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Thoughts about Marind Bell land weapon Every one of the 4 main lands has something called a land weapon. GG and Necrovion have an offensive land weapon and Loreroot and MB have a def ensive one. The word weapon may cause confusing and can make someone simplify the important of this “structures”. For Marind Bell is b elieved the land weapon is the land ‘s capability to close itself, to self itself from all outside interference. Testament to this is the sign post for the lan ds gates. Marind Bell Gates The remains of a once flourishing town, Marind Bells real name was forgotten, and its current name is given after Marind, the protector of these lands. Its power lies in deep mysteries and powerfull protective magic develop ed in time to  withstand Nec rovions co nstant atta cks. This land was on ce peacefu l but is now ta inted by the fury of war an d hatred against darkness. Powerfull protective magic and deep mysteries seem to be key points related to the land weapon. It is known that in the land of Marind Bell is never night. Night is a strange and rare occurrence in the rest of the real as well but it Marind Bell is never night. Because the land has a dome, a bell, of light all around it. As can be seen in this image: This makes me believe that the land weapon of MB is active, it has always been so. Also the above image should be familiar to the citizens of MB and other because they can see it pretty often in this form.

Thoughts Related to MB Land Weapon

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  • 5/28/2018 Thoughts Related to MB Land Weapon

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    Thoughts about Marind Bell land weapon

    Every one of the 4 main lands has something called a land weapon. GG and Necrovion have an offensive

    land weapon and Loreroot and MB have a defensive one.

    The word weapon may cause confusing and can make someone simplify the important of this

    structures.

    For Marind Bell is believed the land weapon is the land s capability to close itself, to self itself from all

    outside interference. Testament to this is the sign post for the lands gates.

    Marind Bell GatesThe remains of a once flourishing town, Marind Bells real name was forgotten, and its current name is given after

    Marind, the protector of these lands. Its power lies in deep mysteries and powerfull protective magic developed in time towithstand Necrovions constant attacks. This land was once peaceful but is now tainted by the fury of war and hatred

    against darkness.Powerfull protective magic and deep mysteries seem to be key points related to the land weapon. It is

    known that in the land of Marind Bell is never night. Night is a strange and rare occurrence in the rest of

    the real as well but it Marind Bell is never night. Because the land has a dome, a bell, of light all around

    it. As can be seen in this image:

    This makes me believe that the land weapon of MB is active, it has always been so. Also the above image

    should be familiar to the citizens of MB and other because they can see it pretty often in this form.

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    The lines related to this place suggests this is a representation of this land seen from the outside.(please

    compare the images)

    The dome of mysteries is fullsays the first line and if we look at the MB gates sign we have Its power lies in

    deep mysteries, plus the dome itself looks like a protective shell, impenetrable I may add so this points to the MB sign

    gates also and powerfull protective magic developed in time to withstand Necrovions constant attacks. So the dome is a

    representation of MB, the lines refer directly to the land of MB.

    the gates of the dome can be seen as the gates of Marind Bell, the seal that protects it all, the central focus and the second

    line says:

    but try and unlock it and yourea fool I believe refer to the facts that unlocking the dome we shut down MB landweapon so its protective dome making the land exposed to Necrovion attacks and again the land sign points this out.

    The protection of this land can be seen as a prison also, something that seals one out can also seal one in, so making

    citizens on MB prisoners of their own land, an aspect worth looking into.

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    But as can be seen in the above image and this one:

    The protective bell is not perfect, seems to have gaps of sorts, the fence seems to be broken, the

    question is what does this mean and how does it affect MB.

    (interesting observation: have you noticed how the trees look in MB? The strange forms they have? Like

    they are permanently in a gust of wind)

    This was commented on the subject:

    [22/06/10 00:54] Lifeline:How is it possible that the fence around MB is broken at the champ dome? Or incase that tree in there is not a broken fence then...how would it be possible to break it?

    [22/06/10 01:01] Muratus del Mur:each land has a weakness and a strentgh. Each land should have oneentrance, do the math, eliminate all untill you get one for each, see what remains. MB is the only land thathas an actual GATE,[22/06/10 01:02] Muratus del Mur:something should balance that gate. A fence is a symbol of what is

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    inside.[22/06/10 01:02] Muratus del Mur:like a human face is a clue of what is inside[22/06/10 01:03] Muratus del Mur:go in underground, under the mb gate.[22/06/10 01:03] Muratus del Mur:does this answer your question?[22/06/10 01:07] Muratus del Mur:an entrance without a door to close it is for a fence like ** *insert ideahere* ** is for a fence with more doors

    [22/06/10 01:08] Muratus del Mur:umm, might not be that order, but you got enough clues

    This question was asked mostly because of this:

    Sometimes the smallest objects have the greatest influence! you whisper to yourself. After some time,

    you reach two Iron Gates. They are beautiful but they seem ancient and you wonder how they can still

    stand without showing the scars of time. You admire the Iron Gates and then you look at the Wood box

    once more. You feel that they were all made by the same hand and you wonder of what that means.

    You feel that if you want it, you could create even greater things. In the distance you se what looks to be

    a forest. You pass through the Gates and hope that those trees will have cool shadows to lie under.

    Who ever made you was a genius! you tell the Wood Box as you walk.

    BUT, the gates are VERY important, in chapter 2 I believe all ends lead in a way or another to the gates,

    and this parts seems to point to the element they play as part of the land weapon.

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    You walk for a very long time before you reach to old Iron Gates. For a very long time, she just looks at

    the Gates, without saying a word. You do the same, although you cannot think of anything. You see

    those Gates? If things were different those Gates would have sealed you fate forever. But now, you still

    have a chance for your sins to be forgiven Although, they will never be forgotten. Marind tells you.

    You stare at the Gates in silence. Your heart hurts every time you think of what you have done. I know

    I know, Marind you finally tell her. Soon after, you start your journey together once more.

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    You continue to run, but your feet and our heart are exhausted from all the recent excitement.

    However, it was not all in vain. The crowds are behind you now, but if you stop, they will surely catch up

    with you. You soon reach a pair of old Iron Gates. They will surely not be able to hold back the angry

    mob, but they are your only chance to stall them for a bit more. You pass the Iron Gates and try to close

    them. However, they are old and rusty and they will not move one bit. From nowhere, Marind, the little

    girl appeared on the other side of the Gates. With one hand she pulls the gates together and locks them.

    You are not welcomed here, mortal! Now and forever!

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    You smile to yourself and to Nature, for its gifts are beautiful and due to these gifts and to Natures

    calmness, you have released yourself from the madness of that bizarre Carnival. Images flash through

    your head while you think. A little girl, a Wood Room, a crazy Carnival they seem like dreams from a

    different time and age All those things are now behind you and you are moving forward. From now on,

    you always will! You reach a set of beautiful Gates. They seem to act both as an exit and as an entrance.

    They look very old, but they are strong, for they withstood times vengeance. You pass the Gates and

    follow the path. Even if you do not know where it will lead you, you are not afraid. You choose your own

    fate from now on, of that you are sure!

    Different fragments:

    You reach a set of two very old, but beautiful Iron Gates. They seem to separate the park from the rest

    of the lands.

    . The Gates, however, are not that impressive. They look ancient and you have no idea of what their

    purpouse could be. You look at them and after a while you even start to touch their intricate design in

    the places rust was not that abundant.In the end, you close your eyes and walk through them.

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    (look at the upper text marked in green to compare)

    . Right in front of you, two Iron Gates defy your will. In your great presence, although they are open,

    they do not step aside. You decide to start kicking and punching the Gates in order to show them you

    are greater than them. Somehow, they withstand your attacks. Enraged, you pass through the Gates,

    vowing to never return.

    Finally, you reach a set of very old Iron Gates. They look ancient, but they are still standing. However,

    the way they are built clearly proves that they were not meant to keep somebody in or out.

    (end of fragments)

    All of the above points to the facts that the Gates change based on our actions, we create them in a way,

    our actions do. In what way we influence them? explore the story lines and you will find out.

    But no matter how we look at all this the gates are a VERY important part of MB, the seal of the land.

    And as Mur pointed out we go underground.

    In the beginning the entrance to the underground is closed by Marinds statue, when we click the statue

    we get this:

    A strange figure, looking almost alive, who knows what secrets it hides...

    You see some words carved at the base of the statue:

    "hide my secrets hide my soul"

    ...What could that mean...

    to open the path to the underground we need to solve berserkers puzzle, that seems to be some sort

    of soul/spirit holding device, after we solve we hear a scream from the park and when we go there

    the statue is gone and as we wonder the corridors we find this place:

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    The description of the Necrovion Holder is this:Heart of Necrovion holding its treasures and the

    collected heat of its believer.

    Now to related this to this foundations: look at the ground, seems to be paved with cubes, and even the

    forms from the pillars represent cubes. This makes me believe this place acts like the Necrovion Holder.

    We, those that believe in MB, and I dont say citizens of any other form of status of position in the land,

    offer our cubes to this Foundation to preserve thepower of the Bell.

    The path to this Foundation is shown by light. Light that first takes the form of a candle so light from fire

    and a few steps later natural light.

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    Light is a symbol of the teachings - the light of Truth that dispels the darkness of ignorance.

    As a flame can pass from one candle to another, so too can the truth be given from one person to another.

    Another aspect that point to the importance of this place(MB Gates Foundation)

    Fire light the way, but fire can also harm, it can also be seen as a warning, a warning telling us that the knowledge

    to be found in this place is a dangerous one. If we look at it this way maybe the power that sustains the bell comes

    from a sacrifice, willing or unwilling.

    All of this answers a few questions and rises a hundred more so please comment and discus upon it.

    Also this is not the final format so I wont post in the library so far, I may cut it in 2-3 parts to make it more easy to

    read and hope to make it more article like in its final form.