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Strap On Your Six-Guns, Pardner The range is bigger ’n’ wilder than any city back east. Out here, it’s just yer wits, yer guts and yer trusty six-shooter. Unless, of course, you happen to have a little natural improve- ment. After all, the rough-and-tumble life on the frontier is for the hardiest souls — the ones that can live through just about anythin’. An’ the toughest of the settlers — well, they ain’t human at all. They’re bigger, meaner and badder. They’re werewolves. Hope Ya Got Some Silver Bullets Laws of the Wyld West brings the rip-snortin’ action of the Savage Frontier to live-action games. With the special Gifts of the West, updated rules for the fearsome Storm Umbra and new systems for gunslinging and staredown, there’s only one choice — saddle up and move on out. Plus, for the first time, the live-action rules for two of the other Changing Breeds: the pranksterNuwisha werecoyotes and the talkative Corax wereravens. Rough, Tough and Nine Feet Tall Sample file

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Page 1: Strap On Your Six-Guns, Pardner Sample file · Strap On Your Six-Guns, Pardner The range is bigger ’n’ wilder than any city back east. Out here, it’s just yer wits, yer guts

Strap On Your Six-Guns, PardnerThe range is bigger ’n’ wilder than any city back east. Out here, it’s just yer wits, yer guts and yer trusty six-shooter. Unless, of course, you happen to have a little natural improve-ment. After all, the rough-and-tumble life on the frontier is for the hardiest souls — the ones that can live through just about anythin’. An’ the toughest of the settlers — well, they ain’t human at all. They’re bigger, meaner and badder. They’re werewolves.

Hope Ya Got Some Silver BulletsLaws of the Wyld West brings the rip-snortin’ action of the Savage Frontier to live-action games. With the special Gifts of the West, updated rules for the fearsome Storm Umbra and new systems for gunslinging and staredown, there’s only one choice — saddle up and move on out. Plus, for the first time, the live-action rules for two of the other Changing Breeds: the pranksterNuwisha werecoyotes and the talkative Corax wereravens.

Rough, Tough and Nine Feet Tall

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Written by Peter Woodworth

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Laws of the Wyld West

CreditsWritten by: Peter WoodworthDevelopment by: Jess HeinigEditing by: Cynthia SummersPreviously published material has

appeared in: Laws of the Wild and Werewolf: The Wild West

Art Direction by: Lawrence SnellyPhotography by: Laura RoblerFront and back Cover: Ron

ThompsonLayout and typesetting by: Ron

Thompson

Special Thanks to:Ken “Twisting” Cliffe. Don’t get yer

knickers… well, you know.Justin “Court Spice” Achilli, for

the lessons that one learns — and none heed.

Rich “Oh, Hell” Dansky, for diving into the Hell of Additional Development.

Ed “Tire Irons & Machetes” Hall, while hunting for something hefty.

Shane “Three for One” DeFreest, after that brutal attack on the Brujah…

Charles “That’s ‘Mr. Tremere Lord’ to you” Bailey, for fi nally turning to the Dark Side. Welcome, my son!

Author’s Dedication:For my mother, who taught me to love

human nature for all the wonder and wildness that lies within us.

For my father, the last real cowboy and true Western spirit I know.

Playtesting: Sarah McIlvaine, Jim Vasquez, Jody Gerst, Alyson Gaul, Julie Miller, Rachel Biren, Tracy Miller.

One World Phoenix: Michael McLaughlin, Krissy Ryan, Christi Law-son, Wendy Walters, Andy Knudsen, Bryan Culp.

Graven Images Playtesters: Marc Spencer, Tori Mauslein, Geoff Hinkle, Mike Metcalf, Shannon Cass, David Blackwell, David Flan-nery, Mike Chambers, Stacey Flannery.

© 1998 White Wolf Publishing, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, ex-cept for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire the Masquerade, Vampire the Dark Ages, Mage the Ascension and World of Darkness are registered trademarks of White Wolf Publishing, Inc. All rights reserved. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dreaming, Werewolf the Wild West, Trinity, Laws of the Wild, Laws of the Wyld West, Oblivion, Laws of the Hunt, Ghost Towns, The Wild West Compan-

ion, Changing Breed book Nuwisha, Changing Breed book Corax and Kinfolk Unsung Heroes are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc.The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fi ction and intended for entertainment purposes only. Reader discretion is advised.Check out White Wolf online athttp://www.white-wolf.com;PRINTED IN THE UNITED STATES OF AMERICA.

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Contents

TABLE OF CONTENTS

Injun Magic: 4 A Coyote’s Tail

Chapter One: 10Introduction

Chapter Two: 52Character

Chapter Three: 198Rules

Chapter Four: 210Systems

Chapter Five: 244 Storytelling

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Injun Magic

5

Buzzards shrieked and winged up into the sky overhead as the two riders approached the remnants of the wagon train, the stench of decay wafting on the tiny breeze that stirred above the dusty land. One of them, much older and heavier and with a bright silver star attached to the breast of his beaten brown shirt, dismounted and took in the grisly scene. Five wagons were overturned in the drifting sand, their contents strewn about crazily, but that was not what caught his eye. Remains of a small fi re glared blackly at him, the ground around it littered with bodies, some nothing but bleached bones, but others recent enough to be giving off the stink he’d smelled a hundred yards away. No telling what had killed the skeletons, not without taking them back to town, but at fi rst glance it would have been hard to place the origin of any of the seven other corpses as human. Maybe the buzzards had something to do with the gore, the sheriff thought, but he doubted that notion even as it occurred to him. Not even buzzards scattered bodies like this.

He shifted his considerable girth and planted his hands on his hips, ig-noring the buzzing fl ies as best he could. So much for the wagon train he’d heard of coming through from Calder’s Point a month or two back. He remembered being in Kat’s saloon, that damn Chicano fella Lucas laughing at him and asking why a wagon train would stop by Dragon’s Gulch when it could just as easily be gouged by another town with nicer stables. Can’t say I’d blame them, either, that smirking loudmouth had said, fl ipping in the air one of those silver dollars that he always carried with him. It’s just your smiling face that keeps me here, Sheriff Burton. Damn mutt. Probably stole those silver dollars from an honest man. Word about town said that Lucas was into strange Injun magic and other dark things, so Burton gave him and those no-account friends of his a wide berth just to be on the safe side. Still,

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