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Training ICE Basics 1 ©1989-2018 Lauterbach GmbH Training ICE Basics TRACE32 Online Help TRACE32 Directory TRACE32 Index TRACE32 Training ............................................................................................................................ Training ICE Emulator ................................................................................................................... Training ICE Basics .................................................................................................................... 1 System Architecture TRACE32-ICE ....................................................................................... 4 Module Structure 4 SCU32 - System Controller Unit 5 ECU32 - Emulation Controller Unit 6 HA120 - High Speed State Analyzer 7 ICE Base 7 CPU Pod 7 Block Diagram of TRACE32 Hardware 8 TRACE32 Software 9 Setup the TRACE32 Software ................................................................................................ 10 The Properties Window (Windows only) 10 The Configuration File 11 Starting-up the Emulator ........................................................................................................ 16 System Settings 16 Select the System Mode 17 Dual-Port Access 19 Mapper 20 Mapper Configuration 21 Memory Attributes 25 Examples 26 Download the Program 27 Initialize the Registers 27 Start-Up File 28 TRACE32 GUI ........................................................................................................................... 31 Main Menu Bar and Accelerators 32 Main Tool Bar 33 Window Area 34 Command Line 37 Command Structure 37 Command Examples 38 The Online Help for a specific Command 39

Training ICE Basics - Lauterbach · Training ICE Basics 17 ©1989-2018 Lauterbach GmbH Select the System Mode StandBy Emulator is in StandBy mode and waits for target power and clock

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Training ICE Basics

TRACE32 Online Help

TRACE32 Directory

TRACE32 Index

TRACE32 Training ............................................................................................................................

Training ICE Emulator ...................................................................................................................

Training ICE Basics .................................................................................................................... 1

System Architecture TRACE32-ICE ....................................................................................... 4

Module Structure 4

SCU32 - System Controller Unit 5

ECU32 - Emulation Controller Unit 6

HA120 - High Speed State Analyzer 7

ICE Base 7

CPU Pod 7

Block Diagram of TRACE32 Hardware 8

TRACE32 Software 9

Setup the TRACE32 Software ................................................................................................ 10

The Properties Window (Windows only) 10

The Configuration File 11

Starting-up the Emulator ........................................................................................................ 16

System Settings 16

Select the System Mode 17

Dual-Port Access 19

Mapper 20

Mapper Configuration 21

Memory Attributes 25

Examples 26

Download the Program 27

Initialize the Registers 27

Start-Up File 28

TRACE32 GUI ........................................................................................................................... 31

Main Menu Bar and Accelerators 32

Main Tool Bar 33

Window Area 34

Command Line 37

Command Structure 37

Command Examples 38

The Online Help for a specific Command 39

Training ICE Basics 1 ©1989-2018 Lauterbach GmbH

Standard Parameter Syntax 40

Message Line 41

Softkeys 42

State Line 43

Registers .................................................................................................................................. 44

Display the CPU Registers 44

Colored Display of changed Registers 45

Modify the Contents of a CPU Register 46

Display the Special Function Registers 47

Tree Display 47

Full Display 48

Details about a Single SFR 49

The PER Definition File 50

Modify a Special Function Register 51

Data and Program Memory ..................................................................................................... 53

Dualport Access 53

Display a Hex Dump 55

Data Dump Dialog Box 59

Dump Window 61

Indirect Dump 64

Modify Memory 65

Display a Source Listing 66

Changing Code Lines 68

Breakpoints .............................................................................................................................. 69

Implementation 69

Synchronous/Asynchronous Breakpoints 71

Program Breakpoint (Synchronous) 71

HLL Breakpoints (Synchronous) 72

Read Breakpoint (Asynchronous) 73

Write Breakpoint (Asynchronous) 75

Spot Breakpoints (Synchronous/Asynchronous) 76

Permanent/Temporary Breakpoints 78

Breakpoint Handling 79

Set Breakpoints 79

Set any breakpoint using the Break.Set Dialog Box 81

Single Address

HLL-Range

HLL Expression

Display Breakpoints 84

Delete Breakpoints 85

Deletes all Breakpoints except the hll Breakpoints

Store Breakpoint Settings 86

Training ICE Basics 2 ©1989-2018 Lauterbach GmbH

Breakpoint Control .................................................................................................................. 88

Emulator Main Trigger Unit 88

Trigger Sources 89

Trigger Modes 92

Spot System 92

Debugging ................................................................................................................................ 93

Basic Debug Control 93

Flag Memory ............................................................................................................................ 96

Display Flag Information 97

Code Coverage 98

Checking Variables 99

Unused Variables 99

Uninitialized Variables 100

Stack Depth Analysis 102

Document your Results .......................................................................................................... 103

Print your Results 103

Save your Results to a File 105

Training ICE Basics 3 ©1989-2018 Lauterbach GmbH

Training ICE Basics

Version 16-Nov-2018

System Architecture TRACE32-ICE

TRACE32 product idea:

• Modularity

Allows to configure TRACE32-ICE to fit your project requirements (host interface, size of the emulation memory, adaptation etc.)

• Universality

Most of the system is universal for all CPUs supported by TRACE32-ICE ➨ moving to another CPU or an other architecture requires only a few changes in the hardware configuration

Module Structure

System Controller Unit (SCU32)

Emulation Controller Unit (ECU32)

Static Emulation Memory (SRAM)

High Speed State Analyzer (HA120)

ICE-Base (ICE xxx)

Pod

CPU independentmodules

Training ICE Basics 4 ©1989-2018 Lauterbach GmbH

SCU32 - System Controller Unit

• Processing Unit

The SCU32 contains a 32-bit CPU that runs the TRACE32-ICE system software. All operations are performed in the emulator. The debug information is also downloaded to the emulator and is maintained there.

• SCU memory

The SCU has its own memory. Default size is 64 MByte and the memory can be upgraded up to 128 MByte.

• Connection to host

The download time also includes the time to build up the internal symbol data base.

• Power Supply

SETUP.MEMory

Download Times

Parallel Interface (LPT) 100-500 KByte/s

USB up to 900 KByte/s

Ethernet Interface for 10 BaseT ethernet(Twisted Pair Interface, AUI Connector)

up to 900 KByte/s

Total memory Free memory

USBInterface

LPTInterface

Twisted PairInterface

AUIConnector

ERRORLEDs

SYNCConnector

Training ICE Basics 5 ©1989-2018 Lauterbach GmbH

ECU32 - Emulation Controller Unit

The Emulation Controller Unit contains all parts of an emulator which are not CPU specific:

• Mapper

• Emulator Trigger Unit

• Universal Counter

• VCO

• etc.

The Emulation Controller can also contain the Emulation Memory Card (SDIL).

Probe connectors:

Probe Connectors

BANK Input Input for external banking.If your target is using specific ports or addresses for bank selec-tion, these signals have to be fed back into the emulator espe-cially for the use of breakpoints and tracing.

EXTERNAL Input The EXTERNAL probe allows you to combine asynchronous or synchronous events and to synchronize these events with the trigger units of TRACE32-ICE.The EXTERNAL input can be configured by the TrIn com-mand.

STROBE Output The STROBE outputs provides information on the internal state of TRACE32-ICE and on the occurrence of trigger events.

PODBUS Connector to add additional devices to TRACE32-ICE like Stim-uli Generator, BDM Debugger etc.

ECU32 BANK EXTERNAL STROBE PODBUS

Training ICE Basics 6 ©1989-2018 Lauterbach GmbH

HA120 - High Speed State Analyzer

The HA120 consists of 3 parts:

1. Trace Memory

Up to 376 CPU lines can be recorded on each CPU cyclesmallest cycle time is 50ns trace depth is 32k frameseach entry to the trace buffer is marked by a timestamp with a resolution of 25 ns

2. Programmable Trigger Unit

Trigger programs can be used to do selective tracing or to generate an event depending on the current state of the system

3. Performance Analyzer

For performance analysis based on programs, functions or modules. The resolution of the performance analyzer is 1s.

Probe connectors:

ICE Base

The ICE-Base usually supports a complete CPU family. It includes all parts of the emulator, that are specific for the supported CPU family

• Exception handler

• Dual-port controller

• etc.

CPU Pod

Probe Connectors

TRIGGER A/TRIGGER B

Input 16 external trigger inputs

TRACEBUS Not used

OUT Output Trigger outputs (C and D)

HA120 TRIGGER A TRIGGER B TRACEBUS OUT

Training ICE Basics 7 ©1989-2018 Lauterbach GmbH

Block Diagram of TRACE32 Hardware

CPUdual port logic

emulation ram

MAP

MAP

MAP

R/W

MAPinternal/external

flagram

break ram

TRIGGER system trigger signals

address

data

TARGET

TRACEmemory

extension

addressdatastrobesevents...

Training ICE Basics 8 ©1989-2018 Lauterbach GmbH

TRACE32 Software

• Display:

- User programs: ASM and HLL mode, different program languages

- Data: different formats, structures

- Register: CPU register, periphery register (bits and sense)

• Program control:

- Step and Go: MIX and HLL mode

- Break: program (synchronous) and data (asynchronous) break

• Analyzer:

- Program flow

- Selectiv trace

• Performance Analyzer:

- Performance analysis

- Statistic information using analyzer memory and trigger unit

• Code Coverage using flag ram

- Controling of read and write access: HLL lines, variables and data areas

Training ICE Basics 9 ©1989-2018 Lauterbach GmbH

Setup the TRACE32 Software

The Properties Window (Windows only)

The properties window of your application allows some basic setting for the ICE.

1. Definition of a user specific configuration file.

The configuration file defines how the TRACE32 software works together with the other components of the host system.

By default the configuration file config.t32 in the system directory is used. The option -c allows you to define your own location and name for the configuration file.

Example:

C:\T32_ICE68020\t32win.exe -c G:\AND\config_USB.t32

Definition of a start-up script.

It is also possible to define a .cmm script, that should automatically be executed when the TRACE32 software is started.

Example:

C:\T32_ICE68020\t32win.exe -c G:\and\config_USB.t32 -s G:\and\start.cmm

2. Definition of a working directory.

It is recommended not to work in the system directory.

3. Definition of the start-up size of the application program.

1

2

3

Training ICE Basics 10 ©1989-2018 Lauterbach GmbH

The Configuration File

The configuration file config.t32 is automatically generated by the installation software and stored to the system directory.

The configuration file defines which hardware drivers are loaded and how they are configured.

Required Hardware Drivers

Host Interface LINK=

Environment OS=ID=<id>TMP=<temp directory>SYS=<system directory>

Printer PRINTER=

OS=SYS=c:\t32 ; system directoryTMP=c:\tmp ; tmp directory

LINK=USB

PRINTER=WINDOWS ; printer configuration

• Drivers are defined block wise in the config file

• The first line/headline defines the driver type

• Each definition ends with an empty line

• If no driver is defined, the default driver will be loaded

Training ICE Basics 11 ©1989-2018 Lauterbach GmbH

Configuration File for Parallel Interface

Configuration file for standard mode:

Configuration file for ECP mode:

; Host interfaceLINK=PARLPT1 ; or optional LPT2/LPT3

; Environment variablesOS=ID=T32TMP=C:\tempSYS=d:\t32\par

; temp directory for TRACE32; system directory for TRACE32

; Printer settingsPRINTER=WINDOWS ; all standard windows printer can be

; used from the TRACE32 user interface

; Host interfaceLINK=PARLPT1 ECP ; 2-5 times faster then standard mode

; Environment variablesOS=ID=T32TMP=C:\tempSYS=d:\t32\par

; temp directory for TRACE32; system directory for TRACE32

; Printer settingsPRINTER=WINDOWS ; all standard windows printer can be

; used from the TRACE32 user interface

Training ICE Basics 12 ©1989-2018 Lauterbach GmbH

Configuration File for USB

Standard configuration file:

; Host interfaceLINK=USB

; Environment variablesOS=ID=T32TMP=C:\tempSYS=d:\t32\usb

; temp directory for TRACE32; system directory for TRACE32

; Printer settingsPRINTER=WINDOWS ; all standard windows printer can be

; used from the TRACE32 user; interface

Training ICE Basics 13 ©1989-2018 Lauterbach GmbH

Configuration File for PODETH

Standard configuration file:

; Host interfaceLINK=NETNODE=t32PACKLEN=1024

; Environment variablesOS=ID=T32TMP=C:\tempSYS=d:\t32\eth

; temp directory for TRACE32; system directory for TRACE32

; Printer settingsPRINTER=WINDOWS ; all standard windows printer can be

; used from the TRACE32 user; interface

Training ICE Basics 14 ©1989-2018 Lauterbach GmbH

Additional Hardware Drivers

Display SCREEN=FONT=SMALL ; Use smaller fontsHEADER=<name> ; Define header text for window

Training ICE Basics 15 ©1989-2018 Lauterbach GmbH

Starting-up the Emulator

Starting up the emulator is done in the following steps:

1. Set the system settings and activate the emulator

2. Configure the mapper

3. Download the program

4. (Set PC and SP)

System Settings

System is Down (emulator in reset) or Up (emulator is active).

Reset the emulator

Triggers the CPU reset command, which initializes the peripherals (not available on all CPUs)

Display the type and the max. frequency of the emulation CPU

Clock select

Training ICE Basics 16 ©1989-2018 Lauterbach GmbH

Select the System Mode

StandBy Emulator is in StandBy mode and waits for target power and clock. As soon as the target power and clock is available, the EmulExt mode is activated.

This is useful, if there are several CPUs on the target, which should be started synchronously.

Not available on all CPUs.

AloneInt Emulator is working in stand-alone mode. The internal (emulator) clock is used and all lines to the target are blocked.

AloneExt The emulator is working in stand-alone mode. The external (target) clock is used and all lines to the target are blocked.

EmulInt The emulator works with access to the target system and uses the internal (emulator) clock.

EmulExt The emulator works with access to the target system and uses the external (target) clock.

Training ICE Basics 17 ©1989-2018 Lauterbach GmbH

If the internal clock is used (AloneInt and EmulInt mode) you can select the clock here.

The external clock can be checked by using:

VCO Clock is set using the VCO. The frequency range for the VCO is 2 … 70 MHz

Low 2.5 MHz

Mid 5 MHz

High 10 MHz

Up and Down in 50 kHz steps

Training ICE Basics 18 ©1989-2018 Lauterbach GmbH

Dual-Port Access

Via the Emulator Controller Unit the memories within the ICE can be read or written to while the CPU is executing the program. This means for the user:

• Read and write access to the emulation memory

• Trigger programming

• Read access to the flag memory

is supported while the program execution is running.

There is no effect on the realtime behavior or the effect is very small.

Timeout for the dualport access and for the access to the target memory

TimeOut Timeout for access to the target memory. When an access to the target memory is not terminated within this time, the emulator will terminate the bus cycle. Timeout error message is then displayed in the emulator state line.

TimeRequest Timeout for the dualport access. After the specified time the attempt to do a dualport access will be aborted and an error message will be displayed.

Targ

et

CPU/MCU

DebugMonitor

Mapper

Emulator Controller Unit

Emulation Memory

Break Memory

Dual-portController

synch

ron

ou

s access ‘E‘

access ‘C‘

Flag Memory

breakp

oin

ts

Training ICE Basics 19 ©1989-2018 Lauterbach GmbH

Mapper

The mapper is used to simulate the target memory configuration within the emulator and to set memory attributes.

The emulator has 3 different memories:

• Emulation memory

Emulation memory has to be allocated and assigned.

• Flag memory

Flag memory has to be allocated.

• Break memory

Break memory is automatically allocated, when a breakpoint is set.

The memories can be mapped independently.

MAP.state State of mapper

Training ICE Basics 20 ©1989-2018 Lauterbach GmbH

Mapper Configuration

The configuration of the mapper is done in 3 steps:

1. Select the mapper mode

2. Define the memory organization

3. Activate the memory

Select the Mapper Mode

The emulator supports 2 mapper modes:

For information which mapper mode you should use, please refer in the ICE Target Guide to the section Emulation Frequency. For some CPUs the dualport access has also influence on the max. cpu speed.

Mapper Mode SLOW:

Map.Mode Slow

For some CPUs the CPU can not reach high frequencies in this mode. But memory mapping is done in 4 KByte blocks.

Map.Mode Fast

The CPU can work up to a higher speed, but memory mapping is done in 512 KByte blocks.

A0

A10

A23

RAM

MAPPER

Training ICE Basics 21 ©1989-2018 Lauterbach GmbH

Mapper Mode FAST:

Define the Memory Organization

During this step the emulator gets information on how the target memory is organized.

• If the target is using different memory areas, use the command MAP.SPlit.

• If the target contains address mirrors, use the command MAP.MIrror.

A0

A19

A23

RAM

MAPPER

0

0ffff

Programmemory

Datamemory

Training ICE Basics 22 ©1989-2018 Lauterbach GmbH

• If you are using a 32-bit CPU use MAP.PRE to define the workbenches.

The basic mapper of TRACE32 uses an address area of 16 MByte. The CPU however supplies 32 address lines, which means an address range up to 4 GByte. TRACE32 solves this problem by a 2-stage mapping system. The first system, named premapper, allows to define 16 different 1 MByte areas named workbenches. Within this areas it is possible to set breakpoints on a byte by byte level. Outside this area breakpoints may only be set on ranges limited by 1 MByte.

All settings done within the first 2 steps are locked and can only be changed after MAP.RESet.

A0

A19

A23

RAM

MAPPER

A31PREMAPPER

4

Training ICE Basics 23 ©1989-2018 Lauterbach GmbH

Activate the Memory

During this step the memories are allocated and you have to define, for which memory range the emulator should use emulation/overlay memory.

Commands for Memory Allocation:

By default (no mapping is done) the emulator always sees the target memory.

MAP.Data [<range>] Map data memory

MAP.Break [<range>] Map break memory

MAP.Flag [<range>] Map flag memory

MAP.Ram [<range>] Map RAM

MAP.NoBreak [<range>] Release break memory

Training ICE Basics 24 ©1989-2018 Lauterbach GmbH

After the memory allocation you have to decide where you want to use emulation memory and where you want to use target memory.

If emulation memory is mapped, the emulation memory will be located parallel to the target memory.

Memory Attributes

The protect attribute is used to simulate a ROM using the emulation memory. The protection is only active, when the realtime emulation is running (write cycles are ignored).

MAP.Intern [<range>] Internal memory

MAP.Extern [<range>] External memory

MAP.DEFault [<range>] [/<option>] Standard memory mapping

MAP.Wait <waitcycles> [<range>] Wait cycles

MAP.Protect [<range>] Write protection

MAP.BUS8 [<range>] Bus width mapping

Processor Specific Memory Attributes [<range>] Bus width mapping

Emulation CPU

Target MemoryEmulation Memory

Memory Write Cycles

Emulation CPU

Target MemoryEmulation Memory

Memory Read Cycles

At memory read cycles the mapperdecides which data are used by the CPU

Training ICE Basics 25 ©1989-2018 Lauterbach GmbH

Examples

Example for 80386

Example for 80535

map.resetmap.mode fast

map.pre c:0000000--00fffffmap.pre c:3f00000--3ffffff

map.ram ap:0000000--00fffffmap.intern ap:0000000--00fffff

; reset mapper (all external); use fast mode

; premapper: use low 1MB; use top 1MB

; use overlay/emulation memory ; for the low 1MB

map.reset

map.split p:0--0ffff

map.ram p:0--0ffffmap.intern p:0--0ffff

; reset mapper (all external)

; separate the 64K code area

; use overlay/emulation memory for; the code area

Training ICE Basics 26 ©1989-2018 Lauterbach GmbH

Download the Program

Compiler-specific load command can be found in the ICE Target Guide.

Menu: HelpICE Target Guide, section Compilers.

Initialize the Registers

Data.LOAD <filename> </option> Load file

Register.Set <register> <value> Modify register contents

Data.Set [<address>|<range>] %<format> /<option> Modify memory

Training ICE Basics 27 ©1989-2018 Lauterbach GmbH

Start-Up File

It is recommended to write a batch job to setup the emulator to guarantee an proper start-up sequence.

Default extension for a batch job is .cmm.

Example for 68HC12:

SYStem.RESetSYStem.CPU M68HC12BC

SYStem.CPU SpSingle

SYStem.Option v33 on

SYStem.Option A16 OFF

SYStem.Option CSP0 OFF

; reset system settings ; define the used CPU

; selects bus operation mode

; 3.3 V target

; off: A16 is used as general I/O pin; on: A16 is used as address line

; off: Chip select program 0 is used as; general I/O pin; on: Chip select program 0 is used; as address line

SYStem.Access DUMMY ; the emulator uses dummy cycles for; hidden access

map.resetmap.mode fastmap.ram 0x08000--0x0FFFFmap.intern 0x08000--0x0FFFF

MAP.OPFetch 0x0C000--0x0FFFF

; reset mapper; use fast mode; emulation RAM; memory accesses in the range from; 08000--0ffff are done to internal; emulation RAM; define the area 0C000--0FFFF as code; area -> the area from 0--0BFFF is; treated as data area

vco.clock 16. ; frequency: set to 16 MHz; (necessary if internal clock used)

system.mode emulint ; system up: emulation external; (target, ext. clock); or: system.mode aloneint; (stand alone, int. clock)

Training ICE Basics 28 ©1989-2018 Lauterbach GmbH

A first example for a start up batch job can be found in the ICE Target Guide.

Menu: HelpICE Target Guide, section Quick Start.

Data.Set d:0x038 0x0F

Data.Set d:0x03C 0x030

Data.Set d:0x037 0x0C0

; specify which lines of Port G are used; as general purpose I/O and which are; used as address lines by writing MXAR; activate used chip selects by writing ; CSCTL registers; activate used windows by writing; WINDEF registers

Data.Load.COSMIC file.cos12 /verify

; load application file and verify if it; is written correct to memory

ENDDO

Training ICE Basics 29 ©1989-2018 Lauterbach GmbH

Run the Start-up File

DO <filename> [<parlist>] Start PRACTICE program

Training ICE Basics 30 ©1989-2018 Lauterbach GmbH

TRACE32 GUI

The structure and functionality of the GUI is defined by the file t32.men in the TRACE32 system directory.

TRACE32 allows you to modify the GUI so it will better fit to your requirements.

Main Menu Bar +Accelerators

Main Tool Bar

Local Popup

Local Buttons

Menu

Training ICE Basics 31 ©1989-2018 Lauterbach GmbH

Main Menu Bar and Accelerators

The main menu bar provides all important TRACE32 functions sorted by groups.

For often used commands accelerators are defined.

A user specific menu can be defined very easily:

MENU.AddMenu <name> <command> Add a user menu

MENU.RESet Reset menu to default

Menu.AddMenu "Set PC to main" "Register.Set pc main"

Menu.AddMenu "Set PC to main, ALT+F10" "Register.Set pc main"

; User menu with accelerator

For more complex changes to the main menu bar refer to the training section:Menu Programming

Accelerators

User Menu

Training ICE Basics 32 ©1989-2018 Lauterbach GmbH

Main Tool Bar

The main tool bar provides fast access to often used commands.

The user can add his own buttons very easily:

Information on the <tool image> can be found in Help -> TRACE32 Documents -> IDE User Interface -> -> IDE Reference Guide -> MENU -> Programming Commands -> TOOLITEM.

MENU.AddTool <tooltip text> <tool image> <command> Add a button to the toolbar

MENU.RESet Reset menu to default

MENU.AddTool "Set PC to main" "PM,X" "Register.Set PC main"

For more complex changes to the main tool bar refer to the training section: Menu Programming

User specificbutton

Training ICE Basics 33 ©1989-2018 Lauterbach GmbH

Window Area

Save Page Layout

No information about the page layout is saved when you exit TRACE32. To save the window layout use the Store Window to … command in the Window menu.

Batchfile for page- and window-configuration:

; And Mon Jan 19 13:06:32 1998B::TOOLBAR ONSTATUSBAR ONWINPAGE.RESETWINPAGE.CREATE P000WINCLEARWINPOS 0.0 0.0 91. 8. 13. 1. W000B::d.lWINPOS 0.0 12.5 43. 8. 5. 0. W001B::v.f /l /cWINPOS 47.5 12.5 43. 8. 0. 0. W002B::v.l %m %r %t WINPAGE.CREATE P001WINCLEARWINPOS 16.0 13.3125 77. 18. 10. 2. W005B::A.T d.0--7WINPOS 0.0 0.0 77. 18. 8. 1. W004B::T.LWINPAGE.SELECT P000ENDDO

Store Windows to … generates a batchfile, that allows you to reactivate the current page- and window-configuration at any time.

Training ICE Basics 34 ©1989-2018 Lauterbach GmbH

Run the batchfile to reactivate the storedpage- and window-configuration

Training ICE Basics 35 ©1989-2018 Lauterbach GmbH

Modify Window

The Window Header displays the command which was executed to open the window

By clicking with the right mouse button to the window header, the command whichwas executed to open the window is re-displayed in thecommand line and can be modified there

Training ICE Basics 36 ©1989-2018 Lauterbach GmbH

Command Line

Command Structure

Device Prompt

Selects the command set used by the TRAC32:

no device prompt TRACE32-IDE

E:: command set for TRACE32-ICE

B:: command set for TRACE32-ICD (Debugger)

F:: command set for TRACE32-FIRE (RISC Emulator)

Command line

Training ICE Basics 37 ©1989-2018 Lauterbach GmbH

Command Examples

Each command can be abbreviated. The significant letters are always written in upper case letters.

Data Command group to display, modify … memory

Data.dump Displays a hex dump

Data.List Displays a source listing

Data.LOAD Loads code to the target memory

Break Command group to set, list, delete … breakpoints

Break.Set Sets a breakpoint

Break.List Lists all set breakpoint

Break.Delete Deletes a breakpoint

Data.dump 0x1000--0x2000 /Byte

Command groupSubcommand

Parameter

Option

Training ICE Basics 38 ©1989-2018 Lauterbach GmbH

The Online Help for a specific Command

Enter the command to the command line.

Push F1 to get the on-line help for the specified command.Add one blank.

Training ICE Basics 39 ©1989-2018 Lauterbach GmbH

Standard Parameter Syntax

The RADIX defines the input format for numeric values.

Examples:

To see the currently used parameter syntax, enter RADIX. to the command line.

RADIX.<mode> Define parameter syntax

RADIX.Decimal Number base is decimal and C-like operators are used

RADIX.Hex Number base is hex and C-like operators are used (default)

Decimal Hex

Data.dump 100 100d 100h

Data.dump 100. 100d 100d

Data.dump 0x100 100h 100h

Training ICE Basics 40 ©1989-2018 Lauterbach GmbH

Message Line

• Message line for system and error messages

• Message Area window for the display of the last system and error messages

Message Line

Message Area

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Softkeys

The softkey line allows to enter a specific command step by step.

Select the command group

Select the subcommand

Angle brackets request an entry from the user. Here e.g. the entry of an <address> or a <range>.

Get a display of all options

Select an option

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State Line

Symbolic and absoluteaddress at the blue cursor

State of the system Debug mode

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Registers

Display the CPU Registers

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Colored Display of changed Registers

Register.view [/<option>] Display CPU registers

SETUP.Var %SpotLight Switch the option SpotLight on for all Variable windows, the Register window, the Peripheral window, the HLL Stack Frame window and all Data.dump windows

Register.view /SpotLight

The registers changed by the last step are markedin dark red. The registers changed by the step beforethe last step are marked a little bit lighter. This worksup to a level of 4.

If SpotLight is ON, the SpotLight feature is automatically on for:1.) all Variable windows2.) the Register window this includes also register bits3.) the Peripheral window4.) the hll stack frame5.) all Data.dump windowsThe SpotLight feature will be only valid for windows, which will be opend after activating this feature.

Training ICE Basics 45 ©1989-2018 Lauterbach GmbH

Modify the Contents of a CPU Register

Register.Set <register> <value> Modify CPU register

By double clicking to the register contents a Register.Set command is automatically displayed

in the command line.Enter the new value and press Return to modify the

register contents.

Training ICE Basics 46 ©1989-2018 Lauterbach GmbH

Display the Special Function Registers

TRACE32 supports a free configurable window to display/manipulate configuration registers and the on-chip peripheral registers at a logical level. Predefined peripheral windows are available for most standard CPUs.

Tree Display

The individual configuration registers/on-chip peripherals are organized by TRACE32 in a tree structure. On demand, details about a selected register can be displayed.

Training ICE Basics 47 ©1989-2018 Lauterbach GmbH

Full Display

Sometimes it might be useful to expand the tree structure from the start.

The following command sequence can be used to save the contents of all configuration registers/on-chip peripheral registers to a file.

PER.View , "Clocks and Power Control" ; Display the functional unit; "Clocks and Power Control" in; expanded mode

PER.View , "*" ; Display all functional units in; expanded mode

PRinTer.FileType ASCIIE ; Select ASCII ENHANCED as output; format

PRinTer.FILE Per.lst ; Define Per.lst as output file

WinPrint.Per.view , "*" ; Save contents of all; configuration registers/on-chip; periperal registers to the; specified file

Use the right mouse and select Show all

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Details about a Single SFR

The address, bit position and the full name of the selected item are displayed in the state line; the full name of the selected item is taken from theCPU manual.

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The PER Definition File

The layout of the PER window is described by a PER definition file.

The definition can be changed to fit to your requirements using the PER command group.

The path and the version of the actual PER definition file can be displayed by using:

VERSION.SOFTWARE

PER.view <filename> [<tree-search-item>] Display the configuration registers/on-chip peripherals

PER.view C:\T32\perarm9t.per Use the peripheral file perarm9t.per instead of the default PER definition file

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Modify a Special Function Register

You can modify the contents of a configuration/on-chip peripheral register:

• By pressing the right mouse button and selecting one of the predefined values from the pull-down menu.

• By a double-click to a numeric value. A PER.Set command to change the contents of the selected register is displayed in the command line. Enter the new value and confirm it with return.

PER.Set.simple <address>|<range> [<%format>] <string> Modify configuration register/on-chip peripheral

Data.Set <address>|<range> [<%format>] <string> Modify memory

PER.Set.simple D:0xF87FFF10 %Long 0x00000b02

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Training ICE Basics 52 ©1989-2018 Lauterbach GmbH

Data and Program Memory

Depending on the setting of the mapper target memory or emulation memory is displayed and can be modified.

Dualport Access

The default memory access is done by the Emulation CPU. Depending on the mapper settings target memory or emulation/overlay memory is accessed. Using the default access it is not possible to display or modify memory by the TRACE32 user interface while the Emulation CPU is executing the application program.

Using the Dualport access, the memory access is done via the Emulation Controller Unit. Using this memory access it is possible to display and modify the emulation/overlay memory while the system in running in real-time.

EmulationController Unit

EmulationMemory

DebugMonitor

EmulationCPU

DualportController

Internal/ExternalMapping

Targ

etDualport

Controller

EmulationController Unit

EmulationMemory

DebugMonitor

EmulationCPU

DualportController

Internal/ExternalMapping

Targ

et

DualportController

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Display a Hex Dump

Address

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Address Range

If you enter an address range, only the specified address range will be displayed. This is useful if a memory area close to an I/O area should be displayed and you do not want the development tool to generate read cycles for the I/O area.

Conventions for address ranges:

• <start address>--<end address>

• <start address>..<end address>

• <start address>++<offset_in_byte>

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Symbol or Label

Use i to select any symbol name or label from the internal symbol data base.

By default an oriented displayis used (line break at 2x).A small arrow indicates,where the selected dumparea starts.

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HLL Expression

If HLL is ON and the entered variable is a pointerthe address range where the pointer is pointing to is displayed

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Data Dump Dialog Box

Display Width

Run-time Update

Other Options

Track: (see section Indirect dump)

Default is the data bus width of the CPU

default: the Dump window is only updated, when the program execution is stopped

Other options

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Oriented: By default an oriented display is used (line break at 2x). If Orient is OFF, the Dump window starts at the given address.

Ascii: By default ASCII characters are displayed together with the hex. memory contents.

Spotlight: The option Spotlight can be used to highlight the memory locations that changed while single stepping.

Oriented display

No oriented display

The memory location changed by the last step is markedin dark red. The memory location changed by the step beforethe last step is marked a little bit lighter. This worksup to a level of 4.

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Dump Window

Find

With the Find button a Find in Memory Dialog Box is opened, that allows to search a specific data in a specified memory range.

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Modify

With the Modify Button a Modify Memory Dialog Box is opened, that provides a number of operations to modify or test memory.

Operation

Fill Fill the specified memory range with the user defined data (see also Data.Set command).

Pattern Fill the specified memory range with a predefined pattern (see also Data.PATTERN command).

Test Test the specified memory range (see also Data.Test command).

Copy Copy data from one memory range to another (see also Data.COPY command).

Compare Compare the specified memory ranges (see also Data.ComPare command).

Sum Build the checksum over the specified memory range (see also Data.SUM command).

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Display Width

Check Boxes

Switch ON/OFF the run-time memory access

Switch ON/OFF the track option

Switch the hex display ON/OFF

Switch the ASCII display ON/OFF

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Indirect Dump

Data.dump [<address>|<range>] [/<option> ] Display a memory dump

Data.View %<format> [<address>|<range>] [/<option>] Display a detailed dump

Indirect dump indexed byregister R1

With the track option the address indexed by the current contents of register R1/SP is always displayed in the middle of the window and is highlighted

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Modify Memory

Data.Set [<address>|<range>] %<format> /<option> Modify memory

By double clicking to a data field a Data.Set command is automatically

displayed in the command line,you can enter the new value and

confirm it with return.

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Display a Source Listing

Displays Source listing around the PC

If the debug mode “Mixed” is active a mixed source listing is displayed. If the “HLL” mode is active only the hll lines are displayed.

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Displays Source listing of the selected Function

Data.List [<address>] [/<option>] Display source listing

Data.ListAsm [<address>] [/<option>] Display source listing in assembler

Data.ListHll [<address>] [/<option>] Display source listing in hll

Data.ListMix [<address>] [/<option>] Display source listing in assembler and hll

Select the function youwant to display

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Changing Code Lines

TRACE32 provides its own assembler.

Data.Assemble [<address>] <mnemonic> Assemble code line

Use Assemble here … to enternew assembler code

Use Modify here … to modify the current assembler code

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Breakpoints

Implementation

TRACE32-ICE has a memory based breakpoint system. 1 byte of break memory can be assigned to each address. That means 8 different breakpoints can be set for each address.

PHSRWABC

Program breakpoint

HLL breakpoint

Spot breakpoint

Read breakpoint

Write breakpoint

Alpha breakpoint

Beta breakpoint

Charly breakpoint

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The break memory can be activated independent from the other TRACE32-ICE memories. It is not necessary to explicitly map break memory. Break memory is automatically mapped, when a breakpoint is set.

There is always the same amount of emulation memory and break memory available on the system.

8 different breakpoints can be set for each address

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Synchronous/Asynchronous Breakpoints

Program Breakpoint (Synchronous)

If a synchronous breakpoint is set for an instruction, the realtime emulation stops before the marked instruction is executed.

PC

Set program breakpoint by double clicking with

The realtime emulation

before the instruction marked by a program breakpoint is executed

the left mouse buttonto the instruction

is stopped

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HLL Breakpoints (Synchronous)

High level language debugging is implemented by Hll breakpoints. All hll lines are marked with an Hll breakpoint, when debug information is loaded with the file.

If you switch to HLL mode, debugging is done on hll level.

Mode is used to togglebetween MIXed and

HLL debugging mode

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Read Breakpoint (Asynchronous)

Read breakpoints are used to break on read access to variables/data.

Select a variable and press the right mouse button to set a Read Breakpoint

The reason why the system stops is displayed in the message line

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A Read breakpoint is an asynchronous breakpoint, because the realtime emulation is stopped shortly after the address is read.

A T marks the trigger event inthe trace buffer

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Write Breakpoint (Asynchronous)

Write breakpoints are used to break on write access to variables/data.

A Write breakpoint is an asynchronous breakpoint, because the realtime emulation is stopped shortly after the write access to the address.

Select a variable and press the right mouse button to set a Write Breakpoint

The reason why the system stops is displayed in the message line

A T marks the trigger event inthe trace buffer

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Spot Breakpoints (Synchronous/Asynchronous)

Spot breakpoints are synchronous in the program range.

They are used as watchpoints. So whenever the program reaches a spot breakpoint, the realtime emulation is interrupted shortly to update the information displayed on the screen. This will usually take 100 … 500 s.

The information on the screen is updated, whenever the program reaches the Spot Breakpoint

An red S in the state line indicates that there is a spot point and the system is no longer running in realtime

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Spot breakpoints are asynchronous in the data range.

The information on the screen is updated, whenever the program reaches the Spot Breakpoint (access to data address)

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Permanent/Temporary Breakpoints

Permanent Breakpoints

Permanent breakpoints remain set until they are deleted (default).

Temporary Breakpoints

Temporary Breakpoints remain set until the realtime emulation is stopped the next time.

Start emulation

Breakpoints are no longer set when the realtime emulation stops

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Breakpoint Handling

Set Breakpoints

Set a program breakpoint to a selected line

Set any breakpoint to a selected line (pull-down menu)

Double clicking to a code line toggles the Program breakpoint

Press the right mouse button to set a breakpoint on a selected line

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Set any breakpoint to a selected line

Click here to set a breakpoint

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Set any breakpoint using the Break.Set Dialog Box

Single Address

HLL-Range

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HLL Expression

Break.Set <address>|<range> [/<breakpoint_type>] Sets permanent breakpoint on assembler level

Break.Set 1788 /ProgramBreak.Set flags /WriteBreak.Set 1788--17ff /Beta

Var.Break.Set <hll-expression> [/<breakpoint_type>]

Sets permanent breakpoint on HLL level

Var.Break.Set flags /WriteVar.Break.Set ast->left /ReadVar.Break.Set sieve /Program

Break<address>|<range> [/<breakpoint_type>] Sets temporary breakpoint on assembler level

Break sieve

Var.Break <address>|<range> [/<breakpoint_type>] Sets temporary breakpoint on HLL level

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Var.Break flags[4] /read

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Display Breakpoints

Break.List [<address>|<range>] [/<breakpoint_type>] Display breakpoints

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Delete Breakpoints

Deletes all Breakpoints except the hll Breakpoints

Break.Delete [<address>|<range>] [/<breakpoint_type>] Delete breakpoints

Var.Break.Delete <hll-expression> [/<breakpoint_type>] Delete breakpoint on variable

Be careful when using Break.Delete /ALL. This will also delete the HLL breakpoints. So HLL-debugging will no longer be possible.

Push the right mouse button

to delete all breakpoints inthe selected line

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Store Breakpoint Settings

The STOre command generates a batchfile, that allows you to reactivate the current breakpoint settings at any time.

STOre <filename> Break | BreakANH | BreakAll Store a setting

Store b1 break ; Store the default breakpoint (P, R, W)

E:: MAP.NOBREAK BREAK.RESET MODE.MIX BREAK.ENABLE FORE OFF BREAK.ENABLE BACK ON BREAK.ENABLE PROGRAM ON BREAK.SET C:17A6 /PROGRAM BREAK.SET C:2540--0002553 /PROGRAM BREAK.SET C:2540--0002553 /READ BREAK.SET C:2540--0002553 /WRITE BREAK.SET C:2774--0002786 /WRITE ENDDO

Run the batchfile to reactivate the storedbreakpoint settings

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Example (store breakpoint settings on hll level):

STOre <filename> Symbolic Break | BreakANH | BreakAll Store a setting

E:: MAP.NOBREAK BREAK.RESET MODE.MIX BREAK.ENABLE FORE OFF BREAK.ENABLE BACK ON BREAK.ENABLE PROGRAM ON BREAK.SET (\\mcc\mcc\sieve+1E) /PROGRAM BREAK.SET (\\mcc\Global\ast)--(\\mcc\Global\ast+13) /PROGRAM BREAK.SET (\\mcc\Global\ast)--(\\mcc\Global\ast+13) /READ BREAK.SET (\\mcc\Global\ast)--(\\mcc\Global\ast+13) /WRITE BREAK.SET (\\mcc\Global\flags)--(\\mcc\Global\flags+12) /WRITE ENDDO

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Breakpoint Control

Emulator Main Trigger Unit

Break Point System

PHSRWABC

Emulator Main Trigger Unit

SpotSystem

Emulator Controller Unit

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Trigger Sources

The Emulator Main Trigger Unit accepts only trigger events, that are enabled in the Emulator Main Trigger Window.

Breakpoints Alpha, Beta, Charly breakpointsIf you want to use an Alpha, Beta, Charly breakpoint, they have to be enabled here

ReadData (Default Setting is enabled)

Opfetch cycles to an address are ignored.

WriteData (Default Setting is enabled)

Trigger Sources

&Data Read Signal

Read Breakpoint

&Data Write Signal

Write Breakpoint

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Exception Allows an exception to break the realtime emulation

Enable eXception

Select an exception in the Trigger Field

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TimeOut

AnalyzerA Allows the trigger unit of the analyzer to activate a trigger event.

ReadBefore Write

Allows the accesses to uninitialized variables as a trigger event.

Defines TimeOutfor external bus

accesses

Enables TimeOut

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Trigger Modes

Spot System

SPot.state State display

Trigger Modes

EmulatorController Unit

EmulatorTrigger Unit

Trace/Analyzer

EmulationMemory

Trigger Events

Break realtime emulation(Emulator)

Stop analyzer(Trace) Freeze emulation memory

(Memory)

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Debugging

Basic Debug Control

Step Single stepping e.g. Step 10.

Over The Call is executed in real time but for the user it seems to be only one step over the call.

Next Next sets a temporary breakpoint to the next assembler or hll line and starts then the program execution. This command is useful to overstep a subroutine call or to leave a loop.

There are local buttons in the Data.List window for all basic debug commands

Program Counter

With Next a temporary breakpoint is set to the next written code line, here e.g. to leave the loop

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Return Return sets a temporary breakpoint to the last instruction of a function and then starts the program execution.

Up This command is used to return to the function that called the current function. For this a temporary breakpoint is set at the instruction directly after the function call.

After pressing Return the program execution is stopped at the last instruction of the function

Press Up to return to the function that called the current function

Display the hll stack tosee the function nesting

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Step <count> Single step

Step.Over Step over call

Step.Change <expression> Step until <expression> changes

Step.Till <boolean _expression> Step until <boolean _expression> becomes true

Var.Step.Change <hll_expression> Step until <hll_expression> changes

Var.Step.Till <boolean _hll_expression> Step until <boolean _hll_expression> becomes true

Go [<address>|<label>] Start program execution

Go.Next Run program until the next code line is reached

Go.Return Run program until the end of the hll function is reached

Go.Up [<level>|<address>] Run program until it returns to the caller function

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Flag Memory

TRACE32-ICE has a third memory, called Flag Memory that can be used for software analysis. It is a 2 bit memory. Flag memory has always to be allocated (MAP.Flag).

• When there is a read or opfetch to an address, the ReadFlag is set.

• If there is a write access to an address, the Write Flags is set.

The Flag memory can be used for:

• Code coverage

• Checking variables

• Stack depth analysis

The Flag system can not decide, if a prefetched instruction is executed or not.

• Short skips are not detected as not executed code.

• Prefetches at the end of a functions sets some flag bits in the next function

The analyzer base code coverage can do this without problems.

A read bit is set for all fetched instructions

Read Flag and Write Flags are set corresponding to the access to a variable/data

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Display Flag Information

FLAG.List <address>|<range> [/<option>] Display flags

FLAG.List /Read /NoWrite

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Code Coverage

FLAG.ListFunc <address>|<range> [/<option>] Code-coverage functions

Double click to the functionto get detailed information

Fetched code lines are boldprinted on a colored background

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Checking Variables

Unused Variables

Variables which are never read are unused variables.

Double click to the variableto get detailed information

Address which were read are boldprinted on a colored background

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Uninitialized Variables

Variables which are read before there initialization value is written to them, are uninitialized variables.

1. Set up the Emulator Main Trigger Unit to stop the program on a ReadBeforeWrite access.

2. Pre-set write flags to the program area and to the initialized data area of your application.

Usually the section information is provided by the compiler.

sYmbol.List.SECtion [<address>] Display physical sections

The Emulator Main Trigger Unit allowsto trigger on ReadBeforeWrite

to an address

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If the section information is provided by the compiler, use the Flag.SetSec to preset write flags to the code area and initialized data area, to prevent RBW triggering on these areas.

If now an access to an not-initialized variable happens, the realtime emulation will be stopped.

FLAG.SetSec Mark sections

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Stack Depth Analysis

Data.dump Register(SP) /Flag Write /Track /DIALOG Memory dump of stack

Set up an indirect dump to the stack pointer, where all addresses marked with a write flag

are bold printed on colored background

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Document your Results

Print your Results

Requires a printer configuration in the file config.t32.

E.g. for Windows

PRINTER=WINDOWS

For other host platform refer to the host platform specific section of the Installation Guide.

Print a Hardcopy of the TRACE32 Application Window

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Print the Contents of a Specific Window

Print any Result

To print more complex results e.g over several pages:

WinPrint.<command> Pre-command for complex outputs

WinPrint.Data.dump 0x1000--0x1fff

WinPrint.Trace.List (-1000.)--(-500.)

Select the Print item in the window manager menu to print the window contents.

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Save your Results to a File

Select the Output Format for the File

PRinTer.FileType <format> Select file format

Switch the Fileradio button to ON

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Open the File for Printing

Print 1 output to 1 file

WinPrint.Data.dump 0x1000++0xfff

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Print n outputs to n files

If the file name includes a number, this number is automatically incremented after each output.

WinPrint.Data.dump 0x1000++0xfff

Go

Break

WinPrint.Data.dump 0x1000++0xfff

The number within the file nameis automatically incremented

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Print n outputs to 1 file

PRinTer.OPEN [<filename>] Open permanent output file for results

PRinTer.CLOSE Close permanent output file for results

PRinTer.OPEN outpd

WinPrint.Data.dump 0x1000++0xfff

Go

Break

WinPrint.Data.dump 0x1000++0xfff

PRinTer.CLOSE

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Reset Output to Printer

Switch the Printerradio button to ON

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