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The Ungols Description The Ungols or Unkhol, are the nomadic people who make up the Ungol Empire. This Empire spans the steppes of the Far East, and is the largest Empire to exist to date. It's borders start to the West at the Hobgoblin Hegemony and the Mountains of Mourn, North to the frozen tundra and uninhabited forests, to the borders of Imperial Cathay, held off by the Emperor's Wall, to the South of the Kamalayan Mountains and the princes of Indhya. They are a tough and enduring people, battling not only their environment, but their enemies, to the East, South, and West. They believe that one day, the Great Khan will return, and lead them to final victory, when the world will be theirs. Their armies are the most seasoned and maneuverable in the world. If it wasn't for the Chaos Dwarf Citadels and their Hobgoblin servants to the West, and Imperial Cathay to the East, they would be unstoppable. But between two numerous enemies, to each side, has hindered their greater ambition. Despite their massive Empire, the culture is a nomadic one, with dispersed populations. The men herd cattle, sheep, and goats, while the women cook and maintain the household. They were organized around a traditional tribal and clan order, but with the rise of the Khans, this has changed. The Ungols are loyal to each other, and often adopt special relationships. A man is defined by his relationships with his friends, while a wife is defined by her role in the husbands household. The Ungol are mounted archers, riding fast steeds, and firing torrents of barbed arrows at their enemy, but never close enough to engage in melee combat. They are unparalleled horseman, and masters of the bow. The Dolgans are closely related to the Ungols History The Ungols hail from the Steppe Nomads. The Steppe Nomads have long pestered the nations of Cathay. Over the last few centuries, they were threatened by Hobgoblin Hegemony and the Cathayan State of Chen. The Ungols came from the northern forests, and quickly drove the remaining tribes south. Constantly embroiled in internecine warfare amongst the tribes, they amounted to little other than continual raids and bloodshed. Around two hundred years ago, after a number of epic adventures, a young Noyan, known as Kenghis Khan came to power. Uniting the Ungols amidst a great amount of bloodshed and massacres, he turned his people into clearing the steppes of rivals. He drove the Hobgoblins to the Mountains of Mourn, and then turned on the Cathayan nation of Chen, a breakaway nation and rival of Imperial Cathay. Within a year, he had conquered the Chen, and moved beyond the Emperor's Wall, and was laying waste to Imperial Cathay. He then turned to Indhya, leaving the battle in Imperial Cathay to his Go-Ong, or Prince of State. Within a few years, he had conquered Indhya. In Cathay, the Ungols were finally repulsed. Kenghis by this time has gone to war against the Hobgoblin Hegemony and it's Chaos Dwarf allies. While leading a massive army that was successfully driving out the Hobgoblins and tearing apart the Chaos Dwarf Citadels, he reached the World's Edge Mountains. It was here, at 63, that Kenghis died. Returning his body to the Burkan Kaldun, his Keshik, killed every living thing that crossed the funeral procession. Leaving a continent in flames behind them, they returned Kenghis' body to it's burial site. After Kenghis' death, the Ungol Khans became more conservative. They lost portions of Indhya, and never defeated the Hobgoblin Hegemony, which is once again threatening the Ungol Empire. In Chen, the Ungols there are becoming more and more like the Cathayans. The Ungols still await for Kenghis' return. Kenghis is predicted to return to lead his armies to victory once more. Family The Ungol family is polygamous, with the husband allowed multiple wives. He may marry, and keep concubines. A heir will take over his father's wives except his own mother, who would enter the family, not as a wife, but as his mother. Quarrels are rare between wives, who often work together to deal with the chores and watch over the children. All children from wives and concubines share the same legitimacy. The Ungol family resides in a tent called a ger, a round tent based around a light wooden frame wrapped in felt or hide. Covered in grease, it was durable, resistant to water, and proof against wind and cold. The floor is covered by a felt mat or rugs thrown over straw or dried grass. The ger is always placed with the entry to the south. Inside, it is divided into three sections. The section to the right, or the east, is where the women cooked,

Ungol WFRP 1st edition RPG

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The Ungols

Description The Ungols or Unkhol, are the nomadic people who make up the Ungol Empire. This Empire spans the steppes of the Far East, and is the largest Empire to exist to date. It's borders start to the West at the Hobgoblin Hegemony and the Mountains of Mourn, North to the frozen tundra and uninhabited forests, to the borders of Imperial Cathay, held off by the Emperor's Wall, to the South of the Kamalayan Mountains and the princes of Indhya. They are a tough and enduring people, battling not only their environment, but their enemies, to the East, South, and West. They believe that one day, the Great Khan will return, and lead them to final victory, when the world will be theirs. Their armies are the most seasoned and maneuverable in the world. If it wasn't for the Chaos Dwarf Citadels and their Hobgoblin servants to the West, and Imperial Cathay to the East, they would be unstoppable. But between two numerous enemies, to each side, has hindered their greater ambition. Despite their massive Empire, the culture is a nomadic one, with dispersed populations. The men herd cattle, sheep, and goats, while the women cook and maintain the household. They were organized around a traditional tribal and clan order, but with the rise of the Khans, this has changed. The Ungols are loyal to each other, and often adopt special relationships. A man is defined by his relationships with his friends, while a wife is defined by her role in the husbands household. The Ungol are mounted archers, riding fast steeds, and firing torrents of barbed arrows at their enemy, but never close enough to engage in melee combat. They are unparalleled horseman, and masters of the bow. The Dolgans are closely related to the Ungols

History The Ungols hail from the Steppe Nomads. The Steppe Nomads have long pestered the nations of Cathay. Over the last few centuries, they were threatened by Hobgoblin Hegemony and the Cathayan State of Chen. The Ungols came from the northern forests, and quickly drove the remaining tribes south. Constantly embroiled in internecine warfare amongst the tribes, they amounted to little other than continual raids and bloodshed. Around two hundred years ago, after a number of epic adventures, a young Noyan, known as Kenghis Khan came to power. Uniting the Ungols amidst a great amount of bloodshed and massacres, he turned his people into clearing the steppes of rivals. He drove the Hobgoblins to the Mountains of Mourn, and then turned on the Cathayan nation of Chen, a breakaway nation and rival of Imperial Cathay. Within a year, he had conquered the Chen, and moved beyond the Emperor's Wall, and was laying waste to Imperial Cathay. He then turned to Indhya, leaving the battle in Imperial Cathay to his Go-Ong, or Prince of State. Within a few years, he had conquered Indhya. In Cathay, the Ungols were finally repulsed. Kenghis by this time has gone to war against the Hobgoblin Hegemony and it's Chaos Dwarf allies. While leading a massive army that was successfully driving out the Hobgoblins and tearing apart the Chaos Dwarf Citadels, he reached the World's Edge Mountains. It was here, at 63, that Kenghis died. Returning his body to the Burkan Kaldun, his Keshik, killed every living thing that crossed the funeral procession. Leaving a continent in flames behind them, they returned Kenghis' body to it's burial site. After Kenghis' death, the Ungol Khans became more conservative. They lost portions of Indhya, and never defeated the Hobgoblin Hegemony, which is once again threatening the Ungol Empire. In Chen, the Ungols there are becoming more and more like the Cathayans. The Ungols still await for Kenghis' return. Kenghis is predicted to return to lead his armies to victory once more.

Family The Ungol family is polygamous, with the husband allowed multiple wives. He may marry, and keep concubines. A heir will take over his father's wives except his own mother, who would enter the family, not as a wife, but as his mother. Quarrels are rare between wives, who often work together to deal with the chores and watch over the children. All children from wives and concubines share the same legitimacy. The Ungol family resides in a tent called a ger, a round tent based around a light wooden frame wrapped in felt or hide. Covered in grease, it was durable, resistant to water, and proof against wind and cold. The floor is covered by a felt mat or rugs thrown over straw or dried grass. The ger is always placed with the entry to the south. Inside, it is divided into three sections. The section to the right, or the east, is where the women cooked,

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slept, and took care of the children. The section to the left, or the west, was a room for the husband to welcome guests. The back section was where the husband had his couch, his chest of possessions, and a small shrine.

Gender Roles Ungol society is a patriarchal one, with the male role being a dominant one. For the most part, women are submissive to men, and will assume typical female roles. All women are trained to ride and fight, as this can at times be necessary. Women who think they can prove themselves as competent as men may take a trial to become a Jarghere, or a female warrior, who is viewed as a male warrior. Since a woman can't really fight, she is assumed to have adopted a male role. These women are few, as many prefer the close knit company of women rather than the hard life made more difficult by having to put up with proving oneself to every male. Clothing and Appearance The Ungol men and women wear similar apparel. The wear a long tunic garment, which is fastened across the breast. Durable trousers are worn underneath, and they wear strong leather riding boots. The warriors wear a leather belt upon which they attach quivers and bow cases. In the cold, they wear two fur coats, one with the fur inside, and an outer layer with the fur on the outside. To keep their head warm, they will wear fur caps. The men grow beards and mustaches, and often have their hair braided.

Trade and Economy Under the guidance of the subject Cathayans, the Ungols have somewhat prospered under a revised economic policy. Although the Ungols create very little trade, they now have a choke hold on all trade moving across the steppes. Instead of raiding caravans, they now guard the caravans traveling from the Old World and Indhya to Cathay. There is a certain amount of trade coming from the subject people. The Ungol Empire is fairly self sufficient, with the Ungol people having all they need, but a tidy income is brought in by their taxes on trade, crafts, and agriculture.

Religion and Magic The Ungols dominant deity is an aspect of Taal, known as Muguko Talgri. Talgri is the Everlasting Sky, the god that gave them horses and the land, and watches over them from above. The also worship a goddess Nachigai, also known as Itugen or Etrugen. The wife of Talgri, she is an aspect of Rhya, the Earthmother. The Ungols perceive the world as one of spirits, who take an active interest in affairs. Most are nature spirits, conscious manifestations of the natural world. They must often be appeased to stay out of Ungol affairs. The other cult is one of ancestral worship, based on the great heroes and ancestors. All these groups have a number of shamans, and there is a toleration and acceptance for each other. The Ungols do not seek to enforce their religious practices one their subject people. Religious toleration and a respect for all gods is a highly respected and practiced virtue. It is through Ungol rulership that ? was transmitted to the East. Many pilgrims move through the Ungol Empire between Indhya and Cathay under the protection of the Ungols. Government The Ungols are ruled by a Great Khan. Underneath the Great Khan are the nobles, or Noyan, who rule over the clans and tribes in peace, and act as officers during war. The Khans word is law, and defiance of his law is punishable by torture and death of the offender and his family. The government is kept working by the Yam, or the Imperial Post, which consists of messengers on fast steeds riding circuits. Several parts of the Ungol administration are run by Cathayan subjects, who curb the excess and violence that the Ungols are prone to exhibit.

Law All major laws are listed in the Yasa, a code of laws that instructs Ungols in how to treat other Ungols. It does now apply to non-Ungols, who have no protection under Ungol law. For non-Ungols, breaking Ungol law is a last fatal action one can do. The Yasa describes a number of laws for the Ungols to live by. Show honor to the learned and wise of all people, to the righteous and innocent, and to all religions. To love one another and to share food. It is wrong to steal, commit adultery, to bear false testimony, or betray an Ungol. Finally, to show compassion and spare the aged and the poor. Military law is different. For the officers, darkhan, and the noyan, they must inspect the weapons and equipment of all their soldiers, and rectify and deficiencies or face severe punishment. Officers failing to attend their Khan's addresses or are unable to control and discipline their men are removed from their command. As for the soldiers themselves, they must respect the other men, return any dropped weapons of their fellow

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soldiers or suffer punishment. To betray, abandon, or desert a fellow soldier in their arban, to plunder without permission or to fall asleep on their watch is punishable by execution. Ungol law is as hard, cruel, and demanding as the Ungol people themselves can be. Military The Ungol people are a martial group of people. Their horsemanship, their steeds, and their bows are all parts of daily life that can be applied to military pursuits. They have often skirmished with the goblinoids and raided Imperial Cathay. They survive solely on their abilities as warriors. Their old tribal wars were barbaric and violent, with betrayals, massacres, torturing and execution. The Ungol people ask for no mercy and compassion, and are incapable of giving them either. It is said that they are as cold and merciless as the land they originally hail from. The Ungol military were originally small tribal forces, but after Khengis Khan unified his people, they were reorganized along more formal lines. Each group of ten men is called an Arban. Every ten Arbans or one hundred men form a Jegun. Every ten Jeguns or one thousand men form a Mingan. Every ten Mingans form a Tumen, of around ten thousand Ungols. The Tumens are commonly organized by Khans for attacks and raids. At any time, a Khan can raise in a short time up to 15 Tumens to defend Ungol lands, with more if greatly threatened. The Ungol Horse Archer is a deadly opponent, and the basic type of troop in the Ungol army. They act as the main body of the troops, moving quickly, firing their bows from speeding columns, always impossible to engage in melee. When the Ungols do attack, it is from the Lancers or heavy cavalry who charge the weakened enemy. The fleeing foes are then cut down by the lighter Ungol Horse Archers. The best troops are organized into the Keshik, or the elite bodyguard of the Great Khan. The Keshik number nine thousand, the holy number of the Ungols. They can command any group of Ungols, usurping command of the leading officers. They are essentially a bodyguard, an elite Imperial Guard, and a officer's corp. The standard weapon is the Composite Bow, which shares the same characteristics as a Normal Bow, but is the size of a Short Bow. To use it requires the Specialist Weapon Composite Bow, to be able to use the pull effectively. They rely on wooden shields and toughened leather jerkins to protect them.

Ungol Tactics The Ungols are masters at moving quickly around their enemies, and surrounding them. They are capable of making flank and rear attacks at will. They prefer to ambush their enemies, or cutting off elements and destroying isolated units. They have the fastest moving army of the Known World. Their enemies are unable to bring the Ungols to battle. The Ungols have no large cities, no castles or fortifications to defend, and the endless Steppes to evade their enemies in. They are absolutely merciless. They have no problems being cut off from their armies, having numerous steeds, able to sleep in the saddle, and living off the land. Even their appearance on a battlefield leaves the enemy to wonder if this appearance is a trap. The Ungols often make feints and false attacks to trick their opponents, while another unit circles around behind. Often a fleeing Ungol unit will lead their pursuers into an ambush. Their maneuverability is almost infallible, having everywhere to flee to, and being able to attack almost anywhere. The largest difficulty is fighting in sieges. They have taken many siege specialists and artillerists from Cathay, and routinely use them in siege warfare. The hobgoblins of the Hobgoblin Hegemony would appear to have an advantage over the Ungols, because of their giant wolves, which can track by scent, and are faster than the horses of the Ungols. However, the tracking ability of the Giant Wolves is often used to lead the Wolves into a trap, since the Wolves are unable to reason themselves out of traps. An overreliance on the tracking abilities of the Hobgoblins is the greatest weakness of the Hobgoblin invasions. The Ungol Scouts are aware of the invaders, and will lead Ungol troops to the locations, while the Hobgoblins prowl about the empty steppes, seeking aimlessly for something to fight. The speed of the Giant Wolves is negated when one realizes that the individual Ungol warrior may have up to twenty remounts! The Giant Wolves may gradually eat up the distance between them, but the superior bowskill of the Ungol Horse Archer allows for him to gradually shoot the pursuers to pieces at his own leisure. The Ungol will also work closely with their Shamans, and the Hobgoblins will often find while pursuing fleeing Ungols, that the earth itself will erupt, spewing forth Earth Elementals that tear the pursuers apart while the Ungol "prey" cheer and give praise to the spirits. It is the relative safety and strength of the impregnable Chaos Dwarf towers and strongholds, their numbers of the goblins, and the relative wasteland that keeps the Ungols from sweeping across into the Old World. The siegeweapons of Cathay, while impressive, are worthless against Chaos Dwarf batteries. The great numbers of goblinoids bog down the Ungols and threaten to overwhelm them. And the environmental damage done by the Chaos Dwarfs make subsistence off the land for both Ungol riders and their steeds nearly impossible. To the East, in Imperial Cathay, the Ungols find themselves facing the Emperor's Wall, and the far more numerous Cathayans. Well organized armies, backed by powerful mages, clerics, and spell casters makes any

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invasions or raids costly. Once beyond the wall, the Ungols find themselves restricted to the roads, easily defended by the Cathayans, as the rice paddies and irrigation ditches hinder any idea of cross country movement. Imperial Authorities are quick to flood areas and open dams if the Ungols invade. For now, a quiet peace has evolved between the Ungols and the Emperor of Imperial Cathay. The Ungols, did after all, rid Imperial Cathay of it's rival state... For now, the Ungols find themselves fighting a small crusade against the goblinoids of the Dark Lands and the Hobgoblin Hegemony. Ungol Glossary of Ideas and Words

anda-a special bond between men, adopting each other as brothers.Arban-a group of ten Ungol warriors.baghatur-the elite Imperial Guard of the Khan, the first Mingan of the Keshik.boal-a drink made of honey.Burkun Kaldun-the Sacred Mountain, where all the Great Khans, including Kenghis, are buried. It's

location is secret, and everyone encountered by the funeral procession is killed to join the Khans as servants in the afterlife

chen-shu-a Cathayan word used by the Ungols to signify frontier province forces and native garrisons in the Cathayan lands under the command of Mongol Officers.darkhan-a minor noble or freeman, entitled to keep is own possessions and kills from a hunt. However they are still to provide and assist those less advantaged than them. Namely a social status given to those who have helped or pleased a Khan.Etrugen-a Ungol goddess, equivelant to Rhya.ger-a circular Ungol tent.Go-ong-Prince of State. A position held by the Great Khan's most trusted assistant.Jegun-a group of ten Arbans, of one hundred soldiers.kalan-taxes on agriculture, usually applied to rice and grain farmers in subject Cathay.Kam-Shamans who are the intermediaries between the gods and spirits on behalf of the Ungols.Kara'ul-Keshik-the elite bodyguard of the great Khan, numbering in Mingans the sacred number of nine. Men of great authority, and fierce warriors.Khan-a great leader of Ungol people. There may be up to half a dozen, lead by the Great Khan, the

greatest of Khan's, nominated by his predecessor.kopchur-taxes on nomads, herds, and cattle breeders.kumiss-an alcoholic drink made of fermented mare's milk. Drank by the Ungols for pleasure and religious reasons. korchi-Quiver bearers, or personal assistants.kubi-a steppe fief controlled by a loyal Noyan.kuriltai-a general assembly of chieftains and Noyat.Mingan-ten Jengun, one thousand Ungol soldiers.Nachigai-Nokut-loyal and dedicated followers and supporters of a Noyan or a Khan. Fanatically loyal, and highly valued by their masters. Singular: Nokur.Noyan-a Ungol Prince.Noyat-Ungol noblesPaitze-a tablet of authority, used by the riders of the Yam, to pass safely and requisition goods or mounts.sui-wei-a Cathayan word used by the Ungols to describe the best of Ungol troops and the best foreign

troops deemed reliable. Sulde-guardian spirits summoned to watch over the Ungol warriors.Taniga-tax on merchants and craftsmen.Tuk-a standard. The Sacred Tuk of Kenghis, the pole, with nine white yak tails is alleged to house his soul or spirit, and is used by a Great Khan when leading the Keshik.ulu-province or fief, formerly used to denote tribal lands on the steppes.Yam-the Imperial Post, or mounted messengers used to communicate over the Khan's Empire.

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Ungol Characteristics The Ungol are varied from other humans. Their tough existence and time in the saddle makes them a durable people. However, their short legs, bowed out from time in the saddle, make them awkward when running.

M d2+2WS 2d10+20BS 2d10+20S d3+1T d3+2W d3+4I 2d10+20A 1Dex 2d10+20Ld 2d10+20Int 2d10+20Cl 2d10+20WP 2d10+20Fel 2d10+20

UNGOLSSpeak: UngolNight Vision: ZeroAlignment: NeutralHeight: Male 5' + d10"

Female 4' 8" + d10"Psychology: No special psychology rules.

AGE Use the age chart for Humans.

CAREER CLASSES Unless the character has an Int of 30 or more, they must have a first career must be Ungol Horse Warrior.

SKILL CHARTS

Ungol Skill Chart

Roll Skill Title01-05 Acute Hearing06-10 Ambidextrous11-15 Animal Care16-20 Astronomy21-25 Brewing26-30 Cook31-35 Dance36-40 Dodge Blow41-45 Drive Cart

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46-50 Excellent Vision51-55 Game Hunting56-60 Lightning Reflexes61-65 Luck66-70 Night Vision71-75 Orientation76-80 Read/Write81-85 Sing86-90 Sixth Sense91-95 Very Resilient96-100 Very Strong

Ungol Academic Table

Roll Career01-25 Herbalist26-35 Physician's Student36-45 Scribe46-65 Seer66-100 Shaman's Apprentice

Mongol Careers

AdvisorArtilleristArtisanBounty HunterCaravaneerEntertainerExcisemanHerbalistHunter*KhanKhesikMercenaryNoyanPedlarPhysicianPhysician's StudentSapperScribeSeerShamanShaman's ApprenticeTraderUngol Bowmaster*Ungol Domestic ServantUngol Horse Archer*Ungol Horselord*Ungol Lancer*Ungol Messenger*Ungol Officer*Ungol Scout*Ungol Signal Rider*

* indicates a Ungol Warrior Career

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Ungol Warrior Career Trappings All Ungol Warrior start off with d3 horses, and a saddle. They also start off with two bows, a compound bow for use on foot, and another for use on a horse. Two quivers, holding 30 arrow each. Two types of arrows, light long range arrows, and heavy short range arrows. A sword and light sabre. A conical steel cap, lined with fur, and a jerkin of lacquered leather, and a unrimmed shield. They are also given a hatchet, file for arrows, an awl, fish hooks and a line, tow rope, iron cooking pot, two leather bottles, one filled with water, the other with kumiss, a fur cap, and a sheepskin coat. They are also given a weeks rations of dried meat and cheese. They start off with 1d6 gold pieces.

CAREER DESCRIPTIONS

ADVISOR Advisors are wise men trusted by the Khans and Noyans. Not all advisors are Ungol, many are from subject people, who are experts in their fields.

M WS BS S T W I A Dex Ld Int Cl WP Fel- - - - - +4 +20 - +10 +20 +30 +20 +20 +30

SkillsCharmDynastic KnowledgeHistoryRead/WriteTheology

TrappingsA ger

Career EntriesNon-Ungol Academic CareersKama (Shaman)KeshikNoyan

Career ExitsUp to the GMs approval

ARTILLERIST Artillerist are either from Cathayan subjects, or trained by them.

SkillsAdd Drive Cart

TrappingsCartDraft HorseRiding Horse

Career EntriesAny non-Ungol Warrior CareerAny Ungol Warrior Career Career Exits

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AdvisorAny Ungol Warrior Career for anyone who entered this career through an Ungol careerSapper

ARTISAN The Ungol rely heavily on Artisans, who can be women, subject people, or retired warriors.

SkillsAdd Drive Cart

TrappingsIn addition to regular trappings: Horse Small Ger

Career EntriesAny Career ExitsUp to the GMs approval

BOUNTY HUNTER The Bounty Hunter is a Ungol who has left his tribe, and now works as a hunter of men. No longer accepted by his comrades, he must operate outside of Ungol society.

SkillsNo Silent Move Urban

TrappingsNo Chainmail Shirt

Career Entries Any Ungol Warrior Career

Career ExitsAny Basic Rogue CareerAny exit listed under Bounty Hunter in the WFRP rulebook

CARAVANEER Caravaneers are retired Ungols, or Ungols who no longer serve in the Ungol hordes, and instead assist in trade.

M WS BS S T W I A Dex Ld Int Cl WP Fel- +10 - - +1 +2 - - - - - +10 +10 -

SkillsAnimal CareDrive CartHaggleSpecialist Weapon Scourge

Career EntriesAny Ungol Warrior Career Career Exits

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Any non-Ungol Basic Warrior or Ranger CareerPedlar

ENTERTAINER There are a few wandering Entertainers, who present themselves to the Khan or tribes for an evenings pleasure. Although not highly respected, they are welcome for the entertainment they bring with them. They are often orphans or people with no tribe. The following are the type of entertainers available: Acrobat, Dancer (one with Dance skill), Fortune Teller, Juggler, Knife Thrower, Poet, Singer, Story Teller (one with Story Telling skill), Troubadour, and Wrestler.

EXCISEMEN Excisemen are the trusted servants of the Khans and Noyut who monitor the trade and commerce, and are responsible for taxation. They are very powerful but fair.

SkillsAdd Speak Additional Language and LawRemove any chance for Embezzlement

TrappingsAdd d6 Guards

Career EntriesAny Ungol Warrior Career

Career ExitsAdvisorTrader

HERBALIST Herbalists are the traditional healers of Ungol society.

SkillsRemove Arcane Language Druidic, Read/Write, and Secret Languages Classical and Guilder.

TrappingsAdd horse

Career EntriesAny Ungol Warrior CareerHunterKamaUngol Domestic Servant

Career ExitsAdvisorPedlarPhysicianSeerKama's Apprentice (Shaman's Apprentice)

HUNTER

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The Hunters fulfill an important role in Ungol society, carrying on the traditional way of life.

SkillsAdd FishingRemove Secret Language Ranger and replace with Secret Language UngolRemove Secret Signs-Woodsman and replace with Secret Signs Ungol Scout

TrappingsAdd d3 horses

Career EntriesAny Ungol Warrior Career Career ExitsHerbalistMessengerUngol Scout

KHAN The Khan is a great leader of the Ungols. His word is law. They rule over numerous Khanates, and enforce control through their military troops and the loyalty of their Nokut and Anda. The only person as powerful than them are other Khans, and the Great Khan has complete control over the Khans.

M WS BS S T W I A Dex Ld Int Cl WP Fel- +40 +40 +2 +2 +8 +40 +2 +20 +40 +20 +40 +30 +40

SkillsCharmDynastic Knowledge-Ungol ClansHeraldry-UngolInfluenceIntimidateLaw-Ungol (Yasa)Public SpeakingTacticsWit

TrappingsLarge GerWives, concubines, slaves10d10 guards-Anda, Nokutd10 Herds of Cattle, Sheep5d10 additional horsesLoyalty of d10 NoyansCommand of d10 Mingans

Career EntriesAdvisorKeshikNoyan

Career ExitsNil

KESHIK

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The Keshik are the bravest, most loyal, and finest warriors the Ungols can muster. They serve as the Honor Guard of the Great Khan. They number nine thousand, or nine Mingen. Any Keshik may take over the command of any Ungol officer. They are bodyguards, elite cavalry, and an officer corp. Many great Keshik are honored to become Darkhan, and the greatest may become Noyans or even Khans.

M WS BS S T W I A Dex Ld Int Cl WP Fel- +30 +30 +1 +2 +6 +30 +2 - +20 +10 +20 +10

SkillsDodge BlowIntimidateSecret Language Ungol BattleStrike Mighty BlowStrike to InjureStrike to StunSpecialist Weapon Two HandedTactics

Trappingsd6 additional HorsesTwo-handed SwordSwordMail Shirt

Career EntriesAny Ungol Warrior Career (with GM's approval)

Career ExitsAdvisorNoyan

MERCENARY A Mercenary is usually an Ungol who has turned his back on Ungol society, and sought employment within Imperial Cathay, Indhya, or the Old World. Their betrayal is punishable by death.

SkillsRemove Secret Language Battle TongueAdd Intimidate and Haggle

Career EntriesAny Ungol Warrior Career ExitsAny Basic Warrior Career (in Warhammer Fantasy Roleplay Book)

NOYAN The Noyan are the nobility of the Ungol, who have attained their position based on their lineage and their skill in combat. They rule over the remaining tribes, and lead the Ungol troops into battle.

M WS BS S T W I A Dex Ld Int Cl WP Fel- +10 +10 - - +4 +20 - - +30 +20 +20 +10 +20

SkillsCharmGamble

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InfluenceIntimidateTactics

Trappings2d10 additional horsesd5 herds of cattle, horses, or sheepLarge gerd10 guards (Anda, Nokut)A few wives, concubines

Career EntriesKeshikUngol BowmasterUngol HorselordUngol Lancer

Career ExitsAdvisorKhan

PEDLAR Pedlars are outcasts in Ungol society, men who aren't men, who can't fight, or are cowards. They are however necessary, and are tolerated.

PHYSICIAN Physicians are Cathayan trained professionals, who serve the Ungol army and nobility.

Career EntriesPhysician's Student

Career ExitsAdvisorAny non-Ungol Basic Academic Career

PHYSICIAN'S STUDENT Physician's Students are either Cathayans or Cathayan trained Ungols, who assist Physicians and learn the trade.

Career EntriesInitial Career Only Career ExitsPhysician

SAPPER Sappers are not a traditional Ungol career, but one that the Ungols have picked up from the Cathayans during warfare. They are highly valued, despite their untraditional role.

Career EntriesAny Cathayan Basic Warrior CareerAny Ungol Basic Warrior CareerArtillerist

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Career ExitsArtilleristMercenary

SCRIBE Scribes are essential to the Ungol people, who are largely illiterate.

SkillsRemove Arcane Language Magick and Secret Language ClassicalAutomatic chance at Speak Additional Language

Career EntriesInitial Career Only

Career ExitsAdvisorExcisemanTrader

SEER Seers play an important role, like the Kamas, using their abilities to speak with spirits and learn of the future. They are greatly revered despite their eccentricities.

Career Entries?

Career ExitsAdvisorKama's Assistant

TRADER Trader's are viewed better than Pedlars, as men engaging in trade, increasing the wealth of the Ungol people.

Career EntriesPedlarScribe

Career ExitsAdvisorExcisemanMerchant (Non-Ungol Career)

UNGOL BOWMASTER The Ungol Bowmaster is the fines bowman that the Ungol's can muster, and often lead assaults using their incredible marksmanship to slay their enemies.

M WS BS S T W I A Dex Ld Int Cl WP Fel- - +30 +1 - +6 +30 +1 +30 - - +20 - -

SkillsAnimal CareExcellent Vision

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MarksmanshipSpecialist Weapon Compound BowTrick Riding

TrappingsTwo additional quivers of arrowsExtra Compound Bow

Career EntriesUngol Horse Archer Career ExitsKeshikUngol HorselordUngol Lancer

UNGOL DOMESTIC SERVANT The Ungol Domestic Servant is the Ungol wife who provides many of the more important yet mundane roles in Ungol society.

M WS BS S T W I A Dex Ld Int Cl WP Fel- +10 +10 - - +2 +10 - +10 - - - - -

SkillsBrewingCookingDrive CartTailor

TrappingsSmall ger

Career EntriesInitial Career Only Career ExitsArtisan

UNGOL HORSE ARCHER The Ungol Horse Archer is the soldier that won the Ungol Empire. Fast, tough, and fierce in combat, they strike fear in their enemies. Masters at hit and run tactics and ambushes, they are a nearly indomitable foe.

M WS BS S T W I A Dex Ld Int Cl WP Fel- +10 +20 - +1 +2 +10 - +10 +10 - +10 - -

SkillsAnimal CareConsume AlcoholGambleSpecialist Weapon: Compound BowRidingSecret Language Ungol BattleTrick Riding

Trappings

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additional horse Career EntriesInitial Starting Career Only

Career ExitsAny Ungol Warrior Career

UNGOL HORSELORD The Ungol Horselord is an Ungol with an incredible affinity for their beasts, and raise and care for the finest steeds. The animals are drawn to them, and they are easily trained by these highly revered individuals.

M WS BS S T W I A Dex Ld Int Cl WP Fel- +10 +10 +1 +1 +4 +30 - +20 - +10 +10 +10 -

SkillsAcrobaticsAnimal CareAnimal TrainingCharm Animal-HorseEvaluateHaggleRideSpecialist Weapon Horse NooseTrick Riding

TrappingsHorse Noose2d10 horses

Career EntriesUngol BowmasterUngol Horse ArcherUngol LancerUngol Messenger

Career ExitsKeshikTraderUngol Lancer

UNGOL LANCER The Ungol Lancer is the finest cavalry the Ungols can muster. Mounted on the strongest steeds, wielding lances, they will charge the weakened enemy and drive them from the field of battle. With the exception of the Keshik, this is the most highly esteemed position to hold in the Ungol army.

M WS BS S T W I A Dex Ld Int Cl WP Fel- +20 - +1 - +6 +20 +2 +10 +20 - +20 - -

SkillsAnimal CareDodge BlowSecret Language Ungol BattleSpecialist Weapon LanceStrike Mighty Blow

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Strike to Injure

Trappingsd3 additional horsesLanceMail ShirtRimmed Shield

Career EntriesUngol BowmasterUngol Horse ArcherUngol Horselord

Career ExitsKeshikUngol Horselord

UNGOL MESSENGER The Ungol Messengers act as envoys between the fasting moving columns of Ungol troops, and also fulfill roles in the Yama, or Imperial Post.

M WS BS S T W I A Dex Ld Int Cl WP Fel- +10 +10 - +1 +4 +20 - - +20 +10 +20 +20 -

SkillsFollow TrailHeraldry UngolOrientationSecret Signs Ungol Scout

Trappingsd3 horsesPaitzeWater bottle

Career EntriesUngol Horse ArcherUngol Signal Rider Career ExitsUngol HorselordUngol ScoutUngol Signal Rider

UNGOL OFFICER The Ungol Officer is usually a minor noble or a well liked soldier who commands either a Arban, or a Jegun. They will often, if successful, be elevated to a higher status. The Ungol Officer is never the toughest soldier in his troop, for then he would never know the suffering his troops must go through.

M WS BS S T W I A Dex Ld Int Cl WP Fel- +20 +20 - - +4 +30 +1 +10 +30 +20 +30 +20 +20

SkillsDisarmHeraldry-Ungol

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OrientationSecret Language Ungol BattleSecret Signs Ungol SignalsTactics

Trappingsd6 additional horsesMail shirtRimmed shield

Career EntriesUngol Horse ArcherUngol Lancer Career ExitsKeshikUngol Lancer

UNGOL SCOUT The Ungol Scouts are the eyes and ears of the Ungol Hordes. The Ungol Scout is almost never detected by the enemy, unless it is to lead the enemy into a carefully prepared ambush.

M WS BS S T W I A Dex Ld Int Cl WP Fel- +20 +20 +1 +2 +6 +30 +1 +20 +10 +10 +20 +10 -

SkillsAnimal CareConcealment RuralFollow TrailOrientationSecret Language Ungol RangerSecret Signs Ungol ScoutSilent Move RuralSpot Traps

Trappingsd3 additional horses

Career EntriesUngol Horse ArcherUngol HorselordUngol Messenger Career ExitsKeshikUngol Horselord

UNGOL SIGNAL RIDER The Ungol Signal Rider assists the Ungol Officers, Noyans and Khans in communicating in a battle. By using drums and signal flags by day, and torches by night, they communicate between columns, organizing attacks and retreats.

M WS BS S T W I A Dex Ld Int Cl WP Fel- +10 - - - +2 +20 - +20 +20 +20 - - -

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SkillsExcellent VisionHeraldry-UngolMusicianship-Kettle DrumSecret Signs Ungol Signals

Trappingsd3 HorsesSignal FlagsTorchesFlintKettle Drum

Career EntriesUngol Horse ArcherUngol MessengerUngol Scout Career ExitsUngol MessengerUngol Officer

Ungol Skills

Dynastic Knowledge-Ungol Heraldry-Ungol Law-Ungol (Yasa) Secret Language-Ungol Battle Secret Language Ungol Ranger Secret Signs Ungol Scout Secret Signs Ungol Signals Specialist Weapon-Composite Bow Specialist Weapon-Horse Noose

Magic in the Ungol Lands The rules for magic in the Ungol lands are best suited for the Realms of Traditional Magic. The Ungols have Ancestral ( the Cult of the Great Khan), Elemental, Nature Spirit, and Totemic (Horse) Worship. If one is not using the Traditional Magic rules, then use the Taal Cult description in the WFRP Rulebook, and allow Ungol Shamans a Spirit Familiar of a Horse (as per Old Faith). The Spirit Familiar is allowed to join with the Kama's or Shaman's Horse. The Horse then acts an unencumbered even if loaded to it's encumbrance limit. The horse takes only half damage from non-magical weapons, and has it's endurance doubled. The horse uses the Spirit's Intelligence and Will Power. If the horse dies, the Spirit Familiar is expelled, and may not join another horse for a day. If the horse is killed by a magical weapon, the Familiar is killed, and the Kama must do penance to regain any powers back. The Familiar may leave the horse at any time the Kama commands. The other Ungol cult for those not using the Traditional Magic supplement is the worship of Rhya. The Ungols have a few Wizards and Elementalists, but these are few and far between, and are considered Kama by the less knowledgeable Ungols. The player will most likely be a Kama of one of the above mentioned Cults.

SHAMAN (KAMA)

Use the rules for Clerics or Wizards.

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SHAMAN'S APPRENTICE (KAMA'S ASSISTANT)

Use the rules for Initiates and Wizard's Apprentice.

Traditional Ungol Names (Male)

Arik-BogeAsikapaBaijuBatuBayanBorteiBoruBuyantuChilukuChingisChormagenGaimeshGuchlukGuyukHuleguInalchikJaghataiJaghatalJamukaJebeJelmeJochiKadanKaidaKamalaKetbogeKhaishanKhasanKhengisKubilaiKushelaKutukuMukaliNogalOgodeiOgulSengumShigiShiramunSubudeiSudhapalaSugetaTayangTemugeTemujinTemurToghToghrulUriagkhadaiYesugaiYesunYusegai

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