TECHNOLOGY & INSTRUCTION Janelle G. Protacio Reporter
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Computer-Based Productivity Applications
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Word Processing Software Spreadsheets Databases and Electronic
Presentation Software
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SPREADSHEETS are essentially analytic tools. are essentially
analytic tools. enable students to organize data numerically in
rows and columns and perform a range of mathematical calculations
and analyses. enable students to organize data numerically in rows
and columns and perform a range of mathematical calculations and
analyses. demand both abstract and concrete reasoning skills and
involve students in the mathematical logic of calculations. demand
both abstract and concrete reasoning skills and involve students in
the mathematical logic of calculations. enable learners to model
complex and rich real- world phenomena. enable learners to model
complex and rich real- world phenomena.
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CONCEPT MAPPING SOFTWARE demonstrates the visual relationship
of concepts such as words, ideas, or numbers. demonstrates the
visual relationship of concepts such as words, ideas, or numbers.
proven to improve student reading comprehension and writing skills.
proven to improve student reading comprehension and writing
skills.
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Reasons: 1. Concept maps help the learner and teacher determine
what the learner knows; 2. They can help students meaningfully
integrate new information into existing cognitive structures; 3.
Visual depictions of relationships can help learners extract
meaning from the information through manipulation and clarify
difficult-to- understand text and abstract concepts.
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4. Help students understand main ideas and how they are
related, and can reveal misconceptions of understanding. 5. Help
teachers see how and what students are thinking, how their thinking
changes over time, and can help students clarify their constructs
and revise their concept maps.
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WORD PROCESSING SOFTWARE It is an electronic device, or
computer software application, that, as directed by the user,
performs word processing: the composition, editing, formatting, and
sometimes printing of any sort of written material.
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VISUALLY-BASED APPLICATIONS AND TECHNOLOGIES
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INTERACTIVE WHITEBOARDS is a large display that connects to a
computer and projector which then displays the computers desktop on
the boards surface, where users can control the computer with a
pen, their finger, or other device.
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IWB features handheld voting devices that students use to enter
their responses to questions use of visuals to represent
information. applications that teachers could use to signal that an
answer was correct or to present information in an unusual
context.
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STUDENT RESPONSE SYSTEMS or classroom response systems or
clickers are wireless, hand-held response systems that allow
students to respond to a teacher query by clicking the answer on a
response pad which is then transmitted via radio signal to a
receiver attached to a computer.
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INTERNET-BASED APPLICATIONS AND TECHNOLOGIES
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ONLINE LEARNING One of the fastest evolving models of distance
education is web-based or online learning One of the fastest
evolving models of distance education is web-based or online
learning
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WEB 2.0 Applications are broadly characterized by blogs, wikis,
micro-blogging sites such as Twitter, media creation sites such as
YouTube, and social media sites such as Facebook.
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MULTIPLE APPLICATIONS AND TECHNOLOGIES
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First, the combination of text, audio, video, color and
animation and the various ways of learning afforded by multimedia
may better address students individual learning styles and their
frames of knowing.
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Second, is that multimedia allows learners to simultaneously
process multiple types of symbols text, audio, animation, still or
moving objects.
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COMPUTER-AIDED INSTRUCTION The computer acts as a teacher and
presents content, problem sets, etc. with which the student
interacts.
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DIGITAL LEARNING GAMES They are virtual and designed
experiences in which learners play at some role as they solve
problems and make connections by learning to think like scientists,
historians, journalists, soldiers, diplomats, or any other group
that employs systematic methods of inquiry and problem framing in
order to investigate the world.
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MOBILE TECHNOLOGIES
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It essentially involves learning through small mobile networked
devices ( cell phones, Smart phones, personal digital
assistants(PDAs), tablets, and portable media players) so that the
learners can access information, colleagues and resources
ubiquitously.
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E-READERS E-readers, e-books or digital readers are digital
books: slate-like devices that use electronic ink. They function
just like a paper book.
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Technology will not replace teachers, but teachers who use
technology will replace those who dont.
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Its not what technology does to us, it is what we do to
technology. Get smart with technology, choose wisely and use it in
a way that benefits both you and those around you.