Sir Wellington's Xin guide

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    S+ S- FAV REPORT

    20KVIEWS

    5COMMENTS

    4VOTES

    BUILD GUIDE DISCUSSION (5) MORE XIN ZHAO GUIDES

    CHEAT SHEET

    Doran's Blade Health Potion WardingTotem

    STARTING OPTION 1

    Long Sword Health Potion WardingTotem

    STARTING OPTION 2

    Boots ofMobility

    Youmuu'sGhostblade

    WardingTotem

    EARLY CORE

    Boots ofMobility

    Youmuu'sGhostblade

    Blade of theRuined King

    Cha in V es t Gre at erStealth Totem

    MIDGAME CORE

    LATEGAME CORE

    TEAM 1

    StandardXIN ZHAO BUILD

    COMMUNITY CUPS

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    XIN ZHAO BUILD GUIDE BY SIR WELLINGTON

    [5.17] BE A MAN - A Manly Xin Zhao Guide for Top Lane.Sir Wellington Last updated on September 13, 2015

    Mark of AttackDamage

    9x

    Seal of ScalingHealth

    9x

    Glyph of CDReduction

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    Glyph of ScalingM.Resist

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    x3

    [S5 PineviBY AIK

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    [5.17ZhaoBY SIR

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    Teleport is considered the standard for top laners now. Top laners without TP

    lose out on so much map presence and lane safety. Even if ignite helps xin split

    push, I think it is still more desirable for him to have TP to be able to help out his

    team if his team gets initiated on. -3

    The only reason to have AD

    quints instead of AS quints is if

    your champion scales

    exceptionally well with AD. Xin

    doesn't quite make the cut.

    Plus, xin uses AS much betterthan most people.

    -3

    I'd just take out starting

    option number 2. Smart

    laning coupled with TP

    will make even a difficult

    lane survivable. -2

    I disagree with the mobi boots choice - I think that merc treads will

    allow xin to stick to his targets better through CC effects. -2

    Most tanks will rush armor against you. I believe that armor kinda

    counters ghostblade, so I almost wonder if bork rush would be

    better.

    Also, I'm pretty sure jax still destroys you even after ghostblade.

    OP Garen and Fiora probably do well too, so I'd say that finishing

    ghostblade is a powerspike for xin

    instead of saying that he outduels

    everyone. -2

    17/50; See comments below.

    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of-legends/item/chain-vest-13http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/boots-of-mobility-86http://www.mobafire.com/league-of-legends/item/warding-totem-188http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/boots-of-mobility-86http://www.mobafire.com/league-of-legends/item/warding-totem-188http://www.mobafire.com/league-of-legends/item/health-potion-27http://www.mobafire.com/league-of-legends/item/long-sword-15http://www.mobafire.com/league-of-legends/item/warding-totem-188http://www.mobafire.com/league-of-legends/item/health-potion-27http://www.mobafire.com/league-of-legends/item/dorans-blade-24http://www.mobafire.com/league-of-legends/champion/xin-zhao-55http://www.mobafire.com/league-of-legends/build/5-17-be-a-man-a-manly-xin-zhao-guide-for-top-lane-414086/discussionhttp://www.mobafire.com/league-of-legends/build/5-17-be-a-man-a-manly-xin-zhao-guide-for-top-lane-414086http://www.mobafire.com/report?relation_type=Build&relation_id=414086http://www.mobafire.com/league-of-legends/build/5-17-be-a-man-a-manly-xin-zhao-guide-for-top-lane-414086?subscribehttp://www.mobafire.com/league-of-legends/build/5-17-be-a-man-a-manly-xin-zhao-guide-for-top-lane-414086?scout=-1http://www.mobafire.com/league-of-legends/build/5-17-be-a-man-a-manly-xin-zhao-guide-for-top-lane-414086?scout=1
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    Boots ofMobility

    Youmuu'sGhostblade

    Blade of theRuined King

    Dead Man'sPlate

    Spirit Visage GreaterStealth Totem

    Boots ofMobility -

    Alacrity

    Youmuu'sGhostblade

    Blade of theRuined King

    Dead Man'sPlate

    Spirit Visage Trinity Force GreaterStealth Totem

    EXAMPLE FULL BUILD

    1 4 5 7 9

    3 14 15 17 18

    2 8 10 12 13

    6 11 16

    ABILITY SEQUENCE

    MASTERIES

    TABLE OF CONTENTS

    Introduction

    Pros / Cons

    Runes

    Masteries

    Summoner Spells

    Manly Abilities

    Ability Combos

    Manly Items

    Example Builds

    Lane Phase Gameplay

    Midgame Strategies

    Lategame Teamfights and Objectives

    Advanced Techniques/Random Tips

    Matchups

    WHAT WOULD AP XIN ZHAO DO?

    1/1 4/4

    1/1 3/3

    1/1 3/3

    3/3 1/1

    1/1 2/3

    1/1

    2/2 2/2

    1/1 3/3

    1/1

    Well at least give your readers an idea of what

    to pick! -2

    Just a personal preference - I prefer feast

    butcher to expose weakness and double

    sword. -1

    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/www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/boots-of-mobility-alacrity-222http://www.mobafire.com/league-of-legends/item/greater-stealth-totem-194http://www.mobafire.com/league-of-legends/item/spirit-visage-56http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/boots-of-mobility-86
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    Credits/Changelog

    Introduction

    "What am I reading?"

    Welcome to the most thorough Xin Zhao guide on MOBAfire. It contains everything you need to know about

    how to play, carry, and win games with Xin Zhao. This guide is primarily aimed at everyone from level 1 to Silver I,

    but higher ranked players can still benefit from the more advanced stuff.

    "That's way too much to read."

    You're right. Most people don't spend a full hour reading a guide on MOBAfire, which is why most of the super in-

    depth information is tucked away in spoilers or listed off to the side. If you want a concise overview, just read the

    "Quick and Dirty" summary at the top of each chapter.

    "Who is this guy anyway?"

    My name is Sir Wellington. My brother got me hooked on League of Legends way back at the beginning of Season

    II. I reached Gold III rank in Season 4, and have 250+ overall ranked Xin Zhao games at a 57% win rate (plus

    500+ normals at a much higher win rate). I'm not the best player in the world, but I know a lot about Xin and

    want to share what I know so you can play him more effectively.

    "Ok, but who is Xin Zhao?"

    Xin Zhao (pronounced "Shin Jow") is the MANLIESTchampion in the League! Some would argue that newcomers

    like Braumstole that title, but Xin is the veteran who taught everyone how to be a man in the first place. He

    has a manly playstyle, manly lore, manly skins, a manly spear, and most of all, the manliest theme song ever.

    In terms of actual gameplay, Xin can be an assassin, tank, or anything in between. He can snowball fast and carry

    hard, use his strong initiation and tanky items to set up plays for his teammates, or do just about anything else

    because of how flexible he is. He's one of the few champions that benefits A LOT from cooldown reduction because

    the %reduction from items synergizes so well with the flat reduction from Three Talon Strike.

    Pros / Cons

    Powerful Pros

    + Very high damage early on

    + Crazy snowball potential

    + Top tier duelist

    + Versatile builds/roles

    + Multiple CC abilites

    +Innate sustain and resistances

    + Knocks down towers like a BOSS

    Critical Cons

    - AD scaling is unimpressive

    - Damage falls off if he gets behind

    - Few escape options

    - Zero poke/sieging ability

    - Vulnerable to kiting via CC

    - No innate tankyness without his ult

    - Pretty poor waveclear w/o Hydra

    Runes

    RUNES

    Greater Mark of

    Attack Damage

    9

    Greater Seal of

    Scaling Health

    9

    Greater Glyph of

    Cooldown Reduction

    6

    Greater Glyph of

    Scaling Magic Resist

    3

    Greater Quintessence

    of Attack Damage

    3

    I take flat AD marks because Xin autoattacks a lot and mitigates enough armor

    through his passive. Flat armor penetration or attack speed make decent

    alternatives.

    I take scaling health seals because they're generally the strongest seals in the

    http://www.mobafire.com/league-of-legends/rune/greater-mark-of-attack-damage-356http://www.mobafire.com/league-of-legends/rune/greater-mark-of-attack-damage-356http://www.mobafire.com/league-of-legends/rune/greater-quintessence-of-attack-damage-360http://www.mobafire.com/league-of-legends/rune/greater-glyph-of-scaling-magic-resist-283http://www.mobafire.com/league-of-legends/rune/greater-glyph-of-cooldown-reduction-303http://www.mobafire.com/league-of-legends/rune/greater-seal-of-scaling-health-297http://www.mobafire.com/league-of-legends/rune/greater-mark-of-attack-damage-356http://www.mobafire.com/league-of-legends/summoner-spell/exhaust-1http://www.mobafire.com/league-of-legends/mastery/juggernaut-178http://www.mobafire.com/league-of-legends/ability/three-talon-strike-275https://www.youtube.com/watch?v=ZSS5dEeMX64http://gameinfo.na.leagueoflegends.com/en/game-info/champions/xinzhao/#champion-lorehttp://www.mobafire.com/league-of-legends/champion/braum-119http://www.mobafire.com/league-of-legends/champion/xin-zhao-55http://-/?-http://-/?-http://-/?-http://-/?-
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    game in terms of raw stats. I used to take armor seals because most of the

    damage you receive in lane phase is usually physical, so they make a good

    alternative if you wish.

    I combine 5% CDR from the glyphs and 5% from Sorcery to start every

    game with 10% CDR. Fill the other 3 glyph slots with scaling or flat MR,

    whichever you prefer (I always get scaling).

    I take flat AD quints for the same reason as marks - they give you the most

    damage early game. You can get armor pen or attack speed as alternatives, but

    if you do make sure to get AD marks.

    Masteries

    Quick and Dirty:

    21/9/0 setup. If you want to be tanky, go 9/21/0.

    MASTERIES

    1/1 4/4 1/1 3/3 1/1 3/3 3/3 1/1 1/1 2/3 1/1 2/2 2/2 1/1 3/3 1/1

    21/9/0 is the standard setup for Xin, which gives him a lot of damage with some tankyness on the side. You could

    also go 9/21/0 for a more tanky approach, or 21/0/9 for extra movespeed, warding range, summoner spell CDR,

    and biscuits (yummy).

    Offense:

    Always get Sorcery instead of Fury . 5% CDR > 5% AS. Warlord requires 3 points to max out, so if you

    aren't going to get much bonus AD then put 1 point in it and the other 2 somewhere else.

    Defense:

    Block and Unyielding reduce a lot of damage from early trades. Veteran's Scars and Juggernaut (along

    with scaling health runes and a Doran's Blade) let you start with an impressive 719 health at level 1. Finally,

    Swiftness makes it harder for enemies to kite you, which is awesome. If you don't like the extra health from

    Juggernaut , Tenacious is a great alternative.

    Utility:

    I usually don't spec into the Utility tree since it's not as good as the Defense tree, but it does have some nice stuff.

    Scout lets you ward across walls more easily (warding the bottom tribrush from inside the Dragon pit is

    awesome). Summoner's Insight shaves 30 seconds off your Flash cooldown, which lets you make big plays

    more often. Intelligence is also a great substitute for Sorcery or your CDR glyphs because it also offers 10%

    CDR on item actives, which you'll be using a lot.

    Summoner Spells

    Quick and Dirty:

    Always take Flash. Take Ignite for kills, or

    take Teleport for strategic advantage.

    Ignite is your "I want to carry

    hard" spell. Take this if you want

    to crush your enemies and get a

    lot of kills. The healing reduction is

    also useful against sustain

    champions like Fiora. Ignite is

    best for normals and bronze-gold

    solo queue.

    Flash is the best spell in the game.

    It gives you so much playmaking

    potential! You can use it to extend

    your dash range by 425, jump

    across walls, surprise ult people

    into your tower, and more. It also

    gives you a much needed escape

    from ganks. Always take this in

    every game you play.

    Teleport is a more strategic spell

    than Ignite. It gives you the ability

    to backdoor, splitpush, gank other

    lanes with a Homeguard boost, or

    just get back to your lane faster.

    Because this requires a strong

    knowledge of the game and

    coordination with your team, use

    this for ranked teams or high level

    solo queue.

    If you don't spec into it, don't even mentio

    Alternatively, you can and SHOULD teach

    readers how to teleport effectively. If you

    your readers will actually get quite a bit ou

    guide. -4

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    Ghost is the best alternative to

    Flash. The extended movement

    speed bonus greatly benefits Xin's

    chasing playstyle. It doesn't have

    nearly the same big play potential

    or sheer utility that Flash does,

    but it has a shorter cooldown and

    longer duration.

    Exhaust is a great spell against

    bursty champions like Rivenor

    Zed. It also completely shuts

    down an AD carry's damage and

    mobility, which lets you kill your

    target more easily. If you want to

    use Exhaust, replace Ignite or

    Teleport with it.

    I've never used Heal with Xin

    Zhao, but it's not a terrible spell.

    The short movement speed burst

    comes in handy for chasing, and

    you can use Heal to bait enemies

    into towerdiving you. If you want

    to use Heal, replace Ignite or

    Teleport with it.

    Manly Abilities

    Quick and Dirty:

    There's an icon and brief description of each ability

    on the left side.

    Long and Nerdy:

    More detailed information and tips and tricks are

    on the right side.

    Challenge ( passive)

    ...............................

    Challenge is a very strong passive that your whole

    team benefits from. It doesstack with The Black

    Cleaver, and it has really cool synergy with his

    ultimate (more on that below).

    Xin's targets are usually squishy damage

    dealers liks AD carries, which don't build

    much armor, but that doesn't make it

    useless against them. A target with 80

    armor at level 18, for instance, would have

    12 armor reduced.

    If you Challenge a tank, 15% armor

    reduction then becomes MASSIVE.

    Xin synergizes very well with other AD

    champions because with Black Cleaver, he

    can reduce 40% of his target's armor, which

    is pretty scary.

    Three Talon Strike (Q)

    ...............................

    Three Talon Strike (TTS) is Xin's primary source of

    damage and hard CC.

    This ability is an autoattack reset. This

    means if you cast it just after you

    autoattack, TTS will reset Xin's autoattack

    animation and attack again, so you can

    double-tap your target. Practice this method

    often so you can get the timing downperfectly.

    When you have TTS active, your three autos

    will have a noticeably faster attack

    animation.

    This ability gives you more damage at level 1

    than almost any other top laner, because of

    the high raw damage, autoattack reset

    mechanic, and knockup (which gives you a

    free auto while your target is CCed).

    Since it scales off total AD, you can build

    tanky items and still benefit from the scaling.

    Battle Cry (W)

    ...............................

    Xin gains attack speed and sustain by yelling at his

    opponents. What a man.

    The hit count doesn't have a cooldown like

    Jax's ultimate does. You can hit somethingtwice and wait 3 minutes, but you will always

    heal on the 3rd hit.

    You don't have to deliberately press W after

    Q. You can press both keys simultaneously

    and still get the cooldown reduction from the

    first Q hit. It makes playing Xin a bit simpler.

    There's only two reasons you should use this

    ability in the early levels: if you know you'll be

    fighting your opponent for more than a

    couple seconds, or if you have to land that

    knockup as fast as possible. If you use it for

    every trade, you risk running OOM.

    If you decide to build AP/AS, this ability gives

    HILARIOUS levels of healing.

    Remove these.

    I recommend using tables. Tables can ma

    like this look quite nice.

    Yeah. So why isn't Black cleaver in your c

    again? -2

    Use this spell on cooldown to reduce the c

    of long spells like your ultimate. -2

    Word this better - let your readers know th

    active of this should only be used for prol

    trades, or something along those lines.

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    Audacious Charge (E)

    ...............................

    Audacious Charge gives Xin fantastic sticking

    power and decent CC.

    The AOE slow doesn't diminish on the edges

    like Ravenous Hydra or Grand Skyfall.

    Everyone gets slowed and damaged for the

    full value.

    Try to save your dash for when an enemy

    tries to escape via Flash, Arcane Shift,

    etc. It's usually not possible to do, but

    sometimes you can pull it off by simply

    running up to someone, hiding in an

    unwarded brush, or flanking them.

    At 40% CDR, this ability has a 6 second

    cooldown. After your 3 Q hits, it has a 3

    second cooldown. Three seconds.That's

    terrifying.

    Crescent Sweep (R)

    ...............................

    Xin Zhao whips his long spear around in a circle like a

    boss, sending everyone around him flying backwards,

    and then stuns them after the knockback, like

    Alistar's Headbutt. A Challenged target won't be

    knocked back, so Xin can immediately start stabbing

    its face in.

    Dashing to a clumped enemy team and

    ulting them is one of the most disruptive

    things you can do in this game. They are

    knocked everywhere like bowling pins, and if

    you caught more than one in the dash aoe,

    they're slowed too.

    Don't be afraid to use it as an escape. If

    you're being chased by bloodthirsty idiots,

    simply press R when they get in range. It

    doesn't have a terribly long cooldown and

    your Q will shorten it.Since it deals %current health damage, it's

    best used at the start of a fight (usually).

    Always try to use the knockback + stun part

    of it to your advantage (you can do this

    many different ways).

    Ability Combos

    Quick and Dirty:

    Just read the actual combos on the left side and

    practice the more difficult ones.

    Long and Nerdy:

    Detailed instructions on the left and an example

    video on the right.

    >> AA >> Difficulty: easy

    This is your basic trading combo in lane phase.

    Dash to an enemy, autoattack, reset with Q, then

    hit 3 times. Make sure to weave forward

    movement in between your attacks so you keep

    up with your retreating enemy laner. Unless you're

    going for the kill, it's best to back off after you

    knock up your target. Sometimes you'll want to

    back off after the first Q hit (like if the enemy

    dashes away or Vladimir uses his pool).

    >> AA >> + Difficulty: easy

    This is your all-in combo pre-6. Use this combo

    when you need to land your 3 Q hits quickly or

    I like the videos! Great addition

    http://www.mobafire.com/league-of-legends/ability/battle-cry-276http://www.mobafire.com/league-of-legends/ability/three-talon-strike-275http://www.mobafire.com/league-of-legends/ability/audacious-charge-277http://www.mobafire.com/league-of-legends/champion/vladimir-56http://www.mobafire.com/league-of-legends/ability/three-talon-strike-275http://www.mobafire.com/league-of-legends/ability/audacious-charge-277http://www.mobafire.com/league-of-legends/ability/headbutt-19http://www.mobafire.com/league-of-legends/ability/crescent-sweep-278http://www.mobafire.com/league-of-legends/ability/arcane-shift-237http://www.mobafire.com/league-of-legends/summoner-spell/flash-14http://www.mobafire.com/league-of-legends/ability/grand-skyfall-223http://www.mobafire.com/league-of-legends/item/ravenous-hydra-159http://www.mobafire.com/league-of-legends/ability/audacious-charge-277http://www.mobafire.com/league-of-legends/ability/audacious-charge-277http://-/?-
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    when you know the other enemy champ will stand

    and fight back for more than a couple seconds.

    Again, keep moving with your opponent if he

    retreats back to his turret.

    >> >> AA >> +Difficulty: medium

    This is your all-in combo after level 6. Keep in mind

    this combo will usually scare the pants off your

    enemies, so be prepared to chase them down if

    they run away. Sometimes I use this combo when

    I get back into lane after level 6. By immediately

    jumping on the enemy laner and dumping all my

    skills on him, I leave him at well below half HP

    while remaining relatively unscathed, and thus

    assert lane dominance.

    This is also your teamfight initiating combo. Dash

    to someone in the middle of the enemy team, ult

    everyone, and maul your Challenged target while

    the enemy team is scattered. You don't always

    have to Challenge the AD carry either sometimes

    displacing the rest of the enemy team is better

    than simply isolating the carry. You can also use it

    to peel for your own team if the enemy team is all-

    in comp like Malphite and Yasuo.

    >> AA >> + Difficulty: Hard

    This is a great combo for knocking a target where

    you want him to be (like under your turret) and

    then dumping QW on him. Once again, save E for

    any escapes. Ganking lanes with this combo

    almost always results in a kill because you knock

    your target away from his turret and closer to your

    ally, while still having your gapcloser up.

    >> Difficulty: Hard

    When you combine Flash with Audacious

    Charge, you basically have a gapcloser with 1025

    range. It ALWAYS catches enemies off guard and

    sets up a sweet combo for you and usually a kill.

    Just make sure to cast both spells very quickly

    (almost simultaneously), and make sure your

    opponent is actually within range. Flashing and not

    dashing is the worst because you look like an idiot

    who just burned his summoner )

    http://www.mobafire.com/league-of-legends/ability/audacious-charge-277http://www.mobafire.com/league-of-legends/summoner-spell/flash-14http://www.mobafire.com/league-of-legends/ability/audacious-charge-277http://www.mobafire.com/league-of-legends/summoner-spell/flash-14http://www.mobafire.com/league-of-legends/ability/battle-cry-276http://www.mobafire.com/league-of-legends/ability/three-talon-strike-275http://www.mobafire.com/league-of-legends/ability/crescent-sweep-278http://www.mobafire.com/league-of-legends/champion/yasuo-117http://www.mobafire.com/league-of-legends/champion/malphite-35http://www.mobafire.com/league-of-legends/ability/battle-cry-276http://www.mobafire.com/league-of-legends/ability/three-talon-strike-275http://www.mobafire.com/league-of-legends/ability/crescent-sweep-278http://www.mobafire.com/league-of-legends/ability/audacious-charge-277
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    >> Difficulty: Hard

    This combo's a lot of fun, but very difficult to do

    perfectly. If you time it right, you can actually

    press R a millisecond beforeyou flash, which

    reduces the cast time a little bit. Practice this in a

    custom game until you get the hang of it (once

    again, press both buttons almost simultaneously).

    >> >> >> Difficulty: Almost impossible

    This is probably the hardest Xin Zhao combo,

    but it's the most rewarding: run up to your target

    (boosted with Youmuu's), flash behind him, press

    R to knock him forward and E to catch up to him.

    What a man.

    Manly Items

    Quick and Dirty:

    Get these:

    and then assess the context of each game to

    figure out the last item.

    Xin Zhao is the total opposite of champions like Talon or most AD carries, who have very strict build paths and

    buy almost the exact same items every game. Because Xin benefits from so many stats and can fill so many roles,

    there's maybe 7 items in the whole game that are truly bad for him. The stats he needs most are cooldown

    reduction (CDR), attack damage, attack speed, and some kind of movement speed boost like Phage,

    Youmuu's Ghostblade, etc. Lifesteal, critical chance, and/or general tankiness make great secondary stats. Always

    be looking at the enemy team (and your own) to determine which items are best for a particular game

    and adjust your build path accordingly.

    My Personal Favorites

    Youmuu's Ghostblade is Xin Zhao's best

    damage item, period. This item alone gives

    you enough damage to kill squishies, and it

    synergizes perfectly with every possible

    build. The stats may not seem impressive,

    but the 20 flat armor pen is amazing, and

    the active is even better because it lets you

    outduel EVERYONE early/mid game (it also

    has a short 45 second cooldown). I get this

    item in almost every game I play.

    Boots of Mobility are the key to Xin's scary

    early/midgame snowball potential. These

    boots are designed for roamers, so once you

    get them do your team a favor and start

    roaming. You can easily gank mid lane, invade

    the enemy jungle, or even walk to bot lane

    after you recalled for a lane gank. These boots

    also help tremendously when you don't have

    Teleport.

    Spirit Visage is similar to Banshee's

    Ah so this is why you get boots of mobility

    all starting to come together now.

    So give me some examples of a success

    telling your readers EXACTLY why it wor

    -3

    http://www.mobafire.com/league-of-legends/item/banshees-veil-76http://www.mobafire.com/league-of-legends/item/banshees-veil-76http://www.mobafire.com/league-of-legends/item/spirit-visage-56http://www.mobafire.com/league-of-legends/item/spirit-visage-56http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/summoner-spell/teleport-6http://www.mobafire.com/league-of-legends/item/boots-of-mobility-86http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/boots-of-mobility-86http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/phage-51http://www.mobafire.com/league-of-legends/champion/talon-82http://www.mobafire.com/league-of-legends/item/spirit-visage-56http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/boots-of-mobility-86http://www.mobafire.com/league-of-legends/champion/xin-zhao-55http://www.mobafire.com/league-of-legends/ability/audacious-charge-277http://www.mobafire.com/league-of-legends/ability/crescent-sweep-278http://www.mobafire.com/league-of-legends/summoner-spell/flash-14http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/ability/crescent-sweep-278http://www.mobafire.com/league-of-legends/summoner-spell/flash-14http://-/?-
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    Dead Man's Plate is my favorite

    health/armor for Xin Zhao. It's like Riot

    decided to take the roaming passive from

    Boots of Mobility and the slow resistance from

    Boots of Swiftness and throw them on an

    item with Randuin's Omen's stats, because

    why not. It also comes with a little burst

    damage and a slow, because...why not.

    Veil, but tailored specifically for Xin Zhao. If

    you have any lifesteal and 10-30% CDR,

    this item outclasses Banshee's Veil

    because you're making full use of its stats.

    Otherwise, I'd get Banshee's because it's a

    slightly better item in terms of general

    defense.

    How do I know when to buy certain items?

    Assess the weaknesses and damage output of the enemy team and what your team needs out of you, then choose

    accordingly. If you want to know the best situations to build a particular item, just open up the sections below for

    more details.

    STAB THINGS HARDER...

    STAB THINGS FASTER...

    LADIES LIKE ARMOR PLATING...

    IF YOU DON'T BELIEVE IN MAGIC...

    A HEALTH ITEM PER DAY KEEPS THE DEATH TIMER AWAY...

    DON'T LIKE BOOTS OF MOBILITY? HEAD TO THE RUNETERRA SHOE OUTLET...

    NOTE:

    Most items not listed here can still be viable! I didn't include every single item because the lists would be

    overwhelming. If you love Guinsoo's Rageblade, Iceborn Gauntlet, or Nashor's Tooth, feel free to use

    them because they all work on Xin. For AP items in particular, check the AP/AS section at the bottom of the guide.

    Example Builds

    Quick and Dirty:

    Read the build name on the left and look at the

    item icons on the right.

    Build Name Explanation Items

    Balanced

    This is a general-purpose build that works with basically

    anything. You've got good damage and good survivability.

    Get Phage early on, maybe after you finish Youmuu's, but

    you don't have to complete Trinity Force until after you get

    the other items.

    Heavy Armor

    Use this build if the enemy team has 3-4 AD champions.

    Consider swapping Sunfire Cape for Thornmail if most of

    their damage comes from autoattacks.

    I'd include this in your cheat sheet. While

    with a few things here and there, adding t

    cheat sheet would make your guide a lot b

    Most guide readers won't read down this f

    http://www.mobafire.com/league-of-legends/item/spirit-visage-56http://www.mobafire.com/league-of-legends/item/wits-end-68http://www.mobafire.com/league-of-legends/item/wits-end-68http://www.mobafire.com/league-of-legends/item/spirit-visage-56http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/mercurys-treads-82http://www.mobafire.com/league-of-legends/item/sunfire-cape-57http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/item/randuins-omen-102http://www.mobafire.com/league-of-legends/item/frozen-heart-81http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/ninja-tabi-53http://www.mobafire.com/league-of-legends/item/trinity-force-63http://www.mobafire.com/league-of-legends/item/spirit-visage-56http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/boots-of-mobility-86http://www.mobafire.com/league-of-legends/item/nashors-tooth-84http://www.mobafire.com/league-of-legends/item/iceborn-gauntlet-150http://www.mobafire.com/league-of-legends/item/guinsoos-rageblade-88http://www.mobafire.com/league-of-legends/item/banshees-veil-76http://www.mobafire.com/league-of-legends/item/banshees-veil-76http://www.mobafire.com/league-of-legends/item/spirit-visage-56http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://-/?-
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    Heavy Mag Resist

    Use this build if the enemy team has 3-4 AP champions

    (only include the support if it's someone like Annie,

    Morgana, or Brand with an AP item or two).

    MASSIVE CRITS

    Do you want to blow people up before they can react? If

    you're snowballing hard, get these items and proceed to

    WRECK the enemy team! I would only recommend using

    this build once you've gotten a lot of experience with Xin

    and have a hyperaggressive playstyle, since you're fairlysquishy.

    Full Tank

    Use this build if your teammates are carrying hard and

    need a front line. Start with a Doran's Blade so you'll have

    some sort of damage early on. You won't deal much

    damage, so you don't have much dueling power. Stick with

    your carries and either peel for them or initiate teamfights

    for them, depending on what works best.

    Tanky Magic Damage

    This build is pretty weird, but it's fun if you want to mixthings up or if your team is mostly AD. You won't deal

    huge amounts of damage, but the build is fairly balanced

    overall. Get Sunfire Cape first if your opponent is AD, or get

    Wit's End first if your opponent is AP. Consider getting an

    early Stinger or Glacial Shroud for the CDR.

    Wheaties

    This build uses the cool new Juggernaut items, and gives

    you stupid amounts of health. Don't use this build if you're

    facing someone like Vayne or Kog'Maw, for obvious

    reasons.

    SPEEEEEED If you're a fan of Racecar Yi, well...have fun.

    Gluey

    Nobody will ever escape you. Ever. You can use this to

    completely shut down a kite-heavy team comp, or to just

    piss people off because they can't go anywhere :)

    Lane Phase Gameplay

    Quick and Dirty:

    Harass with Q and autos at level 1 if possible,

    reach level 2 first, try to get first blood the instant

    you hit level 2, snowball from there, roam enemy

    jungle if fed. Make sure to ward.

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    Early game is where Xin shines. You can outdamage, outsustain, and out-CC almost everyone, so take advantage

    of that by fighting often. Keep in mind, however, at level 6 your opponent might have a bigger power spike than

    you (like Riven). Any jungler who respects Xin's early game threat will probably gank top lane at least once or

    twice, so expect them and don't be caught by surprise.

    Objectives:

    Reach level 2 first.When the first minion waves pile together, there's two different scenarios that

    can happen.

    IS YOUR OPPONENT MELEE?

    IS YOUR OPPONENT RANGED?

    Get first blood. Once you reach level 2, INSTANTLY jump on your opponent and go crazy! (btw, it's

    much faster to press ctrl+E than clicking the button to level up E). Make sure to use your AA reset,

    and make sure to walk with your opponent by moving forward in between each attack. Use

    Ignite and/or Flash if necessary - this kill is very important.

    MY OPPONENT FLASHED AWAY :(

    Put your trinket out and watch the minimap closely. If you're on purple side, ward the river

    bush. If you're on blue side, ward the tribrush. Put your ward down after you killed your opponent,

    or around 3:00-3:30. Most junglers will see you sitting in lane at 30-40% health and try to gank

    you (try to reach level 3 before you get ganked). At this point, most junglers are also level 3 (or

    even 2) and around 50-70% health.

    IF YOU'RE LEVEL 3 AND YOU HAVE MORE THAN 30%ISH HEALTH...

    IF YOU AREN'T LEVEL 3 YET AND/OR YOU HAVE VERY LOW HEALTH...

    Achieve lane dominance.Lane dominance means you can freely move around without fear of

    the other laner, farm every minion, and push the other laner out of farming range. It means you

    can do whatever you want because the other laner must stay at a respectful distance or die. At level

    1, you'll have zero lane dominance vs. a ranged champ because you don't have E yet. But after level

    2, it's possible to take lane dominance back from almost everyone.

    Disrupt the enemy jungler.The easiest way to do this is to steal his buffs. Watch the minimap

    carefully and keep an eye out for when they respawn (the first respawn is usually around 7:15-

    8:00, or a couple minutes later if the jungler started on the bottom half of the jungle).

    IF YOU'RE ON BLUE SIDE...

    IF YOU'RE ON RED SIDE...

    If you're snowballing, pitch a tent in the enemy jungle. You can only do this if you already

    have a few kills and can comfortably 1v1 their jungler, top, and mid. Buy green wards, pink wards,

    and/or upgrade your trinket so you can ward up the enemy jungle and punish the enemy jungler

    for venturing into his YOUR jungle. Keep your lane shoved if possible and look for opportunities to kill

    enemy champs. Just make sure to always play smart - if you see the enemy midlaner and top laner

    missing from their lanes, they're probably converging on you, so get out. Also, don't be afraid to

    rotate to mid lane - knocking down the mid lane turret early on is very nice.

    If the opportunity arises, gank bot lane and/or pick up an early dragon. This is the best

    way to snowball your bot lane. A double kill + dragon is absolutely devastating and creates a largeadvantage for your whole team.

    "I'm losing lane :("The most important thing to do in this situation is to stop dying. Deny your

    opponent any kills. If you give up one or two early on it'll sting, but it's nothing like giving up 6 kills

    within the first 10 minutes. Give your opponent some respectful distance, and ask your jungler for a

    gank ONLY IF you can gain a kill or lane dominance from it. Did you give up first blood to Darius?

    He's an ideal target because he has no escapes. Did you waste everything trying to kill Gragas?

    Not a good target to gank because he has an escape, CC, and he'll be hard to kill. Do not

    automatically beg your jungler for ganks simply because you're behind. It will piss him off

    and likely result in him NOT helping you :P

    Try to farm under turret as well as you can, and look for opportunities to gank other lanes. I've

    turned around many games where I started out 0/2 but went into midgame 5/3 because I roamed.

    Tell me exactly when you expect them. Sh

    through examples of how your lane oppon

    telegraphed that his jungler is nearby.

    Talk more about brush abuse. Also look in

    about the surprise knockup - using 2 TTS

    minions, and saving the third for your opp

    instantly knock him up.

    It's a little bit more complicated than just t

    Ah yes - show me how you can identify th

    opportunity, so I can hope that the xins in won't just sit in bot brush for 30 seconds.

    Talk about how to tower dive your oppone

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    Midgame Strategies

    Quick and Dirty:

    Kills are still important, but roaming and taking

    objectives are equally important now. Kill/contest

    dragon when possible, and try to knock down

    towers. Warding is very important.

    Midgame is where Xin's damage and snowball potential peaks. If you've farmed a decent number of minions (say

    70+ by the 10 minute mark) or gotten a few kills then you'll probably have Boots of Mobility, one complete

    item, and another item partially done. WHEN YOU REACH LEVEL 9, UPGRADE YOUR YELLOW TRINKET

    ASAP. There is never an excuse for not doing this in every game you play. For 250g you get a MASSIVE amount of

    wards, because they regenerate so fast. I cannot repeat this enough. Buy Greater Stealth Totem.

    Objectives:

    Control the upper half of the map. Assuming you've won your lane early game, you can do this

    by continuing to shove top lane, which leaves the enemy team to either send their jungler top

    (away from dragon), or else risk letting you dive their top laner and knock down yet another tower.

    Ward the upper half of the enemy jungle well, and try to anticipate enemy movement. Always keep

    track of the enemy red/blue buff, and take it as soon as it respawns.

    WHY IS CONTROLLING SUCH A HUGE PART OF THE MAP IMPORTANT/NECESSARY?

    Contest dragon.Killing the Dragon (and destroying the mid lane outer turret) are the two most

    important midgame objectives. Ideally, you would also have the first top lane turret knocked down if

    you dominated that lane earlier. Make sure to kill the scuttle crab for the zone control by dragon - it

    makes teamfights there much easier. Also keep track of the respawn timer - the last place you want

    to be when it respawns and your team starts fighting over it is blissfully farming top lane (if you

    have Teleport, then it's ok and even recommended).

    Create an overall gold advantage for your team. You'll hear the shoutcasters in pro League

    games talk about gold leads/gold advantages often, because it's genuinely important. When you

    create a several thousand gold lead over your opponents, it really pays off by lategame when your

    team has more completed items and thus more stats.

    HOW DO I CREATE THIS GOLD ADVANTAGE?

    Get tanky. After you've finished your first two offensive items, it's very important to buy defensive

    items as soon as possible because Xin needs them to survive more than a few seconds in

    teamfights. This is the point where your team is beginning to group up and fight the enemy team,

    so fights and skirmishes will happen frequently.

    IF YOURE SUPER FED AND THE ENEMY TEAM DOESNT HAVE MUCH HARD CC...

    Lategame Teamfights and Objectives

    Quick and Dirty:

    Objectives are key (Dragon, Baron, towers,

    inhibitors). Don't get baited by a low health

    enemy or squishy target. Work with your team,

    and keep warding.

    Now you have reached the point in the game where you really need a tanky item or two (or three) to survive more

    than a couple seconds in teamfights, especially if you're part of the front line. You should also have 30-40% CDR bythis point so you can use your EQ combo more often. The enemy team is most likely grouped up, so if you see a

    lonely squishy target it's most likely a trap. It's so easy to take the bait since you've been doing nothing but

    jumping on squishy targets all game, but you h ave to resist the urge and first make SURE that you genuin ely did

    catch someone off guard before you engage.

    Objectives:

    Secure map objectives. Individual kills simply don't compare to the value of a Dragon stack, a

    Baron buff, or an inhibitor turret. If you haven't already done so, shift your focus away from hunting

    people and instead push your team towards objective control.

    If a teamfight breaks out, fight the enemy team in a fashion that best helps your own

    team.You have to communicate with your team and be aware of what the main source of damage

    is (is it your 2/5 vayne or your 8/3 ziggs with 200 farm? Is it YOU since you're fed, or is it your 4-

    item Kog'Maw because you had a tough lane phase?).

    Individual kills allow for the opportunity to

    your lead further with things like towers, in

    neutral objectives, though.

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    WHAT TO DO IF YOU'RE THE TANK AND INITIATOR

    WHAT TO DO IF YOURE PLAYING ASSASSINS CREED: LEAGUE

    WHAT TO DO IF YOU HAVE A HYPERCARRY ADC

    Once you destroy an inhibitor, pressure other lanes. This is a very common mistake in

    Bronze/Silver: You destroy an inhibitor and then continue to blindly push the lane forward until the

    enemy team respawns and pounces on you with Homeguard. Don't do this! You gotta believe in the

    power of winions and pursue a different objective.

    If you see a good opportunity to backdoor, take it. What makes a good opportunity? When

    you already have a large minion wave building up when the enemy team is pushing down mid lane

    but your team can withstand a siege for a few minutes, or when you're extremely fed and could kill

    any single champion they send to stop you (which means they'd have to send 2 or 3).

    What makes a poor opportunity? When you have an inhibitor down and the enemy team is

    marching into your base when Baron or Dragon are about to be contested, or if the enemy team

    has a fed champion who could kill you in a straight-up fight.

    Advanced Techniques/Random Tips

    Quick and Dirty:

    Just a bag of tricks that improve your skills.

    Combat

    Since Three Talon Strike's attack animation is so

    quick, you can consistently interrupt a LOT of

    abilities with cast times, provided you can anticipate

    them. This lets you win a lot of trades. It also lets

    you hit people immediately after they dash or blink

    away. As long as you land one autoattack before

    they blink away and you reset your animation with

    Q, that first Q will always hit. You can also hit

    targets who go into stealth this way, like Akali or

    Shaco.

    Try to save Audacious Charge for when your

    target tries to escape. You can do this by hiding in

    bushes, using the fog of war, or simply running up

    to them if you're fast enough.

    When you're trading with your opponents in lane, be

    aware of their ability cooldowns and work around

    them. If it's an autoattack modifier like Empower

    or Drunken Rage, make your opponent waste it

    on a minion.

    A question that I use to help my duo partn

    pressure the right objectives is to ask mys

    "exactly why am I here right now?" if I can

    answer, I'll start looking for more suitable

    be -2

    This is especially important for skillshots

    can dodge. For example, jayce loses a lo

    pressure in his lane once his acceleration

    shock blast combo is down. You can zon

    a lot of CS.

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    If you're trying to kill a squishy with an escape, save

    R in case you burst him 90% down and then end up

    chasing him just outside AA range, with E on

    cooldown. If you can't catch up to him, swat him off

    the map with R.

    Utility

    A good farming techique mid-late game is to use

    Audacious Charge on the caster minions, then use

    one Three Talon Strikefor each of them to finish

    them off. It's quick and efficient.

    You can (sort of) ward jump in the jungle. If you're

    across the wall from a monster camp, you can toss

    a ward on the camp, then dash to one of the

    monsters to jump over the wall. Handy for escaping.

    Just for fun

    If you spam your joke (ctrl + 2) about 2 times every

    second Xin will look like he's repeatedly kicking the

    air. It's a good way to taunt someone.

    If you right-click to move somewhere, then dance

    (ctrl + 3) for about 1 second, then continue moving,

    Xin does this cool flourish with his spear. You can

    also achieve a similar effect by pressing the laugh

    button instead (ctrl + 4). This is kinda

    buggy/inconsistent and needs a little practice to get

    down perfectly.

    Matchups

    Quick and Dirty:

    Read the ability icons if you don't know a certain

    champion. Difficulty = how hard it is to play

    I don't cover matchups in my review. Let m

    you have any particular matchups you'd li

    look at

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    against them. Threat = how dangerous they are.

    - For each matchup there's a strategy/explanation, list of abilities, and difficulty/threat scales. Difficulty level means

    how skilled and focused you have to be to beat them. Threat level means how dangerous that opponent is,

    especially when fed. A fed Maokai can't really kill you, but a fed Rengar is a nightmare.

    - Most of the things I point out in certain matchups are things you should be doing in every game, like asserting

    lane dominance, monitoring enemy ability cooldowns, harassing melee-range champs with Q at level 1, trying to

    dodge poke and harass from enemy champs, etc.

    - Finally, remember that it takes several games facing each champion before you begin to feel comfortable playing

    against them. Don't lose confidence or feel bad if you lost a matchup you should've won - you'll get better with

    experience and make mistakes less often.

    Aatrox

    Aatrox has less damage and less

    sustain when above 50% health,

    and below 50% health you can

    burst him down too quickly for his

    healing to really pay off. Try to

    pop his passive early, and zone

    him from farming range to deny

    his sustain. If he misses his Q

    knockup, you will always win

    trades. Otherwise you'll go about

    even. Be wary of jungler ganks

    though - Aatrox has a strongknockup and slow, so you can get

    locked down easily.

    __________ ____

    _________

    __________ ____

    Difficulty level: 4/10

    Threat level: 6/10

    Akali

    Akali is weak early, but she's tricky

    because of her shroud. If she gets

    in melee range, tap her a couple

    times with Q to show her who's

    boss. After level 6, you can knock

    her out of her shroud for a second

    or two by standing in it and ulting

    (make sure she's not Challenged).

    DO NOT feed her.

    ___________ ___

    _________

    ___________ ___

    Difficulty level: 4/10

    Threat level: 8/10

    Braum

    You won't see him much in top

    lane, but when you do you'll win

    easily. Concussive Blows takes

    4 hits to proc, while TTS only

    takes 3 (plus you have more

    attack speed). After you knock

    him up, walk away to avoid

    getting stunned. Try to keep a

    meatshield minion in front of you

    to eat his Q. Before you jump on

    him, watch the minion waves

    because he can jump to a minion

    if there's one behind him to

    escape.

    ___________ ___

    _________

    ___________ ___

    Difficulty level: 2/10

    Threat level: 4/10

    Cho'Gath

    His skill at landing Rupture will

    determine how much or how little

    he feeds you, because if he doesn't

    land it he's a free kill. If he's good,

    he'll save Rupturefor when you

    jump on him and target t he

    ground he's standing on so you get

    knocked up. To dodge this, jump

    on him and immediately keep

    moving forward or up/down. His

    on-hit damage is weaker than TTS

    so don't be afraid to duke it out

    right at level 1. Be wary of his

    ___________ ___

    _________

    ___________ ___

    Difficulty level: 2/10

    Threat level: 5/10

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    ultimate even when building full

    tank it does a scary amount of

    true damage.

    Darius

    Play this one carefully. In order to

    win, you have to reach level 2

    before Darius does without taking

    more than 1-2 Q hits at level 1.

    Once you reach level 2, take E if

    your health is above 60% or so, or

    take W if Darius is aggressive and

    your health is lower than his.

    Attack him the INSTANT you hit

    level 2, while you have the

    advantage. If you lose lane

    dominance, you will get zoned and

    lose cs. If this happens, make sure

    to ask your jungler for ganks

    because Darius has no escapes.

    __________ ____

    _________

    __________ ____

    Difficulty level: 2/10

    Threat level: 8/10

    Fiora

    Play this one carefully. Watch out

    for Fiora's passive - she'll try to

    maneuver around you to hit your

    weak spot. If she's bad, she'll just

    spam W when you start fighting,in which case you can simply use

    a regular AA to break it. Try to

    dodge her W if you can.

    __________ ____

    _________

    __________ ____

    Difficulty level: 2/10-8/10

    Threat level: 8/10

    Fizz

    Play this one carefully. He can

    outdamage you early game with

    his stupid on-hit W. If you dash to

    him, he can press E to delay a

    second while you take minion

    aggro, and then Q you at point-

    blank range to escape. He's very

    annoying and very dangerous, so

    play safely and look carefully foropportunities to strike.

    __________ ____

    _________

    __________ ____

    Difficulty level: 7/10

    Threat level: 9/10

    Gangplank

    He has excellent poke with Q, but

    his all-in is sub-par and costs a lot

    of mana. Try to take as little

    harass at level 1 as possible, and

    when you reach level 2, make him

    pay for it. Force him to choose

    between consuming his passive on

    you and using it to farm (much

    like Caitlyn's passive). Try to

    contest his barrels, too: your AA-Q

    reset can kill barrels faster than

    his AA-Q. At level 6, don't stand inhis ultimate for the entire duration

    because you'll take a LOT of

    damage if you do. Pop ignite early

    to anticipate his heal.

    ___________ ___

    _________

    ___________ ___

    Difficulty level: 4/10

    Threat level: 5/10

    Garen

    All you have to do to beat Garen

    early is to pay attention to his

    ability cooldowns. If he uses Q or E

    to farm, jump on him immediately.

    His W can turn trades in his favor,

    but only good Garens will time it

    properly and it has a huge

    cooldown (24 seconds). Try to keep

    his passive down by trading often,

    __________ ____

    _________

    __________ ____

    Difficulty level: 2/10-6/10

    http://www.mobafire.com/league-of-legends/champion/garen-51http://www.mobafire.com/league-of-legends/ability/demacian-justice-258http://www.mobafire.com/league-of-legends/ability/judgment-257http://www.mobafire.com/league-of-legends/ability/perseverance-254http://www.mobafire.com/league-of-legends/ability/decisive-strike-255http://www.mobafire.com/league-of-legends/ability/courage-256http://www.mobafire.com/league-of-legends/champion/gangplank-30http://www.mobafire.com/league-of-legends/ability/cannon-barrage-151http://www.mobafire.com/league-of-legends/ability/powder-keg-723http://www.mobafire.com/league-of-legends/ability/trial-by-fire-722http://www.mobafire.com/league-of-legends/ability/parrrley-148http://www.mobafire.com/league-of-legends/ability/remove-scurvy-149http://www.mobafire.com/league-of-legends/champion/fizz-87http://www.mobafire.com/league-of-legends/ability/chum-the-waters-443http://www.mobafire.com/league-of-legends/ability/playful-trickster-442http://www.mobafire.com/league-of-legends/ability/nimble-fighter-439http://www.mobafire.com/league-of-legends/ability/urchin-strike-440http://www.mobafire.com/league-of-legends/ability/seastone-trident-441http://www.mobafire.com/league-of-legends/champion/fiora-94http://www.mobafire.com/league-of-legends/ability/grand-challenge-726http://www.mobafire.com/league-of-legends/ability/bladework-725http://www.mobafire.com/league-of-legends/ability/duelists-dance-724http://www.mobafire.com/league-of-legends/ability/lunge-475http://www.mobafire.com/league-of-legends/ability/riposte-476http://www.mobafire.com/league-of-legends/champion/darius-98http://www.mobafire.com/league-of-legends/ability/noxian-guillotine-498http://www.mobafire.com/league-of-legends/ability/apprehend-497http://www.mobafire.com/league-of-legends/ability/hemorrhage-494http://www.mobafire.com/league-of-legends/ability/decimate-495http://www.mobafire.com/league-of-legends/ability/crippling-strike-496
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    because your sustain comes from

    fighting and his comes from

    staying out of the fight.

    Threat level: 5/10

    Gnar

    Mini Gnar is annoying, but very

    squishy. Mega Gnar has more CC

    and tankyness than you, but less

    mobility. Try to dodge his Q at

    early levels, and jump on him at

    level 2. He'll probably hop away,

    but not before you can get an E-

    AA-Q combo off. The best time to

    engage is right before he turns

    back to Mini Gnar.

    __________ ____

    _________

    __________ ____

    Difficulty level: 4/10

    Threat level: 6/10

    Gragas

    Gragas is tanky, so he's hard to

    kill. He also has a lot of poke and

    trading power. In other words,

    he's a hard lane opponent. If you

    use your EQ combo on him, he'll

    likely dash away with Body

    Slam, so try to play around that.

    He can also knock you into his

    tower with his ult, so watch out

    for that if your lane is pushed.

    __________ ____

    _________

    __________ ____

    Difficulty level: 7/10

    Threat level: 5/10

    Heimerdinger

    I hate Heimerdinger. You can blow

    him up easily, but he can also blow

    YOU up easily and completely zone

    you out. Once he gets Zhonya's

    Hourglassyou can't really attack

    him without a magic resist item like

    Spirit Visage. Don't ask for

    ganks after level 6 if your jungler is

    below 60% health or squishy

    because Heimerdinger will probably

    get at least 1 kill.

    ____________ __

    _________

    ____________ __

    Difficulty level: 7/10

    Threat level: 5/10

    Irelia

    Play this one carefully.Irelia is

    tough, but beatable. She has

    slightly less damage than you, but

    has similar sustain and tankyness.

    In order to win you have to take

    the small things into account like

    minion aggro, summoner/ult

    cooldown timers, and whether you

    have more or less HP than her

    when you engage. Harass her with

    Q at levels 1-2 to assert lane

    dominance.

    ____________ __

    _________

    ____________ __

    Difficulty level: 6/10

    Threat level: 5/10

    Jarvan IV

    Play this one carefully. Jarvan is

    like Darius he can outpoke you at

    level 1 and assert lane dominance,

    which he can maintain throughout

    lane phase. He can go about even

    with you in trades, but he doesn't

    have sustain so if you can zone

    him from the melee minions you

    can heal back a little health. If you

    can dodge his EQ combo you'll win

    the trade. You can also dash to a

    nearby enemy minion if available

    to escape Cataclysm.

    __________ ____

    _________

    __________ ____

    Difficulty level: 8/10

    Threat level: 6/10

    Jax

    http://www.mobafire.com/league-of-legends/champion/jax-15http://www.mobafire.com/league-of-legends/champion/jax-15http://www.mobafire.com/league-of-legends/champion/jarvan-iv-71http://www.mobafire.com/league-of-legends/ability/cataclysm-363http://www.mobafire.com/league-of-legends/ability/demacian-standard-362http://www.mobafire.com/league-of-legends/ability/martial-cadence-359http://www.mobafire.com/league-of-legends/ability/dragon-strike-360http://www.mobafire.com/league-of-legends/ability/golden-aegis-361http://www.mobafire.com/league-of-legends/ability/cataclysm-363http://www.mobafire.com/league-of-legends/champion/irelia-64http://www.mobafire.com/league-of-legends/ability/transcendent-blades-328http://www.mobafire.com/league-of-legends/ability/equilibrium-strike-327http://www.mobafire.com/league-of-legends/ability/ionian-fervor-324http://www.mobafire.com/league-of-legends/ability/bladesurge-325http://www.mobafire.com/league-of-legends/ability/hiten-style-326http://www.mobafire.com/league-of-legends/champion/heimerdinger-40http://www.mobafire.com/league-of-legends/ability/upgrade-200http://www.mobafire.com/league-of-legends/ability/ch-1-electron-storm-grenade-199http://www.mobafire.com/league-of-legends/ability/techmaturgical-repair-bots-201http://www.mobafire.com/league-of-legends/ability/h-28g-evolution-turret-197http://www.mobafire.com/league-of-legends/ability/hextech-micro-rockets-198http://www.mobafire.com/league-of-legends/item/spirit-visage-56http://www.mobafire.com/league-of-legends/item/zhonyas-hourglass-114http://www.mobafire.com/league-of-legends/champion/gragas-45http://www.mobafire.com/league-of-legends/ability/explosive-cask-228http://www.mobafire.com/league-of-legends/ability/body-slam-227http://www.mobafire.com/league-of-legends/ability/happy-hour-224http://www.mobafire.com/league-of-legends/ability/barrel-roll-225http://www.mobafire.com/league-of-legends/ability/drunken-rage-226http://www.mobafire.com/league-of-legends/ability/body-slam-227http://www.mobafire.com/league-of-legends/champion/gnar-120http://www.mobafire.com/league-of-legends/ability/gnar-666http://www.mobafire.com/league-of-legends/ability/hop-671http://www.mobafire.com/league-of-legends/ability/rage-gene-662http://www.mobafire.com/league-of-legends/ability/boomerang-throw-667http://www.mobafire.com/league-of-legends/ability/hyper-669
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    Play this one carefully. Jax is

    the supposedly perfect counter to

    Xin Zhao, but you can still win

    this. Jax has no sustain. You have

    short cooldowns on Q and E. You

    can dodge/bait his stun. You excel

    at short trades, and they're mana-

    efficient. You have sustain. See

    where I'm going with this? In order

    to beat Jax, you have to avoid toe-

    to-toe slugfests and do fancy tricks

    with Q and E to dodge his stun.

    Tips on trading and baiting

    Counter Strike:

    - Use Q twice on minions, then EQ

    to him for a very quick trade (not

    very mana efficient, but it gets the

    job done) and then immediately

    back off.

    - Just walk up to him and start

    autoattacking (without Q). If he

    activates E, walk backwards to

    avoid it and pull the fight towards

    your minions. Once he stuns you,

    proceed to destroy him with E-Q-

    W.

    - Anytime after he uses E, you

    have a 16 second window to tradefreely with him.

    - After level 6, you can start

    autoattacking him, wait for him to

    press E, then hit a minion and ult

    him away from you to dodge the

    stun. Then you can jump on him

    and wail away with your combo.

    ___________ ___

    _________

    ___________ ___

    Difficulty level: 4/10-9/10

    Threat level: 8/10

    Jayce

    Jayce is squishy. Try to take as

    little harass as possible at level 1,

    then jump on him at level 2 like

    usual. If he's not a complete idiot,

    he'll stay in cannon form until you

    jump on him, t hen switch t o

    hammer form and knock you

    away. Depending on his reaction

    time, you can get 1-2 or maybe

    even all 3 Q hits off before you get

    knocked back. Just rinse and

    repeat this process while dodging

    his Shock Blastand you'll win

    the lane.

    __________ ____

    _________

    __________ ____

    Difficulty level: 4/10

    Threat level: 5/10

    Kayle

    To stay on top of Kayle and get all

    three Q hits off, you need to

    move with her in between your

    attacks. Of course you should do

    this with anyone who'll retreatwhen you jump on them, but it's

    crucial with Kayle because she'll

    kite you to death if you don't

    knock her up. Stay away from

    your own minions when she's

    farming them with E to avoid the

    splash damage. The best time to

    engage on her is when she has

    1-2 seconds left on E (you can

    click on her and see how much

    time is left on it on her status bar

    in the upper left corner).

    ____________ __

    _________

    ____________ __

    Difficulty level: 4/10

    Threat level: 5/10

    Lee Sin

    Lee Sin is like Garen - watch his

    http://www.mobafire.com/league-of-legends/champion/kayle-2http://www.mobafire.com/league-of-legends/ability/intervention-11http://www.mobafire.com/league-of-legends/ability/righteous-fury-10http://www.mobafire.com/league-of-legends/ability/holy-fervor-7http://www.mobafire.com/league-of-legends/ability/reckoning-8http://www.mobafire.com/league-of-legends/ability/divine-blessing-9http://www.mobafire.com/league-of-legends/champion/jayce-100http://www.mobafire.com/league-of-legends/ability/mercury-hammer-578http://www.mobafire.com/league-of-legends/ability/acceleration-gate-576http://www.mobafire.com/league-of-legends/ability/hextech-capacitor-504http://www.mobafire.com/league-of-legends/ability/shock-blast-572http://www.mobafire.com/league-of-legends/ability/hyper-charge-574http://www.mobafire.com/league-of-legends/ability/shock-blast-572http://www.mobafire.com/league-of-legends/champion/jax-15http://www.mobafire.com/league-of-legends/ability/grandmasters-might-76http://www.mobafire.com/league-of-legends/ability/counter-strike-75http://www.mobafire.com/league-of-legends/ability/relentless-assault-72http://www.mobafire.com/league-of-legends/ability/leap-strike-74http://www.mobafire.com/league-of-legends/ability/empower-73http://www.mobafire.com/league-of-legends/ability/counter-strike-75http://www.mobafire.com/league-of-legends/champion/xin-zhao-55http://www.mobafire.com/league-of-legends/champion/jax-15
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    ability cooldowns and engage

    when one of them is on cooldown.

    He's definitely more tricky though.

    He can Safeguard to a nearby

    minion, so watch the minion

    waves to make sure he can't

    escape that way. Tempest will

    also lower your attack speed, so if

    he lands that it hurts your dueling

    power. Don't get knocked into his

    tower if he jumps behind you with

    an Insec move.

    __________ ____

    _________

    __________ ____

    Difficulty level: 4/10

    Threat level: 8/10

    Lissandra

    She'll use W when you dash to

    her, but as long as you don't take

    too much Q harass from her you'll

    win trades with E-AA-Q. Watch

    out for her burst when she

    reaches level 6, especially if

    you're being ganked. If you see

    her using E to escape, you can ult

    her or knock her up to cancel it.

    ___________ ___

    _________

    ___________ ___

    Difficulty level: 4/10

    Threat level: 6/10

    Malphite

    Malphite is another hard counter

    because of his attack speed slow

    from Ground Slam. However,

    it has a pretty short range so he

    might miss it if you aren't right

    next to him. He is also NOT tanky

    early on - the only thing he really

    has is his passive shield. He is also

    very mana hungry, so trade often

    (wait for him to waste E or wait

    for the slow to wear off).

    ___________ ___

    _________

    ___________ ___

    Difficulty level: 3/10-9/10

    Threat level: 5/10

    Maokai

    Maokai actually has a decent

    amount of damage and sustain if

    played correctly, so don't play

    recklessly thinking you'll auto-win.It's hard to dodge his sapling

    explosions, but at least dodge the

    damage from the initial toss.

    Other than that, it's the usual: tap

    him with Q if he gets in AA range,

    jump on him if he's not sitting in a

    pile of minions, and assert lane

    dominance early.

    ___________ ___

    _________

    ___________ ___

    Difficulty level: 5/10

    Threat level: 3/10

    Nasus

    If you don't kill him at least 1-2

    times before he gets his first

    complete item, Nasus has officially

    won the lane :/ . He's SO

    frustrating because you can't just

    take lane dominance or zone him

    under his turret, you actually have

    to force him to recall multiple

    times via poking (impossible with

    Xin) or get multiple kills during

    lane phase to truly shut him

    down. If you don't, you won't be

    fed coming out of lane phase and

    it'll be much harder to snowball

    midgame, and everyone knows

    abo