elementary image editor [not Photoshop], youths will

    learn to import and manipulate images (brighten or darken them, rotate them, color them, etc.). This will require instructors to pre-load images into each computer.

    With Powerpoint, they will learn to take a poem or short story and turn it into a brief slide show. They will experiment with different typefaces, line spacing,

    justification and background colors. Then, they will print them to see their work.

    Session 5. Basic Programs, cont inu ed - Audio /visual (two one-hour sessions) - Microsoft and other companies offer elementary programs for recording,downloading and editing digital audio and video of various popular formats. Instructors will select one of these programs, demonstrate its basic capabilities, and

    then guide youths through an exercise that a) edits and audio track, b) edits a video track, and c) combines the two tracks into an audio/video segment. If time

    permits, youths can select and download audio/video of their choice from the internet and then perform basic editing.

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    CYBERCAFE SESSION 1

    INSTRUCTOR:

    TOPIC: "The Wor ld of Com puters"

    GOALS: Introduce youths to computing and the variety of computers andcomputer equipment. Provide a hands-on experience as if this were theirfirst time with computers. Demonstrate the capabilities of HRDF's

    cybercafe and computing classroom for recreation and education, asindividuals and as groups. Go over the rules for using the facility.

    OBJECTIVES:In groups of three, give each youth a chance to handle,operate, disassemble, assemble and become familiar several kinds ofcomputing devices - desktop, laptop, tablet, calculator - and accessories.

    TEACHING PLA N: Place a working and internet-connected computersystem on each group table. Have the youths in each group follow yourinstructions precisely. Take them through exercises of turning thecomputer on and bringing up a variety of items in two sets. First are

    preloaded items such as a space image of Haiti, a Haitian poem, a briefHaitian slideshow, a Haitian song and brief Haitian video and a simplegame. Second is comparable set of Haiti-related items and a game fromthe internet. Walk around the room while instructing them, ask questionsand let them answer. That should take about a half-hour. Then, give eachgroup a separate desktop computer unit and take them through theprocess of disassembling it, looking inside, counting the parts, guessingwhat they do, and then putting it back together. Walk around the roomwhile guiding them, ask some questions and answer. Then, tell them whatto expect in future sessions.

    TEACHING REQUIREMENTS:One working, internet-connectedcomputer for each group table. One non-working desktop computer foreach table. Tools to disassemble and examine the computer such asscrewdrivers, small flashlights, pencils and paper.

    LEARNING PLAN: - By these two exercises, youths will learn what acomputer can do intrinsically and where it can take them in the virtualworld. They will have a chance to look inside a typical computer andimagine how it works.

    POST-SESSION PLAN:All youths who complete the course of study will

    have free admission to the cybercafe one afternoon a week.

    CLA SSROOM SESSION 1

    INSTRUCTOR:

    TOPIC: Typing and Keyboard Ski l ls

    GOALS: Introduce the keyboard and explain why typing skills are essential tocomputing. Provide a hands-on experience as if this were their first time withkeyboards and typing. Demonstrate keyboard capabilities, both keystrokes

    and commands.

    OBJECTIVES: Provide experience with keyboards, including their parts,controls and connections. Distinguish between numbers, letters, symbols andcommands. Demonstrate hunt-and-peck and touch-typing.

    TEACHING PLA N: 1. Explain the categories of keys on the typical keyboard(letters, numbers, symbols, commands, etc.) and then use the projector,demonstrate proper typing technique. 2. Then, with all computers in a basicword processing mode, such as Notepad, guide the students through several

    exercises - typing their names, the names of their schools and teachers, theirfavorite foods, etc. Then have them copy a short poem and a short story.Then have them print their work. 3. Then, using the projector, demonstrate"touch typing" and have them to try it on their computers. Offer themkeyboards so they can can practice the finger movements on their own.

    TEACHING REQUIREMENTS: Preload Notepad and sample poems andshort stories on the computers. Prepare the printer to receive typed pagesfrom the students. Have sufficient practice keyboards to distribute toeveryone.

    LEARNING PLAN: Using a basic word processing program such as Notepad,youths will learn their way around the keyboard and how to begin typing withall fingers. This will include practice typing letters, numerals and symbols,and one or more basic documents (a poem, a thank you note, a short story,etc.) from one(s) supplied by the instructor and then from one(s) they makefrom their own imagination. Then, they will print them to see their work.

    POST-SESSION PLAN: Youths will have keyboards to take home so thatthey can practice typing exercises.

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    CYBERCAFE SESSION 2

    INSTRUCTOR:

    TOPIC: The Internet and Wo rld-Wide Web

    GOALS: Introduce, explain and familiarize youths with the internet throughhands-on experience.

    OBJECTIVES: In groups, youths will take turns exploring several differentfeatures of the internet, recording and/or printing them

    TEACHING PLA N: Using the projector, conduct an introductory tour of theinternet, using the projector. Concentrate on websites that relate to Haitiand Haitian life. Then, have groups of youths explore the internetthemselves by following the instructor to sites that have been chosen inadvance for their interest, color, information and impact.

    TEACHING REQUIREMENTS: Computers at each group table, projector,list of websites to visit, printer for printing selected pages to start aCybercafe Notebook of Haiti-related websites.

    LEARNING PLAN: In this session, youths will learn how to "go online,"use a browser, maneuver the screen and search for the following things: amap of Haiti, a Haitian organization, a Haitian radio station, a YouTubevideo about Haiti, and a story about Haiti.

    POST-SESSION PLAN: Youths will use future time in the cybercafe toexplore and print additional Haiti-related webpages for a CybercafeNotebook that everyone can use as a reference book.

    CLA SSROOM SESSION 2

    INSTRUCTOR:

    TOPIC: Typing and Keyboard Ski l ls, con t inued

    GOALS:As above, continue to introduce the keyboard and explain whytyping skills are essential to computing. Provide a hands-on experience as ifthis were their first time with keyboards and typing. Demonstrate keyboardcapabilities, both keystrokes and commands.

    OBJECTIVES: Continue to provide experience with keyboards, including theirparts, controls and connections. Distinguish between numbers, letters,symbols and commands. Demonstrate hunt-and-peck and touch-typing.Demonstrate various typing speeds from twenty to sixty words a minute.

    TEACHING PLA N: Continue as in previous session. 1. Explain thecategories of keys on the typical keyboard (letters, numbers, symbols,commands, etc.) and then use the projector, demonstrate proper typingtechnique. 2. Then, with all computers in a basic word processing mode,such as Notepad, guide the students through several exercises - typing theirnames, the names of their schools and teachers, their favorite foods, etc.Then have them copy a short poem and a short story. Then have them printtheir work. 3. Then, using the projector, demonstrate "touch typing" and havethem to try it on their computers. Offer them keyboards so they can canpractice the finger movements on their own.

    TEACHING REQUIREMENTS: Preload Notepad and sample poems andshort stories on the computers. Prepare the printer to receive typed pagesfrom the students. Have sufficient practice keyboards to distribute toeveryone.

    LEARNING PLAN: As in the previous session, using a basic word processingprogram such as Notepad, youths will learn their way around the keyboardand how to begin typing with all fingers. This will include practice typingletters, numerals and symbols, and one or more basic documents (a poem, athank you note, a short story, etc.) from one(s) supplied by the instructor andthen from one(s) they make from their own imagination. Then, they will printthem to see their work.

    POST-SESSION PLAN: Youths will have keyboards to take home so thatthey can practice typing exercises.

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    CYBERCAFE SESSION 3

    INSTRUCTOR:

    TOPIC: Introdu ct ion to E-mai l

    GOALS: Demonstrate the fundamentals of e-mail systems - structure,function, etiquette, protection, etc.

    OBJECTIVES: Provide each participant with an e-mail account thatconnects to others in the cybercafe project.

    TEACHING PLA N: Demonstrate a typical email account, explaining thefeatures and operations available. Introduce an internal Cybercafe emailsystem where every youth will have his or her personal account and beable to send and respond to each other.

    TEACHING REQUIREMENTS: Create an internal email account thepermits youths visiting the cybercafe to write and respond to each other.Give everyone their own name and account. An example of a free internalemail system is http://webscripts.softpedia.com/script/Email-Systems/Internal-E-Mail-System--29342.html

    LEARNING PLAN: In this session, youths will learn about e-mail accountsand learn how to e-mail each other back and forth within the cybercafecommunity.

    POST-SESSION PLAN: Using email, youths will always be able tocorrespond with each other from within the cybercafe.

    CLA SSROOM SESSION 3

    INSTRUCTOR:

    TOPIC: Basic Programs - Word Process ing

    GOALS:Achieve basic know-how of computer-based word processing.

    OBJECTIVES: Be able to type and print three different kinds of written files -a poem, a short story and a thank you note.

    TEACHING PLA N: Using a simple word processing program such asNotepad, guide youths through the process of copying three differentpreloaded files - a poem, short-story and thank you note. Then print them toshow the results of their work.

    TEACHING REQUIREMENTS: Preload the computers with Notepad, and thethree files for youths to copy. Prepare the printer to receive and print thecompleted work.

    LEARNING PLAN: With an elementary word processing program such asNotepad, youths will continue to practice their typing skills by copying threebasic documents and then printing them to see the results.

    POST-SESSION PLAN: In future visits to the classroom, youths can writeand print additional poems and stories, and learn how to save them in theirown personal folders in the classroom's main computer.

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    CYBERCAFE SESSION 4

    INSTRUCTOR:

    TOPIC: Introd uct io n to Social Media

    GOALS: Introduce youths to the variety of website services that permitthem to receive and send instantaneous group communication, locally toglobally. Create and offer a simple social media system for cybercafeusers to communicate as a group among themselves.

    OBJECTIVES: Make a Facebook and/or Googlegroup account for thecybercafe project that includes the youths attending and using the cafeand classroom, one account for everyone's use, not several individualaccounts. Make an internal social media system that is for the exclusiveinternal use and access of Aquin youths.

    TEACHING PLA N:Introduce youths to a variety of Haiti-related Facebookand/or Googlegroup sites - individuals, groups, events, social causes, etc.- and explain how they function in the world of social media. Explain howpeople participate in them and the cautions to use. Show how they canuse the cybercafe's account. Then, introduce the specially-made internalcybercafe social media system and let youths beginto use it.

    TEACHING REQUIREMENTS: Computer projector connected to theinternet. Individual computers, one per group table. Pre-establishedFacebook and/or Googlegroup account, and pre-established internalsocial media account using available freeware.

    LEARNING PLAN: Youths will become aware of a variety of internet-based social media and have a chance to try them by using an accountthat is pre-established by the cybercafe project. They will learn how tosearch for, understand and navigate social media sites and the reasonsfor using them with caution.

    POST-SESSION PLAN: Youths will keep a notebook of websites andsocial media that they visit and use, and have opportunities to presenttheir experiences to others in their groups.

    CLA SSROOM SESSION 4

    INSTRUCTOR:

    TOPIC: Basic Program s, cont inu ed - Images and Sl ides

    GOALS:Achieve basic know-how to process images and create slideshowson a computer.

    OBJECTIVES: Participants will download five images from the internet,adjust them in basic ways and put them into a single slideshow in a sequenceof their choosing.

    TEACHING PLA N: Introduce and guide youths through the methods fordownloading and manipulating images, and for putting images into aslideshow. The shows can then be projected on the screen for everyone tosee.

    TEACHING REQUIREMENTS: Preload images into each computer. In asimple image editor such as Microsoft Photo Editor, have youths follow alongin downloading and manipulating images, then printing them. Then withPowerPoint, guide them through inserting images into a sequence that theycan play as an automatic slideshow.

    LEARNING PLAN: Using basic versions of image and slide making programssuch as Microsoft PhotoEditor and PowerPoint, youths will learn how to workwith images and create slideshows.

    POST-SESSION PLAN: In future visits to the classroom, youths can maketheir own and more complicated images and slideshows.

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    CYBERCAFE SESSION 5

    INSTRUCTOR:

    TOPIC: Gam es

    GOALS: Introduce participants to the world of computer-based games,including those that can be played in person - alone or in teams - orremotely by individuals or groups that are in different physical locations.

    OBJECTIVES: Introduce, instruct and let participants play three selectedbrief computer games that promote and combine educational andrecreational purposes, learning speed, hand-eye coordination and mentalacuity. One of the suggested recreational games is "Jezzball" that can bedownloaded from http://www.theblog.ca/jezzball

    TEACHING PLA N: Pre-load selected computer games onto computers atthe group tables. With the help of the computer projector, introduce eachof three games and then allow each group to choose and play the game oftheir choice. Then provide time for them to discuss their experience.Then briefly demonstrate where they can find games on the internet fordownloading or for playing online.

    TEACHING REQUIREMENTS: Select and preload games. Find and listinternet game sites.

    LEARNING PLAN: In this session, youths will discover and learn aboutthe great variety of free computer games available (educational,recreational, competitive, personal games, team games, etc.) They willlearn how to play and keep score of selected games, including skills withthe mouse. They will learn where additional free games are located on theinternet either for downloading or for playing online.

    POST-SESSION PLAN: Youths will keep a notebook of games they play,what they think of them, and the scores they achieve.

    CLA SSROOM SESSION 5

    INSTRUCTOR:

    TOPIC: Basic Programs, con t inued - Aud io-Visual

    GOALS: Demonstrate and let youths learn and practice how to create briefaudio-visual presentations on the computer.

    OBJECTIVES: Youths will make a one-minute audio-visual presentation oftheir own choosing.

    TEACHING PLA N: Using the computer projector and sound system,demonstrate the world of brief audio-visual presentations such as available onYouTube.com and other media sites. Using a free audio-visual program fromthe internet, demonstrate how audio and video tracks are combined. Takeparticipants through the process of making a one-minute presentation fromaudio and video that has been pre-loaded into the classroom computers.Each computer will have a different combination of audio and video. Then, letthem play the results for the class.

    TEACHING REQUIREMENTS: Free audio-visual software. Preloadedcomputers. Computer projector.

    LEARNING PLAN: Youths will learn that audio-visual presentations such asa film or music video are comprised of separate audio and video elementsthat are combined using computer programs. They will learn how to combinethem and present the results to the class.

    POST-SESSION PLAN: In future visits, youths will be free to experiment withcreating and combining audio and video elements into brief presentations.

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    In October, the project was publicized throughoutthe city and immediately attracted good attentionand response. Numerous parents brought theirchildren to HRDF on the day of opening.

    To help determine the childrens readiness to learn,the staff prepared and administered a basic examof reading, writing and arithmetic. The ones whopassed were admitted first, and the others were

    assured they will be able to re-take the exam foradmission at a later date.

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    Souligner le mot tranger dans chaque colonne

    Papa Maison Basketball Tambour

    Maman Cayes Football Guitare

    Ami Petit-Goave Volleyball Piano

    Soeur Jacmel Handball Marteau

    Souligner le mot qui doit commencer par une lettre majuscule

    dans chaque colonneaquin terrain garage jus

    maison ballon jsus nourriture

    fentre martine gazon adrien

    rcration chat lit nez

    Souligner le verbe dans chaque phrase

    Le chat dort sur le tapis Ouvre la porte de la chambre Quel est votre nom?

    Le match se jouera demain Dans la fort se cache un lion On retourne midi

    Ne pas marcher sur le

    gazon

    Allez dans la paix du Christ Cette femme a 2

    enfants

    Cochez la bonne rponse

    Quel est la 20e lettre de lalphabet ?

    ? S

    ? T

    ? U

    Une anne bissextile arrive chaque

    ? 3 ans

    ? 5 ans

    ? 4 ans

    La coupe du monde de football 2014 aura lieu au

    ? Bresil

    ? Quatar

    ? Maroc

    Aux Etats unis dAmrique, le langage officiel est

    ? Franais

    ? Portugais

    ? Anglais

    Dans ce nombre 6457,83 le chiffre des dizaines est

    ? 8

    ? 6

    ? 5

    Parmi ces 3 nombres 43 52 31 le nombre pair est

    ? 52

    ? 31

    ? 43

    Donnez la bonne rponse:

    5 + 4=

    7 + 14 =

    8 6 = .

    ADMISSIONEXAMF0R YOUTHS9-11 YEARS

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    Prnom______________________________

    _____________________________________

    Nom

    _____________________________________

    Placer ces lettres dans lordre pour

    former un mot: (utilise le mot ou la

    phrase de suggestion)

    ivler ________________________(tudier)

    momge ___________________ (enlve ce

    quon a crit)

    dulni _______________________ (je suis

    dans la semaine)

    rayonc _________________ (on crit

    avec)

    Melup ______________________(on crit

    avec)

    arbs __________________(fait partie du

    corps)

    Niqau______________________ (la ville

    ou jhabite)

    Completer ces mots qui commencent tous

    par pa

    On crit sur du pa_______________

    Jappelle mon pre pa_____________

    Le prsident habite au pa___________

    Le chien a 4 pa______________

    Un temps qui nest ni prsent ni futur:

    pa_________

    Si on divise 19 par 4 le reste sera? 2? 3

    ? 1

    Dans cette liste de nombre 78 152,48

    361,34 le nombre entier est? 152,48? 361,34? 78

    Si on divise 24 par 9 le quotient sera? 2? 5? 7

    Par quel chiffre de la liste doit-ondiviser 15 pour obtenir zro commereste? 5? 7? 6

    Adeline court plus vite que Jean,Martine court plus vite que Adeline,qui court le plus vite? Jean

    ? Martine? Adeline

    Pierre a 2 ans de plus que Lucie, Paul

    qui a 9 ans a 3 ans de moins quePierre, lge de Lucie est

    ? 10? 11? 12

    Je suis un nombre de 2 chiffres, lechiffre des dizaines est 6, tu dis le

    nombre quand tu comptes par 10 enpartant de 0, je suis:? 62? 60

    ? 70

    Quel est le plus grand nombre quonpeut faire avec les chiffres suivants:6 3 1 9 4? 96431? 96341? 13649

    ADMISSIONEXAMF0R YOUTHS

    12-14 YEARS

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    45 ADMITTED BY

    EXAMINATION

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    15 ADMITTEDBY SCHOOLRECOMMENDATION

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    Prenom NomCANEGUY APOLLON

    MALHERBE DORLUCE BELVU

    HERVELAURE CAJOUR

    ISLERJOHN-KILLY CAJOUR

    WAJEFFSON CARINO

    MADOCHEE CLERGER BENGINO DACEUS

    LIVENSON DELICE

    BENOT DELVA

    YGUETTE DELVA

    OBERGELINE DORESTHAN

    JUNIOR HERLINTZ EDOUARD

    KING PETER RAPLH GY-VEN'S FIGARO

    WIDCHIE GOURDETWIDMARC GOURDET

    ROSEDARLINE ILOPHENE

    TYSON JEAN

    PAOLA LAFLEUR

    CHEDNA LAROCHELLE

    ABIGAELLE KASMIE LUBIN

    BENDY LUNDY

    YSABELLE LUNDY

    jean-oberly MILIENEMERSON NICOLAS

    SAMANTHA PAUL

    WEELENS PETER PIERRE

    ISLANDE REGIS

    RENALDY EDWINS ST. FELIX

    CHASSAILLE FABIGAELLE ST.FELIX

    MIRLOUDE VALLON

    GROUP 1

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    Prenom NomMIKERLANGE ABELARD

    CLOVE-RODCHEL-LAPITEWOD AUGUSTE

    JUDENA AUGUSTE

    NAIKA NEGENTINA BENJAMIN

    LOVERINTHA BRUTUS

    JUNIOR MARTINO CAMBRY PRISCA CELESTIN

    MEDJIN CHERY

    MAKENDY CLENAT

    JOSUE CLERGER

    BETHINA DEROSNE

    JAMESLEY DESTOUNELLES

    SEBATIEN ROBERT JUNIOR DORSAINVIL

    LOVELY ELIACIN

    LOUIS ROLD EXAMAWENSHUNY IZORF

    ROOD-SHERLY JEAN-MICHEL

    MIKAELSON LABADY

    MYLOVE MERISIER

    HANS PETER MONTINA

    WINDENS-LEY ORNEUS

    RIQUENA PIERRE

    DAVIDSON PRICIENPETERSON SAINT-CYR

    ANDERSIA CARTINE MARTINE-REINE DAYANA SAINT-HILAIRE

    ESTERLANDE THERMIDOR

    MARC-HANSENWOLF THERMIDOR

    NIYOU JAELLE THERMIDOR

    RODSON VALCIN

    SCHELACH VALLON

    GROUP 2

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    Alexandre Jean Lassene

    Francique Wisky

    Lessage Nelien

    Lundi Magdala

    INSTRUCTORS

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    In November, HRDFs cybercaf and classroomopened on a regular basis. Sessions are goingsmoothly, and there is interest from adults whowould like to become computer literate.

    A solar-electric energy system for the facility,purchased in Florida, arrived in Haiti during the lastweek of November and is slated for installation inDecember.

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    Also in November, the Government of Haiti approvedand accredited HRDFs vocational-technical programto teach in the fields of information technology andmechanical and industrial arts.

    In addition, HRDF plans to begin offering sessions inEnglish as a foreign language.

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    PHOTOGRAPHS OF ENTRANCE EXAMINATION DAY -PARENTS AND CHILDREN ATTENDING

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    PHOTOGRAPHS OFACTIVITY IN THE CYBERCAF

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    PHOTOGRAPHS OF

    INSTRUCTION IN THE COMPUTER CLASSROOM

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    [Google English summary from original French]

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    [Google-English summary from original French]

    Activity Report - Cybercaf in Aquin for School Children, Ages 9-14Somere Claude, Project ManagerWith funds from the Kellogg Foundation (ref no. P3023053)

    The following activities were carried out for the preparation of the opening:

    - Construction of cybercaf and instructional classroom- Installation of furniture and computing equipment- Acquisition of internet connection

    - Recruitment of teachers (3 men, 1 woman)- Preparation of teaching schedule- Publicity and registration process (94 registered)- Admission test administered and graded by instructors- Publication of results (45 admitted by exam and 15 chosen by schools)- Sorting of youths into groups- Orientation program

    Originally scheduled for October 2013, the opening occurred Nov. 11, 2013 dueto logistical problems caused by theft and interrupted electricity. Limited useof onsite diesel generator in lieu of municipal electricity. Equipment forindependent photovoltaic system arrived in Aquin from the U.S.A. on Thursday,November 28, 2013. [continued next page]

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    Will recruit an additional watchman to deter the continuing threat of theft.The problem is considered serious due to the high value of the solar-electricsystem that will soon be installed. The solar panels and associatedequipment are highly sought after.

    Scheduled for December-February period:

    - Continue instruction of current groups- Install energy equipment (solar panels, inverters, batteries, etc.)- Prepare next round of sixty students for sessions beginning February 2014- Publicize and open registration for two new groups.- Administer and score admission exams

    - Publish results; admit 45 by exam, 15 by school recommendation.

    P d h d l f ll t ( l ill t k

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    Program and schedule for every enrollment group (class will take

    place on Mon, Tues, Wed, and Thurs from 15:00 to 17:00 -

    practice class on Fri)

    How the groups are organized: Group of 60 students divided into

    subgroup A, B, C and D for a class cycle of 10 weeks *[S1]

    Subgroup Number of

    students

    Day Age Teacher Hours Room

    A 15 Mon 9 - 11 1 15 - 16 Class Room

    B 15 Mon 9 - 11 2 15 - 16 Cyber caf

    A 15 Mon 9 - 11 1 16 - 17 Cyber Caf

    B 15 Mon 9 11 2 16 - 17 Class Room

    A 15 Wed 9 - 11 1 15:30 - 16:30 Class Room

    B 15 Wed 9 - 11 2 15:30 - 16:30 Cyber caf

    A 15 Wed 9 - 11 1 16:30 17:30 Cyber Caf

    B 15 Wed 9 11 2 16:30 17:30 Class Room

    C 15 Tue 12 - 14 1 15 - 16 Class Room

    D 15 Tue 12 - 14 2 15 - 16 Cyber caf

    C 15 Tue 12 - 14 1 16 - 17 Cyber Caf

    D 15 Tue 12 - 14 2 16 - 17 Class Room

    C 15 Thu 12 - 14 1 15:30 - 16:30 Class Room

    D 15 Thu 12 - 14 2 15:30 - 16:30 Cyber caf

    C 15 Thu 12 - 14 1 16:30 - 17:30 Cyber Caf

    D 15 Thu 12 - 14 2 16:30 - 17:30 Class Room

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    SUSTAINABILITY

    As shown below, the Government of Haiti recentlyapproved and accredited HRDFs vocational-technical school for the teaching of informationtechnology and the mechanical and industrial arts.

    There is also the intention to teach English andother professional courses on a fee basis.

    A portion of the fees will be used to subsidizesalaries and operational cost of the cybercafe andinstructional classroom so that schoolchildren canattend and enjoy them without charge.

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    HRDF YOUTH CYBERCAF PROJECT, AQUIN, HAITI hrdf.org