Tzeentch Monsters

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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    2500 Pts - Warriors of Chaos

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostItem (0 pts)

    Eye of the Gods 0 When a character with the 'Eye of the Gods' special rule kills another in achallenge, or inflicts the final wound on a model that is 'Large' roll 2D6.

    Duplicate Gifts must always be re-rolled (except: The Eye is Closed).

    0

    Insanity 2 Gains Stupidity [0] Unholy Resilience 3 +1 Toughness [0]

    Slaughterer's Strength 4 +1 Strength [0]

    Razor-Sharp Horns 5 +1 Attack [0] Iron-Hard Skin 6 +1 Armor [0] Eye Is Closed 7 Roll has no effect (Can roll duplicates of this) [0]

    Flames of Chaos 8 Gains Magic Resistance (3) [0] Command of the Gods 9 +1 Leadership (Maximum is 10) [0]

    Fearsome Aura 10 Causes Fear (Reroll if model already causes Fear) [0] Terrifying Appearance 11 Causes Terror (Reroll if model already causes Terror) [0]

    Divine Greatness 12 Gains Stubborn and 4+ Ward Save [0]

    Chaos Lord (2 , 558 pts) Chaos Lord of Tzeentch 1 In/Mo 4 8 3 5 5 3 7 5/6 9 2+ 6+ 558

    Composition: Lord

    The Will of Chaos; Eye of the Gods; General; Mark of Tzeentch: Ward Save improves by

    +1 (or 6+ Ward Save if none was available before). Sorcerers gain +1 on attempts to cast

    spells.; Hand Weapon; Extra Hand Weapon; Chaos Armor; Shield; Extra Attack: +1 Attacks Manticore 1 Mo 6 5 - 5 5 4 5 4 5 - [200]

    Uncontrollable; Causes Terror; Flyer; Killing Blow; Large Target; Thunder Stomp Wizarding Hat 1 Bearer is treated as level 2 wizard. Has Stupidity [100]

    Stream of Corruption 1 Once per game: Breath Weapon, Strength 3, -1 to armor saves. [20]

    Exalted Hero (3 , 264 pts) Exalted Hero of Tzeentch (Battle

    Standard Bearer)1 MC 4 7 3 5/6 4 2 6 4 8 2+ 6+ 1 264

    Composition: Hero

    The Will of Chaos; Eye of the Gods; Mark of Tzeentch: Ward Save improves by +1 (or 6+

    Ward Save if none was available before). Sorcerers gain +1 on attempts to cast spells.; Hand

    Weapon; Halberd; Chaos Armor; Shield; Battle Standard Bearer Daemonic Mount 1 - 8 4 - 5 5 1 3 2 8 - [50]

    Causes Fear; Stomp

    Spell Familiar 1 The bearer knows one more spell than normal. [15] Book of Secrets 1 Bearer is a level 1 Wizard who may use the Lore of Fire, Shadow or Deathand cannot channel. If he ever casts irresistable force he must roll D6+1

    instead of 2D6 on the table

    [25]

    Book of Secrets Spells 1 Group: [0] Conjoined Homunculus 1 Once per turn, add D3 to your casting roll, then test for stupidity next turn. [20]

    Sorcerer (1 , 215 pts) Chaos Sorcerer of Tzeentch 1 In 4 5 3 4 4 2 5 2 8 2+ 6+ 2 215

    Composition: Hero

    The Will of Chaos; Eye of the Gods; Mark of Tzeentch: Ward Save improves by +1 (or 6+

    Ward Save if none was available before). Sorcerers gain +1 on attempts to cast spells.; Level

    2 Upgrade; Hand Weapon; Chaos Armor Enchanted Shield 1 Shield. 5+ Armour save. [15] Infernal Puppet 1 Modify any rolls on the Miscast table by D3 (for any wizard). [35]

    Third Eye of Tzeentch 1 In each friendly magic phase, choose an enemy spellcaster within line ofsight. You know all his spells, provided those spells do not summon models

    or heal wounds. If you use this ability, you may not cast your own spells this

    turn.

    [25]

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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Chaos Marauders (24 , 184 pts) Chaos Marauders of Tzeentch 23 In 4 4 3 3 3 1 4 1 7 5+ 6+ 184

    Composition: Core

    The Will of Chaos; Mark of Tzeentch: Ward Save improves by +1 (or 6+ Ward Save if

    none was available before). Sorcerers gain +1 on attempts to cast spells.; Musician ;

    Standard Bearer ; Hand Weapon; Light Armour; Shield Chieftan of Tzeentch 1 In 4 4 3 3 3 1 4 2 7 5+ 6+ [14]

    Mark of Tzeentch: Ward Save improves by +1 (or 6+ Ward Save if none was available

    before). Sorcerers gain +1 on attempts to cast spells.; Hand Weapon; Light Armour; ShieldChaos Warriors (15 , 278 pts)

    Chaos Warriors of Tzeentch 15 In 4 5 3 4 4 1 5 2 8 3+ 6+ 278

    Composition: Core

    The Will of Chaos; Mark of Tzeentch: Ward Save improves by +1 (or 6+ Ward Save if

    none was available before). Sorcerers gain +1 on attempts to cast spells.; Musician ;

    Standard Bearer ; Hand Weapon; Chaos Armor; Shield

    Chaos Warriors (15 , 278 pts) Chaos Warriors of Tzeentch 15 In 4 5 3 4/5 4 1 5 2 8 4+ 6+ 278

    Composition: Core

    The Will of Chaos; Mark of Tzeentch: Ward Save improves by +1 (or 6+ Ward Save if

    none was available before). Sorcerers gain +1 on attempts to cast spells.; Musician ;

    Standard Bearer ; Hand Weapon; Halberd; Chaos Armor

    Dragon Ogres (5 , 385 pts) Dragon Ogres 5 MB 7 4 2 5/7 4 4 2 3 8 4+ 385

    Composition: Special

    The Will of Chaos; Storm Rage; Always Strikes Last; Hand Weapon; Great Weapon; Light

    Armour; Causes Fear

    Chaos Ogres (6 , 290 pts) Ogres of Tzeentch 6 MI 6 3 2 4 4 3 2 3/4 7 4+ 6+ 290

    Composition: Special

    The Will of Chaos; Mark of Tzeentch: Ward Save improves by +1 (or 6+ Ward Save if

    none was available before). Sorcerers gain +1 on attempts to cast spells.; Hand Weapon;

    Extra Hand Weapon; Chaos Armor; Causes Fear; Extra Attack: +1 Attacks

    Chaos Hounds (8 , 48 pts) Chaos Warhounds 8 WB 7 4 - 3 3 1 3 1 5 - 48

    Composition: Core

    The Will of Chaos

    Total Cost: 2500

    Option Footnotes

    Options

    Chaos Armor 4+ Armor Save. Sorcerers may cast spells

    Extra Hand Weapon +1 Attack. Requires two hands.

    Great Weapon +2 Strength; Always strikes last. Two-handed.

    Halberd +1 Strength. Two-handed.

    Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.

    Light Armour 6+ Armour save.

    Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows

    Swift Reform.Shield +1 Armour save bonus.

    Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.

    Special

    Always Strikes Last Always strikes last in close combat

    Stomp 1 automatic hit at creature's strength, Always strikes last

    Thunder Stomp D6 automatic hits at creature's strength, Always strikes last

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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    Validation Report

    Army Subtype: Chaos Army; Edition: 8th Edition; Game Type: Normal Game; Special Rules: Forbid Regiments of Renown

    Roster satisfies all enforced validation rules

    One or more elements of the Roster () are subject to the following in-play usage considerations:

    -

    Roster Statistics

    General's Ld: 9

    # Models: 79

    Total Characters: 1037

    Total Core: 788Total Magic Items: 255

    Total Rare: 0

    Total Special: 675

    % Characters: 41.5

    % Core: 31.5

    % Magic Items: 10.2

    % Rare: 0

    % Special: 27

    Group Min Max Used

    Points of Lords 0 625 558

    Points of Heroes 0 625 479

    Points of Core 625 Unlimited 740

    Points of Special 0 1250 675

    Points of Rare 0 625 0