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The User Experience of Wildly Successful Mobile Games Patrick Lung

The User Experience of Wildly Successful Mobile Games

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Page 1: The User Experience of Wildly Successful Mobile Games

The User Experience of Wildly Successful Mobile Games

Patrick Lung

Page 2: The User Experience of Wildly Successful Mobile Games

Successful games reach huge audiences.

• These games together account for over 4 billion downloads

• Candy Crush made $1.5b in revenue last year

• Top games from now and few years ago

Page 3: The User Experience of Wildly Successful Mobile Games

Topics of Discussion

• First User Experience Conceptual Fluency

• First User Experience Procedural Fluency & Control/Display Compatibility

• Error Correction & Timing

• Importance of Design style

• Reset time

• Social media and leaderboards

• In-game purchases

Note: Correlation does not equal causation!

Page 4: The User Experience of Wildly Successful Mobile Games

First User Experience Conceptual Fluency

Page 5: The User Experience of Wildly Successful Mobile Games

First User Experience Procedural Fluency & Control/Display Compatibility

Page 6: The User Experience of Wildly Successful Mobile Games

All four games are ridiculously simple.

• Immediate understanding of “what” to do

• <1 minute to learn “how” to play

• Touch movements lead to a predictable in-game action

Page 7: The User Experience of Wildly Successful Mobile Games

Error Correction & Timing

Page 8: The User Experience of Wildly Successful Mobile Games

Error tolerance starts out high.

• Provide little pressure to perform

• Time ends a level but is not a losing condition

• Temple Run doesn’t have a win condition

– Thus, increasing difficulty, along with decreasing error tolerance, is accepted by players

Page 9: The User Experience of Wildly Successful Mobile Games

Design style

Page 10: The User Experience of Wildly Successful Mobile Games

Cartoon and pseudo-realism work well for the widest range of audiences.

• Often called “tacky” and “cartoon-y”

• Graphics are not stellar by any means

– Content is king for virality

Page 11: The User Experience of Wildly Successful Mobile Games

Reset time

Page 12: The User Experience of Wildly Successful Mobile Games

Reseting levels are either quick or unnecessary

• Reset-ing a level takes less than three seconds

• Candy Crush Saga is very unpredictable so that one never knows if you can finish a level

– Never feel the urge to start over

Page 13: The User Experience of Wildly Successful Mobile Games

Social media and leaderboards

Page 14: The User Experience of Wildly Successful Mobile Games

Not all viral games have leaderboards.

• Social media at non-intrusive moments

• Most effective if it fits into the gameplay

Page 15: The User Experience of Wildly Successful Mobile Games

In-game purchases

Page 16: The User Experience of Wildly Successful Mobile Games

Successful games accept payment for a variety of services.

• Pay to play more levels

• Pay for upgrades to get higher scores

• Pay for another attempt

• Pay for the game to look better

Page 17: The User Experience of Wildly Successful Mobile Games

Observations

• The game must be simple and easy to play

• Game starts out with a high error tolerance

• Make replaying levels a quick affair

• Leaderboards and in-game purchases vary from game to game

• Note: Correlation does not equal causation.

Page 18: The User Experience of Wildly Successful Mobile Games

Thanks for listening!