Scene Setup in 3ds Max

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    Scene Setup

    by Ian Ibbotson

    Contents

    Introduction

    Before attempting to create a scene it is important to understand global settings pertaining to any scene that

    will make modelling more efficient together with settings that pertain to individual scenes and stages in scene

    development. This tutorial explains Viewport Configuration options, Scene Settings and basic MAX / VIZ

    Configuration.

    Download Sample Data

    In order to follow this tutorial, you may want to use the supplied files. Please read thesample data instructions

    before downloading.

    kf102_files.zip(1mb)

    module_1_maps.zip(11kb)

    Top of page

    Viewport Configuration

    MAX / VIZ uses viewports to:

    Navigate around the project and display different parts in different viewports

    Transform objects on different planes when using the viewport reference coordinate system

    Display object elements in a variety of ways to aid modelling

    http://%20newwindow%28%29/http://%20newwindow%28%29/http://%20newwindow%28%29/http://www.cadtutor.net/tutorials/3ds-max/scene_setup/kf102_files.ziphttp://www.cadtutor.net/tutorials/3ds-max/scene_setup/kf102_files.ziphttp://www.cadtutor.net/tutorials/3ds-max/maps/module_1_maps.ziphttp://www.cadtutor.net/tutorials/3ds-max/maps/module_1_maps.ziphttp://www.cadtutor.net/tutorials/3ds-max/scene-setup.php#topnavhttp://www.cadtutor.net/tutorials/3ds-max/scene-setup.php#topnavhttp://www.cadtutor.net/tutorials/3ds-max/scene-setup.php#topnavhttp://www.cadtutor.net/tutorials/3ds-max/maps/module_1_maps.ziphttp://www.cadtutor.net/tutorials/3ds-max/scene_setup/kf102_files.ziphttp://%20newwindow%28%29/
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    At this stage in Key Fundamentals it is important to understand that in MAX / VIZ you have to deal with two

    types of rendering.

    1. What you see in the viewport, or Display Rendering

    2. What you produce as an output image or animation or Output Rendering

    Open Render types.max. This scene contains a box and a tree. What you see is the Display

    Rendered

    On the Main Toolbar press Quick Render This produces an Output Rendered image

    The following two sections explain how to alter certain display rendering and output rendering settings to help

    you model efficiently

    The Viewport Menu and Viewport Configuration dialog are used for altering the display render as shown

    below:

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    Viewport Menu

    To Open the Viewport Menu right click on the viewport text (eg'Perspective') to the top left of any viewport you

    need to configure. The following menu appears. Commonly used items are shaded in the image below:

    Smooth + Highlight / Wireframe

    Open Viewport configuration.max. This scene contains a tree on a box object

    Viewport Menu > Smooth + Highlights - the objects are now displayed as Smooth and

    Highlighted

    Press Wireframe - this reverts back to Wireframe display mode

    Explore Others - these other options are sometimes used as a modellings display aids

    TIP: Toggle between Wireframe and Smooth and Highlight display mode frequently when modelling. Usually

    only one viewport (two at most) are kept in Smooth and Highlight mode when modelling to save on system

    resouces

    Keep the same scene open to explore the next three options

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    Show Grid

    Viewport Menu > Show Grid - notice the grid is turned off. Practice turning the grid on and off

    Grids are a modelling aid, often used to 'snap' vertices and even objects to when creating a scene. However,

    they have limited use in landscape work due to two main issues

    1. A large proportion of surface boundary detail and object positioning is done in AutoCAD

    2. Grids tend to complicate the view when working with many landscape surface meshes

    The grid displayed in this scene is the default Home Grid and all geometry is created by default at the level of

    the home grid. However, grids can be created, moved and used as modelling aids

    TIP: Use the Show Grid toggle as a visual aid at the start of modelling to quickly view how far a surface or

    object is above 0

    Show Safe Frame

    Viewport Menu > Show Safe Frame - use this toggle to show what will be rendered in the

    Output Render

    NOTE: This is usually kept off and just used as a reference when needed so that the modelling viewing area is

    maximised

    Viewport Clipping

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    Viewport Menu > Viewport Clipping This displays the viewport clipping controls

    Move the bottom control gently upwards to see the objects in the scene clipped

    TIP: This can be a useful technique for cutting into the landscape to show a section view

    Texture Correction

    Open Texture correction.max. The scene has a box object (zero Z value) with a flag texture

    assigned to it. Notice that the texture looks badly tiled

    Viewport Menu > Texture Correction - the texture now looks as it is meant to look in the

    Perspective viewport

    NOTE: MAX / VIZ defaults this to Off to save on system resources. Paving materials are often better viewed in

    the viewport with this set to On and unfortunately this has to be set every time the scene is opened

    NOTE: If another graphics driver is selected other than the Software Z-Buffer option, the texture may display

    correctly in the viewports

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    Views

    MAX / VIZ has a number of different default views to choose from. Briefly explore the different views available

    (apart from Camera View)

    Open Viewport configuration.max

    Viewport Menu > Views > User

    Viewport Menu > Views > Front

    Viewport Menu > Views > Back

    Viewport Menu > Views > Top

    Go as far as Right and practice toggling between the different views

    NOTE: Views are changed in other ways later in the tutorial

    Top of page

    Viewport Settings

    Before starting modelling certain environment settings in the scene need attention together with some viewport

    settings

    For the background colour of output renderings (as oppose to the display render) and ambient light the

    Environment dialog is used. For display options to aid the modelling process the Viewport Configuration

    dialog is used. These dialogs are both used in the initial setup of a scene

    Render Background Colour and Exposure Control

    The background colour of output renderings needs changing as the default colour is black and for now

    Exposure Control needs setting to 'no exposure control'

    Open Environment.max

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    Press Quick Render Note that the output render has a default black background and the

    scene objects are rather 'washed out'

    Rendering > Environment - this displays the Environment and Effects dialog

    Click on the Background Color swatch and move the Hue selector to top blue and the

    Whiteness down

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    On the Exposure Control rollout change the Exposure control from the default Logrithmic

    Exposure Control to no exposure control. Exit the dialog

    Press Quick Render - notice that the output render has a light blue background and the objects

    are not 'washed out'- better for test rendering. However, the scene does now look a little dark.

    The next step is to alter the ambient light colour in the scene

    Keep the scene open for the next stage

    Ambient Light, Global Lighting Level

    Ambient light is light that is reflected from all objects in the real-world environment. For starting a scene and to

    add a lighter ambient tone to the scene in both the display and output renders, lighten the ambient colour as

    described below:

    Keep Environment.maxopen (if not open again and change the background colour)

    Press Quick Render Note that the objects in the scene look dark

    Rendering > Environment - this displays the Environment dialog

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    Move the Whiteness slider down to just below half way then exit the two dialogs. Notice that the

    objects in the viewports look brighter (if default lighting is not used in the viewports)

    NOTE: The objects in the scene will not look brighter if default lighting is used in the viewports. The setup is

    changed to not use default lighting a little later in the tutorial when the ambient lighting effects can be seen in

    the viewports

    Press Quick Render - notice that the output render looks much brighter

    Change the Global Lighting Level to 1.2. - notice that the output render look even brighter

    Practice altering settings for Background colour, Ambient light and Global Lighting Level,

    testing the effect using the viewport display and Quick Render

    Keep the scene open for the next exercise to determine viewport layouts

    Viewport Layout

    The layout of viewports are a personal preference. You can change the layout at any time in the Viewport

    Configuration dialog

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    Open Environment.maxif not already open and adjust the background colour and ambient light

    settings as before

    Viewport Menu > Configure - on the Viewport Configuration dialog select the Layout Tab

    From the viewport layout thumbnails select a new layout

    Left click in any of the viewports in the viewport image to display a dropdown menu and select

    another view from this menu

    Press OK to implement the viewport layout

    Practice changing the viewport layout, then change it back to the one displayed in the image

    above

    Changing the View in the viewport

    Right click in any viewport to make it active (the active viewport will have a yellow border)

    On the keyboard type T for Top, L for left, F for Front, P for Perspective, U for User

    Force 2-Sided

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    The Rendering Tab of the Viewport Configuration dialog is where you use three particular settings that aid

    the modelling process (Force 2-Sided, Default Lighting and Shade Selected Faces). Force 2-Sided is

    explained below:

    Open Force 2-Sided.max. This scene contains a model of a bamboo plant

    Notice in the User viewport that some stems and leaves appear to be missing

    Press Quick Render - notice that in the output render some stems and leaves are missing.

    This is due to the fact that MAX / VIZ by default only renders one side of any face (covered in a

    later module) in the viewport display and output renders. With landscape work, using objects

    from various sources and geometry from AutoCAD you often need to tell MAX / VIZ to render

    both the display and output render as Force 2-Sided. This is because the imported geometry

    often has faces which face the wrong way

    NOTE: MAX / VIZ renders one sided by default to save system resources, so if the scene does not need Force

    2-Sided leave these options checked off

    NOTE: As well as changing this setting in the viewport and render settings, you can configure any material to

    display 2-Sided. This is covered in 'KV04 Lighting, Materials and Production'

    Right click in the User viewport to make it active

    Viewport Menu > Configure - on the Viewport Configuration dialog select the Rendering

    Method Tab

    Rendering Options group > Force 2-Sided

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    Press OK - notice that the bamboo in the User viewport now displays all stems and leaves,

    although in the other viewports the display rendering is still one-sided

    Press Quick Render - notice that the output render is still missing faces. This setting is dealt

    with later in this tutorial when you look at output render settings

    NOTE: On the Viewport Configuration dialog on the Rendering Method Tab notice that you can apply any

    changes to all viewports under the Apply To groupsection

    Default Lighting

    MAX / VIZ provides default lighting unless a light object is inserted into the scene. Creation of real-world

    lighting often happens later in the modelling process. There are options, however, to alter the default lighting in

    the scene

    Open Default lighting.max. This scene contains a tree and a box

    Viewport right click menu > Configure On the Viewport Configuration dialog select the

    Rendering Method Tab

    Rendering Options group > Default Lighting

    NOTE: When having inserted lighting objects later, you may find that the basic lighting effects are not shown in

    the viewports. This is because you have left the default lighting options on. Turn these options off when using

    MAX / VIZ lighting objects

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    Shade Selected Faces

    The last main setting in the Viewport Configuration dialogis the option to shade selected faces. This is so

    you can see them whilst modelling in sub-object mode

    Open Shade selected faces.max. The scene contains a simple box and the viewport is in

    wireframe mode

    Viewport Menu > Configure -on the Viewport Configuration dialog select the Rendering

    Tab

    Rendering Options group > Shade Selected Faces

    Press OK

    Select the box by left clicking over one of the lines

    Modify Panel > Editable Mesh - click the + sign to the left of this text

    Select Face

    In the viewport select one of the sides of the box and notice a red triangle appear. This is a

    selected face that is displayed with 'Shade Selected Faces' turned on

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    Top of page

    Scene Settings

    The following scene settings need attention before starting the modelling process:

    Configure Paths

    MAX / VIZ references many asset files such as images used in materials, photometric files amongst others.

    Part of the setup of a scene is to review where files are kept and if needed configure the file paths for these

    assets. You can also tell MAX / VIZ to start looking in certain folders for AutoCAD drawings and scene files etc

    Customize > Configure Paths > General Tab

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    On the General Tabselect the particular path needing configuring. The main paths that need

    configuring in any scene are highlighted in blue. For this exercise you will configure paths for

    scenes and import of drawing files, configuring MAX / VIZ to look in your training files folder

    Select Scenes

    Press Modify and on the next dialog and navigate to your training folder containing relevant

    scenes

    Press Use Path. This new path appears in the General list

    Repeat for Import, this time configuring the path to your training folder containing relevant

    AutoCAD drawings - now MAX / VIZ will start looking in these folders when opening tutorial

    scenes and tutorial drawings for import

    Configuring bitmap paths

    Customize > Configure Paths > External Files Tab

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    Press Add - navigate to your training folder's 'Maps' folder and press Use Path. This will make

    sure that MAX / VIZ will 'see' the bitmaps used in the tutorial scenes

    NOTE: Whenever a warning dialog appears showing 'Missing Maps', this means that either the maps (usually

    bitmaps) do not exist on your system or that the external file paths need configuring on your computer.

    Archiving a scene makes sure that all referenced files such as bitmaps are collected with the scene in one zip

    file. When opening the scene on another computer it is common practice to configure paths to the bitmaps so

    that the scene can 'see' them

    Spinner Snap

    Spinners are prevalent everywhere in MAX / VIZ for quickly changing values in settings. To explore the correct

    way to use spinners and the extra need for adjusting spinner snap work through the following tutorial

    Open Spinners.max. This scene contains a simple box that you will parametrically change its

    height, length and width using spinners

    Select the Box01

    Modify Panel > Parameters rollout - look at the spinners for Length, Height and Width

    In the Height value box type 20 then Enter - the box's height is changed to 20

    Use the Length spinner, clicking with single clicks to increase or decrease the length

    Notice that stepping up or down incrementaly takes the value up or down in 0.5, or 1 intervals. Usually, if

    accuracy is needed, then the 'spinner snap' needs altering to suit

    Left click over a spinner and hold to speed up the changes

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    Left click and drag the mouse up or down to affect the changes very quickly

    To alter Spinner Snap

    Customise > Preferences > General tab > Spinners

    Exit the Preferences dialog and use the spinners again. The increments will be 0.01

    Notice on the Snaps Toolbar the end button 'Spinner Snap' is depressed. When needing to use Spinner Snap

    for more accurate input make sure that this button is depressed (this actually checks the 'Use Snap' checkbox

    on the Preferences dialog)

    Top of page

    Render Settings for Modelling

    Before modelling configure some basic render settings for carrying out simple initial renders whilst modelling

    Rendering > Render

    Common Tab

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    Check Single Frame

    Choose 640x480 initially. Output size depends on how fast and at what detail you need to

    render and can be increased dramatically when you need high resolution images or movies

    Check Force 2-Sided

    Renderer Tab

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    Mapping and Shadows checked

    Antialiasing and Filter Maps checked

    Raytracer Tab

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    Uncheck all Raytracing options

    Uncheck Show Progress Dialog and Show Messages checkboxes

    NOTE: When rendering, often a Raytracing progress dialog pops up even if these settings have been made.

    This is due to the use of Raytrace materials which MAX / VIZ by default has in the Material Editor. This can be

    stopped by making sure that the Material Editor just displays Standard Materials and no Raytraced materials

    (unless needed) are used in the scene. Landscape scenes can do without raytraced materials unless needed

    for particular effects. There is a 'trade off' between the use of these materials and the annoyance of messages

    and rendering time. Ref: 'KV04 Lighting, Materials and Production' for more information regarding Render

    Presets and changing the types of materials in the Material Editor. At this stage in Key Fundamentals the

    above settings will do fine

    Press Render to render the active viewport

    Press the Quick Render icon to implement output renders with the current settings and without having to open

    the Render Scene dialog

    Top of page

    MAX / VIZ Configuration

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    In order to make modelling more productive and the viewport display easier on the eye, a few elements of the

    interface need configuring. You can even save your own interface in a CUI file

    NOTE: The changes described in this section apply to all new and saved scenes

    Viewport Background Colour

    It is important to make the background colour of the viewports as comfortable to the eye as possible. Unlike

    AutoCAD 2D work, the 3D environment requires visual depth and most modellers choose a mid grey

    background colour. Make it a habit to change the tone of the viewport background to suit the task at hand

    Right click on a grey area on the Main Toolbar

    Select Customize

    On the CustomizeUser Interface dialog select the Colours Taband under Elements choose

    Viewport Background

    Click on the colour swatch and pull the Whiteness slider up or down to change the tone of

    grey

    Close the two dialogs and notice that the viewport background has changed

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    NOTE: MAX / VIZ is extremely customisable. Explore this dialog to see just what can be changed. Most users,

    however leave the interface as default apart from the viewport background colour

    Toolbars

    A toolbar are a handy place to store your favourite commands. These are configured again in the Customise

    User Interface dialog

    Open the Customise User Interface dialog

    Under Group choose Main UI (for example) and under Category choose All Commands

    Press New and name the new toolbar in the pop up dialog

    Drag and drop commands from the Action Window onto the new toolbar

    If the command has an icon next to it in the Action Window then this icon will be displayed. If

    not, the text will be displayed. The icon can be edited by right clicking on it and choosing Edit

    Button Appearance (ref MAX / VIX help)

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    When the toolbar has been created elect to show or hide the toolbar by selecting it in the dropdown list and

    checking or unchecking the Hide checkbox

    Undos

    Change the number of undos available thus

    Customize > Preferences

    This is usually defaulted to a low number to save system memory

    NOTE: Modern computers can cope with many more undos than the default 20

    Modifier Button Sets

    Modify Panel > Configure Button Sets icon > Configure Modifier Sets. This opens the

    Configure Modifiers Sets dialog

    Under Sets type in a new Set Name eg 'General Modelling'

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    Change the Total Buttons amount to 6

    Under Modifiers choose a modifier and left click and drag onto one of the buttons to either

    replace an existing modifier or to place one on an empty button

    Press Save and then exit the dialog

    Press Configure Button Sets icon again and on the menu notice that the General Modelling

    set has been added to the list.

    Select any of the Modify Button Sets to display the appropriate Modify Buttons (a tick appears

    next to the current Modifier Set)

    Elect to show or not to show buttons by selecting Show Buttons

    CUI Files

    MAX / VIZ allows you to save your own interface in a CUI (Customer User Interface) file. This file has a .cui

    extension and you can load your own customised interface on any computer running the MAX / VIZ

    Open the Customise User Interface dialog

    On any of the tabs press Save

    Save the CUI File to your training folder

    Press Load - select 3dsmax7/UI/Default.cuiand Open - notice the Interface change

    Press Load - load your save CUI File to carry on working

    TIP: Keep a copy of your CUI File on disk - handy for using MAX / VIZ on other computers

    Top

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