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Teaching Mathematics with Technology: Exploring PatternsAuthor(s): George W. BrightSource: The Arithmetic Teacher, Vol. 36, No. 3 (November 1988), pp. 56-57Published by: National Council of Teachers of MathematicsStable URL: http://www.jstor.org/stable/41193505 .
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Teaching mathematica coith Technology
rz ; ; _ . . i Outputs I
[ExptormgPattern^^^^b
rz ; ; _ . . i boxi Outputs
box* I One of the more exciting outcomes for a student to CZI C3 ГП I experience, or for a teacher to observe, is seeing pat- I terns common to a collection of objects or data. Com- i 1 | | i 1 I puter output and calculator displays can be used to I 1 I 1 I lend opportunities to look for patterns. Some students I are more successful with the graphics output, where-
[ j 1
1 I as other students see patterns in the numbers more I 1 I readily. In either situation, encourage students to pre- I I » П I I I diet what the output will be and then to test their pre- ' ' I dictions. This activity will engage them more in the ■ ' I mathematics of the activity than simply using a trial- I and-error approach. I
Ä . Questions to ask I Logo
Ä Programming
. I 1 . What patterns do you see in the drawings? For I
Here are two Logo procedures that draw boxes: BOX2, what happens when you reverse the order I TO BOX1 :AMOUNT of the inPuts? I
REPEAT 2 [FD :AMOUNT RT 90 FD 2 * 2. Can you make a square with BOX1 ? Can you I •AMOUNT RT 90] make a square with BOX2? I
тгк davo CK|ATU IA -г 3- ̂ hat Pattem of inputs would be needed for BOX2 I тгк T°REPEAf
davo 2E[FD CK|ATU
1ENGTH IA -г
RT 90 FD :WIDTH RT 90] fOr ¡t t0 draW the Same kind °f *"» aS B0X1 ? I
END I _ Ä From Procedures to Pictures I _ From Pictures to Ä Procedures I
Have the students type in the procedures them- I Type these procedures into Logo before class. Give selves. Then ask them to predict what the drawings I the students only the names of the procedures and will look like for the inputs given previously. Ask stu- I the number of inputs each requires. Challenge them dents to act out the turtle's movements as part of this I to find out what kinds of pictures each procedure prediction process. Be alert for misconceptions in ori- I draws. Use input like the following: entation, direction, or distances; for example, confu- I . . sion of right for left or confusion about angle size. I
BOXI §0X2 Variations I 5 5 10 10 10 1. Change the multiplier in the second FD command I
10 5 20 10 20 in the definition of BOX1. For example, use FD 3 I 15 5 30 10 30 * :AMOUNT or FD 4 * :AMOUNT, and so on. I 20 5 40 10 40 2. Use addition instead of multiplication in the sec- I
Prepared by George W. Bright, University of Houston, Houston, TX 77004 I
56 Arithmetic Teacher
This content downloaded from 195.78.109.157 on Fri, 13 Jun 2014 00:20:12 AMAll use subject to JSTOR Terms and Conditions
ond FD command of the definition of BOX1 . For I example, use FD :AMOUNT + :AMOUNT. Start witn ° Start with ° start with ° ■
3. Use multipliers in both FD commands in the defi- Press + Press + Press + I nitionof BOX1. For example, use FD 3 * presso press 2 press 3 ■ :AMOUNT and FD 7 * :AMOUNT as the two FD press = press = press = I commands. I
4. Interchange the two FD commands in the defini-
Ones Digits of the Numbers I bone of the two boxes. Ones Displayed
Digits bv of the the
CalcTüalcT Numbers
I 5. Use a multiplier in one or both of the FD com- ■
mands in the definition of BOX2. For example, 5 2 3 ■ use FD 3 * WIDTH as the second FD command. ° 4 6 ■ This change will require inputs like 15 5 to make 5 6 9 ■ BOX2 draw a square. ° 8 2 ■
0 5 ■ BASIC I * I Here are three programs that will generate number ■ 4 ■ patterns: ■ 7 ■ 10 FOR N = 1 TO 5 S ó I 20 PRINT N, N + 1, N + 2 ó ■ 30 NEXT N ■ ■ 10FORN = 1TO5 • I 20 PRINT N, N + 5, N + 10 ■ ■ 30 NEXT N Questions to ask I 10FORN = 1TO5 ■ 20 PRINT N, 2 * N, 3 * N How many different digits does each keystroke se- ■ 30 NEXT N quence produce before it begins to repeat? Щ
Can you write down other keystroke sequences that Щ Sample runs repeat only two digits? Four digits? All ten digits? ■
234 2712 246 Start with 1 Start with 1 Start with 1 I 345 3813 369 press x press x press x I
5 6 7 5 fu Î5 5 fu 15 Press5 Press2 Press3 I press = press = press = В
Questions to think about ■ Ones Digits of the Numbers ■
What patterns do you see? Displayed bv the Calculator ■ Where is the smallest number in the output? The ■
largest number? à q I What is the difference between the largest and small- 5 8 7 ■
est numbers in each row? g -j Щ What is the difference between the largest and small- 2 3 I
est numbers in each sample run? 4 I How could you predict these differences just by look- 8 . I
ing at the programs? . . I
Calculator Questions to ask: I Here are some keystroke sequences to repeat. For How many different digits does each keystroke se- ■ each sequence, write down the ones digit of the dis- quence produce before it begins to repeat? ■ play after each press of the equals sign. Start with 0 Can you write down other keystroke sequences I when the "+" key is used, and start with 1 when the which repeat only one digit? Two digits? Four dig- I "x" key is used. its? All ten digits? m Щ
November 1988 57
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