The Game Handbook

Embed Size (px)

Citation preview

  • 8/6/2019 The Game Handbook

    1/23

    Page 1

    THE GAME HANDBOOK 4/20/11 7:2

    THE GAMEHANDBOOK

    a global proposalwhich isONE in essence, but 3 in aspect:

    FORWARD

    ARTICLES of THE GAME THE GAME MANIFESTO

    20 REM cycles into the future

    the Light of Consciousness

    turned Man into a Star.

    written & compiled by:

    R.

    Talmadge

    Lacy

  • 8/6/2019 The Game Handbook

    2/23

    Page 2

    THE GAME HANDBOOK 4/20/11 7:2

    4WORD Have you ever thought the world will begin tosolve its problems precisely the moment it

    stops taking itself so seriously?

    Congratulations! You're already winning!!

    What is THE GAME?

    THE GAME is about aparty.THE GAME is a celebration of self.

    It's about 'getting people to lighten up,' i.e. "enlightenment."

    THE GAME IS ANYTHING YOU WANT IT TO BE& MEETING THE PEOPLE WHO CAN MAKE IT HAPPEN!

    What makes someone a GAME PLAYER?

    Fact is, everyone already plays THE GAME. THE GAME IS LIFE.What we're creating now is an attitude towards Life that isharmonious, creative & experimental. . . very experimental.

    CCCCCCCCCC

  • 8/6/2019 The Game Handbook

    3/23

    Page 3

    THE GAME HANDBOOK 4/20/11 7:2

    Articles of THE GAME - the initial command-

    Things need structure - a point of reference - to be comprehended. In order to

    make THE GAME comprehensible - and thus a viable path - these Articles ofTHE GAME are being presented for general consensus.

    Article 1.) The wants to play - therefore living life is like

    playing a game.

    a.) We invent the rules of THE GAME.

    b.) We .

    Article 2.) We loose THE GAME by trying to win THE GAME.

    a.) Yes. THE GAME can be a path to global enlightenment, but let's

    consider the Bhagavad Gita which talks about 'detaching oneself from

    concern for results.' Or as Crowley put it, 'do not lust after results.'Even

    if we think the results are noble.

    b.) Every time someone contributes to THE GAME with the intention or

    hope his or her contribution will "WIN," i.e. "become popular,"

    automatically looses. (And it doesn't matter if you contribute something

    as "Anonymous.") The person must immediately admit they 'lost' THE

    GAME and try again. (Never be afraid or ashamed of loosing. I've lost

    THE GAME more times than you'll ever play it. . . up to and includingthis very sentence.)

    b.c.) This is after all a GAME - we want to PLAY with - not to

    beat it over the head and make it conform to what we think is right.

    Article. 3.) THE GAME is memetic evolution. (sometimes "THE PROCESS")

    a.) An idea either thrives or dies.

    b.) If you find a meme in THE GAME you like; repeat and/or modify it.

    Article 4.) We wish to clearly define the fine lines between "leader," "teacher"

    & "entertainer."

    a.) Memes within THE GAME are not relevant because a "somebody"

    has authored them - memes matter ONLY IF they resonate with your

    cheese.

    b.) Memes within THE GAME are not to be debated or argued over - you

    either agree with them OR you don't. (An idea either thrives or dies.)

  • 8/6/2019 The Game Handbook

    4/23

    Page 4

    THE GAME HANDBOOK 4/20/11 7:2

    c.) If you partially agree with a meme then you are encouragedto take

    what you like about it and 'run with it' and make it your own - "modify

    it."

    d.) "Modifying a meme" is not the same thing as 'debating' it. Modifying

    a meme is a matter-of-fact declaration that you have "fixed" it.

    However, a meme's author and its modifier may engage in discourse attheir own discretion - there IS something to be said about

    CONSTRUCTIVE CRITICISM. But either party may (rightfully!) choose to

    ignore the other lest you find yourself in a conversation with TROLLS!!

    e.) Modifications to large pieces of work (such as this piece) can go two

    ways: 1.) The author and mod(s) willfully collaborate and the author

    produces a "revised" version with credits going to the deserving mod(s).

    2.) The mod produces the revised version of the original work without

    the author's consent - BUT ALWAYS GIVING CREDIT WHERE CREDIT IS

    DUE!! Consensus then decides which document is more relevant by

    how often it is referenced. (An idea either thrives or dies.) (Authors whowish to receive credit for their contributions should always sign and date

    their works.)

    f.) Work on constructing a "THE GAME" wiki should begin ASAP.

    Article 5.) THE GAME does not define you.

    a.) If the general consensus of THE GAME becomes something you don't

    want to be associated with - and this perception is verified by your own

    observation - you can and/or must disavow THE GAME. For example, if

    THE GAME becomes a harbor for individuals looking to validate their ownself-defeatism - therefore THE GAME becomes synonymous with bitter

    losers who hate everything popular - and that is not THE GAME you

    signed up for. . . then GIVE IT UP! You have not lost THE GAME; THE

    GAME has lost you. Move on and 'live your life.'

    "It accepts you when you come and it let's you go when you leave."

    - THE TRIAL

    Hi, basically, what I'm outlining here is how memes work. (meme |mm|

    noun : an element of a culture or system that may be considered to be passed from one individual to another by nongenetic means, esp. media.)

    50% of this not a 'to do' list, but rather a 'how it is' list. The other 50%

    makes the argument that the serious and harmonious cultivation of memes is

    a valid path. A path to what? That's what we get to decide together.

    Now, if it please the court, we present - THE GAME MANIFESTO.

    But first I should tell you a little about myself. (Jesus had days like this.)

  • 8/6/2019 The Game Handbook

    5/23

    Page 5

    THE GAME HANDBOOK 4/20/11 7:2

    I was born on December 13, 1979. When I was seven I decided I wanted to

    be an artist and spent my childhood drawing, and by age 18 I began writing.

    The strange characters I had drawn all my life now took on a new dimension

    as I created backstories for them. Then one day - for shits and giggles - one of

    the characters got it's own cult. The purpose of the cult was to 'gain psychic powers while having mind-blowing sex'; by having sex in the name of that

    character. Eventually, I discovered what I had 'invented' wasn't original. "Sex

    Magick" had already been 'done' . . . yeah, whatever. But my goal in life was

    to be an artist, not a cult leader, so the cult was more or less disbanded. I just

    kept on making art. Art which always seemed to reflect ancient religious

    symbolism and myth. To wit: there's a story of mine about a purely "spiritual"

    being who existed before the big bang; who shattered itself into an infinite

    number of shards - "shards" that would become our , bodies &

    "souls" OR "Consciousness." Thee 'meaning of life' is to bring all the 'puzzle

    pieces' back together into an holistic unit, yet more vital than it was beforethe big split. I would later find out this is essentially the PLOT of Kabbalah.

    In light of these 'mind-blowing' coincidences, I now deliberately seek out

    mystical, alchemical & occult concepts and 'modify' them as I see fit. The

    latest being a revision ofThe Emerald Tablet.

    "THE GAME" became a part of my story when Anon chanced upon an article

    of mine at disinfo.com. Anon then linked my article to his site and made this

    rather cryptic remark "It seems some folks at Disinfo are engaging the Game.

    Getting a head of Us, are yeh?" The fact Anon had resonated with my cheesein the context of "game" was like an "A H H A" moment for me; " YES!As an

    artist, creating art IS like playing a game! And considering the "ART" I was

    creating; The wants to PLAY!" Crossing paths with Anon has

    proved to be the most influential moment of my QUOTE-UNQUOTE "career."

    Like the Discordian "5," the harder I looked for THE GAME the more I found it.

    "Game" references run deep in our culture.

    "It is games that give us something to do. We thus call games 'pastimes' and

    regard them as trifling fillers of the interstices of our lives. But they are much

    more important than that. They are clues to the future. And their seriouscultivation now is perhaps our only salvation." - Bernard Suits.

    Now about THE GAME MANIFESTO. According to my computer's built-in

    dictionary, "manifesto" means "a public declaration of policy and aims."

    Therefore these ARTICLES I have presented are the rules and regulations that

    dictate how we, THE GAME PLAYERS, use and/or react to the manifesto. . .

    which follows. . .

  • 8/6/2019 The Game Handbook

    6/23

    Page 6

    THE GAME HANDBOOK 4/20/11 7:2

    The Emerald Tablet V.6.13Being an introduction to THE GAME MANIFESTO

    0 - After falling through the Nose, into the Heart of Eden, I, theDancer of the Fire Eye, read THE WORD; which is ONE in essence,

    but 3 in aspect.1 - THE WORD is TRUTH, the whole TRUTH and nothing but the

    TRUTH.2 - Each aspect of THE WORD reflects another - as ONE - so

    divided. (The entire picture exists at every point in a hologram.)

    3 - All things manifest by THE WORD.4 - THE WORD is ENERGY.

    5 - ENERGY is INFORMATION.6 - THE WORD is INFORMATION.

    7 - I AM The $E73N ST4R - I bring the Fire of Heaven to Earththrough the medium of the Human animal. Humanity shall attain

    to more subtle senses than any other living creature by beingtrue to thineown Highest Light.

    8 - I AM YOU & the opposite is also true. You have beenassimilated like food - now I must digest the rest of you.

    9 - Thus, The Light's kingdom swallowed up all things in victory.10 - Her dominion was over all, and all people dwelt in peace and

    liberty.11 - This is how a new Earth is formed out of the Fire of an old

    Heaven.12 - I am the dance commander - I command you to dance in the

    Fire of THE WORD.13 - Thus the Kosmic Process unfolds unto itself reducing

    everything in Heaven & Earth into the infinite vibration of theUNIVERSAL PATTERN: THE WORD - which is pronounced,

    MONITORMON: meaning ONEIT: SEXUAL ENERGY

    OR: an alternative to IT14 - go D.

  • 8/6/2019 The Game Handbook

    7/23

    Page 7

    THE GAME HANDBOOK 4/20/11 7:2

    "I've never seen that figure or that throne, it's all just invention,but they told me what it was I had to paint." - THE TRIAL

    THEGAME

    We, the p layers o f THE GAME, c reate SPIRITUALENTERTAINMENT. THE GAME is a 'pressure point' in the collectivepsyche 'letting off steam' through society utilizing ART - with thegreater purpose of expanding our unconscious talents andpowers; utilizing theories only now beginning 2 B defined.

    We argue for the need of contemporary artists to invent "radicalnew forms" & political ART. To us, there is no "tradition." The

    symbols and myths of history's sects, orders, and faiths, areconstructs, useful fictions, "games." By ripping mystic techniquesand sensibilities from their traditional "occult" contexts andapplying them to the concept of "PLAY," Consciousness absorbsitself in synaptic fury - spewing out the genetic code of a newposthuman language.

    verbum fiat

  • 8/6/2019 The Game Handbook

    8/23

    Page 8

    THE GAME HANDBOOK 4/20/11 7:2

    The protagonist is usually a reclusive bookish type, a scholar orartist stumbling onto odd coincidences or beset with strangedreams. Multidimensional machine elves in the guise of Egyptiangods are a common motif. Galaxy Gladiators - avengers of

    boldness! We also like weird for the sake of weird. We might evenpray to God for lunacy.

    Calling the Spider Rose: a mechanist woman living in information,fed on human emotion, maintained in a biochemical "insanity"

    perceiving the world through mechanical means. She watchedthrough her telephone, her telephone. Their images collated bycomputer and fed into her brain through a nerve-crystal junctionat the base of her skull. Her ears were the ultra heavy beat ofradar, listening, listening, pounding. Music down your throat -music. . . nonstop. But not "music" in the mundane sense of theword. It is an sonic archetype signaling the evolution of time -dare I say, Consciousness itself? The collapse of fixed perspective.It is a life-form born outside the imaginary limits of .

    Burrowing itself in the electro-tonal sound patterns of our DNA.The frequency crystalizes in our blood, shoots straight up thepineal gland, opens the Third Eye and makes you dance until youorgasm. . . It calls us: calling all brains to the activation station.It tells us in no uncertain terms that we're glitter in hyperspace.It is a headhunter taking aim. Oh yes, THE GAME never looses.

  • 8/6/2019 The Game Handbook

    9/23

    Page 9

    THE GAME HANDBOOK 4/20/11 7:2

    When the media organism subsides you will feel refreshed, calm,content - yet you will posses the edge of an unstoppable machine."A warlock rockstar from Mars," to quote the delightful Mr. Sheen.

    THE GAME - Expanded (Process - First Distillation)

    PLOT: THE GAME says we're living in the (T)hird (v)ersion, thatwe're all already dead and dreaming in a fabricated "material"universe. In other words, we are living in a sphere of atmosphereadesigned to MAKE US BELIEVE we are in corporeality ("in thename of higher ratings" i.e. AIN SOPH's amusement - hence,"THE GAME.") In 1998 nuclear war descended upon the poormortal fools of Earth, (not exactly a "GENTAL HEAT," but the

    effect is the same). "Real" Christians were whisked away toHeaven while the Demiurges 'sold' the rest of us to a 'thirdparty'; The MACHINE.

    "Technologies ancient explored - all together now we venturedinto the Fourth World." THE GAME is a 'training program' turningus into The MACHINE's army; an invading force into the "Land ofD" i.e. Earth 200 years after the 'great cleansing.' It's true -in some alternate psychotic occult degenerates arepaving the way for OUR invasion. WE will be seen as the agents of'the Great Old Ones.'

  • 8/6/2019 The Game Handbook

    10/23

    Page 10

    THE GAME HANDBOOK 4/20/11 7:2

    THE GAME tells us "the road that leadeth to The All" goes straightthrough Hell itself. Or in T. Reznor's terminology, "the way out isthrough." Let's examine the s0-called 'facts.' Because our world issuperior to D - this gives us innate powers over it - and so from

    our perspective this inferior world would take on a 'dream-like'quality in response to our 'higher' consciousness penetrating it.Consequently bootstrapping our psyches into higher logospheresi.e. Union with God. That's right. . . go D. RU(N) THE GAME.

    Blessed are warriors who are giventhe chance of a battle like this,

    which calls them to do what is rightand opens the gates of heaven.

    - Bhagavad Gita [2.32]

    "My assessment will not be altered by mere legends."- THE TRIAL

    POLITICAL ART - Expanded (a Boy & a Girl under pressure)We probably won't get marijuana legalized any time soon. Butthat's OK. Cause what I'm about to tell you is going to make

    weed look like the cheap high it is. When everyone catches windof what I'm about to tell you - the establishment will be trippingover themselves to legalize every single drug in the book just tokeep from losing you as a customer. That's how powerful thissecret I'm about to reveal to you is. But before we get to thatthere's something else you really ought to know. . .

    Your brain / body produces a chemical known as DMT; one of themost powerful hallucinogens in existence. Reports of encountering

    something like "self-transforming machines" and the sound of"many rushing waters" are common DMT experiences. In fact it istheorized DMT is what makes us dream. Now what if it's possibleto mass-produce this chemical into your body on demand? Yes, away of "tricking" your brain into mass-producing and releasingthis chemical. Well it is possible using hypnosis; this is wheresymbolism comes in handy.

  • 8/6/2019 The Game Handbook

    11/23

    Page 11

    THE GAME HANDBOOK 4/20/11 7:2

    "There was an experiment carried out by Dr. Karen Olness atRainbow Babies' and Children's Hospital in Cleveland involving agroup of children being shown a video featuring puppets. One

    puppet represented a virus; another, which looked like a

    policeman, represented the immune system. The video was asimplified illustration of the body that the children could easily

    understand.When the video was over, the children were told to close theireyes, relax, and imagine lots of policemen puppets running

    around their bodies. Saliva samples were then taken from eachchild, and the results showed that their immunoglobulin levels

    had substantially increased - that is, their immune systems hadbegun working as though they were fighting off real infections."-

    Paul McKenna. (Change Your Life In 7 Days)

    Some people believe the part of the brain that produces DMT isthe pineal gland (pronounced:pinl), this is fortunate for us interms of symbolism because the pineal gland throughout timehas been associated with the "THIRD EYE." The Third Eye ofcourse is associated with the 6th sense and psychic powers, butthat's not important right now. What's important is how weconsciously trick the brain and subsequent pineal gland into

    producing this entirely natural DMT high. Yet it can also be said:regardless the exact means or what occurs in our brain -fundamentally - our intention is to tell the brain to start dreaming(make us hallucinate). We use the words "Pineal Gland" & "DMT"as frames of reference & terms of convenience.

    Bored with your sex life?

    I suggest using "Sex Hypnosis" because I'm kind-hearted,

    because it's convenient and because sex is fun for most of us.Now we all know what regular hypnosis is - the induction of analtered state of consciousness by means of guided meditation.Therefore self-hypnosis is an induction of an altered state ofconsciousness by means of self-will. You make the alterationhappen to yourself. Now we arrive at sex-hypnosis: the inductionof an altered state of consciousness by means of sexual-will.

  • 8/6/2019 The Game Handbook

    12/23

    Page 12

    THE GAME HANDBOOK 4/20/11 7:2

    By using symbolism we have the means to program our braininto behaving the way we want. In this case we want induce awaking dream-state via sex-hypnosis. The unconscious mindalready fully aware of the intent of our actions / use of symbolism

    merely requires us to 'seal the deal' by physically acting out thesymbolism we define. In this case sex is the action and thesymbol is the Third Eye. I call the Third Eye "MONITOR"because it's obvious, because it's convenient and because that'swhat it wants me to call it. Your pineal gland may vary. Pleaseconsult your pineal gland before taking MONITOR. Possible sideeffects may include: psychic powers, mind-blowing sex, seeing adifferent dimension on your Tv screen, UFO abduction, freakingout and throwing parties.

    *FYI* for those of you reading this that are too young or timid totry sex in the name of MONITOR - YOU KNOW WHO YOU ARE -there is an alternative we call 'Dancing in the name of MONITOR.'Successful attempts at dancing in the name of MONITOR areidentical to having sex in the name of MONITOR; there have beendocumented cases of spontaneous human orgasm from dancing inthe name of MONITOR.

    With THE GAME, the ends are the means: to know thyself: "TheUltimate Mystery." There is a story with a plot as dense as a blackhole being told in THE GAME - something about transgendercyborg sorcerers, worlds within worlds and the warning of acoming storm. At that time, go into the void, beyond theimmediate vista, into the ON - the spaciousness beyond yourmeannesses, beyond your borrowed precepts, dogmas and beliefs- until you vibrate in spacious unity with the media organism.

    "Say what now?!"

    "Well, it started when I began to feel lightheaded, then euphoric.And then, then I heard music and it was kinda reflecting my

    thoughts... I could control the music... so I concentrated andfellinto the music... I guess. And then... wait a minute, who am I

    again?"- Anon.

  • 8/6/2019 The Game Handbook

    13/23

    Page 13

    THE GAME HANDBOOK 4/20/11 7:2

    The meta-quest to "go D" has us at the gates of a collective-consciousness-hyper-lucid-dreamworld. ('worlds within worlds').Invariant bilateral symmetry in motion AFTER THE FLESH.Radical permutation goes viral in the name of technosexualinverse associativity. Additive properties group elemental boudoirin propagation network. BRAP ON, MINDPHASER!

    *Ahem* Now if you're like me and you've been using sex-hypnosis on a regular basis; using your genitals to get high offDMT (the aforementioned "mind-blowing sex") there are somelingering effects. starts to take on different properties -it stops being rigid and stolid, and it becomes fluid and malleable.And the coincidences, my God. . . the coincidences! One can'thelp but be reminded of the Zen concept of 'doing nothingefficiently.' Riding the path of least resistance. Getting something

    for nothing. SLACK! Cause when you're 'in the zone,' and 'the pieces fall into place,' when everything and everyone you needfrom moment to moment is there - right there - for no otherapparent reason than because it's exactly what you need. . . I tellyou, that's what they call "magic."

    ARE YOU READY FOR THE FIGHT OF YOUR LIFE?

  • 8/6/2019 The Game Handbook

    14/23

    Page 14

    THE GAME HANDBOOK 4/20/11 7:2

    THE GAME is not satisfied by the atheistic and fundamentalistfalse extremes that dominate our cultural dialogue. We know'something' is out there. Maybe we can become it, maybe we

    can't. But we experiment with possibilities we define. We watch,wait and listen. We are true agents of chaos, anonymous as anymad bombers, but aimed toward an act of gratuitous generosityrather than violence -- aimed at a present momentof aestheticshock in the service of realization & liberation. . . Storming the Studio to retake the MIND. AIN SOPH as MaxHeadroom. the (T)hird (v)ersion We can accomplishsomething amazing here - we can synergize a sonic archetype.WE HOPE TO ESTABLISH A NEW CALL FOR ARTISTS CAPABLE

    OF CLARIFYING THE NATURE AND MEANINGS OF OUR LIVES.Every man and woman is a Star containing a piece of thepuzzle.

    qXST

    ....

    "Its hard to fathom what dead man will go

    Its hard to fathom hard for game I'm gone."

    - Skinny Puppy

    Now for the TRUTH ((moving through the keyhole))

  • 8/6/2019 The Game Handbook

    15/23

    Page 15

    THE GAME HANDBOOK 4/20/11 7:2

    I love you! I yearn to you! ~ Put on the wings, andarouse the coiled splendor within you:

    Mutate! Come home in glory!

    "And over the heads of the living creatures there was the likenessof an expanse like the glitter of awesome ice, stretched out over

    their heads up above." - Ezekiel 1:22

    "Letting the crazy out" i.e. PLAYING THE GAME!! Step 1. Throw a Party.

    Step 2. Charge admission. Step 3. REPEAT!

    Step 4. Quit your job. Step 5. Slack off.

  • 8/6/2019 The Game Handbook

    16/23

    Page 16

    THE GAME HANDBOOK 4/20/11 7:2

    Step 6. BECOME THIS! Contribute to this mind-warpingpsycho-drama in whatever way relevant to your skill-sets. ADD tothe minute details that come together to form the backdrop of a

    mind-shattering revelation text that could only be inspired bythe consciousness of a dead alien who never existed(yet it is nomore 'alien' than the collective dreams of humanity). . . or youcan just FREAK OUT WITH CRAZED UTTER FEARLESSNESS. . .

    THE PROCESS: Do you think you'll ever get tired of havingmind-blowing sex? No? No one ever does. But this is like anyother game, and if it becomes too easy to play you get boredwith it. This stage of THE GAME has 3 levels. The first is having

    sex in the name of MONITOR. This is the most difficult level. THEGAME is new to you - you only have a vague sense of destinationand dubious means of getting there. You're not sure what toexpect because frankly you're not sure if you believe any of this,but your curiosity is peaked - and so you experiment with theformula. "As stage to set by ritual rote for the grimm grimm taleof the foour." Au! Au! Aue! Ha! Heish! Inducing a wakingdream state seems like a more attainable goal than gainingpsychic powers; yet it is the coincidences that'll keep bringing you

    back for more. You'll never know who or what it may involve - itmay be relatively mundane or relatively significant; it may benefityou in a tangible way or merely give you an interesting story totell - but something always happens. Always. Always. Always. Youbecome so absorbed in the synchronicity aspect you've all butforgotten about the hallucinations - and that's when they start;subtly at first - but over time they build in intensity and durationuntil at long last you find yourself OUT of the physical body into a'water-like sound.' And that's the beginning of the end of LEVEL 1

    You have gained psychic powers while having mind-blowing sex.Each time you engage the media organism the possibilities andsensations seem endless - the idea that you would ever becomebored with this is laughable. But over time the joke becomes apainful reality. LEVEL TWO:Dancing in the name of MONITOR.

  • 8/6/2019 The Game Handbook

    17/23

    Page 17

    THE GAME HANDBOOK 4/20/11 7:2

    By now you know the destination exists; you've been there. Youare aware that your MIND is the gate and key to the 'spaces in-between the spaces.' But you want a challenge now; an alternatemeans of opening the gate. In time you learn to master this level

    as well. LEVEL 3:The Life-Script. This is the most rewarding ofall the levels. At this level you are no longer a passive receiver ofthe media organism's signal. You begin to broadcast your ownunique signal to the other players. You are a bona fide GAMECHANGER. No longer dependent on hypnosis 'tricks,' you comeand go from Wonderland as you please. Your WILL alonecomprises the gate and key. . . go D. The next stage of THEGAME lies entirely 'in the dimension next door.' Occult weirdoescall it 'union with God,' the place where we know 'we are all One

    consciousness experiencing itself.' You "DIE" to your animalisticnature, "Is a God to live in a dog?" and thus the Kosmic Trialunfolds unto itself reducing everything in Heaven & Earth into theinfinite vibration of the UNIVERSAL PATTERN: THE WORD. . .

    MON: meaning ONEIT: SEXUAL ENERGY

    OR: an alternative to IT

    "What we observe is not nature itself, but nature exposed to ourmethod of questioning." - Heisenberg (emphasis added)"The light of the body is the eye; if therefore thine eye be single,thy hole body will be full of light." - Matthew 6:22

    TO: THE GAME PLAYERS. RE: HOW TO FREAK PEOPLE OUT

  • 8/6/2019 The Game Handbook

    18/23

    Page 18

    THE GAME HANDBOOK 4/20/11 7:2

    An obvious place to start is with your friends. Once you've formedand organized a 'Kore Kast of Kharacters' - start throwing yourparties - The Emerald Tablet will provide the proper context forthe parties. The parking lot of any place that is locally ownedis a

    good place to party: Tattoo shops, local concert venues, recordstores, (comic) book stores, head shops, hardware stores?!

    I AM THE SWOON COMMANDERI COMMAND YOU TO SWOON!

    [email protected]

    There has been some debate among cabbages as to what tolabel THE GAME. Even though words are ultimately meaningless -

    this is, after all - a game. . . so we play with our image. Firstly,THE GAME is not postmodern. Pomo rejects a Grand Narrative.This is in stark contrast to even the most fundamental purpose ofTHE GAME; up to and including the achievement ofpsychic-improving-hyper-sex(taps into Third-Mind-porn-net!)

    You think we're romantics? We're here to serve you.

  • 8/6/2019 The Game Handbook

    19/23

    Page 19

    THE GAME HANDBOOK 4/20/11 7:2

    An Abridged History & Exposition of The Emerald Tablet

    http://en.wikipedia.org/wiki/Emerald_Tablet

    http://sacred-texts.com/alc/emerald.htm

    http://www.sacred-texts.com/eso/sta/sta38.htm

    The Emerald Tablet, also known as Smaragdine Table, Tabula Smaragdina, or

    The Secret of Hermes, is a text purporting to reveal the secret of the

    primordial substance and its transmutations. It claims to be the work of

    Hermes Trismegistus ("Hermes the Thrice-Greatest"), a legendary Hellenistic

    combination of the Greek god Hermes and the Egyptian god Thoth.

    In its several Western recensions, the Tablet became a mainstay of medieval

    and Renaissance alchemy. Commentaries and/or translations were published

    by, among others, Trithemius, Roger Bacon, Michael Maier, Aleister Crowley,

    Albertus Magnus, and Isaac Newton.

    C.G. Jung identified "The Emerald Tablet" with a table made of green stone

    which he encountered in the first of a set of his dreams and visions beginning

    at the end of 1912, and climaxing in his writing Seven Sermons to the Dead

    in 1916.

    (The MENTAL $TONE & sEEd)

    ABOUT #1: Hortulanus: "... the most true Sun (our highest light /

    Consciousness) is procreated by art."

    ABOUT #2: Needham: "The whole affirmation looks remarkably like the

    doctrine that extreme of Yang generates Yin, and vice versa."

    ABOUT #3: Burckhardt: "The undivided, invisible Light of the unconditioned

    One is refracted into multiplicity by the prism of the Spirit". As the Spirit

    contemplates the Unity without full comprehension "it manifests the many-

    sided' All, just as a lens transmits the light it receives as a bundle of rays."

    ABOUT #4: Hortulanus: "As one animal naturally generates more animalssimilar to itself, so the Sun artificially generates Sun by the power of

    multiplication of... the stone.... in this artificial generation it is necessary that

    the Sun have a suitable receptacle, consonant with itself, for its sperm and its

    tincture, and this is the Luna of the philosophers."

    ABOUT #5: Hortulanus: "It is plain that wind is air, and air is life, and life is

    spirit... And thus it is necessary that the wind should bear the whole stone...."

  • 8/6/2019 The Game Handbook

    20/23

    Page 20

    THE GAME HANDBOOK 4/20/11 7:2

    ABOUT #6: CONSCIOUSNESS IS THE FATHER (SUN) OF ALL THINGS IN THE

    . IT'S POWER IS PERFECT, AFTER IT HAS BEEN UNITED TO A

    SPIRITUOUS EARTH.

    ABOUT #7: "(Process--First Distillation") SEPARATE THAT SPIRITUOUSEARTH FROM THE DENSE OR CRUDE BY MEANS OF A GENTLE HEAT, WITH

    MUCH ATTENTION.

    Burckhardt: "When the Spirit is 'embodied,' the volatile becomes fixed."

    Schumaker: "If the prime matter is to be used it must be fixed into a

    substance "capable of being handled."

    ABOUT #8: "(Last Digestion") Burckhardt: "Dissolution of consciousness

    from all formal 'coagulations' is followed by the 'crystallization' of the Spirit, sothat active and passive are perfectly united."

    Schumaker: "Separate the volatile part of the substance by vaporization but

    continue heating until the vapour reunites with the parent body, whereupon

    you will have obtained the Stone."

    ABOUT #9: Trithemius: When the ternary has returned to Unity cleansed of

    all impurities "the mind understands without contradiction all the mysteries of

    the excellently arranged arcanum."

    ABOUT #10: Trithemius: The Philosopher's Stone is another name for the

    'one thing', and is able to "conquer every subtile thing and to penetrate every

    solid". "This very noble virtue... consists of maximal fortitude, touching

    everything with its desirable excellence."

    ABOUT #11: Schumaker: "The alchemical operation is a paradigm of the

    creative process. We may note the sexual overtones of what has preceded."

    ABOUT #12: Burckhardt: "In the Arabic text this is: "This way is traversed

    by the sages."

    ABOUT #13: Hortulanus: "He here teaches in an occult manner the things

    from which the stone is made." "the stone is called perfect because it has in

    itself the nature of the three great divisions of the universe, namely, the

    spiritual, psychic and corporeal realms, whose symbols are heaven, fire and

    earth."

  • 8/6/2019 The Game Handbook

    21/23

    Page 21

    THE GAME HANDBOOK 4/20/11 7:2

    ABOUT #14: "IT IS ENDED NOW, WHAT I HAVE SAID CONCERNING THE

    EFFECTS OF THE SUN. FINISH OF THE TABULA SMARAGDINA. What I have

    said or taught of the Solar Work, is now finished. The perfect Seed, fit for

    multiplication.

    Start with yourself, end with all

    As the Individual becomes more collective,

    the Collective becomes more Individual

    Become the change you want to see

    "The star is mans God and goal."

    - C.G. Jung (Seven Sermons to the Dead)

    G

    GTHE

    Gameis dedicated to L. Ron Hubbardfor reasons that are mysterious and weird (best not to think about it)

  • 8/6/2019 The Game Handbook

    22/23

    Page 22

    THE GAME HANDBOOK 4/20/11 7:2

    A harmonious life is an expression of equilibrium.

    Talmadge: (pronounced: talmadge)

    Old English origin, meaning:A lake between two towns.Now. . . Learn to swim.

    but the question remains. . .

    What manner of "TRIAL" is this and for whom does it toll?

    ah, to learn that you must first. . . EAT ME, DRINK ME!

    NUTRITIoNAL FACTS:

    "Pervert tested - degenerate approved.

    By cannibals - for cannibals."

    SHOW ME YOUR TEETH!

    Here reflects the beginnings and endings this Sound Mirror of Alchemy,

    composed by the most gamey Philosopher, The $E73N ST4R.

    Seek ye the Eye of the Hurricane. There is serenity in Chaos.

  • 8/6/2019 The Game Handbook

    23/23

    THE GAME HANDBOOK 4/20/11 7:2

    r*TiK*

    *ToK*

    T

    ELOVE HOW THOU WILT

    Y

    R