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SOUND DESIGN DOCUMENTATION BUNDLE QUT ACTING – Good People Directed by Sean Mee Queensland University of Technology Bachelor of Fine Arts | Technical Production THIS DOCUMENT CONTAINS CONFIDENTIAL INFORMATION IF FOUND, PLEASE CONTACT AND RETURN THIS DOCUMENT TO: MARISSA HILLIAR Sound Designer QUT Acting – Good People Phone: 0434 396 821 Email: [email protected] Or return to: QUT Kelvin Grove Creative Industries Precinct Z9, Level 2 – Student Services

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  • SOUND DESIGN DOCUMENTATION BUNDLE

    QUT ACTING – Good People

    Directed by Sean Mee

    Queensland University of Technology Bachelor of Fine Arts | Technical Production

    THIS DOCUMENT CONTAINS CONFIDENTIAL INFORMATION

    IF FOUND, PLEASE CONTACT AND RETURN THIS DOCUMENT TO:

    MARISSA HILLIAR

    Sound Designer QUT Acting – Good People

    Phone: 0434 396 821 Email: [email protected]

    Or return to:

    QUT Kelvin Grove Creative Industries Precinct Z9, Level 2 – Student Services

  • Table of Contents 2 Plans and Schematics 3 Set Plan V4 with dimensions 4 General Speaker Placement Plan 5 Good People Speaker Placement Plan 6 General Speaker Section Plan 7 Good People Speaker Section Plan 8 General Sound and Vision System Schematic 9 Sound Designer’s Documentation 10 Extracted Sound List. 11 Reactionary Sound List 24 Sound Cue Synopsis 26 APRA Clearance and Information 36 Bingo Caller’s Recording Script 37 Research and Design Justification 39 QLAB File 46

  • Plans and Schematics

    Set Plan Generated by Bethany Scott

    General Speaker Placement Plan

    Generated by Michael Trevisan

    Good People Speaker Placement Plan Generated by Marissa Hilliar

    General Speaker Section Plan

    Generated by Michael Trevisan

    Good People Speaker Placement Plan Generated by Marissa Hilliar

    General Sound and Vision Schematic

    Generated by Michael Trevisan

  • 15x Flats 3m x 1m3x Flats 2m x 1m (Quick Change Area)French braces 650mm x 1500mmNo rostra*Props Table to be tall enough to fit over Sub.

    CLSL

    Season ofContemporary American Plays

    Set Plan withDimensions

    Title

    03.05.2018Date

    Version4

    Bethany ScottDrawn By

    Set Designer

    Bethany Scott

    Scale

    1:50 @ A3

    This document is subject to change

    22871513

    6631

    1680

    17461460

    12841

    409

    2501

    1626

    Props Table

    Quick Change

    1397

    3314

    1500

    Notes

  • - JBL Control 30 - Mackie SRM450 - JBL Subwoofer- JBL Control 30 - Mackie SRM450 - JBL Subwoofer

    Good People Speaker Placement PlanTitle SoundDesigners

    *Subject to Change*Date

    VersionDrawn By

    11.05.20181

    0434 396 821Scale 1:50 @ A3

    VenuePhoneEmail [email protected]

    The LoftMichael Trevisan, Marissa Hilliar

    Key Notes-

    - JBL Control 30 - Mackie SRM450 - JBL Subwoofer- JBL Control 30 - Mackie SRM450 - JBL Subwoofer

    Title SoundDesigners

    Marissa Hilliar*Subject to Change*Date

    VersionDrawn By

    Scale 1:50 @ A3

    VenuePhoneEmail

    The Loft

    Key Notes

    - Presonus monitor speaker located in the bio box, see Good People Speaker Section Plan V1

    19/05/20181.5

    VECTORWORKS EDUCATIONAL VERSION

    VECTORWORKS EDUCATIONAL VERSION

  • x

    Sound Designer

    Marissa Hilliar

    Good People Speaker PlacementPlan V1.5

    Drawn by

    Michael Trevisan, Marissa Hilliar

    Sound Design

    Marissa Hilliar

    Scale

    1:50 @ A3

    Version

    V1.5 as of 19/05/2018 @ 0900hrs

    Phone

    0434 396 821

    Email

    [email protected]

    SUBJECT TO CHANGEFile

    2018_QUTActing_SOCA18_GoodPeople_SpeakerPlacementPlan_v1.5

    1398

    Notes

    - The model of the monitor positioned in the Bio Box is a Presonus Eris E5 High Definition Near Field Studio Monitor.

    BIO BOX

    VECTORWORKS EDUCATIONAL VERSION

    VECTORWORKS EDUCATIONAL VERSION

  • GRID

    ONSTAGE

    AUDITORIUM

    CONTROL ROOM

    KEY NOTES *Subject to Change* Show Name

    Venue

    Drawn By

    Version

    Contact

    Season of Contemporary American Plays, 2018

    Sound & Vision Schematic

    V2

    The Loft, Kelvin Grove

    Michael Trevisan Ph: 0419 674 854Email: [email protected]

    Mac Pro (Qlab, DVS Installed)

    Mac Mini (Qlab, DVS Installed)

    Soundcraft SI Expressions 1IN1

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

    13

    14

    15

    16

    Cisco Network Switch

    OUT1

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

    13

    14

    15

    16

    MOTU 16 A

    IN

    OUT1

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

    13

    14

    15

    16

    Apollo 8p

    OUT

    IN1

    2

    3

    4

    5

    6

    7

    Crown XLS 602 Amp #1IN1

    2

    OUT1

    2

    Crown XLS 602 Amp #2IN1

    2

    OUT1

    2

    Crown XLS 402 Amp #1IN1

    2

    OUT1

    JBL Control 30 Rear L

    JBL Control 30 Rear R

    JBL Control 30 FOH L

    JBL Control 30 FOH R

    JBL Subwoofer

    Mackie SRM450 L

    Mackie SRM450 R

    Venue Patching SystemIN1

    2

    3

    4

    OUT1

    2

    3

    4

    Mackie SRM450 Spare

    Decklink Quad1

    PANASONIC PT-DS21K

    OUT

    1 2 3 4 5 6 7 8

    SDI

    ETHERNET

    SM58

    XLR

    TRS - XLR

    CAT 5

    Thunderbolt

    Din21 - SDI

    Microphone

    Speaker

    - DVS = Dante Virtual Soundcard- Computer Monitors not included in schematic- Power Supply not included in schematic- Comms system are not included- For speaker placement visit speaker placement plan- Lens for projector is ET-DZ75LE10- Presonus monitor will be in Control Room for Good People and moved onstage to USC for Spike Heels and is not being used for RRB.

    Archive Mac Mini (DVS, Pro Tools Installed)

    IN

    ETHERNET

    ETHERNET

    NTG

    3

    NTG

    3

    NT4

    PersonusMonitor

  • Sound Designer’s Documentation

    Extracted Sound List Generated by Marissa Hilliar

    Reactionary Sound List

    Generated by Marissa Hilliar

    Sound Cue Synopsis Generated by Marissa Hilliar

    APRA Clearance and Information

    Generated by Marissa Hilliar

    Bingo Caller’s Recording Script Generated by Marissa Hilliar

    Research and Design Justification

    Generated by Marissa Hilliar

  • Extracted Sound List V1 Good People Directed by Sean Mee

    Marissa Hilliar Page 1 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs

    Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue

    I

    1 5 Door opening South Boston Massachusetts – an alley way behind a Dollar

    Store.

    Tense conversation between MARGARET and STEVIE behind their workplace.

    Tense, nervous, frustrated

    The back door opens and Margaret, about fifty, comes out with Stevie…

    18 Door slams shut Tense, nervous, frustrated MARGARET:. I don’t think she’d approve.

    2

    20 TV blaring from the next room

    Rundown kitchen – MARGARET’S house.

    Some bickering between DOTTIE and JEAN over MARGARET getting fired,

    Down, frustrated

    MARGARET: Okay, well, that’s who fired me.

    20 TV volume lowers MARGARET: Turn it off, Joycey!

    21 TV blaring from the next room JEAN: They blame the higher-ups.

    22 TV volume lowers MARGARET: Stop playing with those buttons. Joycey!

    22 TV blares JEAN: Nothing. Just…Russell.

    22 TV lowers MARGARET: Can you go in and turn that down for her, Dot?

    24 TV blares again JEAN: You got that right.

    25 TV is silenced JEAN: She relies on you.

  • Extracted Sound List V1 Good People Directed by Sean Mee

    Marissa Hilliar Page 2 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs

    Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue

    I 4

    74 Murmur of a crowd

    Basement of a church

    While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves

    Excited, nervous, awkward, tense.

    Scene start.

    74 Priest calling bingo numbers (VOICEOVER) “I-17. I… 17”

    They are for sale.

    74 Priest calling bingo numbers (VOICEOVER) “B-11.”

    They play.

    75 Priest calling bingo numbers (VOICEOVER) “B… 11.”

    DOTTIE: They gave me shit cards.

    76 Priest calling bingo numbers (VOICEOVER) “O-70. O-… 70.”

    JEAN: It’s just a few cards.

    76 Priest calling bingo numbers (VOICEOVER) “B-3. B… 3.”

    DOTTIE: Or it won’t.

  • Extracted Sound List V1 Good People Directed by Sean Mee

    Marissa Hilliar Page 3 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs

    Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue

    I 4

    77 Priest calling bingo numbers (VOICEOVER) “G-48. G…48.”

    Basement of a church

    While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves

    Excited, nervous, awkward, tense.

    DOTTIE: Joyce likes everybody, god love her.

    78 Priest calling bingo numbers (VOICEOVER) “N-31.”

    JEAN: Cookie was a fuckin’ wreck.

    78 Priest calling bingo numbers (VOICEOVER) “N… 31.”

    JEAN: Way before she lived on that wall even.

    78 Priest calling bingo numbers (VOICEOVER) “O-74.”

    MARGARET: They thought she was sleepin’.

    78 Priest calling bingo numbers (VOICEOVER) “O… 74.”

    MARGARET: That’s pretty sad.

    79 Priest calling bingo numbers (VOICEOVER) “G-53.”

    JEAN: You are?

  • Extracted Sound List V1 Good People Directed by Sean Mee

    Marissa Hilliar Page 4 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs

    Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue

    I 4

    79 Priest calling bingo numbers (VOICEOVER) “G-59.”

    Basement of a church

    While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves

    Excited, nervous, awkward, tense.

    JEAN: Why are you so negative all the time?

    79 Priest calling bingo numbers (VOICEOVER) “G… 59.”

    DOTTIE: I’m not negative, I’m realistic.

    80 Priest calling bingo numbers (VOICEOVER) “I-20.”

    DOTTIE: And what if they don’t?

    80 Priest calling bingo numbers (VOICEOVER) “I… 20.”

    MARGARET: What.

    81 Priest calling bingo numbers (VOICEOVER) “O-63.”

    JEAN: … he has a long-lost daughter.

    81 Priest calling bingo numbers (VOICEOVER) “O… 63”

    JEAN: “…you remember that summer we dated?”

  • Extracted Sound List V1 Good People Directed by Sean Mee

    Marissa Hilliar Page 5 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs

    Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue

    I 4

    82 Priest calling bingo numbers (VOICEOVER) “I-16.”

    Basement of a church

    While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves

    Excited, nervous, awkward, tense.

    JEAN: I’d walker her right up to the front door.

    82 Priest calling bingo numbers (VOICEOVER) “I… 16.”

    MARGARET: You would, too.

    82 Priest calling bingo numbers (VOICEOVER) “G-51.”

    MARGARET: You are too much.

    83 Priest calling bingo numbers (VOICEOVER) “G… 51.”

    JEAN: He’s calling all around you, Margie.

    83 Priest calling bingo numbers (VOICEOVER) “B-13.”

    DOTTIE: … those boys were actually his.

    84 Priest calling bingo numbers (VOICEOVER) “B… 13.”

    DOTTIE: Why he’d ever believe her is beyond me.

  • Extracted Sound List V1 Good People Directed by Sean Mee

    Marissa Hilliar Page 6 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs

    Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue

    I 4

    84 Priest calling bingo numbers (VOICEOV"ER) “N-41.”

    Basement of a church

    While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves

    Excited, nervous, awkward, tense.

    DOTTIE: … and I was asked to leave.

    84 Priest calling bingo numbers (VOICEOVER) “N… 41.”

    JEAN: Well there ya go.

    85 Priest calling bingo numbers (VOICEOVER) “G-55.”

    JEAN: Yeah, those rabbits for example.

    85 Voice of Old Lady: “Bingo!” Previous SND.

    85 Collective groan from the crowd Previous SND.

    85 Voice of Priest: “That’s a good bingo!”

    JEAN: … this nut her damn money.

    87

    Voice of Priest: “Next game: Inside Square. No B’s, no O’s. And we’re starting with… I-17. I... 17.”

    DOTTIE: “Who threw that bird at me?!”

  • Extracted Sound List V1 Good People Directed by Sean Mee

    Marissa Hilliar Page 7 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs

    Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue

    I 4

    88 Priest calling bingo numbers (VOICEOVER) “G-46.”

    Basement of a church

    While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves

    Excited, nervous, awkward, tense.

    STEVIE: No, because I don’t care.

    88 Priest calling bingo numbers (VOICEOVER) “G… 46.”

    JEAN: It is peculiar though.

    89 Priest calling bingo numbers (VOICEOVER) “N-41. N… 41.”

    JEAN: … that’s all that matters.

    89

    Priest calling bingo numbers (VOICEOVER) “G-58.”

    MARGARET: Speak for yourself.

    90 Priest calling bingo numbers (VOICEOVER) “G… 58.”

    JEAN: He knows what I mean.

    90 Priest calling bingo numbers (VOICEOVER) “I 21. I… 21.”

    JEAN: … I don’t know what else to tell you.

  • Extracted Sound List V1 Good People Directed by Sean Mee

    Marissa Hilliar Page 8 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs

    Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue

    I 4

    91 Priest calling bingo numbers (VOICEOVER) “N-36. N… 36.”

    Basement of a church

    While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves

    Excited, nervous, awkward, tense.

    JEAN: Gay guys.

    92 Priest calling bingo numbers (VOICEOVER) “I-24. I… 24.”

    (Silence as Dottie stares at him.)

    93 Priest calling bingo numbers (VOICEOVER) “G-60. G… 60.”

    MARGARET: Aren’t you glad you sat here, Stevie?

    94 Priest calling bingo numbers (VOICEOVER) “N-32.”

    STEVIE: Yeah, I know Russell Gillis.

    94 Priest calling bingo numbers (VOICEOVER) “N… 32.”

    JEAN: She’s been at that shop forever.

    94 Priest calling bingo numbers (VOICEOVER) “G-52.”

    DOTTIE: … I don’t know, some crazy story.

  • Extracted Sound List V1 Good People Directed by Sean Mee

    Marissa Hilliar Page 9 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs

    Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue

    I 4

    94 Priest calling bingo numbers (VOICEOVER) “G… 52.”

    Basement of a church

    While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves

    Excited, nervous, awkward, tense.

    DOTTIE: … and so out she went.

    95 Priest calling bingo numbers (VOICEOVER) “I-30.”

    MARGARET: She’s got a following now.

    95 Priest calling bingo numbers (VOICEOVER) “I… 30.”

    DOTTIE: What following?

    96 Priest calling bingo numbers (VOICEOVER) “I-28.”

    DOTTIE: That’s not how it is.

    96 Priest calling bingo numbers (VOICEOVER) “I… 28.”

    JEAN: Jesus, Dottie.

    97 Priest calling bingo numbers (VOICEOVER) “I-22.”

    JEAN: Despite these assholes.

  • Extracted Sound List V1 Good People Directed by Sean Mee

    Marissa Hilliar Page 10 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs

    Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue

    I 4

    97 Priest calling bingo numbers (VOICEOVER) “I… 22.”

    Basement of a church

    While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves

    Excited, nervous, awkward, tense.

    JEAN: You’ll be okay.

    98 Priest calling bingo numbers (VOICEOVER) “N-45.”

    MARGARET: Oh yeah, that’s exactly what’s going to happen.

    98 Priest calling bingo numbers (VOICEOVER) “N… 45.”

    JEAN: It could.

    99 Priest calling bingo numbers (VOICEOVER) “G-47.”

    JEAN: See what you did?

    99 Cell phone rings Previous SND.

    99 Priest calling bingo numbers (VOICEOVER) “G… 47.”

    MARGARET: That’s my phone.

    100 Priest calling bingo numbers (VOICEOVER) “G-56.”

    DOTTIE: Oh, good.

  • Extracted Sound List V1 Good People Directed by Sean Mee

    Marissa Hilliar Page 11 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs

    Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue

    I 4

    100 Priest calling bingo numbers (VOICEOVER) “G… 56.”

    Basement of a church

    While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves

    Excited, nervous, awkward, tense.

    MARGARET: … she’s throwing up like that.

    100 Priest calling bingo numbers (VOICEOVER) “N-40. N… 40.”

    MARGARET: Okay. Bye.

    101 Priest calling bingo numbers (VOICEOVER) “I-19. I… 19.”

    MARGARET: I’m just telling you what he said.

    103 Priest calling bingo numbers (VOICEOVER) “N-33.”

    JEAN: It is rude.

    II

    1

    109 Doorbell rings

    Early morning, around 7am. MARGARET shows up at MIKE and KATE’S, and trouble ensues.

    Neutral – underlying tension

    MIKE: I won’t wake her up.

    150 Side doorbell rings KATE: I’m gonna get some white.

    189 Voice of Ally: “Dad? … Daddy?” Scared, tense MARGARET: It’s insured.

    2 194 Crowd murmur Basement of a church

    MARGARET’S rent was paid – discussions how.

    Focused sround them, but tense whispers between the characters.

    Scene start

  • Extracted Sound List V1 Good People Directed by Sean Mee

    Marissa Hilliar Page 12 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs

    Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue

    II 2

    195 Priest calling bingo numbers (VOICEOVER) “First up is B-12.”

    Basement of s church MARGARET’S rent was paid – discussions how.

    Focused sround them, but tense whispers between the characters.

    DOTTIE: ... cause that money is ear marked.

    196 Priest calling bingo numbers (VOICEOVER) “B… 12.”

    JEAN: Just take it and forget it.

    196 Priest calling bingo numbers (VOICEOVER) “N-33.”

    DOTTIE: … there’s no room at the inn.

    196 Priest calling bingo numbers (VOICEOVER) “N… 33.”

    DOTTIE: I would’ve missed Joyce.

    197 Priest calling bingo numbers (VOICEOVER) “I-22.”

    MARGARET: It doesn’t matter, I’m not taking it.

    197 Priest calling bingo numbers (VOICEOVER) “I… 22.”

    DOTTIE: … gets all proud when she gets it.

  • Extracted Sound List V1 Good People Directed by Sean Mee

    Marissa Hilliar Page 13 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs

    Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue

    II 2

    198 Priest calling bingo numbers (VOICEOVER) “O-61.”

    Basement of s church MARGARET’S rent was paid – discussions how.

    Focused sround them, but tense whispers between the characters.

    DOTTIE: He already has.

    198 Priest calling bingo numbers (VOICEOVER) “O… 61.”

    JEAN: Maybe the wife did it.

    200 Priest calling bingo numbers (VOICEOVER) “B-5. B… 5.”

    Surprise, hope, determination.

    MARGARET: Okay.

    201 Priest calling bingo numbers (VOICEOVER) “G-51. G… 51.”

    DOTTIE: It’s a logical question.

    201

    Priest calling bingo numbers (VOICEOVER) “N-43. N… 43.”

    JEAN: Everybody knew.

    201 Priest calling bingo numbers (VOICEOVER) “O-72. O… 72.”

    DOTTIE: Well why would he do that?

    202 Priest calling bingo numbers (VOICEOVER) “G-53. G… 53.”

    MARGARET: I hope so.

  • Reactionary Sound List V1 Good People Directed by Sean Mee

    Marissa Hilliar Page 1 of 2 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Reactionary Sound List P: 0434 396 821 V1 as of 20/04/2018 E: [email protected] Correct at 1349hrs

    Act Scene Page Reactionary Sound Dialogue Scene Description/Location Theme/tone

    I

    1 5-18

    Atmos – South Boston, city, back alley. Distant traffic, distant people and crowds, slight noises from the Dollar Store.

    Scene start. South Boston – Massachusetts, in the alley behind the Dollar Store. Tense, fast, dank.

    2 19-39

    Atmos – South Boston city, distant traffic and people. TV from Joyce’s room dully heard through the walls – quite muffled and unintelligible.

    Scene start.

    Margaret’s Kitchen in South Boston, Massachusetts – most likely a small apartment in a rundown compound that habit the area. Women discuss Margaret’s recent unemployment and Mike’s return to Boston.

    Tense.

    3 40-73

    Atmos – city in the distance. Muffled chatting of receptionists in the distance, computer keyboards, air conditioning.

    Scene start.

    Mike’s office – most likely inner-city Boston, as it is a specialist surgery. Margaret and Mikey reunite and Margie’s unemployment is brought up.

    Excitement, underlying tension.

    4

    74-103 Atmos – chattering and murmurs of the other bingo patrons.

    Scene start.

    Basement of a church – makeshift bingo hall. The women play bingo, discussing Margie’s continued unemployment and her invitation to Mike’s party.

    Tense, argumentative.

    74-103

    Bingo calls – from a cheap sound system. VOICE OF PRIEST is dull, disinterested – as though he has been doing it so long it has lost it’s excitement.

  • Reactionary Sound List V1 Good People Directed by Sean Mee

    Marissa Hilliar Page 2 of 2 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Reactionary Sound List P: 0434 396 821 V1 as of 20/04/2018 E: [email protected] Correct at 1349hrs

    Act Scene Page Reactionary Sound Dialogue Scene Description/Location Theme/tone

    II

    1 105-193

    Atmos - early evening – East coast night time-bugs in the distance, coming alive as the scene progresses. The soft lapping of water from the Chestnut Hill Reservoir in the distance. Little city sounds – a slice of almost-country in Boston.

    Scene start.

    Mike and Kate’s house in Chestnut Hill – an upmarket village-style part of Boston. Their living room. Margaret shows up for the party, even after it has been cancelled. Margaret and Mike both cause chaos. Early evening.

    Tense, angry.

    2

    194-202 Atmos – chattering and murmurs of the other bingo patrons.

    Scene start.

    Basement of a church – makeshift bingo hall. They discuss Margaret’s visit to Mike and Kate’s, and the Margaret’s rent being mysteriously paid.

    A little tense at the start, fades to relief and a sense of normalcy returns to the group.

    194-202

    Bingo calls – from a cheap sound system. VOICE OF PRIEST is dull, disinterested – as though he has been doing it so long it has lost it’s excitement.

  • Sound Cue Synopsis V3 Good People Directed by Sean Mee

    Marissa Hilliar Page 1 of 10 SOCA 2018 | Good People Sound Designer SUBJECT TO CHANGE Sound Cue Synopsis P: 0434 396 821 V3 as of 24/05/2018 E: [email protected] Correct at 1039hrs

    Cue

    Number Source Act/Scene/Page Content Description Cue Point Output Fade Time Notes

    0.2 QLAB Preshow Pink Noise (2 minutes) Operator Checks All

    Sound check track TBC Operator Checks All

    0.5 QLAB Preshow Preshow Music SM prior to doors

    Chicken Shack – Blue Vein Auto-continue FOH, Rear, Sub

    Ray Bonneville – Cool Cool Rain Auto-continue FOH, Rear, Sub

    Peter Green – Don’t Walk Away From Me Auto-continue FOH, Rear, Sub

    Traffic – Light Up or Leave Me Alone Auto-continue FOH, Rear, Sub

    Blind Faith – Can’t Find My Way Home Auto-continue FOH, Rear, Sub

    restart Preshow Music Auto-continue n/a

    1 QLAB 1/1/5 Intro into Scene 1 – fade out preshow SM cue – FOH Clearance 8s

    1.1 QLAB 1/1/5 Oh Well (Intro Cut) – Peter Green SM cue FOH, Rear, Sub n/a Song ends, first line

    immediately as it finishes

    1/1/5 Act 1 Scene 1 Atmos Auto-follow Mackie L + R 4s 30s prewait

    2 QLAB 1/1/18 Transition into Scene 2 Stevie: “All right…”

    QLAB fade in Rattlesnake Shake Auto-follow FOH, Rear, Sub 6s

    QLAB fade and stop Act 1 Scene 1 Atmos Auto-follow 25s

  • Sound Cue Synopsis V3 Good People Directed by Sean Mee

    Marissa Hilliar Page 2 of 10 SOCA 2018 | Good People Sound Designer SUBJECT TO CHANGE Sound Cue Synopsis P: 0434 396 821 V3 as of 24/05/2018 E: [email protected] Correct at 1039hrs

    Cue Number Source Act/Scene/Page Content Description Cue Point Output

    Fade Time Notes

    fade out Rattlesnake Shake Auto-follow 6s 28s prewait

    Act 1 Scene 2 – Margie’s Apartment Auto-follow 2s prewait

    TV 1 fades up Auto-follow Mackie L 4s

    fade Act 1 Scene 2 Atmos in Auto-follow Mackie L + R 3s

    fade and stop Rattlesnake Shake Auto-follow 8s

    3 QLAB 1/2/20 TV 1 fades down Margaret: “Turn it down, Joycey!” 4s

    3.3 QLAB 1/2/21 TV 2 fades up Jean: “They blame the higher-ups.” Mackie L 0.2s

    3.4 QLAB 1/2/22 TV 2 fades down Margaret: “…those buttons, Joycey!” 4s

    3.5 QLAB 1/2/22 TV 3 fades up Jean: “Nothing. Just… Russell.” Mackie L 0.2s

    3.6 QLAB 1/2/22 TV 3 fades down Margaret: “…down for her, Dot?” 4s

    3.7 QLAB 1/2/24 TV 4 fades up louder Jean: “You got that right.” Mackie L 0.2s

    3.8 QLAB 1/2/24 TV 4 cuts out Dottie: “… at the end of the month.” 0.1s

    4 QLAB 1/2/39 Transition into 3 Jean: “Ya never know.”

    Peter Green – Oh Well FOH, Rear, Sub

    fade and stop Act 1 Scene 2 Atmos 5s

    4.5 QLAB 1/3/40 Act 1 Scene 3 – Mike’s Office SM cue

  • Sound Cue Synopsis V3 Good People Directed by Sean Mee

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    Cue Number Source Act/Scene/Page Content Description Cue Point Output

    Fade Time Notes

    fade and stop Peter Green – Oh Well 15s

    fade in Scene 3 Atmos Mackie L+ R 6s

    5 QLAB 1/3/73 Transition into Scene 4 Margaret: “You’re in deep now, Doctor.”

    Peter Green – Oh Well FOH, Rear, Sub

    fade and stop Peter Green – Oh Well 10s 43s prewait

    Act 1 Scene 4 – Bingo in Church Basement

    fade in Act 1 Scene 4 Atmos Mackie L + R 5s 40s prewait Bingo Calls – Act 1 Scene 3

    5.5 QLAB 1/4/74 I-17. I… 17 SM cue Special 2

    6 QLAB 1/4/74 B-11 SM cue Special 2

    6.5 QLAB 1/4/75 B… 11 Dottie: “They gave me shit cards.” Special 2

    7 QLAB 1/4/76 O-70. O… 70 Jean: “It’s just a few cards.” Special 2

    8 QLAB 1/4/76 B-3. B… 3 Dottie: “Or it won’t.” Special 2

    9 QLAB 1/4/77 G-48. G… 48 Dottie: “… god love her.” Special 2

    10 QLAB 1/4/78 N-31 Jean: “Cookie was a fuckin’ wreck.” Special 2

    10.5 QLAB 1/4/78 N… 31 Jean: “… on that wall even.” Special 2

  • Sound Cue Synopsis V3 Good People Directed by Sean Mee

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    Cue Number Source Act/Scene/Page Content Description Cue Point Output

    Fade Time Notes

    11 QLAB 1/4/78 O-74 Margaret: “They thought she was

    sleepin’.”

    Special 2

    11.5 QLAB 1/4/78 O… 74 Margaret: “That’s pretty sad.” Special 2

    12 QLAB 1/4/79 G-59 Jean: “…so negative all the time?” Special 2

    12.5 QLAB 1/4/79 G… 59 Dottie: “I’m realistic.” Special 2

    13 QLAB 1/4/80 I-20 Dottie: “And what if they don’t?” Special 2

    13.5 QLAB 1/4/80 I… 20 Margaret: “What.” Special 2

    14 QLAB 1/4/81 O-63 Jean: “… long lost daughter.” Special 2

    14.5 QLAB 1/4/81 O… 63 Jean: “… summer we dated?” Special 2

    15 QLAB 1/4/82 I-16 Jean: “… up to the front door.” Special 2

    15.5 QLAB 1/4/82 I… 16 Margaret: “You would too.” Special 2

    16 QLAB 1/4/82 G-51 Margaret: “You are too much.” Special 2

    16.5 QLAB 1/4/83 G… 51 Jean: “… all around you, Margie.” Special 2

    17 QLAB 1/4/83 B-13 Dottie: “… boys were actually his.” Special 2

    17.5 QLAB 1/4/84 B… 13 Dottie: “… her is beyond me.” Special 2

    18 QLAB 1/4/84 N-41 Dottie: “… and I was asked to leave.” Special 2

    18.5 QLAB 1/4/84 N…. 41 Jean: “Well there ya go.” Special 2

  • Sound Cue Synopsis V3 Good People Directed by Sean Mee

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    Cue Number Source Act/Scene/Page Content Description Cue Point Output

    Fade Time Notes

    19 QLAB 1/4/85 G-55 Jean: “… rabbits for example.” Special 2

    Old Lady: Bingo! Crowd: Awww! Auto-follow Rear R 2s prewait

    fade Atmos Layer 1 up Auto-follow Mackie L + R 2s 4s prewait

    Check that card, Helen Auto-follow Special 2 7s prewait

    fade Atmos Layer 1 down Auto-follow 30s 10s prewait

    19.3 QLAB 1/4/85 That’s a good bingo! Jean: “… but her damn money.” Special 2

    20 QLAB 1/4/87 Next game… I-17. I… 17 Dottie: “Who threw that bird at me?” Special 2

    21 QLAB 1/4/88 G-46 Stevie: “No, because I don’t care.” Special 2

    21.5 QLAB 1/4/88 G… 46 Jean: “It is peculiar though.” Special 2

    22 QLAB 1/4/89 N-41. N… 41 Jean: “… that’s all that matters.” Special 2

    23 QLAB 1/4/89 G-58. Margaret: “Speak for yourself.” Special 2

    23.5 QLAB 1/4/90 G… 58 Jean: “He knows what I mean.” Special 2

    24 QLAB 1/4/90 I-21. I… 21 Jean: “… don’t know what else to tell ya.” Special 2

    25 QLAB 1/4/91 N-36. N… 36 Jean: “Gay guys.” Special 2

    26 QLAB 1/4/92 I-24. I… 24 Stevie: “… for that sort of thing.” Special 2

    27 QLAB 1/4/93 G-60. G… 60 Margaret: “… glad you sat here,

    Stevie?”

    Special 2

  • Sound Cue Synopsis V3 Good People Directed by Sean Mee

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    Cue Number Source Act/Scene/Page Content Description Cue Point Output

    Fade Time Notes

    28 QLAB 1/4/94 N-32 Stevie: “Yeah, I know Russell Gillis.” Special 2

    28.5 QLAB 1/4/94 N… 32 Jean: “… at that shop forever.” Special 2

    29 QLAB 1/4/94 G-52 Dottie: “… some crazy story.” Special 2

    29.5 QLAB 1/4/94 G… 52 Dottie: “… out she went.” Special 2

    30 QLAB 1/4/95 I-30 Margaret: “She’s got a following now.” Special 2

    30.5 QLAB 1/4/95 I… 30 Dottie: “What following?” Special 2

    31 QLAB 1/4/96 I-28 Dottie: “That’s not how it is.” Special 2

    31.5 QLAB 1/4/96 I… 28 Jean: “Jesus, Dottie.” Special 2

    32 QLAB 1/4/97 I-22 Jean: “Despite these assholes.” Special 2

    32.5 QLAB 1/4/97 I… 22 Jean: “You’ll be okay.” Special 2

    33 QLAB 1/4/98 N-45 Margaret: “… what’s gonna happen.” Special 2

    33.5 QLAB 1/4/98 N… 45 Jean: “It could.” Special 2

    33.6 QLAB 1/4/98 Church Bells Margaret: “… occasionally pisses the

    bed.”

    Mackie L + R

    34 QLAB 1/4/99 G-47 Jean: “See what you did?” Special 2

    Margie’s Phone Rings Auto-follow FOH R 3s prewait

    34.2 QLAB 1/4/99 G…47 Margaret: “That’s my phone.” Special 2

  • Sound Cue Synopsis V3 Good People Directed by Sean Mee

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    Cue Number Source Act/Scene/Page Content Description Cue Point Output

    Fade Time Notes

    34.4 QLAB 1/4/99 VISQ – answers phone, stops VIS cue 0.1s

    35 QLAB 1/4/100 G-56 Dottie: “Oh, good.” Special 2

    35.5 QLAB 1/4/100 G… 56 Margaret: “… throwing up like that…” Special 2

    36 QLAB 1/4/100 N-40. N… 40 Margaret: “Okay. Bye.” Special 2

    37 QLAB 1/4/101 I-19. I… 19 Margaret: “I’m just telling you what he

    said.”

    Special 2

    38 QLAB 1/4/103 N-33 Margaret: “…wanna see that house.” Special 2

    39 QLAB 1/4/103 Interval Jean: “Cocksucker!”

    Fade and stop Act 1 Scene 4 Atmos 5s

    Oh Well – Peter Green FOH, Rear, Sub

    39.5 QLAB 1/4/103 Interval Music SM cue - With House Lights FOH, Rear, Sub 20s

    Fade and stop Oh Well – Peter Green Auto-follow 25s 60s prewait

    Tony Joe White – If I Ever Saw A Good Thing

    Canned Heat – On the Road Again

    Chicken Shack – Poor Boy

    Humble Pie – Say No More

  • Sound Cue Synopsis V3 Good People Directed by Sean Mee

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    Cue Number Source Act/Scene/Page Content Description Cue Point Output

    Fade Time Notes

    Mick Fleetwood – Don’t Be Sorry, Just Be Happy

    Restart Interval Music 40 QLAB 2/1/105 Interval into Act 2 SM cue – FOH Clearance

    Fade and stop Interval Music 12s Green Manalishi – Peter Green Auto-continue FOH, Rear, Sub

    41 QLAB 2/1/105 Act 2 Scene 1 – Mike and Kate’s House SM cue

    fade and stop Green Manalishi – Peter Green 12s

    Fade in Act 2 Scene 1 Atmos 5s 42 QLAB 2/1/109 Doorbell rings (Front) Mike: “I won’t wake her up.” Rear R

    42.1 QLAB 2/1/113 Spec – Light rail Kate: “… to me all the time.” Mackie L + R 3s

    Fade Spec – Light rail in

    Fade and stop Spec – Light rail 15s

    42.2 QLAB 2/1/150 Doorbell rings (Side) Kate: “I’m gonna get some white.” Rear L 42.3 QLAB 2/1/150 Atmos Change – Kate’s Exit Mike: “She’s got a bit heart.” Mackie L + R 5s Atmos Layer 1+2 dips

    42.4 QLAB 2/1/156 Atmos Change – Kate’s Re-entry Margaret: “… you made the right choice.” Mackie L + R 40s Atmos Layer 1+2 rise

    42.45 QLAB 2/1/182 Atmos Change – with new LX State Mike: “And I don’t believe you!” 2s

    42.5 QLAB 2/1/189 V/O Ally: “Daddy?” Margaret: “It’s insured.” Rear L

    43 QLAB 2/1/193 Transition into Scene 2 Mike exits.

    Man of the World – Peter Green FOH, Rear, Sub

  • Sound Cue Synopsis V3 Good People Directed by Sean Mee

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    Cue Number Source Act/Scene/Page Content Description Cue Output

    Fade Time Notes

    44 QLAB 2/2/194 Act 2 Scene 2 – Bingo in Church Basement SM cue

    Fade and stop Transition into Scene 2 10s

    Fade in Act 2 Scene 2 Atmos Mackie L + R 5s Bingo Calls – Act 2 Scene 2

    45 QLAB 2/2/195 First up is B-12 Dottie: “… money is ear-marked.” Special 2

    45.5 QLAB 2/2/196 B… 12 Jean: “Just take it and forget it.” Special 2

    46 QLAB 2/2/196 N-33 Dottie: “… no room at the inn.” Special 2

    46.5 QLAB 2/2/196 N… 33 Dottie: “I would’ve missed Joyce.” Special 2

    47 QLAB 2/2/197 1-22 Margaret: “… I’m not taking it.” Special 2

    47.5 QLAB 2/2/197 1… 22 Dottie: “… when she gets it.” Special 2

    48 QLAB 2/2/198 O-61 Dottie: “He already has.” Special 2

    48.5 QLAB 2/2/198 O… 61 Jean: “Maybe the wife sent it?” Special 2

    49 QLAB 2/2/200 B-5. B… 5 Margaret: “Okay.” Special 2

    50 QLAB 2/2/201 G-51. G… 51 Dottie: “What. It’s a logical question.” Special 2

    51 QLAB 2/2/201 N-43. N… 43 Jean: “Everybody knew.” Special 2

    52 QLAB 2/2/201 O-72. O… 72 Dottie: “… would he do that?” Special 2

  • Sound Cue Synopsis V3 Good People Directed by Sean Mee

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    Cue Number Source Act/Scene/Page Content Description Cue Output

    Fade Time Notes

    53 QLAB 2/2/202 G-53. G… 53 Margaret: “I hope so.” Special 2

    54 QLAB 2/2/202 Post Show SM cue.

    Peter Green – Oh Well FOH, Rear, Sub

    Fade and stop Act 2 Scene 2 Atmos

    54.5 QLAB 2/2/202 Fade and stop Peter Green – Oh Well SM cue - With Doors 10s

    Post Show Music Auto-continue

    Blind Faith – Had to Cry Today FOH, Rear, Sub

    Cream - Sunshine of Your Love FOH, Rear, Sub

    Peter Green – A Fool No More FOH, Rear, Sub

    55 QLAB Fade and stop Post Show Music SM cue – FOH Clearance 8s

  • APRA Clearance Information V2 Good People Directed by Sean Mee

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    Composer Artist Title APRA ID Duration Publisher Cleared

    GREEN, Peter Alan PETER GREEN SPLINTER GROUP Green Manalishi GW01796191 25-30s Snapper Music Yes

    GREEN, Peter Alan PETER GREEN SPLINTER GROUP Man of the World GW03292101 20-30s Snapper Music Yes

    GREEN, Peter Alan PETER GREEN SPLINTER GROUP Oh Well GW03499606 54s, 30s x 3 Snapper Music Yes

    GREEN, Peter Alan PETER GREEN SPLINTER GROUP Rattlesnake Shake GW02415845 45s Snapper Music Yes

  • Bingo Caller Script V1 Good People Directed by Sean Mee

    Marissa Hilliar Page 1 of 2 SOCA 2018 Sound Designer SUBJECT TO CHANGE Bingo Caller Script V1 P: 0434 396 821 V1 as of 06/05/2018 E: [email protected] Correct at 0912hrs

    Act 1 Sc 3 1-17. I… 17 B-11. B… 11 O-70. O… 70 B-3. B… 3 G-48. G… 48 N-31. N… 31 O-74. O… 74 G-59. G… 59 I-20. I… 20 O-63. O… 63 I-16. I…16. G-51. G… 51 B-13. B… 13 N-41. N… 41

    G-55. Check that card, Helen. That’s a good bingo. Next game: inside square. No B’s, no O’s and we’re starting with… I-17. I… 17. G-46. G… 46 N-41. N… 41 G-58. G… 58. I-21. I… 21 N-36. N… 36 I-24. I… 24. G-60. G… 60. N-32. N… 32. G-52. G… 52. I-30. I… 30

  • Bingo Caller Script V1 Good People Directed by Sean Mee

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    I-28. I… 28 I-22. I… 22 N-45. N… 45 G-47. G… 47 G-56. G… 56 N-40. N… 40 I-19. I… 19 N-33. Act 2 Sc 2 First up is B-12. B… 12 N-33. N… 33 I-22. I… 22 O-61. O… 61 B-5. B… 5

    G-51. G… 51 N-43. N… 43 O-72. O… 72 G-53. G… 53

  • Research and Design Justification V2 Good People Directed by Sean Mee

    Marissa Hilliar Page 1 of 7 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Research and Design Just. P: 0434 396 821 V2 as of 08/06/2018 E: [email protected] Correct at 1259hrs

    Playwright: David Lindsay-Abaire Original Broadway Premiere: February 8, 2011 at the Samuel J. Friedman

    Theatre, NY Setting: South Boston, Massachusetts Number of Acts: 2 Genre: Comedy/Dark comedy About the playwright:

    • Lindsay-Abaire is a Pulitzer-prize winner, who is also a lyricist and screenwriter. • His other notable works include Rabbit Hole, which he then adapted for the

    screen, and Shrek the Musical, which he penned the book and lyrics for. • Lindsay-Abaire has Tony, Olivier, Grammy and New York Drama Critic’s Circle

    awards and nominations under his belt. Dramatists Play Service, Inc. 2018.

    https://www.dramatists.com/dps/bios.aspx?authorbio=David+Lindsay-Abaire Play Synopsis: “Life in Boston’s Southie neighborhood is no joke for single mother Margaret Walsh. Fired from her job, facing eviction, she doesn’t know whether to risk it all on a game of bingo, or join a drunken old classmate on a warm bit of sidewalk. Will she catch a break from the cranky young manager at the Dollar Store or the landlady with a craft business selling googly-eyed rabbits? Or the man from her past, now a successful doctor, who left town at a crucial moment long ago? With wry humour and astonishing realism, Pulitzer Prize-winning playwright David Lindsay-Abaire creates both a loving portrait of his hometown and a widely relatable tale of socio-economic struggle. In the world of Good People, we see that very few can afford to be as good as they think they are,but acts of sacrifice and gestures of kindness come at the most surprising moments and from the most unexpected of sources.” StageAgent.com. 2018. https://stageagent.com/shows/play/3874/good-people

  • Research and Design Justification V2 Good People Directed by Sean Mee

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    Characters and QUT Cast: Margaret played by CLEMENTINE ANDERSON

    About age 50, Caucasian with a South Boston accent. She has a daughter, Joyce (not seen). She comes from a low-socioeconomic background and has bounced around from job to job during her life. The father of her child left before/soon after her birth. Margaret struggles with the concept of “what if?” throughout the play, especially after she reunites with Mike and his wife. Dottie played by MADELINE EXARHOS Margaret’s landlady, older, in her 60’s. Also Caucasian, South Boston accent. She is quite quirky, selling her homemade rabbits. She is Joyce’s babysitter, and is known for being late. Jean blames her for Margaret’s dismissal at work. She is quite a busy-body. Stevie played by DANIEL GABRIEL Margaret’s boss at the Dollar Store. Plays bingo with the other women throughout the play. Arguably one of the only “good people” in the play. Lost his mother at some point, who the women knew. In his late 20’s, also South Boston accent.

    Jean played by TATUM MOTTIN Same as Margaret, around 50, Caucasian with a South Boston accent. One of Margaret’s closest and longest friends. Believes that Dottie does not have Margaret’s interest in mind or heart at all, causes tension between the two.

    Kate played by SIANDA STRINGER Mike’s wife. Younger, in her 30’s. African-American. Has a child with Mike, and it is evident throughout the play that they are enduring marital problems, boiling down to trust issues.

  • Research and Design Justification V2 Good People Directed by Sean Mee

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    Mike played by MICHAEL VANDERSANDE

    Michael, or Mike in the script, is 50 years old, similar in age to Jean and Margie. Dated Margaret during the summer before he went off to college. He is medically trained, and now lives in Chestnut Hill, an upper-class area of Boston. He is experiencing marital problems to do with trust and it is evident in the script from his first interaction with Kate. Location, time and setting: The play is centred in the South Boston, Massachusetts and Chestnut Hill, where Mike and Kate’s palatial mansion is located. In the script, it states that there is a clear delineation between the “Southie” neighbourhood that Margaret, Jean, Dottie and Stevie live and Chestnut Hill. Massachusetts is a state of the United States of America. South Boston is a derivative of the city of Boston and is located on the East Coast of the United States. South Boston in relation to Boston Boston, MA, USA

  • Research and Design Justification V2 Good People Directed by Sean Mee

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    South Boston:

    • Densely populated • Referred to as “Southie” • Part of Suffolk County, Boston • The St. Patrick’s Day Parade is set in South Boston each year, celebrating

    Irish-American culture in Boston and the migrants from Ireland due to the Great Famine

    • Has a population of about 63,000, with the median age being 32, 72% Caucasian

    • Seaport redevelopment in recent years is encouraging younger, more financially-secure people to move to the South Boston area

    • Was the home town of organised crime heard, James “Whitey” Bulger. https://en.wikipedia.org/wiki/South_Boston

    • “an urban neighbourhood with a strong sense of history and tradition” • Largely working-class • Gillette factory still employs locals • Ironwork, glasswork and industrial areas prominent • South Boston is becoming a desirable area to live across all social

    classes https://www.boston.gov/neighborhood/south-boston

  • Research and Design Justification V2 Good People Directed by Sean Mee

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    Chestnut Hill:

    • Located 10km west of Boston CBD • Is a New England-style village that is situated in three counties – Suffolk,

    Norfolk and Middlesex. • Building styles are a mix of Colonial, Italianate, Shingle, Tudor and

    Victorian Chestnut Hill Reservoir Home in Chestnut Hill Social, political and economical climate:

    • Middle-class workers – very blue collar, working class climate, especially outside of the Boston CBD area

    • Boston is considered the “unofficial economic and cultural centre of the entire region.”

    • Three levels of government – executive, legislative and judicial, as penned in the Massachusetts Constitution (1780), which predates the US Constitution (1787)

    • Massachusetts is and has been a mainly Democratic state since the time of the Kennedy’s

    • Massachusetts was also the first state to issue same-sex marriage licenses in 2004

    • Industry includes: plastics production, higher education, tourism, biotechnology, aerospace, defence, machinery, electrical equipment, scientific instruments, printing.

    • Agriculture Is mostly cranberry crops, but also includes dairy, nursery and tobacco

  • Research and Design Justification V2 Good People Directed by Sean Mee

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    http://www.newworldencyclopedia.org/entry/Massachusetts

    • The majority of the wealth in Massachusetts is controlled by around 800 families, who can tie their ancestry back to the Mayflower and the pilgrimage and colonisation of Boston.

    • Tourism and technology are the major economical stimulants https://www.britannica.com/place/Massachusetts Design Justification From the very first read and discussion of the play with my director and the cast, I was drawn to the idea of the show being a small window narrative of an overarching picture, and the production representing the crumbling of America and the American dream. In today’s scenographic environment, with emphasis on immersion, it was clear that I was going to have to take the path of “heard but not noticed” when it came to my overall design, and I aimed to achieve this through realistic and subtle moves and changes in atmospheric noise, shifting through scenes with punchy, East-Coast bluesy rock from the period of the character’s youth – a youth they were still plagued by and had never moved on from – a picture of both of the production and America itself. Another way that I tried to achieve my design was through the speaker placement, which all three designers across the season worked to leave the narrative separate from the audience by keeping the speakers in the playing space. There ended up being an exception to this, in two scenes where the director wanted the action close and intimate to the audience - where it was about the small things, and letting the audience join in on the bingo fun. This was heard and seen through the use of a spot speaker in the bio box, behind the audience playing with the actor’s close proximity to the audience. Both the director and myself were interested, from the beginning, in using atmos to assist in creating space and scene throughout the entire production, and this process included a lot of time in the rehearsal room observing the shifts in action and emotion throughout the scenes to shift and level what was happening underneath the dialogue. My biggest aim was to be unobtrusive, with punches in sound effects being naturally

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    occurring in the dialogue and pace of the production. Working with the other elements was also a goal that all of the design team aimed for, which came together in fades and timings throughout the scenes and transitions. The music choices in this production were a collaborative effort of ideas and choices that I brought to the table, that the director, cast and myself played with to tie scenes together. The feel of the music more than the lyrics played a part in this process, and the timing of the shifts in one particular piece pathed the transitions for the majority of the first act. The collaboration throughout this entire process, between the creatives, the actors, the director and the stage management team was so effective in creating such a cohesive and connected piece. It was an incredible experience, as a designer and a practitioner, to come together in such a way with all of the involved parties to create in such a collaborative.

  • QLAB File Hyperlink 2018_QUTActing_SOCA18_GoodPeople_SNDQlabShowFile_V6_180524

    https://connectqutedu-my.sharepoint.com/personal/n9876723_qut_edu_au/_layouts/15/onedrive.aspx?id=%2Fpersonal%2Fn9876723_qut_edu_au%2FDocuments%2FSOCA18%20Good%20People%20QLAB

    Portrait Plan [Landscape Plan]1/Portrait Plan

    Portrait Plan [Landscape Plan] (1)1/Portrait Plan-2

    Good People Speaker Placement Plan A3 [Sheet Title]1/Portrait Plan-3

    Landscape [Landscape Plan]1/LandscapeSpeaker Section Block

    Good People Section A3 [Sheet Title]1/Landscape-3