14
tr::,;,:::t:.;:r:,:a.-:;::..-,ta::,;:::.a,.:+:.':.;.:::.:::.:r:::--ta::.r.:.t::::.::a!::,a '..t).):i;:i:;),+::u;l:e:3ji;:; Basic Training is designed as an introductory version of RISK Balance of Power. Play this version until you :r are comfortable with the rules, then ., move on to the C0MMAND R00M l,: version. "|t4 > OlI YOUR IURI{ Be the f irst player to complete three objectives and be in control of your capiial, or eliminate the other player. Review the objectives before you start to play. > GEITIIIG $IIRTTN : . Familiarise yourself with the game contents . by reading the 0VERVIEW card. . Choose one of the four set-ups on the card. Set up the board and all the pieces as shown. Players choose or roll to determine which colour to play and which player goes frrst. OlI YOUR TURII (read After you've finished attacking, collect one objective if you are eligible (read SftSl$G YS$ft TLtSf4: $ide t ) Manoeuvre your troops and draw a card if eligible (read FSSI${G Y$L}R TURN: $ide ?). At the stad of every turn, you draft more troops kead TRSOPS). Then you attack your enemy's troops and/or neutral troops 59940567102Q o2oe40567ro2 El wwwhasbro.co,uk

Risk Balance of Power - English Rules

Embed Size (px)

Citation preview

Page 1: Risk Balance of Power - English Rules

tr::,;,:::t:.;:r:,:a.-:;::..-,ta::,;:::.a,.:+:.':.;.:::.:::.:r:::--ta::.r.:.t::::.::a!::,a

'..t).):i;:i:;),+::u;l:e:3ji;:;Basic Training is designed as an

introductory version of RISK Balanceof Power. Play this version until you

:r are comfortable with the rules, then., move on to the C0MMAND R00Ml,: version.

"|t4 >OlI YOUR IURI{Be the f irst player to complete three

objectives and be in control of your capiial,

or eliminate the other player. Review the

objectives before you start to play.

> GEITIIIG $IIRTTN

: . Familiarise yourself with the game contents. by reading the 0VERVIEW card.

. Choose one of the four set-ups on the

card. Set up the board and all the

pieces as shown. Players choose or roll to

determine which colour to play and which

player goes frrst.

OlI YOUR TURII

(read

After you've finished attacking, collect one objective if youare eligible (read SftSl$G YS$ft TLtSf4: $ide t )

Manoeuvre your troops and draw a card if eligible(read FSSI${G Y$L}R TURN: $ide ?).

At the stad of every turn, you draft more troops kead TRSOPS).

Then you attack your enemy's troops and/or neutral troops

59940567102Q

o2oe40567ro2 Elwwwhasbro.co,uk

Page 2: Risk Balance of Power - English Rules

X;lllt-ril=i#:- pru,,.i r; ';;;t;i;' ,n,.;. i l)j,:i,i'oor.iliues anci ne'iri ionilijt oi vijur iipitti, i, 1 ?.+

!,,,: or eliminate the other player. i i i;.t ' ittj

OTTTIIIG $TNRTTBFamiliarise yourself with the materials by reading

the 0VERVIEW card.

Familiarise yourself the rules in BASIC

TRAINING. Playing a game of BASIG TRAINING willmake this game easier to play,

) unlrrr ltl I Itl

' Place Cities

l.: Draw nine random territsry cards and place one city on

l! each territory shown. Reshuffle all the cards

"i..!tr Plare objectives:*l rIdLE uUrEUlrVEi

l? Shuffle the 12 objectives and randomly place I face up

ii fififfi $[T-[P

?i on the board. Return the remaining 4 to the box.

Place Capitals and TroopsOne player (decided randomly or by consent)sets up the board as follows:r Each player gets 27 troops and one capital.r The neutral player gets 60 troop$.r The neutral player starts in control of

territories containing 5ites.. EverY territory must contain at least one

troop.

GAMTa

.-l: Rfter all the troops and capitals have been placed by one player, the other player then chooses

i 1,1: which colour army they will play, and who will go first.

!

,

,i

;i.'::

.i

f.)::;

i:')

'.4:

.i:

';!i

l)t

:i:

OlI YOUR TURI{

1 First. you check for Neutral Resistance (see f,liA{ITS: Sioe 1).

..:l

2 Second, you may purchase Combat Service Support- (see SrlAftTS Siile I).

>1' You win if you have completed three

I objectives and control your capital at

I jli tne end of your turn, or if you have

! { eliminated your opponent.3

4

Next, draft more troops (see TR00PS).

Then you attack your enemies (see ,::i

After you've finished attacking, colleci one objective, if you areeligible (see EN0INE Y0UR TURN: Side 1).

Manoeuvre your troops and draw a card, if eligible (see

ENDING Y0UR TURN: Side 2).

Page 3: Risk Balance of Power - English Rules

) GlIllS uCities will be placed on the board inio

different territories. lf you control a

territory that contains a city, you control

that city, The number of cities you

control is added to the number of

territories you control when draftingtroops, and they are also important to

achievi ng some objectives.

Each player will have one Cltcapital placed in one of their

territories. Capitals have no

military function but are

important to hold. Capitals :€lcannot be moved during thegame.

rlFTtrrEI

Page 4: Risk Balance of Power - English Rules

-"f,'l[1lfif,llf,, i

:"----.-t"*-ii,ffffliJf,,1

it:";r.u,"4colilRtlr T{F ipunprr neoiLir l i{:ii:*;x**xffi 'a

Page 5: Risk Balance of Power - English Rules

{;*a Place these obiectives on the board:

L e 3 'Control the Swiss Vault'48 . Control the Naval Base in Denmark

H t Elininate the Neutral Player

#, o Control both Satellite Centres

:' # t Control 6 Territories with Rough Terain

'"'. . Control the Green Region

',i i':. . )ontrol the 6 Territories adjacentto a Sea-Line

': : it . Cantrol the Purple Region

" i : : The remaining objectives go back in the box-

'i j : t theywill not be used in this game.

PIaee cities in the following territaries:

'ii oUn.itedKingdsn

",': ) oNarthernFrance

. Polando ltaly. Hungaryo Eastern Ukraine

o Germanyo Sweden

t Slovenia...: Slovakia

' ; i',. o Northern Russia

# = Amount of troops *= City & = Capital

t..'".. l- a-.:.,.-:.-.j,'..a -..:.''a-'-.- -f- : "a-' a-:":';1''

:j;1. .Aernany. Southern France o Latvia

f*"zz Place these obiectives on the board:

L & 3 'ControlZComPleteRegions'+a€ oControl 6Cities, * o Control the Swiss Vault4

& o Control the Naval Base in Dennark, # . Csntrol bsth Satellite Centres',''.. . Contrsl 6 Territories witlt Rough Terain': :'", t Control the Green Region

.i . i: o Elininate the Neutral Playert,,;'

," ,, The renaining obiectives go back in the box -',,.'j !!'y..y:l!.ltt 9r..yt'.l.it-!!!:gy:,.-; :, : Placecitiesinthefollowingterritories:

;t:: cNetherlands .Prussia

o';l

.i

o Lithuania

@' :

*#. Northern Russia

r-:--ti'':. _J j.:.': :"-':.;::I

Page 6: Risk Balance of Power - English Rules

:'t 1- :'. , !

', * c Control the Naval Base in Denmark

i ffi o ElininatetheNeutral Player

i & : Cantrol bath Satellite Centres. Control 6 Territaries with Rough Terrain

t Cantrol the Green Regian. Cantrol the 6 Territories adjatent to a Sea-Line, Cantrol the Yellaw Region

The renaining obiectives go hack in the bax -they will not be used in this game.

Ptace cities in the lollowing territories:o United Kingdom , Switzerlando Belgiun. Finland

o Austria. ltalyo Romania

:':.t Poland

{& Place these objectives on the board:

WS o Controlthe Naval Base in Dennarko Elininate the Neutral Player

t, ffi .Control 6TerritarieswithRaughTerrain

| ffi o Control the Green Regiont::?,. o Control the 6 Territories adjacentto a Sea-Line

.i ;'r..- o Csntral the Purple Region

.: : : ; o Controlthe SwissVault

'i : i. o Cantrol 2 Complete Regions

,.: : :., The renainingobjectives go back inthe bax-

Page 7: Risk Balance of Power - English Rules
Page 8: Risk Balance of Power - English Rules

&&pxx&x.s

Draft one troop for every capital you control,

including your own, and add them to the pile infront of you.

F',''

r

Cig=(rilT - srnosC&

p. il; get cards is explained on the €$sls&

YO'JR"lLtRt{ card' , - .^ ^orrlq,

cards have one or two starl;lli"r'.llr".r;';

containing two or more s;; i. draft troops'

io nuno in so1; :::j:"j"}*in., r.,o* *unv

The number u' .l'"'"-ou hand in two to ten

rroops vou *t l:"^:ii o,i'ti. nou,o to =".stars Refer '"

tn" .t^:,t:'.;'io,'u ,", o{ cards'

how many troops Jou BeL,," ,. tr"n, of you.

Add those troops to tn

le cards are irrelevantt, The territories on th

l. when drattrng troops'

l'"1,!,?,1,i;"i1i"LY;''i'in'no'u"''i"!"!'1o draft 7 trooPs'

Page 9: Risk Balance of Power - English Rules

On your turn, you car

'.,, ;;;.,'; ;,',;#; ii't'[ il:TT:,1

n.'u. Attacking is optional.]

,Choose one of your territories ihat containsat least two troops. Select one ,rr;O-;;';;;;behind and guard your territory. nry *rnr,r,Utroops can attack the enemy ierritory.

^41"."* how many troops will attack. you cansend in one, two, or th

contain more than,r;:T.J;:: ;:T :"ju"l:Jthan three can attack.

, The defender chooses how many troops will, defend _ one or two troops.

, Each side rolls one die for each troop in the. batile. This means the attacker rolls one, two, orthree dice and the defenderyoff. on"'or"t*"o, dice.

Both sides put their dito io*.,iil.;";::1 ;,ill",:':f l'ffi:opponent's highest die. The frigfr., nrri.,wins, and the defender wins ties. The loser lremoves a troop from their territory.

Compare your second highest dice. The loser ,

removes one troop. lf there is no die to .orpjr"" ,yours to, meaning you rolled onu o, t*o ,lorJ

1].:,. tnun your opponent, then ignore that ,die/dice. _.. ,b,,vr E U rdr.

1"^1.!:t 3. troops in Northern Russia andy::rt_to, attack Fi n tand. Uu r"rj, V, irfooir,nrc^^f rnland. He cannot send all-3'si'n;;Pitroop must stay behind.

Bul:e^::d:f:nding Fintand and has 3 trooos.ne can only send 2 out to batile. - ''vvvr'

tffiffi

i/

!.uO ,u: 10 troops in Sweden and sends 3,:opt,,to attack Fjnland. fn"a ,unrorlur,"amore than this. since a m,

can attack il ;t;;;) ;i::TJr::: I;rr;troops.

Red rolls 3 dice, one for ea

T ! u, y, oi,*oi -,ii' iT : :r;:: :t i;iz?,ore, a 6, is higher than Btts_ srue remivz,;;;:;;,7;" highest die, an, a t, u| o i i li i i n;:; ;l :: t,::: ":, :!, Z iiioetenders win ties. Red rentroop. Red s ;;;;;;,"Z'1."'l^nu'un

attackrng

t h e re i s, "

a ri,, n ji',w ;, ;

"' : :;;:;, l, ;::

r,

Page 10: Risk Balance of Power - English Rules

You may attack again if you like and are able,

either between the same territories or between

new ones.

l; tn tt',* COMMAND R00M version' defeated

ii uooot do not go directly back into the

1i, troop pile but, instead, go onlo a defeated

i* "*t

chart' Both players have one and

jj] $luiu is one for the neutral player' when

:i,1i ptacing defeated troops on a chart' fill the

i!"cardftm leit to right' tf a chart is filled

iii *itr't troops, any further defeaied tr0ops

rii get placeo directly into the troop pile'

?:: l"* these defeated trooPs work is

?i exptainea on the Str{&*T$ Card'

:,:::,,:., r..j i: ..:,:,r., .;r ili "..:.:,-,..r- ;q.r. 1,1.:,.

.f r ril ::,r. i : al.:: r). l::. ii.:t.:; ;.:,;. L.:.;

'J :J]

4 '.i:t

Move the attacking troops into the territory. You may

also move in additional troops from the attacking

territory. So even though you can only attack with three

troops, you can move more than that into a conquered

territory. Remember you must leave at least one troop

behind - no territory can ever be left abandoned.

lf the conquered territory contains your enemy's capital,leave the capital in the territory.

You may attack another territory again if you like and

are able.

-q

H

.'i1 Red attacks Elue's one defending troop in

i:i finUnd from Sweden, sending in 3 troops.

Red wins the battte and moves his 3

* attacking traops into Finland. He then

moves four additional troops fron Sweden:ii: into Finland. He nust leave at least one

troop behind.

::,:

Page 11: Risk Balance of Power - English Rules
Page 12: Risk Balance of Power - English Rules

,tdl

ffir.?!

Caij

:!P

:t:i

t!:

r:}l

]:-!t:

Y+

a;i:

#.j

ri.i

Recon Mission. Cost i 2: When attacking a Site,

one die cannot be a I and is re-rolled until it is

not (although the other dice can be). lt rnay be

purchased multiple times in order to guarantee

that more dice are not 1s,

$tarting Manseuvre. f,sst = 3: Make an immediate

rnanoeuvre with troops on the board.

lnsurrection. Cost = 6r Chaose an enemy territory

adjacent to a territory containing at least two

neutral troops. These neutrals may attack the

enemy territory until they take over the territory or

lose at least one troop in combat. lf the neutrals

succeed at taking over the enemy territory, only

the neutrals involved in that attack {sne, two, or

three) rnove into the new territory.

Sain 3 troops. $6sl = 7: Plaee three troops onto the

board, into territories you already control.

$pecial forces. 6ost = 8: Far this turn, you rnay

attack into rough terrain territories with a

maximum of three troops instead of the usual

maximum of two.

Draw Card. Cost = 9: Draw a card and add it toyour hand.

Build Airfield. Gost = 10r Take your Airfield

token and immediately place it onto any

territory you control. As long as you have your

Airfield, you add one to your highest die roll forany battle conducted in that territory or in any

adjacent territory. This works on attack and

defence but not when you are rolling dice for

neutral troops. lf you lose control of the

terrilory eontaining the Airf ield, then theAirfield is destroyed (but can be rebuilt later).

You may only have one Airfield at a time.

Page 13: Risk Balance of Power - English Rules

1": THE pURptE :-::, IHE GREEN ;.-.: 2 C0MPLETF .: :-r.E-lT.lyllEl l-"'ircjlifu-- "hleroN REct0NS

- ADJAGENT T0 A

i*'lr,. - -*;i* St.."'o'l'' -,,,. ;* ."'"'"'l]. 'r,. . ,.,,s!A flE",

Cl)NTRBLTHE PURPTE

Control two

differenttegt0ns.

CONTR(]L

THE SWTSS

VAUTT+i.r; , "'--' ..;',;l$,fiI:ii;-. r{l4li'

Control the

vault.

(Switzerland)

': C0NTR0L , =*

.l THE i'IAVAL BASE ir".1 IN DENMARI( ::"I.1k- d: _:

'ffil*--"*.ffii.:'=

:'.,l Control the

.,t naval base.

':: (Dennark)

Page 14: Risk Balance of Power - English Rules