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The Guardsman Career Path. The Guardsman Career Path. by Guest on Thu Apr 02, 2009 6:09 pm Guardsman "We go in, kill anything that moves and then blow the structure with a demo charge." -Eli Plex, Assault Veter an of the Secun dus 21 st . No matter how subtle the Acolytes may go about their investigation, at some point talking, stealth, and the use of cunning cease and the need for sheer brute force will be called upon. This is the Guardsman's role. They are a tough, ruthless bunch, experts in field craft and various ranged weaponry - anything from the humble lasgun to the sophisticated sniper rifle. Known as the Hammer of the Emperor, the Imperial Guard is the largest fighting force in the history of the galaxy. It is made up for billions upon billions of soldiers, all recruited from the many worlds of the Imperium. The Departmento Munitorum is tasked with supervising, supplying and sourcing the regiments of the Imperial Guard but even this organisation has no idea of exactly how many troops are unde r arms a s the continuous toll of casualties and influx of recruits will run into millions in a single day. The Guard regiments come from many different planets and their native cultures, style of dress, technological background and warrior traditions are all different too. The Guard does not even try to impose a standard uniform, preferring to exploit the unique strength of each company, be it a tribal warrior clan, or a highly drilled and regimented unit of Cadians. To this end there is no formal training; each regiment is trusted to instruct their own troops in the war craft they have developed in their own culture. In fact, the only kind of unity within the Imperial Guard is the use of standard equipment such as the lasgun. It is from this vast army that Inquisitors will recruit the muscle they often need to go about their duties. Because each regiment is so different, a Guardsman can vary wildly - some are professional, elite stormtroopers; others could be hardened gangers from murky industrial worlds, most likely already killers before even being inducted into the Guard; others still could be axe-wielding, blood-drinking savages from a far-flung feral The Guard sman Career Path. h ttp:/ /s ani t ylo st.foru moti on.net/c hara cters -a nd- careers - f14/t he-guar dsman... 1 of 15 12/7/2010 5:27 PM

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The Guardsman Career Path.The Guardsman Career Path.by Guest on Thu Apr 02, 2009 6:09 pm

Guardsman

"We go in, kill anything that moves and then blow the structure with a demo charge." 

-Eli Plex, Assault Veteran of the Secundus 21st.

No matter how subtle the Acolytes may go about their investigation, at some point

talking, stealth, and the use of cunning cease and the need for sheer brute force will be

called upon. This is the Guardsman's role. They are a tough, ruthless bunch, experts in

field craft and various ranged weaponry - anything from the humble lasgun to the

sophisticated sniper rifle.

Known as the Hammer of the Emperor, the Imperial Guard is the largest fighting force

in the history of the galaxy. It is made up for billions upon billions of soldiers, all

recruited from the many worlds of the Imperium. The Departmento Munitorum is tasked

with supervising, supplying and sourcing the regiments of the Imperial Guard but even

this organisation has no idea of exactly how many troops are under arms as the

continuous toll of casualties and influx of recruits will run into millions in a single day.

The Guard regiments come from many different planets and their native cultures, style

of dress, technological background and warrior traditions are all different too. The

Guard does not even try to impose a standard uniform, preferring to exploit the unique

strength of each company, be it a tribal warrior clan, or a highly drilled and regimented

unit of Cadians. To this end there is no formal training; each regiment is trusted to

instruct their own troops in the war craft they have developed in their own culture. In

fact, the only kind of unity within the Imperial Guard is the use of standard equipment

such as the lasgun.

It is from this vast army that Inquisitors will recruit the muscle they often need to go

about their duties. Because each regiment is so different, a Guardsman can vary wildly -

some are professional, elite stormtroopers; others could be hardened gangers from

murky industrial worlds, most likely already killers before even being inducted into the

Guard; others still could be axe-wielding, blood-drinking savages from a far-flung feral

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world.

Inquisitors will second Guardsmen mainly for their combat experience and expertise

with weapons, although their choice may often be influenced if the would-be Acolytes

have a secondary set of skills - albeit with a battlefield application. For instance,

Guardsmen are frequently trained to be able to drive and maintain vehicles, may have

triage and medical expertise or even be competent in the use of communications

equipment.

Not all Guardsmen - or the role the Inquisitors define by that label - actually come

straight from the Imperial Guard. Some may have crossed paths with the Inquisitor as

hired thugs for another agency. Some are wayward mercenaries who have spent their

lives as a hired gun, only to be pressed into service of the Inquisition. Others still are

hive gangers that may have had the gall to ambush an Inquisitor on his rare travels into

an underhive. No matter what the origin, a Guardsman's role within the cell is always

that of combat and fire-control.

Guardsman Ranks

Conscript................ XP Level: 0-499............... .

|

Guard................ XP Level: 500-999 ............... .

|

Armsman................ XP Level: 1,000-1,999................

|

Sergeant................ XP Level: 2,000-2,999................

|

Veteran................ XP Level: 3,000-5,999................

/............. ................ ............... ................ ... | ............. ................. .............. ................ ...\ 

Assault Veteran.............. ..XP Level: 6,000-7,999............... .

Lieutenant............. ...XP Level: 6,000-7,999............. ...

Scout................ XP Level: 6,000-7,999.............. ..

| ................ ................ ............... ................ ................ ............... .. | .............. ................ ............... ................ ................ ............... ....|

Shock Trooper............... .XP Level: 8,000-9,999.............. ..

Captain............... .XP Level: 8,000-9,999................

Marksman.............. ..XP Level: 8,000-9,999.............. ..

| ................ ................ ............... ................ ................ ............... .. | .............. ................ ............... ................ ................ ............... ....|

Storm Trooper.............. ..XP Level: 10,000-14,999............... .

Commander............. ...XP Level: 10,000-14,999............. ...

Sniper................ XP Level: 10,000-14,999 .............. ..

Guardsman Characteristic Advances

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................Characteristic. . . . . . . . . . .. . . . . . . . . . . . .. . . . . . . .Simple. . . . . . . . .. . . . . . . . . . . . . . . . .. . . . . .Intermediate. . . . . . . . .. . . . . . . . . . . . . . . .. . . . . . .Trained. . . . . . . . . .. . . . . . . . . . . . . . .. . . . . . .Expert ............... .

Weapon Skill 100 250 500 750

Ballistic Skill 100 250 500 750

Strength 100 250 500 500

Toughness 250 500 750 1,000

Agility 250 500 750 1,000

Intelligence 500 750 1,000 2,500

Perception 250 500 750 1,000

Willpower 500 750 1,000 2,500

Fellowship 500 750 1,000 2,500

Conscript Advances

"If they can bleed and run, they can hold a gun." 

Conscripts learn the raw basics of combat: the charge, the way of the gun and the

blade. They may be fresh from an Imperial Guard founding, pressed into service or

serving a penal sentence.

Advance .............Cost . . . . . . . .. . . . . . . . . . . . .. . . . .Type. . . . . . . . . . .. . . . . . . . . . . . .. .Prerequisites.............

Awareness 100 Skill -

Drive (Ground Vehicle) 100 Skill -

Swim 100 Skill -

Basic Weapon Training (Las) 100 Talent -

Basic Weapon Training (Primitive) 100 Talent -

Basic Weapon Training (SP) 100 Talent -

Melee Weapon Training (Primitive) 100 Talent -

Pistol Training (Las) 100 Talent -

Pistol Training (Primitive) 100 Talent -

Pistol Training (SP) 100 Talent -

Sound Constitution* 100 Talent -

.............Thrown Weapon Training (Primitive) ............. 100 Talent -

Drive (Walker) 200 Skill -

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*You may take this Talent up to three times at this Rank.

Guard Advances

"They left the drop pods as mere conscripts... they returned as men." 

Guard have survived in battle long enough to learn that survival is often a case of speed

and superior tactical knowledge.

Advance .............Cost . . . . . . . . . .. . . . . . . . . . . . .. . .Type............. Prerequisites

Ciphers (Acolyte) 100 Skill -

Ciphers (War Cant) 100 Skill -Common Lore (Imperial Guard) 100 Skill -

Dodge 100 Skill -

Drive (Ground Vehicle) +10 100 Skill Drive (Ground Vehicle)

Survival 100 Skill -

Swim +10 100 Skill Swim

.............Basic Weapon Training (Launcher)............. 100 Talent -

Quick Draw 100 Talent -

Sound Constitution 100 Talent -Common Lore (War) 200 Skill -

Drive (Walker) +10 200 Skill Drive (Walker)

Inquiry 200 Skill -

Heavy Weapon Training (SP) 200 Talent -

Two-Weapon Wielder (Ballistic) 200 Talent .............Ballistic Skill 35, Agility 35 .............

Last edited by Gildan Bladeborn on Thu Apr 09, 2009 5:16 pm; edited 3 times in total

Re: The Guardsman Career Path.by Guest on Thu Apr 02, 2009 9:24 pm

GuestGuest

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Armsman Advances

"Without death, there are no heroes." 

Armsmen increase their knowledge of the weapons they might wield against enemies of 

the Emperor. They are stout of heart, and strong in the arm - men to trust when the las

bolts are flying.

Advance .............Cost . . . . . . . . . .. . . . . . . . . . . . .. . .Type............. Prerequisites

Drive (Ground Vehicle) +20 100 Skill .............Drive (Ground Vehicle) .............

Intimidate 100 Skill -

Navigation (Surface) 100 Skill -

Pilot (Miltary Craft) 100 Skill -

Secret Tongue (Acolyte) 100 Skill -

Swim +20 100 Skill Swim +10

Basic Weapon Training (Flame) 100 Talent -

Crippling Strike 100 Talent Weapon Skill 50

Pistol Training (Flame) 100 Talent -

Rapid Reload 100 Talent -

Sound Constitution 100 Talent -

Common Lore (Imperium) 200 Skill -

Drive (Walker) +20 200 Skill Drive (Walker) +10

Gamble 200 Skill -

Inquiry +10 200 Skill Inquiry

Ambidextrous 200 Talent Agility 30

.............Melee Weapon Training (Shock) ............. 200 Talent -

Swift Attack 200 Talent Weapon Skill 35

Literacy 300 Skill -

Sergeant Advances

"Get up and out of that trench before I come over there and make you!" 

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As proven warriors, Sergeants learn to finesse their attacks and widen their skills to

encompass all manner of eventualities.

Advance .............Cost. . . . . . . . .. . . . . . . . . . . . .. . . .Type............. Prerequisites

Ciphers (War Cant) +10 100 Skill Ciphers (War Cant)

Common Lore (Imperial Creed) 100 Skill -

.............Common Lore (Imperial Guard)+10 .............

100 Skill Common Lore (Imperial Guard)

Demolition 100 Skill -

Intimidate +10 100 Skill Intimidate

Navigation (Surface) +10 100 Skill Navigation (Surface)

Pilot (Military Craft) +10 100 Skill Pilot (Military Craft)

Secret Tongue (Military) 100 Skill -

Basic Weapon Training (Bolt) 100 Talent -

Dual Strike 100 Talent.............

Agility 40, Two-Weapon Wielder(Melee).............

Melee Weapon Training (Chain) 100 Talent -

Pistol Training (Bolt) 100 Talent -

Resistance (Fear) 100 Talent -

Sound Constitution 100 Talent -

Takedown 100 Talent -

Carouse 200 Skill -

Interrogation 200 Skill -Tech-Use 200 Skill -

Crushing Blow 200 Talent Strength 40

Dual Shot 200 TalentAgility 40, Two-Weapon Wielder

(Ballistic)

Heavy Weapon Training (Flame) 200 Talent -

Heavy Weapon Training

(Primitive)200 Talent -

Hip Shooting 200 Talent Ballistic Skill 40, Agility 40

Sure Strike 200 Talent Weapon Skill 30

Two-Weapon Wielder (Melee) 200 Talent Weapon Skill 35, Agility 35

Barter 300 Skill -

Veteran Advances

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"You think this is bad, kid? Just wait till the big guns start!" 

Veterans hold their own upon the battlefield, inspiring others with their prowess,

fearlessness and sheer killing power. Their battle wisdom is indispensable, and their luck

proven by their continuing vitality.

Advance .............Cost. . . . . . . . . .. . . . . . . . . . . . .. . .Type............. Prerequisites

Ciphers (Acolyte) +10 100 Skill Ciphers (Acolyte)

Ciphers (War Cant) +20 100 Skill Ciphers (War Cant) +10

Command 100 Skill -

Demolition +10 100 Skill Demolition

Dodge +10 100 Skill Dodge

Pilot (Military Craft) +20 100 Skill Pilot (Military Craft) +10

Secret Tongue (Acolyte) +10 100 Skill Secret Tongue (Acolyte)

Secret Tongue (Military) +10 100 Skill Secret Tongue (Military)

Survival +10 100 Skill Survival

Arms Master 100 Talent.............Ballistic Skill 30, Basic Weapon Training

(any two) .............

Basic Weapon Training

(Melta)100 Talent -

Basic Weapon Training(Plasma)

100 Talent -

Blind Fighting 100 Talent Perception 30

Bulging Biceps 100 Talent Strength 45

Die Hard 100 Talent Willpower 40

Hard Target 100 Talent Agility 40

Heavy Weapon Training

(Bolt)100 Talent -

Heavy Weapon Training(Las)

100 Talent -

Heavy Weapon Training

(Launcher)100 Talent -

Step Aside 100 Talent Agility 40, Dodge

True Grit 100 Talent Toughness 40

Climb 200 Skill -

Gamble +10 200 Skill Gamble

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Medicae 200 Skill -

Search 200 Skill -

Hatred (Xeno - choose one) 200 Talent -

Iron Jaw 200 Talent Toughness 40

Sound Constitution* 200 Talent -

*You may take this Talent up to two times at this Rank.

Last edited by Gildan Bladeborn on Fri Apr 10, 2009 2:40 pm; edited 1 time in total

Re: The Guardsman Career Path.

by Guest on Fri Apr 10, 2009 2:22 pm

Assault Veteran Advances

"It's going to get close and messy lads, stay close to me and don't be afraid to get it on

ya..." 

Freedom is bought at the point of a blade, and Assault Veterans know this all too well.

In the close press of fighting, they wield their chainblades with deadly efficiency.

Advance .............Cost. . . . . . . . .. . . . . . . . . . . . .. . . .Type............. Prerequisites

.............Common Lore (Imperial

Creed) +10 .............

100 Skill Common Lore (Imperial Creed)

Demolition +20 100 Skill Demolition +10

Survival +20 100 Skill Survival +10

Blademaster 100 Talent

.............Weapon Skill 30, Melee Weapon

Training (any) .............

Combat Master 100 Talent Weapon Skill 30

Double Team 100 Talent -

Frenzy 100 Talent -

Furious Assault 100 Talent Weapon Skill 35

Leap Up 100 Talent Agility 30

Melee Weapon Training

(Power)100 Talent -

GuestGuest

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Precise Blow 100 Talent Weapon Skill 40, Sure Strike

Chem-Use 200 Skill -

Dodge +20 200 Skill Dodge +10

Counter Attack 200 Talent Weapon Skill 40

Sound Constitution 200 Talent -

Lightning Attack 300 Talent Swift Attack

Lieutenant Advances

"Watch your formation and stay sharp!" 

Lieutenants lead their men into glorious battle. If falls to an officer to accept the weight

of command and responsibilities for success or failure on the battlefield.

Advance .............Cost . . . . . . . . . .. . . . . . . . . . . . .. . .Type............. Prerequisites

Command +10 100 Skill Command

Common Lore (Ecclesiarchy) 100 Skill -

Common Lore (Imperial Creed) +10 100 Skill .............Common Lore (Imperial Creed) .............

Interrogation 100 Skill -Navigation (Surface) +20 100 Skill Navigation (Surface) +10

.............Scholastic Lore (Tactica Imperialis) ............. 100 Skill -

Trade (Copyist) 100 Skill -

Hatred (Mutants) 100 Talent -

Melee Weapon Training (Power) 100 Talent -

Chem-Use 200 Skill -

Common Lore (War) +10 200 Skill Common Lore (War)

Literacy +10 200 Skill LiteracyMedicae +10 200 Skill Medicae

Scrutiny 200 Skill -

Pistol Training (Plasma) 200 Talent -

Sound Constitution 200 Talent -

Blather 300 Skill -

Charm 300 Skill -

Deceive 300 Skill -

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Evaluate 300 Skill -

Scout Advances

"I swear dead men make more noise than that bastard." 

Scouts are adept at locating the enemy in all terrain. They are keen observers, and

skilled in the art of stealth.

Advance .............Cost . . . . . . . . . .. . . . . . . . . . . . .. . .Type............. Prerequisites

Awareness +10 100 Skill AwarenessNavigation (Surface) +20 100 Skill .............Navigation (Surface) +10 .............

Deadeye Shot 100 Talent Ballistic Skill 30

Climb +10 200 Skill Climb

Concealment 200 Skill -

Security 200 Skill -

Silent Move 200 Skill -

Heightened Senses (Hearing) 200 Talent -

Heightened Senses (Sight) 200 Talent -Heightened Senses (Smell) 200 Talent -

Leap Up 200 Talent Agility 30

.............Melee Weapon Training (Power) ............. 200 Talent -

Sound Constitution 200 Talent -

Shock Trooper Advances

"The heretics were still reeling from the door charges when the shock troopers hit 

them." 

Shock Troopers know how to storm bunkers and lay down their life for the Emperor.

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They are well armed, well trained, and well feared.

Advance .............Cost. . . . . . . . . .. . . . . . . . . . . . .. . .Type............. Prerequisites

Carouse +10 200 Skill Carouse

Chem-Use +10 200 Skill Chem-Use

Concealment 200 Skill -

Cleanse and Purify 200 Talent .............Basic Weapon Training (Flame) .............

Hardy 200 Talent Toughness 40

Heavy Weapon Training (Melta) 200 Talent -

.............Heavy Weapon Training (Plasma) ............. 200 Talent -

Sound Constitution* 200 Talent -

Talented (Chem-Use) 200 Talent Chem-Use

*You may take this Talent up to two times at this Rank.

Re: The Guardsman Career Path.by Guest on Fri Apr 10, 2009 3:44 pm

Captain Advances

"Squad Five! I want suppressing fire on that blockhouse! Squad Seven, move into

flanking positions!" 

Captains command large formations and battle groups. The skill of a bold Captain is

vital to any successful attack or defence.

Advance .............Cost. . . . . . . .. . . . . . . . . . . . . . .. . .Type............. Prerequisites

Common Lore (Imperial Guard)+20

100 Skill Common Lore (Imperial Guard) +10

Interrogation +10 100 Skill Interrogation

Scholastic Lore (Imperial Creed) 100 Skill Common Lore (Imperial Creed) +10

.............Scholastic Lore (Tactica

Imperialis) +10 .............

100 Skill Scholastic Lore (Tactica Imperialis)

Secret Tongue (Military) +20 100 Skill Secret Tongue (Military) +10

Air of Authority 100 Talent Fellowship 30

GuestGuest

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Hatred (Psykers) 100 Talent -

Peer (Military) 100 Talent Fellowship 30

Pistol Training (Melta) 100 Talent -

Strong-minded 100 Talent.............Willpower 30, Resistance (Psychic

Powers).............

Exotic Weapon Training (Web

Pistol) 200 Talent -

Iron Discipline 200 Talent Willpower 30, Command

Nerves of Steel 200 Talent -

Sound Constitution* 200 Talent -

Talented (Blather) 200 Talent Blather

Talented (Charm) 200 Talent Charm

Logic 300 Skill -

Lightning Attack 300 Talent Swift Attack

Resistance (Psychic Powers) 300 Talent -

*You may take this Talent up to two times at this Rank.

Marksman Advances

"I may not look much but I can take out your left eye with this baby from a thousand 

yards." 

Most Imperial forces include a Marksman to support the rest of its members with

accurate long-range fire support. They are adept at digging in and picking off the

enemy.

Advance .............Cost. . . . . . . . . .. . . . . . . . . . . . .. . .Type............. Prerequisites

Survival +20 100 Skill Survival +10

Mighty Shot 100 Talent Ballistic Skill 40

Chem-Use 200 Skill -

Concealment +10 200 Skill Concealment

Security +10 200 Skill Security

Lightning Reflexes 200 Talent -

Marksman 200 Talent Ballistic Skill 35

Sharpshooter 200 Talent .............Ballistic Skill 40, Deadeye Shot.............

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Sound Constitution* 200 Talent -

.............Talented (Shadowing)............. 200 Talent Shadowing

Disguise 300 Skill -

Shadowing 300 Skill -

*You may take this Talent up to two times at this Rank.

Storm Trooper Advances

"Storm troopers? Them throne-groaning glory boys get all the prime action - and all the

credit, too. Don't listen to the propaganda - it's us regular Guard that does all the

grit-work." 

Storm Troopers create utter destruction. Often regarded by the regular Guard as vain

parade apes, they nonetheless have a well-deserved reputation for being the best of the

best.

Advance .............Cost . . . . . . . .. . . . . . . . . . . . .. . . . .Type............. Prerequisites

Intimidate +20 100 Skill .............Intimidate +10 .............

Battle Rage 100 Talent Frenzy

Berserk Charge 100 Talent -

Deflect Shot 200 Talent Agility 50

.............Exotic Weapon Training (Web Pistol) ............. 200 Talent -

Exotic Weapon Training (Webber) 200 Talent -

Fearless 200 Talent -

Insanely Faithful 200 Talent -

Pistol Training (Launcher) 200 Talent -

Pistol Training (Melta) 200 Talent -

Pistol Training (Plasma) 200 Talent -

Sound Constitution* 300 Talent -

*You may take this Talent up to two times at this Rank.

Commander Advances

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"Men of the Imperium stand tall, for you are the favoured of the Emperor!" 

Commanders control the entire flow of battle, from planning to execution. Imperial

Commanders have at their disposal the greatest armies in the known galaxy, and the

cold, hard determination to use them.

Advance .............Cost. . . . . . . . .. . . . . . . . . . . . .. . . .Type........... .. Prerequisites

Command +20 100 Skill Command +10

Interrogation +20 100 Skill Interrogation +10

.............Scholastic Lore (Tactica

Imperialis) +20 .............

100 Skill.............Scholastic Lore (Tactica

Imperialis) +10 .............

Frenzy 100 Talent -

Good Reputation (Imperial Guard) 100 TalentFellowship 50, Peer (Imperial

Guard)

Hatred (Cult: Choose One) 100 Talent -

Talented (Deceive) 100 Talent Deceive

Total Recall 100 Talent Intelligence 30

Unshakable Faith 100 Talent -

Carouse +10 200 Skill Carouse

Common Lore (War) +20 200 Skill Common Lore (War) +10

Concealment 200 Skill -

Into the Jaws of Hell 200 Talent Iron Discipline

Leap Up 200 Talent Agility 30

Litany of Hate 200 Talent Hatred (any)

Master Orator 200 Talent Fellowship 30

Peer (Inquisition) 200 Talent Fellowship 30

Sound Constitution* 300 Talent -

*You may take this Talent up to two times at this Rank.

Re: The Guardsman Career Path.by Guest on Fri Apr 10, 2009 4:51 pm

Sniper Advances

Guest

Guest

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"There's something really satisfying about making a man's head explode like a blood 

melon. All in the name of the Emperor of course." 

Snipers are masters of their art, able to kill at a distance, then melt away from view.

They are silent, skilled and often have a grim sense of humour. Many find them hard to

understand.

Advance .............Cost . . . . . . . . .. . . . . . . . . . . . .. . . .Type............. Prerequisites

Awareness +20 100 Skill Awareness +10

Talented (Disguise) 100 Talent Disguise

Talented (Tracking) 100 Talent Tracking

Chem-Use +10 200 Skill Chem-Use

Concealment +20 200 Skill .............Concealment +10 .............

Silent Move +10 200 Skill Silent Move

Pistol Training (Melta) 200 Talent -

Pistol Training (Plasma) 200 Talent -

Tracking 300 Skill -

Crack Shot 300 Talent Ballistic Skill 40

.............Exotic Weapon Training (Needle Rifle) ............. 300 Talent -

Lightning Attack 300 Talent Swift Attack

Sound Constitution* 300 Talent -

*You may take this Talent up to two times at this Rank.

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Guardsman Career Path. http://sanitylost.forumotion.net/characters-and-careers-f14/the-gua