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STEP STEP STEP STEP STEP STEP Simon Says goes big with this easy-to-make learning game the whole family can enjoy. These oversized game pieces add to the drama and fun of the game. ARBetterBeginnings.com • 1-800-445-3316 Click here to visit our Resource Library. You’ll find activities and tips to help you prepare your child for life. Instructions and action card suggestions are on the next page. Simon Says ROLL Determine the start and finish lines. Player 1: roll the die. Ref: run to the die. Count out loud the number of pips (dots) on the top side of the die. Show the players the Number Card that matches (1 - 6). Ref: show the top card on Action Card stack to the player. Say, “Simon Says,” and read the number and the action. If the player “acts” before the ref says, “Simon Says,” the player has to take a step backward. The ref’s job is now to retrieve the die and hand it to the next player. Repeat until one player reaches the finish line. How to Play the Race Click here to see the Kindergarten Readiness Checklist. Simon Says Roll One person is the Referee (Ref ). The Ref plus two players make the game a race. Use the die to determine how many steps the player will take. One player plus the referee can still have fun playing. It’s a great way to get some exercise and learn about math. In this case, keep score of how many times each number comes out on top.

Simon Says ROLL - Better Beginnings...Simon Says Roll One person is the Referee (Ref). The Ref plus two players make the game a race. Use the die to determine how many steps the player

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Page 1: Simon Says ROLL - Better Beginnings...Simon Says Roll One person is the Referee (Ref). The Ref plus two players make the game a race. Use the die to determine how many steps the player

STEP

STEP

STEP

STEP

STEP

STEP

Simon Says goes big with this easy-to-make learning game the whole family can enjoy.These oversized game pieces add to the drama and fun of the game.

ARBetterBeginnings.com • 1-800-445-3316Click here to visit our Resource Library. You’ll find activities and tips to help you prepare your child for life.

Instructions and action card suggestions are on the

next page.

Simon Says ROLL

Determine the start and finish lines.

Player 1: roll the die.

Ref: run to the die. Count out loud the number of pips (dots) on the top side of the die. Show the players the Number Card that matches (1 - 6).

Ref: show the top card on Action Card stack to the player. Say, “Simon Says,” and read the number and the action.

If the player “acts” before the ref says, “Simon Says,” the player has to take a step backward.

The ref’s job is now to retrieve the die and hand it to the next player.

Repeat until one player reaches the finish line.

How to Play the Race

Click here to see the Kindergarten Readiness

Checklist.

Simon Says Roll One person is the Referee (Ref ). The Ref plus two players make the game a race.

Use the die to determine how many steps the player will take.

One player plus the referee can still have fun playing. It’s a great way to get some exercise and learn about math. In this case, keep score of how many times each number comes out on top.

Page 2: Simon Says ROLL - Better Beginnings...Simon Says Roll One person is the Referee (Ref). The Ref plus two players make the game a race. Use the die to determine how many steps the player

ARBetterBeginnings.com • 1-800-445-3316Click here to visit our Resource Library. You’ll find activities and tips to help you prepare your child for life.

What is learned from playing the game?Children practice counting as they play. Players learn to recognize numerals and groups of objects (the dots, called pips). All these are important skills for kindergarten.

What is learned from making the game pieces?Children learn new words such as pips. Pips are the dots on dice and on dominoes. They also learn to make toys from household items.

Number Cards and Action CardsUse whatever paper is available at home – the backs of junk mail envelopes, grocery bags and paper plates work well.

Write numbers 1 through 6 on individual pieces of paper as large as your paper will allow.

Have fun with your child as you make the action cards. Use your imaginations to make up funny actions. Children might like to add drawings to these cards.

You will need:• 1 empty tissue box

• clear tape

• black marker or dark crayon

• tough paper to wrap the box

• paper for numbers and action cards

Extend the experienceFor toddlers: Talk about shapes. The tissue box is not square like dice. Talk about shapes that roll.

For preschoolers: Measure the box. Measure other things around the house.

For older children: Work together to make up new action cards or game rules.

How to Make your Big Die Simon Says Game

Cover the hole of an empty tissue box and wrap it like a gift with tough paper, such as a grocery sack.

Use a black marker or dark crayon to add the pips (dots) as shown below. Tip: Start with six pips on one of the longer sides of the box.

How to Make Your Big Die

Simon Says ROLL