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8/6/2019 Tzeentch Monsters
1/3
Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
2500 Pts - Warriors of Chaos
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostItem (0 pts)
Eye of the Gods 0 When a character with the 'Eye of the Gods' special rule kills another in achallenge, or inflicts the final wound on a model that is 'Large' roll 2D6.
Duplicate Gifts must always be re-rolled (except: The Eye is Closed).
0
Insanity 2 Gains Stupidity [0] Unholy Resilience 3 +1 Toughness [0]
Slaughterer's Strength 4 +1 Strength [0]
Razor-Sharp Horns 5 +1 Attack [0] Iron-Hard Skin 6 +1 Armor [0] Eye Is Closed 7 Roll has no effect (Can roll duplicates of this) [0]
Flames of Chaos 8 Gains Magic Resistance (3) [0] Command of the Gods 9 +1 Leadership (Maximum is 10) [0]
Fearsome Aura 10 Causes Fear (Reroll if model already causes Fear) [0] Terrifying Appearance 11 Causes Terror (Reroll if model already causes Terror) [0]
Divine Greatness 12 Gains Stubborn and 4+ Ward Save [0]
Chaos Lord (2 , 558 pts) Chaos Lord of Tzeentch 1 In/Mo 4 8 3 5 5 3 7 5/6 9 2+ 6+ 558
Composition: Lord
The Will of Chaos; Eye of the Gods; General; Mark of Tzeentch: Ward Save improves by
+1 (or 6+ Ward Save if none was available before). Sorcerers gain +1 on attempts to cast
spells.; Hand Weapon; Extra Hand Weapon; Chaos Armor; Shield; Extra Attack: +1 Attacks Manticore 1 Mo 6 5 - 5 5 4 5 4 5 - [200]
Uncontrollable; Causes Terror; Flyer; Killing Blow; Large Target; Thunder Stomp Wizarding Hat 1 Bearer is treated as level 2 wizard. Has Stupidity [100]
Stream of Corruption 1 Once per game: Breath Weapon, Strength 3, -1 to armor saves. [20]
Exalted Hero (3 , 264 pts) Exalted Hero of Tzeentch (Battle
Standard Bearer)1 MC 4 7 3 5/6 4 2 6 4 8 2+ 6+ 1 264
Composition: Hero
The Will of Chaos; Eye of the Gods; Mark of Tzeentch: Ward Save improves by +1 (or 6+
Ward Save if none was available before). Sorcerers gain +1 on attempts to cast spells.; Hand
Weapon; Halberd; Chaos Armor; Shield; Battle Standard Bearer Daemonic Mount 1 - 8 4 - 5 5 1 3 2 8 - [50]
Causes Fear; Stomp
Spell Familiar 1 The bearer knows one more spell than normal. [15] Book of Secrets 1 Bearer is a level 1 Wizard who may use the Lore of Fire, Shadow or Deathand cannot channel. If he ever casts irresistable force he must roll D6+1
instead of 2D6 on the table
[25]
Book of Secrets Spells 1 Group: [0] Conjoined Homunculus 1 Once per turn, add D3 to your casting roll, then test for stupidity next turn. [20]
Sorcerer (1 , 215 pts) Chaos Sorcerer of Tzeentch 1 In 4 5 3 4 4 2 5 2 8 2+ 6+ 2 215
Composition: Hero
The Will of Chaos; Eye of the Gods; Mark of Tzeentch: Ward Save improves by +1 (or 6+
Ward Save if none was available before). Sorcerers gain +1 on attempts to cast spells.; Level
2 Upgrade; Hand Weapon; Chaos Armor Enchanted Shield 1 Shield. 5+ Armour save. [15] Infernal Puppet 1 Modify any rolls on the Miscast table by D3 (for any wizard). [35]
Third Eye of Tzeentch 1 In each friendly magic phase, choose an enemy spellcaster within line ofsight. You know all his spells, provided those spells do not summon models
or heal wounds. If you use this ability, you may not cast your own spells this
turn.
[25]
8/6/2019 Tzeentch Monsters
2/3
Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Chaos Marauders (24 , 184 pts) Chaos Marauders of Tzeentch 23 In 4 4 3 3 3 1 4 1 7 5+ 6+ 184
Composition: Core
The Will of Chaos; Mark of Tzeentch: Ward Save improves by +1 (or 6+ Ward Save if
none was available before). Sorcerers gain +1 on attempts to cast spells.; Musician ;
Standard Bearer ; Hand Weapon; Light Armour; Shield Chieftan of Tzeentch 1 In 4 4 3 3 3 1 4 2 7 5+ 6+ [14]
Mark of Tzeentch: Ward Save improves by +1 (or 6+ Ward Save if none was available
before). Sorcerers gain +1 on attempts to cast spells.; Hand Weapon; Light Armour; ShieldChaos Warriors (15 , 278 pts)
Chaos Warriors of Tzeentch 15 In 4 5 3 4 4 1 5 2 8 3+ 6+ 278
Composition: Core
The Will of Chaos; Mark of Tzeentch: Ward Save improves by +1 (or 6+ Ward Save if
none was available before). Sorcerers gain +1 on attempts to cast spells.; Musician ;
Standard Bearer ; Hand Weapon; Chaos Armor; Shield
Chaos Warriors (15 , 278 pts) Chaos Warriors of Tzeentch 15 In 4 5 3 4/5 4 1 5 2 8 4+ 6+ 278
Composition: Core
The Will of Chaos; Mark of Tzeentch: Ward Save improves by +1 (or 6+ Ward Save if
none was available before). Sorcerers gain +1 on attempts to cast spells.; Musician ;
Standard Bearer ; Hand Weapon; Halberd; Chaos Armor
Dragon Ogres (5 , 385 pts) Dragon Ogres 5 MB 7 4 2 5/7 4 4 2 3 8 4+ 385
Composition: Special
The Will of Chaos; Storm Rage; Always Strikes Last; Hand Weapon; Great Weapon; Light
Armour; Causes Fear
Chaos Ogres (6 , 290 pts) Ogres of Tzeentch 6 MI 6 3 2 4 4 3 2 3/4 7 4+ 6+ 290
Composition: Special
The Will of Chaos; Mark of Tzeentch: Ward Save improves by +1 (or 6+ Ward Save if
none was available before). Sorcerers gain +1 on attempts to cast spells.; Hand Weapon;
Extra Hand Weapon; Chaos Armor; Causes Fear; Extra Attack: +1 Attacks
Chaos Hounds (8 , 48 pts) Chaos Warhounds 8 WB 7 4 - 3 3 1 3 1 5 - 48
Composition: Core
The Will of Chaos
Total Cost: 2500
Option Footnotes
Options
Chaos Armor 4+ Armor Save. Sorcerers may cast spells
Extra Hand Weapon +1 Attack. Requires two hands.
Great Weapon +2 Strength; Always strikes last. Two-handed.
Halberd +1 Strength. Two-handed.
Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
Light Armour 6+ Armour save.
Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows
Swift Reform.Shield +1 Armour save bonus.
Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.
Special
Always Strikes Last Always strikes last in close combat
Stomp 1 automatic hit at creature's strength, Always strikes last
Thunder Stomp D6 automatic hits at creature's strength, Always strikes last
8/6/2019 Tzeentch Monsters
3/3
Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
Validation Report
Army Subtype: Chaos Army; Edition: 8th Edition; Game Type: Normal Game; Special Rules: Forbid Regiments of Renown
Roster satisfies all enforced validation rules
One or more elements of the Roster () are subject to the following in-play usage considerations:
-
Roster Statistics
General's Ld: 9
# Models: 79
Total Characters: 1037
Total Core: 788Total Magic Items: 255
Total Rare: 0
Total Special: 675
% Characters: 41.5
% Core: 31.5
% Magic Items: 10.2
% Rare: 0
% Special: 27
Group Min Max Used
Points of Lords 0 625 558
Points of Heroes 0 625 479
Points of Core 625 Unlimited 740
Points of Special 0 1250 675
Points of Rare 0 625 0