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Scott Ashcroft Helping bring brands to life

Scott Ashcroft book16b

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Page 1: Scott Ashcroft book16b

Scott Ashcroft

Helping bring brands to life

Page 2: Scott Ashcroft book16b

Hello, I’m Scott Ashcroft

I am an accomplished integrated creative and conceptual designer with over 15 years experience. I have had the privilege to have worked at some great agencies and on some great accounts including Adidas, PlayStation, Tesco and Coke . I have worked on a wide range of projects and have experience working across many different mediums. Along with extensive knowledge of industry standard applications such as Photoshop, Illustrator and InDesign, I also have practical skills in illustration, art working, photography and retouching. I enjoy helping others and learning through other’s techniques to improve my own. I can lead teams, self-manage and I am comfortable liaising with clients. On a personal front, I’m easy to get on with, laid back but professional.

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Freelance: November 2014 - present

Currently a freelance AD / CD / Conceptual designer. Placements have

included Oliver Marketing, Jack Morton, Designwerk and Wolff Ollins.

WARL / VCCP: Head of Design November 2013 - November 2014

As WARL’s Head of Design I was responsible for the retail design team

and oversaw the creative for clients including Diageo, UB, O2, Johnson &

Johnson and Coke. I was accountable for quality control, monitoring and

educating other members of my team as well as liaising with account staff

and clients.

Freelance: December 2012 / November 2013

Placements included Identica, Evoke, WRG, Mars Y&R and WARL.

Hello-x: Design Director May 2011 November 2012

In-house creative for event and marketing agency Amplify, as well as being

an independent design agency. DD and founding member. Clients included

PlayStation, Glenmorangie and Adidas. Closed for business 2013

FCB Inferno: Retail AD July 2010 / May 2011

I was Retail Art Director at this busy integrated agency. My role involved

overseeing the production of Nokia’s global retail solutions and future

brand awareness. I was involved in the re-design of their new retail

experiences, which were unveiled at Nokia World 2010, to much acclaim.

I was also involved in successful pitches for Dove cosmetics, Electrolux

and Auto Trader.

Sense Marketing: AD February 2010 / June 2010

Held the role of Senior Art Director. I contributed to several successful

pitches including Vodafone, Sky and Timberland.

Smartfusion: AD 2007 / 2009

Joined as a Senior Designer. Taking projects from concept to

completion within this small but successful award winning team. In 2009 we

won numerous pitches most notably the creative execution for Nokia World

09 (Nokia’s global showcase event) and the launch of Sony’s low light digital

cameras, with the Sony Twilight Football campaign. Clients also included 3

mobile and Porsche.

Sectorlight Sutton Young (Previously Saatchi Group): 2004 / 2007

Position of Creative Art worker / Designer at this multi- disciplined creative

consultancy, specialising in the commercial property and architectural

sectors. Creating identities, brochures, packaging, exhibitions, signage

and advertisements.

Greene Design: 1999 / 2003

Graphic / web Designer at this small but busy consultancy. Clients included

Harley-Davidson, 19 Management, Epson and Orange. Also sole designer

of a street clothing range ‘Kestla’, which achieved some success at

numerous retail outlets and online.

Pronta Print Soho 1998 / 1999

Pipers International Model Makers 1996 / 1997

Career History

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Adidas required a branded HQ for the London 2012 Olympic games,

a spectacle that would enhance their competitive position, financial

performance and association with the team GB.

Tasked to design and theme the interior of a prefabricated building

positioned on the top of Westfield Stratford shopping centre. The so

called ‘Adihub’ would need to host press briefings, hospitality and

provide athletes a location to acquire their sporting apparel.

With team GB excelling in the games it became a media magnet.

All medal winners supported by Adidas would have their first press

conferences at the site. Continuous media coverage was fuelled by

athlete and personality appearances.

Adidas Olympic Media Suite

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To design and develop an event space for PlayStation at E3,

a trade show for computer and video gaming, held in LA.

Showcasing their latest hand held console the PS Vita.

The challenge was to balance PlayStation aesthetic requirements

with those of its various third party gaming partners - with out up

staging the new console. I created several key graphic installations

mixing both game assets and PlayStation’s graphic style which was

then applied across the rest of the event space.

Praised by attendees, media and clients alike. As a result was

went on to design PlayStation’s space at Paris Games Week.

PlayStation - E3 LA

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I designed the brand mark for the European Championships.

A sports competition that consolidates existing individual sports

contests into under one umbrella.

I based the brand around ‘the creation of a Champion’.

The ‘Champion’ mark represents the coming together of the

sports federations, European countries, the unifying sports fans

and audiences.

Given a soft launch earlier this year it will become a more familiar

sight on the events first competition in 2018

European Championships

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Brand new football specific sports nutrition products.

Recently launched and already being taken up by premiership

teams and beyond. I designed the branding and all the

packaging. After client approval I also artworked of the packs

ready for general retail.

Soccer Suppliment

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Briefed to design the event space for Nokia’s flagship global event,

‘Nokia World 09’ held in Stuttgart, Germany.

• To create a space which embodied the brands ‘connecting people’

strap line.

• Experiences and environments designed to be open and welcoming,

allowing guests to meet, communicate, and influence the

conferences program of events.

• Responsible for all guest touch points pre, during and post event.

Nokia World 09 saw an 20% increased attendance from the previous

year and was widely considered the best ‘Nokia World’ held.

Nokia World

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Development of Nokia’s retail and store experiences through the

use of interactive pos and in-store comm’s

App and feature ‘Cubes’ used to represent Nokia’s assets.

I designed and developed physical versions for use in store,

advertising and in seasonal promotions, creating adaptations that

showing Nokia’s latest tech After being tested at Nokia World 2011

The ‘cubes’ went on to be used in Nokia stores world wide.

The aim was to improve O2’s retail in-store experience through

the use clearer messaging and categorisation.

To adapt the current ATL campaigns to incorporate seasonal

themes and promotions within store. To be more engaging

to customers and aid in the clarification of tariffs, promotions

and devices.

Nokia Retail

O2 Retail

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Created a live ‘Shopping Channel’ pop up shop in New York.

Aimed at improving P&G brand awareness, their products and

special offers in an engaging way. Encouraging public participation

via free treatments, giveaways and money off coupons. The space

was divided into product pacific sections i.e. washroom and

bathroom. Successful in enabling P&G to talk directly to customers

allowing for better audience understanding of their products and

their benefits.

Radio 5 Live’s ‘Fighting Talk’ programme hosted a special edition

of the show from the Britannia Stadium, Stoke. My designs were

based on vintage boxing promotions. Advertised across all BBC

formats and channels. Continued to be rolled out for several

seasons after.

P&G Brand Saver Live

BBC Radio 5 Live Fighting Talk

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To help develop a new approach to instore communications.

The current experience was described as clinical and cluttered

and it required a more engaging, customer friendly approach

The objective was to put the heart back into the store by developing

a warmer overall look and feel with a new photographic style with

stronger a more relevant communications hierarchy. Unnecessary

signage was removed and using high to eye communications made

for clearer points of navigation at appropriate levels inspiring across

permanent, semi-permanent and transient areas of the store.

After serval trials the approach was adopted and has now

been implemented within stores across the UK.

Tesco instore comms

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Film:

I help write storyboard and direct films for Nokia’s internal comms

when they launched new phone ranges and software. Working

with TV production companies I also helped with casting and

post production art direction.

Animation:

I story boarded Art Directed and created the assets for a series

of animated instructional films that were imbedded into Nokia

devices world wide.

http://www.bravomrashcroft.co.uk/99705/913099/home/film-animation

Film and animation

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Porsche launched a 4 door sports car. We were commissioned to

unveil the ‘Panamera’ at several locations across North America.

We created engagements within a central hub, with other

activations held at satellite events. The hub housed the core

Porsche experience, facilitating a test drive program. Attendees

were led on a sensory-based experience that gave them the

opportunity to hear, see and touch the Panamera and tell its unique

story. Over 4,500 visitors. Mass media coverage and

online presence.

To create the ultimate platform for PlayStation to unveil their

innovations to the world at Gamescom, Cologne.

Using PlayStation and their partners assets, we designed an

experience that was attended by key journalists, bloggers,

publishers, partners and retailers with previews and presentations

by leading games manufacturers aimed at setting the gaming

agenda for the year ahead. 2,000 key figures from the gaming

industry attend, A further 500k gammers are live-streamed through

a satellite uplink.

Porsche Panamera launch

PlayStation - Gamescom

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We created the campaign to shift the communication from

Shelter’s format of celebrating success stories to focusing on the

individuals experiencing housing problems and the human emotion

connected with these issues. Achieved by laying emotive copy

directly onto the faces of the case studies in the advertising. The

emotional photography was personal and humanised the issues,

while the scale and directness helped cause unease and made the

advertising used in outdoor and digital spaces, difficult to ignore.

Extending Nokia’s retail campaigns and store experiences via

localised advertising, bespoke to the individual outlet needs and

drivers. (Conceptual)

Shelter Advice Campaign

Nokia

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Nokia / Lucas Arts:

Star Wars spin off ‘The forced Unleashed’. A game released across

most formats including Nokia devices. I designed a micro site

for the game to allow for purchase, competition entry and

media downloads.

Nokia / EA sports:

Infamous game franchise Need For Speed was being launched on

mobile phone format. Nokia commissioned a micro site for game

demos samples and media downloads. I designed the layout and

created all the assets for the site, bar the official game graphics.

Web design

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Illustration styles

Dre Beats retail display

PlayStation Paris Games Week

Nook Pop Up Store

Glenmorangie

Glenmorangie sampling case

Nokia ‘Star Sync’ event

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Thank you

Email: [email protected] Web: www.bravomrashcroft.co.uk Mobile +44 7971 861510