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SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme. *Without going down field! The FB will arc to seal the MDM on the LOS. *If no MDM either help pin DE inside or peel on pursuit The WRs will run the concept to the sprint out side. * Backside will drag across field QB must deliver the ball on 5 th step. * By 7 th step routes will be covered!

SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme. *Without going down field! The FB will arc to seal the

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Page 1: SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme. *Without going down field! The FB will arc to seal the

SPRINTOUT GAMEQB will roll based on the direction.

The OL will execute Stretch blocking scheme.*Without going down field!

The FB will arc to seal the MDM on the LOS.*If no MDM either help pin DE inside or peel on

pursuit

The WRs will run the concept to the sprint out side.* Backside will drag across field

QB must deliver the ball on 5th step.* By 7th step routes will be covered!

Page 2: SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme. *Without going down field! The FB will arc to seal the

X

F

h

Q

ZY

51 0

1 52 0 2

01

51

05

1

23

Page 3: SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme. *Without going down field! The FB will arc to seal the

POS. RULE

LT Sprint Protection

LG Sprint Protection

C Sprint Protection

RG Sprint Protection

RT Sprint Protection

X 12 Middle Post

Y 12 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Z 15 Comeback

H USOM – 12-15 on opposite hash / adjust to grass and get in front of QB throwing hand as fast as possible

F Attack Edge with an arc angle / hit M.D.M. in mouth / if no edge defender, adjust and help pin D.E.

QB READS Roll right with slight arc and throw Corner (Y), Comeback (Z), USOM (h), Pre Snap –Post (X)

Page 4: SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme. *Without going down field! The FB will arc to seal the

h

F

X

Q

Z

Y

51 0

1 52 0 1

23

2 0

1 5

1 0

5

Page 5: SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme. *Without going down field! The FB will arc to seal the

POS. RULE

LT Sprint Protection

LG Sprint Protection

C Sprint Protection

RG Sprint Protection

RT Sprint Protection

H 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Y USOM – 12-15 on opposite hash / adjust to grass and get in front of QB throwing hand as fast as possible

Z 10 Middle Post

X 15 Comeback

F Attack Edge with an arc angle / hit M.D.M. in mouth / if no edge defender, adjust and help pin D.E.

QB READS Roll right with slight arc and throw Corner (h), Comeback (X), USOM (Y), Pre Snap – Hitch (Z) Scramble -Post (Z)