Shadowera Rulebook v1.0

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    Table of ContentsPrologue 2

    Introduction 3

    Types of Cards 3

    Hero 4

    Ally 5

    Ability 6

    Ability Types 7

    Item 8

    Item - Artifact 8

    Item - Weapon 9

    Item - Armor 10

    Deck Building Rules 11

    Preparing for the Physical Game 11

    The Game Board 12

    How To Play 13

    Key Concepts 13

    Turn Structure 13

    Game Start 13

    Start of turn 14

    Draw 14

    Sacrifice 14

    Action 14

    Target 14

    Combat 15

    Finished 15

    Damage 16

    Ability Damage Sub-Types 16

    Combat Damage Sub-Types 16

    Negative Effects 17

    Quick Reference 18

    Key Terms 18

    Keywords 18

    Ability Triggering and Resolution 19

    Additional Resources 20

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    Prologue

    Te howl o the wolves chilled the air around Nishaven as he made his way through the orest towards the bor-ders o Layar. At least, he assumed they were wolves. Ever since the all o King Rothem it was getting harderand harder to tell what creatures were lurking in the trees. He tightened the hooded cloak around his body andpressed deeper into the orest, hopeul to be ree o the woods all the sooner. Te large beast that stepped intothe path beore him, however, seemed to be in no particular rush to let him escape. Nor did the other three who

    slipped into sight rom the shadows behind Nishaven.

    Hed dealt with these things on more occasions than he liked; beasts spewing orth rom the Shadow Gates thathad been appearing all over his lands. Wulven, they called themselves. Te largest o these Wulven surroundinghim sniffed the air beore speaking.

    rying to run away, little human? Did you think the scent o what you stole wouldnt call to us?

    He sighed sofly in rustration as his eyes narrowed onto the creature that had invaded his homeland rom an-other world. It had the audacity to walk through a portal and claim the powers o this world as its own? Were it aman Nishaven might have been convinced to simply scold and send him on his way; but this monster beore himwas no man. Te scolding would need to be much, much more severe. So the mage reached beneath his cloak,pulling orth the Shadow Crystal the Wulven was hunting, alsely complying with its demands.

    Instantly he elt its power hum, the energies within calling to him or release. Nishaven let them flow throughhim, growing, orming into a orce to be reckoned with. Te beasts leapt at him erociously, no doubt prayingthe closer they got the less likely he could unleash some horrific magic to stop them. As the lightning roaredoutwards, lashing at each one and incinerating them in a streak o glorious power and light, he spared a momentto wonder i theyd even had time to realize their mistake. Shaking the thought away, he placed the crystal oncemore in his bag beore moving again through the shadows.

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    Introduction

    Welcome to the exciting world o Shadow Era! Youll soon be taking on the role o a powerul hero, leading yourorces into battle against other heroes in a war that will determine the ate o an entire world!

    Shadow Era can be played in any ormat to fit your needs. In addition to the physical card game, Shadow Era canbe ound as a digital card game or iOS, Android, PC, Mac, and even right in your web browser! We want you to

    play Shadow Era in whatever way works best or you.

    Because we believe that playing the game you love shouldnt empty your bank account, physical Shadow Erabooster packs always contain a special code that can be redeemed online or at least one class deck or boosterpack in the digital game.

    Weve put a lot o effort into crafing both an exciting game and an engaging world or you to explore and play in,and we hope you love it as much as we do!

    Types of Cards

    Since Shadow Era is a trading card game, the first step to understanding the gameplay rules is to examine thedifferent types o cards available. Shadow Era has our basic types o cards: Hero, Ally, Ability and Item (whichalways has a sub-type o Artiact, Weapon, Armor or rap).

    Below is a description o how each type o card is used in the game, along with a breakdown o the different iconsand text on that card type.

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    Hero

    Your hero is the oundation o your deck. Every deck has exactly one hero card, which starts in play. You win thegame when the health o your opponents hero reaches zero while yours still has health remaining. I both heroesreach zero health at the same time, the game is declared a draw.

    Each Hero has a action (Human or Shadow) and one o seven classes. Each valid combination o action and

    class is represented by the ten pre-constructed Class decks you can buy in physical orm or within the digitalgame: Human Warrior, Human Mage, Human Hunter, Human Priest, Human Rogue, Shadow Warrior, ShadowMage, Shadow Hunter, Shadow Wulven, and Shadow Elemental.

    A) Class icon. Where a non-hero card has one or more class icons, you may only include that card in your deck i

    your hero shares at least one o those class icons. (Te icon shown on Nishaven above is the Mage icon.)

    B) Card type. Tis line indicates the cards action, type and class. (In the card shown above, these are Human,Hero, and Mage, respectively.)

    C) Card effect. Tis area explains any extra effects or abilities that the card possesses.

    D) Health. A player loses the game when their heros health is reduced to 0.

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    Ally

    Allies can be crucial to helping your hero achieve victory. Tey assist in controlling the battlefield as well as act-ing as the primary source o damage or most decks.

    A) Casting cost. Tis is the number o resources you must spend to play this card rom your hand.

    B) Card type. Tis line indicates the cards action and/or class, type, and any sub-types. (In the card shown,Shadow is the action, Ally is the type and Undead is the sub-type.) I the word Unique is present here, you maynot play another copy o that ally i you already control one.

    C) Card effect. Tis area explains any extra effects or abilities that the card possesses.

    D) Attack damage. Tis is how much damage the ally will inflict on its target when in combat.

    E) Health. When an allys health drops to 0, it is killed and placed in the graveyard.

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    Ability

    An ability card represents the non-combat skills and actions your hero can take throughout the game. Abilitycards can only be played on your turn, and cost resources to play.

    A) Casting cost. Tis is the number o resources you must spend to play this card rom your hand.

    B) Class icon. A card with one or more o these icons may only be used in decks with a hero that has at least onematching icon.

    C) Card type. Tis line indicates the abilitys action and/or class, type, and any sub-types.

    D) Card effect. Tis area explains what effect the ability has when it is cast.

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    Ability Types

    Tere are three different kinds o ability cards in Shadow Era:

    Ability: An ability card with no sub-type is simply a one-shot effect, which goes to your graveyard afer its effecthas resolved.

    Support Ability: Tese abilities are played to your Support row on the board, and provide a continuous effectuntil their duration expires, afer which they are sent to your graveyard.

    NOE: You may not play a Support ability i you already control one with that name.

    Attachment: Tese abilities are attached to a target specified in the cards text, and provide a continuous effectuntil destroyed either directly, through a card effect, or indirectly, due to reaching the end o a specified dura-tion or when the card the attachment is attached to leaves play. Destroyed attachments go to the graveyard.

    NOE: You may not play an attachment on a card i there is already another copy o that attachment on the card.

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    Item

    An item is always one o our sub-types: Artiact, Weapon, Armor or rap. Te first three are explained below.(raps are very similar to Artiacts, and their differences are explained on the rap cards themselves.)

    Item - Artifact

    Artiacts are items that are summoned to your Support row. Some artiacts have passive abilities that are alwaysin effect, while others display a cost to the lef o the ability text, denoting an activated ability that you may useonce per turn by paying that cost.

    NOE: You may not play an Artiact i you already control one with that name.

    A) Casting cost. Tis is the number o resources you must spend to play this card rom your hand.

    B) Class icon. A card with one or more o these icons may only be used in decks with a hero that has at least onematching icon.

    C) Card type. Tis line indicates the items action and/or class, type, and any sub-types.

    D) Card effect. Tis area explains what effects the item provides.

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    Item - Weapon

    Weapons are summoned to your Support row, and provide your hero with the ability to attack other allies andheroes, as well as strike back when attacked by others. A hero may only have one weapon in play at a time. (Play-ing a second weapon will destroy the one already in play.)

    A) Casting cost. Tis is the number o resources you must spend to play this card rom your hand.

    B) Class icons. A card with one or more o these icons may only be used in decks with a hero that has at least onematching icon.

    C) Card type. I the weapon has a sub-type, it will be indicated here. (In the card shown, the sub-type o theweapon is Bow.)

    D) Card effect. Tis area explains any extra effects or cool abilities this weapon might possess.

    E) Attack damage. Tis is the amount o damage the weapon will do when striking an enemy.

    F) Durability. Each time a weapon is used by your hero in combat, it loses 1 durability. When its durabilityreaches 0, the weapon is destroyed.

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    Item - Armor

    Armor is summoned to your Support row, and provides your hero with protection by reducing incoming com-bat damage or as long as it is on the board. A hero may only have one armor in play at a time. (Playing a secondarmor will destroy the one already in play.)

    A) Casting cost. Tis is the number o resources you must spend to play this card rom your hand.

    B) Class icons. A card with one or more o these icons may only be used in decks with a hero that has at least onematching icon.

    C) Card type. Tis line indicates the cards type, and any sub-types.

    D) Card effect. Tis area explains any extra effects or cool abilities this armor might possess.

    E) Deense. Te armor reduces combat damage to your hero by this amount.

    F) Durability. Each time your armor prevents some amount o combat damage to your hero, it loses 1 durability.When its durability reaches 0, the armor is destroyed.

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    Deck Building Rules

    Te most important thing you need to play a game o Shadow Era is your deck o cards. For a standard game oShadow Era, your deck must ollow a ew basic rules:

    1. Every deck must have one hero card, and at least 39 other non-hero cards. 2. Each deck may contain a maximum o our copies o any card with the same name.

    3. Cards which speciy a action in their type line may only be put into decks with a hero rom that action. (Cards with Neutral as their action can be used in any deck.) 4. Cards that have one or more Class icons may only be used in decks with a hero that has at least one matching icon. (Cards with no Class icon can be used in any deck, providing the action-restrictions

    above are adhered to.)

    NOE: Te class and action restrictions apply only to deck construction, and do not restrict which cards can beplayed during the game. (Tere are several effects in the game that allow you to use cards that originated roman opponents deck, regardless o your heros action and class.)

    Preparing for the Physical Game

    In addition to your deck, you will need methods to keep track o the ollowing:

    e amount of damage on your hero and allies e amount of shadow energy your hero has accumulated Remaining durability on weapons and armor Status eects on your hero and allies (Poisoned, Frozen, etc.)

    Any method or tracking these things is acceptable as long as both players are able to clearly determine the stateo the game at any time. Common gaming supplies such as dice, counters, or a pen and paper work very well.

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    The Game Board

    Beore you get your game started, its important to understand how the playing area is set up. Below you can seean example game board rom the digital game.

    A) Your allies row. All o your summoned allies will be placed here. Te first ally you summon when the board isempty is placed close to your hero, and each ally afer that is placed to the right o the previous one.

    B) Your support row. Tis is where items and support abilities are placed. Te first card you summon to the Sup-port row when the board is empty is placed close to your hero, and each one afer that is placed to the right o theprevious one.

    C) Your hero.

    D) Your deck. Tis is where the cards you draw throughout the game come rom.

    E) Your graveyard. Allies that are killed, items, Support abilities or attachments that have been destroyed, andabilities that have resolved are placed in the graveyard. All players are allowed to know the contents o eachgraveyard, and the order o the cards in the graveyard may not be changed.

    F) Your resource pile. Te cards you choose to sacrifice each turn are placed here to indicate how many resourcesyou may spend on your turns.

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    How To Play

    Key Concepts

    Exhausted Cards When an ally or hero attacks, it becomes exhausted and is unable to attack or activate abilities

    (an exhausted hero or ally can still deend). At the end o each o your turns, all o your exhausted cards becomeready, which means they are no longer exhausted. Allies enter play exhausted.

    Summoning When you play a card rom your hand onto the board, you have summoned that card.

    Target Tis word in a cards text indicates that you may select the target o an attack, ability, or other effect.For example, the card text Deal 4 damage to target hero or ally means that you may select the hero or ally towhich 4 damage is dealt.

    Recurring Effects When a card or effect indicates that it occurs each turn, this means that an effect takes placeduring the controllers Start o urn phase. Note that i the card is attached to a target, the effect takes place onthe turn o the target cards controller, rather than the attachment or effects controller.

    Turn Structure

    Start of turn Draw Sacrice Action Target

    Combat Finished (End of turn)

    Game Start

    At the beginning o the game, each player places their hero card onto the game board. Players then shuffle theirdecks, place them onto the game board, and draw 6 cards. Players should randomly decide who will take the firstturn. Te player going first will skip their first Draw phase and their heros first shadow energy increase.

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    Start of turn

    At the start o this phase, your hero gains 1 shadow energy. Afer that, any abilities which occur at the start o theturn are triggered.

    Draw

    At the start o the Draw phase, you draw a card rom the top o your deck. Each player has a maximum hand sizeo seven, so i you have seven cards already, you cannot draw any additional cards.

    NOE: When you do not have any cards in your deck and a card is required to be drawn or discarded rom it(whether due to entering your Draw phase or due to a card effect), your hero will take 1 damage each time a cardshould have been drawn or discarded.

    Sacrifice

    During the Sacrifice phase, you have the option to choose a card to convert into a resource. o do so, select acard in your hand and put it ace-down in your resource pile. Sacrificing is optional; you may choose not to sac-rifice i you do not want to. Resources gained during the Sacrifice phase may be used immediately.

    Action

    During the Action phase, you may play cards rom your hand, attack with an ally, attack with your hero, or useactivated abilities. You may perorm any number o these actions during each Action phase.

    In order to play a card rom your hand, you must spend the number o resources specified in its casting cost. Inorder to activate abilities, you must pay the cost specified to the ar lef o the abilitys text.

    NOE: Activated abilities can only be used once per card per turn.Summoned allies enter play exhausted (they are unable to attack or use any activated abilities).

    Target

    Whenever you play a card or use an ability which requires you to select a target, you will enter the arget phase.Once you have selected the target(s), the arget phase ends and the effect is resolved. Afer this, you will return

    to the Action phase.

    You also enter the arget phase when you decide to attack with an ally or hero. Once the target has been select-ed, the Combat phase occurs, and then you return to the Action phase.

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    Combat

    When attacking with an ally or your hero, you are ree to choose which ally or hero you wish to attack unlessthere are special effects in play that limit you.

    Once the target o an attack has been selected, the attacker and target enter the Combat phase, which plays out inthe ollowing order:

    1. Both attacker and target enter combat. 1.1. Effects that trigger on entering combat resolve (i any). 2. Te attacker perorms its attack on the target. Te amount o damage dealt is equal to the attack value on the attacking ally or the weapon being used by the attacking hero, plus any relevant modifiers. 2.1. Effects that trigger on the target being attacked resolve (i any). 2.2. Damage reduction or prevention effects resolve (i any).

    3. I there is damage remaining, it is dealt to the target, reducing its current health. 3.1. Effects that trigger on combat damage being dealt resolve (i any). 4. I the targets health has been reduced to 0, it is killed. 4.1. Effects that trigger on death resolve (i any).

    5. I the target is still alive afer the attack, it will deend. Tis means the target o the attack dealsdamage back to the attacker (ollowing the same process outlined above).

    NOE: Heroes require a weapon to be able to attack or deend.

    Finished

    When you have completed all your desired actions or the turn, you may announce that your turn is over. Tisbrings you to the Finished phase. All your exhausted allies are readied, all your resources are renewed, and any

    end o turn effects now trigger. Once all these steps are complete, the next player begins their turn.

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    Damage

    When a hero has been dealt enough damage to reduce its health to 0, that hero is dead and the game ends. Whenan ally has been dealt enough damage to reduce its health to 0, it is killed and put into its owners graveyard.

    When an ability or effect causes an ally to be instantly killed, that ally is dealt enough damage to drop its healthto zero (rendering any kind o damage reduction ineffective). For example, the card Assassination allows you to

    kill a target ally. Te ally targeted by this effect will have exactly enough damage dealt to it to kill it when the e-ect resolves.

    Ability Damage Sub-Types

    When an ability causes damage, it will have one o the ollowing sub-types: Normal (just referred to as damage) Fire Ice Electric Arcane Poison

    Combat Damage Sub-Types

    Every ally and weapon in Shadow Era has a combat icon shown in the bottom lef corner o the card. Tese iconsindicate the sub-type o combat damage the card will deal.

    Te combat damage sub-types are:

    Armed Unarmed Ranged

    Damage Reduction and Prevention

    Any effect which reduces or prevents damage may speciy damage types or sub-types it affects. When the dam-age type or sub-type is specified, these effects will reduce/prevent damage only o the specified type and/or sub-types. (I neither type nor sub-type is mentioned, then damage o any kind is reduced by that effect).

    For example, the card text Ability damage is reduced by 2 will reduce ability damage (regardless o sub-type, iany), but have no effect on combat damage. Te card text Fire damage is reduced by 2 will reduce both combatdamage o the Fire sub-type and ability damage o the Fire sub-type. Te card text Damage is reduced by 2 willreduce both combat and ability damage, regardless o type and sub-type.

    NOE: Other than reducing and preventing damage, there are other effects in the game that respond to damagebeing dealt, and the same type and sub-type rules are applied there. For example, a card that responds to dam-age being dealt to it, will respond to both combat damage and ability damage.

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    Negative Effects

    A negative effect is an ongoing state that continuously causes some impairment or harm to the target. It can havea limited duration, last until a condition is met, or last indefinitely.

    Negative effects can be tied to a source (e.g. an enemy attachment) or be active independent o their source (e.g.being poisoned by an attack). o remove a negative effect tied to a source, you must remove the source; to re-

    move negative effects that exist independently, you will require a card that removes the negative effect itsel.

    Te negative effects currently ound in Shadow Era are:

    Ablaze: At the start of your turn, the aected ally or hero is dealt 1 re damage. Poisoned: At the start of your turn, the aected ally or hero is dealt 1 poison damage. Disabled: A disabled ally or hero cant attack, defend, or use any activated abilities. Frozen: A frozen ally or hero cant attack, defend, or use any activated abilities. Cant Attack: e aected ally or hero cant attack. Cant Defend: e aected ally or hero cant defend.

    NOE: Stat reductions (such as reduced attack) are not considered a negative effect.

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    Quick Reference

    Key Terms

    Target- Tis word in a cards text indicates that you may select the target o an attack, ability, or other effect.For example, the card text Deal 4 damage to target hero or ally means that you may select the hero or ally towhich 4 damage is dealt.

    Attack Tis has two meanings depending on the context. As an action, it means to initiate combat againsttarget ally or hero. As a card stat, it shows the damage that will be dealt by that card in combat.

    Defend In combat, the act o dealing damage to an attacker.

    Summon o play a card rom your hand onto the board.

    Exhausted When an ally or hero attacks, it becomes exhausted and is unable to attack or activate abilities. Anexhausted ally can still deend.

    Ready Te act o making an exhausted card no longer exhausted. NOE: All your exhausted cards are readiedat the end o your turn.

    Keywords

    Keywords are shorthand ways o writing common abilities on cards. A keyword represents a larger ability text,but saves space on the card and can be read more quickly. Below you can find the keywords used in Shadow Eraand their corresponding ability text.

    Protector Allies without Protector cant be targeted by other players.

    Defender Tis ally/hero attacks first when deending.

    Ambush Allies or heroes attacked by this ally/hero cannot deend.

    Stealth- Tis ally/hero cant be attacked.

    Haste Tis ally can attack and use abilities on the turn that its summoned.

    Hidden Tis ally/hero and all o its attachments cannot be targeted. (Note that you need to be able to target an

    ally/hero to attack it.)

    Ablaze, Poisoned, Disabled, Frozen see Negative Effects above.

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    Ability Triggering and Resolution

    When more than one card or effect is set to resolve simultaneously, Shadow Era uses a simple process to deter-mine which cards or effects get priority at what times. Cards and effects trigger one at a time, recursively, basedon who controls them and their type. Below you can see the top-level order o resolution:

    1. Active Hero

    2. Allies riendly to that hero 3. Items/Support Abilities belonging to that hero 4. Repeat steps 1-3 or opposing hero and its allies, items and support abilities.

    When 2 or more cards in the same category are supposed to trigger at the same time, such as two riendly allies,they are triggered in the order in which they appear on the board (rom the perspective o their hero) rom lefto right (which should match the order they were played). For example, i you played a weapon on turn 5 andthen an armor card on turn 6, and they both had an ability that triggered when you dealt combat damage, theweapons ability would trigger first. Tis is because they are both part o the items/support abilities category.

    Where a card has an attachment, that attachment has the opportunity to resolve immediately afer the card it isattached to, beore any urther non-attachment cards are processed. (Multiple attachments on the same card areprocessed in the order they were attached.)

    I multiple cards are sent to the graveyard simultaneously, they are placed there in the order they were played.Te card which was played the earliest is sent to the graveyard first, ollowed by the next earliest, until all thecards required to move to the graveyard are moved (the most recently-played card should be on top).

    It is important to note that eects on cards in play are triggered even just before dying. However, aer an ally hasbeen dealt lethal damage (had its health decreased to 0) it will no longer be able to gain lie to stay alive, becauseits death has already been triggered.

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    Additional ResourcesTank you or taking the time to learn how to play Shadow Era! You have now taken your first step into a hugeworld o un and adventure. For additional card rulings and the latest game inormation, as well as a terrific com-munity and organized events, be sure to visit our web site and orums at http://www.shadowera.com

    http://www.shadowera.com/http://www.shadowera.com/
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