2082
// //| Event Script x002 | Event Offset: x005000 | Text offset: x0058BE | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Offset(x00005000) //Remove the previous line if you wish not to override the offset in CONFIG.INI. Text(x000008BE) //Remove the previous line if you wish text to compile directly after instructio ns. {7C}() LoadEVTCHR(x01,x00,x00) WaitForInstruction(x34,x00) SaveEVTCHR(x01) {6D}(r0000) WarpUnit(x02,x00,001,003,x00,x03) WarpUnit(x17,x00,001,004,x00,x03) WarpUnit(x83,x00,001,005,x00,x03) WarpUnit(x84,x00,001,004,x00,x03) ColorUnit(x13,x00,x04,-001,-001,-001,000) Wait(00002) Camera(+02040,-00572,+00488,+00750,+03074,+00000,+08192,+00001) WaitForInstruction(x04,x00) UnitAnim(x34,x00,x0002,x00) UnitAnim(x13,x00,x0002,x00) Background(000,000,000,000,000,000,000,x00) MapDarkness(x04,x19,x0A,x09,x04) WaitForInstruction(x06,x00) UnitAnim(x0C,x00,x0258,x01) Reveal(128) {63}(rA8) CameraFusionStart() Camera(+01528,-00364,+ 00520,+00510,+03074,+000 00,+05952,+00260) Camera(+01448,-00312,+00520,+00350,+03202,+00000,+04128,+00080) Camera(+01256,-00328,+00520,+00334,+03314,+00000,+04032,+00068) Camera(+01000,-00280,+00400,+00318,+03442,+00000,+03808,+00056) Camera(+01000,-00188,+00472,+00302,+03584,+00000,+04096,+00052) CameraFusionEnd() AddUnitStart() AddUnit(x02,x00,x01) AddUnit(x17,x00,x01) AddUnit(x83,x00,x01) AddUnit(x80,x00,x01) AddUnit(x81,x00,x01) AddUnitEnd() Wait(00180) MapDarkness(x04,x14,x1F,x1F,x04) DisplayMessage(x10,x01 ,x0001,x0C,x00,x00,+0000 0,+00014,+00000,x00) Wait(00086) MapDarkness(x04,x19,x0A,x09,x04) Wait(00148) UnitAnim(x0C,x00,x0259,x01) WaitForInstruction(x04,x00) WaitForInstruction(x01,x00) Wait(00090) DisplayMessage(x10,x12 ,x0002,x34,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) Wait(00030) UnitAnim(x0C,x00,x025A,x01) Wait(00030)

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  • // __________________________________________________________________ //| Event Script x002 | Event Offset: x005000 | Text offset: x0058BE |//

    Offset(x00005000)//Remove the previous line if you wish not to override the offset in CONFIG.INI.Text(x000008BE)//Remove the previous line if you wish text to compile directly after instructions.

    {7C}()LoadEVTCHR(x01,x00,x00)WaitForInstruction(x34,x00)SaveEVTCHR(x01){6D}(r0000)WarpUnit(x02,x00,001,003,x00,x03)WarpUnit(x17,x00,001,004,x00,x03)WarpUnit(x83,x00,001,005,x00,x03)WarpUnit(x84,x00,001,004,x00,x03)ColorUnit(x13,x00,x04,-001,-001,-001,000)Wait(00002)Camera(+02040,-00572,+00488,+00750,+03074,+00000,+08192,+00001)WaitForInstruction(x04,x00)UnitAnim(x34,x00,x0002,x00)UnitAnim(x13,x00,x0002,x00)Background(000,000,000,000,000,000,000,x00)MapDarkness(x04,x19,x0A,x09,x04)WaitForInstruction(x06,x00)UnitAnim(x0C,x00,x0258,x01)Reveal(128){63}(rA8)CameraFusionStart()Camera(+01528,-00364,+00520,+00510,+03074,+00000,+05952,+00260)Camera(+01448,-00312,+00520,+00350,+03202,+00000,+04128,+00080)Camera(+01256,-00328,+00520,+00334,+03314,+00000,+04032,+00068)Camera(+01000,-00280,+00400,+00318,+03442,+00000,+03808,+00056)Camera(+01000,-00188,+00472,+00302,+03584,+00000,+04096,+00052)CameraFusionEnd()AddUnitStart()AddUnit(x02,x00,x01)AddUnit(x17,x00,x01)AddUnit(x83,x00,x01)AddUnit(x80,x00,x01)AddUnit(x81,x00,x01)AddUnitEnd()Wait(00180)MapDarkness(x04,x14,x1F,x1F,x04)DisplayMessage(x10,x01,x0001,x0C,x00,x00,+00000,+00014,+00000,x00)Wait(00086)MapDarkness(x04,x19,x0A,x09,x04)Wait(00148)UnitAnim(x0C,x00,x0259,x01)WaitForInstruction(x04,x00)WaitForInstruction(x01,x00)Wait(00090)DisplayMessage(x10,x12,x0002,x34,x00,x00,+00000,+00000,+00000,x03)WaitForInstruction(x01,x00)Wait(00030)UnitAnim(x0C,x00,x025A,x01)Wait(00030)

  • DisplayMessage(x10,x91,x0003,x0C,x00,x00,+00000,+00000,+00008,x02)WaitForInstruction(x01,x00)ChangeDialog(x01,xFFFF,x00,x00)WaitForInstruction(x01,x00)Wait(00050)UnitAnim(x0C,x00,x0259,x01)Wait(00070)UnitAnim(x34,x00,x025B,x00)DisplayMessage(x10,x92,x0004,x34,x00,x00,+00000,+00000,+00000,x03)WaitForInstruction(x01,x00)UnitAnim(x34,x00,x025C,x00)ChangeDialog(x02,xFFFF,x00,x00)WaitForInstruction(x01,x00)UnitAnim(x13,x00,x0003,x00)Wait(00016)SpriteMove(x13,x00,+00028,+00000,+00000,x00,x01,+00040)WaitSpriteMove(x13,x00)UnitAnim(x13,x00,x0002,x00)Wait(00030)DisplayMessage(x10,x92,x0005,x13,x00,x00,+00000,-00008,+00012,x02)WaitForInstruction(x01,x00)ChangeDialog(x02,xFFFF,x00,x00)WaitForInstruction(x01,x00)Wait(00080)WaitAddUnitEnd(){6D}(r0000)ResetPalette(x02,x00)ResetPalette(x17,x00)Wait(00001)ResetPalette(x80,x00)ResetPalette(x81,x00)ResetPalette(x83,x00)Sound(x0048)Wait(00010)UnitAnim(x34,x00,x0002,x00)RotateUnit(x34,x00,x04,x02,x01,x00)Wait(00020)RotateUnit(x13,x00,x02,x01,x00,x00){63}(rCA)Camera(+00616,-00220,+00504,+00302,+04432,+00000,+04096,+00064)BlockStart()ColorUnit(x17,x00,x01,+000,+000,+000,000)UnitAnim(x17,x00,x0003,x00)SpriteMove(x17,x00,-00028,+00000,+00000,x00,x01,+00001)WaitSpriteMove(x17,x00)Draw(x17,x00)ColorUnit(x17,x00,x08,+000,+000,+000,002)Wait(00017)SpriteMove(x17,x00,+00000,+00000,+00000,x00,x01,+00028)WaitSpriteMove(x17,x00)WalkTo(x17,x00,003,004,x00,x00,+008,x00)WaitWalk(x17,x00)UnitAnim(x17,x00,x0002,x00)BlockEnd()BlockStart()Wait(00020)ColorUnit(x02,x00,x01,+000,+000,+000,000)SpriteMove(x02,x00,-00028,+00000,+00000,x00,x01,+00001)WaitSpriteMove(x02,x00)ColorUnit(x02,x00,x08,+000,+000,+000,002)

  • Wait(00017)Draw(x02,x00)SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00028)WaitSpriteMove(x02,x00)WalkTo(x02,x00,002,003,x00,x00,+008,x01)WalkToAnim(x02,x00,x0002)BlockEnd()BlockStart()Wait(00040)ColorUnit(x83,x00,x01,+000,+000,+000,000)SpriteMove(x83,x00,-00028,+00000,+00000,x00,x01,+00001)WaitSpriteMove(x83,x00)ColorUnit(x83,x00,x08,+000,+000,+000,002)Wait(00017)Draw(x83,x00)SpriteMove(x83,x00,-00014,+00000,+00000,x00,x01,+00028)WaitSpriteMove(x83,x00)WalkTo(x83,x00,002,005,x00,x00,+005,x01)WalkToAnim(x83,x00,x0002)WaitWalk(x83,x00)BlockEnd()Wait(00020)UnitAnim(x0C,x00,x025D,x00)Wait(00014)UnitAnim(x0C,x00,x025E,x00)WaitForInstruction(x08,x00)EventSpeed(x02)DisplayMessage(x10,x91,x0006,x17,x00,x00,+00000,+00000,+00000,x01)WaitForInstruction(x01,x00)DisplayMessage(x10,x92,x0007,x34,x00,x00,+00000,+00000,+00001,x00)WaitForInstruction(x01,x00)ChangeDialog(x01,xFFFF,x00,x00)Wait(00004)ChangeDialog(x02,xFFFF,x00,x00)Wait(00010)UnitAnim(x02,x00,x0261,x00)Wait(00005)UnitAnim(x83,x00,x0263,x00)Wait(00025)UnitAnim(x17,x00,x025F,x00)Wait(00025)DisplayMessage(x10,x11,x0008,x17,x00,x00,+00000,+00000,+00000,x03)WaitForInstruction(x01,x00)Wait(00024)DisplayMessage(x10,x92,x0009,x34,x00,x00,+00000,+00000,+00001,x00)WaitForInstruction(x01,x00)Wait(00005)UnitAnim(x17,x00,x0260,x00)Wait(00005)DisplayMessage(x10,x91,x000A,x17,x00,x00,+00000,+00000,+00000,x03)WaitForInstruction(x01,x00)Wait(00003)ChangeDialog(x02,x000B,x00,x00)WaitForInstruction(x01,x00)ChangeDialog(x02,xFFFF,x00,x00)Wait(00003)ChangeDialog(x01,xFFFF,x00,x00)Wait(00013)UnitAnim(x0C,x00,x0265,x00)Wait(00003)

  • UnitAnim(x0C,x00,x0002,x00)Wait(00015)DisplayMessage(x10,x11,x000C,x0C,x00,x00,+00000,+00000,+00000,x03)WaitForInstruction(x01,x00)Wait(00003)UnitAnim(x02,x00,x0262,x00)Wait(00003)UnitAnim(x83,x00,x0264,x00)EventSpeed(x01)Camera(+00616,-00220,+00616,+00302,+04608,+00000,+04096,+00060)Wait(00030)WaitForInstruction(x04,x00)UnitAnim(x34,x00,x0002,x00)RotateUnit(x34,x00,x09,x01,x00,x00)Wait(00012)UnitAnim(x13,x00,x0002,x00)RotateUnit(x13,x00,x0D,x00,x00,x00)Wait(00030)UnitAnim(x0C,x00,x0002,x00)RotateUnit(x0C,x00,x04,x02,x00,x00)WaitRotateUnit(x0C,x00)WalkTo(x0C,x00,006,004,x00,x00,+004,x00)Wait(00075)RotateUnit(x13,x00,x00,x00,x00,x00)WaitWalk(x0C,x00)UnitAnim(x0C,x00,x0002,x00)Wait(00008)RotateUnit(x0C,x00,x08,x01,x00,x00)Wait(00030)DisplayMessage(x10,x91,x000D,x13,x00,x00,+00026,+00014,+00000,x03)WaitForInstruction(x01,x00)DisplayMessage(x10,x92,x000E,x0C,x00,x00,+00000,+00000,+00001,x03)WaitForInstruction(x01,x00)ChangeDialog(x01,xFFFF,x00,x00)Wait(00008)ChangeDialog(x02,xFFFF,x00,x00)AddUnitStart()AddUnit(x84,x00,x01)AddUnitEnd()Wait(00070)WaitAddUnitEnd(){6D}(r8400)ResetPalette(x84,x00)Wait(00001)ColorUnit(x84,x00,x04,-001,-001,-001,000)Wait(00002)Sound(x0048)ColorField(x04,+000,+002,+002,000)Wait(00002)ColorField(x04,+000,+001,+001,000)Wait(00002)UseFieldObject(x01,x00)Wait(00006)Sound(x0048)ColorField(x04,+000,+000,+000,001)Wait(00009)BlockStart()ColorUnit(x84,x00,x01,+000,+000,+000,000)Wait(00002)SpriteMove(x84,x00,-00030,+00000,+00000,x00,x01,+00001)

  • WaitSpriteMove(x84,x00)UnitAnim(x84,x00,x026A,x00)Draw(x84,x00)ColorUnit(x84,x00,x08,+000,+000,+000,004)SpriteMove(x84,x00,+00000,+00000,+00000,x02,x0E,+00046)WaitSpriteMove(x84,x00)SpriteMove(x84,x00,+00024,+00000,+00000,x02,x0E,+00062)WaitSpriteMove(x84,x00)SpriteMove(x84,x00,+00032,+00000,+00000,x01,x0C,+00026)WaitSpriteMove(x84,x00)UnitAnim(x84,x00,x0021,x00)Wait(00006)Sound(x0028)UnitAnim(x84,x00,x0024,x00)BlockEnd()Camera(+00440,-00204,+00600,+00302,+04608,+00000,+04096,+00064)UnitAnim(x17,x00,x0002,x00)RotateUnit(x17,x00,x00,x01,x00,x00)SpriteMove(x17,x00,-00014,+00000,+00034,x00,x01,+00040)Wait(00010)FadeSound(x00,030)FaceUnit(x84,x00,x0C,x00,x00,x00,x00)RotateUnit(x13,x00,x04,x01,x01,x00)UnitAnim(x83,x00,x0002,x00)RotateUnit(x83,x00,x00,x01,x00,x00)SpriteMove(x83,x00,-00014,+00000,+00022,x00,x01,+00032)Wait(00010)UnitAnimRotate(x02,x00,x06,x0002,x00)UnitAnim(x02,x00,x0002,x00)SpriteMove(x02,x00,+00000,+00000,-00016,x00,x01,+00040)RotateUnit(x34,x00,x04,x00,x01,x00)Wait(00022)UnitAnim(x13,x00,x0003,x00)SpriteMove(x13,x00,-00064,-00001,-00021,x02,x0C,+00100)Wait(00040)RotateUnit(x02,x00,x08,x00,x01,x00)WaitSpriteMove(x13,x00)UnitAnim(x13,x00,x0267,x00)Sound(x0041)Wait(00030)Music(x01,+096,000)Wait(00030)DisplayMessage(x10,x91,x000F,x84,x00,x00,-00011,+00014,+00032,x12)WaitForInstruction(x01,x00)ChangeDialog(x01,xFFFF,x00,x00)DisplayMessage(x10,x12,x0010,x13,x00,x00,-00031,-00006,-00032,x00)WaitForInstruction(x01,x00)SpriteMove(x34,x00,+00000,+00000,+00000,x00,x01,+00001)WaitSpriteMove(x34,x00)Wait(00010)UnitAnim(x34,x00,x0004,x00)Sound(x0030)SpriteMove(x34,x00,-00012,-00002,+00001,x00,x01,+00008)WaitSpriteMove(x34,x00)SpriteMove(x34,x00,-00025,+00000,+00002,x00,x01,+00008)WaitSpriteMove(x34,x00)SpriteMove(x34,x00,-00039,-00002,+00003,x00,x01,+00007)WaitSpriteMove(x34,x00)SpriteMove(x34,x00,-00054,+00000,+00004,x00,x01,+00007)WaitSpriteMove(x34,x00)

  • SpriteMove(x34,x00,-00070,-00003,+00006,x00,x01,+00006)WaitSpriteMove(x34,x00)SpriteMove(x34,x00,-00086,+00000,+00008,x00,x01,+00006)WaitSpriteMove(x34,x00)RotateUnit(x17,x00,x02,x00,x00,x00)RotateUnit(x02,x00,x04,x00,x01,x00)SpriteMove(x34,x00,-00102,-00003,+00009,x00,x01,+00006)WaitSpriteMove(x34,x00)SpriteMove(x34,x00,-00118,+00000,+00010,x00,x01,+00006)WaitSpriteMove(x34,x00)ColorUnit(x34,x00,x01,+000,+000,+000,002)SpriteMove(x34,x00,-00134,-00004,+00010,x00,x01,+00006)WaitSpriteMove(x34,x00)SpriteMove(x34,x00,-00150,+00000,+00012,x00,x01,+00006)WaitSpriteMove(x34,x00)SpriteMove(x34,x00,-00166,+00000,+00012,x00,x01,+00006)WaitSpriteMove(x34,x00)Erase(x34,x00)Wait(00015)ZERO(x0057)ADD(x0057,x0000)BlockStart()WaitValue(x0057,x001C)RotateUnit(x02,x00,x08,x00,x00,x00)WaitValue(x0057,x001E)RotateUnit(x17,x00,x00,x00,x00,x00)BlockEnd()DisplayMessage(x10,x91,x0011,x17,x00,x00,+00020,+00000,+00000,x00)WaitForInstruction(x01,x00)WaitForInstruction(x08,x00)DisplayMessage(x10,x92,x0013,x02,x00,x00,+00000,+00000,-00006,x00)WaitForInstruction(x01,x00)ChangeDialog(x01,x0014,x00,x00)WaitForInstruction(x01,x00)ChangeDialog(x02,xFFFF,x00,x00)Wait(00008)ChangeDialog(x01,xFFFF,x00,x00)WaitForInstruction(x01,x00)RotateUnit(x17,x00,x04,x01,x01,x01)BlockStart()SpriteMove(x17,x00,-00014,+00000,+00034,x00,x01,+00001)WaitSpriteMove(x17,x00)UnitAnim(x17,x00,x0003,x00)SpriteMove(x17,x00,-00057,+00000,+00012,x00,x01,+00040)WaitSpriteMove(x17,x00)RotateUnit(x17,x00,x04,x01,x01,x00)UnitAnim(x17,x00,x0003,x00)SpriteMove(x17,x00,-00090,+00000,-00008,x00,x01,+00040)Wait(00020)ColorUnit(x17,x00,x01,+000,+000,+000,002)Wait(00021)Erase(x17,x00)BlockEnd()BlockStart()Wait(00060)SpriteMove(x02,x00,+00000,+00000,-00016,x00,x01,+00001)WaitSpriteMove(x02,x00)RotateUnit(x02,x00,x04,x02,x00,x00)WaitRotateUnit(x02,x00)Wait(00020)

  • UnitAnim(x02,x00,x0003,x00)SpriteMove(x02,x00,-00062,+00000,+00008,x00,x01,+00080)Wait(00060)ColorUnit(x02,x00,x01,+000,+000,+000,002)Wait(00021)Erase(x02,x00)BlockEnd()BlockStart()Wait(00030)UnitAnim(x83,x00,x0003,x00)SpriteMove(x83,x00,-00031,+00000,-00006,x00,x01,+00060)WaitSpriteMove(x83,x00)RotateUnit(x83,x00,x04,x00,x01,x01)SpriteMove(x83,x00,-00060,+00000,-00036,x00,x01,+00060)Wait(00040)ColorUnit(x83,x00,x01,+000,+000,+000,002)Wait(00021)Erase(x83,x00)BlockEnd()UnitAnim(x13,x00,x0268,x00)Wait(00060)WaitForInstruction(x08,x00)RemoveUnit(x83,x00)Wait(00002)AddUnitStart()AddUnit(x82,x00,x01){82}()AddUnitEnd()Wait(00080)DisplayMessage(x10,x11,x0012,x0C,x00,x00,+00003,+00000,-00002,x00)WaitForInstruction(x01,x00)Wait(00020){63}(rAA)Camera(+00680,-00204,+00600,+00430,+04656,+00000,+02656,+00133)Wait(00070)ColorField(x00,-031,-031,+000,004)ColorUnit(x00,x00,x00,-031,-031,+000,004)Wait(00033)ColorUnit(x00,x00,x00,-031,-031,-031,004)ColorField(x00,-031,-031,-031,004)Wait(00033)RemoveUnit(x13,x00)WaitAddUnitEnd()EventEnd()

    //INSTRUCTION SECTION END - TEXT START//Message x01O {delay:02}Father{delay:06},{delay:02} abandon not Your wayward{br}children of Ivalice{delay:06},{delay:02} but deliver us from our{br}sins{delay:06},{delay:02} that we might know salvation{delay:14}.{delay:01}{end}

    //Message x02{font:08}Knight{br}{font:00}Lady Ovelia, it is time.{end}

    //Message x03{font:08}Ovelia{br}{font:00}I'll not be much longer, Agrias.{end}

    //Message x04

  • {font:08}Agrias{br}{font:00}Your escort has already arrived, Majesty.{end}

    //Message x05{font:08}Priest{br}{font:00}Please, heed the good lady's words, Highness.{br}You must hurry.{end}

    //Message x06{font:08}Swordsman{br}{font:00}Still in here, are you? It's been{br}the better part of an hour!{end}

    //Message x07Gaffgarion, you forget yourself, ser!{br}You are in the presence of the princess!{end}

    //Message x08{font:08}Gaffgarion{br}{font:00}Mayhap bowed heads would less offend.{br}{br}You would do well to waste less time on{br}idle pleasantries.{end}

    //Message x09I see even the noble Order of the{br}Northern Sky cannot rid itself of{br}vulgar knaves.{end}

    //Message x0AA guard captain in these rain{D11D}sodden{br}hinterlands ought not expect chivalry.{br}{br}We are in employ of the Order, not of it.{br}Our pay does not cover trite courtesies{br}to the likes of you.{end}

    //Message x0BGovern your tongue!{end}

    //Message x0CEnough. Let us be on our way.{end}

    //Message x0DThe Father watch over you, child.{end}

    //Message x0EAnd you, Elder.{end}

    //Message x0F{font:08}Knight{br}{font:00}Milady! The enemy is upon us!{end}

    //Message x10Duke Goltanna's men?{end}

    //Message x11We are paid for this.{br}Time to earn our keep.{br}{br}

  • What is it, {Ramza}?{br}You above getting paid to{br}do a job?{end}

    //Message x12Deliver us, O Lord...{end}

    //Message x13{font:08}{Ramza}{br}{font:00}I'm a knight no longer.{br}Just another sellsword.{end}

    //Message x14Right then. To battle!{end}

    //Message x15

    // __________________________________________________________________ //| Event Script x004 | Event Offset: x00A000 | Text offset: x00A337 |//

    Offset(x0000A000)//Remove the previous line if you wish not to override the offset in CONFIG.INI.Text(x00000337)//Remove the previous line if you wish text to compile directly after instructions.

    Camera(-00320,-01744,+01168,-00114,+00528,-00032,+00992,+00001)BgSound(x01,+000,+024,x00,255)Weather(x02,x01)UnitAnim(x34,x00,x0002,x00)UnitAnim(x86,x00,x0002,x00)SpriteMove(x34,x00,+00000,+00000,+00013,x01,x01,+00000)UnitAnim(x00,x00,x0002,x00)Background(048,056,048,048,056,096,000,x00)ColorField(x04,-003,-001,+003,000)Wait(00002){66}()Reveal(096)CameraFusionStart()Camera(+00608,-00768,+01168,-00178,+00656,-00032,+03072,+00286)Camera(+00608,-00672,+01136,+00142,+01344,-00032,+03296,+00128)Camera(+01024,-00400,+00720,+00334,+02432,+00000,+03808,+00080)Camera(+00960,-00288,+00800,+00382,+03008,+00000,+04064,+00088)Camera(+00927,-00128,+00816,+00413,+03582,+00000,+04096,+00100)CameraFusionEnd()Wait(00020)Wait(00200)MapDarkness(x04,x1E,x1E,x1E,x04)WaitForInstruction(x06,x00)Background(184,188,119,016,029,061,001,x01)ColorField(x04,-008,+000,+004,001)Wait(00010)Background(048,056,048,048,056,096,004,x00)ColorField(x08,+000,+000,+000,004)Wait(00045)BgSound(x12,+127,+127,x01,200)Wait(00170)Background(113,124,106,016,016,024,001,x01)ColorField(x00,-001,+000,+002,001)

  • Wait(00010)Background(048,056,048,048,056,096,004,x00)ColorField(x08,+000,+000,+000,004)Wait(00030)BgSound(x12,+127,+127,x01,200)WaitForInstruction(x04,x00)Camera(+00927,-00128,+00816,+00413,+03582,+00000,+04096,+00002){63}(r89)AddUnitStart()AddUnit(x83,x00,x01)AddUnitEnd()DisplayMessage(x10,x11,x0001,x34,x00,x00,+00000,+00000,+00000,x01)WaitForInstruction(x01,x00)Camera(+00728,-00188,+00504,+00366,+03584,+00000,+04096,+00064)Wait(00050)DisplayMessage(x10,x12,x0002,x86,x00,x00,+00001,+00000,+00000,x01)WaitForInstruction(x01,x00)Camera(+00728,-00412,+00504,+00302,+03584,+00000,+04096,+00064)Wait(00030)Sound(x004C)UseFieldObject(x02,x00)WaitFieldObject()WarpUnit(x17,x00,006,008,x00,x00)SpriteMove(x17,x00,+00000,+00000,+00013,x00,x01,+00001)ColorUnit(x17,x00,x01,+000,+000,+000,000)Wait(00002)Draw(x17,x00)ColorUnit(x17,x00,x08,+000,+000,+000,001)SpriteMove(x17,x00,+00000,+00000,+00000,x00,x01,+00014)WaitSpriteMove(x17,x00)WalkTo(x17,x00,006,006,x00,x00,+008,x01)WaitWalk(x17,x00)UnitAnim(x17,x00,x0002,x00)WaitAddUnitEnd()WarpUnit(x83,x00,006,008,x00,x00)SpriteMove(x83,x00,+00000,+00000,+00013,x00,x01,+00001)ColorUnit(x83,x00,x01,+000,+000,+000,000)Wait(00002)Draw(x83,x00)UnitAnim(x83,x00,x0003,x00)ColorUnit(x83,x00,x08,+000,+000,+000,001)SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00013)WaitSpriteMove(x83,x00)WalkTo(x83,x00,005,008,x00,x00,+008,x01)WaitWalk(x83,x00)UnitAnim(x83,x00,x0002,x00)RotateUnit(x83,x00,x00,x00,x00,x00)WarpUnit(x02,x00,006,008,x00,x00)ColorUnit(x02,x00,x01,+000,+000,+000,000)Wait(00002)SpriteMove(x02,x00,+00000,+00000,+00013,x00,x01,+00001)WaitSpriteMove(x02,x00)Draw(x02,x00)UnitAnim(x02,x00,x0003,x00)ColorUnit(x02,x00,x08,+000,+000,+000,001)SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00013)WaitSpriteMove(x02,x00)UnitAnim(x02,x00,x0002,x00)Wait(00012)Sound(x004C)

  • UseFieldObject(x01,x00)WaitFieldObject()DisplayMessage(x10,x11,x0003,x17,x00,x00,+00000,+00000,+00008,x01)WaitForInstruction(x01,x00)Wait(00030)UnitAnim(x34,x00,x0003,x00)Wait(00012)SpriteMove(x34,x00,+00000,+00000,+00000,x00,x01,+00024)Wait(00012)UnitAnim(x34,x00,x0002,x00)Wait(00012)DisplayMessage(x10,x11,x0004,x34,x00,x00,+00000,+00000,+00004,x00)WaitForInstruction(x01,x00)Wait(00008)DisplayMessage(x10,x11,x0005,x17,x00,x00,+00000,+00000,+00008,x01)WaitForInstruction(x01,x00)Wait(00025)FadeSound(x00,060)Wait(00025)UnitAnim(x83,x00,x0003,x00)Wait(00010)UnitAnim(x02,x00,x0003,x00)Wait(00030)UnitAnim(x86,x00,x0003,x00)Wait(00010)UnitAnim(x17,x00,x0003,x00)Wait(00010)UnitAnim(x34,x00,x0003,x00)Wait(00010)UnitAnim(x00,x00,x0003,x00)Wait(00010)Music(x01,+096,000)EventSpeed(x02)DarkScreen(x00,x01,012,064,x00,004)WaitForInstruction(x36,x00)DisplayConditions(x08,060)WaitForInstruction(x38,x00)DisplayConditions(x00,060)WaitForInstruction(x38,x00)RemoveDarkScreen()WaitForInstruction(x36,x00)EventSpeed(x01)EventEnd()

    //INSTRUCTION SECTION END - TEXT START//Message x01{font:08}Agrias{br}{font:00}They bear the crest of the Black Lion...{br}Duke Goltanna must be mad!{br}Does he mean to start a war?{end}

    //Message x02{font:08}Knight{br}{font:00}You there, wench!{br}You cannot hope to defeat us!{br}You will surrender the princess! If not...{br}Well, I would hate to see anything happen{br}to that pretty face of yours.{end}

    //Message x03

  • {font:08}Gaffgarion{br}{font:00}A head{D11D}on assault. These swords of Goltanna...{br}lackwits one and all.{end}

    //Message x04In that case, we should be able to handle{br}this without you, Gaffgarion.{end}

    //Message x05Mayhap you could, but there's no money{br}to be made in that!{br}{br}Ladd! {Ramza}! With me!{end}

    //Message x06{font:08}Gaffgarion{br}{font:00}Kill them all! Leave no man standing!{end}

    //Message x07{font:08}Agrias{br}{font:00}You would have us slaughter them?{br}Are you mad?{br}Kill them here and you'll have played into{br}Duke Goltanna's hands! We need only{br}put them to rout!{end}

    //Message x08I find dead men rout more easily.{end}

    //Message x09{font:08}Princess Ovelia{br}{font:00}Unhand me!{end}

    //Message x0A{font:08}Agrias{br}{font:00}The princess!{end}

    //Message x0B{font:08}Knight{br}{font:00}This way... Hurry up!{br}And try making a little less noise.{end}

    //Message x0CI'll not take orders from you!{end}

    //Message x0DYou've quite the mouth on you, Princess.{end}

    //Message x0EHold, there!{end}

    //Message x0FYou're too late. Don't take it too hard, though.{br}Perhaps this is the Lord's will...{br}Take it up with Him.{end}

    //Message x10This cannot be...{end}

    //Message x11

  • {font:08}{Ramza}{br}{font:00}Delita. He lives?{br}But why does he serve under{br}the banner of Duke Goltanna?{end}

    //Message x12

    // __________________________________________________________________ //| Event Script x005 | Event Offset: x00C800 | Text offset: x00C981 |//

    Offset(x0000C800)//Remove the previous line if you wish not to override the offset in CONFIG.INI.Text(x00000181)//Remove the previous line if you wish text to compile directly after instructions.

    {63}(rAA)Focus(x17,x00,x17,x00,x00)FocusSpeed(+00020)Camera(-07937,+00259,+27392,+00302,+03584,+00000,+04096,+00020)WaitForInstruction(x04,x00)Wait(00030)InflictStatus(x17,x00,x00,x0C,x00)WaitForInstruction(x43,x00)Wait(00012)DisplayMessage(x10,x70,x0006,x17,x00,x00,+00001,+00000,+00000,x01)WaitForInstruction(x01,x00)Wait(00030)Background(159,173,170,016,016,024,000,x01)ColorField(x00,-001,+000,+002,000)Wait(00002)Wait(00002)Background(048,056,048,048,056,128,001,x01)ColorField(x00,+001,+000,-002,001)Wait(00009)Wait(00012)Focus(x34,x00,x34,x00,x00)FocusSpeed(+00020)Camera(+19970,-32767,+00009,+00302,+03584,+00000,+04096,+00020)InflictStatus(x34,x00,x00,x0C,x00)WaitForInstruction(x43,x00)FaceUnit(x17,x00,x34,x00,x00,x01,x00)Wait(00012)Background(113,124,106,016,016,024,001,x01)ColorField(x00,-001,+000,+002,001)Wait(00009)BgSound(x12,+074,+014,x01,120)Wait(00010)Background(048,056,048,048,056,128,004,x01)ColorField(x08,+000,+000,+000,004)Wait(00030)Wait(00016)DisplayMessage(x10,x70,x0007,x34,x00,x00,+00001,+00000,+00000,x01)WaitForInstruction(x01,x00)Wait(00030)Focus(x17,x00,x17,x00,x00)FocusSpeed(+00020)Camera(+00051,+00255,+00258,+00302,+03584,+00000,+04096,+00020)Wait(00010)

  • FaceUnit(x34,x00,x17,x00,x00,x01,x00)Wait(00030)DisplayMessage(x10,x70,x0008,x17,x00,x00,+00001,+00000,+00000,x01)WaitForInstruction(x01,x00)Background(113,124,106,016,016,024,001,x01)Weather(x03,x01)ColorField(x00,-001,+000,+002,001)Wait(00009)Wait(00010)Background(048,056,048,048,056,128,004,x01)ColorField(x08,+000,+000,+000,004)Wait(00033)BgSound(x12,+084,+070,x01,090)BgSound(x01,+024,+048,x00,120)WaitForInstruction(x01,x00)ZERO(x007F)ADD(x007F,x0001){63}(rC0)RotateUnit(x17,x00,x14,x00,x01,x00)Wait(00008)March(x17,x00,000)RotateUnit(x34,x00,x14,x00,x01,x00)WaitRotateUnit(x34,x00)Wait(00020)March(x34,x00,000)EventEnd()

    //INSTRUCTION SECTION END - TEXT START//Message x01{font:08}Agrias{br}{font:00}They bear the crest of the Black Lion...{br}Duke Goltanna must be mad!{br}Does he mean to start a war?{end}

    //Message x02{font:08}Knight{br}{font:00}You there, wench!{br}You cannot hope to defeat us!{br}You will surrender the princess! If not...{br}Well, I would hate to see anything happen{br}to that pretty face of yours.{end}

    //Message x03{font:08}Gaffgarion{br}{font:00}A head{D11D}on assault. These swords of Goltanna...{br}lackwits one and all.{end}

    //Message x04In that case, we should be able to handle{br}this without you, Gaffgarion.{end}

    //Message x05Mayhap you could, but there's no money{br}to be made in that!{br}{br}Ladd! {Ramza}! With me!{end}

    //Message x06{font:08}Gaffgarion{br}{font:00}Kill them all! Leave no man standing!{end}

  • //Message x07{font:08}Agrias{br}{font:00}You would have us slaughter them?{br}Are you mad?{br}Kill them here and you'll have played into{br}Duke Goltanna's hands! We need only{br}put them to rout!{end}

    //Message x08I find dead men rout more easily.{end}

    //Message x09{font:08}Princess Ovelia{br}{font:00}Unhand me!{end}

    //Message x0A{font:08}Agrias{br}{font:00}The princess!{end}

    //Message x0B{font:08}Knight{br}{font:00}This way... Hurry up!{br}And try making a little less noise.{end}

    //Message x0CI'll not take orders from you!{end}

    //Message x0DYou've quite the mouth on you, Princess.{end}

    //Message x0EHold, there!{end}

    //Message x0FYou're too late. Don't take it too hard, though.{br}Perhaps this is the Lord's will...{br}Take it up with Him.{end}

    //Message x10This cannot be...{end}

    //Message x11{font:08}{Ramza}{br}{font:00}Delita. He lives?{br}But why does he serve under{br}the banner of Duke Goltanna?{end}

    //Message x12

    // __________________________________________________________________ //| Event Script x006 | Event Offset: x00F000 | Text offset: x00F02C |//

    Offset(x0000F000)//Remove the previous line if you wish not to override the offset in CONFIG.INI.Text(x0000002C)//Remove the previous line if you wish text to compile directly after instructions.

  • CallFunction(x04)ColorScreen(x02,000,000,000,255,255,255,+00050)WaitForInstruction(x0C,x00){7C}()ZERO(x0080)ADD(x0080,x0001)AddUnitStart()AddUnit(x01,x00,x00)AddUnit(x04,x00,x00){82}()AddUnitEnd()CallFunction(x13)WaitAddUnitEnd()EventEnd2()EventEnd()

    //INSTRUCTION SECTION END - TEXT START//Message x01{font:08}Agrias{br}{font:00}They bear the crest of the Black Lion...{br}Duke Goltanna must be mad!{br}Does he mean to start a war?{end}

    //Message x02{font:08}Knight{br}{font:00}You there, wench!{br}You cannot hope to defeat us!{br}You will surrender the princess! If not...{br}Well, I would hate to see anything happen{br}to that pretty face of yours.{end}

    //Message x03{font:08}Gaffgarion{br}{font:00}A head{D11D}on assault. These swords of Goltanna...{br}lackwits one and all.{end}

    //Message x04In that case, we should be able to handle{br}this without you, Gaffgarion.{end}

    //Message x05Mayhap you could, but there's no money{br}to be made in that!{br}{br}Ladd! {Ramza}! With me!{end}

    //Message x06{font:08}Gaffgarion{br}{font:00}Kill them all! Leave no man standing!{end}

    //Message x07{font:08}Agrias{br}{font:00}You would have us slaughter them?{br}Are you mad?{br}Kill them here and you'll have played into{br}Duke Goltanna's hands! We need only{br}put them to rout!{end}

    //Message x08I find dead men rout more easily.{end}

  • //Message x09{font:08}Princess Ovelia{br}{font:00}Unhand me!{end}

    //Message x0A{font:08}Agrias{br}{font:00}The princess!{end}

    //Message x0B{font:08}Knight{br}{font:00}This way... Hurry up!{br}And try making a little less noise.{end}

    //Message x0CI'll not take orders from you!{end}

    //Message x0DYou've quite the mouth on you, Princess.{end}

    //Message x0EHold, there!{end}

    //Message x0FYou're too late. Don't take it too hard, though.{br}Perhaps this is the Lord's will...{br}Take it up with Him.{end}

    //Message x10This cannot be...{end}

    //Message x11{font:08}{Ramza}{br}{font:00}Delita. He lives?{br}But why does he serve under{br}the banner of Duke Goltanna?{end}

    //Message x12

    // __________________________________________________________________ //| Event Script x008 | Event Offset: x014000 | Text offset: x0145C0 |//

    Offset(x00014000)//Remove the previous line if you wish not to override the offset in CONFIG.INI.Text(x000005C0)//Remove the previous line if you wish text to compile directly after instructions.

    {7C}()LoadEVTCHR(x01,x02,x00)WaitForInstruction(x34,x00)SaveEVTCHR(x01)Camera(+00616,-00640,+00615,+00302,+03584,+00000,+04096,+00001)UnitAnim(x00,x00,x0002,x00)SpriteMove(x81,x00,+00002,-00001,-00010,x00,x01,+00001)WaitSpriteMove(x81,x00)SpriteMove(x85,x00,+00008,+00000,+00000,x00,x01,+00001)WaitSpriteMove(x85,x00)SpriteMove(x83,x00,+00004,+00000,-00014,x00,x01,+00001)

  • WaitSpriteMove(x83,x00)FaceUnit2(x81,x00,x84,x00,x00,x02,x00)FaceUnit2(x80,x00,x85,x00,x00,x02,x00)RotateUnit(x04,x00,x08,x00,x02,x00)WaitRotateUnit(x04,x00)RotateUnit(x01,x00,x04,x00,x01,x00)WaitRotateUnit(x01,x00)UnitAnim(x01,x00,x0258,x00)UnitAnim(x83,x00,x025C,x00)UnitAnim(x04,x00,x0259,x00)UnitAnim(x85,x00,x025E,x00)Background(000,000,000,000,000,000,000,x00)Wait(00002)ColorField(x07,+004,+003,+001,000)ColorUnit(x00,x00,x07,+004,+002,-001,000){63}(rC9)Camera(+00616,+00128,+00615,+00302,+03584,+00000,+04096,+00128)Reveal(120)WaitForInstruction(x04,x00)Wait(00030)DisplayMessage(x10,x0B,x0001,x01,x00,x00,+00000,+00000,+00000,x00)WaitForInstruction(x01,x00)Wait(00060)ColorField(x07,+002,+001,-001,004)ColorUnit(x00,x00,x07,+002,+000,-003,004)ShowGraphic(x01)WaitForInstruction(x3D,x00)WaitForInstruction(x3D,x00)ShowMapTitle(+000,+000,+001)BgSound(x0B,+000,+036,x3C,060)BgSound(x0C,+000,+040,x01,060)Wait(00060)ColorField(x08,+000,+000,+000,008)ColorUnit(x00,x00,x08,+000,+000,+000,008)Wait(00065)Focus(x81,x00,x81,x00,x00)Camera(+00008,-32751,+24576,+00302,+03584,+00000,+04096,+00140)WaitForInstruction(x04,x00)EventSpeed(x02)DisplayMessage(x10,x11,x0002,x81,x00,x00,+00000,+00002,+00012,x00)WaitForInstruction(x01,x00)DisplayMessage(x10,x12,x0003,x84,x00,x00,+00000,+00000,+00000,x00)WaitForInstruction(x01,x00)EventSpeed(x01)Wait(00060)EditBGSound(x0B,+036,+020,x3C,x3C)EditBGSound(x0C,+036,+028,x01,x3C)Focus(x01,x00,x01,x00,x01)Camera(+00608,-03840,+00008,+00302,+03584,+00000,+04096,+00032)WaitForInstruction(x04,x00)EventSpeed(x02)DisplayMessage(x10,x91,x0004,x01,x00,x00,+00000,+00000,+00008,x00)WaitForInstruction(x01,x00)DisplayMessage(x10,x92,x0005,x04,x00,x00,+00000,+00000,+00000,x03)WaitForInstruction(x01,x00)UnitAnim(x82,x00,x025B,x00)BlockStart()Wait(00010)UnitAnim(x83,x00,x0002,x00)BlockEnd()

  • ChangeDialog(x01,x0006,x00,x00)WaitForInstruction(x01,x00)Wait(00014)UnitAnim(x04,x00,x025A,x00)Wait(00004)ChangeDialog(x02,x0007,x00,x00)WaitForInstruction(x01,x00)UnitAnim(x01,x00,x0002,x01)Wait(00004)ChangeDialog(x01,x0008,x00,x00)WaitForInstruction(x01,x00)ChangeDialog(x02,x0009,x00,x00)WaitForInstruction(x01,x00)BlockStart()Wait(00014)UnitAnim(x82,x00,x0002,x00)BlockEnd()ChangeDialog(x01,x000A,x00,x00)WaitForInstruction(x01,x00)WaitForInstruction(x08,x00)Wait(00014)UnitAnim(x04,x00,x0259,x00)BlockStart()Wait(00020)UnitAnim(x82,x00,x025B,x00)BlockEnd()Wait(00004)ChangeDialog(x02,x000B,x00,x00)WaitForInstruction(x01,x00)WaitForInstruction(x08,x00)ChangeDialog(x01,x000C,x00,x00)WaitForInstruction(x01,x00)ChangeDialog(x02,xFFFF,x00,x00)Wait(00004)ChangeDialog(x01,xFFFF,x00,x00)Wait(00004)DisplayMessage(x10,x91,x000D,x01,x00,x09,+00070,+00062,+00015,x11)WaitForInstruction(x01,x00)ChangeDialog(x01,xFFFF,x00,x00)WaitForInstruction(x01,x00)EventSpeed(x01)EditBGSound(x0B,+020,+000,x3C,x3C)EditBGSound(x0C,+028,+000,x01,x3C)Wait(00060)RotateUnit(x83,x00,x08,x00,x01,x00)WaitRotateUnit(x83,x00)UnitAnim(x83,x00,x0003,x00)SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00030)WalkTo(x01,x00,002,004,x00,x00,+004,x01)WalkTo(x82,x00,002,005,x00,x00,+008,x01)RotateUnit(x84,x00,x08,x00,x00,x00)Wait(00020)RotateUnit(x80,x00,x08,x00,x00,x00)Wait(00010)RotateUnit(x81,x00,x08,x00,x01,x00)RotateUnit(x85,x00,x08,x00,x01,x00)SpriteMove(x85,x00,+00000,+00000,+00000,x00,x01,+00030)SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00030)WalkTo(x80,x00,004,004,x00,x00,+004,x01)UnitAnim(x83,x00,x0002,x00)

  • WalkTo(x85,x00,005,004,x00,x00,+008,x01)WalkTo(x04,x00,001,004,x00,x00,+004,x01)WaitWalk(x82,x00)UnitAnim(x82,x00,x0002,x00)WaitWalk(x01,x00){39}()WaitForInstruction(x0B,x00)UnitAnim(x80,x00,x0002,x00)UnitAnim(x01,x00,x0002,x00)UnitAnim(x04,x00,x0002,x00)UnitAnim(x85,x00,x0002,x00)UnitAnim(x00,x00,x0002,x00)WarpUnit(x86,x00,003,000,x00,x02)AddUnit(x86,x00,x01)WaitAddUnit()RotateUnit(x86,x00,x08,x00,x01,x00)WaitRotateUnit(x86,x00)SpriteMove(x86,x00,+00000,+00000,-00034,x00,x01,+00001)WaitSpriteMove(x86,x00)Draw(x86,x00)SpriteMove(x86,x00,+00000,+00000,+00000,x00,x01,+00032)WaitSpriteMove(x86,x00)WalkTo(x86,x00,003,007,x00,x00,+008,x01)Wait(00048)Camera(+00504,+00115,+00728,+00382,+03584,+00000,+04096,+00096)WaitWalk(x86,x00)UnitAnim(x86,x00,x0002,x00)Wait(00030)Sound(x0041)RotateUnit(x86,x00,x00,x00,x01,x00)WaitRotateUnit(x86,x00)Wait(00024)ZERO(x0057)ADD(x0057,x0000)BlockStart()WaitValue(x0057,x001C)UnitAnim(x86,x00,x0267,x00)WaitValue(x0057,x009A)UnitAnim(x86,x00,x0002,x00)Wait(00010)UnitAnim(x86,x00,x0268,x00)WaitValue(x0057,x00E2)UnitAnim(x86,x00,x0002,x00)BlockEnd()DisplayMessage(x10,x11,x000E,x86,x00,x00,+00000,+00000,+00000,x00)WaitForInstruction(x01,x00)AddUnit(x87,x00,x01)WaitAddUnit()WarpUnit(x87,x00,003,000,x00,x02)Draw(x87,x00)WalkTo(x87,x00,003,006,x00,x00,+012,x01)WaitWalk(x87,x00)UnitAnim(x87,x00,x0002,x00)Wait(00008)UnitAnim(x86,x00,x0269,x00)Wait(00030)SpriteMove(x87,x00,+00000,+00000,+00006,x02,x0A,+00024)UnitAnim(x87,x00,x025F,x00)Wait(00008)UnitAnim(x87,x00,x0260,x00)

  • Wait(00010)UnitAnim(x87,x00,x0261,x00)Wait(00010)UnitAnim(x87,x00,x0262,x00)Wait(00008)UnitAnim(x87,x00,x0263,x00)Wait(00008)UnitAnim(x87,x00,x0264,x00)Wait(00008)UnitAnim(x87,x00,x0265,x00)Wait(00008)UnitAnim(x87,x00,x0266,x00)Wait(00060)UnitAnim(x87,x00,x0263,x00)Wait(00008)UnitAnim(x87,x00,x0262,x00)Wait(00008)SpriteMove(x87,x00,+00000,+00000,+00000,x02,x0A,+00024)UnitAnim(x87,x00,x0261,x00)Wait(00008)UnitAnim(x87,x00,x0260,x00)Wait(00008)UnitAnim(x87,x00,x025F,x00)Wait(00008)UnitAnim(x87,x00,x0002,x00)Wait(00010)RotateUnit(x87,x00,x00,x00,x01,x00)WaitRotateUnit(x87,x00)BlockStart()WalkTo(x87,x00,003,000,x00,x00,+012,x00)WaitWalk(x87,x00)ColorUnit(x87,x00,x01,+000,+000,+000,001)SpriteMove(x87,x00,+00000,+00000,-00016,x00,x01,+00008)WaitSpriteMove(x87,x00)Erase(x87,x00)BlockEnd()Wait(00016)CallFunction(x01)Wait(00016)UnitAnim(x86,x00,x0002,x00)Wait(00016)UnitAnim(x86,x00,x026A,x00)Wait(00004)UnitAnim(x86,x00,x026B,x00)Wait(00006)UnitAnim(x86,x00,x026C,x00)Wait(00012)UnitAnim(x86,x00,x026D,x00)Wait(00020)ZERO(x0057)ADD(x0057,x0000)BlockStart()WaitValue(x0057,x0094)Sound(x0030)UnitAnim(x86,x00,x026E,x00)Wait(00004)UnitAnim(x86,x00,x026F,x00)Wait(00016)UnitAnim(x86,x00,x0270,x00)Wait(00002)

  • UnitAnim(x86,x00,x0271,x00)Wait(00006)UnitAnim(x86,x00,x0272,x00)Wait(00008)UnitAnim(x86,x00,x0273,x00)Wait(00010)UnitAnim(x86,x00,x0274,x00)BlockEnd()DisplayMessage(x10,x91,x000F,x86,x00,x00,+00000,+00008,+00000,x01)WaitForInstruction(x01,x00)ChangeDialog(x01,xFFFF,x00,x00)Wait(00030)RotateUnit(x00,x00,x00,x00,x00,x18)Wait(00024)ColorUnit(x00,x00,x00,-031,-031,+000,004)ColorField(x00,-031,-031,+000,004)Wait(00033)ColorUnit(x00,x00,x00,-031,-031,-031,004)ColorField(x00,-031,-031,-031,004)Wait(00033)ColorScreen(x02,000,000,000,255,255,255,+00010)WaitForInstruction(x0C,x00)WaitForInstruction(x08,x00)ZERO(x0031)ADD(x0031,x0006)CallFunction(x06)EventEnd()

    //INSTRUCTION SECTION END - TEXT START//Message x01{delay:02}Records of the hero Delita first{delay:01}{br}{delay:02}appear one year before the outbreak{delay:01}{br}{delay:02}of the War of the Lions{delay:3C}.{delay:01}{br}{br}{br}{br}{delay:02}The loss of the Fifty Years' War saw knights{delay:01}{br}{delay:02}returning from the front stripped of livelihood{delay:0F},{delay:01}{br}{delay:02}their fealty to the Crown and nobility abandoned{delay:14}.{delay:01}{br}{delay:02}Many became rogues and traitors{delay:0F},{delay:01}{br}{delay:02}men donning the thief's cloak and{delay:01}{br}{delay:02}plotting treason against the Crown{delay:3C}.{delay:01}{br}{delay:02}It was a time of great unrest for Ivalice{delay:14}{DA68}{delay:01}{br}{delay:02}murder and theft were commonplace{delay:14}.{delay:01}{br}{delay:02}Many were the young adventurer and mage{delay:01}{br}{delay:02}who stepped forward to counter this threat{delay:14}.{delay:01}{br}{delay:02}Of such, the city of Gariland, too,{delay:01}{br}{delay:02}saw its share..{delay:3C}.{delay:01}{end}

    //Message x02{font:08}Apprentice{br}{font:00}Another wain was struck last night on its{br}way to Eagrose.{end}

    //Message x03{font:08}Apprentice{br}{font:00}The Corpse Brigade again?{br}

  • {end}

    //Message x04{font:08}{Ramza}{br}{font:00}I wonder where all this leads...{br}Delita, what do you make of this?{end}

    //Message x05{font:08}Delita{br}{font:00}I'm not sure. I have my guesses, but...{end}

    //Message x06{font:08}{Ramza}{br}{font:00}I'm listening.{end}

    //Message x07{font:08}Delita{br}{font:00}I think Duke Larg is coming to Gariland.{end}

    //Message x08{font:08}{Ramza}{br}{font:00}Duke Larg? Why?{br}{end}

    //Message x09{font:08}Delita{br}{font:00}Not just the duke. The marquis Elmdore{br}de Limberry, too.{end}

    //Message x0A{font:08}{Ramza}{br}{font:00}That's the first I've heard of it. This has{br}not the sound of a state visit.{end}

    //Message x0B{font:08}Delita{br}{font:00}All of Ivalice is in turmoil.{br}{br}The Order's supposed to be keeping{br}things under control, but the fact is,{br}they number too few.{end}

    //Message x0C{font:08}{Ramza}{br}{font:00}And they mean to bolster their numbers{br}with us?{end}

    //Message x0D{font:08}Man's Voice{br}{font:00}All right, everybody,{br}form up!{end}

    //Message x0E{font:08}Knight of the Order{br}{font:00}The Order of the Northern Sky has an{br}assignment for its knights apprentice.{br}As I'm sure you're already aware, the{br}number of brigands roaming Gallionne{br}is on the rise.{br}Among them, the Corpse Brigade...a seditious{br}

  • lot with a grudge against the Crown. Rogues{br}such as they must be dealt with.{br}The Order has been commanded to undertake{br}an operation to eliminate the Brigade{DA68}an{br}operation of a grand scale.{br}We will not be acting alone. The Order will be{br}joined by, among others, His Excellency Duke{br}Larg's royal guard, stationed at Eagrose.{br}This will leave Eagrose Castle undermanned.{br}Your task will be to proceed there, and support{br}us from the rear by bolstering its defenses.{end}

    //Message x0F{font:08}Knight of the Order{br}{font:00}The time to take up arms is upon you,{br}young apprentices!{br}I've just received word that a band of{br}thieves routed by our knights flees here{br}to Gariland, seeking refuge.{br}We will move to stop them, and finish the{br}task of our brothers. You, young apprentices,{br}will accompany us.{br}This is but a squall before the storm of{br}battle. Prepare yourselves at once!{br}Dismissed!{end}

    //Message x10

    // __________________________________________________________________ //| Event Script x00A | Event Offset: x019000 | Text offset: x0190D3 |//

    Offset(x00019000)//Remove the previous line if you wish not to override the offset in CONFIG.INI.Text(x000000D3)//Remove the previous line if you wish text to compile directly after instructions.

    {7C}()ColorUnit(x00,x00,x04,-031,-031,+000,000)ColorField(x04,-031,-031,+000,000)Wait(00002)UnitAnim(x80,x00,x0002,x00)Camera(+00728,-00237,+01560,+00446,+04608,+00000,+04096,+00001)WaitForInstruction(x04,x00){63}(rC9)Reveal(060)Camera(+00728,+00019,+00616,+00302,+04608,+00000,+04096,+00196)Wait(00030)ColorUnit(x00,x00,x04,+000,+000,+000,008)ColorField(x04,+000,+000,+000,008)WaitForInstruction(x04,x00){66}()Wait(00030)DisplayMessage(x10,x70,x0001,x80,x00,x00,+00000,-00014,-00004,x01)WaitForInstruction(x01,x00)Wait(00016)March(x80,x00,000)Wait(00016)EventSpeed(x02)

  • CameraFusionStart()Camera(+00504,+00019,+00840,+00510,+05120,+00000,+04096,+00064)Camera(+00504,+00019,+00841,+00301,+05637,+00000,+04096,+00128)CameraFusionEnd()DarkScreen(x00,x01,012,064,x00,004)WaitForInstruction(x36,x00)DisplayConditions(x08,090)WaitForInstruction(x38,x00)WaitForInstruction(x04,x00)Camera(+00504,+00019,+00840,+00302,+05632,+00000,+04096,+00004)WaitForInstruction(x04,x00)DisplayConditions(x00,060)WaitForInstruction(x38,x00)RemoveDarkScreen()WaitForInstruction(x36,x00)EventSpeed(x01)EventEnd()

    //INSTRUCTION SECTION END - TEXT START//Message x01{font:08}Rogue{br}{font:00}What have we here... Wee moppets, is it?{br}Our luck's went and turned for the better! {br}Aw'right, lads! Cut through these ones and{br}we're good as fled!{br}{br}We'll make quick work of them! And don't{br}be leaving no squealers behind, neither!{br}{end}

    //Message x02{font:08}Delita{br}{font:00}Careful, {Ramza}! Remember:{br}The well{D11D}aimed thrust pierces the mail.{end}

    //Message x03{font:08}{Ramza}{br}{font:00}Don't patronize me, Delita! We Beoulves{br}know our way around a battlefield.{end}

    //Message x04{font:08}Rogue{br}{font:00}Beoulve, was it? Heir to the noble{br}House Beoulve, I'd wager.{br}Looks like we have ourselves some{br}apprentices from the Akademy! Well,{br}highborn moppets is still moppets!{end}

    //Message x05{font:08}{Ramza}{br}{font:00}Lay down your arms or die clutching them!{br}None will mourn your passing.{end}

    //Message x06{font:08}Rogue{br}{font:00}And you mean to make us do that, then?{br}You're in far over your little heads!{end}

    //Message x07{font:08}{Ramza}{br}

  • {font:00}Honest work would see them die old in bed, {br}yet they choose instead this early grave.{br}Why persist in such folly?{end}

    //Message x08

    // __________________________________________________________________ //| Event Script x00B | Event Offset: x01B800 | Text offset: x01B963 |//

    Offset(x0001B800)//Remove the previous line if you wish not to override the offset in CONFIG.INI.Text(x00000163)//Remove the previous line if you wish text to compile directly after instructions.

    {63}(rAA)Focus(x04,x00,x04,x00,x00)Camera(+01075,-07711,+00000,+00302,+03584,+00000,+04096,+00032)WaitForInstruction(x04,x00)InflictStatus(x04,x00,x00,x0C,x00)DisplayMessage(x10,x70,x0002,x04,x00,x00,+00000,+00000,+00000,x01)WaitForInstruction(x01,x00)Focus(x01,x00,x01,x00,x00)Camera(+00000,+04096,+00196,+00302,+03584,+00000,+04096,+00032)WaitForInstruction(x04,x00)InflictStatus(x01,x00,x00,x0C,x00)FaceUnit(x04,x00,x01,x00,x00,x01,x00)WaitRotateUnit(x01,x00)Wait(00010)DisplayMessage(x10,x70,x0003,x01,x00,x00,+00000,+00000,+00000,x01)WaitForInstruction(x01,x00)Focus(x80,x00,x80,x00,x00)Camera(+00019,+00840,+00510,+00302,+03584,+00000,+04096,+00032)WaitForInstruction(x04,x00)InflictStatus(x80,x00,x00,x0C,x00)FaceUnit(x01,x00,x80,x00,x00,x01,x00)WaitRotateUnit(x80,x00)Wait(00010)DisplayMessage(x10,x70,x0004,x80,x00,x00,+00000,+00000,+00000,x01)WaitForInstruction(x01,x00)Focus(x01,x00,x01,x00,x00)Camera(+04096,+00004,+01253,+00302,+04608,+00000,+04096,+00032)WaitForInstruction(x04,x00)FaceUnit(x80,x00,x01,x00,x00,x01,x00)WaitRotateUnit(x01,x00)Wait(00010)DisplayMessage(x10,x70,x0005,x01,x00,x00,+00000,+00000,+00000,x01)WaitForInstruction(x01,x00)Focus(x80,x00,x80,x00,x00)Camera(+06353,+16705,-11960,+00302,+03584,+00000,+04096,+00032)WaitForInstruction(x04,x00)Wait(00010)DisplayMessage(x10,x70,x0006,x80,x00,x00,+00000,+00000,+00000,x01)WaitForInstruction(x01,x00)Wait(00010)Focus(x04,x00,x04,x00,x00)Camera(+23432,+06865,-11784,+00302,+03584,+00000,+04096,+00032)WaitForInstruction(x04,x00){63}(r88)

  • RotateUnit(x01,x00,x14,x00,x01,x00)RotateUnit(x80,x00,x14,x00,x01,x00)March(x01,x00,000)March(x04,x00,000)March(x80,x00,000)ZERO(x007F)ADD(x007F,x0001)EventEnd()

    //INSTRUCTION SECTION END - TEXT START//Message x01{font:08}Rogue{br}{font:00}What have we here... Wee moppets, is it?{br}Our luck's went and turned for the better! {br}Aw'right, lads! Cut through these ones and{br}we're good as fled!{br}{br}We'll make quick work of them! And don't{br}be leaving no squealers behind, neither!{br}{end}

    //Message x02{font:08}Delita{br}{font:00}Careful, {Ramza}! Remember:{br}The well{D11D}aimed thrust pierces the mail.{end}

    //Message x03{font:08}{Ramza}{br}{font:00}Don't patronize me, Delita! We Beoulves{br}know our way around a battlefield.{end}

    //Message x04{font:08}Rogue{br}{font:00}Beoulve, was it? Heir to the noble{br}House Beoulve, I'd wager.{br}Looks like we have ourselves some{br}apprentices from the Akademy! Well,{br}highborn moppets is still moppets!{end}

    //Message x05{font:08}{Ramza}{br}{font:00}Lay down your arms or die clutching them!{br}None will mourn your passing.{end}

    //Message x06{font:08}Rogue{br}{font:00}And you mean to make us do that, then?{br}You're in far over your little heads!{end}

    //Message x07{font:08}{Ramza}{br}{font:00}Honest work would see them die old in bed, {br}yet they choose instead this early grave.{br}Why persist in such folly?{end}

    //Message x08

    // __________________________________________________________________ //| Event Script x00C | Event Offset: x01E000 | Text offset: x01E127 |//

  • Offset(x0001E000)//Remove the previous line if you wish not to override the offset in CONFIG.INI.Text(x00000127)//Remove the previous line if you wish text to compile directly after instructions.

    InflictStatus(x01,x00,x00,x0C,x00)InflictStatus(x04,x00,x00,x0C,x00)UnitAnim(x01,x01,x0002,x00)CallFunction(x04)Wait(00010){63}(rEA)Focus(x01,x00,x01,x00,x00)Camera(+00012,+04112,+00624,+00302,+03584,+00000,+04096,+00048)WaitForInstruction(x04,x00)Wait(00030)Wait(00040)DisplayMessage(x10,x70,x0007,x01,x00,x00,+00000,+00000,+00000,x02)WaitForInstruction(x01,x00)FadeSound(x00,060)Wait(00060)Wait(00030)EventSpeed(x02)DarkScreen(x00,x01,012,064,x00,004)WaitForInstruction(x36,x00)DisplayConditions(x02,060)WaitForInstruction(x38,x00)DisplayConditions(x03,120)WaitForInstruction(x38,x00)DisplayConditions(x04,070)WaitForInstruction(x38,x00)DisplayConditions(x05,060)WaitForInstruction(x38,x00)DisplayConditions(x06,060)WaitForInstruction(x38,x00)DisplayConditions(x07,060)WaitForInstruction(x38,x00)RemoveDarkScreen()WaitForInstruction(x36,x00)EventSpeed(x01)AddUnitStart(){82}()AddUnitEnd()Wait(00080)FadeSound(x00,060)ColorScreen(x02,000,000,000,255,255,255,+00060)WaitForInstruction(x0C,x00){7C}()ZERO(x0031)ADD(x0031,x0006)ZERO(x006E)ADD(x006E,x0001)ZERO(x006F)ADD(x006F,x0001)ZERO(x01BC)ADD(x01BC,x0001)ZERO(x0206)ADD(x0206,x0001)ZERO(x026D)

  • ADD(x026D,x0001)ZERO(x02D1)ADD(x02D1,x0001)ZERO(x02D2)ADD(x02D2,x0001)ZERO(x02D3)ADD(x02D3,x0001)ZERO(x03C0)ADD(x03C0,x0001)ZERO(x03C1)ADD(x03C1,x0001)ZERO(x03C6)ADD(x03C6,x0001)ZERO(x03C7)ADD(x03C7,x0001)ZERO(x03CA)ADD(x03CA,x0001)ZERO(x03DE)ADD(x03DE,x0001)ZERO(x03FF)ADD(x03FF,x0001)WaitAddUnitEnd()EventEnd()

    //INSTRUCTION SECTION END - TEXT START//Message x01{font:08}Rogue{br}{font:00}What have we here... Wee moppets, is it?{br}Our luck's went and turned for the better! {br}Aw'right, lads! Cut through these ones and{br}we're good as fled!{br}{br}We'll make quick work of them! And don't{br}be leaving no squealers behind, neither!{br}{end}

    //Message x02{font:08}Delita{br}{font:00}Careful, {Ramza}! Remember:{br}The well{D11D}aimed thrust pierces the mail.{end}

    //Message x03{font:08}{Ramza}{br}{font:00}Don't patronize me, Delita! We Beoulves{br}know our way around a battlefield.{end}

    //Message x04{font:08}Rogue{br}{font:00}Beoulve, was it? Heir to the noble{br}House Beoulve, I'd wager.{br}Looks like we have ourselves some{br}apprentices from the Akademy! Well,{br}highborn moppets is still moppets!{end}

    //Message x05{font:08}{Ramza}{br}{font:00}Lay down your arms or die clutching them!{br}None will mourn your passing.{end}

    //Message x06

  • {font:08}Rogue{br}{font:00}And you mean to make us do that, then?{br}You're in far over your little heads!{end}

    //Message x07{font:08}{Ramza}{br}{font:00}Honest work would see them die old in bed, {br}yet they choose instead this early grave.{br}Why persist in such folly?{end}

    //Message x08

    // __________________________________________________________________ //| Event Script x00E | Event Offset: x023000 | Text offset: x0235A3 |//

    Offset(x00023000)//Remove the previous line if you wish not to override the offset in CONFIG.INI.Text(x000005A3)//Remove the previous line if you wish text to compile directly after instructions.

    {7C}()LoadEVTCHR(x01,x03,x00)WaitForInstruction(x34,x00)SaveEVTCHR(x01)Camera(+00504,+00032,+00440,+00302,+04608,+00000,+04096,+00001)WaitForInstruction(x04,x00)UnitAnim(x00,x00,x0002,x00)SpriteMove(x80,x00,+00000,+00020,+00000,x00,x01,+00001)WaitSpriteMove(x80,x00)EVTCHRPalette(x80,x00,x01,x00)UnitAnim(x80,x00,x0260,x00)ColorField(x07,+002,+000,-002,000)Wait(00002)ColorUnit(x00,x00,x07,+002,-001,-004,000)Wait(00002)RotateUnit(x30,x00,x0A,x00,x02,x00)WaitRotateUnit(x30,x00)SpriteMove(x30,x00,-00005,+00000,+00000,x00,x01,+00016)SpriteMove(x09,x00,-00002,+00000,+00006,x00,x01,+00016)UnitShadow(x80,x00,x01)WarpUnit(x01,x00,004,003,x00,x01)Reveal(120)Wait(00124)DisplayMessage(x10,x03,x0001,x01,x00,x00,+00000,+00000,+00000,x00)WaitForInstruction(x01,x00)ShowMapTitle(+000,+000,+001)Wait(00030)ColorField(x08,+000,+000,+000,004)ColorUnit(x00,x00,x08,+000,+000,+000,004)Wait(00033)PortraitCol(x00)Wait(00030)AddUnitStart()AddUnit(x01,x00,x01)AddUnitEnd()DisplayMessage(x10,x92,x0002,x80,x00,x01,+00000,+00024,-00002,x02)WaitForInstruction(x01,x00)ChangeDialog(x02,xFFFF,x00,x00)

  • WaitForInstruction(x01,x00)DisplayMessage(x10,x91,x0003,x08,x00,x00,+00000,+00000,+00008,x00)WaitForInstruction(x01,x00)ChangeDialog(x01,xFFFF,x00,x00)WaitForInstruction(x01,x00)DisplayMessage(x10,x92,x0004,x09,x00,x00,+00000,+00000,+00000,x00)WaitForInstruction(x01,x00)ChangeDialog(x02,xFFFF,x00,x00)WaitForInstruction(x01,x00)DisplayMessage(x10,x92,x0005,x80,x00,x01,+00000,+00024,-00002,x02)WaitForInstruction(x01,x00)ChangeDialog(x02,xFFFF,x00,x00)WaitForInstruction(x01,x00)DisplayMessage(x10,x91,x0006,x30,x00,x00,+00000,+00000,+00000,x02)WaitForInstruction(x01,x00)UnitAnim(x30,x00,x026B,x00)Wait(00010)UnitAnim(x30,x00,x025C,x00)Wait(00008)UnitAnim(x80,x00,x0262,x00)DisplayMessage(x10,x92,x0007,x80,x00,x01,+00000,+00024,-00002,x02)WaitForInstruction(x01,x00)ChangeDialog(x01,xFFFF,x00,x00)Wait(00008)ChangeDialog(x02,xFFFF,x00,x00)WaitForInstruction(x01,x00)Wait(00010)UnitAnim(x30,x00,x025D,x00)Wait(00010)UnitAnim(x30,x00,x025E,x00)Wait(00060)DisplayMessage(x10,x91,x0008,x08,x00,x00,+00000,+00000,+00000,x03)WaitForInstruction(x01,x00)ZERO(x0057)ADD(x0057,x0000)BlockStart()WaitValue(x0057,x0012)UnitAnim(x80,x00,x0260,x00)Wait(00010)UnitAnim(x80,x00,x0261,x00)WaitValue(x0057,x0028)UnitAnim(x80,x00,x0260,x00)BlockEnd()DisplayMessage(x10,x92,x0009,x80,x00,x01,+00000,+00024,-00002,x02)WaitForInstruction(x01,x00)ChangeDialog(x01,xFFFF,x00,x00)Wait(00008)ChangeDialog(x02,xFFFF,x00,x00)WaitForInstruction(x01,x00)Sound(x0070)Wait(00100)Sound(x004C)UnitAnim(x30,x00,x025D,x00)ColorUnit(x01,x00,x05,+000,+000,+000,000)Wait(00002)SpriteMove(x01,x00,+00041,+00000,-00014,x00,x01,+00001)WaitSpriteMove(x01,x00)Draw(x01,x00)ColorUnit(x01,x00,x08,+000,+000,+000,002)SpriteMove(x01,x00,+00028,+00000,-00014,x00,x01,+00016)

  • Wait(00008)UnitAnim(x30,x00,x026B,x00)Wait(00008)UnitAnim(x30,x00,x026C,x00)RotateUnit(x01,x00,x06,x00,x01,x00)WaitRotateUnit(x01,x00)UnitAnim(x01,x00,x0002,x00)DisplayMessage(x10,x12,x000A,x01,x00,x00,+00000,+00000,+00000,x01)WaitForInstruction(x01,x00)Wait(00008)RotateUnit(x01,x00,x04,x00,x01,x00)WaitRotateUnit(x01,x00)UnitAnim(x01,x00,x0003,x00)SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00032)WaitSpriteMove(x01,x00)RotateUnit(x01,x00,x06,x00,x01,x00)WaitRotateUnit(x01,x00)UnitAnim(x01,x00,x0002,x00)UnitAnim(x09,x00,x025F,x00)Wait(00008)DisplayMessage(x10,x91,x000B,x09,x00,x00,+00000,+00000,+00000,x03)WaitForInstruction(x01,x00)ChangeDialog(x01,xFFFF,x00,x00)WaitForInstruction(x01,x00)Wait(00030)Wait(00008)ZERO(x0057)ADD(x0057,x0000)BlockStart()WaitValue(x0057,x000C)UnitAnim(x80,x00,x0261,x00)BlockEnd()DisplayMessage(x10,x91,x000C,x80,x00,x01,+00000,+00028,+00010,x03)WaitForInstruction(x01,x00)ChangeDialog(x01,xFFFF,x00,x00)WaitForInstruction(x01,x00)Wait(00010)RotateUnit(x30,x00,x0A,x00,x01,x00)WaitRotateUnit(x30,x00)UnitAnim(x30,x00,x0002,x00)Wait(00010)BlockStart()SpriteMove(x09,x00,+00004,+00000,+00018,x01,x08,+00032)Wait(00014)RotateUnit(x09,x00,x02,x00,x01,x00)WaitRotateUnit(x09,x00)BlockEnd()BlockStart()Wait(00014)SpriteMove(x01,x00,+00005,+00000,+00018,x02,x08,+00040)Wait(00014)RotateUnit(x01,x00,x06,x00,x01,x00)WaitRotateUnit(x01,x00)BlockEnd()Wait(00014)WaitForInstruction(x08,x00)RotateUnit(x01,x00,x04,x00,x01,x00)WaitRotateUnit(x01,x00)UnitAnim(x01,x00,x0002,x00)Wait(00040)

  • DisplayMessage(x10,x92,x000D,x01,x00,x00,+00012,-00002,-00002,x02)WaitForInstruction(x01,x00)Wait(00008)UnitAnim(x80,x00,x0261,x00)Wait(00008)DisplayMessage(x10,x91,x000E,x80,x00,x01,+00000,+00028,+00010,x03)WaitForInstruction(x01,x00)ChangeDialog(x02,xFFFF,x00,x00)Wait(00008)ChangeDialog(x01,xFFFF,x00,x00)WaitForInstruction(x01,x00)Wait(00008)UnitAnim(x80,x00,x0263,x00)Wait(00008)UnitAnim(x80,x00,x0264,x00)Wait(00050)SpriteMove(x01,x00,+00000,+00000,+00018,x00,x01,+00016)UnitAnim(x01,x00,x0258,x00)Wait(00012)UnitAnim(x01,x00,x0259,x00)Sound(x0041)Wait(00040)DisplayMessage(x10,x92,x000F,x01,x00,x00,+00012,-00002,-00002,x03)WaitForInstruction(x01,x00)DisplayMessage(x10,x91,x0010,x80,x00,x01,+00000,+00028,+00010,x02)WaitForInstruction(x01,x00)ChangeDialog(x02,x0011,x00,x00)WaitForInstruction(x01,x00)BlockStart()Wait(00008)UnitAnim(x30,x00,x026B,x00)Wait(00008)UnitAnim(x30,x00,x025D,x00)Wait(00008)UnitAnim(x30,x00,x025E,x00)BlockEnd()ChangeDialog(x01,x0012,x01,x00)WaitForInstruction(x01,x00)BlockStart()Wait(00008)UnitAnim(x01,x00,x025A,x00)Wait(00008)UnitAnim(x01,x00,x025B,x00)BlockEnd()ChangeDialog(x02,x0013,x00,x00)WaitForInstruction(x01,x00)ChangeDialog(x01,xFFFF,x00,x00)Wait(00008)ChangeDialog(x02,xFFFF,x00,x00)WaitForInstruction(x01,x00)Wait(00030)Sound(x0041)UnitAnim(x80,x00,x0263,x00)UnitAnim(x01,x00,x0259,x00)SpriteMove(x01,x00,-00010,+00000,+00026,x02,x0C,+00012)Wait(00008)UnitAnim(x01,x00,x025A,x00)Wait(00004)UnitAnim(x01,x00,x025B,x00)Wait(00046)

  • DisplayMessage(x10,x91,x0014,x80,x00,x01,+00000,+00028,+00010,x02)WaitForInstruction(x01,x00)ChangeDialog(x01,xFFFF,x00,x00)WaitForInstruction(x01,x00)Wait(00046)Sound(x0028)UnitAnim(x80,x00,x0264,x00)UnitAnim(x01,x00,x025B,x00)SpriteMove(x01,x00,+00004,+00000,+00020,x01,x0E,+00024)Wait(00008)UnitAnim(x01,x00,x0268,x00)Wait(00008)UnitAnim(x80,x00,x0265,x00)UnitAnim(x01,x00,x0269,x00)Wait(00008)UnitAnim(x01,x00,x0002,x00)Wait(00040)Wait(00040)WaitAddUnitEnd()DisplayMessage(x10,x91,x0015,x80,x00,x01,+00000,+00028,+00010,x03)WaitForInstruction(x01,x00)ChangeDialog(x01,xFFFF,x00,x00)WaitForInstruction(x01,x00)AddUnitStart(){82}()AddUnitEnd()Wait(00060)Wait(00010)UnitAnim(x80,x00,x0266,x00)Wait(00014)UnitAnim(x80,x00,x0267,x00)Wait(00040)UseFieldObject(x00,x00)UseFieldObject(x01,x00)UseFieldObject(x02,x00)Wait(00030)UnitAnim(x01,x00,x0269,x00)Wait(00014)UnitAnim(x01,x00,x0268,x00){63}(rA9)Wait(00070)ColorField(x07,+002,+000,-002,004)ColorUnit(x00,x00,x07,+002,-001,-004,004)Wait(00033)Wait(00030)Wait(00040)FadeSound(x00,120)ColorScreen(x02,000,000,000,255,255,255,+00120)WaitForInstruction(x0C,x00)ZERO(x0031)ADD(x0031,x0006)ZERO(x006E)ADD(x006E,x0002)ZERO(x01BD)ADD(x01BD,x0001)ZERO(x03C3)ADD(x03C3,x0001)ZERO(x03C4)ADD(x03C4,x0001)ZERO(x03C5)

  • ADD(x03C5,x0001)ZERO(x03F0)ADD(x03F0,x0001)WaitAddUnitEnd()EventEnd()

    //INSTRUCTION SECTION END - TEXT START//Message x01{delay:02}Barbaneth Beoulve{delay:14},{delay:01}{br}{delay:02}a great hero in his own right{delay:01}{br}{delay:02}who had attained the distinguished{delay:01}{br}{delay:02}title of Knight Gallant{delay:14},{delay:02} approaches{delay:01}{br}{delay:02}the hour of his death{delay:3C}.{delay:01}{end}

    //Message x02{font:08}Knight Gallant Barbaneth Beoulve{br}{font:00}What news of...of the war?{end}

    //Message x03{font:08}Knight Devout Zalbaag Beoulve{br}{font:00}The Order has struck a great blow.{br}Limberry is ours once more.{br}We will be able to recall our forces in{br}Zeltennia anon. All goes as planned,{br}Lord Father. Be not troubled.{end}

    //Message x04{font:08}Lord Dycedarg Beoulve{br}{font:00}The envoy dispatched to Advocate Lenarrio{br}has returned.{br}He has agreed to your proposal, Lord Father.{end}

    //Message x05{font:08}Barbaneth{br}{font:00}Good. Very...good. Then the{br}war will die with me.{end}

    //Message x06{font:08}Alma{br}{font:00}Father...{end}

    //Message x07{font:08}Barbaneth{br}{font:00}There now, Alma. Do you want my...my{br}last memory to be of your tears?{end}

    //Message x08{font:08}Zalbaag{br}{font:00}Where is that {Ramza}?{br}He should be here at your side!{end}

    //Message x09{font:08}Barbaneth{br}{font:00}Dycedarg. Zalbaag. You are dear to me. But{br}{Ramza} is no less so.{br}Though he be not the issue of the womb{br}that bore you, my sons, still my blood courses{br}his veins. Watch after him.{end}

    //Message x0A

  • {font:08}{Ramza}{br}{font:00}Lord Father!{end}

    //Message x0B{font:08}Dycedarg{br}{font:00}You forget yourself, {Ramza}.{end}

    //Message x0C{font:08}Barbaneth{br}{font:00}You have come. Good. Let me...let{br}me look once more on your face.{end}

    //Message x0D{font:08}{Ramza}{br}{font:00}Lord Father...{end}

    //Message x0E{font:08}Barbaneth{br}{font:00}How long has it been? You've grown{br}into a...a fine young man.{br}I would hear of your studies.{br}You've been at the Akademy since...{br}since spring, is it?{end}

    //Message x0F{font:08}{Ramza}{br}{font:00}...{end}

    //Message x10{font:08}Barbaneth{br}{font:00}Hear me, {Ramza}.{br}{br}For generations, we Beoulves have stood{br}foremost of those who serve the Crown.{br}Ours is the soul of the knight.{br}Become a knight worthy of your name.{br}Tolerate no injustice. Stray not from the{br}true path.{br}You will know the path you must walk.{br}A Beoulve can...can walk no other...{end}

    //Message x11{font:08}{Ramza}{br}{font:00}I will not fail you, Father.{end}

    //Message x12{font:08}Barbaneth{br}{font:00}Your friend, Delita. He is a good boy.{br}He is lowborn, but he can serve you well.{br}I've made arrangements for him to enter{br}the Akademy. *chuckle* You should have{br}seen the look on the headmaster's face.{br}In the years ahead you will need someone{br}whom you can trust. You could do far worse{br}than Delita.{end}

    //Message x13{font:08}{Ramza}{br}{font:00}As...as you say, Father.{end}

  • //Message x14{font:08}Barbaneth{br}{font:00}Take care of your sister.{end}

    //Message x15{font:08}Barbaneth{br}{font:00}And show these brothers of yours{br}what it is...what it is to be a knight...{end}

    //Message x16

    // __________________________________________________________________ //| Event Script x010 | Event Offset: x028000 | Text offset: x0281BD |//

    Offset(x00028000)//Remove the previous line if you wish not to override the offset in CONFIG.INI.Text(x000001BD)//Remove the previous line if you wish text to compile directly after instructions.

    {7C}(){75}(r010000000000)WaitAddUnit()Erase(x01,x00)Erase(x04,x00)Erase(x78,x00)Erase(x79,x00)Erase(x7A,x00)Erase(x7B,x00)Erase(x7C,x00){73}(r1027102710271027000410271027)Camera(+10000,+10000,+10000,+10000,+01024,+10000,+10000,+00001)WaitForInstruction(x04,x00)Camera(+00952,+00115,+01064,+00382,+04608,+00000,+04096,+00001)WaitForInstruction(x04,x00)Camera(+00616,+00067,+00840,+00670,+06672,+00000,+04096,+00001)WaitForInstruction(x04,x00)UnitAnim(x00,x00,x0002,x00)Wait(00001)UnitAnim(x07,x00,x0024,x00)WarpUnit(x04,x00,004,002,x00,x02)AddUnitStart()AddUnit(x04,x00,x01)AddUnitEnd(){63}(rAA)Camera(+00920,+00179,+01000,+00382,+04608,+00000,+04096,+00300)Reveal(080)WaitForInstruction(x04,x00)Wait(00040)DisplayMessage(x10,x91,x0001,x80,x00,x00,+00000,+00000,+00000,x00)WaitForInstruction(x01,x00)DisplayMessage(x10,x92,x0002,x81,x00,x00,+00000,+00000,+00000,x00)WaitForInstruction(x01,x00)ChangeDialog(x01,x0003,x00,x00)WaitForInstruction(x01,x00)ChangeDialog(x02,xFFFF,x00,x00)Wait(00008)ChangeDialog(x01,xFFFF,x00,x00)WaitForInstruction(x01,x00)

  • Wait(00060)Sound(x0078)Wait(00008)Wait(00030)RotateUnit(x81,x00,x00,x01,x01,x00)Wait(00010)RotateUnit(x83,x00,x00,x00,x01,x00)WaitRotateUnit(x83,x00)Wait(00008)RotateUnit(x02,x01,x00,x00,x00,x0C)WaitRotateAll()DisplayMessage(x10,x92,x0004,x81,x00,x00,+00000,+00000,+00000,x01)WaitForInstruction(x01,x00)ChangeDialog(x02,xFFFF,x00,x00)WaitForInstruction(x01,x00)Draw(x01,x00)Draw(x04,x00)Draw(x78,x00)Draw(x79,x00)Draw(x7A,x00)Draw(x7B,x00)Draw(x7C,x00)UnitAnim(x01,x00,x0002,x00)UnitAnim(x04,x00,x0002,x00){63}(rAA)Focus(x04,x00,x04,x00,x00)FocusSpeed(+00020)Camera(+04112,+01938,-32768,+00302,+02560,+00000,+04096,+00020)WaitForInstruction(x04,x00)Wait(00010)DisplayMessage(x10,x70,x0005,x04,x00,x00,+00000,+00000,+00000,x03)WaitForInstruction(x01,x00)Wait(00010)Focus(x01,x00,x01,x00,x00)FocusSpeed(+00020)Camera(-03840,+00060,+04112,+00302,+02560,+00000,+04096,+00020)WaitForInstruction(x04,x00)Wait(00010)DisplayMessage(x10,x70,x0006,x01,x00,x00,+00000,+00000,+00000,x03)WaitForInstruction(x01,x00)ZERO(x0096)ADDVar(x0096,x0018)WaitAddUnitEnd()EventEnd()

    //INSTRUCTION SECTION END - TEXT START//Message x01{font:08}Highwayman{br}{font:00}Looks like this one's still alive.{br}What do we do with him?{end}

    //Message x02{font:08}Highwayman{br}{font:00}What do you {D11D}think{D11D} we do with him?{end}

    //Message x03Right, then.{br}{br}{br}Your luck's run out, knave,{br}

  • if ever you had any.{end}

    //Message x04Blast! One of the Order's patrols.{br}{end}

    //Message x05{font:08}Delita{br}{font:00}The Corpse Brigade... And they've a hostage{br}in their midst.{end}

    //Message x06{font:08}{Ramza}{br}{font:00}{FB}1. Our first duty is to defeat the Brigade.{br}2. We must rescue their captive!{FC}{close}Our first duty is to defeat the Brigade.{br}The enemy stands before us{DA68}attack!{end}

    //Message x07You would stand by and watch as they kill{br}an innocent?{end}

    //Message x08I hadn't planned on giving them the chance.{br}Had you?{end}

    //Message x09I would save him myself, if it came to that.{end}

    //Message x0AWe must rescue their captive! To do less{br}would be unbecoming of men of the Order.{end}

    //Message x0B{font:08}Argath{br}{font:00}Reinforcements...and none too soon.{br}{end}

    //Message x0C{font:08}Argath{br}{font:00}I m{D11D}must help...the marquis...{end}

    //Message x0D{font:08}Argath{br}{font:00}I...I have failed...{br}{end}

    //Message x0E{font:08}{Ramza}{br}{font:00}He yet draws breath. Let us go{br}to his aid!{end}

    //Message x0F{font:08}{Ramza}{br}{font:00}Are you harmed?{end}

    //Message x10{font:08}Argath{br}{font:00}I'll be fine. It is for the marquis's{br}safety I fear.{end}

  • //Message x11The marquis? The marquis Elmdore{br}de Limberry was here?{end}

    //Message x12The very same. And to whom do I owe{br}my gratitude?{end}

    //Message x13We are knights apprentice from the Akademy{br}at Gariland.{br}{br}We may be able to help you. But first I would{br}hear more.{end}

    //Message x14

    // __________________________________________________________________ //| Event Script x011 | Event Offset: x02A800 | Text offset: x02A8F0 |//

    Offset(x0002A800)//Remove the previous line if you wish not to override the offset in CONFIG.INI.Text(x000000F0)//Remove the previous line if you wish text to compile directly after instructions.

    DisplayMessage(x10,x70,x0007,x01,x00,x00,+00000,+00000,+00000,x01)WaitForInstruction(x01,x00){63}(rAA)Focus(x04,x00,x04,x00,x00)Camera(+31814,+29440,+10000,+00302,+02560,+00000,+04096,+00024)WaitForInstruction(x04,x00)FaceUnit(x01,x00,x04,x00,x00,x01,x00)WaitRotateUnit(x04,x00)DisplayMessage(x10,x70,x0008,x04,x00,x00,+00000,+00000,+00000,x01)WaitForInstruction(x01,x00)Wait(00010)Focus(x01,x00,x01,x00,x00)Camera(+26649,+17154,+18432,+00302,+02560,+00000,+04096,+00032)WaitForInstruction(x04,x00)Wait(00010)DisplayMessage(x10,x70,x0009,x01,x00,x00,+00000,+00000,+00000,x03)WaitForInstruction(x01,x00)Wait(00010)Focus(x04,x00,x04,x00,x00)Camera(-26599,-19709,-06144,+00302,+02560,+00000,+04096,+00064)WaitForInstruction(x04,x00)Wait(00020)RotateUnit(x04,x00,x08,x00,x00,x00)WaitRotateUnit(x04,x00)Wait(00056)DisplayMessage(x10,x70,x000A,x04,x00,x00,+00000,+00000,+00000,x02)WaitForInstruction(x01,x00)Wait(00030)March(x00,x00,002)EventSpeed(x02)DarkScreen(x00,x01,012,064,x00,004)WaitForInstruction(x36,x00)

  • DisplayConditions(x08,090)WaitForInstruction(x38,x00)DisplayConditions(x00,060)WaitForInstruction(x38,x00)RemoveDarkScreen()WaitForInstruction(x36,x00)EventSpeed(x01)CallFunction(x03)ZERO(x007D)ADD(x007D,x0001)EventEnd()

    //INSTRUCTION SECTION END - TEXT START//Message x01{font:08}Highwayman{br}{font:00}Looks like this one's still alive.{br}What do we do with him?{end}

    //Message x02{font:08}Highwayman{br}{font:00}What do you {D11D}think{D11D} we do with him?{end}

    //Message x03Right, then.{br}{br}{br}Your luck's run out, knave,{br}if ever you had any.{end}

    //Message x04Blast! One of the Order's patrols.{br}{end}

    //Message x05{font:08}Delita{br}{font:00}The Corpse Brigade... And they've a hostage{br}in their midst.{end}

    //Message x06{font:08}{Ramza}{br}{font:00}{FB}1. Our first duty is to defeat the Brigade.{br}2. We must rescue their captive!{FC}{close}Our first duty is to defeat the Brigade.{br}The enemy stands before us{DA68}attack!{end}

    //Message x07You would stand by and watch as they kill{br}an innocent?{end}

    //Message x08I hadn't planned on giving them the chance.{br}Had you?{end}

    //Message x09I would save him myself, if it came to that.{end}

    //Message x0AWe must rescue their captive! To do less{br}would be unbecoming of men of the Order.{end}

  • //Message x0B{font:08}Argath{br}{font:00}Reinforcements...and none too soon.{br}{end}

    //Message x0C{font:08}Argath{br}{font:00}I m{D11D}must help...the marquis...{end}

    //Message x0D{font:08}Argath{br}{font:00}I...I have failed...{br}{end}

    //Message x0E{font:08}{Ramza}{br}{font:00}He yet draws breath. Let us go{br}to his aid!{end}

    //Message x0F{font:08}{Ramza}{br}{font:00}Are you harmed?{end}

    //Message x10{font:08}Argath{br}{font:00}I'll be fine. It is for the marquis's{br}safety I fear.{end}

    //Message x11The marquis? The marquis Elmdore{br}de Limberry was here?{end}

    //Message x12The very same. And to whom do I owe{br}my gratitude?{end}

    //Message x13We are knights apprentice from the Akademy{br}at Gariland.{br}{br}We may be able to help you. But first I would{br}hear more.{end}

    //Message x14

    // __________________________________________________________________ //| Event Script x012 | Event Offset: x02D000 | Text offset: x02D076 |//

    Offset(x0002D000)//Remove the previous line if you wish not to override the offset in CONFIG.INI.Text(x00000076)//Remove the previous line if you wish text to compile directly after instructions.

    DisplayMessage(x10,x70,x000B,x01,x00,x00,+00000,+00000,+00000,x01)WaitForInstruction(x01,x00)Wait(00030){63}(rAA)EventSpeed(x02)

  • Focus(x07,x00,x07,x00,x00)Camera(+11815,+00001,+00010,+00302,+03584,+00000,+04096,+00064)DarkScreen(x00,x01,012,064,x00,004)WaitForInstruction(x36,x00)DisplayConditions(x0A,060)Wait(00040)ColorUnit(x07,x00,x04,+012,+020,+031,000)Wait(00002)Wait(00001)ColorUnit(x07,x00,x08,+000,+000,+000,004)WaitForInstruction(x38,x00)DisplayConditions(x00,060)WaitForInstruction(x38,x00)RemoveDarkScreen()WaitForInstruction(x36,x00)EventSpeed(x01)March(x00,x00,004)ZERO(x007D)ADD(x007D,x0001)EventEnd()

    //INSTRUCTION SECTION END - TEXT START//Message x01{font:08}Highwayman{br}{font:00}Looks like this one's still alive.{br}What do we do with him?{end}

    //Message x02{font:08}Highwayman{br}{font:00}What do you {D11D}think{D11D} we do with him?{end}

    //Message x03Right, then.{br}{br}{br}Your luck's run out, knave,{br}if ever you had any.{end}

    //Message x04Blast! One of the Order's patrols.{br}{end}

    //Message x05{font:08}Delita{br}{font:00}The Corpse Brigade... And they've a hostage{br}in their midst.{end}

    //Message x06{font:08}{Ramza}{br}{font:00}{FB}1. Our first duty is to defeat the Brigade.{br}2. We must rescue their captive!{FC}{close}Our first duty is to defeat the Brigade.{br}The enemy stands before us{DA68}attack!{end}

    //Message x07You would stand by and watch as they kill{br}an innocent?{end}

    //Message x08I hadn't planned on giving them the chance.{br}

  • Had you?{end}

    //Message x09I would save him myself, if it came to that.{end}

    //Message x0AWe must rescue their captive! To do less{br}would be unbecoming of men of the Order.{end}

    //Message x0B{font:08}Argath{br}{font:00}Reinforcements...and none too soon.{br}{end}

    //Message x0C{font:08}Argath{br}{font:00}I m{D11D}must help...the marquis...{end}

    //Message x0D{font:08}Argath{br}{font:00}I...I have failed...{br}{end}

    //Message x0E{font:08}{Ramza}{br}{font:00}He yet draws breath. Let us go{br}to his aid!{end}

    //Message x0F{font:08}{Ramza}{br}{font:00}Are you harmed?{end}

    //Message x10{font:08}Argath{br}{font:00}I'll be fine. It is for the marquis's{br}safety I fear.{end}

    //Message x11The marquis? The marquis Elmdore{br}de Limberry was here?{end}

    //Message x12The very same. And to whom do I owe{br}my gratitude?{end}

    //Message x13We are knights apprentice from the Akademy{br}at Gariland.{br}{br}We may be able to help you. But first I would{br}hear more.{end}

    //Message x14

    // __________________________________________________________________ //| Event Script x013 | Event Offset: x02F800 | Text offset: x02F865 |//

    Offset(x0002F800)//Remove the previous line if you wish not to override the offset in CONFIG.INI.

  • Text(x00000065)//Remove the previous line if you wish text to compile directly after instructions.

    {63}(rAA)InflictStatus(x07,x00,x00,x0C,x00)WaitForInstruction(x43,x00)Focus(x07,x00,x07,x00,x00)Camera(+07921,+25344,+07338,+00302,+03584,+00000,+04096,+00032)WaitForInstruction(x04,x00)Wait(00020)FaceUnit(x01,x00,x07,x00,x00,x01,x00)WaitRotateUnit(x07,x00)Wait(00008)DisplayMessage(x10,x70,x000C,x07,x00,x00,+00000,+00000,+00000,x03)WaitForInstruction(x01,x00)Wait(00010)UnitAnimRotate(x07,x00,x14,x0002,x00)March(x07,x00,000){63}(rA8)ZERO(x007E)ADD(x007E,x0001)EventEnd()

    //INSTRUCTION SECTION END - TEXT START//Message x01{font:08}Highwayman{br}{font:00}Looks like this one's still alive.{br}What do we do with him?{end}

    //Message x02{font:08}Highwayman{br}{font:00}What do you {D11D}think{D11D} we do with him?{end}

    //Message x03Right, then.{br}{br}{br}Your luck's run out, knave,{br}if ever you had any.{end}

    //Message x04Blast! One of the Order's patrols.{br}{end}

    //Message x05{font:08}Delita{br}{font:00}The Corpse Brigade... And they've a hostage{br}in their midst.{end}

    //Message x06{font:08}{Ramza}{br}{font:00}{FB}1. Our first duty is to defeat the Brigade.{br}2. We must rescue their captive!{FC}{close}Our first duty is to defeat the Brigade.{br}The enemy stands before us{DA68}attack!{end}

    //Message x07You would stand by and watch as they kill{br}an innocent?{end}

  • //Message x08I hadn't planned on giving them the chance.{br}Had you?{end}

    //Message x09I would save him myself, if it came to that.{end}

    //Message x0AWe must rescue their captive! To do less{br}would be unbecoming of men of the Order.{end}

    //Message x0B{font:08}Argath{br}{font:00}Reinforcements...and none too soon.{br}{end}

    //Message x0C{font:08}Argath{br}{font:00}I m{D11D}must help...the marquis...{end}

    //Message x0D{font:08}Argath{br}{font:00}I...I have failed...{br}{end}

    //Message x0E{font:08}{Ramza}{br}{font:00}He yet draws breath. Let us go{br}to his aid!{end}

    //Message x0F{font:08}{Ramza}{br}{font:00}Are you harmed?{end}

    //Message x10{font:08}Argath{br}{font:00}I'll be fine. It is for the marquis's{br}safety I fear.{end}

    //Message x11The marquis? The marquis Elmdore{br}de Limberry was here?{end}

    //Message x12The very same. And to whom do I owe{br}my gratitude?{end}

    //Message x13We are knights apprentice from the Akademy{br}at Gariland.{br}{br}We may be able to help you. But first I would{br}hear more.{end}

    //Message x14

    // __________________________________________________________________ //| Event Script x014 | Event Offset: x032000 | Text offset: x032043 |//

  • Offset(x00032000)//Remove the previous line if you wish not to override the offset in CONFIG.INI.Text(x00000043)//Remove the previous line if you wish text to compile directly after instructions.

    {63}(rAA)Focus(x07,x00,x07,x00,x00)Camera(+00067,+01823,+01792,+00302,+03584,+00000,+04096,+00048)WaitForInstruction(x04,x00)Wait(00020)DisplayMessage(x10,x70,x000D,x07,x00,x00,+00000,+00000,+00000,x02)WaitForInstruction(x01,x00)Wait(00010){63}(rA8)ZERO(x007F)ADD(x007F,x0001)EventEnd()

    //INSTRUCTION SECTION END - TEXT START//Message x01{font:08}Highwayman{br}{font:00}Looks like this one's still alive.{br}What do we do with him?{end}

    //Message x02{font:08}Highwayman{br}{font:00}What do you {D11D}think{D11D} we do with him?{end}

    //Message x03Right, then.{br}{br}{br}Your luck's run out, knave,{br}if ever you had any.{end}

    //Message x04Blast! One of the Order's patrols.{br}{end}

    //Message x05{font:08}Delita{br}{font:00}The Corpse Brigade... And they've a hostage{br}in their midst.{end}

    //Message x06{font:08}{Ramza}{br}{font:00}{FB}1. Our first duty is to defeat the Brigade.{br}2. We must rescue their captive!{FC}{close}Our first duty is to defeat the Brigade.{br}The enemy stands before us{DA68}attack!{end}

    //Message x07You would stand by and watch as they kill{br}an innocent?{end}

    //Message x08I hadn't planned on giving them the chance.{br}Had you?{end}

  • //Message x09I would save him myself, if it came to that.{end}

    //Message x0AWe must rescue their captive! To do less{br}would be unbecoming of men of the Order.{end}

    //Message x0B{font:08}Argath{br}{font:00}Reinforcements...and none too soon.{br}{end}

    //Message x0C{font:08}Argath{br}{font:00}I m{D11D}must help...the marquis...{end}

    //Message x0D{font:08}Argath{br}{font:00}I...I have failed...{br}{end}

    //Message x0E{font:08}{Ramza}{br}{font:00}He yet draws breath. Let us go{br}to his aid!{end}

    //Message x0F{font:08}{Ramza}{br}{font:00}Are you harmed?{end}

    //Message x10{font:08}Argath{br}{font:00}I'll be fine. It is for the marquis's{br}safety I fear.{end}

    //Message x11The marquis? The marquis Elmdore{br}de Limberry was here?{end}

    //Message x12The very same. And to whom do I owe{br}my gratitude?{end}

    //Message x13We are knights apprentice from the Akademy{br}at Gariland.{br}{br}We may be able to help you. But first I would{br}hear more.{end}

    //Message x14

    // __________________________________________________________________ //| Event Script x015 | Event Offset: x034800 | Text offset: x0348EA |//

    Offset(x00034800)//Remove the previous line if you wish not to override the offset in CONFIG.INI.Text(x000000EA)

  • //Remove the previous line if you wish text to compile directly after instructions.

    {63}(rAA)Focus(x07,x00,x07,x00,x00)Camera(+00067,+01823,+01792,+00302,+03584,+00000,+04096,+00064)WaitForInstruction(x04,x00)Wait(00016)Sound(x0041)SpriteMove(x07,x00,+00000,-00002,+00000,x00,x04,+00008)WaitSpriteMove(x07,x00)Wait(00004)SpriteMove(x07,x00,+00000,+00000,+00000,x00,x04,+00008)WaitSpriteMove(x07,x00)Wait(00008)Sound(x0041)SpriteMove(x07,x00,+00000,-00002,+00000,x00,x04,+00008)WaitSpriteMove(x07,x00)Wait(00004)SpriteMove(x07,x00,+00000,+00000,+00000,x00,x04,+00008)WaitSpriteMove(x07,x00)Wait(00016)FadeSound(x00,090)DisplayMessage(x10,x70,x000E,x07,x00,x00,+00000,+00000,+00000,x02)WaitForInstruction(x01,x00)Wait(00030)EventSpeed(x02){63}(rAA){73}(r102780FE102780008000102700FC)Camera(+10000,-00384,+10000,+00128,+00128,+10000,-01024,+00128)Wait(00016)ShowGraphic(x07)Wait(00030)EventSpeed(x02)Background(000,000,000,000,000,000,008,x00)ColorUnit(x00,x00,x00,-031,-031,+000,004)ColorField(x00,-031,-031,+000,004)Wait(00033)ColorUnit(x00,x00,x00,-031,-031,-031,004)ColorField(x00,-031,-031,-031,004)Wait(00033)WaitForInstruction(x3D,x00)EventEnd()

    //INSTRUCTION SECTION END - TEXT START//Message x01{font:08}Highwayman{br}{font:00}Looks like this one's still alive.{br}What do we do with him?{end}

    //Message x02{font:08}Highwayman{br}{font:00}What do you {D11D}think{D11D} we do with him?{end}

    //Message x03Right, then.{br}{br}{br}Your luck's run out, knave,{br}if ever you had any.{end}

  • //Message x04Blast! One of the Order's patrols.{br}{end}

    //Message x05{font:08}Delita{br}{font:00}The Corpse Brigade... And they've a hostage{br}in their midst.{end}

    //Message x06{font:08}{Ramza}{br}{font:00}{FB}1. Our first duty is to defeat the Brigade.{br}2. We must rescue their captive!{FC}{close}Our first duty is to defeat the Brigade.{br}The enemy stands before us{DA68}attack!{end}

    //Message x07You would stand by and watch as they kill{br}an innocent?{end}

    //Message x08I hadn't planned on giving them the chance.{br}Had you?{end}

    //Message x09I would save him myself, if it came to that.{end}

    //Message x0AWe must rescue their captive! To do less{br}would be unbecoming of men of the Order.{end}

    //Message x0B{font:08}Argath{br}{font:00}Reinforcements...and none too soon.{br}{end}

    //Message x0C{font:08}Argath{br}{font:00}I m{D11D}must help...the marquis...{end}

    //Message x0D{font:08}Argath{br}{font:00}I...I have failed...{br}{end}

    //Message x0E{font:08}{Ramza}{br}{font:00}He yet draws breath. Let us go{br}to his aid!{end}

    //Message x0F{font:08}{Ramza}{br}{font:00}Are you harmed?{end}

    //Message x10{font:08}Argath{br}{font:00}I'll be fine. It is for the marquis's{br}safety I fear.{end}

  • //Message x11The marquis? The marquis Elmdore{br}de Limberry was here?{end}

    //Message x12The very same. And to whom do I owe{br}my gratitude?{end}

    //Message x13We are knights apprentice from the Akademy{br}at Gariland.{br}{br}We may be able to help you. But first I would{br}hear more.{end}

    //Message x14

    // __________________________________________________________________ //| Event Script x016 | Event Offset: x037000 | Text offset: x037132 |//

    Offset(x00037000)//Remove the previous line if you wish not to override the offset in CONFIG.INI.Text(x00000132)//Remove the previous line if you wish text to compile directly after instructions.

    {63}(rAA)Focus(x07,x00,x07,x00,x00)Camera(+00067,+01823,+01792,+00302,+02560,+00000,+04096,+00064)WaitForInstruction(x04,x00)FadeSound(x00,120)Wait(00030)Sound(x0041)SpriteMove(x07,x00,+00000,-00002,+00000,x00,x04,+00008)WaitSpriteMove(x07,x00)Wait(00004)SpriteMove(x07,x00,+00000,+00000,+00000,x00,x04,+00008)WaitSpriteMove(x07,x00)Wait(00008)Sound(x0041)SpriteMove(x07,x00,+00000,-00002,+00000,x00,x04,+00008)WaitSpriteMove(x07,x00)Wait(00004)SpriteMove(x07,x00,+00000,+00000,+00000,x00,x04,+00008)WaitSpriteMove(x07,x00)Wait(00020)Focus(x01,x00,x01,x00,x00)Camera(+00000,+00000,+00000,+00302,+02560,+00000,+04096,+00064)WaitForInstruction(x04,x00)UnitAnim(x01,x01,x0002,x00)InflictStatus(x01,x00,x00,x0C,x00)WaitForInstruction(x43,x00)Wait(00010)FaceUnit(x07,x00,x01,x00,x00,x01,x00)WaitRotateUnit(x01,x00)FaceUnit(x07,x00,x01,x01,x00,x00,x00)WaitRotateAll()Wait(00010)DisplayMessage(x10,x70,x000F,x01,x00,x00,+00000,+00000,+00000,x03)

  • WaitForInstruction(x01,x00)Wait(00030)ZERO(x0080)ADD(x0080,x0001)FadeSound(x00,060)Wait(00060)EventSpeed(x02)DarkScreen(x00,x01,012,064,x00,004)WaitForInstruction(x36,x00)DisplayConditions(x02,060)WaitForInstruction(x38,x00)DisplayConditions(x03,060)WaitForInstruction(x38,x00)DisplayConditions(x04,060)WaitForInstruction(x38,x00)DisplayConditions(x05,060)WaitForInstruction(x38,x00)DisplayConditions(x06,060)WaitForInstruction(x38,x00)DisplayConditions(x07,060)WaitForInstruction(x38,x00)RemoveDarkScreen()WaitForInstruction(x36,x00)EventSpeed(x01)AddUnitStart(){82}()AddUnitEnd()EditBGSound(x05,+040,+000,x00,x3C)Wait(00060)FadeSound(x00,060)ColorScreen(x02,000,000,000,255,255,255,+00060)WaitForInstruction(x0C,x00)WaitAddUnitEnd()EventEnd()

    //INSTRUCTION SECTION END - TEXT START//Message x01{font:08}Highwayman{br}{font:00}Looks like this one's still alive.{br}What do we do with him?{end}

    //Message x02{font:08}Highwayman{br}{font:00}What do you {D11D}think{D11D} we do with him?{end}

    //Message x03Right, then.{br}{br}{br}Your luck's run out, knave,{br}if ever you had any.{end}

    //Message x04Blast! One of the Order's patrols.{br}{end}

    //Message x05{font:08}Delita{br}{font:00}The Corpse Brigade... And they've a hostage{br}in their midst.{end}

  • //Message x06{font:08}{Ramza}{br}{font:00}{FB}1. Our first duty is to defeat the Brigade.{br}2. We must rescue their captive!{FC}{close}Our first duty is to defeat the Brigade.{br}The enemy stands before us{DA68}attack!{end}

    //Message x07You would stand by and watch as they kill{br}an innocent?{end}

    //Message x08I hadn't planned on giving them the chance.{br}Had you?{end}

    //Message x09I would save him myself, if it came to that.{end}

    //Message x0AWe must rescue their captive! To do less{br}would be unbecoming of men of the Order.{end}

    //Message x0B{font:08}Argath{br}{font:00}Reinforcements...and none too soon.{br}{end}

    //Message x0C{font:08}Argath{br}{font:00}I m{D11D}must help...the marquis...{end}

    //Message x0D{font:08}Argath{br}{font:00}I...I have failed...{br}{end}

    //Message x0E{font:08}{Ramza}{br}{font:00}He yet draws breath. Let us go{br}to his aid!{end}

    //Message x0F{font:08}{Ramza}{br}{font:00}Are you harmed?{end}

    //Message x10{font:08}Argath{br}{font:00}I'll be fine. It is for the marquis's{br}safety I fear.{end}

    //Message x11The marquis? The marquis Elmdore{br}de Limberry was here?{end}

    //Message x12The very same. And to whom do I owe{br}my gratitude?{end}

    //Message x13

  • We are knights apprentice from the Akademy{br}at Gariland.{br}{br}We may be able to help you. But first I would{br}hear more.{end}

    //Message x14

    // __________________________________________________________________ //| Event Script x017 | Event Offset: x039800 | Text offset: x0399A7 |//

    Offset(x00039800)//Remove the previous line if you wish not to override the offset in CONFIG.INI.Text(x000001A7)//Remove the previous line if you wish text to compile directly after instructions.

    FadeSound(x00,090){63}(rAA)UnitAnim(x01,x01,x0002,x00)Focus(x01,x00,x01,x00,x00)Camera(+00010,+00000,+16400,+00302,+03584,+00000,+04096,+00032)WaitForInstruction(x04,x00)InflictStatus(x07,x00,x00,x0C,x00)WaitForInstruction(x43,x00)Wait(00010)InflictStatus(x01,x00,x00,x0C,x00)WaitForInstruction(x43,x00)Wait(00010)FaceUnit(x07,x00,x01,x01,x00,x00,x02)FaceUnit(x07,x00,x01,x00,x00,x00,x02)BgSound(x05,+000,+030,x00,180)Wait(00030)DisplayMessage(x10,x70,x0010,x01,x00,x00,+00000,+00000,+00000,x00)WaitForInstruction(x01,x00)Wait(00010)Focus(x07,x00,x07,x00,x00)Camera(+00020,+00287,+00256,+00302,+03584,+00000,+04096,+00032)WaitForInstruction(x04,x00)Wait(00010)DisplayMessage(x10,x70,x0011,x07,x00,x00,+00000,+00000,+00000,x03)WaitForInstruction(x01,x00)Wait(00010)Focus(x01,x00,x01,x00,x00)Camera(+00000,+00001,+00356,+00302,+03584,+00000,+04096,+00032)WaitForInstruction(x04,x00)Wait(00010)DisplayMessage(x10,x70,x0012,x01,x00,x00,+00000,+00000,+00000,x00)WaitForInstruction(x01,x00)Wait(00010)Focus(x07,x00,x07,x00,x00)Camera(-03780,+00060,+00540,+00302,+03584,+00000,+04096,+00032)WaitForInstruction(x04,x00)FaceUnit(x01,x00,x07,x00,x00,x00,x00)WaitRotateUnit(x07,x00)Wait(00010)DisplayMessage(x10,x70,x0013,x07,x00,x00,+00000,+00000,+00000,x03)WaitForInstruction(x01,x00)Wait(00010)

  • Focus(x01,x00,x01,x00,x00)Camera(+01386,+00040,+15360,+00302,+03584,+00000,+04096,+00032)WaitForInstruction(x04,x00)Wait(00010)DisplayMessage(x10,x70,x0014,x01,x00,x00,+00000,+00000,+00000,x00)WaitForInstruction(x01,x00)EditBGSound(x05,+030,+010,x00,x3C)Wait(00060)Wait(00020)EventSpeed(x02)DarkScreen(x00,x01,012,064,x00,004)WaitForInstruction(x36,x00)DisplayConditions(x02,060)WaitForInstruction(x38,x00)DisplayConditions(x03,060)WaitForInstruction(x38,x00)DisplayConditions(x04,060)WaitForInstruction(x38,x00)DisplayConditions(x05,060)WaitForInstruction(x38,x00)DisplayConditions(x06,060)WaitForInstruction(x38,x00)DisplayConditions(x07,060)WaitForInstruction(x38,x00)RemoveDarkScreen()WaitForInstruction(x36,x00)EventSpeed(x01)AddUnitStart(){82}()AddUnitEnd()Wait(00080)EditBGSound(x05,+010,+000,x00,x3C)Wait(00060)ZERO(x0080)ADD(x0080,x0001)ColorScreen(x02,000,000,000,255,255,255,+00060)WaitForInstruction(x0C,x00)WaitAddUnitEnd()EventEnd()

    //INSTRUCTION SECTION END - TEXT START//Message x01{font:08}Highwayman{br}{font:00}Looks like this one's still alive.{br}What do we do with him?{end}

    //Message x02{font:08}Highwayman{br}{font:00}What do you {D11D}think{D11D} we do with him?{end}

    //Message x03Right, then.{br}{br}{br}Your luck's run out, knave,{br}if ever you had any.{end}

    //Message x04Blast! One of the Order's patrols.{br}{end}

  • //Message x05{font:08}Delita{br}{font:00}The Corpse Brigade... And they've a hostage{br}in their midst.{end}

    //Message x06{font:08}{Ramza}{br}{font:00}{FB}1. Our first duty is to defeat the Brigade.{br}2. We must rescue their captive!{FC}{close}Our first duty is to defeat the Brigade.{br}The enemy stands before us{DA68}attack!{end}

    //Message x07You would stand by and watch as they kill{br}an innocent?{end}

    //Message x08I hadn't planned on giving them the chance.{br}Had you?{end}

    //Message x09I would save him myself, if it came to that.{end}

    //Message x0AWe must rescue their captive! To do less{br}would be unbecoming of men of the Order.{end}

    //Message x0B{font:08}Argath{br}{font:00}Reinforcements...and none too soon.{br}{end}

    //Message x0C{font:08}Argath{br}{font:00}I m{D11D}must help...the marquis...{end}

    //Message x0D{font:08}Argath{br}{font:00}I...I have failed...{br}{end}

    //Message x0E{font:08}{Ramza}{br}{font:00}He yet draws breath. Let us go{br}to his aid!{end}

    //Message x0F{font:08}{Ramza}{br}{font:00}Are you harmed?{end}

    //Message x10{font:08}Argath{br}{font:00}I'll be fine. It is for the marquis's{br}safety I fear.{end}

    //Message x11The marquis? The marquis Elmdore{br}de Limberry was here?{end}

  • //Message x12The very same. And to whom do I owe{br}my gratitude?{end}

    //Message x13We are knights apprentice from the Akademy{br}at Gariland.{br}{br}We may be able to help you. But first I would{br}hear more.{end}

    //Message x14

    // __________________________________________________________________ //| Event Script x019 | Event Offset: x03E800 | Text offset: x03ED6B |//

    Offset(x0003E800)//Remove the previous line if you wish not to override the offset in CONFIG.INI.Text(x0000056B)//Remove the previous line if you wish text to compile directly after instructions.

    {73}(r102710271027000000FC10271027)Camera(+10000,+10000,+10000,+00000,-01024,+10000,+10000,+00001)WaitForInstruction(x04,x00)Camera(+00728,+00067,+00616,+00302,+02560,+00000,+04096,+00001)WaitForInstruction(x04,x00)Camera(+00728,+00088,+00616,+00302,+02560,+00000,+04096,+00001)WaitForInstruction(x04,x00)LoadEVTCHR(x01,x04,x00)WaitForInstruction(x34,x00)SaveEVTCHR(x01)UnitAnim(x01,x00,x0258,x00)UnitAnim(x04,x00,x0266,x00)UnitAnim(x07,x00,x025F,x00)Reveal(030)Wait(00080)UnitAnim(x07,x00,x0260,x00)Wait(00010)UnitAnim(x07,x00,x0261,x00)Wait(00012)UnitAnim(x07,x00,x0262,x00)Wait(00008)UnitAnim(x07,x00,x0263,x00)Wait(00014)DisplayMessage(x10,x91,x0001,x07,x00,x00,-00004,+00000,+00000,x10)WaitForInstruction(x01,x00)ChangeDialog(x01,xFFFF,x00,x00)WaitForInstruction(x01,x00)Wait(00010)UnitAnim(x07,x00,x0261,x00)Wait(00008)UnitAnim(x07,x00,x0260,x00)Wait(00008)UnitAnim(x07,x00,x025F,x00)Wait(00010)DisplayMessage(x10,x92,x0002,x04,x00,x00,+00030,+00008,-00020,x12)WaitForInstruction(x01,x00)Wait(00010)

  • ChangeDialog(x02,xFFFF,x00,x00)WaitForInstruction(x01,x00)Wait(00010)UnitAnim(x07,x00,x0264,x00)Wait(00010)DisplayMessage(x10,x91,x0003,x07,x00,x00,-00004,+00000,+00000,x13)WaitForInstruction(x01,x00)ChangeDialog(x01,xFFFF,x00,x00)Wait(00030)UnitAnim(x01,x00,x0259,x00)Wait(00010)UnitAnim(x01,x00,x025A,x00)Wait(00010)UnitAnim(x01,x00,x025B,x00)Wait(00010)UnitAnim(x01,x00,x025C,x00)Wait(00030)ZERO(x0057)ADD(x0057,x0000)BlockStart()Wait(00030)UnitAnim(x01,x00,x025D,x00)Wait(00004)UnitAnim(x07,x00,x025F,x00)Wait(00004)UnitAnim(x01,x00,x025E,x00)BlockEnd()DisplayMessage(x10,x92,x0004,x01,x00,x00,+00004,+00008,+00004,x13)WaitForInstruction(x01,x00)ChangeDialog(x02,xFFFF,x00,x00)WaitForInstruction(x01,x00)WaitForInstruction(x08,x00)Wait(00024)Sound(x0041)UnitAnim(x04,x00,x0272,x00)Wait(00008)UnitAnim(x04,x00,x0273,x00)Wait(00030)UnitAnim(x04,x00,x0272,x00)Wait(00008)UnitAnim(x04,x00,x0266,x00)UnitAnim(x01,x00,x026D,x00)Wait(00008)UnitAnim(x07,x00,x0265,x00)UnitAnim(x01,x00,x0258,x00)Wait(00008)UnitAnim(x07,x00,x0268,x00)Wait(00006)UnitAnim(x07,x00,x0269,x00)Wait(00020)UnitAnim(x07,x00,x026A,x00)Wait(00006)UnitAnim(x07,x00,x0269,x00)Wait(00008)UnitAnim(x07,x00,x026A,x00)Wait(00006)UnitAnim(x07,x00,x0269,x00)Wait(00030)BlockStart()WaitValue(x0057,x0020)

  • Wait(00006)UnitAnim(x01,x00,x026E,x00)Wait(00008)UnitAnim(x01,x00,x026F,x00)Wait(00060)UnitAnim(x01,x00,x026E,x00)Wait(00008)UnitAnim(x01,x00,x0258,x00)BlockEnd()DisplayMessage(x10,x91,x0005,x07,x00,x00,-00004,+00000,+00000,x11)WaitForInstruction(x01,x00)DisplayMessage(x10,x92,x0006,x01,x00,x00,+00028,+00008,-00020,x10)WaitForInstruction(x01,x00)ChangeDialog(x01,xFFFF,x00,x00)Wait(00008)ChangeDialog(x02,xFFFF,x00,x00)WaitForInstruction(x01,x00)WaitForInstruction(x08,x00)Wait(00030)SpriteMove(x07,x00,+00000,+00000,+00000,x00,x01,+00001)SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00001)UnitAnim(x07,x00,x025F,x00)UnitAnim(x01,x00,x0258,x00)SpriteMove(x07,x00,-00002,+00000,+00000,x00,x01,+00001)UnitAnim(x07,x00,x026B,x00)Wait(00008)Sound(x0053)SpriteMove(x07,x00,-00004,+00000,+00000,x00,x01,+00001)UnitAnim(x07,x00,x026C,x00)Wait(00008)SpriteMove(x01,x00,-00001,+00000,+00000,x00,x01,+00001)UnitAnim(x01,x00,x0270,x00)Wait(00010)SpriteMove(x01,x00,-00001,-00001,+00000,x00,x01,+00001)UnitAnim(x01,x00,x0271,x00)Wait(00020)DisplayMessage(x10,x91,x0007,x07,x00,x00,-00004,+00000,+00000,x11)WaitForInstruction(x01,x00)DisplayMess