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CD Forum 2013 3 T’s to Support Learning: Trends Technologies Touch-points Dr Soo Wai Man Institute for Adult Learning 23 Oct 2013

Trends Technologies Touch-points › content › dam › ssg-wsg › ssg...• Wearable Technology • Tablet Computing • Game Based Learning • Big Data and Learning Analytics

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Page 1: Trends Technologies Touch-points › content › dam › ssg-wsg › ssg...• Wearable Technology • Tablet Computing • Game Based Learning • Big Data and Learning Analytics

CD Forum 2013

3 T’s to Support Learning: Trends

Technologies Touch-points

Dr Soo Wai Man Institute for Adult Learning

23 Oct 2013

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Outline

• No Time for Learning?

• Trends

• Technologies

• Touch-points

• Capability Development

• Conclusion

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Workforce Phenomenon

Manpower Research and Statistics Department, Singapore Workforce, 2011 Report.

Tighter labour market

Aging

Gen Y

High proportion

>90% F2F

Constantly significant gap

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Blended Learning Model

A method of learning which uses a combination of different resources, especially a mixture of classroom sessions and online learning materials

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Goals of Blended Learning

etter flexibility in learning (FLP/e-LP) essen classroom meetings nhance learner experiences ew technologies integration eploy for workplace training/assessment

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Blended Learning Model

Institutional Support LMS

Helpdesk e-Facilitation e-Resources

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Blended Learning

F2F (3 hours)

Presentation Classroom Learning Activities

Project Work (10 hours)

Project Plan Project Deliverables Project Report

e-Learning Lessons (5 hours, 10 topics)

LO1 LO2 LO3 LO4 LO5 LO6 LO7 LO8 LO9 LO10

F2F (2 hours)

Presentation Classroom Learning Activities

e.g. RLH = 20 hours BL Design: F2F (5 hours) + e-L (5 hours) + PW (10 hours)

Assessm

ent P

lan

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MY PAPER 22 Oct 2013

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Trends

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Trends

Visib

ility

Time

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Trends

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Trends

• Wearable Technology

• Tablet Computing

• Game Based Learning

• Big Data and Learning Analytics

• Massive Online Open Courses

• 3D Printing

NMC Horizon 2013 Report: 1 year or less, 2 to 3 years, 4 to 5 years

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Trends NMC Horizon Report: 2013 Higher Education

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Trends NMC Horizon Report: 2013 Higher Education

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Trends

(2011)

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Technologies

(2011)

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Technologies

Commercial

• User license cost

• Sophisticated

• User support

Freeware

• Free – conditional

• Less features

• Limited user support

Open Source

• Free – unlimited

• Source code shareable

• Large user community

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© 2013 Dr Soo Wai Man

Technologies

Create multimedia

assets

Image, Audio, Video,

animation, Games, etc.

Create learning objects Content, quiz,

interactions

Learning Management

System

Deliver learning objects

Assess learning

Facilitate collaborations

Directory of commercial, freeware and open source tools

• http://c4lpt.co.uk/directory-of-learning-performance-tools/

Soureforge – Open Source project sites

• http://sourceforge.net/projects/exe/files/

UNESCO Free and Open Source Software (FOSS)

• http://www.unesco.org/iiep/virtualuniversity/forumshome.php?queryforums_id=1

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Technologies

https://commons.lbl.gov/download/attachments/77828943/mobile2011report-f2.pdf

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Technologies Google Chrome • https://www.google.com/intl/en/chrome/browser/

• Browser • Devices • Web Store (Apps)

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© 2013 Dr Soo Wai Man

Technologies Picasa – Image Editor

• http://picasa.google.com/

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Technologies

• WeVideo – Online Video Recorder/Editor

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Technologies

• Text-to-Speech

• Speech recognition

• Web-based

• Mobile devices

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Technologies • GoAnimate - Rapid animated video production

• Commercial license

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Technologies

• WYSIWIG editor

• Template-based

• Web integrated

• SCORM output

Rapid e-Learning Content Development/Delivery

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Technologies iOS App Developer

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Technologies

• iOS Apps

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Technologies • Android App Developer

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Technologies • Online Mobile App Developer

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Technologies • Cloud-based App Developer

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Technologies • Cloud-based App Developer

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Touch Points

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Capability Development • WSQ DACE Programme (Full Qualification)

• Modular (SOA): – E4 Develop e-Learning Programme (5 days)

– E5 Facilitate e-Learning Programme (4 days)

• AEN Short courses (No SOA): – Build a Mobile Learning App in a Day

– Design and Develop an e-Learning Object in a Day

– Develop Rich Media Learning resources in a Day (Using free open sources application)

– Manage a Massive Online Open Course (MOOC) Learning Environment in a Day

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Capability Development

Scheme Contact

1. Empowering Alternative Learning Modes [email protected]

2. CET Innovation Fund

WDA Funding Schemes

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In Closing…

• Labour crunch will continue

• Training is key to productivity

• Blended learning is a viable solution

• Mobile technologies are enablers

• Costs will decline