T4ID: T4E Technology for Education

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T4ID: T4E Technology for Education. Tiffany Foster Emily Sale Qitang Wang. Agenda. Why study education? Woolf’s Article Software and Software Cases Hardware and Hardware Cases Content- Open Source Education Panel. Why Education and Development?. Education, Health, and Development* - PowerPoint PPT Presentation

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T4ID: T4E Technology for Education

T4ID: T4ETechnology for EducationTiffany FosterEmily SaleQitang WangAgendaWhy study education?Woolfs ArticleSoftware and Software CasesHardware and Hardware CasesContent- Open Source EducationPanel

Why Education and Development?Education, Health, and Development*DAVID E. BLOOM-Importance is seen as the directly reflect 5/8 MDGsEducation-Health:Low infant mortality rates are often found in countries with high literacy ratesEducated students adopt health seeking behaviors, contract fewer diseases in adulthoodEducation leads to lower fertility ratesGood health increases school and job attendance

Education and Income:-Earn high wages in adulthood and then have more money to reinvest in health, especially vaccinations and care for children-3What Does Woolf Say about Tech for Educations Constraints?ConstraintsEconomicsCritical Resources (internet)Physical infrastructure (school buildings, computers, etc.)Culture Formal v. Informal EducationGender DisparityExamples of Other Possible Constraints:

Lack of funding/interest in educating all children.Choosing between educating boys or girls

Absence of Legal StructuresEspecially Education or Information Technology Policies and Laws

Change the Poverty Edycation Bullet

List others--animate4Software and Software CasesHow Can Software Help?SoftwarePersonalized InstructionBenefits of Personalized Instruction:Qualified TeachersConsistent Learning VenuesLanguage BarriersCognitive Levels

Social Learning-Via mobile and wireless devices

Benefits of Social Learning-Allows knowledge to be constructed in a community-Supports discussions, investigations

Animate one at a timeAdd benefits6A Software Case Study: Pocket SchoolsDecentralized real-time interaction ad- hoc learning network specifically made for pocket-sized mobile devicesEvaluated in South IndiaSocial & Personalized

Features:Games for EducationQuiz GeneratorLeader BoardAbility to Input Resources

http://suseit.stanford.edu/research/project/pocketschool-Stanford Mobile Empowerment Developers Network.--(3hrs outside major city)-Less than 1500 lines of code---anyone to program & share educational applications-reely take a photo (Shown in Figure 5) of a diagram from own textbooks or any phenomena discovered in their school garden or lab and generate a quiz or inquiry. -quizes are reviewed and selected by instructors -students can rate each others quizes-1) involves the learners themselves in the reflection and generation of own learning stimuli and inquiries; 2) makes it possible for students to have anytime/anywhere quiz game generation possibility (where there is an opportunistic learning moment); 3) empowers the learner to generate and incorporate mobile multimedia objects from own environment; 4) allows the learner to rate peer inquiries based on own assessment of the merit; 5) enables a collective management of the inquiry quality; 6) enables any group or organization to track the academic performance of the learner at a granular (based on learning standards) level; 7) makes it possible to conduct a variety of comparison analyses for benchmarking purposes; 8) creates a competition or collaboration game environment with a leader board and score board on both the number of correctly answered quizzes or the highest quality quizzes generated; and 9) allows within class, interclass, inter school-wide, or world competition game scenarios.

-When PSILAN was deployed, an access point providing a Wi-Fi network coverage and a notebook computer serving the Junction Swtchboard were brought to the evaluation site and simply plugged into one of wall outlets in one of classrooms in the school -However, they spent the most of their time with the phone and the access point was needed only when they needed to interact with the Junction server (e.g., uploading quizzes, downloading quizzes, checking score board, etc.). -Figure 8. Car battery(1) to power the wi-fi access point in a plug computer (2) using a voltage converter (3).

-Findings: Students reported a high level of enjoyment from the game, majority found enjoyment in generating and exchanging quizzes--Overall, the evaluation has shown that PSILAN could be easily deployed in any formal or informal setting as long as there is access to sustainable electricity (i.e., including car, rickshaw, or motorcycle battery). -defines an application independent Switchboard service and provides a complete open source development framework to make it easy for educators to rapidly turn traditional education contents into competition or collaboration game- based learning activities and users with minimum technical knowledge to quickly develop scalable decentralized interactive mobile learning applications for various scenarios and settings

7

Farming

Health

Storytelling/Literacy

Mathhttp://suseit.stanford.edu/research/project/pocketschool2011 IEEE Conference on e-education8 Text2Teach (BridgeIT)Mission:

To create a sustainable, scalable and replicable platform for delivering digitized education

To empower local teachers with new teaching tools

To create a sustainable, scalable and replicable platform for delivering digitized education content to in-classroom TV sets through mobile technologyTo empower local teachers with new teaching tools and train them to deliver the content in ways that add substantial value to a childs learning experience.

9T2T: BackgroundT2T ProjectTeachers can download short videos to a mobile device and screen them in classroom.T2T also provides teaching plans

Bullet point11T2T: TechnologyPhases One and Two Satellite-based platformPhase Three and Four 3G-enabled smartphone equipped with an application called Nokia Education Delivery (NED). Challenges & Problems?

ChallengesVariety of content14T2T: OutcomeTotal public schools in Philippines37, 333No. of t2t recipient schools557No. of teachers trained in t2t352No. of student beneficiaries56, 726Improved teacher competence More positive attitudes about learning and technologyHigher learning gains in English and Science Learning gains for socio-economically disadvantaged studentsReduced absenteeismPiloted with 40 schools in 2003http://www.pinoypridecelebration.com/text2teachwp/?page_id=59#15Why successful?

Why successful?Devices are easy to useVideo content matches local needsPartnershipHardware and Hardware Cases Mobilink SMS for LiteracyGoalUsing SMS to help improve young womens literacyWho: 250 females aged 15-24 who had recently completed a basic literacy programIn a rural area of southern Punjab province, Pakistan

Mobilink SMS for LiteracyWhatProvide with a low-cost mobile phone and prepaid connection.The girls received up to six messages a day on a variety of topics including religion, health and nutritionPractice reading and writing down the messages and responding to their teachers via SMS.OutcomeThe share of girls receiving the lowest scores dropping nearly 80%.The expansion of the project: with an additional 1,000 female learners

While 56%of learners and their families initially maintained negative feelings toward theprogram, 87% were satisfied with its results.20

Types of mLearning Programs (2010)mLearning Initiatives by Continent (2010)

Content-Open Source EducationE-PustakalayaAn education-focused digital library containing various education resources that can be accessed through an intranet or on the Internet.

Language and ArtsCourse-related materialsReference materialsGeneral educational materialsTeaching support materialsNewspaper & magazines

OLE Nepal has sought and received permissions from authors, publishers and organizations.E-PustakalayaAccessible on the Internet atwww.pustakalaya.org. Can be installed in low power servers and deployed in schools and community libraries that either do not have Internet connectivity or have low bandwidth connection.Allows multiple readers to access the same item simultaneously Free access to over 3000 full text documents etc

Based on your experience within a country you have studied or visited and given the circumstances of that country, which is more important as a tool for educational development: hardware or software?

Why?

Describe how using either hardware or software for education addresses a key development challenge. Consider:T4ID4E PanelKim Campbell and Tablets in APSEducationGeorgia State UniversityWork/ProjectsHub AtlantaInnovation for PeopleIDEX Fellowship developed a literacy programTablets in APS (Project Lead)Product innovation in emerging marketsUse tablets as a tool to empower low-income schoolsStill in pilot stageShabnam Aggarwal and the Teach TourEducationElectrical and Computer Engineering (CMU, 2007)Work/ProjectsMILLEE for-profit venture, seeking to bring educational (English-teaching) games to children in rural India via mobile devicesHOBNOB understanding how childrens engagement changes depending on timeThe Teach Tour understanding successes and failures in education and developmentPearson building SMS, tablet and web products

Derek Lomas and PlaypowerEducationBA in Cognitive Science (Yale)MFA (UC San Diego)PhD at HCI Institute (CMU) (in progress)Work/ProjectsQualcomm (India) Mobile Phone as a First ComputerLecturer Design for DevelopmentPlaypower.orgOpen-source development communityGames for $10 8-bit TV-ComputersExtending useful life of hardware reducing e-waste

Ketaki Desai and LeSyn LabsEducationBachelors Mechanical Engineering PhD in Biomedical Sciences (Texas A&M)Postdoc at Magee Womens Research InstituteMPM (CMU)Work/ProjectsManager of Special Projects in Biomedical Informatics (U Pitt)LeSyn Labs preparing children K-12 in the US to compete in the areas of STREAM, by giving them direct access to technology

Interested? Or Looking to Help?Ask them interesting questions. Contact them. Contact info is on the wiki.Appendix:T2T OrganizerFounded by BridgeITAyala Foundation, responsible for leading the projectNokia, the technology project leaderThe mobile infrastructure provider Globe TelecomSoutheast Asian Ministers of Education Organization for Innovation and Technology (SEAMEO INNOTECH), responsible for curriculum and teacher developmentDepartment of Education of the Philippines (DepEd) The satellite provider PMSI and the mobile phone software developer Chikka.Delete appendix33