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www.edenstudios.net GAME SYSTEM Text, art, icons, personalities, characters, Armageddon™, and Unisystem™ copyright © 2003 CJ Carella. Cover art and tradedress © 2003 Eden Studios, Inc. Published under exclusive license. All rights reserved. Text, art, icons, personalities, characters, Armageddon™, and Unisystem™ copyright © 2003 CJ Carella. Cover art and tradedress © 2003 Eden Studios, Inc. Published under exclusive license. All rights reserved. The End of Days! For decades, warning signs have told of a coming Reckoning. Its exact nature was unknown. Some predicted a new dawn for humankind—a golden age. Others issued dire warnings. In truth, it was worse . . . far worse. The near future has arrived and the tidings are grim. An ancient force is reborn and the ultimate conflict to determine the destiny of humankind is underway. Fought by forces mundane, celestial, demonic, and otherworldly, the war has ravaged cities, plundered lands, and brought doom to millions. Angels and devils walk the Earth once again and the Old Gods have returned. Will even this be enough to stop the relentless darkness? Armageddon is a complete roleplaying game. In it, you will find • A fantastic setting filled with angels, demons, gods, supernatural servants . . . and the humans struggling to survive and even triumph • Detailed character creation rules ranging in power level from normal humans to gods incarnate • The ultimate exposition of the Unisystem, a universal game mechanic fully compatible with CJ Carella's WitchCraft, All Flesh Must Be Eaten, Terra Primate and other fine games • A brief overview of the types of weapons used in the ultimate war, from knives to the Holy Fist tank • Background information on the most powerful of the wartime bodies: The Alliance, Heavenly Host, Infernal Legion, Lodge of the Undying, Pantheons, and Watchers • A variety of metaphysical arts including Magic, the Sight, Necromancy, Divine Inspiration, and Spirit Patrons • Specifics on the capacities, powers, and limitations of numerous non-human entities, from angels to immortals to Primal beings • Terrible knowledge of the Adversary’s host, including Adepts, parabiologicals, and undead • Guidance for running stories in a world of war, myth, and horror $40.00 (US) EDN5000 ISBN 1-891153-21-8 $40.00 (US) EDN5000 ISBN 1-891153-21-8 Sample file

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Page 1: Sample file - Wargame Vault · • The ultimate exposition of the Unisystem, a universal game mechanic fully compatible with CJ Carella's WitchCraft, All Flesh Must Be Eaten, Terra

www.edenstudios.net

GAME SYSTEM

Text, art, icons, personalities, characters, Armageddon™, and Unisystem™

copyright © 2003 CJ Carella.Cover art and tradedress © 2003 Eden Studios, Inc.

Published under exclusive license.All rights reserved.

Text, art, icons, personalities, characters, Armageddon™, and Unisystem™

copyright © 2003 CJ Carella.Cover art and tradedress © 2003 Eden Studios, Inc.

Published under exclusive license.All rights reserved.

EDN

5000

The End of Days!For decades, warning signs have told of a coming Reckoning. Its exact naturewas unknown. Some predicted a new dawn for humankind—a golden age.Others issued dire warnings. In truth, it was worse . . . far worse.

The near future has arrived and the tidings are grim. An ancient force isreborn and the ultimate conflict to determine the destiny of humankind isunderway. Fought by forces mundane, celestial, demonic, and otherworldly,the war has ravaged cities, plundered lands, and brought doom to millions.

Angels and devils walk the Earth once again and the Old Gods have returned.Will even this be enough to stop the relentless darkness?

Armageddon is a complete roleplaying game. In it, you will find

• A fantastic setting filled with angels, demons, gods, supernatural servants . . . andthe humans struggling to survive and even triumph

• Detailed character creation rules ranging in power level from normal humans togods incarnate

• The ultimate exposition of the Unisystem, a universal game mechanic fullycompatible with CJ Carella's WitchCraft, All Flesh Must Be Eaten, Terra Primateand other fine games

• A brief overview of the types of weapons used in the ultimate war, from knives tothe Holy Fist tank

• Background information on the most powerful of the wartime bodies: The Alliance,Heavenly Host, Infernal Legion, Lodge of the Undying, Pantheons, and Watchers

• A variety of metaphysical arts including Magic, the Sight, Necromancy, DivineInspiration, and Spirit Patrons

• Specifics on the capacities, powers, and limitations of numerous non-humanentities, from angels to immortals to Primal beings

• Terrible knowledge of the Adversary’s host, including Adepts, parabiologicals,and undead

• Guidance for running stories in a world of war, myth, and horror

$40.00 (US) EDN5000

ISBN 1-891153-21-8

$40.00 (US) EDN5000

ISBN 1-891153-21-8

Sam

ple

file

Page 2: Sample file - Wargame Vault · • The ultimate exposition of the Unisystem, a universal game mechanic fully compatible with CJ Carella's WitchCraft, All Flesh Must Be Eaten, Terra

ARMAGEDDONthe end times

CJ CARELLA’S

A Game of War, Myth, and Horror

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2

ARMAGEDDONWriting and Game Design: C.J. Carella

Editing and Development: M. Alexander Jurkat

Copy Editing: Andrew Ross and Ross Isaacs

Playtesting: Rollin Baker, Mike Bandoian, Tommy Brownell, Nathan Bowerbank, Keith Darr, Jordy DelaCruz, Luis A. Feliciano, Shay Florence, Trevor Freutel, Allyn Glosser, Derek Guder, Daniel Hassell, Thomas Hassell, Michael Herman, Darren Hill, Brian Isikoff, JJ Kirkland, Karsten Liegmann, Thom Marrion, Dave Myers, John Polack, Craig C. Randall, Nathan Reed, Tracy Shaw, Wayne Shaw, Chris Stansbury, Amen Sterling, Yilbber Vargas, Mike Wallace, Ben Zitzer

Layout and Graphics: Alexandros Vasilakos and George Vasilakos

Cover Art: Christopher Shy

Interior Art: David Allsop, Guy Davis, Travis Ingram, Mark A. Nelson, Dan Oropallo, rk Post,Michael Sutfin, Karl Waller, Bernie Wrightson

Eden Studios 6 Dogwood Lane, Loudonville, NY 12211

Text, art, icons, personalities, characters, Armageddon™, and Unisystem™ copyright © 2003 CJ Carella.Cover art and tradedress © 2003 Eden Studios, Inc.

Published under exclusive license. All rights reserved.

Produced and published by Eden Studios, Inc. under exclusive license.

No part of this book may be reproduced without written permission from the publisher, except for review purposes. Any similarity to characters, situations, institutions, corporations, etc.

(without satirical intent) is strictly fictional or coincidental. This book uses settings, characters, and themes of a supernatural nature. All elements, mystical and supernatural, are fictional and

intended for entertainment purposes.

Reader discretion is advised.

Comments and questions can be directed via the Internet at www.edenstudios.net/armageddon, via e-mail at [email protected], or via letter with a self-addressed stamped envelope.

First Printing, June 2003Stock EDN5000 ISBN 1-891153-21-8Printed in the USA

A Word to the WiseThe Armageddon RPG is a work of fiction, meant to entertain. It is not an occult

manual, or a religious work. None of the concepts, ideas, and elements of this gameare meant to be accepted as “real.” If you think that this or any other roleplaying gamehas any bearing on reality beyond that which a novel or a movie might have, youprobably should seek professional help.

Some of the themes and ideas of Armageddon are better suited for mature audiences.Parents should decide if this book is appropriate for their children.

—Carlos J. Martijena-Carella

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Table of ContentsChapter One: A Taste of Doomsday 4Summary of Chapters 11Conventions 11About the Author 12Roleplaying 12

Chapter Two: Setting 14Cosmology 19Human and Inhuman 21Timeline 22Taint 24From Millennium to War 25Global Status 29A Time of Heroes 35

Chapter Three: Roles 36The Creation Process 40Character Concept 40Character Type 47Associations 53Attributes 59Qualities and Drawbacks 65Supernatural Qualities and Drawbacks 79Skills 85Metaphysics 99Possessions 100Finishing Touches 101Archetypes 102

Chapter Four: Rules 112Running A Game 115Dice 116The Basic Rule 119Tasks 119Tests 119Resisted Tasks/Tests 120The Role of Luck 121Encumbrance 122The Outcome Table 123Getting Scared 125Combat 125Breaking Things 137Injury 138Recuperation 139Vehicles 142Experience 145

Chapter Five: Tools 148Close Combat Weapons 151Ranged Weapons 152Explosives 154Setting-Specific Weapons 157Armor 160Vehicles 161

Chapter Six: Associations 168Alliance 172Heavenly Host 175Infernal Legion 181Lodge of the Undying 184Pantheons 187Watchers 191

Chapter Seven: Metaphysics 194Essence 198Magic 203Invocations 209The Sight 225Necromancy 235Divine Inspiration 239Spirit Patrons 243

Chapter Eight: Inhumans 248Celestials 251Kerubim 261Exiles 266Nephilim 268Primal Beings 270Avatars 270Incarnates 272Inheritors 272Aspects 275Primal Powers 280Deities and Their Aspects 296Spirits 297Servant Races 299True Immortals 302Atlantean Arcana 307

Chapter Nine: Adversary 312The Rise of the Church of Revelations 315The Process of Conquest 317Life in the Conquered Territories 319The Church of Revelations 320The Army of Revelations 324Taint 326The Adepts 328The Dark Apostle 331Creatures of Leviathan 332

Chapter Ten: Chroniclers 336Stories 339Setting 339Supporting Cast and Adversaries 341Story Plot and Mood 341Themes 341Story Ideas 342

Glossary 344

Index 348

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CH

APTE

R O

NE:

A TA

STE

OF

DO

OM

SDAY

And I saw, and behold, a white horse:and he that sat on him had a bow; and acrown was given unto him: and he wentforth conquering, and to conquer.

—Revelations 6:2

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Brothers lift hands againstone another; the ties of kinshipare torn; full of hate is theworld and of shamelessadultery; ax-time, this is, andsword-time, shields are cloven;storm-time this is, and wolf-time; the end of the Earth.

—the Prose Edda

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