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Teaching English Using Teaching English Using GamesGames
a child’s brain Is 95% of anadult’s one
a child’s brain Is 95% of anadult’s one
they love to play
they love to play
they learn fromexamples
they learn fromexamples
have imaginary thinking
have imaginary thinking
Are active and mobile
Are active and mobile
have fragile self-esteem
have fragile self-esteem
Psychological and Physiological
Peculiarities of Young Learners
Psychological and Physiological
Peculiarities of Young Learners
Wall DisplaysWall Displays
Using DramaUsing DramaOut-of-school
Activities(pen-friends)
Out-of-school Activities
(pen-friends)
Using Project Work
Using Project Work
Using GamesUsing Games
Positive Learning
Environment
Positive Learning
Environment
To relaxTo relax
For funFor fun
To learn to loseTo learn to lose
For self-esteemFor self-esteem
For quick revision
For quick revision
For repetitionFor repetition
Why to Use Games
Why to Use Games
The Rules of Playing GamesThe Rules of Playing Games
A A gamegame must be more than just fun. must be more than just fun. A A gamegame should involve “friendly” competition. should involve “friendly” competition. A A gamegame should keep all of the pupils involved should keep all of the pupils involved
and interested.and interested. A A gamegame should encourage pupils to focus on should encourage pupils to focus on
the use of language.the use of language. A game should give pupils a chance to learn, A game should give pupils a chance to learn,
practice or review specific language material.practice or review specific language material. A A gamegame should be familiar by children. should be familiar by children.
MotivatingMotivating
Provide Languagepractice
Provide Languagepractice
Keep pupils interested
Keep pupils interested
Encourage to
communicate
Encourage to
communicate
Sustain the effort of
learning
Sustain the effort of
learning
Provide easy learning
Provide easy learning
ChallengingChallenging
Advantages of Playing Games
Advantages of Playing Games
Pay Attention:
Not to use games to fill in odd moments
Games should be suitable
and carefully selected
Teachers should be careful about noise
Game 1Game 1
Mother, May I…?Mother, May I…? DirectionsDirections: There are children and : There are children and
one “mother”. Pupils have to ask one “mother”. Pupils have to ask permission from the “mother” before permission from the “mother” before making a move. Pupils are using making a move. Pupils are using language to try to get close to language to try to get close to “mother”. The one who gets there “mother”. The one who gets there first will be “mother” next time.first will be “mother” next time.
Example:Example:
Pupil 1: Mother, may I take 3 baby steps?Pupil 1: Mother, may I take 3 baby steps?Mother: Yes you may.Mother: Yes you may.Pupil 2: Mother, may I take 5 large leaps?Pupil 2: Mother, may I take 5 large leaps?Mother: No, but you may take 1 small leap.Mother: No, but you may take 1 small leap.
Debriefing:Debriefing: This can be used for asking This can be used for asking questions, learning vocabulary (size, questions, learning vocabulary (size, numbers, words of motion), politeness.numbers, words of motion), politeness.
Game 2Game 2 Find a PairFind a Pair
Directions:Directions: Teacher takes 12 picture cards Teacher takes 12 picture cards of fruit. There are two cards with apples, of fruit. There are two cards with apples, two with oranges and so on. He puts the two with oranges and so on. He puts the cards face down on the table. Children cards face down on the table. Children have to find two the same and say what have to find two the same and say what they are. The person who has the most they are. The person who has the most pairs at the end wins the game.pairs at the end wins the game.
Debriefing:Debriefing: This game can be used for This game can be used for reviewing learnt vocabulary.reviewing learnt vocabulary.
Game 3Game 3 Jeopardy ReviewJeopardy Review
Directions:Directions: Have 5-7 grammar categories. Each Have 5-7 grammar categories. Each category has 4-6 questions worth from 200 to category has 4-6 questions worth from 200 to 1000 points. Split the class into teams. The first 1000 points. Split the class into teams. The first team must choose a category and an amount. team must choose a category and an amount. The harder questions are worth more points. The harder questions are worth more points. Have one pupil keep track of points on the board. Have one pupil keep track of points on the board. Pupils love this.Pupils love this.
Debriefing:Debriefing: This game can be used for reviewing This game can be used for reviewing grammar material before a test.grammar material before a test.