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Prepared by: VeraQuest, Inc. Date of Survey: March 15-26, 2012 Teacher Attitudes about Digital Games in the Classroom

Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

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Page 1: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

Prepared by: VeraQuest, Inc.

Date of Survey: March 15-26, 2012

Teacher Attitudes about Digital Games in the Classroom

Page 2: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

1"

In"March"2012,"VeraQuest"conducted"a"survey"on"the"behalf"of"the"Joan"Ganz"Cooney"Center."The"survey"was"conducted"among"U.S."KF8th"grade"classroom/specialist"teachers"who"use"digital"games."""QuesKons"focused"on"the"following:"""

•  Types"and"frequency"of"digital"game"use"in"the"classroom"•  Benefits"of"digital"game"use"in"the"classroom"•  Barriers"to"digital"game"use"in"the"classroom"•  Budgetary"concerns/issues"with"digital"game"use"•  IniKal"involvement"with"and"sources"for"further"learning"of"digital"games"

""

Page 3: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

2"

Conclusions)and)Implica/ons)) """" ""

•  Teachers"overall"seem"to"have"a"very"posiKve"opinion"of"digital"games"in"the"classroom"as"it"relates"to"the"impact"on"students."They"cite"benefits"like"more"collaboraKon"among"students"and"the"capacity"of"digital"games"to"help"students"sustain"aQenKon"on"specific"tasks."The"benefits"also"extend"to"students"who"are"lowerFperforming"with"respect"to"improved"levels"of"engagement,"enhanced"ability"for"individualized"aQenKon"and"even"improved"aQendance.""

•  When"asked"about"the"largest"barriers"to"uKlizing"digital"games"in"the"classroom,"cost"and"technology"resources"top"the"list."Familiarity"with"technology"was"only"considered"a"barrier"by"13%"of"teachers."These"findings"are"consistent"with"other"research"on"technology"in"the"classroom"conducted"by"VeraQuest."However,"when"we"view""the"results"in"a"more"indirect"fashion,"we"see"that""

•  Teachers"who"are"“very”""comfortable"with"digital"game"technology"have"a"more"favorable"impression"of"digital"games"than"those"who"are"not;"furthermore"that"favorability"crosses"a"number"of"studentForiented"issues"and"dimensions"

•  The"more"dollars"that"are"spent"in"the"classroom"on"technology"or"the"belief"that"allocaKons"for"digital"games"will"increase"in"the"near"future"also"seem"to"heavily"influence"whether"teachers"are"posiKvely"preFdisposed"to"digital"games"in"the"classroom.""

"""""

Page 4: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

3"

Conclusions)and)Implica/ons)) """" ""

•  The"study"suggests"that"teachers"who"struggle"with"technology"would"benefit"greatly"from"programs"that"idenKfy"and"educate"teachers"on"the"use"of"digital"games."It’s"important"that"these"programs"not"just"focus"on"the"weakest"teachers"or"the"most"advanced,"but"idenKfy"the"large"group"of"teachers"who"classify"themselves"as"“moderately”"comfortable"with"digital"games"or"46%"of"all"teachers"surveyed."""

•  Finally,"twoFfi`hs"of"all"teachers"surveyed"have"no"idea"how"much"is"spent"in"the"classroom"on"digital"games,"however,"among"those"familiar"with"how"much"is"spent"it"is"clear"that"the"amount"of"money"perceived"to"be"spent"in"the"classroom"is"posiKvely"correlated"with"how"teachers"feel"about"digital"games."In"other"words,"the"act"of"making"money"available"for"digital"games"(and"visible"to"the"teacher)"may"encourage"teachers"to"become"more"familiarized"with"digital"games"and"therefore"more"comfortable."The"more"comfortable"they"are,"the"more"likely"they"will"be"to"use"the"technology"and"see"the"benefits"firstFhand."

"""""

Page 5: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

4"

Summary)Findings) """" ""

•  The"vast"majority"of"teachers"say"they"are"either"very"(47%)"or"moderately"(41%)"comfortable"with"technology."That"said,"the"adtudinal"differences"with"respect"to"the"impact"of"classroomFbased"digital"games"between"those"who"classify"themselves"as"very"comfortable"and"those"who"do"not"is"significant.""The"differences"are"evident"across"a"range"of"dimensions."Teachers"who"are"very"comfortable"feel"digital"games"foster"more"observable"collaboraKon"among"students"and"enable"students"to"sustain"focus"on"specific"tasks.""Moreover,"teachers"who"are"very"comfortable"with"digital"technology"have"a"more"posiKve"impression"of"digital"games"on"lowerFperforming"students,"such"as:""the"way"it"can"engage"them,"enable"personalized"aQenKon,"enable"teachers"to"teach"groups"with"varying"abiliKes"and"even"improve"student"aQendance."

•  There"is"also"a"strong"relaKonship"between"the"perceived"dollar"spend"on"digital"technology"in"the"classroom"and"teachers’"levels"of"comfort:"the"more"dollars"spent,"the"more"comfortable"teachers"are"with"digital"games."""

•  Digital"games"are"used"fairly"frequently,"with"half"of"teachers"using"them"two"or"more"days"a"week."Frequency"tends"to"be"higher"among"teachers"in"grades"KF5"than"6F8.""""

"""""

Page 6: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

5"

Summary)Findings) """" ""

•  As"one"might"expect,"tradiKonal"plaiorms"are"the"most"predominant"type"of"plaiorm"for"accessing"digital"games"in"the"classroom:""85%"of"students"can"access"digital"games"using"PC’s"or"Mac’s."TwoFfi`hs,"however,"can"use"interacKve"whiteboards"and"a"quarter"can"access"digital"games"via"an"iPad"or"other"type"of"tablet.""

•  Digital"games"are"used"most"o`en"for"reading/literacy"applicaKons"(50%)"and"math"(35%).""

•  TwoFfi`hs"of"teachers"say"they"have"seen"students"become"beQer"collaborators""and"have"increased"aQenKon"to"specific"tasks."Similarly,"threeFfi`hs"also"feel"that""lowerFperforming"students"show"increased"engagement"with"content.""

•  When"asked"specifically"about"lowerFperforming"students,"teachers"say"that"digital"games"engage"and"moKvate"students"(69%),"makes"it"easier"to"teach"groups"of"mixed"ability"(62%)"and"enables"them"(teachers)"to"personalize"instrucKon"(60%)."

•  Cost"is"the"number"one"barrier"to"using"digital"games"in"the"classroom"(50%),"followed"by"access"to"technology"resources"(46%)."Teaching"to"standardized"tests"also"appears"to"be"a"substanKal"barrier.""

""

Page 7: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

6"

Summary)Findings) """" ""

•  InFservice"professional"development"plays"an"important"role"in"how"teachers"first"become"acquainted"with"digital"games"(46%)."SelfFdirected"study"(35%)"is"also"important."When"asked"what"sources"they"use"for"onFgoing"educaKon"about"digital"games,"66%"of"teachers"say"other"teachers"within"the"district,"50%"say"they"selfFteach,"while"42%"cite"seminars,"conferences"and"convenKons.""

"

Page 8: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

7"

Classroom"Teachers"Who"Use"Digital"Games"

(n=505)"

Grades"Taught""

(KF5)"F"69%" (6F8)"F"44%"

Subjects"Taught"

"Classroom"Teacher"(NET)"F"67%"

General"Childhood"(PreKF5)"–"43%"General"Middle"School"(6F8)""F"10%"Math/Science"–"8%"English/Lang"Arts"–"6%"Soc."Studies/"Hist./HumaniKes"–"1%""

Specialist"Teacher"(NET)"F"33%"Health/PE"–"2%"Computer/Technology"–"3%"Special"EducaKon"(PreKF5)"–"10%"Special"EducaKon"(6F8)"–"8%"SchoolFbased"staff"developer"–"1%"Librarian/Media"–"1%"Other"specialty"–"9%"

""

Type"of"School"

Public,"86%"Independent,"7%"Parochial,"7%"

Rural,"23%"Suburban,"49%"Urban,"28%"

Student"Family"Income"

Affluent,"6%""Middle"Income,"42%"Low"Income,"52%"

Page 9: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

Research)Design)

!Sample'Respondents"were"recruited"from"the"uSamp"panel"(www.usamp.com).""This"panel"has"over"2"million"members"in"the"U.S."who"have"been"recruited"through"a"number"of"different"panel"enrollment"campaigns.""Panelists"are"required"to"double"optFin"to"ensure"voluntary"parKcipaKon"in"the"surveys"they"are"invited"to"complete.""Respondents"receive"points"for"the"surveys"they"complete"that"can"be"accumulated"and"redeemed"for"a"variety"of"products.""""Adult"respondents"were"randomly"selected"from"a"targeted"uSamp"panel"of""K"thru"grade"8"classroom""teachers"to"be"generally"proporKonal"of"the"demographic"strata"of"total"U.S."Teachers.""Once"selected,"respondents"were"sent"an"invitaKon"to"a"protected"webFbased"survey"which"ensured"that"only"the"intended"recipient"could"complete"the"survey,"and"that"the"survey"could"only"be"completed"once.""There"were"505"respondents"from"the"U.S."who"reported"being"teachers"and"who"completed"the"survey."!"Compu+ng'Weights'Data"for"this"study"are"not"weighted""Sta+s+cal'Significance'""Stat"tesKng"completed"at"90%"confidence"level.""In"some"instances,"percentages"may"not"add"to"100%"due"to"rounding.!

8"

Page 10: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

Key)Findings)

9"

Page 11: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

10"Q410"""How"would"you"describe"your"comfort"level"using"digital"games"as"a"teaching"and"learning"tool?"Q415"""How"frequently"would"you"say"your"students"use"digital"games"in"your"classroom?.""

1%"11%"

41%"47%"

Not"at"all"comfortable"

Slightly"comfortable"

Moderately"comfortable"

Very"comfortable"

Comfort"Level"Using"Digital"Games"as"a"Teaching/Learning"Tool"

18%"

32%" 29%"

15%"5%"

Every""day" 2"to"4"days"per"week"

About"once"per"week"

About"1F3"Kmes"per"month"

Less"o`en"than"once"per"month"

(K-5) Teachers use more frequently than

(6-8) teachers (57% vs. 38%)

50%

Frequency"of"Digital"Game"Use"

The"vast"majority"of"teachers"say"they"are"either"very"(47%)"or"moderately"(41%)"comfortable"with"technology;"however,"the"way"in"which"they"categorize"themselves"appears"to"influence"how"they"feel"about"technology"in"the"classroom."See"the"summary"slide"on"pages"20"and"21"for"detail."""Digital"games"are"used"fairly"frequently,"with"half"of"teachers"using"them"two"or"more"days"a"week."Frequency"is"higher"among"teachers"in"grades"KF5"than"6F8.""""

Page 12: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

11"Q421"""Including"subscripKon"services,"how"much"does"your"classroom"spend"on"digital"games"per"year?"Q422"""Do"you"believe"your"school"will"allocate"..."of"resources"towards"integraKng"digital"games"in"classroom"instrucKon"over"the"next"3"years?"

20%"

3%"

8%"

12%"

17%"

40%"

$0"

$1"F"$19"

$20F$49"

$50F$99"

$100"or"more"

Not"sure"

More"resources"

36%"

Less"resources"

20%"

Same"amount"of"resources"

44%"

Amount"Spent"Per"Year""On"Digital"Games" Expected"AllocaKon"For"Digital"Games"

Over"Next"3"Years"

A"plurality"of"teachers"(40%)"don’t"know"how"much"is"spent"on"digital"games"for"their"classroom."Among"those"who"offer"esKmates,"about"half"say"$50"or"more"and"half"say"less"than"$50."A"fullFthird"of"teachers"say"no"dollars"are"spent"on"digital"technology"in"their"classroom."""Although"the"majority"of"teachers"(44%)"feel"the"expected"allocaKon"for"digital"games"will"remain"the"same"over"the"next"three"years,"more"feel"the"number"will"rise"versus"decline,"36%"vs."20%,"respecKvely.""

Page 13: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

12"Q410"""How"would"you"describe"your"comfort"level"using"digital"games"as"a"teaching"and"learning"tool?"Q421"""Including"subscripKon"services,"how"much"does"your"classroom"spend"on"digital"games"per"year?""

45%"58%"

%"Very"Comfortable"Using"Digital"Games""by"Annual"Classroom"Spend"

<"$50""

(n=157)"

$50+""

(n=144)"

While"40%"of"teachers"don’t"know"how"much"is"spent"on"digital"game"technology"in"the"classroom,""those"who"believe"it’s"more"than"$50"are"significantly"more"likely"to"feel"very"comfortable.""While"there"is"no"evidence"of"causality,"it’s"logical"that"the"more"dollars"spent,"the"more"likely"teachers"are"to"use"the"technology."The"more"they"use"it,"the"more"comfortable"they"are"with"it.""""

Page 14: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

13"Q411"""What"type"of"devices"do"your"students"typically"use"to"access"digital"games"in"your"classroom?""Please"select"all"that"apply."Q412""What"types"of"digital"games"do"your"students"play"the"most"during"class"Kme?""Please"select"all"that"apply"

3%"

1%"

11%"

18%"

92%"

Other"

Games"created"by"teacher"

Games"created"for"a"general"audience"and"typically"used"at"

home""

Games"created"for"home"use"that"have"been"widely"adapted"for"an"

educaKonal"environment""

Games"created"for"an"educaKonal"audience"and"typically"used"in"the"

classroom""

Types"of"Digital"Games"Played"

1%"

1%"

6%"

12%"

25%"

62%"

85%"

Smart"phones/phones"

Other"

Portable"gaming"device"

TV"gaming"console"

iPad"or"other"tablet"

InteracKve"whiteboard"

Mac"or"PC"computer"

Types"of"Devices"Used"to"Access"Digital"Games"

An"overwhelming"percent"of"teachers"(85%)"say"that"students"use"PC’s"or"Mac’s"and"about"twoFfi`hs"(62%)"say"they"use"an"InteracKve"Whiteboard."A"quarter"of"all"teachers"say"students"use"an"iPad"or"some"other"type"of"tablet.""The"digital"games"students"play"in"the"classroom"are"ones"created"predominantly"(92%)"for"an"educaKonal"audience.""""""

Page 15: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

14"Q413."""What"genre"of"digital"games"do"your"students"play"during"class"Kme?"Please"select"all"that"apply."Q413B"""What"is"the"primary"content"or"subject"area"represented"in"the"educaKonal"digital"games"you"use?""Please"select"one"response."

3%"

7%"

10%"

13%"

18%"

28%"

31%"

95%"

Other"

AcKon"/"Adventure"games"

SimulaKon"/"RoleFplaying"games"

AcKve"/"Physical"games"

StudentFdesigned"games"

Puzzle"or"ManipulaKve"games"

Trivia"games""

EducaKonal"games""

7%"

3%"

6%"

35%"

50%"

Other"

Social"Studies"

Science"

Math"

Reading,"vocabulary,"literacy"skills"

Genre"of"Digital"Games"Played" Primary"Content/Subject"Area"of"EducaKonal"Games""

(n"="436)"

EducaKonal"games"that"focus"on"literacy"and"math"are"the"primary"genre"of"digital"games"used"in"the"classroom."""""""

Page 16: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

15"Q416"""Since"integraKng"digital"games"into"your"teaching,"have"you"observed"any"of"the"following"classroom"situaKons?"Q417"""In"considering"the"students"in"your"class"who"are"performing"below"average,"please"indicate"all"of"following"observaKons"which"apply."

7%"

5%"

8%"

33%"

56%"

59%"

60%"

None"of"the"above""

Increased"conflict"between"students""

Delays"in"delivering"content"or"curriculum"

OpportuniKes"for"students"to"discuss"safe/responsible"use"of"

technology"

Lower"performing"students"show"increased"engagement"

with"content""

Sustained"aQenKon"to"specific"tasks""

PosiKve"collaboraKons"between"students""

4%"

8%"

10%"

33%"

60%"

62%"

69%"

None"of"the"above"

Use"o`en"leads"to"behavioral"issues"

Too"much"use"may"be"a"reason"why"students"are"not"performing"

Use"encourages"higher"aQendance"and"fewer"disciplinary"problems"

Use"allows"me"to"personalize"instrucKon,"effecKvely"track/assess"

Use"makes"it"easier"to"teach"students"in"groups"of"mixed"ability"

Digital"games"engage"and"moKvate"these"students"

ObservaKons"Since"IntegraKng"Digital"Games"

ObservaKons"Among"Lower"Performing"Students"

ThreeFfi`hs"of"teachers"say"they"have"seen"students"become"beQer"collaborators"and"have"increased"aQenKon"to"specific"tasks."The"same"proporKon"also"feel"that"lowerFperforming"students"show"increased"engagement"with"content."""When"asked"specifically"about"lowerFperforming"students,"teachers"say"that"digital"game"technology"engages"and"moKvates"students"(69%),"makes"it"easier"to"teach"groups"of"mixed"ability"(62%)"and"enables"them"(teachers)"to"personalize"instrucKon"(60%).""

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16"Q419"""Which"quality"of"digital"games"do"you"find"most"valuable?"

1%"2%"

12%"13%"16%"16%"18%"

22%"

Some""other"quality"PracKce,"Enrichment"Provides"data"for"assessment"

Provides"an"alternaKve"way"to"

assess"lower"performing"students"

Students"use"games"independently"and"require"liQle"oneFonF

one"aQenKon"

Provides"content"delivery"without"direct"instrucKon"

Promotes"collaboraKon"

between"students"

Aligns"with"Common"Core"Standards"

Most"Valuable"Quality"of"Digital"Games"

When"asked"about"which"aspect"of"digital"games"stands"out"most,"their"responses"are"evenly"distributed"across"several"dimensions."Aligns"with"Common"Core"Standards"got"the"most"votes"with"22%,"followed"by"promotes"collaboraKon"(18%),"provides"content"delivery"without"direct"instrucKon"(16%),"and"students"using"games"independently"(16%).""

Page 18: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

17"

Q420"""What"are"the"greatest"barriers"for"you"and/or"other"teachers"in"your"school"regarding"the"use"of"digital"games"in"the"classroom?""Please"select"all"that"apply."Q425"""On"a"scale"of"1"to"4""where"1"="Not"at"all"supporKve;"2"="Somewhat"supporKve,"3"="Moderately"supporKve,"and"4"="Very"supporKve,"please"rate"the"extent"to"which"each"group"supports"you"in"using"digital"games"as"a"teaching"tool.""

7%"3%"

9%"11%"11%"12%"13%"

26%"29%"38%"

46%"51%"

There"are"no"barriers"

Other"reason"Not"sure"how"to"implement"digital"games""

Lack"of"parental"support""

Lack"of"administraKve"

support"

Doesn't"fit"with"our"school's"current"

curriculum""

Unfamiliar"with"technology""

Not"sure"where"to"find"quality"

games""

Don't"have"the"Kme""

Emphasis"on"standardized"test"scores""

Lack"of"technology"resources""

Cost"

Greatest"Barriers"Regarding"Use"of"Digital"Games"

Degree"of"Support"Somewhat/Not"At"All"SupporKve"""

"Parents"""""""""""""=""36%"School"Admins"=""27%"

Cost"and"Lack"of"Technology"Resources"are"deemed"by"teachers"to"be"the"greatest"barriers"to"the"use"of"digital"games"in"the"classroom,"51%"and"46%,"respecKvely.""Emphasis"on"standardized"scores"is"also"considered"to"be"a"barrier"by"38%"of"teachers.""While"only"11%"of"teachers"indicate"the"lack"of"support"from"both"parents"or"school"administrators"presents"barriers,"support"for"digital"games"from"these"stakeholders"are"not"overwhelming:""36%"say"parents"and"27%"say"administrators"are"only"somewhat"or"not"at"all"supporKve"of"the"use"of"digital"games.""

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18"Q423"""How"did"you"first"learn"about"using"digital"games"in"the"classroom?"Q424"""Where"do"you"go"for"ongoing"professional"learning"about"integraKng"digital"games"into"your"teaching"pracKce?"

Other,"0%"

From"my"students"or"my"own"

children,"7%"

In"a"preFservice"teacher"

preparaKon"program"(prior"to"

starKng"work"as"a"teacher),"

12%"

SelfFdirected"study,"35%"

Through"inFservice"

professional"development"

(a`er"beginning"work"as"a"

teacher),"46%"

5%"

1%"

7%"

12%"

15%"

21%"

30%"

42%"

50%"

66%"

I"do"not"go"anywhere"

Some"other"source"

GameFspecific"communiKes"

Social"networks"

Online"discussion"forums"for"gamers"

Video"tutorial"sharing"sites"

Online"discussion"forums"for"educators""

Seminars,"conferences,"convenKons"

Self"taught"

Other"teachers"within"my"school/district"

First"Learned"About"Digital"Games"Sources"for"Ongoing"Learning"About"Digital"

Games"

The"majority"of"teachers"report"first"learning"about"using"digital"games"from"inFservice"professional"development"(46%),"followed"by"selfFdirected"study"(35%)."Sourcing"of""onFgoing"educaKon"about"digital"games"comes"from"other"teachers"within"the"district"(66%),"beingFselfFtaught"(50%),"and"seminars,"conferences"and"convenKons"(42%)."""""

Page 20: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

19"

The"relaKonships"between"three"dimensions"among"teachers"(comfort"level"with"technology,"expected"allocaKon"of"budget"over"the"next"three"years"and"esKmated"classroom"dollar"spend)"appears"to"heavily"influence"the"opinions"of"teachers"regarding"how"classroomFbased"digital"technology"can"impact"students.""""Where"there"is"greater"comfort"with"the"technology,"higher"expected"allocaKon"of"budget"and"higher"expected"annual"classroom"spend,"the"following"also"occur:"""""•  Students"access"a"greater"variety"of"technology"types"(e.g."InteracKve"Whiteboards"and"iPads"

and"tablets)"and"genres"of"games"(e.g,"trivia"and"puzzles)""•  The"technology"is"used"much"more"frequently""•  Teachers"observe"greater"collaboraKon"among"students"and"more"sustained"focus"on"specific"

tasks""•  More"posiKve"impact"on"lowerFperforming"students,"such"as"engaging"students,"enabling"

personalized"aQenKon,"teaching"groups"of"with"varying"abiliKes"and"improving"student"aQendance""""

"""""""""""" """" "

Page 21: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

Total)

Comfort)Level)

Expected)Budget)Alloca/on) Annual)Classroom)Spend)

Very)) BoDom)3)) More)) Same)) Less)) <)$50) $50)+)

Base) N=505" N=237" N=268" N=184" N=222" N=99" N=157" N=144"

Q410)O)Comfort)Level)with)Technology))

"Very"Comfortable"(Top"box)" 47%" 100%" F" 51%" 42%" 50%" 45%" 58%"

Q411)O)Devices)Used)to)Access)Games))

PC"or"Mac" 85%" 87%" 84%" 82%" 88%" 86%" 88%" 85%"

InteracKve"whiteboard"" 62%" 67%" 58%" 69%" 57%" 60%" 56%" 70%"

iPad"or"other"tablet"" 25%" 31%" 20%" 33%" 19%" 25%" 18%" 39%"

Q412)O)Types)of)Games)Played)

Created"for"educaKon"" 92%" 92%" 91%" 92%" 94%" 87%" 93%" 93%"

Created"for"home"but"adapted" 18%" 23%" 13%" 21%" 15%" 16%" 15%" 26%"

Q413)O)Genre)of)Games)Played)

EducaKonal"" 95%" 96%" 94%" 92%" 98%" 94%" 92%" 96%"

Trivia"" 31%" 37%" 25%" 35%" 28%" 27%" 26%" 45%"

Puzzles"" 28%" 35%" 22%" 32%" 24%" 31%" 26%" 42%"

Q413b)O)Primary)Content)of)Educa/onal)Games)*)

Reading/Literacy"" 50%" 49%" 51%" 57%" 46%" 47%" 41%" 61%"

Math"" 35%" 37%" 32%" 28%" 38%" 39%" 34%" 31%"

Q415)O)Frequency)of)Use))

Everyday"" 18%" 27%" 11%" 22%" 15%" 18%" 12%" 29%"

2"F"4"Kmes"a"week"" 32%" 37%" 28%" 36%" 30%" 31%" 26%" 38%"

20"*"Asked"only"of"those"that"selected"“EducaKonal”"in"Q413"

Page 22: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

Total)

Comfort)Level)

Expected)Budget)Alloca/on) Annual)Classroom)Spend)

Very)) BoDom)3)) More)) Same)) Less)) <)$50) $50)+)

Base) N=505" N=237" N=268" N=184" N=222" N=99" N=157" N=144"

Q416)O)Observa/ons)aZer)Integra/ng)Technology)

PosiKve"collaboraKon"between"students"" 60%" 69%" 51%" 63%" 58%" 58%" 55%" 77%"

Sustained"aQenKon"" 59%" 62%" 55%" 63%" 57%" 55%" 59%" 67%"OpportuniKes"to"discuss"safe"technology"use" 33%" 42%" 24%" 39%" 29%" 29%" 32%" 44%"

Q417)O)Observa/ons)of)Lower)Performing)Students)

Engages"and"moKvates"to"master"skills" 69%" 73%" 65%" 70%" 69%" 65%" 65%" 72%"

Easier"to"teach"in"mixed"groups"" 62%" 68%" 57%" 66%" 63%" 54%" 54%" 74%"Enables"personalized"instrucKon"and"assessment"" 60%" 64%" 56%" 63%" 60%" 54%" 56%" 72%"

Encourages"beQer"aQendance"" 33%" 40%" 26%" 34%" 31%" 33%" 26%" 49%"

Q420)O)Barriers)to)Using)Technology))

Cost"" 51%" 56%" 47%" 49%" 51%" 58%" 49%" 58%"

Lack"of"tech"resources"" 46%" 47%" 44%" 36%" 50%" 54%" 54%" 36%"

Not"enough"Kme"" 29%" 27%" 30%" 22%" 34%" 30%" 36%" 17%"Not"sure"where"to"find"quality"games"" 26%" 23%" 28%" 26%" 29%" 18%" 31%" 19%"

Q423)O)How)First)Learned)about)Technology))

InFservice"development"" 46%" 40%" 52%" 53%" 41%" 46%" 33%" 50%"

SelfFdirected" 35%" 41%" 29%" 29%" 38%" 36%" 49%" 26%"

PreFservice"prep"program" 12%" 13%" 11%" 11%" 12%" 13%" 10%" 17%"

21"

Page 23: Teacher Attitudes about Digital Games in the …...7" Classroom"Teachers" Who"Use"Digital"Games" (n=505)" Grades"Taught"" (KF5)"F"69%" (6F8)"F"44%" Subjects" Taught" " Classroom"Teacher"(NET)"F"67%"

The"Teacher"Adtudes"about"Digital"Games"in"the"Classroom"survey"is"part"of"research"being"conducted"by"the"Games"and"Learning"Publishing"Council"with"the"aim"of"idenKfying"areas"of"innovaKon"in"the"games"and"learning"space."The"Games"and"Learning"Publishing"Council,"convened"by"the"Cooney"Center"and"EFLine"Media,"is"generously"funded"by"the"Bill"&"Melinda"Gates"FoundaKon,"the"John"S."and"James"L."Knight"FoundaKon."This"survey"was"conducted"in"collaboraKon"with"and"support"from"BrainPOP."

"Conducted"by"VeraQuest,"Inc.,"the"survey"sampled"505"U.S."school"teachers"online"within"the"United"States"in"March"2012."Respondents"were"randomly"selected"from"a"targeted"panel"of"classroom/specialist"teachers"of"kindergarten"through"eighth"grade"to"be"generally"proporKonal"of"the"demographic"strata"of"total"U.S."teachers."The"esKmated"sampling"error"for"the"sample"of"505"respondents"is"+/F"4.4%"at"a"95%"confidence"level."These"statements"conform"to"the"principles"of"disclosure"of"the"NaKonal"Council"on"Public"Polls.""""

"www.joanganzcooneycenter.org)

)

22"